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extends RigidBody2D

var speed = 250

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
	var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed)
	apply_force(moveVector)
	#set_axis_velocity(moveVector)
	pass