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authorMarcelo Costa <marcardion@gmail.com>2024-01-26 23:39:05 -0300
committerMarcelo Costa <marcardion@gmail.com>2024-01-26 23:39:05 -0300
commit620fba1078b9d65eaca10cf1ab90579ab70cb772 (patch)
tree59506e4d11ae681cd565d88268b23abf7036ca10 /game/microgames/heart_break/player_heart.gd
parentd23ec4f11ffec4892d18ed07f360ed45b0c52dbc (diff)
downloadgamejam-ggj-2024-620fba1078b9d65eaca10cf1ab90579ab70cb772.tar.gz
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Revert "Revert "Starting HeartBreak Microgame""
This reverts commit d23ec4f11ffec4892d18ed07f360ed45b0c52dbc.
Diffstat (limited to 'game/microgames/heart_break/player_heart.gd')
-rw-r--r--game/microgames/heart_break/player_heart.gd15
1 files changed, 15 insertions, 0 deletions
diff --git a/game/microgames/heart_break/player_heart.gd b/game/microgames/heart_break/player_heart.gd
new file mode 100644
index 0000000..565cee1
--- /dev/null
+++ b/game/microgames/heart_break/player_heart.gd
@@ -0,0 +1,15 @@
+extends RigidBody2D
+
+var speed = 250
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _physics_process(delta):
+ var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed)
+ apply_force(moveVector)
+ #set_axis_velocity(moveVector)
+ pass