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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Entity",
"class": "Crystal",
"language": "GDScript",
"path": "res://Scenes/Crystal.gd"
}, {
"base": "Spatial",
"class": "Entity",
"language": "GDScript",
"path": "res://Scenes/Entity.gd"
}, {
"base": "Entity",
"class": "Monster",
"language": "GDScript",
"path": "res://Scenes/Monster.gd"
}, {
"base": "Spatial",
"class": "Plate",
"language": "GDScript",
"path": "res://Scenes/Plate.gd"
}, {
"base": "Entity",
"class": "Player",
"language": "GDScript",
"path": "res://Scenes/Player.gd"
} ]
_global_script_class_icons={
"Crystal": "",
"Entity": "",
"Monster": "",
"Plate": "",
"Player": ""
}

[application]

config/name="gmtk2022"
run/main_scene="res://Scenes/Transition.tscn"
config/icon="res://icon.png"

[autoload]

Global="*res://Scenes/Global.gd"
Builder="*res://Scenes/Builder.gd"

[display]

window/stretch/mode="2d"
window/stretch/aspect="keep"

[physics]

common/enable_pause_aware_picking=true

[rendering]

quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"