diff options
author | Henrique Alves <henrique.alves@itsjungle.xyz> | 2024-04-22 19:56:32 +0300 |
---|---|---|
committer | Henrique Alves <henrique.alves@itsjungle.xyz> | 2024-04-22 19:56:32 +0300 |
commit | 4e6f31d4c443ff2e69366261e4ff48776011c42a (patch) | |
tree | c6832c1e2d8024ef05fb81c75ee92b986512a9a7 | |
parent | cef05d32d6a8e38d8d84a5a7efac4494b00f1ce9 (diff) | |
download | gamejam-slgj-2024-4e6f31d4c443ff2e69366261e4ff48776011c42a.tar.gz gamejam-slgj-2024-4e6f31d4c443ff2e69366261e4ff48776011c42a.tar.bz2 gamejam-slgj-2024-4e6f31d4c443ff2e69366261e4ff48776011c42a.zip |
MVP of bug
-rw-r--r-- | scripts/main.scm | 16 | ||||
-rw-r--r-- | sources/main.c | 24 | ||||
-rw-r--r-- | sources/text.h | 9 | ||||
-rw-r--r-- | sources/texture.h | 48 |
4 files changed, 14 insertions, 83 deletions
diff --git a/scripts/main.scm b/scripts/main.scm index 1900911..bccb72f 100644 --- a/scripts/main.scm +++ b/scripts/main.scm @@ -1,16 +1,8 @@ (define a 0) (define b 0) -(define (update) - (set! a (+ a 1)) - (set! b (rl-load-texture "./assets/test.png")) - ;; Not displaying the next lines makes the crash take longer to happen - (display a) - (newline) - (display b) - (newline) - ) -(define (draw) - (newline) - ) +(define draw + (lambda () + (rl-draw-text) + )) diff --git a/sources/main.c b/sources/main.c index b9f702f..d914ed2 100644 --- a/sources/main.c +++ b/sources/main.c @@ -1,17 +1,14 @@ #include "raylib.h" #include "text.h" -#include "texture.h" #include <libguile.h> #include <math.h> #include <stdio.h> #include <stdlib.h> -#include <pthread.h> static void* game (void* data) { - //rl_text_define_methods(); - rl_texture_define_methods(); + rl_text_define_methods(); const int screen_width = 800; const int screen_height = 600; @@ -23,27 +20,18 @@ static void* game (void* data) scm_c_primitive_load(filename); - SCM guile_update = scm_variable_ref(scm_c_lookup("update")); SCM guile_draw = scm_variable_ref(scm_c_lookup("draw")); while (!WindowShouldClose()) - { - scm_call_with_blocked_asyncs(guile_update); - //scm_call_0(guile_update); - + { BeginDrawing(); ClearBackground(RAYWHITE); - scm_call_with_blocked_asyncs(guile_draw); - //scm_call_0(guile_draw); + DrawText("a", 200, 80, 20, RED); // <- this line works + + //scm_call_0(guile_draw); // <- this will crash the game + EndDrawing(); - // This doesn't change anything - // SCM_TICK; - - // This line makes memory manageable - until it crashes again (takes more time to crash though) - // scm_run_finalizers(); - // This crashes after just a couple of frames - // scm_gc(); } CloseWindow(); diff --git a/sources/text.h b/sources/text.h index 2f2584a..a44bbce 100644 --- a/sources/text.h +++ b/sources/text.h @@ -1,12 +1,11 @@ #include "raylib.h" #include <libguile.h> +#include <stdio.h> -static void rl_draw_text(SCM text) { - scm_t_string_failed_conversion_handler handler; - char* str = scm_to_stringn(text, NULL, NULL, handler); - DrawText(str, 200, 80, 20, RED); +static void rl_draw_text() { + DrawText("a", 200, 80, 20, RED); //< this line segfaults } static void rl_text_define_methods() { - scm_c_define_gsubr ("rl-draw-text", 1, 0, 0, rl_draw_text); + SCM handler = scm_c_define_gsubr ("rl-draw-text", 0, 0, 0, rl_draw_text); } diff --git a/sources/texture.h b/sources/texture.h deleted file mode 100644 index f7bd3c3..0000000 --- a/sources/texture.h +++ /dev/null @@ -1,48 +0,0 @@ -#include "raylib.h" -#include <libguile.h> -#include <stdio.h> - -struct texture_2d { - Texture2D texture; -}; - -static SCM texture_2d_type; - -static void finalize_texture_2d(SCM texture_2d_scm) { - struct texture_2d *texture_2d; - texture_2d = scm_foreign_object_ref(texture_2d_scm, 0); - UnloadTexture(texture_2d->texture); -} - -static void init_texture_2d_type (void) { - SCM name, slots; - scm_t_struct_finalize finalizer; - - name = scm_from_utf8_symbol("texture_2d"); - slots = scm_list_1(scm_from_utf8_symbol("data")); - finalizer = finalize_texture_2d; - - texture_2d_type = scm_make_foreign_object_type(name, slots, finalizer); -} - -static SCM rl_load_texture(SCM file_name_scm) { - scm_t_string_failed_conversion_handler handler; - char* file_name = scm_to_stringn(file_name_scm, NULL, NULL, handler); - - struct texture_2d *new_texture_2d; - - // Tested different mallocs, didn't work - /* new_texture_2d = (struct texture_2d *) scm_malloc(sizeof (struct texture_2d)); */ - new_texture_2d = (struct texture_2d *) scm_gc_malloc(sizeof (struct texture_2d), "texture_2d"); - - new_texture_2d->texture = LoadTexture(file_name); - - return scm_make_foreign_object_1(texture_2d_type, new_texture_2d); -} - -static void rl_texture_define_methods() { - init_texture_2d_type(); - - scm_c_define_gsubr ("rl-load-texture", 1, 0, 0, rl_load_texture); -} - |