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authorLuca Sas <sas.luca.alex@gmail.com>2020-10-01 19:20:05 +0100
committerLuca Sas <sas.luca.alex@gmail.com>2020-10-01 19:20:05 +0100
commit6bcb1207addb4afe041c94e68e23c77175164956 (patch)
tree5e6d1e11364adb960114bc6c327ad43f78da8d02
parent45ee5878397822c41b9109d0e3bc2d635c8c8634 (diff)
parent2b57b3d884dd42e5faeb8399972ef5e9dc75a840 (diff)
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Fixed conflicts
-rw-r--r--CMakeLists.txt2
-rw-r--r--src/main.c7
2 files changed, 2 insertions, 7 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b226ac6..6504d85 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -12,4 +12,4 @@ add_subdirectory(libs/raylib)
add_executable(raylib_template src/main.c)
target_link_libraries(raylib_template PRIVATE raylib)
target_compile_definitions(raylib_template PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
-#target_compile_definitions(raylib_template PUBLIC ASSETS_PATH="relative-path-to-assets-in-the-game-package") # Set the asset path macro in release more \ No newline at end of file
+#target_compile_definitions(raylib_template PUBLIC ASSETS_PATH="relative-path-to-assets-in-the-game-package") # Set the asset path macro in release more
diff --git a/src/main.c b/src/main.c
index 570fa23..aeaa9df 100644
--- a/src/main.c
+++ b/src/main.c
@@ -3,11 +3,6 @@
#define SCREEN_WIDTH (800)
#define SCREEN_HEIGHT (450)
-// This is set in the cmake file by default, if you don't use cmake you can set this macro to the path to your asset folder
-#ifndef ASSETS_PATH
-#define ASSETS_PATH "assets/"
-#endif
-
int main(void)
{
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title");
@@ -35,4 +30,4 @@ int main(void)
CloseWindow();
return 0;
-} \ No newline at end of file
+}