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author | Luca Sas <sas.luca.alex@gmail.com> | 2020-10-01 19:17:58 +0100 |
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committer | Luca Sas <sas.luca.alex@gmail.com> | 2020-10-01 19:17:58 +0100 |
commit | 45ee5878397822c41b9109d0e3bc2d635c8c8634 (patch) | |
tree | e94f7a4c3d7c94760ff5b96886a2632f0d3d5f6b /libs/raylib | |
parent | 224c1c2087195c48d4a116ba9db0faa209e50332 (diff) | |
download | gamejam-slgj-2024-45ee5878397822c41b9109d0e3bc2d635c8c8634.tar.gz gamejam-slgj-2024-45ee5878397822c41b9109d0e3bc2d635c8c8634.tar.bz2 gamejam-slgj-2024-45ee5878397822c41b9109d0e3bc2d635c8c8634.zip |
Updated to raylib 3.0
Diffstat (limited to 'libs/raylib')
71 files changed, 20652 insertions, 14511 deletions
diff --git a/libs/raylib/.gitignore b/libs/raylib/.gitignore index 17cad97..1fb70e8 100644 --- a/libs/raylib/.gitignore +++ b/libs/raylib/.gitignore @@ -30,6 +30,7 @@ Thumbs.db *.cache *.ilk *.log +.vs [Bb]in [Dd]ebug/ @@ -54,7 +55,6 @@ packages/ *.a *.bc *.so -!raylib.rc.o # Ignore all examples files examples/* @@ -76,7 +76,6 @@ games/* !games/*/ # Unignore all games files with extension !games/*.c -!games/*.lua !games/*.png # Unignore games makefile !games/Makefile @@ -96,22 +95,9 @@ xcschememanagement.plist xcuserdata/ DerivedData/ -# Visual Studio project -project/VS2015.UWP/packages -project/VS2017/packages - -# Web examples -docs/examples/web/*.html -docs/examples/web/*/*.html -!docs/examples/web/loader.html -!docs/examples/web/core/loader.html -!docs/examples/web/shapes/loader.html -!docs/examples/web/text/loader.html -!docs/examples/web/textures/loader.html -!docs/examples/web/audio/loader.html -!docs/examples/web/physac/loader.html -!docs/examples/web/shaders/loader.html -!docs/examples/web/models/loader.html +# Jetbrains project +.idea/ +cmake-build-debug/ # CMake stuff CMakeCache.txt @@ -124,17 +110,12 @@ install_manifest.txt compile_commands.json CTestTestfile.cmake build -!templates/android_project/Makefile # Unignore These makefiles... !examples/CMakeLists.txt !games/CMakeLists.txt -# Ignore Android generated files and folders -templates/android_project/output - # Ignore GNU global tags GPATH GRTAGS GTAGS -.vs diff --git a/libs/raylib/.travis.yml b/libs/raylib/.travis.yml new file mode 100644 index 0000000..ea31970 --- /dev/null +++ b/libs/raylib/.travis.yml @@ -0,0 +1,166 @@ +language: c +dist: trusty + +git: + depth: 3 + +# TODO we could use a 32 bit Docker container for running true 32-bit tests +services: + - docker + +matrix: + include: + - os: linux + env: ARCH=i386 + sudo: required + - os: linux + env: ARCH=amd64 INSTALL_GLFW=YES USE_EXTERNAL_GLFW=OFF + sudo: required + - os: linux + env: ARCH=amd64 INSTALL_GLFW=YES STATIC=OFF RELEASE=NO + sudo: required + - os: linux + env: WAYLAND=ON ARCH=amd64 RELEASE=NO + sudo: required + addons: + apt: + packages: + - libwayland-dev + - libxkbcommon-dev + - libegl1-mesa-dev + - os: osx + env: ARCH=universal + - os: osx + osx_image: xcode9.4 + env: ARCH=universal SHARED=OFF RELEASE=NO + - os: linux + env: ARCH=arm64-android RELEASE=NO + sudo: required + - os: linux + env: ARCH=arm32-android RELEASE=NO + sudo: required + - os: linux + env: ARCH=html5 RELEASE=NO + sudo: required + - os: windows + compiler: gcc + env: ARCH=i386 SHARED=OFF RELEASE=NO + +before_script: + +before_install: + - if [ -z "$USE_EXTERNAL_GLFW" ]; then export USE_EXTERNAL_GLFW=IF_POSSIBLE; fi + - if [ -z "$SHARED" ]; then export SHARED=ON ; fi + - if [ -z "$STATIC" ]; then export STATIC=ON ; fi + - if [[ "$INSTALL_GLFW" == "YES" && "$USE_EXTERNAL_GLFW" != "OFF" ]]; then + export DONT_TEST=1; + fi + - if [ "$TRAVIS_OS_NAME" == "linux" ]; then + if [[ "$ARCH" == *-android ]]; then + export DONT_TEST=1; + export RAYLIB_PACKAGE_SUFFIX="-Android-arm64"; + wget https://dl.google.com/android/repository/android-ndk-r17-linux-x86_64.zip; + unzip -qq android-ndk*.zip; + if [[ "$ARCH" == arm64-* ]]; then + export RAYLIB_PACKAGE_SUFFIX="-Android-arm64"; + TOOLCHAIN_ARCH=arm64; + PREFIX=aarch64-linux-android-; + else + export RAYLIB_PACKAGE_SUFFIX="-Android-arm32"; + TOOLCHAIN_ARCH=arm; + PREFIX=arm-linux-androideabi-; + fi; + android-ndk*/build/tools/make_standalone_toolchain.py --arch $TOOLCHAIN_ARCH --api 21 --install-dir /tmp/android-toolchain; + export PATH=/tmp/android-toolchain/bin:$PATH; + export CC=${PREFIX}clang; + export CXX=${PREFIX}clang++; + export CMAKE_ARCH_ARGS='-DPLATFORM=Android'; + elif [ "$ARCH" == "html5" ]; then + export DONT_TEST=1; + export RAYLIB_PACKAGE_SUFFIX="-html5"; + docker run --privileged=true -dit --name emscripten -v $(pwd):/src trzeci/emscripten:sdk-incoming-64bit bash; + export CMAKE_ARCH_ARGS='-DPLATFORM=Web -DCMAKE_TOOLCHAIN_FILE=../cmake/emscripten.cmake'; + RUNNER='docker exec -it emscripten cmake -E chdir build'; + else + sudo apt-get install -y gcc-multilib + libasound2-dev:$ARCH + libxcursor-dev:$ARCH libxinerama-dev:$ARCH mesa-common-dev:$ARCH + libx11-dev:$ARCH libxrandr-dev:$ARCH libxrandr2:$ARCH libxi-dev:$ARCH + libgl1-mesa-dev:$ARCH libglu1-mesa-dev:$ARCH; + + if [ "$OPENAL" == "ON" ]; then sudo apt-get install -y libopenal-dev; fi; + if [ "$ARCH" == "i386" ]; then export CMAKE_ARCH_ARGS='-DCMAKE_C_FLAGS=-m32 -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib/i386-linux-gnu -DSUPPORT_FILEFORMAT_FLAC=OFF'; fi; + + export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH"; + if [ "$INSTALL_GLFW" == "YES" ]; then + pushd src/external/glfw; + cmake . -DGLFW_BUILD_DOCS=OFF + -DGLFW_BUILD_TESTS=OFF + -DGLFW_BUILD_EXAMPLES=OFF + -DGLFW_INSTALL=ON + -DBUILD_SHARED_LIBS=ON + -DGLFW_USE_WAYLAND=$WAYLAND; + make; + sudo make install; + popd; + fi; + fi; + fi + - if [ "$TRAVIS_OS_NAME" == "osx" ]; then + export RAYLIB_PACKAGE_SUFFIX="-macOS"; + if [ "$INSTALL_GLFW" == "YES" ]; then brew update; brew install glfw; fi; + fi + - if [ "$TRAVIS_OS_NAME" == "windows" ]; then + export DONT_TEST=1; + export RAYLIB_PACKAGE_SUFFIX="-windows"; + export CMAKE_ARCH_ARGS='-DPLATFORM=Desktop'; + fi + - mkdir build + - $RUNNER $CC --version + +script: + - cd build + - if test -n "$WAYLAND"; then + wget https://mirrors.edge.kernel.org/ubuntu/pool/universe/e/extra-cmake-modules/extra-cmake-modules_5.44.0-0ubuntu1_amd64.deb; + sudo apt-get clean; + sudo apt-get update; + sudo apt-get install dpkg; + sudo dpkg -i extra-cmake-modules_5.44.0-0ubuntu1_amd64.deb; + git clone git://anongit.freedesktop.org/wayland/wayland-protocols; + pushd wayland-protocols; + git checkout 1.15 && ./autogen.sh --prefix=/usr && make && sudo make install; + popd; + fi + - $RUNNER cmake $CMAKE_ARCH_ARGS + -DMACOS_FATLIB=ON + -DSTATIC=$STATIC -DSHARED=$SHARED + -DBUILD_EXAMPLES=ON -DBUILD_GAMES=ON + -DUSE_EXTERNAL_GLFW=$USE_EXTERNAL_GLFW + -DUSE_WAYLAND=$WAYLAND + -DINCLUDE_EVERYTHING=ON + -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON + .. + - $RUNNER cmake --build . --target + - if [ "$RELEASE" != "NO" ]; then $RUNNER cmake --build . --target package; fi + - if [ -n "$RUNNER" ]; then + sudo $RUNNER cmake --build . --target install; + else + $(which sudo) $RUNNER "$(which cmake)" --build . --target install; + fi + - if [ ! "$DONT_TEST" ]; then + pkg-config --static --libs raylib; + nm -g release/libraylib.a | grep glfwGetProcAddress || (echo "libraylib.a doesn't contain GLFW symbols! Aborting..." && false); + ctest --output-on-failure; + fi + +deploy: + provider: releases + api_key: + secure: LvqUIAN/3dJul+Ra2iK3tSaNG5IwsNMmGIwVMy0DK5IBCxiQPBc9pWGiE30RTBPt6Z+N4BhMEE8DtUl+vnISlMoHWNIIhF2zwC66hs/F7zY7qEITMRSmfiLcqxQysknFOnJB06CATgXcFqlEo9j+t4abrG/f3qcb92J4O2uNz336Au2myTx93Q5MxbyA7KiUuEutFnb2dWiPCY4d+sGeXEfsiD2R7aj/8MaWOkoGdZVrTkI9juMgvpImkjQBArvqdjUMeT3MsRrwgOIq5v2GFV9dOl8k1WzPeT8B2JHh00ed/o1/wuFq/cLLOxtYo2+Pv3+xatOrlexoX0WkDm7C9/L1W5U4rLexU3CQ9mMBmHPnp6k/WXZ5QXEE4uUF0+LpN3XlIXzFpdZmZiVV8VLxg2WvyncMmivYiu7/MTkyfZxyKkzwl7sZZslzHA9kOGedGaN7b7/2B77OFHoQK8lKfdFml7jJnarh+89nenNZYMab0E8qkOJOyb2bYlDTa0/2nyxGiyymYgq6YHLNrDbhqB/1LzdgzjMliQ8ri5q9Ux2vjfcqOzhfAmcwFwnY/D6yXJWYi0DWpHZdpKl3du6dYDrypW91/yDWbwiJ/YhrE7ZunzrcB6GH/QkbuzWxdCth39rQAHih8DG01co/K3Gvi4yGjvIH5tFUpyEolMnpMiA= + file_glob: true + file: raylib-*.tar.gz + skip_cleanup: true + on: + repo: raysan5/raylib + branch: master + tags: true diff --git a/libs/raylib/BINDINGS.md b/libs/raylib/BINDINGS.md new file mode 100644 index 0000000..7469be6 --- /dev/null +++ b/libs/raylib/BINDINGS.md @@ -0,0 +1,75 @@ +## raylib bindings + +Some people ported raylib to other languages in form of bindings or wrappers to the library, here is a list with the ones I'm aware of: + +| name | language | repo | +|:------------------:|:--------------:|----------------------------------------------------------------------| +| raylib | C | https://github.com/raysan5/raylib | +| raylib-cpp | C++ | https://github.com/robloach/raylib-cpp | +| Raylib-cs | C# | https://github.com/ChrisDill/Raylib-cs | +| RaylibSharp | C# | https://github.com/TheLumaio/RaylibSharp | +| RaylibFS | F# | https://github.com/dallinbeutler/RaylibFS | +| raylib_d | D | https://github.com/0xFireball/raylib_d | +| raylib-d | D | https://github.com/onroundit/raylib-d | +| raylib-go | Go | https://github.com/gen2brain/raylib-go | +| raylib-goplus | Go | https://github.com/Lachee/raylib-goplus | +| raylib-rs | Rust | https://github.com/deltaphc/raylib-rs | +| raylib-lua | Lua | https://github.com/raysan5/raylib-lua | +| raylib-lua-ffi | Lua | https://github.com/raysan5/raylib/issues/693 | +| raylib-lua-sol | Lua | https://github.com/RobLoach/raylib-lua-sol | +| raylib-lua (raylua)| Lua | https://github.com/TSnake41/raylib-lua | +| raylib-luamore | Lua | https://github.com/HDPLocust/raylib-luamore | +| raylib-nelua | Nelua | https://github.com/Andre-LA/raylib-nelua-mirror | +| raylib-Nim | Nim | https://gitlab.com/define-private-public/raylib-Nim | +| raylib-nim | Nim | https://github.com/Skrylar/raylib-nim | +| raylib-haskell | Haskell | https://github.com/DevJac/raylib-haskell | +| raylib-cr | Crystal | https://github.com/AregevDev/raylib-cr | +| cray | Crystal | https://gitlab.com/Zatherz/cray | +| cray | Crystal | https://github.com/tapgg/cray | +| raylib-pascal | Pascal | https://github.com/drezgames/raylib-pascal | +| raylib-pas | Pascal | https://github.com/tazdij/raylib-pas | +| Graphics-Raylib | Perl | https://github.com/athreef/Graphics-Raylib | +| raylib-ruby-ffi | Ruby | https://github.com/D3nX/raylib-ruby-ffi | +| raylib-ruby | Ruby | https://github.com/a0/raylib-ruby | +| raylib-mruby | mruby | https://github.com/lihaochen910/raylib-mruby | +| raylib-py | Python | https://github.com/overdev/raylib-py | +| raylib-python-cffi | Python | https://github.com/electronstudio/raylib-python-cffi | +| raylib-java | Java | https://github.com/XoanaIO/raylib-java | +| node-raylib | Node.js | https://github.com/RobLoach/node-raylib | +| QuickJS-raylib | QuickJS | https://github.com/sntg-p/QuickJS-raylib | +| raylib-js | JavaScript | https://github.com/RobLoach/raylib-js | +| raylib-chaiscript | ChaiScript | https://github.com/RobLoach/raylib-chaiscript | +| raylib-squirrel | Squirrel | https://github.com/RobLoach/raylib-squirrel | +| racket-raylib-2d | Racket | https://github.com/arvyy/racket-raylib-2d | +| raylib-php | PHP | https://github.com/joseph-montanez/raylib-php | +| raylib-php-ffi | PHP | https://github.com/oraoto/raylib-php-ffi | +| raylib-phpcpp | PHP | https://github.com/oraoto/raylib-phpcpp | +| raylib-factor | Factor | https://github.com/Silverbeard00/raylib-factor | +| raylib-haxe | Haxe | https://github.com/ibilon/raylib-haxe | +| ringraylib | Ring | https://github.com/ringpackages/ringraylib | +| cl-raylib | Common Lisp | https://github.com/longlene/cl-raylib | +| raylib-scm | Chicken Scheme | https://github.com/yashrk/raylib-scm | +| raylib-chibi | Chibi-Scheme | https://github.com/VincentToups/raylib-chibi | +| Euraylib | Euphoria | https://github.com/gAndy50/Euraylib | +| raylib-wren | Wren | https://github.com/TSnake41/raylib-wren | +| raylib-odin | Odin | https://github.com/kevinw/raylib-odin | +| raylib-zig | Zig | https://github.com/G3bE/raylib-zig | +| ray.zig | Zig | https://github.com/BitPuffin/zig-raylib-experiments | +| raylib-Ada | Ada | https://github.com/mimo/raylib-Ada | +| jaylib | Janet | https://github.com/janet-lang/jaylib | +| raykit | Kit | https://github.com/Gamerfiend/raykit | +| vraylib | V | https://github.com/MajorHard/vraylib | +| ray.mod | BlitzMax | https://github.com/bmx-ng/ray.mod | +| raylib-mosaic | Mosaic | https://github.com/pluckyporcupine/raylib-mosaic | +| raylib-xdpw | XD Pascal | https://github.com/vtereshkov/raylib-xdpw | +| raylib-carp | Carp | https://github.com/pluckyporcupine/raylib-carp | +| raylib-fb | FreeBasic | https://github.com/IchMagBier/raylib-fb | +| raylib-ats2 | ATS2 | https://github.com/mephistopheles-8/raylib-ats2 | +| raylib.cbl | COBOL | *[code examples](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)* | + +Missing some language? Check the [bindings not yet in this list](https://gist.github.com/raysan5/5764cc5b885183f523fce47f098f3d9b#bindings-not-yet-in-the-official-list) or create a new binding! :) + +Usually, raylib bindings follow the convention: `raylib-{language}` + +Let me know if you're writing a new binding for raylib, I will list it here and I usually +provide the icon/logo for that new language binding. diff --git a/libs/raylib/CHANGELOG b/libs/raylib/CHANGELOG new file mode 100644 index 0000000..780f808 --- /dev/null +++ b/libs/raylib/CHANGELOG @@ -0,0 +1,1077 @@ +changelog +--------- + +Current Release: raylib 3.0.0 (01 April 2020) + +----------------------------------------------- +Release: raylib 3.0 (01 April 2020) +----------------------------------------------- +KEY CHANGES: + - Global context states used on all modules. + - Custom memory allocators for all modules and dependencies. + - Centralized file access system and memory data loading. + - Structures reviewed to reduce size and always be used as pass-by-value. + - Tracelog messages completely reviewed and categorized. + - raudio module reviewed to accomodate new Music struct and new miniaudio. + - text module reviewed to improve fonts generation and text management functions. + - Multiple new examples added and categorized examples table. + - GitHub Actions CI implemented for Windows, Linux and macOS. + +Detailed changes: +[build] ADDED: VS2017.ANGLE project, by @msmshazan +[build] ADDED: VS2017 project support for x64 platform configuration +[build] ADDED: Makefile for Android building on macOS, by @Yunoinsky +[build] ADDED: Makefile for Android building on Linux, by @pamarcos +[build] REMOVED: VS2015 project +[build] REVIEWED: VSCode project +[build] REVIEWED: Makefile build system +[build] REVIEWED: Android building, by @NimbusFox +[build] REVIEWED: Compilation with CLion IDE, by @Rover656 +[build] REVIEWED: Generation of web examples, by @pamarcos +[build] REVIEWED: Makefiles path to 'shell.html', by @niorad +[build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum +[build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio +[core] ADDED: Support touch/mouse indistinctly +[core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize +[core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP +[core] ADDED: RPI mouse cursor point support on native mode +[core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy +[core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy +[core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position +[core] ADDED: DirectoryExists() - Check if a directory path exists +[core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path +[core] ADDED: CompressData() - Compress data (DEFLATE algorythm) +[core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm) +[core] ADDED: GetWindowPosition() - Get window position XY on monitor +[core] ADDED: LoadFileData() - Load file data as byte array (read) +[core] ADDED: SaveFileData() - Save data to file from byte array (write) +[core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string +[core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated +[core] REMOVED: Show raylib logo at initialization +[core] REVIEWED: GetFileName(), security checks +[core] REVIEWED: LoadStorageValue(), by @danimartin82 +[core] REVIEWED: SaveStorageValue(), by @danimartin82 +[core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk +[core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity +[core] REVIEWED: IsFileExtension() to be case-insensitive +[core] REVIEWED: IsFileExtension() when checking no-extension files +[core] REVIEWED: Default font scale filter for HighDPI mode +[core] REVIEWED: Touch input scaling for PLATFORM_WEB +[core] REVIEWED: RPI input system, by @DarkElvenAngel +[core] REVIEWED: RPI input threads issues +[core] REVIEWED: OpenGL extensions loading and freeing +[core] REVIEWED: GetDirectoryPath() +[core] REVIEWED: Camera2D behavior, by @arvyy +[core] REVIEWED: OpenGL ES 2.0 extensions check +[rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time +[rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time +[rlgl] ADDED: GetMatrixProjection(), by @chriscamacho +[rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku +[rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko +[rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0 +[rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique +[rlgl] REVIEWED: rlLoadTexture() +[rlgl] REVIEWED: rlReadTexturePixels() +[rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku +[rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency +[rlgl] REVIEWED: HDR pixels loading +[raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho +[raymath] RENAMED: Vector3Multiply() to Vector3Scale() +[camera] REVIEWED: Free camera pitch, by @chriscamacho +[camera] REVIEWED: Camera not working properly at z-align, by @Ushio +[shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points +[shapes] ADDED: DrawEllipse() - Draw ellipse +[shapes] ADDED: DrawEllipseLines() - Draw ellipse outline +[shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides +[shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC +[textures] ADDED: LoadAnimatedGIF() - Load animated GIF file +[textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle +[textures] ADDED: ImageFromImage() - Create an image from another image piece +[textures] ADDED: ImageClearBackground(), by @iamsouravgupta +[textures] ADDED: ImageDrawPixel(), by @iamsouravgupta +[textures] ADDED: ImageDrawCircle(), by @iamsouravgupta +[textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta +[textures] ADDED: ImageDrawPixelV(), by @RobLoach +[textures] ADDED: ImageDrawCircleV(), by @RobLoach +[textures] ADDED: ImageDrawLineV(), by @RobLoach +[textures] ADDED: ImageDrawRectangleV(), by @RobLoach +[textures] ADDED: ImageDrawRectangleRec(), by @RobLoach +[textures] REVIEWED: ImageDrawPixel(), by @RobLoach +[textures] REVIEWED: ImageDrawLine(), by @RobLoach +[textures] REVIEWED: ImageDrawCircle(), by @RobLoach +[textures] REVIEWED: ImageDrawRectangle(), by @RobLoach +[textures] REVIEWED: ImageDraw(), now it supports color tint parameter +[textures] REVIEWED: ImageResizeCanvas() +[textures] REVIEWED: ImageCrop() with security checks +[textures] REVIEWED: ImageAlphaMask() +[textures] REVIEWED: ImageDrawRectangleLines() +[textures] REVIEWED: GetImageData() +[text] ADDED: TextCopy() - Copy one string to another, returns bytes copied +[text] ADDED: GetCodepoints() - Get all codepoints in a string +[text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text +[text] ADDED: DrawTextCodepoint() - Draw one character (codepoint) +[text] RENAMED: LoadDefaultFont() -> LoadFontDefault() +[text] RENAMED: TextCountCodepoints() -> GetCodepointsCount() +[text] REVIEWED: TextFormat(), to support caching, by @brankoku +[text] REVIEWED: LoadFontData(), generate empty image for space character +[text] REVIEWED: TextSplit() +[text] REVIEWED: TextToInteger() +[text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity +[text] REVIEWED: GenImageFontAtlas(), improved atlas size computing +[text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font +[text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph +[text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added +[text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU +[models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing +[models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski +[models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho +[models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh +[models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant +[models] REVIEWED: GetCollisionRayModel(), to avoid pointers +[models] REVIEWED: CheckCollisionRay*(), parameters renamed +[models] REVIEWED: UnloadMesh(), to avoid pointers +[models] REVIEWED: LoadModel(), memory initialization +[models] REVIEWED: UpdateModelAnimation(), added security checks +[models] REVIEWED: Multiple fixes on models loading, by @jubalh +[models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars +[models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor +[raudio] ADDED: Multi-channel audio playing, by @chriscamacho +[raudio] REMOVED: LoadWaveEx() +[raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed() +[raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction +[raudio] REVIEWED: Fix short non-looping sounds, by @jbosh +[raudio] REVIEWED: Modules playing time to full length +[raudio] REDESIGNED: Replaced Music pointer by struct +[raudio] REDESIGNED: Removed sampleLeft from Music struct +[examples] ADDED: core_scissor_test, by @ChrisDill +[examples] ADDED: core_2d_camera_platformer, by @arvyy +[examples] ADDED: textures_mouse_painting, by @ChrisDill +[examples] ADDED: models_waving_cubes, by @codecat +[examples] ADDED: models_solar_system, by @aldrinmartoq +[examples] ADDED: shaders_fog, by @chriscamacho +[examples] ADDED: shaders_texture_waves, by @Anata +[examples] ADDED: shaders_basic_lighting, by @chriscamacho +[examples] ADDED: shaders_simple_mask, by @chriscamacho +[examples] ADDED: audio_multichannel_sound, by @chriscamacho +[examples] ADDED: shaders_spotlight, by @chriscamacho +[examples] RENAMED: text_sprite_font > text_font_spritefont +[examples] RENAMED: text_ttf_loading > text_font_filters +[examples] RENAMED: text_bmfont_ttf > text_font_loading +[examples] REMOVED: models_obj_viewer +[examples] REMOVED: models_solar_system +[examples] REVIEWED: models_obj_loading > models_loading +[examples] REVIEWED: models_materials_pbr, shader issues +[examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0 +[examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa +[games] ADDED: GGJ2020 game - RE-PAIR +[*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie +[*] Update ALL supported projects (Notepad++, VS2017) +[*] Update ALL external libraries to latest versions (29.Jan.2020) +[*] Update ALL examples and games +[*] Update BINDINGS list + +----------------------------------------------- +Release: raylib 2.5 (May 2019) +----------------------------------------------- +KEY CHANGES: + - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads + - [core] HighDPI monitors support with automatic content scaling + - [rlgl] Complete module redesign to use one single internal buffer + - [rlgl] VR system redesign to allow custom device parameters and distortion shader + - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded + - [text] New text management API (multiple functions) + - [text] Full Unicode support (utf8 text) + - [textures] Cubemap textures support + - [textures] Quad and N-Patch drawing + - [models] Skeletal model animation support + - [models] Support multiple meshes per model + - [models] Support glTF model loading + +Detailed changes: +[build] REVIEWED: Default raylib and examples Makefile +[build] REVIEWED: Notepad++ NppExec scripts +[build] REVIEWED: VS2015 and VS2017 projects +[build] REVIEWED: Android APK build pipeline +[core] Converted most #defined values as enum values +[core] Complete redesign of RPI input system to use evdev events +[core] ADDED: IsWindowResized() - Check if window has been resized +[core] ADDED: IsWindowHidden() - Check if window is currently hidden +[core] ADDED: UnhideWindow() - Show the window +[core] ADDED: HideWindow() - Hide the window +[core] ADDED: GetWindowHandle() - Get native window handle +[core] ADDED: GetMonitorCount() - Get number of connected monitors +[core] ADDED: GetMonitorWidth() - Get primary monitor width +[core] ADDED: GetMonitorHeight() - Get primary monitor height +[core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres +[core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres +[core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor +[core] ADDED: GetClipboardText() - Get clipboard text content +[core] ADDED: SetClipboardText() - Set clipboard text content +[core] ADDED: ColorFromHSV() - Returns a Color from HSV values +[core] ADDED: FileExists() - Check if file exists +[core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed) +[core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed) +[core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory) +[core] ADDED: OpenURL() - Open URL with default system browser (if available) +[core] ADDED: SetMouseOffset() - Set mouse offset +[core] ADDED: SetMouseScale() - Set mouse scaling +[core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags) +[shapes] ADDED: DrawCircleSector() - Draw a piece of a circle +[shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline +[shapes] ADDED: DrawRing() - Draw ring +[shapes] ADDED: DrawRingLines() - Draw ring outline +[shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges +[shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline +[shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes +[textures] REVIEWED: ExportImage() - Reorder function parameters +[textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter +[textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes +[textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported +[textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed) +[textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image +[textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters +[textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely +[models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading +[models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading +[models] REVIEWED: ExportMesh() - Reorder parameters +[models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version) +[models] ADDED: GenMeshPoly() - Generate polygonal mesh +[models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) +[models] ADDED: SetModelMeshMaterial() - Set material for a mesh +[models] ADDED: LoadModelAnimations() - Load model animations from file +[models] ADDED: UpdateModelAnimation() - Update model animation pose +[models] ADDED: UnloadModelAnimation() - Unload animation data +[models] ADDED: IsModelAnimationValid() - Check model animation skeleton match +[rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...) +[rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1 +[rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type +[rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue() +[rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector +[rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture +[rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing) +[rlgl] ADDED: EndScissorMode() - End scissor mode +[rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters +[rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration() +[text] REVIEWED: LoadFontEx() - Reorder function parameters +[text] REVIEWED: LoadFontData() - Reorder function parameters +[text] REVIEWED: GenImageFontAtlas() - Reorder function parameters +[text] RENAMED: FormatText() -> TextFormat() +[text] RENAMED: SubText() -> TextSubtext() +[text] ADDED: LoadFontFromImage() - Load font from Image (XNA style) +[text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits +[text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection +[text] ADDED: TextIsEqual() - Check if two text string are equal +[text] ADDED: TextLength() - Get text length, checks for '\0' ending +[text] ADDED: TextReplace() - Replace text string (memory should be freed!) +[text] ADDED: TextInsert() - Insert text in a position (memory should be freed!) +[text] ADDED: TextJoin() - Join text strings with delimiter +[text] ADDED: TextSplit() - Split text into multiple strings +[text] ADDED: TextAppend() - Append text at specific position and move cursor! +[text] ADDED: TextFindIndex() - Find first text occurrence within a string +[text] ADDED: TextToUpper() - Get upper case version of provided string +[text] ADDED: TextToLower() - Get lower case version of provided string +[text] ADDED: TextToPascal() - Get Pascal case notation version of provided string +[text] ADDED: TextToInteger() - Get integer value from text (negative values not supported) +[raudio] ADDED: ExportWave() - Export wave data to file +[raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h) +[raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing +[raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level) +[raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level) +[examples] Complete review of full examples collection, many additions +[examples] ADDED: core_custom_logging - Custom trace log system +[examples] ADDED: core_input_multitouch - Multitouch input example +[examples] ADDED: core_window_letterbox - Window adapted to screen +[examples] ADDED: core_loading_thread - Data loading in second thread +[examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system +[examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided +[examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content +[examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse +[examples] ADDED: shapes_draw_circle_sector - Circle sector drawing +[examples] ADDED: shapes_draw_ring - Ring drawing +[examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing +[examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen +[examples] ADDED: shapes_collision_area - Collision detection and drawing +[examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse +[examples] ADDED: shapes_easings_ball_anim - Ball animation +[examples] ADDED: shapes_easings_box_anim - Box animation +[examples] ADDED: shapes_easings_rectangle_array - Rectangles animation +[examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying +[examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect +[examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes +[examples] ADDED: textures_sprite_button - Sprite button with sound +[examples] ADDED: textures_sprite_explosion - Sprite explosion with sound +[examples] ADDED: textures_bunnymark - Benchmarking test +[examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box +[examples] ADDED: text_unicode - Multiple languages text drawing +[examples] ADDED: text_rectangle_bound - Fit text inside a rectangle +[examples] REVIEWED: text_bmfont_ttf - Simplified example +[examples] ADDED: models_animation - Animated models loading and animation playing +[examples] ADDED: models_obj_viewer - Draw and drop models viewer +[examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality +[examples] ADDED: models_first_person_maze - 3D maze fps +[examples] ADDED: shaders_palette_switch - Switching color palette on shader +[examples] ADDED: shaders_raymarching - Raymarching shader +[examples] ADDED: shaders_texture_drawing - Texture drawing on GPU +[examples] ADDED: shaders_texture_waves - Texture waves on shader +[examples] ADDED: shaders_julia_set - Julia set fractals +[examples] ADDED: shaders_eratosthenes - Prime number visualization shader +[examples] REVIEWED: audio_raw_stream - Mostly rewritten +[games] ADDED: GGJ19 game - Cat vs Roomba +[*] Updated external libraries to latest version +[*] Multiple bugs corrected (check github issues) + +----------------------------------------------- +Release: raylib 2.0 (July 2018) +----------------------------------------------- +KEY CHANGES: + - Removed external dependencies (GLFW3 and OpenAL) + - Complete redesign of audio module to use miniaudio library + - Support AppVeyor and Travis CI (continuous integration) building + - Reviewed raymath.h for better consistency and performance (inlining) + - Refactor all #define SUPPORT_* into a single config.h + - Support TCC compiler (32bit and 64bit) + +Detailed changes: +[build] REMOVED: GitHub develop branch +[build] REMOVED: External dependencies GLFW and OpenAL +[build] ADDED: Android 64bit ARM support +[build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support +[build] ADDED: Universal Windows Platform (UWP) support +[build] ADDED: Wayland Linux desktop support +[build] ADDED: AppVeyor CI for automatic Windows builds +[build] ADDED: Travis CI for automatic Linux/macOS builds +[build] ADDED: rglfw (GLFW3 module) to avoid external dependency +[build] ADDED: VS2017 UWP project +[build] ADDED: Builder project template +[build] ADDED: Compiler memory sanitizer for better debug +[build] ADDED: CMake package target and CI auto-deploy tags +[build] ADDED: DEBUG library building support +[build] ADDED: Notepad++ NppExec scripts +[build] REVIEWED: VS2015 and VS2017 projects +[build] REVIEWED: Android APK build pipeline +[core] REVIEWED: Window creation hints to support transparent windows +[core] Unified InitWindow() between platforms +[core] Export Android main entry point +[core] RENAMED: Begin3dMode() to BeginMode3D() +[core] RENAMED: End3dMode() to EndMode3D() +[core] RENAMED: Begin2dMode() to BeginMode2D() +[core] RENAMED: End2dMode() to EndMode2D() +[core] RENAMED: struct Camera to Camera3D +[core] RENAMED: struct SpriteFont to Font -> plus all required functions! +[core] RENAMED: enum TextureFormat to PixelFormat +[core] REVIEWED: Rectangle params int to float +[core] REVIEWED: timing system for macOS +[core] REMOVED: ColorToFloat() +[core] ADDED: GetCurrentTime() on macOS +[core] ADDED: GetTime() +[core] ADDED: struct Vector4 +[core] ADDED: SetTraceLog() to define trace log messages type +[core] ADDED: GetFileName() to get filename from path string +[core] ADDED: ColorToHSV() +[core] ADDED: ColorNormalize() +[core] ADDED: SetWindowSize() to scale Windows in runtime +[core] ADDED: SetMouseScale() to scale mouse input +[core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH +[core] RENAMED: GetHexValue() to ColorToInt() +[core] REVIEWED: Fade() +[core] REVIEWED: InitWindow() to avoid void pointer (safety) +[core] Support camera 3d orthographic projection mode +[shapes] ADDED: DrawRectangleLinesEx() +[textures] Improved pixel formats support (32bit channels) +[textures] Improved textures support for OpenGL 2.1 +[textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle() +[textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture) +[textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color +[textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value +[textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel +[textures] ADDED: ImageDrawRectangle() +[textures] ADDED: ImageMipmaps() +[textures] ADDED: GenImageColor() +[textures] ADDED: GetPixelDataSize() +[textures] ADDED: ImageRotateCW() +[textures] ADDED: ImageRotateCCW() +[textures] ADDED: ImageResizeCanvas() +[textures] ADDED: GetImageDataNormalized() +[textures] REVIEWED: ImageFormat() to use normalized data +[textures] REVIEWED: Manual mipmap generation +[textures] REVIEWED: LoadASTC() +[textures] REVIEWED: GenImagePerlinNoise() +[textures] REVIEWED: ImageTextEx() to support UTF8 basic characters +[textures] REVIEWED: GetTextureData() for RPI - requires some work +[textures] Added new example: text drawing on image +[text] Corrected issue with ttf font y-offset +[text] Support SDF font data generation +[text] ADDED: GenImageFontAtlas() +[text] ADDED: LoadFontData() to load data from TTF file +[text] REMOVED: LoadTTF() internal function +[text] REVIEWED: DrawTextEx() - avoid rendering SPACE character! +[text] RENAMED: GetDefaultFont() to GetFontDefault() +[rlgl] ADDED: rlCheckBufferLimit() +[rlgl] ADDED: LoadShaderCode() +[rlgl] ADDED: GetMatrixModelview() +[rlgl] ADDED: SetVrDistortionShader(Shader shader) +[rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading +[rlgl] REVIEWED: rlReadTexturePixels() +[models] Support 4 components mesh.tangent data +[models] Removed tangents generation from LoadOBJ() +[models] ADDED: MeshTangents() +[models] ADDED: MeshBinormals() +[models] ADDED: ExportMesh() +[models] ADDED: GetCollisionRayModel() +[models] RENAMED: CalculateBoundingBox() to MeshBoundingBox() +[models] REMOVED: GetCollisionRayMesh() - does not consider model transform +[models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails +[audio] ADDED: Support for MP3 fileformat +[audio] ADDED: IsAudioStreamPlaying() +[audio] ADDED: SetAudioStreamVolume() +[audio] ADDED: SetAudioStreamPitch() +[utils] Corrected issue with SaveImageAs() +[utils] RENAMED: SaveImageAs() to ExportImage() +[utils] REMOVED: rres support - moved to external library (rres.h) +[shaders] REVIEWED: GLSL 120 shaders +[raymath] ADDED: Vector3RotateByQuaternion() +[raymath] REVIEWED: math usage to reduce temp variables +[raymath] REVIEWED: Avoid pointer-based parameters for API consistency +[physac] REVIEWED: physac.h timing system +[examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings +[examples] Assets cleaning and some replacements +[games] ADDED: GGJ18 game - transmission mission +[games] REVIEWED: Light my Ritual game - improved gameplay drawing +[*] Updated external libraries to latest version +[*] Multiple bugs corrected (check github issues) + +----------------------------------------------- +Release: raylib 1.8.0 (Oct 2017) +----------------------------------------------- +NOTE: + In this release, multiple parts of the library have been reviewed (again) for consistency and simplification. + It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience. + +BIG CHANGES: + - New Image generation functions: Gradient, Checked, Noise, Cellular... + - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot... + - New Shaders and Materials systems to support PBR materials + - Custom Android APK build pipeline with simple Makefile + - Complete review of rlgl layer functionality + - Complete review of raymath functionality + +detailed changes: +[rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture() +[rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture() +[rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture() +[rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps() +[rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels() +[rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels() +[rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh() +[rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh() +[rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh() +[rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh() +[rlgl] RENAMED: rlglUnproject() to rlUnproject() +[rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed() +[rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault() +[rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault() +[rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations() +[rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault() +[rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture +[rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map +[rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map +[rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map +[rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices +[rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input +[core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP) +[core] ADDED: GetExtension(), Get file extension +[shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH() +[shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle +[shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle +[shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors +[shapes] ADDED: DrawRectangleT(), Draw rectangle using text character +[textures] ADDED: SaveImageAs(), Save image as PNG file +[textures] ADDED: GenImageGradientV(), Generate image: vertical gradient +[textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient +[textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient +[textures] ADDED: GenImageChecked(), Generate image: checked +[textures] ADDED: GenImageWhiteNoise(), Generate image: white noise +[textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise +[textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells +[textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture +[textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data +[textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data +[textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data +[models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed +[models] REMOVED: UpdateMesh(), very ineficient +[models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh() +[models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh() +[models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault() +[models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions) +[models] ADDED: GenMeshCube(), Generate cuboid mesh +[models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere) +[models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap) +[models] ADDED: GenMeshCylinder(), Generate cylinder mesh +[models] ADDED: GenMeshTorus(), Generate torus mesh +[models] ADDED: GenMeshKnot(), Generate trefoil knot mesh +[models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data +[models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data +[raymath] REVIEWED: full Matrix functionality to align with GLM in usage +[raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*() +[build] Integrate Android APK building into examples Makefile +[build] Integrate Android APK building into templates Makefiles +[build] Improved Visual Studio 2015 project, folders, references... +[templates] Reviewed the full pack to support Android building +[examples] Reviewed full collection to adapt to raylib changes +[examples] [textures] ADDED: textures_image_generation +[examples] [models] ADDED: models_mesh_generation +[examples] [models] ADDED: models_material_pbr +[examples] [models] ADDED: models_skybox +[examples] [models] ADDED: models_yaw_pitch_roll +[examples] [others] REVIEWED: rlgl_standalone +[examples] [others] REVIEWED: audio_standalone +[github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com +[games] Reviewed game: Koala Seasons +[*] Updated STB libraries to latest version +[*] Multiple bugs corrected (check github issues) + +----------------------------------------------- +Release: raylib 1.7.0 (20 May 2017) +----------------------------------------------- +NOTE: + In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification. + It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again, + it sets a stepping stone towards raylib future. + +BIG changes: + - More than 30 new functions added to the library, check list below. + - Support of configuration flags on every raylib module, to customize library build. + - Improved build system for all supported platforms with a unique Makefile to compile sources. + - Complete review of examples and sample games, added new sample material. + - Support automatic GIF recording of current window, just pressing Ctrl+F12 + - Improved library consistency and organization in general. + +other changes: +[core] Added function: SetWindowIcon(), to setup icon by code +[core] Added function: SetWindowMonitor(), to set current display monitor +[core] Added function: SetWindowMinSize(), to set minimum resize size +[core] Added function: TakeScreenshot(), made public to API (also launched internally with F12) +[core] Added function: GetDirectoryPath(), get directory for a given fileName (with path) +[core] Added function: GetWorkingDirectory(), get current working directory +[core] Added function: ChangeDirectory(), change working directory +[core] Added function: TraceLog(), made public to API +[core] Improved timing system to avoid busy wait loop on frame sync: Wait() +[core] Added support for gamepad on HTML5 platform +[core] Support mouse lock, useful for camera system +[core] Review functions description comments +[rlgl] Removed function: GetStandardShader(), removed internal standard shader +[rlgl] Removed function: CreateLight(), removed internal lighting system +[rlgl] Removed function: DestroyLight(), removed internal lighting system +[rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator +[rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator +[rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator +[rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator +[rlgl] Added function: InitVrSimulator(), init VR simulator for selected device +[rlgl] Added function: CloseVrSimulator(), close VR simulator for current device +[rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready +[rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering +[rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering +[rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API +[rlgl] Removed internal lighting system and standard shader, moved to example +[rlgl] Removed Oculus Rift support, moved to oculus_rift example +[rlgl] Removed VR device support and replaced by VR simulator +[shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick +[shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out +[shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters +[textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat +[textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat +[textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx() +[textures] Added function: LoadImagePro()), load image from raw data with parameters +[textures] Review TraceLog() message when image file not found +[text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency +[text] Removed rBMF fileformat support, replaced by .png +[text] Refactor SpriteFont struct (better for rres custom fileformat) +[text] Renamed some variables for consistency +[models] Added function: LoadMesh(), load mesh from file +[models] Added function: LoadMeshEx(), load mesh from vertex data +[models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM) +[models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh +[models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle +[models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane +[models] Renamed function: LoadModelEx() to LoadModelFromMesh() +[models] Removed function: DrawLight(), removed internal lighting system +[models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency +[models] Removed function: LoadStandardMaterial(), removed internal standard shader +[models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat +[models] Renamed multiple variables for consistency +[audio] Added function: SetMasterVolume(), define listener volume +[audio] Added function: ResumeSound(), resume a paused sound +[audio] Added function: SetMusicLoopCount(), set number of repeats for a music +[audio] Added function: LoadWaveEx(), load wave from raw audio data +[audio] Added function: WaveCrop(), crop wave audio data +[audio] Added function: WaveFormat(), format audio data +[audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat +[audio] Added support for 32bit audio samples +[audio] Preliminary support for multichannel, limited to mono and stereo +[audio] Make sure buffers are ready for update: UpdateMusicStream() +[utils] Replaced function: GetExtension() by IsFileExtension() and made public to API +[utils] Unified function: TraceLog() between Android and other platforms +[utils] Removed internal function: GetNextPOT(), simplified implementation +[raymath] Added function: QuaternionToEuler(), to work with Euler angles +[raymath] Added function: QuaternionFromEuler(), to work with Euler angles +[raymath] Added multiple Vector2 math functions +[build] Integrate Android source building into Makefile +[example] Added example: shapes_lines_bezier +[example] Added example: text_input_box +[github] Moved gh-pages branch to master/docs +[github] Moved rlua.h and Lua examples to own repo: raylib-lua +[games] Reviewed full games collection +[games] New game added to collection: Koala Seasons +[*] Reviewed and improved examples collection (new assets) +[*] Reorganized library functions, structs, enums +[*] Updated STB libraries to latest version + +----------------------------------------------- +Release: raylib 1.6.0 (20 November 2016) +----------------------------------------------- +NOTE: + This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library. + It includes some interesting new features and is a stepping stone towards raylib future. + +HUGE changes: +[rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples. +[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added. +[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples! + +other changes: + +[core] Corrected issue on OSX with HighDPI display +[core] Added flag to allow resizable window +[core] Allow no default font loading +[core] Corrected old issue with mouse buttons on web +[core] Improved gamepad support, unified across platforms +[core] Gamepad id functionality: GetGamepadName(), IsGamepadName() +[core] Gamepad buttons/axis checking functionality: +[core] Reviewed Android key inputs system, unified with desktop +[rlgl] Redesigned lighting shader system +[rlgl] Updated standard shader for better performance +[rlgl] Support alpha on framebuffer: rlglLoadRenderTexture() +[rlgl] Reviewed UpdateVrTracking() to update camera +[rlgl] Added IsVrSimulator() to check for VR simulator +[shapes] Corrected issue on DrawPolyEx() +[textures] Simplified supported image formats support +[textures] Improved text drawing within an image: ImageDrawText() +[textures] Support image alpha mixing: ImageAlphaMask() +[textures] Support textures filtering: SetTextureFilter() +[textures] Support textures wrap modes: SetTextureWrap() +[text] Improved TTF spritefont generation: LoadSpriteFontTTF() +[text] Improved AngelCode fonts support (unordered chars) +[text] Added TraceLog info on image spritefont loading +[text] Improved text measurement: MeasureTextEx() +[models] Improved OBJ loading flexibility +[models] Reviewed functions: DrawLine3D(), DrawCircle3D() +[models] Removed function: ResolveCollisionCubicmap() +[camera] Redesigned camera system and ported to header-only +[camera] Removed function: UpdateCameraPlayer() +[gestures] Redesigned gestures module to header-only +[audio] Simplified Music loading and playing system +[audio] Added trace on audio device closing +[audio] Reviewed Wave struct, improved flexibility +[audio] Support sound data update: UpdateSound() +[audio] Added support for FLAC audio loading/streaming +[raygui] Removed raygui from raylib repo (moved to own repo) +[build] Added OpenAL static library +[build] Added Visual Studio 2015 projects +[build] Support shared/dynamic raylib compilation +[*] Updated LibOVR to SDK version 1.8 +[*] Updated games to latest raylib version +[*] Improved examples and added new ones +[*] Improved Android support + +----------------------------------------------- +Release: raylib 1.5.0 (18 July 2016) +----------------------------------------------- +NOTE: + Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, + lots of bugs have been solved and some **AMAZING** new features have been added. + +HUGE changes: +[rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform). +[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal. +[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot. +[physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread! +[audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported. + +other changes: + +[core] Review Android button inputs +[core] Support Android internal data storage +[core] Renamed WorldToScreen() to GetWorldToScreen() +[core] Removed function SetCustomCursor() +[core] Removed functions BeginDrawingEx(), BeginDrawingPro() +[core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice() +[core] Added support for field-of-view Y (fovy) on 3d Camera +[core] Added 2D camera mode functions: Begin2dMode() - End2dMode() +[core] Translate mouse inputs to Android touch/gestures internally +[core] Translate mouse inputs as touch inputs in HTML5 +[core] Improved function GetKeyPressed() to support multiple keys (including function keys) +[core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support) +[rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized) +[rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h +[rlgl] Added support for OpenGL 2.1 on desktop +[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads) +[rlgl] Improved DXT-ETC1 support on HTML5 +[rlgl] Review function: rlglUnproject() +[rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit() +[rlgl] Updated Mesh and Shader structs +[rlgl] Simplified internal (default) dynamic buffers +[rlgl] Added support for indexed and dynamic mesh data +[rlgl] Set fixed vertex attribs location points +[rlgl] Improved mesh data loading support +[rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h +[rlgl] Added light functions: CreateLight(), DestroyLight() +[rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode() +[rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh() +[rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode() +[rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode() +[rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview() +[rlgl] Unified internal shaders to only one default shader +[rlgl] Added support for render to texture (RenderTexture2D): + LoadRenderTexture() - UnloadRenderTexture() + BeginTextureMode() - EndTextureMode() +[rlgl] Removed SetShaderMap*() functions +[rlgl] Redesigned default buffers usage functions: + LoadDefaultBuffers() - UnloadDefaultBuffers() + UpdateDefaultBuffers() - DrawDefaultBuffers() +[shapes] Corrected bug on GetCollisionRec() +[textures] Added support for Nearest-Neighbor image scaling +[textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx() +[text] Reorganized internal functions: Added LoadImageFont() +[text] Security check for unsupported BMFonts +[models] Split mesh creation from model loading on heightmap and cubicmap +[models] Updated BoundingBox collision detections +[models] Added color parameter to DrawBoundigBox() +[models] Removed function: DrawQuad() +[models] Removed function: SetModelTexture() +[models] Redesigned DrawPlane() to use RL_TRIANGLES +[models] Redesigned DrawRectangleV() to use RL_TRIANGLES +[models] Redesign to accomodate new materials system: LoadMaterial() +[models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial() +[models] Added MTL material loading support: LoadMTL() +[models] Added function: DrawLight() +[audio] Renamed SoundIsPlaying() to IsSoundPlaying() +[audio] Renamed MusicIsPlaying() to IsMusicPlaying() +[audio] Support multiple Music streams (indexed) +[audio] Support multiple mixing channels +[gestures] Improved and reviewed gestures system +[raymath] Added QuaternionInvert() +[raymath] Removed function: PrintMatrix() +[raygui] Ported to header-only library (https://github.com/raysan5/raygui) +[shaders] Added depth drawing shader (requires a depth texture) +[shaders] Reviewed included shaders and added comments +[OpenAL Soft] Updated to latest version (1.17.2) +[GLFW3] Updated to latest version (3.2) +[stb] Updated to latest headers versions +[GLAD] Converted to header only library and simplified to only used extensions +[*] Reorganize library folders: external libs moved to src/external folder +[*] Reorganize src folder for Android library +[*] Review external dependencies usage +[*] Improved Linux and OSX build systems +[*] Lots of tweaks and bugs corrected all around + +----------------------------------------------- +Release: raylib 1.4.0 (22 February 2016) +----------------------------------------------- +NOTE: + This version supposed another big improvement for raylib, including new modules and new features. + More than 30 new functions have been added to previous raylib version. + Around 8 new examples and +10 new game samples have been added. + +BIG changes: +[textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. +[text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf). +[gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform). +[physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects. + +other changes: + +[rlgl] Removed GLEW library dependency, now using GLAD +[rlgl] Implemented alternative to glGetTexImage() on OpenGL ES +[rlgl] Using depth data on batch drawing +[rlgl] Reviewed glReadPixels() function +[core][rlgl] Reviewed raycast system, now 3D picking works +[core] Android: Reviewed Android App cycle, paused if inactive +[shaders] Implemented Blinn-Phong lighting shading model +[textures] Implemented Floyd-Steinberg dithering - ImageDither() +[text] Added line-break support to DrawText() +[text] Added TrueType Fonts support (using stb_truetype) +[models] Implement function: CalculateBoundingBox(Mesh mesh) +[models] Added functions to check Ray collisions +[models] Improve map resolution control on LoadHeightmap() +[camera] Corrected small-glitch on zoom-in with mouse-wheel +[gestures] Implemented SetGesturesEnabled() to enable only some gestures +[gestures] Implemented GetElapsedTime() on Windows system +[gestures] Support mouse gestures for desktop platforms +[raymath] Complete review of the module and converted to header-only +[easings] Added new module for easing animations +[stb] Updated to latest headers versions +[*] Lots of tweaks around + +----------------------------------------------- +Release: raylib 1.3.0 (01 September 2015) +----------------------------------------------- +NOTE: + This version supposed a big boost for raylib, new modules have been added with lots of features. + Most of the modules have been completely reviewed to accomodate to the new features. + Over 50 new functions have been added to previous raylib version. + Most of the examples have been redone and +10 new advanced examples have been added. + +BIG changes: +[rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions) +[textures] FORMATS: Support for multiple internal formats, including compressed formats +[camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person +[gestures] NEW MODULE: Gestures system for Android and HTML5 platforms +[raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental) + +other changes: + +[rlgl] Added check for OpenGL supported extensions +[rlgl] Added function SetBlenMode() to select some predefined blending modes +[core] Added support for drop&drag of external files into running program +[core] Added functions ShowCursor(), HideCursor(), IsCursorHidden() +[core] Renamed function SetFlags() to SetConfigFlags() +[shapes] Simplified some functions to improve performance +[textures] Review of Image struct to support multiple data formats +[textures] Added function LoadImageEx() +[textures] Added function LoadImageRaw() +[textures] Added function LoadTextureEx() +[textures] Simplified function parameters LoadTextureFromImage() +[textures] Added function GetImageData() +[textures] Added function GetTextureData() +[textures] Renamed function ConvertToPOT() to ImageConvertToPOT() +[textures] Added function ImageConvertFormat() +[textures] Added function GenTextureMipmaps() +[text] Added support for Latin-1 Extended characters for default font +[text] Redesigned SpriteFont struct, replaced Character struct by Rectangle +[text] Removed function GetFontBaseSize(), use directly spriteFont.size +[models] Review of struct: Model (added shaders support) +[models] Added 3d collision functions (sphere vs sphere vs box vs box) +[models] Added function DrawCubeTexture() +[models] Added function DrawQuad() +[models] Added function DrawRay() +[models] Simplified funtion DrawPlane() +[models] Removed function DrawPlaneEx() +[models] Simplified funtion DrawGizmo() +[models] Removed function DrawGizmoEx() +[models] Added function LoadModelEx() +[models] Review of function LoadCubicMap() +[models] Added function ResolveCollisionCubicmap() +[audio] Decopupled from raylib, now this module can be used as standalone +[audio] Added function UpdateMusicStream() +[raymath] Complete review of the module +[stb] Updated to latest headers versions +[*] Lots of tweaks around + +----------------------------------------------- +Release: raylib 1.2.2 (31 December 2014) +----------------------------------------------- +[*] Added support for HTML5 compiling (emscripten, asm.js) +[core] Corrected bug on input handling (keyboard and mouse) +[textures] Renamed function CreateTexture() to LoadTextureFromImage() +[textures] Added function ConvertToPOT() +[rlgl] Added support for color tint on models on GL 3.3+ and ES2 +[rlgl] Added support for normals on models +[models] Corrected bug on DrawBillboard() +[models] Corrected bug on DrawHeightmap() +[models] Renamed LoadCubesmap() to LoadCubicmap() +[audio] Added function LoadSoundFromWave() +[makefile] Added support for Linux and OSX compiling +[stb] Updated to latest headers versions +[*] Lots of tweaks around + +--------------------------------------------------------------- +Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update) +--------------------------------------------------------------- +[core] Added function SetupFlags() to preconfigure raylib Window +[core] Corrected bug on fullscreen mode +[rlgl] rlglDrawmodel() - Added rotation on Y axis +[text] MeasureTextEx() - Corrected bug on measures for default font + +----------------------------------------------- +Release: raylib 1.2 (16 September 2014) +----------------------------------------------- +NOTE: + This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi. + Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl] + +[core] Added multiple platforms support: Android and Raspberry Pi +[core] InitWindow() - Complete rewrite and split for Android +[core] InitDisplay() - Internal function added to calculate proper display size +[core] InitGraphics() - Internal function where OpenGL graphics are initialized +[core] Complete refactoring of input functions to accomodate to new platforms +[core] Mouse and Keyboard raw data reading functions added for Raspberry Pi +[core] GetTouchX(), GetTouchY() - Added for Android +[core] Added Android callbacks to process inputs and Android activity commands +[rlgl] Adjusted buffers depending on platform +[rlgl] Added security check in case deployed vertex excess buffer size +[rlgl] Adjusted indices type depending on GL version (int or short) +[rlgl] Fallback to VBOs only usage if VAOs not supported on ES2 +[rlgl] rlglLoadModel() stores vbo ids on new Model struct +[textures] Added support for PKM files (ETC1, ETC2 compression support) +[shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS +[text] LoadSpriteFont() - Modified to use LoadImage() +[models] Minor changes on models loading to accomodate to new Model struct +[audio] PauseMusicStream(), ResumeMusicStream() - Added +[audio] Reduced music buffer size to avoid stalls on Raspberry Pi +[src] Added makefile for Windows and RPI +[src] Added resources file (raylib icon and executable info) +[examples] Added makefile for Windows and RPI +[examples] Renamed and merged with test examples for coherence with module names +[templates] Added multiple templates to be use as a base-code for games + +----------------------------------------------- +Release: raylib 1.1.1 (22 July 2014) +----------------------------------------------- +[core] ShowLogo() - To enable raylib logo animation at startup +[core] Corrected bug with window resizing +[rlgl] Redefined colors arrays to use byte instead of float +[rlgl] Removed double buffer system (no performance improvement) +[rlgl] rlglDraw() - Reorganized buffers drawing order +[rlgl] Corrected bug on screen resizing +[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES +[models] DrawSphereWires() - Corrected some issues +[models] LoadOBJ() - Redesigned to support multiple meshes +[models] LoadCubesMap() - Loading a map as cubes (by pixel color) +[textures] Added security check if file doesn't exist +[text] Corrected bug on SpriteFont loading +[examples] Corrected some 3d examples +[test] Added cubesmap loading test + +----------------------------------------------- +Release: raylib 1.1.0 (19 April 2014) +----------------------------------------------- +NOTE: + This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0. + New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2. + Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions. + +[rlgl] New module, abstracts OpenGL rendering (multiple versions support) +[raymath] New module, useful 3D math vector-matrix-quaternion functions +[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl] +[shapes] Rewrite all shapes drawing functions to use [rlgl] +[textures] Adapt texture GPU loading to use [rlgl] +[textures] Added support for DDS images (compressed and uncompressed) +[textures] CreateTexture() - Redesigned to add mipmap automatic generation +[textures] DrawTexturePro() - Redesigned and corrected bugs +[models] Rewrite all 3d-shapes drawing functions to use [rlgl] +[models] Adapt model loading and drawing to use [rlgl] +[models] Model struct updated to include texture id +[models] SetModelTexture() - Added, link a texture to a model +[models] DrawModelEx() - Redesigned with extended parameters +[audio] Added music streaming support (OGG files) +[audio] Added support for OGG files as Sound +[audio] PlayMusicStream() - Added, open a new music stream and play it +[audio] StopMusicStream() - Added, stop music stream playing and close stream +[audio] PauseMusicStream() - Added, pause music stream playing +[audio] MusicIsPlaying() - Added, to check if music is playing +[audio] SetMusicVolume() - Added, set volume for music +[audio] GetMusicTimeLength() - Added, get current music time length (in seconds) +[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds) +[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose() +[*] Log tracing messages all around the code + +----------------------------------------------- +Release: raylib 1.0.6 (16 March 2014) +----------------------------------------------- +[core] Removed unused lighting-system code +[core] Removed SetPerspective() function, calculated directly +[core] Unload and reload default font on fullscreen toggle +[core] Corrected bug gamepad buttons checking if no gamepad available +[texture] DrawTextureV() - Added, to draw using Vector2 for position +[texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture() +[text] FormatText() - Corrected memory leak bug +[models] Added Matrix struct and related functions +[models] DrawBillboard() - Reviewed, now it works! +[models] DrawBillboardRec() - Reviewed, now it works! +[tests] Added folder with multiple tests for new functions + +----------------------------------------------- +Update: raylib 1.0.5 (28 January 2014) +----------------------------------------------- +[audio] LoadSound() - Corrected a bug, WAV file was not closed! +[core] GetMouseWheelMove() - Added, check mouse wheel Y movement +[texture] CreateTexture2D() renamed to CreateTexture() +[models] LoadHeightmap() - Added, Heightmap can be loaded as a Model +[tool] rREM updated, now supports (partially) drag and drop of files + +----------------------------------------------- +Release: raylib 1.0.4 (23 January 2014) +----------------------------------------------- +[tool] Published a first alpha version of rREM tool (raylib Resource Embedder) +[core] GetRandomValue() - Bug corrected, now works right +[core] Fade() - Added, fades a color to an alpha percentadge +[core] WriteBitmap() - Moved to new module: utils.c, not used anymore +[core] TakeScreenshot() - Now uses WritePNG() (utils.c) +[utils] New module created with utility functions +[utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core) +[utils] DecompressData() - Added, used for rRES resource data decompresion +[textures] LoadImageFromRES() - Added, load an image from a rRES resource file +[textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file +[audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file +[audio] IsPlaying() - Added, check if a sound is currently playing +[audio] SetVolume() - Added, set the volume for a sound +[audio] SetPitch() - Added, set the pitch for a sound +[examples] ex06a_color_select completed +[examples] ex06b_logo_anim completed +[examples] ex06c_font select completed + +----------------------------------------------- +Release: raylib 1.0.3 (19 December 2013) +----------------------------------------------- +[fonts] Added 8 rBMF free fonts to be used on projects! +[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font) +[examples] ex05a_sprite_fonts completed +[examples] ex05b_rbmf_fonts completed +[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor! +[core] GetRandomValue() - Added, returns a random value within a range (int) +[core] SetExitKey() - Added, sets a key to exit program (default is ESC) +[core] Custom cursor not drawn when mouse out of screen +[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle +[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle +[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle +[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined! + +----------------------------------------------- +Release: raylib 1.0.2 (1 December 2013) +----------------------------------------------- +[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx() +[shapes] CheckCollisionRecs() - Added, check collision between rectangles +[shapes] CheckCollisionCircles() - Added, check collision between circles +[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle +[shapes] GetCollisionRec() - Added, get collision rectangle +[textures] CreateTexture2D() - Added, create Texture2D from Image data +[audio] Fixed WAV loading function, now audio works! + +----------------------------------------------- +Update: raylib 1.0.1 (28 November 2013) +----------------------------------------------- +[text] DrawText() - Removed spacing parameter +[text] MeasureText() - Removed spacing parameter +[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function +[core] IsKeyPressed() - Change functionality, check if key pressed once +[core] IsKeyDown() - Added, check if key is being pressed +[core] IsKeyReleased() - Change functionality, check if key released once +[core] IsKeyUp() - Added, check if key is being NOT pressed +[core] IsMouseButtonDown() - Added, check if mouse button is being pressed +[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once +[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed +[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once +[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters +[examples] Function changes applied to ALL examples + +----------------------------------------------- +Release: raylib 1.0.0 (18 November 2013) +----------------------------------------------- +* Initial version +* 6 Modules provided: + - core: basic window/context creation functions, input management, timing functions + - shapes: basic shapes drawing functions + - textures: image data loading and conversion to OpenGL textures + - text: text drawing, sprite fonts loading, default font loading + - models: basic 3d shapes drawing, OBJ models loading and drawing + - audio: audio device initialization, WAV files loading and playing diff --git a/libs/raylib/CONTRIBUTING.md b/libs/raylib/CONTRIBUTING.md new file mode 100644 index 0000000..3d932bc --- /dev/null +++ b/libs/raylib/CONTRIBUTING.md @@ -0,0 +1,136 @@ +## Contributing to raylib + +Hello contributors! Welcome to raylib! + +Do you enjoy raylib and want to contribute? Nice! You can help with the following points: + +- C programming - Can you write/review/test/improve the code? +- Documentation/Tutorials/Example - Can you write some tutorial/example? +- Porting to other platforms - Can you port and compile raylib on other systems? +- Web Development - Can you help [with the website](https://github.com/raysan5/raylib.com)? +- Testing - Can you find some bugs in raylib? + +This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules. +Use your best judgement, and feel free to propose changes to this document in a pull request. + +### raylib philosophy + + - raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself. + - raylib is **SIMPLE** and **EASY-TO-USE**, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not including it. + - raylib is open source and free; educators and institutions can use this tool to **TEACH** videogames programming completely for free. + - raylib is collaborative; contribution of tutorials / code examples / bug fixes / code comments are highly appreciated. + - raylib's license (and its external libs respective licenses) allow using it on commercial projects. + +### Some interesting reads to start with + + - [raylib history](HISTORY.md) + - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture) + - [raylib license](LICENSE) + - [raylib roadmap](ROADMAP.md) + +[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit. +Feel free to review it if required, just take care not to break something. + +### raylib C coding conventions + +Despite being written in C, raylib does not follow the standard Hungarian notation for C, +it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions), +more common on C# language. All code formatting decisions have been carefully taken +to make it easier for students/users to read, write and understand code. + +Source code is extensively commented for that purpose, raylib primary learning method is: + + > learn by reading code and examples + +For detailed information on building raylib and examples, please see [raylib Wiki](https://github.com/raysan5/raylib/wiki). + +### Opening new Issues + +To open new issue for raylib (bug, enhancement, discussion...), just try to follow these rules: + + - Make sure the issue has not already been reported before by searching on GitHub under Issues. + - If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a + title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior. + - If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources. + - On issue description, add a brackets tag about the raylib module that relates to this issue. + If don't know which module, just report the issue, I will review it. + - You can check other issues to see how is being done! + +### Sending a Pull-Request + + - Make sure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable. + - Don't send big pull requests (lots of changelists), they are difficult to review. It's better to send small pull requests, one at a time. + - Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry + if you cannot test all the platforms. + +### Contact information + +If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!. +You can write me a direct mail but you can also contact me on the following networks: + + - [raylib reddit](https://www.reddit.com/r/raylib/) - A good place for discussions or to ask for help. + - [raylib Discord](https://discord.gg/VkzNHUE) - A direct communication channel for project discussions. + - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs. + - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me. + +Thank you very much for your time! :) + +---- + +Here is a list of raylib contributors, these people have invested part of their time +contributing (in some way or another) to make the raylib project better. Huge thanks to all of them! + + - [Zopokx](https://github.com/Zopokx) for testing the web. + - [Elendow](http://www.elendow.com) for testing and helping on web development. + - Victor Dual for implementing and testing 3D shapes functions. + - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules. + - Kevin Gato for improving texture internal formats support and helping on raygui development. + - Daniel Nicolas for improving texture internal formats support and helping on raygui development. + - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) + - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) + - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) + - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). + - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games. + - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. + - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. + - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions. + - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. + - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. + - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. + - [Marcelo Paez](https://github.com/paezao) for helping on OSX High DPI display issue. + - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for an amazing contribution to raylib Lua module. + - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for improvements on OBJ object loading. + - [RDR8](https://github.com/RDR8) for helping with Linux build improvements. + - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system. + - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building. + - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) + - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support. + - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain. + - [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes! + - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions, shaders work and some fixes. + - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem. + - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives. + - [Ahmad Fatoum](https://github.com/a3f) for implementing CI support for raylib (Travis and AppVeyor) and great improvements on build system. + - [SamNChiet](https://github.com/SamNChiet) for a greatly improved UWP input implementation. + - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing miniaudio library. + - [Kai](https://github.com/questor) for multiple code reviews and improvements. + - [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection + - [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel(). + - [Jonas Daeyaert](https://github.com/culacant) for an amazing work on IQM animated models support. + - [Seth Archambault](https://github.com/SethArchambault) for the work on Android Gamepad support (SNES model). + - [D3nX](https://github.com/D3nX) for adding Code::Blocks project template. + - [Jak Barnes](https://github.com/Syphonx) for a great work on `rnet`, new raylib network module + - [Vlad Adrian](https://github.com/Demizdor) for an amazing work on Unicode support, new shapes functions and raygui. + - [Reece Mackie](https://github.com/Rover656) for a great work on improving UWP support + - [flashback-fx](flashback-fx) for improving easings library and example + - [Jorge A. Gomes](https://github.com/overdev) for adding nine-patch textures support and example + - [Berni8k](https://github.com/Berni8k) for improving Raspberry Pi input system, using evdev + - [Wilhem Barbier](https://github.com/wbrbr) for implementing glTF loading support and solving several issues + - [Marco Lizza](https://github.com/MarcoLizza) for improving logging system and multiple issues + - [Anata](https://github.com/anatagawa) for creating amazing examples and contributing with them + - [Narice](https://github.com/narice) made easings.h includable as standalone header + - [Eric J.](https://github.com/ProfJski) for shaders_eratosthenes example contribution + - [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera + - [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend + +Please, if I forget someone in this list, excuse me and send me a PR! diff --git a/libs/raylib/HISTORY.md b/libs/raylib/HISTORY.md new file mode 100644 index 0000000..e9231f9 --- /dev/null +++ b/libs/raylib/HISTORY.md @@ -0,0 +1,256 @@ +![raylib logo](logo/raylib_256x256.png) + +introduction +------------ + +I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profile, most of students had never written a single line of code. + +I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](http://www.codecutter.net/tools/winbgim/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! + +But WinBGI was not the clearer and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration. + +So, I decided to create my own library, hardware accelerated, clear function names, quite organized, well structured, plain C coding and, the most important, primarily intended to learn videogames programming. + +My previous videogames development experience was mostly in C# and [XNA](https://en.wikipedia.org/wiki/Microsoft_XNA) and I really loved it, so, I decided to use C# language style notation and XNA naming conventions. That way, students were able to move from raylib to XNA, MonoGame or similar libs extremely easily. + +raylib started as a weekend project and after three months of hard work, **raylib 1.0 was published on November 2013**. + +Enjoy it. + +notes on raylib 1.1 +------------------- + +On April 2014, after 6 month of first raylib release, raylib 1.1 has been released. This new version presents a complete internal redesign of the library to support OpenGL 1.1, OpenGL 3.3+ and OpenGL ES 2.0. + + - A new module named [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been added to the library. This new module translates raylib-OpenGL-style immediate mode functions (i.e. rlVertex3f(), rlBegin(), ...) to different versions of OpenGL (1.1, 3.3+, ES2), selectable by one define. + + - [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) also comes with a second new module named [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h), which includes a bunch of useful functions for 3d-math with vectors, matrices and quaternions. + +Some other big changes of this new version have been the support for OGG files loading and stream playing, and the support of DDS texture files (compressed and uncompressed) along with mipmaps support. + +Lots of code changes and lot of testing have concluded in this amazing new raylib 1.1. + +notes on raylib 1.2 +------------------- + +On September 2014, after 5 month of raylib 1.1 release, it comes raylib 1.2. Again, this version presents a complete internal redesign of [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module to support two new platforms: [Android](http://www.android.com/) and [Raspberry Pi](http://www.raspberrypi.org/). + +It's been some month of really hard work to accomodate raylib to those new platforms while keeping it easy for the users. On Android, raylib manages internally the activity cicle, as well as the inputs; on Raspberry Pi, a complete raw input system has been written from scratch. + + - A new display initialization system has been created to support multiple resolutions, adding black bars if required; user only defines desired screen size and it gets properly displayed. + + - Now raylib can easily deploy games to Android devices and Raspberry Pi (console mode). + +Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2. + +In December 2014, new raylib 1.2.2 was published with support to compile directly for web (html5) using [emscripten](http://kripken.github.io/emscripten-site/) and [asm.js](http://asmjs.org/). + +notes on raylib 1.3 +------------------- + +On September 2015, after 1 year of raylib 1.2 release, arrives raylib 1.3. This version adds shaders functionality, improves tremendously textures module and also provides some new modules (camera system, gestures system, immediate-mode gui). + + - Shaders support is the biggest addition to raylib 1.3, with support for easy shaders loading and use. Loaded shaders can be attached to 3d models or used as fullscreen postrocessing effects. A bunch of postprocessing shaders are also included in this release, check raylib/shaders folder. + + - Textures module has grown to support most of the internal texture formats available in OpenGL (RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT); raylib 1.3 can load .dds, .pkm, .ktx, .astc and .pvr files. + + - A brand new [camera](https://github.com/raysan5/raylib/blob/master/src/camera.c) module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). Camera modes are very easy to use, just check examples: [core_3d_camera_free.c](https://github.com/raysan5/raylib/blob/master/examples/core_3d_camera_free.c) and [core_3d_camera_first_person.c](https://github.com/raysan5/raylib/blob/master/examples/core_3d_camera_first_person.c). + + - New [gestures](https://github.com/raysan5/raylib/blob/master/src/gestures.h) module simplifies gestures detection on Android and HTML5 programs. + + - [raygui](https://github.com/raysan5/raylib/blob/master/src/raygui.h), the new immediate-mode GUI module offers a set of functions to create simple user interfaces, primary intended for tools development. It's still in experimental state but already fully functional. + +Most of the examples have been completely rewritten and +10 new examples have been added to show the new raylib features. + +Lots of code changes and lot of testing have concluded in this amazing new raylib 1.3. + +notes on raylib 1.4 +------------------- + +On February 2016, after 4 months of raylib 1.3 release, it comes raylib 1.4. For this new version, lots of parts of the library have been reviewed, lots of bugs have been solved and some interesting features have been added. + + - First big addition is a set of [Image manipulation functions](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L673) have been added to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. Now a basic image processing can be done before converting the image to texture for usage. + + - SpriteFonts system has been improved, adding support for AngelCode fonts (.fnt) and TrueType Fonts (using [stb_truetype](https://github.com/nothings/stb/blob/master/stb_truetype.h) helper library). Now raylib can read standard .fnt font data and also generate at loading a SpriteFont from a TTF file. + + - New [physac](https://github.com/raysan5/raylib/blob/master/src/physac.h) physics module for basic 2D physics support. Still in development but already functional. Module comes with some usage examples for basic jump and level interaction and also force-based physic movements. + + - [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) module has been reviewed; some bugs have been solved and the module has been converted to a header-only file for easier portability, optionally, functions can also be used as inline. + + - [gestures](https://github.com/raysan5/raylib/blob/master/src/gestures.c) module has redesigned and simplified, now it can process touch events from any source, including mouse. This way, gestures system can be used on any platform providing an unified way to work with inputs and allowing the user to create multiplatform games with only one source code. + + - Raspberry Pi input system has been redesigned to better read raw inputs using generic Linux event handlers (keyboard:`stdin`, mouse:`/dev/input/mouse0`, gamepad:`/dev/input/js0`). Gamepad support has also been added (experimental). + +Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, +and the addition of two simple functions for persistent data storage. Now raylib user can save and load game data in a file (only some platforms supported). A simple [easings](https://github.com/raysan5/raylib/blob/master/src/easings.h) module has also been added for values animation. + +Up to 8 new code examples have been added to show the new raylib features and +10 complete game samples have been provided to learn +how to create some classic games like Arkanoid, Asteroids, Missile Commander, Snake or Tetris. + +Lots of code changes and lots of hours of hard work have concluded in this amazing new raylib 1.4. + +notes on raylib 1.5 +------------------- + +On July 2016, after 5 months of raylib 1.4 release, arrives raylib 1.5. This new version is the biggest boost of the library until now, lots of parts of the library have been redesigned, lots of bugs have been solved and some **AMAZING** new features have been added. + + - VR support: raylib supports **Oculus Rift CV1**, one of the most anticipated VR devices in the market. Additionally, raylib supports simulated VR stereo rendering, independent of the VR device; it means, raylib can generate stereo renders with custom head-mounted-display device parameteres, that way, any VR device in the market can be **simulated in any platform** just configuring device parameters (and consequently, lens distortion). To enable VR is [extremely easy](https://github.com/raysan5/raylib/blob/master/examples/core_oculus_rift.c). + + - New materials system: now raylib supports standard material properties for 3D models, including diffuse-ambient-specular colors and diffuse-normal-specular textures. Just assign values to standard material and everything is processed internally. + + - New lighting system: added support for up to 8 configurable lights and 3 light types: **point**, **directional** and **spot** lights. Just create a light, configure its parameters and raylib manages render internally for every 3d object using standard material. + + - Complete gamepad support on Raspberry Pi: Gamepad system has been completely redesigned. Now multiple gamepads can be easily configured and used; gamepad data is read and processed in raw mode in a second thread. + + - Redesigned physics module: [physac](https://github.com/raysan5/raylib/blob/master/src/physac.h) module has been converted to header only and usage [has been simplified](https://github.com/raysan5/raylib/blob/master/examples/physics_basic_rigidbody.c). Performance has also been singnificantly improved, now physic objects are managed internally in a second thread. + + - Audio chiptunese support and mixing channels: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels are now also supported. All this features thanks to the amazing work of @kd7tck. + +Other additions include a [2D camera system](https://github.com/raysan5/raylib/blob/master/examples/core_2d_camera.c), render textures for offline render (and most comprehensive [postprocessing](https://github.com/raysan5/raylib/blob/master/examples/shaders_postprocessing.c)) or support for legacy OpenGL 2.1 on desktop platforms. + +This new version is so massive that is difficult to list all the improvements, most of raylib modules have been reviewed and [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) module has been completely redesigned to accomodate to new material-lighting systems and stereo rendering. You can check [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) file for a more detailed list of changes. + +Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl](https://github.com/raysan5/raylib/blob/master/examples/rlgl_standalone.c) and [audio](https://github.com/raysan5/raylib/blob/master/examples/audio_standalone.c) raylib modules as standalone libraries. + +Lots of code changes (+400 commits) and lots of hours of hard work have concluded in this amazing new raylib 1.5. + +notes on raylib 1.6 +------------------- + +On November 2016, only 4 months after raylib 1.5, arrives raylib 1.6. This new version represents another big review of the library and includes some interesting additions. This version conmmemorates raylib 3rd anniversary (raylib 1.0 was published on November 2013) and it is a stepping stone for raylib future. raylib roadmap has been reviewed and redefined to focus on its primary objective: create a simple and easy-to-use library to learn videogames programming. Some of the new features: + + - Complete [raylib Lua binding](https://github.com/raysan5/raylib-lua). All raylib functions plus the +60 code examples have been ported to Lua, now Lua users can enjoy coding videogames in Lua while using all the internal power of raylib. This addition also open the doors to Lua scripting support for a future raylib-based engine, being able to move game logic (Init, Update, Draw, De-Init) to Lua scripts while keep using raylib functionality. + + - Completely redesigned [audio module](https://github.com/raysan5/raylib/blob/master/src/raudio.c). Based on the new direction taken in raylib 1.5, it has been further improved and more functionality added (+20 new functions) to allow raw audio processing and streaming. [FLAC file format support](https://github.com/raysan5/raylib/blob/master/src/external/dr_flac.h) has also been added. In the same line, [OpenAL Soft](https://github.com/kcat/openal-soft) backend is now provided as a static library in Windows to allow static linking and get ride of OpenAL32.dll. Now raylib Windows games are completey self-contained, no external libraries required any more! + + - [Physac](https://github.com/victorfisac/Physac) module has been moved to its own repository and it has been improved A LOT, actually, library has been completely rewritten from scratch by [@victorfisac](https://github.com/victorfisac), multiple samples have been added together with countless new features to match current standard 2D physic libraries. Results are amazing! + + - Camera and gestures modules have been reviewed, highly simplified and ported to single-file header-only libraries for easier portability and usage flexibility. Consequently, camera system usage has been simplified in all examples. + + - Improved Gamepad support on Windows and Raspberry Pi with the addition of new functions for custom gamepad configurations but supporting by default PS3 and Xbox-based gamepads. + + - Improved textures and text functionality, adding new functions for texture filtering control and better TTF/AngelCode fonts loading and generation support. + +Build system improvement. Added support for raylib dynamic library generation (raylib.dll) for users that prefer dynamic library linking. Also thinking on advance users, it has been added pre-configured [Visual Studio C++ 2015 solution](https://github.com/raysan5/raylib/tree/master/project/vs2015) with raylib project and C/C++ examples for users that prefer that professional IDE and compiler. + +New examples, new functions, complete code-base review, multiple bugs corrected... this is raylib 1.6. Enjoy making games. + +notes on raylib 1.7 +------------------- + +On May 2017, around 6 month after raylib 1.6, comes another raylib instalment, raylib 1.7. This time library has been improved a lot in terms of consistency and cleanness. As stated in [this patreon article](https://www.patreon.com/posts/raylib-future-7501034), this new raylib version has focused efforts in becoming more simple and easy-to-use to learn videogames programming. Some highlights of this new version are: + + - More than 30 new functions added to the library, functions to control Window, utils to work with filenames and extensions, functions to draw lines with custom thick, mesh loading, functions for 3d ray collisions detailed detection, funtions for VR simulation and much more... Just check [CHANGELOG](CHANGELOG) for a detailed list of additions! + + - Support of [configuration flags](https://github.com/raysan5/raylib/issues/200) on every raylib module. Advance users can customize raylib just choosing desired features, defining some configuration flags on modules compilation. That way users can control library size and available functionality. + + - Improved [build system](https://github.com/raysan5/raylib/blob/master/src/Makefile) for all supported platforms (Windows, Linux, OSX, RPI, Android, HTML5) with a unique Makefile to compile sources. Added support for Android compilation with a custom standalone toolchain and also multiple build compliation flags. + + - New [examples](http://www.raylib.com/examples.html) and [sample games](http://www.raylib.com/games.html) added. All samples material has been reviewed, removing useless examples and adding more comprehensive ones; all material has been ported to latest raylib version and tested in multiple platforms. Examples folder structure has been improved and also build systems. + + - Improved library consistency and organization in general. Functions and parameters have been renamed, some parts of the library have been cleaned and simplyfied, some functions has been moved to examples (lighting, Oculus Rift CV1 support) towards a more generic library implementation. Lots of hours have been invested in this process... + +Some other features: Gamepad support on HTML5, RPI touch screen support, 32bit audio support, frames timing improvements, public log system, rres file format support, automatic GIF recording... + +And here it is another version of **raylib, a simple and easy-to-use library to enjoy videogames programming**. Enjoy it. + +notes on raylib 1.8 +------------------- + +October 2017, around 5 months after latest raylib version, another release is published: raylib 1.8. Again, several modules of the library have been reviewed and some new functionality added. Main changes of this new release are: + + - [Procedural image generation](https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_generation.c) function, a set of new functions have been added to generate gradients, checked, noise and cellular images from scratch. Image generation could be useful for certain textures or learning pourpouses. + + - [Parametric mesh generation](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_generation.c) functions, create 3d meshes from scratch just defining a set of parameters, meshes like cube, sphere, cylinder, torus, knot and more can be very useful for prototyping or for lighting and texture testing. + + - PBR Materials support, a completely redesigned shaders and material system allows advance materials definition and usage, with fully customizable shaders. Some new functions have been added to generate the environment textures required for PBR shading and a a new complete [PBR material example](https://github.com/raysan5/raylib/blob/master/examples/models/models_material_pbr.c) is also provided for reference. + + - Custom Android APK build pipeline with [simple Makefile](https://github.com/raysan5/raylib/blob/master/templates/simple_game/Makefile). Actually, full code building mechanism based on plain Makefile has been completely reviewed and Android building has been added for sources and also for examples and templates building into final APK package. This way, raylib Android building has been greatly simplified and integrated seamlessly into standard build scripts. + + - [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module has been completely reviewed and most of the functions renamed for consistency. This way, standalone usage of rlgl is promoted, with a [complete example provided](https://github.com/raysan5/raylib/blob/master/examples/others/rlgl_standalone.c). rlgl offers a pseudo-OpenGL 1.1 immediate-mode programming-style layer, with backends to multiple OpenGL versions. + + - [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) library has been also reviewed to align with other advance math libraries like [GLM](https://github.com/g-truc/glm). Matrix math has been improved and simplified, some new Quaternion functions have been added and Vector3 functions have been renamed all around the library for consistency with new Vector2 functionality. + +Additionally, as always, examples and templates have been reviewed to work with new version (some new examples have been added), all external libraries have been updated to latest stable version and latest Notepad++ and MinGW have been configured to work with new raylib. For a full list of changes, just check [CHANGELOG](CHANGELOG). + +New installer provided, web updated, examples re-builded, documentation reviewed... **new raylib 1.8 published**. Enjoy coding games. + +notes on raylib 2.0 +------------------- + +It's been 9 month since last raylib version was published, a lots of things have changed since then... This new raylib version represents an inflexion point in the development of the library and so, we jump to a new major version... Here it is the result of almost **5 years and thousands of hours of hard work**... here it is... **raylib 2.0** + +In **raylib 2.0** the full API has been carefully reviewed for better consistency, some new functionality has been added and the overall raylib experience has been greatly improved... The key features of new version are: + + - **Complete removal of external dependencies.** Finally, raylib does not require external libraries to be installed and linked along with raylib, all required libraries are contained and compiled within raylib. Obviously some external libraries are required but only the strictly platform-dependant ones, the ones that come installed with the OS. So, raylib becomes a self-contained platform-independent games development library. + + - **Full redesign of audio module to use the amazing miniaudio library**, along with external dependencies removal, OpenAL library has been replaced by [miniaudio](https://github.com/dr-soft/miniaudio), this brand new library offers automatic dynamic linking with default OS audio systems. Undoubtly, the perfect low-level companion for raylib audio module! + + - **Support for continuous integration building*** through AppVeyor and Travis CI. Consequently, raylib GitHub develop branch has been removed, simplyfing the code-base to a single master branch, always stable. Every time a new commit is deployed, library is compiled for **up-to 12 different configurations**, including multiple platforms, 32bit/64bit and multiple compiler options! All those binaries are automatically attached to any new release! + + - **More platforms supported and tested**, including BSD family (FreeBSD, openBSD, NetBSD, DragonFly) and Linux-based family platforms (openSUSE, Debian, Ubuntu, Arch, NixOS...). raylib has already been added to some package managers! Oh, and last but not less important, **Android 64bit** is already supported by raylib! + + - **Support for TCC compiler!** Thanks to the lack of external dependencies, raylib can now be easily compiled with a **minimal toolchain**, like the one provide by Tiny C Compiler. It opens the door to an amazing future, allowing, for example, static linkage of libtcc for **runtime compilation of raylib-based code**... and the library itself if required! Moreover, TCC is blazing fast, it can compile all raylib in a couple of seconds! + + - Refactored all raylib configuration #defines into a **centralized `config.h` header**, with more than **40 possible configuration options** to compile a totally customizable raylib version including only desired options like supported file-formats or specific functionality support. It allows generating a trully ligth-weight version of the library if desired! + +A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG). + +Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to enjoy (and learn) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! + +notes on raylib 2.5 +------------------- + +After almost one years since latest raylib installment, here it is **raylib 2.5**. A lot of work has been put on this new version and consequently I decided to bump versioning several digits. The complete list of changes and additions is humungous, details can be found in the [CHANGELOG](CHANGELOG), and here it is a short recap with the highlight improvements. + + - New **window management and file system functions** to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental **High-DPI monitor support** has also been added through a compile flag. + + - **Redesigned Gamepad mechanism**, now generic for all platforms and gamepads, no more specific gamepad configurations. +**Redesigned UWP input system**, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. + + - `rlgl` module has been redesigned to **support a unique buffer for shapes drawing batching**, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, `rlPushMatrix()`/`rlPopMatrix()` functionality has been reviewed to behave exactly like OpenGL 1.1, `models_rlgl_solar_system` example has been added to illustrate this behaviour. + + - **VR simulator** has been reviewed to **allow custom configuration of Head-Mounted-Device parameters and distortion shader**, `core_vr_simulator` has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. + + - Support for **Unicode text drawing**; now raylib processes UTF8 strings on drawing, supporting Unicode codepoints, allowing rendering mostly any existent language (as long as the font with the glyphs is provided). An amazing example showing this feature has also been added: `text_unicode`. + + - Brand **new text management API**, with the addition of multiple functions to deal with string data, including functionality like replace, insert, join, split, append, to uppercase, to lower... Note that most of those functions are intended for text management on rendering, using pre-loaded internal buffers, avoiding new memory allocation that user should free manually. + + - Multiple **new shapes and textures drawing functions** to support rings (`DrawRing()`, `DrawRingLines()`), circle sectors (`DrawCircleSector()`, `DrawCircleSectorLines()`), rounded rectangles (`DrawRectangleRounded()`, `DrawRectangleRoundedLines()`) and also n-patch textures (`DrawTextureNPatch()`), detailed examples have been added to illustrate all this new functionality. + + - Experimental **cubemap support**, to automatically load multiple cubemap layouts (`LoadTextureCubemap()`). It required some internal `rlgl` redesign to allow cubemap textures. + + - **Skeletal animation support for 3d models**, this addition implied a redesign of `Model` data structure to accomodate multiple mesh/multiple materials support and bones information. Multiple models functions have been reviewed and added on this process, also **glTF models loading support** has been added. + +This is a just a brief list with some of the changes of the new **raylib 2.5** but there is way more, about **70 new functions** have been added and several subsystems have been redesigned. More than **30 new examples** have been created to show the new functionalities and better illustrate already available ones. + +It has been a long year of hard work to make raylib a solid technology to develop new products over it. + +notes on raylib 3.0 +------------------- + +After **10 months of intense development**, new raylib version is ready. Despite primary intended as a minor release, the [CHANGELIST](CHANGELOG) has grown so big and the library has changed so much internally that it finally became a major release. Library **internal ABI** has reveived a big redesign and review, targeting portability, integration with other platforms and making it a perfect option for other progamming [language bindings](BINDINGS.md). + + - All **global variables** from the multiple raylib modules have been moved to a **global context state**, it has several benefits, first, better code readability with more comprehensive variables naming and categorization (organized by types, i.e. `CORE.Window.display.width`, `CORE.Input.Keyboard.currentKeyState` or `RLGL.State.modelview`). Second, it allows better memory management to load global context state dynamically when required (not at the moment), making it easy to implement a **hot-reloading mechanism** if desired. + + - All **memory allocations** on raylib and its dependencies now use `RL_MALLOC`, `RL_FREE` and similar macros. Now users can easely hook their own memory allocations mechanism if desired, having more control over memory allocated internally by the library. Additionally, it makes it easier to port the library to embedded devices where memory control is critical. For more info check raylib issue #1074. + + - All **I/O file accesses** from raylib are being moved to **memory data access**, now all I/O file access is centralized into just four functions: `LoadFileData()`, `SaveFileData()`, `LoadFileText()`, `SaveFileText()`. Users can just update those functions to any I/O file system. This change makes it easier to integrate raylib with **Virtual File Systems** or custom I/O file implementations. + + - All **raylib data structures** have been reviewed and optimized for pass-by-value usage. One of raylib distinctive design decisions is that most of its functions receive and return data by value. This design makes raylib really simple for newcomers, avoiding pointers and allowing complete access to all structures data in a simple way. The downside is that data is copied on stack every function call and that copy could be costly so, all raylib data structures have been optimized to **stay under 64 bytes** for fast copy and retrieve. + + - All **raylib tracelog messages** have been reviewd and categorized for a more comprehensive output information when developing raylib applications, now all display, input, timer, platform, auxiliar libraries, file-accesses, data loading/unloading issues are properly reported with more detailed and visual messages. + + - `raudio` module has been internally reviewed to accomodate the new `Music` structure (converted from previous pointer format) and the module has been adapted to the **highly improved** [`miniaudio v0.10`](https://github.com/dr-soft/miniaudio). + + - `text` module reviewed to **improve fonts generation** and text management functions, `Font` structure has been redesigned to better accomodate characters data, decoupling individual characters as `Image` glyphs from the font atlas parameters. Several improvements have been made to better support Unicode strings with UTF-8 encoding. + + - **Multiple new examples added** (most of them contributed by raylib users) and all examples reviewed for correct execution on most of the supported platforms, specially Web and Raspberry Pi. A detailed categorized table has been created on github for easy examples navigation and code access. + + - New **GitHub Actions CI** system has been implemented for Windows, Linux and macOS code and examples compilation on every new commit or PR to make sure library keeps stable and usable with no breaking bugs. + +Note that only key changes are listed here but there is way more! About **30 new functions**, multiple functions reviewed, bindings to [+40 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) and great samples/demos/tutorials [created by the community](https://discord.gg/VkzNHUE), including raylib integration with [Spine](https://github.com/WEREMSOFT/spine-raylib-runtimes), [Unity](https://unitycoder.com/blog/2019/12/09/using-raylib-dll-in-unity/), [Tiled](https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx), [Nuklear](http://bedroomcoders.co.uk/implementing-a-3d-gui-with-raylib/), [enet](https://github.com/nxrighthere/NetDynamics) and [more](https://github.com/raysan5/raylib/issues/1079)! + +It has been **10 months of improvements** to create the best raylib ever. + +Welcome to **raylib 3.0**. diff --git a/libs/raylib/LICENSE b/libs/raylib/LICENSE index 46ccb38..a0c604d 100644 --- a/libs/raylib/LICENSE +++ b/libs/raylib/LICENSE @@ -1,6 +1,3 @@ -raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, -BSD-like license that allows static linking with closed source software: - Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) This software is provided "as-is", without any express or implied warranty. In no event diff --git a/libs/raylib/README.md b/libs/raylib/README.md index 619e83b..b9308c8 100644 --- a/libs/raylib/README.md +++ b/libs/raylib/README.md @@ -8,11 +8,20 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework and i Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) -[![Build Status](https://travis-ci.org/raysan5/raylib.svg?branch=master)](https://travis-ci.org/raysan5/raylib) -[![https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true](https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true)](https://ci.appveyor.com/project/raysan5/raylib) -[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/VkzNHUE) +<br> + +[![GitHub contributors](https://img.shields.io/github/contributors/raysan5/raylib)](https://github.com/raysan5/raylib/graphs/contributors) +[![GitHub All Releases](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases) +[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/2.6.0)](https://github.com/raysan5/raylib/commits/master) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) -[![Twitter URL](https://img.shields.io/twitter/url/http/shields.io.svg?style=social&label=Follow)](https://twitter.com/raysan5) + +[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/VkzNHUE) +[![GitHub stars](https://img.shields.io/github/stars/raysan5/raylib?style=social)](https://github.com/raysan5/raylib/stargazers) +[![Twitter Follow](https://img.shields.io/twitter/follow/raysan5?style=social)](https://twitter.com/raysan5) +[![Subreddit subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?style=social)](https://www.reddit.com/r/raylib/) + +[![Travis (.org)](https://img.shields.io/travis/raysan5/raylib?label=Travis%20CI%20Build%20Status%20-%20Linux,%20OSX,%20Android,%20Windows)](https://travis-ci.org/raysan5/raylib) +[![AppVeyor](https://img.shields.io/appveyor/build/raysan5/raylib?label=AppVeyor%20CI%20Build%20Status%20-%20Windows%20(mingw,%20msvc15))](https://ci.appveyor.com/project/raysan5/raylib) [![Actions Status](https://github.com/raysan5/raylib/workflows/CI%20-%20Source%20&%20Examples%20-%20Windows/badge.svg)](https://github.com/raysan5/raylib/actions) [![Actions Status](https://github.com/raysan5/raylib/workflows/CI%20-%20Source%20&%20Examples%20-%20Linux/badge.svg)](https://github.com/raysan5/raylib/actions) @@ -21,46 +30,77 @@ Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) features -------- - **NO external dependencies**, all required libraries are bundled into raylib - - Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!** + - Multiple platforms supported: **Windows, Linux, MacOS, Android, HTML5... and more!** - Written in plain C code (C99) in PascalCase/camelCase notation - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**) - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) - - Multiple **Fonts** formats supported (XNA fonts, AngelCode fonts, TTF) + - Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts) - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! - Flexible Materials system, supporting classic maps and **PBR maps** - **Animated 3D models** supported (skeletal bones animation) - - Shaders support, including model and postprocessing shaders. + - Shaders support, including model and **postprocessing** shaders. - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) - **VR stereo rendering** support with configurable HMD device parameters - - Huge examples collection with [+95 code examples](https://www.raylib.com/examples.html)! - - Bindings to [+25 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)! - + - Huge examples collection with [+115 code examples](https://github.com/raysan5/raylib/tree/master/examples)! + - Bindings to [+40 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)! + - Free and open source. raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, to avoid external dependencies. raylib uses on its [raudio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, the amazing [miniaudio](https://github.com/dr-soft/miniaudio) library to support multiple platforms and multiple audio backends. -raylib uses internally multiple single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies) for a detailed list. +raylib uses internally several single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies) for a detailed list. -*On Android platform, `native_app_glue module` module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* +*On Android platform, `native_app_glue` module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* *On Raspberry Pi platform (native mode), `Videocore API` and `EGL` libraries are used for window/context management. Inputs are processed using `evdev` Linux libraries* +*On Web platform, raylib uses `emscripten` provided libraries for several input events management, specially noticeable the touch events support.* + build and installation ---------------------- -Binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). raylib is also available via multiple package managers on multiple OS distributions. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki) for more info. +raylib binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). + +raylib is also available via multiple [package managers](https://github.com/raysan5/raylib/issues/613) on multiple OS distributions. + +#### Installing and building raylib via vcpkg + +You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: + + git clone https://github.com/Microsoft/vcpkg.git + cd vcpkg + ./bootstrap-vcpkg.sh + ./vcpkg integrate install + vcpkg install raylib + +*The raylib port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.* + +#### Building raylib on multiple platforms + +[raylib Wiki](https://github.com/raysan5/raylib/wiki#development-platforms) contains detailed instructions on building and usage on multiple platforms. + + - [Working on Windows](https://github.com/raysan5/raylib/wiki/Working-on-Windows) + - [Working on macOS](https://github.com/raysan5/raylib/wiki/Working-on-macOS) + - [Working on GNU Linux](https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux) + - [Working on FreeBSD](https://github.com/raysan5/raylib/wiki/Working-on-FreeBSD) + - [Working on Raspberry Pi](https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi) + - [Working for Android](https://github.com/raysan5/raylib/wiki/Working-for-Android) + - [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5)) + - [Working for UWP (Universal Window Platform)](https://github.com/raysan5/raylib/wiki/Working-for-UWP) + - [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake) + +*Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.* -If you wish to build raylib yourself, [the raylib Wiki](https://github.com/raysan5/raylib/wiki) also contains detailed instructions on how to approach that. +#### Using raylib with multiple IDEs -raylib has been developed using two tools: +raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](http://mingw-w64.org/doku.php) compiler but it can be used with other IDEs on multiple platforms. - * Notepad++ (text editor) - [http://notepad-plus-plus.org](http://notepad-plus-plus.org/) - * MinGW (GCC compiler) - [http://www.mingw.org](http://www.mingw.org/) +[Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs. -Those are the tools recommended to enjoy raylib development. +*Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.* contact ------- @@ -73,7 +113,7 @@ contact * Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib) * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ) -If you are using raylib and you enjoy it, please, join our [Discord server](https://discord.gg/VkzNHUE). +If you are using raylib and enjoying it, please, join our [Discord server](https://discord.gg/VkzNHUE) and let us know! :) license ------- diff --git a/libs/raylib/ROADMAP.md b/libs/raylib/ROADMAP.md new file mode 100644 index 0000000..8ab17b1 --- /dev/null +++ b/libs/raylib/ROADMAP.md @@ -0,0 +1,64 @@ +roadmap +------- + +Here it is a wish-list with features and ideas to improve the library. Note that features listed here are quite high-level and could be long term additions for the library. Current version of raylib is complete and functional but there is a lot of room for improvement. + +[raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check also [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details! + +**raylib 3.x** + - [ ] Network module (UDP): `rnet` ([info](https://github.com/raysan5/raylib/issues/753)) + - [ ] Custom raylib resource packer: `rres` ([info](https://github.com/raysan5/rres)) + - [ ] Basic CPU/GPU stats system (memory, draws, time...) + - [ ] Continuous Deployment using GitHub Actions + + **raylib 3.0** + - [x] Custom memory allocators support + - [x] Global variables moved to global context + - [x] Optimize data structures for pass-by-value + - [x] Trace log messages redesign ([info](https://github.com/raysan5/raylib/issues/1065)) + - [x] Continuous Integration using GitHub Actions + +**raylib 2.5** + - [x] Support Animated models + - [x] Support glTF models file format + - [x] Unicode support on text drawing + +**raylib 2.0** + - [x] Removed external dependencies (GLFW3 and OpenAL) + - [x] Support TCC compiler (32bit and 64bit) + +**raylib 1.8** + - [x] Improved Materials system with PBR support + - [x] Procedural image generation functions (spot, gradient, noise...) + - [x] Procedural mesh generation functions (cube, sphere...) + - [x] Custom Android APK build pipeline (default Makefile) + +**raylib 1.7** + - [x] Support configuration flags + - [x] Improved build system for Android + - [x] Gamepad support on HTML5 + +**raylib 1.6** + - [x] Lua scripting support (raylib Lua wrapper) + - [x] Redesigned audio module + - [x] Support FLAC file format + +**raylib 1.5** + - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator) + - [x] Redesign Shaders/Textures system -> New Materials system + - [x] Support lighting: Omni, Directional and Spot lights + - [x] Redesign physics module (physac) + - [x] Chiptunes audio modules support + +**raylib 1.4** + - [x] TTF fonts support (using stb_truetype) + - [x] Raycast system for 3D picking (including collisions detection) + - [x] Floyd-Steinberg dithering on 16bit image format conversion + - [x] Basic image manipulation functions (crop, resize, draw...) + - [x] Storage load/save data functionality + - [x] Add Physics module (physac) + - [x] Remove GLEW dependency -> Replaced by GLAD + - [x] Redesign Raspberry PI inputs system + - [x] Redesign gestures module to be multiplatform + - [x] Module raymath as header-only and functions inline + - [x] Add Easings module (easings.h) diff --git a/libs/raylib/SPONSORS.md b/libs/raylib/SPONSORS.md new file mode 100644 index 0000000..ba37f3b --- /dev/null +++ b/libs/raylib/SPONSORS.md @@ -0,0 +1,13 @@ +The following people has contributed with a generous donation to the raylib project. + +## 🥇 Gold Contributors + +... + +## 🥈 Silver Contributors + +... + +## 🥉 Bronze Contributors + +... diff --git a/libs/raylib/appveyor.yml b/libs/raylib/appveyor.yml new file mode 100644 index 0000000..68a158c --- /dev/null +++ b/libs/raylib/appveyor.yml @@ -0,0 +1,65 @@ +#os: Visual Studio 2015 + +clone_depth: 5 + +cache: + - C:\ProgramData\chocolatey\bin -> appveyor.yml + - C:\ProgramData\chocolatey\lib -> appveyor.yml + +init: + - cmake -E remove c:\programdata\chocolatey\bin\cpack.exe + - set PATH=%PATH:C:\Program Files (x86)\Git\usr\bin;=% + - set PATH=%PATH:C:\Program Files\Git\usr\bin;=% + - if [%BITS%]==[32] set MINGW=C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32 + - if [%BITS%]==[64] set MINGW=C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64 + - if [%COMPILER%]==[mingw] set PATH=%MINGW%\bin;%PATH% + - set RAYLIB_PACKAGE_SUFFIX=-Win%BITS%-%COMPILER% + - set VERBOSE=1 + +environment: + matrix: + - compiler: mingw + bits: 32 + examples: ON + - compiler: mingw + bits: 64 + examples: ON + - compiler: msvc15 + bits: 32 + examples: OFF + - compiler: msvc15 + bits: 64 + examples: OFF + +before_build: + - if [%compiler%]==[mingw] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles" + - if [%COMPILER%]==[msvc15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015" + - if [%COMPILER%]==[msvc15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64" + - mkdir build + - cd build + +build_script: + - cmake -G %GENERATOR% -DCMAKE_BUILD_TYPE=Release -DSTATIC=ON -DSHARED=ON -DBUILD_EXAMPLES=%examples% -DBUILD_GAMES=%examples% -DINCLUDE_EVERYTHING=ON .. + - cmake --build . --target install + +after_build: + - cmake --build . --target package + +before_test: + +test_script: + +artifacts: + - path: 'build\*.zip' + +deploy: + - provider: GitHub + auth_token: + secure: OxKnnT3tlkPl9365cOO84rDWU4UkHIYJc0D3r3Tv7rB3HaR2BBhlhCnl7g3nuOJy + artifact: /.*\.zip/ + draft: false + prerelease: false + force_update: true + on: + branch: master + appveyor_repo_tag: true # deploy on tag push only diff --git a/libs/raylib/src/CMakeLists.txt b/libs/raylib/src/CMakeLists.txt index c1d4a41..2cee1b6 100644 --- a/libs/raylib/src/CMakeLists.txt +++ b/libs/raylib/src/CMakeLists.txt @@ -3,8 +3,8 @@ project(raylib C) include(GNUInstallDirs) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../cmake") -set(PROJECT_VERSION 2.5.0) -set(API_VERSION 251) +set(PROJECT_VERSION 3.0.0) +set(API_VERSION 301) include("CMakeOptions.txt") include(BuildType) @@ -263,6 +263,11 @@ file(COPY "raymath.h" DESTINATION ".") file(COPY "raudio.h" DESTINATION ".") # Print the flags for the user +if (DEFINED CMAKE_BUILD_TYPE) + message(STATUS "Generated build type: ${CMAKE_BUILD_TYPE}") +else() + message(STATUS "Generated config types: ${CMAKE_CONFIGURATION_TYPES}") +endif() message(STATUS "Compiling with the flags:") message(STATUS " PLATFORM=" ${PLATFORM_CPP}) message(STATUS " GRAPHICS=" ${GRAPHICS}) diff --git a/libs/raylib/src/Makefile b/libs/raylib/src/Makefile index 4b32c4c..ede7c7f 100644 --- a/libs/raylib/src/Makefile +++ b/libs/raylib/src/Makefile @@ -42,8 +42,8 @@ .PHONY: all clean install uninstall # Define required raylib variables -RAYLIB_VERSION = 2.5.0 -RAYLIB_API_VERSION = 251 +RAYLIB_VERSION = 3.0.0 +RAYLIB_API_VERSION = 300 # See below for alternatives. RAYLIB_PATH = .. @@ -148,33 +148,28 @@ endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/fastcomp/emscripten - CLANG_PATH = $(EMSDK_PATH)/fastcomp/bin - PYTHON_PATH = $(EMSDK_PATH)/python/2.7.13.1_64bit/python-2.7.13.amd64 + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH = $(EMSDK_PATH)/upstream/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4_64bit NODE_PATH = $(EMSDK_PATH)/node/12.9.1_64bit/bin export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android architecture: ARM64 - # Starting at 2019 using ARM64 is mandatory for published apps + # Starting at 2019 using ARM64 is mandatory for published apps, + # and minimum required target API is Android 9 (API level 28) ANDROID_ARCH ?= ARM - ANDROID_API_VERSION = 26 + ANDROID_API_VERSION = 28 # Android required path variables - # NOTE: Android NDK is just required to generate the standalone toolchain, - # in case is not already provided + # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself ifeq ($(OS),Windows_NT) - ANDROID_NDK = C:/android-ndk + ANDROID_NDK = C:/android-ndk-r21 + ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64 else ANDROID_NDK = /usr/lib/android/ndk - endif - - # Android standalone toolchain path - ifeq ($(OS),Windows_NT) - ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) - else - ANDROID_TOOLCHAIN = /usr/lib/android/toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) + ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux endif ifeq ($(ANDROID_ARCH),ARM) @@ -219,7 +214,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) endif # Define default C compiler and archiver to pack library -CC ?= gcc +CC = gcc AR = ar ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -248,11 +243,11 @@ endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android toolchain (must be provided for desired architecture and compiler) ifeq ($(ANDROID_ARCH),ARM) - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang + CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar endif ifeq ($(ANDROID_ARCH),ARM64) - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang + CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar endif ifeq ($(ANDROID_ARCH),x86) @@ -291,9 +286,20 @@ endif ifeq ($(RAYLIB_BUILD_MODE),DEBUG) CFLAGS += -g + ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS += -s ASSERTIONS=1 --profiling + endif endif ifeq ($(RAYLIB_BUILD_MODE),RELEASE) - CFLAGS += -O1 + ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS += -Os + endif + ifeq ($(PLATFORM),PLATFORM_DESKTOP) + CFLAGS += -s -O1 + endif + ifeq ($(PLATFORM),PLATFORM_ANDROID) + CFLAGS += -O2 + endif endif # Additional flags for compiler (if desired) @@ -311,18 +317,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - # -s WASM=0 # disable Web Assembly, emitted by default - # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) - # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation CFLAGS += -s USE_GLFW=3 - ifeq ($(RAYLIB_BUILD_MODE),DEBUG) - CFLAGS += -s ASSERTIONS=1 --profiling - endif endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Compiler flags for arquitecture @@ -477,14 +477,14 @@ endif raylib: $(OBJS) ifeq ($(PLATFORM),PLATFORM_WEB) # Compile raylib for web. - emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc + $(CC) -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc @echo "raylib library generated (libraylib.bc)!" else ifeq ($(RAYLIB_LIBTYPE),SHARED) ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # TODO: Compile resource file raylib.dll.rc for linkage on raylib.dll generation - $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(RAYLIB_RELEASE_PATH)/raylib.dll.rc.data -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylib.dll.a @echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!" endif ifeq ($(PLATFORM_OS),LINUX) @@ -571,10 +571,11 @@ raudio.o : raudio.c raylib.h # Compile raygui module # NOTE: raygui header should be distributed with raylib.h -raygui.o : raygui.c raygui.h - @echo #define RAYGUI_IMPLEMENTATION > raygui.c - @echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" > raygui.c +raygui.o : raygui.c raygui.h gui_textbox_extended.h ricons.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION +raygui.c: + echo '#define RAYGUI_IMPLEMENTATION' > raygui.c + echo '#include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h"' >> raygui.c # Compile physac module # NOTE: physac header should be distributed with raylib.h diff --git a/libs/raylib/src/camera.h b/libs/raylib/src/camera.h index 42ffe12..f1ef42e 100644 --- a/libs/raylib/src/camera.h +++ b/libs/raylib/src/camera.h @@ -133,7 +133,7 @@ void SetCameraMoveControls(int frontKey, int backKey, #if defined(CAMERA_IMPLEMENTATION) -#include <math.h> // Required for: sqrt(), sinf(), cosf() +#include <math.h> // Required for: sinf(), cosf(), sqrtf() #ifndef PI #define PI 3.14159265358979323846 @@ -197,26 +197,38 @@ typedef enum { MOVE_DOWN } CameraMove; +// Camera global state context data +typedef struct { + int mode; // Current camera mode + float targetDistance; // Camera distance from position to target + float playerEyesPosition; // Default player eyes position from ground (in meters) + Vector2 angle; // Camera angle in plane XZ + + int moveControl[6]; + int smoothZoomControl; // raylib: KEY_LEFT_CONTROL + int altControl; // raylib: KEY_LEFT_ALT + int panControl; // raylib: MOUSE_MIDDLE_BUTTON +} CameraData; + //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static Vector2 cameraAngle = { 0.0f, 0.0f }; // Camera angle in plane XZ -static float cameraTargetDistance = 0.0f; // Camera distance from position to target -static float playerEyesPosition = 1.85f; // Default player eyes position from ground (in meters) - -static int cameraMoveControl[6] = { 'W', 'S', 'D', 'A', 'E', 'Q' }; -static int cameraPanControlKey = 2; // raylib: MOUSE_MIDDLE_BUTTON -static int cameraAltControlKey = 342; // raylib: KEY_LEFT_ALT -static int cameraSmoothZoomControlKey = 341; // raylib: KEY_LEFT_CONTROL - -static int cameraMode = CAMERA_CUSTOM; // Current camera mode +static CameraData CAMERA = { // Global CAMERA state context + .mode = 0, + .targetDistance = 0, + .playerEyesPosition = 1.85f, + .angle = { 0 }, + .moveControl = { 'W', 'S', 'D', 'A', 'E', 'Q' }, + .smoothZoomControl = 341, + .altControl = 342, + .panControl = 2 +}; //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- #if defined(CAMERA_STANDALONE) // NOTE: Camera controls depend on some raylib input functions -// TODO: Set your own input functions (used in UpdateCamera()) static void EnableCursor() {} // Unlock cursor static void DisableCursor() {} // Lock cursor @@ -241,19 +253,19 @@ void SetCameraMode(Camera camera, int mode) float dy = v2.y - v1.y; float dz = v2.z - v1.z; - cameraTargetDistance = sqrtf(dx*dx + dy*dy + dz*dz); + CAMERA.targetDistance = sqrtf(dx*dx + dy*dy + dz*dz); // Camera angle calculation - cameraAngle.x = atan2f(dx, dz); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) - cameraAngle.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Camera angle in plane XY (0 aligned with X, move positive CW) + CAMERA.angle.x = atan2f(dx, dz); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) + CAMERA.angle.y = atan2f(dy, sqrtf(dx*dx + dz*dz)); // Camera angle in plane XY (0 aligned with X, move positive CW) - playerEyesPosition = camera.position.y; + CAMERA.playerEyesPosition = camera.position.y; // Lock cursor for first person and third person cameras if ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON)) DisableCursor(); else EnableCursor(); - cameraMode = mode; + CAMERA.mode = mode; } // Update camera depending on selected mode @@ -261,13 +273,13 @@ void SetCameraMode(Camera camera, int mode) // System: EnableCursor(), DisableCursor() // Mouse: IsMouseButtonDown(), GetMousePosition(), GetMouseWheelMove() // Keys: IsKeyDown() -// TODO: Port to quaternion-based camera +// TODO: Port to quaternion-based camera (?) void UpdateCamera(Camera *camera) { static int swingCounter = 0; // Used for 1st person swinging movement static Vector2 previousMousePosition = { 0.0f, 0.0f }; - // TODO: Compute cameraTargetDistance and cameraAngle here + // TODO: Compute CAMERA.targetDistance and CAMERA.angle here (?) // Mouse movement detection Vector2 mousePositionDelta = { 0.0f, 0.0f }; @@ -275,20 +287,19 @@ void UpdateCamera(Camera *camera) int mouseWheelMove = GetMouseWheelMove(); // Keys input detection - bool panKey = IsMouseButtonDown(cameraPanControlKey); - bool altKey = IsKeyDown(cameraAltControlKey); - bool szoomKey = IsKeyDown(cameraSmoothZoomControlKey); - - bool direction[6] = { IsKeyDown(cameraMoveControl[MOVE_FRONT]), - IsKeyDown(cameraMoveControl[MOVE_BACK]), - IsKeyDown(cameraMoveControl[MOVE_RIGHT]), - IsKeyDown(cameraMoveControl[MOVE_LEFT]), - IsKeyDown(cameraMoveControl[MOVE_UP]), - IsKeyDown(cameraMoveControl[MOVE_DOWN]) }; - - // TODO: Consider touch inputs for camera - - if (cameraMode != CAMERA_CUSTOM) + bool panKey = IsMouseButtonDown(CAMERA.panControl); + bool altKey = IsKeyDown(CAMERA.altControl); + bool szoomKey = IsKeyDown(CAMERA.smoothZoomControl); + bool direction[6] = { IsKeyDown(CAMERA.moveControl[MOVE_FRONT]), + IsKeyDown(CAMERA.moveControl[MOVE_BACK]), + IsKeyDown(CAMERA.moveControl[MOVE_RIGHT]), + IsKeyDown(CAMERA.moveControl[MOVE_LEFT]), + IsKeyDown(CAMERA.moveControl[MOVE_UP]), + IsKeyDown(CAMERA.moveControl[MOVE_DOWN]) }; + + // TODO: Touch input detection (probably gestures system required) + + if (CAMERA.mode != CAMERA_CUSTOM) { mousePositionDelta.x = mousePosition.x - previousMousePosition.x; mousePositionDelta.y = mousePosition.y - previousMousePosition.y; @@ -297,58 +308,59 @@ void UpdateCamera(Camera *camera) } // Support for multiple automatic camera modes - switch (cameraMode) + // NOTE: In case of CAMERA_CUSTOM nothing happens here, user must update it manually + switch (CAMERA.mode) { - case CAMERA_FREE: + case CAMERA_FREE: // Camera free controls, using standard 3d-content-creation scheme { // Camera zoom - if ((cameraTargetDistance < CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) + if ((CAMERA.targetDistance < CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) { - cameraTargetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); - - if (cameraTargetDistance > CAMERA_FREE_DISTANCE_MAX_CLAMP) cameraTargetDistance = CAMERA_FREE_DISTANCE_MAX_CLAMP; + CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); + if (CAMERA.targetDistance > CAMERA_FREE_DISTANCE_MAX_CLAMP) CAMERA.targetDistance = CAMERA_FREE_DISTANCE_MAX_CLAMP; } + // Camera looking down - // TODO: Review, weird comparisson of cameraTargetDistance == 120.0f? - else if ((camera->position.y > camera->target.y) && (cameraTargetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) + // TODO: Review, weird comparison of CAMERA.targetDistance == 120.0f? + else if ((camera->position.y > camera->target.y) && (CAMERA.targetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; + camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; } else if ((camera->position.y > camera->target.y) && (camera->target.y >= 0)) { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; + camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; // if (camera->target.y < 0) camera->target.y = -0.001; } else if ((camera->position.y > camera->target.y) && (camera->target.y < 0) && (mouseWheelMove > 0)) { - cameraTargetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); - if (cameraTargetDistance < CAMERA_FREE_DISTANCE_MIN_CLAMP) cameraTargetDistance = CAMERA_FREE_DISTANCE_MIN_CLAMP; + CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); + if (CAMERA.targetDistance < CAMERA_FREE_DISTANCE_MIN_CLAMP) CAMERA.targetDistance = CAMERA_FREE_DISTANCE_MIN_CLAMP; } // Camera looking up - // TODO: Review, weird comparisson of cameraTargetDistance == 120.0f? - else if ((camera->position.y < camera->target.y) && (cameraTargetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) + // TODO: Review, weird comparisson of CAMERA.targetDistance == 120.0f? + else if ((camera->position.y < camera->target.y) && (CAMERA.targetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0)) { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; + camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; } else if ((camera->position.y < camera->target.y) && (camera->target.y <= 0)) { - camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; - camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance; + camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; + camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_MOUSE_SCROLL_SENSITIVITY/CAMERA.targetDistance; // if (camera->target.y > 0) camera->target.y = 0.001; } else if ((camera->position.y < camera->target.y) && (camera->target.y > 0) && (mouseWheelMove > 0)) { - cameraTargetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); - if (cameraTargetDistance < CAMERA_FREE_DISTANCE_MIN_CLAMP) cameraTargetDistance = CAMERA_FREE_DISTANCE_MIN_CLAMP; + CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); + if (CAMERA.targetDistance < CAMERA_FREE_DISTANCE_MIN_CLAMP) CAMERA.targetDistance = CAMERA_FREE_DISTANCE_MIN_CLAMP; } // Input keys checks @@ -359,154 +371,152 @@ void UpdateCamera(Camera *camera) if (szoomKey) { // Camera smooth zoom - cameraTargetDistance += (mousePositionDelta.y*CAMERA_FREE_SMOOTH_ZOOM_SENSITIVITY); + CAMERA.targetDistance += (mousePositionDelta.y*CAMERA_FREE_SMOOTH_ZOOM_SENSITIVITY); } else { // Camera rotation - cameraAngle.x += mousePositionDelta.x*-CAMERA_FREE_MOUSE_SENSITIVITY; - cameraAngle.y += mousePositionDelta.y*-CAMERA_FREE_MOUSE_SENSITIVITY; + CAMERA.angle.x += mousePositionDelta.x*-CAMERA_FREE_MOUSE_SENSITIVITY; + CAMERA.angle.y += mousePositionDelta.y*-CAMERA_FREE_MOUSE_SENSITIVITY; // Angle clamp - if (cameraAngle.y > CAMERA_FREE_MIN_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_FREE_MIN_CLAMP*DEG2RAD; - else if (cameraAngle.y < CAMERA_FREE_MAX_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_FREE_MAX_CLAMP*DEG2RAD; + if (CAMERA.angle.y > CAMERA_FREE_MIN_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FREE_MIN_CLAMP*DEG2RAD; + else if (CAMERA.angle.y < CAMERA_FREE_MAX_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FREE_MAX_CLAMP*DEG2RAD; } } else { // Camera panning - camera->target.x += ((mousePositionDelta.x*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(cameraAngle.x) + (mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*sinf(cameraAngle.x)*sinf(cameraAngle.y))*(cameraTargetDistance/CAMERA_FREE_PANNING_DIVIDER); - camera->target.y += ((mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(cameraAngle.y))*(cameraTargetDistance/CAMERA_FREE_PANNING_DIVIDER); - camera->target.z += ((mousePositionDelta.x*-CAMERA_FREE_MOUSE_SENSITIVITY)*sinf(cameraAngle.x) + (mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(cameraAngle.x)*sinf(cameraAngle.y))*(cameraTargetDistance/CAMERA_FREE_PANNING_DIVIDER); + camera->target.x += ((mousePositionDelta.x*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(CAMERA.angle.x) + (mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*sinf(CAMERA.angle.x)*sinf(CAMERA.angle.y))*(CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER); + camera->target.y += ((mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(CAMERA.angle.y))*(CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER); + camera->target.z += ((mousePositionDelta.x*-CAMERA_FREE_MOUSE_SENSITIVITY)*sinf(CAMERA.angle.x) + (mousePositionDelta.y*CAMERA_FREE_MOUSE_SENSITIVITY)*cosf(CAMERA.angle.x)*sinf(CAMERA.angle.y))*(CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER); } } // Update camera position with changes - camera->position.x = -sinf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.x; - camera->position.y = -sinf(cameraAngle.y)*cameraTargetDistance + camera->target.y; - camera->position.z = -cosf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.z; + camera->position.x = -sinf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.x; + camera->position.y = -sinf(CAMERA.angle.y)*CAMERA.targetDistance + camera->target.y; + camera->position.z = -cosf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.z; + } break; - case CAMERA_ORBITAL: + case CAMERA_ORBITAL: // Camera just orbits around target, only zoom allowed { - cameraAngle.x += CAMERA_ORBITAL_SPEED; // Camera orbit angle - cameraTargetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); // Camera zoom + CAMERA.angle.x += CAMERA_ORBITAL_SPEED; // Camera orbit angle + CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); // Camera zoom // Camera distance clamp - if (cameraTargetDistance < CAMERA_THIRD_PERSON_DISTANCE_CLAMP) cameraTargetDistance = CAMERA_THIRD_PERSON_DISTANCE_CLAMP; + if (CAMERA.targetDistance < CAMERA_THIRD_PERSON_DISTANCE_CLAMP) CAMERA.targetDistance = CAMERA_THIRD_PERSON_DISTANCE_CLAMP; // Update camera position with changes - camera->position.x = sinf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.x; - camera->position.y = ((cameraAngle.y <= 0.0f)? 1 : -1)*sinf(cameraAngle.y)*cameraTargetDistance*sinf(cameraAngle.y) + camera->target.y; - camera->position.z = cosf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.z; + camera->position.x = sinf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.x; + camera->position.y = ((CAMERA.angle.y <= 0.0f)? 1 : -1)*sinf(CAMERA.angle.y)*CAMERA.targetDistance*sinf(CAMERA.angle.y) + camera->target.y; + camera->position.z = cosf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.z; } break; - case CAMERA_FIRST_PERSON: + case CAMERA_FIRST_PERSON: // Camera moves as in a first-person game, controls are configurable { - camera->position.x += (sinf(cameraAngle.x)*direction[MOVE_BACK] - - sinf(cameraAngle.x)*direction[MOVE_FRONT] - - cosf(cameraAngle.x)*direction[MOVE_LEFT] + - cosf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; + camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - + sinf(CAMERA.angle.x)*direction[MOVE_FRONT] - + cosf(CAMERA.angle.x)*direction[MOVE_LEFT] + + cosf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - camera->position.y += (sinf(cameraAngle.y)*direction[MOVE_FRONT] - - sinf(cameraAngle.y)*direction[MOVE_BACK] + + camera->position.y += (sinf(CAMERA.angle.y)*direction[MOVE_FRONT] - + sinf(CAMERA.angle.y)*direction[MOVE_BACK] + 1.0f*direction[MOVE_UP] - 1.0f*direction[MOVE_DOWN])/PLAYER_MOVEMENT_SENSITIVITY; - camera->position.z += (cosf(cameraAngle.x)*direction[MOVE_BACK] - - cosf(cameraAngle.x)*direction[MOVE_FRONT] + - sinf(cameraAngle.x)*direction[MOVE_LEFT] - - sinf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - - bool isMoving = false; // Required for swinging - - for (int i = 0; i < 6; i++) if (direction[i]) { isMoving = true; break; } + camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - + cosf(CAMERA.angle.x)*direction[MOVE_FRONT] + + sinf(CAMERA.angle.x)*direction[MOVE_LEFT] - + sinf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; // Camera orientation calculation - cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); - cameraAngle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY); + CAMERA.angle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); + CAMERA.angle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY); // Angle clamp - if (cameraAngle.y > CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD; - else if (cameraAngle.y < CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD; + if (CAMERA.angle.y > CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD; + else if (CAMERA.angle.y < CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD; // Recalculate camera target considering translation and rotation - Matrix translation = MatrixTranslate(0, 0, (cameraTargetDistance/CAMERA_FREE_PANNING_DIVIDER)); - Matrix rotation = MatrixRotateXYZ((Vector3){ PI*2 - cameraAngle.y, PI*2 - cameraAngle.x, 0 }); + Matrix translation = MatrixTranslate(0, 0, (CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER)); + Matrix rotation = MatrixRotateXYZ((Vector3){ PI*2 - CAMERA.angle.y, PI*2 - CAMERA.angle.x, 0 }); Matrix transform = MatrixMultiply(translation, rotation); - + camera->target.x = camera->position.x - transform.m12; camera->target.y = camera->position.y - transform.m13; camera->target.z = camera->position.z - transform.m14; - - if (isMoving) swingCounter++; + + // If movement detected (some key pressed), increase swinging + for (int i = 0; i < 6; i++) if (direction[i]) { swingCounter++; break; } // Camera position update // NOTE: On CAMERA_FIRST_PERSON player Y-movement is limited to player 'eyes position' - camera->position.y = playerEyesPosition - sinf(swingCounter/CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER)/CAMERA_FIRST_PERSON_STEP_DIVIDER; + camera->position.y = CAMERA.playerEyesPosition - sinf(swingCounter/CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER)/CAMERA_FIRST_PERSON_STEP_DIVIDER; camera->up.x = sinf(swingCounter/(CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER*2))/CAMERA_FIRST_PERSON_WAVING_DIVIDER; camera->up.z = -sinf(swingCounter/(CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER*2))/CAMERA_FIRST_PERSON_WAVING_DIVIDER; - } break; - case CAMERA_THIRD_PERSON: + case CAMERA_THIRD_PERSON: // Camera moves as in a third-person game, following target at a distance, controls are configurable { - camera->position.x += (sinf(cameraAngle.x)*direction[MOVE_BACK] - - sinf(cameraAngle.x)*direction[MOVE_FRONT] - - cosf(cameraAngle.x)*direction[MOVE_LEFT] + - cosf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; + camera->position.x += (sinf(CAMERA.angle.x)*direction[MOVE_BACK] - + sinf(CAMERA.angle.x)*direction[MOVE_FRONT] - + cosf(CAMERA.angle.x)*direction[MOVE_LEFT] + + cosf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - camera->position.y += (sinf(cameraAngle.y)*direction[MOVE_FRONT] - - sinf(cameraAngle.y)*direction[MOVE_BACK] + + camera->position.y += (sinf(CAMERA.angle.y)*direction[MOVE_FRONT] - + sinf(CAMERA.angle.y)*direction[MOVE_BACK] + 1.0f*direction[MOVE_UP] - 1.0f*direction[MOVE_DOWN])/PLAYER_MOVEMENT_SENSITIVITY; - camera->position.z += (cosf(cameraAngle.x)*direction[MOVE_BACK] - - cosf(cameraAngle.x)*direction[MOVE_FRONT] + - sinf(cameraAngle.x)*direction[MOVE_LEFT] - - sinf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; + camera->position.z += (cosf(CAMERA.angle.x)*direction[MOVE_BACK] - + cosf(CAMERA.angle.x)*direction[MOVE_FRONT] + + sinf(CAMERA.angle.x)*direction[MOVE_LEFT] - + sinf(CAMERA.angle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; // Camera orientation calculation - cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); - cameraAngle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY); + CAMERA.angle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); + CAMERA.angle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY); // Angle clamp - if (cameraAngle.y > CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD; - else if (cameraAngle.y < CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD; + if (CAMERA.angle.y > CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD; + else if (CAMERA.angle.y < CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD) CAMERA.angle.y = CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD; // Camera zoom - cameraTargetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); + CAMERA.targetDistance -= (mouseWheelMove*CAMERA_MOUSE_SCROLL_SENSITIVITY); // Camera distance clamp - if (cameraTargetDistance < CAMERA_THIRD_PERSON_DISTANCE_CLAMP) cameraTargetDistance = CAMERA_THIRD_PERSON_DISTANCE_CLAMP; + if (CAMERA.targetDistance < CAMERA_THIRD_PERSON_DISTANCE_CLAMP) CAMERA.targetDistance = CAMERA_THIRD_PERSON_DISTANCE_CLAMP; // TODO: It seems camera->position is not correctly updated or some rounding issue makes the camera move straight to camera->target... - camera->position.x = sinf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.x; - if (cameraAngle.y <= 0.0f) camera->position.y = sinf(cameraAngle.y)*cameraTargetDistance*sinf(cameraAngle.y) + camera->target.y; - else camera->position.y = -sinf(cameraAngle.y)*cameraTargetDistance*sinf(cameraAngle.y) + camera->target.y; - camera->position.z = cosf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.z; + camera->position.x = sinf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.x; + if (CAMERA.angle.y <= 0.0f) camera->position.y = sinf(CAMERA.angle.y)*CAMERA.targetDistance*sinf(CAMERA.angle.y) + camera->target.y; + else camera->position.y = -sinf(CAMERA.angle.y)*CAMERA.targetDistance*sinf(CAMERA.angle.y) + camera->target.y; + camera->position.z = cosf(CAMERA.angle.x)*CAMERA.targetDistance*cosf(CAMERA.angle.y) + camera->target.z; } break; + case CAMERA_CUSTOM: break; default: break; } } // Set camera pan key to combine with mouse movement (free camera) -void SetCameraPanControl(int panKey) { cameraPanControlKey = panKey; } +void SetCameraPanControl(int panKey) { CAMERA.panControl = panKey; } // Set camera alt key to combine with mouse movement (free camera) -void SetCameraAltControl(int altKey) { cameraAltControlKey = altKey; } +void SetCameraAltControl(int altKey) { CAMERA.altControl = altKey; } // Set camera smooth zoom key to combine with mouse (free camera) -void SetCameraSmoothZoomControl(int szoomKey) { cameraSmoothZoomControlKey = szoomKey; } +void SetCameraSmoothZoomControl(int szoomKey) { CAMERA.smoothZoomControl = szoomKey; } // Set camera move controls (1st person and 3rd person cameras) void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey) { - cameraMoveControl[MOVE_FRONT] = frontKey; - cameraMoveControl[MOVE_BACK] = backKey; - cameraMoveControl[MOVE_RIGHT] = rightKey; - cameraMoveControl[MOVE_LEFT] = leftKey; - cameraMoveControl[MOVE_UP] = upKey; - cameraMoveControl[MOVE_DOWN] = downKey; + CAMERA.moveControl[MOVE_FRONT] = frontKey; + CAMERA.moveControl[MOVE_BACK] = backKey; + CAMERA.moveControl[MOVE_RIGHT] = rightKey; + CAMERA.moveControl[MOVE_LEFT] = leftKey; + CAMERA.moveControl[MOVE_UP] = upKey; + CAMERA.moveControl[MOVE_DOWN] = downKey; } #endif // CAMERA_IMPLEMENTATION diff --git a/libs/raylib/src/config.h b/libs/raylib/src/config.h index 17c82ee..ebaa8a6 100644 --- a/libs/raylib/src/config.h +++ b/libs/raylib/src/config.h @@ -25,7 +25,7 @@ * **********************************************************************************************/ -#define RAYLIB_VERSION "2.6-dev" +#define RAYLIB_VERSION "3.0" // Edit to control what features Makefile'd raylib is compiled with #if defined(RAYLIB_CMAKE) @@ -49,17 +49,19 @@ // Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used //#define SUPPORT_BUSY_WAIT_LOOP 1 // Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end -//#define SUPPORT_HALFBUSY_WAIT_LOOP +#define SUPPORT_HALFBUSY_WAIT_LOOP // Wait for events passively (sleeping while no events) instead of polling them actively every frame //#define SUPPORT_EVENTS_WAITING 1 // Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() #define SUPPORT_SCREEN_CAPTURE 1 // Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() -#define SUPPORT_GIF_RECORDING 1 +//#define SUPPORT_GIF_RECORDING 1 // Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP) //#define SUPPORT_HIGH_DPI 1 // Support CompressData() and DecompressData() functions -#define SUPPORT_COMPRESSION_API 1 +#define SUPPORT_COMPRESSION_API 1 +// Support saving binary data automatically to a generated storage.data file. This file is managed internally. +#define SUPPORT_DATA_STORAGE 1 //------------------------------------------------------------------------------------ // Module: rlgl - Configuration Flags @@ -67,7 +69,6 @@ // Support VR simulation functionality (stereo rendering) #define SUPPORT_VR_SIMULATOR 1 - //------------------------------------------------------------------------------------ // Module: shapes - Configuration Flags //------------------------------------------------------------------------------------ @@ -83,15 +84,15 @@ //------------------------------------------------------------------------------------ // Selecte desired fileformats to be supported for image data loading #define SUPPORT_FILEFORMAT_PNG 1 -//#define SUPPORT_FILEFORMAT_BMP 1 -//#define SUPPORT_FILEFORMAT_TGA 1 +#define SUPPORT_FILEFORMAT_BMP 1 +#define SUPPORT_FILEFORMAT_TGA 1 //#define SUPPORT_FILEFORMAT_JPG 1 -#define SUPPORT_FILEFORMAT_GIF 1 +#define SUPPORT_FILEFORMAT_GIF 1 //#define SUPPORT_FILEFORMAT_PSD 1 -#define SUPPORT_FILEFORMAT_DDS 1 +#define SUPPORT_FILEFORMAT_DDS 1 #define SUPPORT_FILEFORMAT_HDR 1 -//#define SUPPORT_FILEFORMAT_KTX 1 -//#define SUPPORT_FILEFORMAT_ASTC 1 +#define SUPPORT_FILEFORMAT_KTX 1 +#define SUPPORT_FILEFORMAT_ASTC 1 //#define SUPPORT_FILEFORMAT_PKM 1 //#define SUPPORT_FILEFORMAT_PVR 1 @@ -103,7 +104,6 @@ // Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) #define SUPPORT_IMAGE_GENERATION 1 - //------------------------------------------------------------------------------------ // Module: text - Configuration Flags //------------------------------------------------------------------------------------ @@ -114,7 +114,6 @@ #define SUPPORT_FILEFORMAT_FNT 1 #define SUPPORT_FILEFORMAT_TTF 1 - //------------------------------------------------------------------------------------ // Module: models - Configuration Flags //------------------------------------------------------------------------------------ @@ -127,7 +126,6 @@ // NOTE: Some generated meshes DO NOT include generated texture coordinates #define SUPPORT_MESH_GENERATION 1 - //------------------------------------------------------------------------------------ // Module: audio - Configuration Flags //------------------------------------------------------------------------------------ @@ -136,16 +134,15 @@ #define SUPPORT_FILEFORMAT_OGG 1 #define SUPPORT_FILEFORMAT_XM 1 #define SUPPORT_FILEFORMAT_MOD 1 -#define SUPPORT_FILEFORMAT_FLAC 1 +//#define SUPPORT_FILEFORMAT_FLAC 1 #define SUPPORT_FILEFORMAT_MP3 1 - //------------------------------------------------------------------------------------ // Module: utils - Configuration Flags //------------------------------------------------------------------------------------ -// Show TraceLog() output messages +// Show TRACELOG() output messages // NOTE: By default LOG_DEBUG traces not shown -#define SUPPORT_TRACELOG 1 - +#define SUPPORT_TRACELOG 1 +//#define SUPPORT_TRACELOG_DEBUG 1 #endif //defined(RAYLIB_CMAKE) diff --git a/libs/raylib/src/core.c b/libs/raylib/src/core.c index bf36d06..b3010ce 100644 --- a/libs/raylib/src/core.c +++ b/libs/raylib/src/core.c @@ -82,6 +82,9 @@ * provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module * for linkage * +* #define SUPPORT_DATA_STORAGE +* Support saving binary data automatically to a generated storage.data file. This file is managed internally. +* * DEPENDENCIES: * rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly) * raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion) @@ -116,9 +119,11 @@ #if !defined(EXTERNAL_CONFIG_FLAGS) #include "config.h" // Defines module configuration flags #else - #define RAYLIB_VERSION "2.6-dev" + #define RAYLIB_VERSION "3.0" #endif +#include "utils.h" // Required for: TRACELOG macros + #if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. @@ -130,8 +135,6 @@ #define RLGL_IMPLEMENTATION #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 -#include "utils.h" // Required for: fopen() Android mapping - #if defined(SUPPORT_GESTURES_SYSTEM) #define GESTURES_IMPLEMENTATION #include "gestures.h" // Gestures detection functionality @@ -143,6 +146,9 @@ #endif #if defined(SUPPORT_GIF_RECORDING) + #define RGIF_MALLOC RL_MALLOC + #define RGIF_FREE RL_FREE + #define RGIF_IMPLEMENTATION #include "external/rgif.h" // Support GIF recording #endif @@ -151,17 +157,18 @@ #define SUPPORT_HIGH_DPI // Force HighDPI support on macOS #endif -#include <stdio.h> // Standard input / output lib -#include <stdlib.h> // Required for: malloc(), free(), rand(), atexit() -#include <stdint.h> // Required for: typedef unsigned long long int uint64_t, used by hi-res timer -#include <time.h> // Required for: time() - Android/RPI hi-res timer (NOTE: Linux only!) -#include <math.h> // Required for: tan() [Used in BeginMode3D() to set perspective] -#include <string.h> // Required for: strrchr(), strcmp() -//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes -#include <ctype.h> // Required for: tolower() [Used in IsFileExtension()] -#include <sys/stat.h> // Required for stat() [Used in GetLastWriteTime()] +#include <stdlib.h> // Required for: srand(), rand(), atexit() +#include <stdio.h> // Required for: sprintf() [Used in OpenURL()] +#include <string.h> // Required for: strrchr(), strcmp(), strlen() +#include <time.h> // Required for: time() [Used in InitTimer()] +#include <math.h> // Required for: tan() [Used in BeginMode3D()] + +#include <sys/stat.h> // Required for: stat() [Used in GetFileModTime()] #if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_UWP)) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__)) + #define DIRENT_MALLOC RL_MALLOC + #define DIRENT_FREE RL_FREE + #include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()] #else #include <dirent.h> // Required for: DIR, opendir(), closedir() [Used in GetDirectoryFiles()] @@ -173,7 +180,7 @@ #define CHDIR _chdir #include <io.h> // Required for _access() [Used in FileExists()] #else - #include "unistd.h" // Required for: getch(), chdir() (POSIX), access() + #include <unistd.h> // Required for: getch(), chdir() (POSIX), access() #define GETCWD getcwd #define CHDIR chdir #endif @@ -211,8 +218,7 @@ #endif #if defined(__linux__) - #include <linux/limits.h> // for NAME_MAX and PATH_MAX defines - #define MAX_FILEPATH_LENGTH PATH_MAX // Use Linux define (4096) + #define MAX_FILEPATH_LENGTH 4096 // Use Linux PATH_MAX value #else #define MAX_FILEPATH_LENGTH 512 // Use common value #endif @@ -222,33 +228,33 @@ #include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others #include <android_native_app_glue.h> // Defines basic app state struct and manages activity - #include <EGL/egl.h> // Khronos EGL library - Native platform display device control functions - #include <GLES2/gl2.h> // Khronos OpenGL ES 2.0 library + #include <EGL/egl.h> // Khronos EGL library - Native platform display device control functions + #include <GLES2/gl2.h> // Khronos OpenGL ES 2.0 library #endif #if defined(PLATFORM_RPI) - #include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl() - #include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO - #include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr() - #include <pthread.h> // POSIX threads management (mouse input) - #include <dirent.h> // POSIX directory browsing + #include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl() + #include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO + #include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr() + #include <pthread.h> // POSIX threads management (inputs reading) + #include <dirent.h> // POSIX directory browsing - #include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl() - #include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition - #include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...) - #include <linux/joystick.h> // Linux: Joystick support library + #include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl() + #include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition + #include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...) + #include <linux/joystick.h> // Linux: Joystick support library - #include "bcm_host.h" // Raspberry Pi VideoCore IV access functions + #include "bcm_host.h" // Raspberry Pi VideoCore IV access functions - #include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions - #include "EGL/eglext.h" // Khronos EGL library - Extensions - #include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library + #include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions + #include "EGL/eglext.h" // Khronos EGL library - Extensions + #include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library #endif #if defined(PLATFORM_UWP) - #include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions - #include "EGL/eglext.h" // Khronos EGL library - Extensions - #include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library + #include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions + #include "EGL/eglext.h" // Khronos EGL library - Extensions + #include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library #endif #if defined(PLATFORM_WEB) @@ -286,166 +292,167 @@ #endif #define MAX_GAMEPADS 4 // Max number of gamepads supported -#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) #define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) +#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) #define MAX_CHARS_QUEUE 16 // Max number of characters in the input queue -#define STORAGE_FILENAME "storage.data" +#if defined(SUPPORT_DATA_STORAGE) + #define STORAGE_DATA_FILE "storage.data" +#endif //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- #if defined(PLATFORM_RPI) typedef struct { - pthread_t threadId; // Event reading thread id - int fd; // File descriptor to the device it is assigned to - int eventNum; // Number of 'event<N>' device - Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) - int touchSlot; // Hold the touch slot number of the currently being sent multitouch block - bool isMouse; // True if device supports relative X Y movements - bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH - bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH - bool isKeyboard; // True if device has letter keycodes - bool isGamepad; // True if device has gamepad buttons + pthread_t threadId; // Event reading thread id + int fd; // File descriptor to the device it is assigned to + int eventNum; // Number of 'event<N>' device + Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) + int touchSlot; // Hold the touch slot number of the currently being sent multitouch block + bool isMouse; // True if device supports relative X Y movements + bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH + bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH + bool isKeyboard; // True if device has letter keycodes + bool isGamepad; // True if device has gamepad buttons } InputEventWorker; -typedef struct{ - int Contents[8]; - char Head; - char Tail; +typedef struct { + int contents[8]; // Key events FIFO contents (8 positions) + char head; // Key events FIFO head position + char tail; // Key events FIFO tail position } KeyEventFifo; #endif -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- +typedef struct { int x; int y; } Point; +typedef struct { unsigned int width; unsigned int height; } Size; -// Window/Graphics variables -//----------------------------------------------------------------------------------- +#if defined(PLATFORM_UWP) +extern EGLNativeWindowType handle; // Native window handler for UWP (external, defined in UWP App) +#endif + +// Core global state context data +typedef struct CoreData { + struct { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) -static GLFWwindow *window; // Native window (graphic device) + GLFWwindow *handle; // Native window handle (graphic device) #endif #if defined(PLATFORM_RPI) -static EGL_DISPMANX_WINDOW_T window; // Native window (graphic device) -#endif -#if defined(PLATFORM_UWP) -extern EGLNativeWindowType window; // Native window handler for UWP (external, defined in UWP App) + // NOTE: RPI4 does not support Dispmanx anymore, system should be redesigned + EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device) #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) -static EGLDisplay display; // Native display device (physical screen connection) -static EGLSurface surface; // Surface to draw on, framebuffers (connected to context) -static EGLContext context; // Graphic context, mode in which drawing can be done -static EGLConfig config; // Graphic config -static uint64_t baseTime = 0; // Base time measure for hi-res timer -static bool windowShouldClose = false; // Flag to set window for closing -#endif - -static const char *windowTitle = NULL; // Window text title... -static bool windowReady = false; // Check if window has been initialized successfully -static bool windowMinimized = false; // Check if window has been minimized -static bool windowResized = false; // Check if window has been resized -static bool fullscreenMode = false; // Check if fullscreen mode (useful only for PLATFORM_DESKTOP) -static bool alwaysRun = false; // Keep window update/draw running on minimized - -static int windowPositionX, windowPositionY; // Window position on screen (required on fullscreen toggle) -static int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) -static int screenWidth, screenHeight; // Screen width and height (used render area) -static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required) -static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode() -static int renderOffsetX = 0; // Offset X from render area (must be divided by 2) -static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) -static Matrix screenScaling = { 0 }; // Matrix to scale screen (framebuffer rendering) -//----------------------------------------------------------------------------------- - + EGLDisplay device; // Native display device (physical screen connection) + EGLSurface surface; // Surface to draw on, framebuffers (connected to context) + EGLContext context; // Graphic context, mode in which drawing can be done + EGLConfig config; // Graphic config +#endif + unsigned int flags; // Configuration flags (bit based) + const char *title; // Window text title const pointer + bool ready; // Flag to check if window has been initialized successfully + bool minimized; // Flag to check if window has been minimized + bool resized; // Flag to check if window has been resized + bool fullscreen; // Flag to check if fullscreen mode required + bool alwaysRun; // Flag to keep window update/draw running on minimized + bool shouldClose; // Flag to set window for closing + + Point position; // Window position on screen (required on fullscreen toggle) + Size display; // Display width and height (monitor, device-screen, LCD, ...) + Size screen; // Screen width and height (used render area) + Size currentFbo; // Current render width and height, it could change on BeginTextureMode() + Size render; // Framebuffer width and height (render area, including black bars if required) + Point renderOffset; // Offset from render area (must be divided by 2) + Matrix screenScale; // Matrix to scale screen (framebuffer rendering) + + char **dropFilesPath; // Store dropped files paths as strings + int dropFilesCount; // Count dropped files strings + + } Window; #if defined(PLATFORM_ANDROID) -static struct android_app *androidApp; // Android activity -static struct android_poll_source *source; // Android events polling source -static int ident, events; // Android ALooper_pollAll() variables -static const char *internalDataPath = NULL; // Android internal data path to write data (/data/data/<package>/files) - -static bool appEnabled = true; // Used to detec if app is active -static bool contextRebindRequired = false; // Used to know context rebind required -#endif - -// Input system variables -//----------------------------------------------------------------------------------- -// Keyboard states -static char previousKeyState[512] = { 0 }; // Registers previous frame key state -static char currentKeyState[512] = { 0 }; // Registers current frame key state -static int exitKey = KEY_ESCAPE; // Default exit key (ESC) - -static unsigned int keyPressedQueue[MAX_CHARS_QUEUE] = { 0 }; // Input characters queue -static int keyPressedQueueCount = 0; // Input characters queue count - + struct { + bool appEnabled; // Flag to detect if app is active ** = true + struct android_app *app; // Android activity + struct android_poll_source *source; // Android events polling source + const char *internalDataPath; // Android internal data path to write data (/data/data/<package>/files) + bool contextRebindRequired; // Used to know context rebind required + } Android; +#endif + struct { #if defined(PLATFORM_RPI) -// NOTE: For keyboard we will use the standard input (but reconfigured...) -static struct termios defaultKeyboardSettings; // Used to store default keyboard settings -static int defaultKeyboardMode = 0; // Used to store default keyboard mode -#endif - -// Mouse states -static Vector2 mousePosition = { 0.0f, 0.0f }; // Mouse position on screen -static Vector2 mouseScale = { 1.0f, 1.0f }; // Mouse scaling -static Vector2 mouseOffset = { 0.0f, 0.0f }; // Mouse offset -static bool cursorHidden = false; // Track if cursor is hidden -static bool cursorOnScreen = false; // Tracks if cursor is inside client area -static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen - -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) -static char previousMouseState[3] = { 0 }; // Registers previous mouse button state -static char currentMouseState[3] = { 0 }; // Registers current mouse button state -static int previousMouseWheelY = 0; // Registers previous mouse wheel variation -static int currentMouseWheelY = 0; // Registers current mouse wheel variation + InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>" #endif + struct { + int exitKey; // Default exit key + char currentKeyState[512]; // Registers current frame key state + char previousKeyState[512]; // Registers previous frame key state + int keyPressedQueue[MAX_CHARS_QUEUE]; // Input characters queue + int keyPressedQueueCount; // Input characters queue count #if defined(PLATFORM_RPI) -static char currentMouseStateEvdev[3] = { 0 }; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update) -static InputEventWorker eventWorkers[10]; // List of worker threads for every monitored "/dev/input/event<N>" -static KeyEventFifo lastKeyPressedEvdev = { 0 }; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers) -static char currentKeyStateEvdev[512] = { 0 }; // Registers current frame key state from event based driver (Needs to be seperate because the legacy console based method clears keys on every frame) -#endif - + int defaultMode; // Default keyboard mode + struct termios defaultSettings; // Default keyboard settings + KeyEventFifo lastKeyPressed; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers) +#endif + } Keyboard; + struct { + Vector2 position; // Mouse position on screen + Vector2 offset; // Mouse offset + Vector2 scale; // Mouse scaling + + bool cursorHidden; // Track if cursor is hidden + bool cursorOnScreen; // Tracks if cursor is inside client area #if defined(PLATFORM_WEB) -static bool toggleCursorLock = false; // Ask for cursor pointer lock on next click + bool cursorLockRequired; // Ask for cursor pointer lock on next click #endif - -// Gamepads states -static int lastGamepadButtonPressed = -1; // Register last gamepad button pressed -static int gamepadAxisCount = 0; // Register number of available gamepad axis - + char currentButtonState[3]; // Registers current mouse button state + char previousButtonState[3]; // Registers previous mouse button state + int currentWheelMove; // Registers current mouse wheel variation + int previousWheelMove; // Registers previous mouse wheel variation +#if defined(PLATFORM_RPI) + char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update) +#endif + } Mouse; + struct { + Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen + char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state + char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state + } Touch; + struct { + int lastButtonPressed; // Register last gamepad button pressed + int axisCount; // Register number of available gamepad axis #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) -static bool gamepadReady[MAX_GAMEPADS] = { false }; // Flag to know if gamepad is ready -static float gamepadAxisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state -static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state -static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state + bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready + float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state + char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state + char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state #endif - #if defined(PLATFORM_RPI) -static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descriptor -static pthread_t gamepadThreadId; // Gamepad reading thread id -static char gamepadName[64]; // Gamepad name holder + pthread_t threadId; // Gamepad reading thread id + int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor + char name[64]; // Gamepad name holder +#endif + } Gamepad; + } Input; + struct { + double current; // Current time measure + double previous; // Previous time measure + double update; // Time measure for frame update + double draw; // Time measure for frame draw + double frame; // Time measure for one frame + double target; // Desired time for one frame, if 0 not applied +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) + unsigned long long base; // Base time measure for hi-res timer #endif -//----------------------------------------------------------------------------------- - -// Timming system variables -//----------------------------------------------------------------------------------- -static double currentTime = 0.0; // Current time measure -static double previousTime = 0.0; // Previous time measure -static double updateTime = 0.0; // Time measure for frame update -static double drawTime = 0.0; // Time measure for frame draw -static double frameTime = 0.0; // Time measure for one frame -static double targetTime = 0.0; // Desired time for one frame, if 0 not applied -//----------------------------------------------------------------------------------- + } Time; +} CoreData; -// Config internal variables -//----------------------------------------------------------------------------------- -static unsigned int configFlags = 0; // Configuration flags (bit based) - -static char **dropFilesPath; // Store dropped files paths as strings -static int dropFilesCount = 0; // Count dropped files strings +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static CoreData CORE = { 0 }; // Global CORE state context -static char **dirFilesPath; // Store directory files paths as strings +static char **dirFilesPath = NULL; // Store directory files paths as strings static int dirFilesCount = 0; // Count directory files strings #if defined(SUPPORT_SCREEN_CAPTURE) @@ -477,8 +484,6 @@ static void SwapBuffers(void); // Copy back buffer to f static void InitTimer(void); // Initialize timer static void Wait(float ms); // Wait for some milliseconds (stop program execution) -static bool GetKeyStatus(int key); // Returns if a key has been pressed -static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed static int GetGamepadButton(int button); // Get gamepad button generic to all platforms static int GetGamepadAxis(int axis); // Get gamepad axis generic to all platforms static void PollInputEvents(void); // Register user events @@ -502,7 +507,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) #endif #if defined(PLATFORM_WEB) -static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData); +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData); static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); @@ -544,7 +549,7 @@ extern int main(int argc, char *argv[]); void android_main(struct android_app *app) { char arg0[] = "raylib"; // NOTE: argv[] are mutable - androidApp = app; + CORE.Android.app = app; // TODO: Should we maybe report != 0 return codes somewhere? (void)main(1, (char *[]) { arg0, NULL }); @@ -553,18 +558,19 @@ void android_main(struct android_app *app) // TODO: Add this to header (if apps really need it) struct android_app *GetAndroidApp(void) { - return androidApp; + return CORE.Android.app; } #endif #if defined(PLATFORM_RPI) && !defined(SUPPORT_SSH_KEYBOARD_RPI) // Init terminal (block echo and signal short cuts) static void InitTerminal(void) { - TraceLog(LOG_INFO, "Reconfigure Terminal ..."); + TRACELOG(LOG_INFO, "RPI: Reconfiguring terminal..."); + // Save terminal keyboard settings and reconfigure terminal with new settings struct termios keyboardNewSettings; - tcgetattr(STDIN_FILENO, &defaultKeyboardSettings); // Get current keyboard settings - keyboardNewSettings = defaultKeyboardSettings; + tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); // Get current keyboard settings + keyboardNewSettings = CORE.Input.Keyboard.defaultSettings; // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo // NOTE: ISIG controls if ^C and ^Z generate break signals or not @@ -576,16 +582,12 @@ static void InitTerminal(void) tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings); // Save old keyboard mode to restore it at the end - if (ioctl(STDIN_FILENO, KDGKBMODE, &defaultKeyboardMode) < 0) + if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0) { // NOTE: It could mean we are using a remote keyboard through ssh or from the desktop - TraceLog(LOG_WARNING, "Could not change keyboard mode (Not a local Terminal)"); - } - else - { - - ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); + TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode (not a local terminal)"); } + else ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // Register terminal restore when program finishes atexit(RestoreTerminal); @@ -593,90 +595,106 @@ static void InitTerminal(void) // Restore terminal static void RestoreTerminal(void) { - TraceLog(LOG_INFO, "Restore Terminal ..."); + TRACELOG(LOG_INFO, "RPI: Restoring terminal..."); // Reset to default keyboard settings - tcsetattr(STDIN_FILENO, TCSANOW, &defaultKeyboardSettings); + tcsetattr(STDIN_FILENO, TCSANOW, &CORE.Input.Keyboard.defaultSettings); // Reconfigure keyboard to default mode - ioctl(STDIN_FILENO, KDSKBMODE, defaultKeyboardMode); + ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode); } #endif // Initialize window and OpenGL context // NOTE: data parameter could be used to pass any kind of required data to the initialization void InitWindow(int width, int height, const char *title) { - TraceLog(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); + TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); + + CORE.Window.title = title; + + // Initialize required global values different than 0 + CORE.Input.Keyboard.exitKey = KEY_ESCAPE; + CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; + CORE.Input.Gamepad.lastButtonPressed = -1; - windowTitle = title; #if defined(PLATFORM_ANDROID) - screenWidth = width; - screenHeight = height; - currentWidth = width; - currentHeight = height; + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; // Input data is android app pointer - internalDataPath = androidApp->activity->internalDataPath; + CORE.Android.internalDataPath = CORE.Android.app->activity->internalDataPath; // Set desired windows flags before initializing anything - ANativeActivity_setWindowFlags(androidApp->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER - //ANativeActivity_setWindowFlags(androidApp->activity, AWINDOW_FLAG_FORCE_NOT_FULLSCREEN, AWINDOW_FLAG_FULLSCREEN); + ANativeActivity_setWindowFlags(CORE.Android.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER - int orientation = AConfiguration_getOrientation(androidApp->config); + int orientation = AConfiguration_getOrientation(CORE.Android.app->config); - if (orientation == ACONFIGURATION_ORIENTATION_PORT) TraceLog(LOG_INFO, "PORTRAIT window orientation"); - else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TraceLog(LOG_INFO, "LANDSCAPE window orientation"); + if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait"); + else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape"); // TODO: Automatic orientation doesn't seem to work if (width <= height) { - AConfiguration_setOrientation(androidApp->config, ACONFIGURATION_ORIENTATION_PORT); - TraceLog(LOG_WARNING, "Window set to portraid mode"); + AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_PORT); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait"); } else { - AConfiguration_setOrientation(androidApp->config, ACONFIGURATION_ORIENTATION_LAND); - TraceLog(LOG_WARNING, "Window set to landscape mode"); + AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_LAND); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape"); } - //AConfiguration_getDensity(androidApp->config); - //AConfiguration_getKeyboard(androidApp->config); - //AConfiguration_getScreenSize(androidApp->config); - //AConfiguration_getScreenLong(androidApp->config); + //AConfiguration_getDensity(CORE.Android.app->config); + //AConfiguration_getKeyboard(CORE.Android.app->config); + //AConfiguration_getScreenSize(CORE.Android.app->config); + //AConfiguration_getScreenLong(CORE.Android.app->config); + + CORE.Android.app->onAppCmd = AndroidCommandCallback; + CORE.Android.app->onInputEvent = AndroidInputCallback; - androidApp->onAppCmd = AndroidCommandCallback; - androidApp->onInputEvent = AndroidInputCallback; + InitAssetManager(CORE.Android.app->activity->assetManager, CORE.Android.app->activity->internalDataPath); - InitAssetManager(androidApp->activity->assetManager); + TRACELOG(LOG_INFO, "ANDROID: App initialized successfully"); - TraceLog(LOG_INFO, "Android app initialized successfully"); + // Android ALooper_pollAll() variables + int pollResult = 0; + int pollEvents = 0; // Wait for window to be initialized (display and context) - while (!windowReady) + while (!CORE.Window.ready) { // Process events loop - while ((ident = ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0) + while ((pollResult = ALooper_pollAll(0, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0) { // Process this event - if (source != NULL) source->process(androidApp, source); + if (CORE.Android.source != NULL) CORE.Android.source->process(CORE.Android.app, CORE.Android.source); // NOTE: Never close window, native activity is controlled by the system! - //if (androidApp->destroyRequested != 0) windowShouldClose = true; + //if (CORE.Android.app->destroyRequested != 0) CORE.Window.shouldClose = true; } } #else // Init graphics device (display device and OpenGL context) // NOTE: returns true if window and graphic device has been initialized successfully - windowReady = InitGraphicsDevice(width, height); - if (!windowReady) return; + CORE.Window.ready = InitGraphicsDevice(width, height); + if (!CORE.Window.ready) return; // Init hi-res timer InitTimer(); #if defined(SUPPORT_DEFAULT_FONT) // Load default font - // NOTE: External function (defined in module: text) + // NOTE: External functions (defined in module: text) LoadFontDefault(); + Rectangle rec = GetFontDefault().recs[95]; + // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); +#endif +#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) + // Set default font texture filter for HighDPI (blurry) + SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR); #endif #if defined(PLATFORM_RPI) @@ -691,7 +709,8 @@ void InitWindow(int width, int height, const char *title) #endif #if defined(PLATFORM_WEB) - emscripten_set_fullscreenchange_callback(0, 0, 1, EmscriptenFullscreenChangeCallback); + // Detect fullscreen change events + emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback); // Support keyboard events emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); @@ -710,8 +729,8 @@ void InitWindow(int width, int height, const char *title) emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); #endif - mousePosition.x = (float)screenWidth/2.0f; - mousePosition.y = (float)screenHeight/2.0f; + CORE.Input.Mouse.position.x = (float)CORE.Window.screen.width/2.0f; + CORE.Input.Mouse.position.y = (float)CORE.Window.screen.height/2.0f; #endif // PLATFORM_ANDROID } @@ -733,7 +752,7 @@ void CloseWindow(void) rlglClose(); // De-init rlgl #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - glfwDestroyWindow(window); + glfwDestroyWindow(CORE.Window.handle); glfwTerminate(); #endif @@ -743,52 +762,52 @@ void CloseWindow(void) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) // Close surface, context and display - if (display != EGL_NO_DISPLAY) + if (CORE.Window.device != EGL_NO_DISPLAY) { - eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (surface != EGL_NO_SURFACE) + if (CORE.Window.surface != EGL_NO_SURFACE) { - eglDestroySurface(display, surface); - surface = EGL_NO_SURFACE; + eglDestroySurface(CORE.Window.device, CORE.Window.surface); + CORE.Window.surface = EGL_NO_SURFACE; } - if (context != EGL_NO_CONTEXT) + if (CORE.Window.context != EGL_NO_CONTEXT) { - eglDestroyContext(display, context); - context = EGL_NO_CONTEXT; + eglDestroyContext(CORE.Window.device, CORE.Window.context); + CORE.Window.context = EGL_NO_CONTEXT; } - eglTerminate(display); - display = EGL_NO_DISPLAY; + eglTerminate(CORE.Window.device); + CORE.Window.device = EGL_NO_DISPLAY; } #endif #if defined(PLATFORM_RPI) // Wait for mouse and gamepad threads to finish before closing // NOTE: Those threads should already have finished at this point - // because they are controlled by windowShouldClose variable + // because they are controlled by CORE.Window.shouldClose variable - windowShouldClose = true; // Added to force threads to exit when the close window is called + CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called - for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i) + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) { - if (eventWorkers[i].threadId) + if (CORE.Input.eventWorker[i].threadId) { - pthread_join(eventWorkers[i].threadId, NULL); + pthread_join(CORE.Input.eventWorker[i].threadId, NULL); } } - if (gamepadThreadId) pthread_join(gamepadThreadId, NULL); + if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL); #endif - TraceLog(LOG_INFO, "Window closed successfully"); + TRACELOG(LOG_INFO, "Window closed successfully"); } // Check if window has been initialized successfully bool IsWindowReady(void) { - return windowReady; + return CORE.Window.ready; } // Check if KEY_ESCAPE pressed or Close icon pressed @@ -805,18 +824,20 @@ bool WindowShouldClose(void) #endif #if defined(PLATFORM_DESKTOP) - if (windowReady) + if (CORE.Window.ready) { // While window minimized, stop loop execution - while (!alwaysRun && windowMinimized) glfwWaitEvents(); + while (!CORE.Window.alwaysRun && CORE.Window.minimized) glfwWaitEvents(); + + CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle); - return (glfwWindowShouldClose(window)); + return CORE.Window.shouldClose; } else return true; #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) - if (windowReady) return windowShouldClose; + if (CORE.Window.ready) return CORE.Window.shouldClose; else return true; #endif } @@ -825,7 +846,7 @@ bool WindowShouldClose(void) bool IsWindowMinimized(void) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) - return windowMinimized; + return CORE.Window.minimized; #else return false; #endif @@ -835,7 +856,7 @@ bool IsWindowMinimized(void) bool IsWindowResized(void) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) - return windowResized; + return CORE.Window.resized; #else return false; #endif @@ -845,43 +866,52 @@ bool IsWindowResized(void) bool IsWindowHidden(void) { #if defined(PLATFORM_DESKTOP) - return (glfwGetWindowAttrib(window, GLFW_VISIBLE) == GL_FALSE); + return (glfwGetWindowAttrib(CORE.Window.handle, GLFW_VISIBLE) == GL_FALSE); #endif return false; } +// Check if window is currently fullscreen +bool IsWindowFullscreen(void) +{ + return CORE.Window.fullscreen; +} + // Toggle fullscreen mode (only PLATFORM_DESKTOP) void ToggleFullscreen(void) { -#if defined(PLATFORM_DESKTOP) - fullscreenMode = !fullscreenMode; // Toggle fullscreen flag + CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag +#if defined(PLATFORM_DESKTOP) // NOTE: glfwSetWindowMonitor() doesn't work properly (bugs) - if (fullscreenMode) + if (CORE.Window.fullscreen) { // Store previous window position (in case we exit fullscreen) - glfwGetWindowPos(window, &windowPositionX, &windowPositionY); + glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y); GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (!monitor) { - TraceLog(LOG_WARNING, "Failed to get monitor"); - glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); + TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); + glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); return; } const GLFWvidmode *mode = glfwGetVideoMode(monitor); - glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, mode->refreshRate); - + glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate); + // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) // NOTE: V-Sync can be enabled by graphic driver configuration - if (configFlags & FLAG_VSYNC_HINT) glfwSwapInterval(1); + if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); } - else glfwSetWindowMonitor(window, NULL, windowPositionX, windowPositionY, screenWidth, screenHeight, GLFW_DONT_CARE); + else glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); +#endif +#if defined(PLATFORM_WEB) + if (CORE.Window.fullscreen) EM_ASM(Module.requestFullscreen(false, false);); + else EM_ASM(document.exitFullscreen();); #endif - #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - TraceLog(LOG_WARNING, "Could not toggle to windowed mode"); + TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode"); #endif } @@ -900,18 +930,18 @@ void SetWindowIcon(Image image) // NOTE 1: We only support one image icon // NOTE 2: The specified image data is copied before this function returns - glfwSetWindowIcon(window, 1, icon); + glfwSetWindowIcon(CORE.Window.handle, 1, icon); } - else TraceLog(LOG_WARNING, "Window icon image must be in R8G8B8A8 pixel format"); + else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); #endif } // Set title for window (only PLATFORM_DESKTOP) void SetWindowTitle(const char *title) { - windowTitle = title; + CORE.Window.title = title; #if defined(PLATFORM_DESKTOP) - glfwSetWindowTitle(window, title); + glfwSetWindowTitle(CORE.Window.handle, title); #endif } @@ -919,7 +949,7 @@ void SetWindowTitle(const char *title) void SetWindowPosition(int x, int y) { #if defined(PLATFORM_DESKTOP) - glfwSetWindowPos(window, x, y); + glfwSetWindowPos(CORE.Window.handle, x, y); #endif } @@ -927,17 +957,17 @@ void SetWindowPosition(int x, int y) void SetWindowMonitor(int monitor) { #if defined(PLATFORM_DESKTOP) - int monitorCount; + int monitorCount = 0; GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); if ((monitor >= 0) && (monitor < monitorCount)) { - TraceLog(LOG_INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); - glfwSetWindowMonitor(window, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); + glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif } @@ -946,7 +976,7 @@ void SetWindowMinSize(int width, int height) { #if defined(PLATFORM_DESKTOP) const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor()); - glfwSetWindowSizeLimits(window, width, height, mode->width, mode->height); + glfwSetWindowSizeLimits(CORE.Window.handle, width, height, mode->width, mode->height); #endif } @@ -955,7 +985,15 @@ void SetWindowMinSize(int width, int height) void SetWindowSize(int width, int height) { #if defined(PLATFORM_DESKTOP) - glfwSetWindowSize(window, width, height); + glfwSetWindowSize(CORE.Window.handle, width, height); +#endif +#if defined(PLATFORM_WEB) + emscripten_set_canvas_size(width, height); // DEPRECATED! + + // TODO: Below functions should be used to replace previous one but + // they do not seem to work properly + //emscripten_set_canvas_element_size("canvas", width, height); + //emscripten_set_element_css_size("canvas", width, height); #endif } @@ -963,7 +1001,7 @@ void SetWindowSize(int width, int height) void UnhideWindow(void) { #if defined(PLATFORM_DESKTOP) - glfwShowWindow(window); + glfwShowWindow(CORE.Window.handle); #endif } @@ -971,20 +1009,20 @@ void UnhideWindow(void) void HideWindow(void) { #if defined(PLATFORM_DESKTOP) - glfwHideWindow(window); + glfwHideWindow(CORE.Window.handle); #endif } // Get current screen width int GetScreenWidth(void) { - return screenWidth; + return CORE.Window.screen.width; } // Get current screen height int GetScreenHeight(void) { - return screenHeight; + return CORE.Window.screen.height; } // Get native window handle @@ -992,7 +1030,7 @@ void *GetWindowHandle(void) { #if defined(PLATFORM_DESKTOP) && defined(_WIN32) // NOTE: Returned handle is: void *HWND (windows.h) - return glfwGetWin32Window(window); + return glfwGetWin32Window(CORE.Window.handle); #elif defined(__linux__) // NOTE: Returned handle is: unsigned long Window (X.h) // typedef unsigned long XID; @@ -1031,7 +1069,7 @@ int GetMonitorWidth(int monitor) const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); return mode->width; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1048,7 +1086,7 @@ int GetMonitorHeight(int monitor) const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); return mode->height; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1066,7 +1104,7 @@ int GetMonitorPhysicalWidth(int monitor) glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL); return physicalWidth; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1084,7 +1122,7 @@ int GetMonitorPhysicalHeight(int monitor) glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &physicalHeight); return physicalHeight; } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1095,7 +1133,7 @@ Vector2 GetWindowPosition(void) int x = 0; int y = 0; #if defined(PLATFORM_DESKTOP) - glfwGetWindowPos(window, &x, &y); + glfwGetWindowPos(CORE.Window.handle, &x, &y); #endif return (Vector2){ (float)x, (float)y }; } @@ -1111,7 +1149,7 @@ const char *GetMonitorName(int monitor) { return glfwGetMonitorName(monitors[monitor]); } - else TraceLog(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return ""; } @@ -1121,7 +1159,7 @@ const char *GetMonitorName(int monitor) const char *GetClipboardText(void) { #if defined(PLATFORM_DESKTOP) - return glfwGetClipboardString(window); + return glfwGetClipboardString(CORE.Window.handle); #else return NULL; #endif @@ -1131,7 +1169,7 @@ const char *GetClipboardText(void) void SetClipboardText(const char *text) { #if defined(PLATFORM_DESKTOP) - glfwSetClipboardString(window, text); + glfwSetClipboardString(CORE.Window.handle, text); #endif } @@ -1139,68 +1177,68 @@ void SetClipboardText(const char *text) void ShowCursor(void) { #if defined(PLATFORM_DESKTOP) - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); #endif #if defined(PLATFORM_UWP) UWPMessage *msg = CreateUWPMessage(); msg->type = UWP_MSG_SHOW_MOUSE; SendMessageToUWP(msg); #endif - cursorHidden = false; + CORE.Input.Mouse.cursorHidden = false; } // Hides mouse cursor void HideCursor(void) { #if defined(PLATFORM_DESKTOP) - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); #endif #if defined(PLATFORM_UWP) UWPMessage *msg = CreateUWPMessage(); msg->type = UWP_MSG_HIDE_MOUSE; SendMessageToUWP(msg); #endif - cursorHidden = true; + CORE.Input.Mouse.cursorHidden = true; } // Check if cursor is not visible bool IsCursorHidden(void) { - return cursorHidden; + return CORE.Input.Mouse.cursorHidden; } // Enables cursor (unlock cursor) void EnableCursor(void) { #if defined(PLATFORM_DESKTOP) - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); #endif #if defined(PLATFORM_WEB) - toggleCursorLock = true; + CORE.Input.Mouse.cursorLockRequired = true; #endif #if defined(PLATFORM_UWP) UWPMessage *msg = CreateUWPMessage(); msg->type = UWP_MSG_LOCK_MOUSE; SendMessageToUWP(msg); #endif - cursorHidden = false; + CORE.Input.Mouse.cursorHidden = false; } // Disables cursor (lock cursor) void DisableCursor(void) { #if defined(PLATFORM_DESKTOP) - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED); #endif #if defined(PLATFORM_WEB) - toggleCursorLock = true; + CORE.Input.Mouse.cursorLockRequired = true; #endif #if defined(PLATFORM_UWP) UWPMessage *msg = CreateUWPMessage(); msg->type = UWP_MSG_UNLOCK_MOUSE; SendMessageToUWP(msg); #endif - cursorHidden = true; + CORE.Input.Mouse.cursorHidden = true; } // Set background color (framebuffer clear color) @@ -1213,12 +1251,12 @@ void ClearBackground(Color color) // Setup canvas (framebuffer) to start drawing void BeginDrawing(void) { - currentTime = GetTime(); // Number of elapsed seconds since InitTimer() - updateTime = currentTime - previousTime; - previousTime = currentTime; + CORE.Time.current = GetTime(); // Number of elapsed seconds since InitTimer() + CORE.Time.update = CORE.Time.current - CORE.Time.previous; + CORE.Time.previous = CORE.Time.current; rlLoadIdentity(); // Reset current matrix (MODELVIEW) - rlMultMatrixf(MatrixToFloat(screenScaling)); // Apply screen scaling + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling //rlTranslatef(0.375, 0.375, 0); // HACK to have 2D pixel-perfect drawing on OpenGL 1.1 // NOTE: Not required with OpenGL 3.3+ @@ -1230,13 +1268,12 @@ void EndDrawing(void) #if defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI) // On RPI native mode we have no system mouse cursor, so, // we draw a small rectangle for user reference - DrawRectangle(mousePosition.x, mousePosition.y, 3, 3, MAROON); + DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON); #endif rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) #if defined(SUPPORT_GIF_RECORDING) - #define GIF_RECORD_FRAMERATE 10 if (gifRecording) @@ -1248,16 +1285,16 @@ void EndDrawing(void) { // Get image data for the current frame (from backbuffer) // NOTE: This process is very slow... :( - unsigned char *screenData = rlReadScreenPixels(screenWidth, screenHeight); - GifWriteFrame(screenData, screenWidth, screenHeight, 10, 8, false); + unsigned char *screenData = rlReadScreenPixels(CORE.Window.screen.width, CORE.Window.screen.height); + GifWriteFrame(screenData, CORE.Window.screen.width, CORE.Window.screen.height, 10, 8, false); RL_FREE(screenData); // Free image data } if (((gifFramesCounter/15)%2) == 1) { - DrawCircle(30, screenHeight - 20, 10, RED); - DrawText("RECORDING", 50, screenHeight - 25, 10, MAROON); + DrawCircle(30, CORE.Window.screen.height - 20, 10, RED); + DrawText("RECORDING", 50, CORE.Window.screen.height - 25, 10, MAROON); } rlglDraw(); // Draw RECORDING message @@ -1266,28 +1303,28 @@ void EndDrawing(void) SwapBuffers(); // Copy back buffer to front buffer PollInputEvents(); // Poll user events - + // Frame time control system - currentTime = GetTime(); - drawTime = currentTime - previousTime; - previousTime = currentTime; + CORE.Time.current = GetTime(); + CORE.Time.draw = CORE.Time.current - CORE.Time.previous; + CORE.Time.previous = CORE.Time.current; + + CORE.Time.frame = CORE.Time.update + CORE.Time.draw; - frameTime = updateTime + drawTime; - // Wait for some milliseconds... - if (frameTime < targetTime) + if (CORE.Time.frame < CORE.Time.target) { - Wait((float)(targetTime - frameTime)*1000.0f); + Wait((float)(CORE.Time.target - CORE.Time.frame)*1000.0f); + + CORE.Time.current = GetTime(); + double waitTime = CORE.Time.current - CORE.Time.previous; + CORE.Time.previous = CORE.Time.current; - currentTime = GetTime(); - double waitTime = currentTime - previousTime; - previousTime = currentTime; + CORE.Time.frame += waitTime; // Total frame time: update + draw + wait - frameTime += waitTime; // Total frame time: update + draw + wait - - //SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n", - // (float)updateTime, (float)drawTime, (float)(targetTime - (updateTime + drawTime)), - // (float)waitTime, (float)frameTime, (float)targetTime)); + //SetWindowTitle(FormatText("Update: %f, Draw: %f, Req.Wait: %f, Real.Wait: %f, Total: %f, Target: %f\n", + // (float)CORE.Time.update, (float)CORE.Time.draw, (float)(CORE.Time.target - (CORE.Time.update + CORE.Time.draw)), + // (float)waitTime, (float)CORE.Time.frame, (float)CORE.Time.target)); } } @@ -1298,11 +1335,11 @@ void BeginMode2D(Camera2D camera) rlLoadIdentity(); // Reset current matrix (MODELVIEW) - // Apply screen scaling if required - rlMultMatrixf(MatrixToFloat(screenScaling)); - // Apply 2d camera transformation to modelview rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera))); + + // Apply screen scaling if required + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); } // Ends 2D mode with custom camera @@ -1311,7 +1348,7 @@ void EndMode2D(void) rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) rlLoadIdentity(); // Reset current matrix (MODELVIEW) - rlMultMatrixf(MatrixToFloat(screenScaling)); // Apply screen scaling if required + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required } // Initializes 3D mode with custom camera (3D) @@ -1323,7 +1360,7 @@ void BeginMode3D(Camera3D camera) rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection rlLoadIdentity(); // Reset current matrix (PROJECTION) - float aspect = (float)currentWidth/(float)currentHeight; + float aspect = (float)CORE.Window.currentFbo.width/(float)CORE.Window.currentFbo.height; if (camera.type == CAMERA_PERSPECTIVE) { @@ -1331,7 +1368,7 @@ void BeginMode3D(Camera3D camera) double top = 0.01*tan(camera.fovy*0.5*DEG2RAD); double right = top*aspect; - rlFrustum(-right, right, -top, top, 0.01, 1000.0); + rlFrustum(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); } else if (camera.type == CAMERA_ORTHOGRAPHIC) { @@ -1339,7 +1376,7 @@ void BeginMode3D(Camera3D camera) double top = camera.fovy/2.0; double right = top*aspect; - rlOrtho(-right,right,-top,top, 0.01, 1000.0); + rlOrtho(-right, right, -top,top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); } // NOTE: zNear and zFar values are important when computing depth buffer values @@ -1365,7 +1402,7 @@ void EndMode3D(void) rlMatrixMode(RL_MODELVIEW); // Get back to modelview matrix rlLoadIdentity(); // Reset current matrix (MODELVIEW) - rlMultMatrixf(MatrixToFloat(screenScaling)); // Apply screen scaling if required + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required rlDisableDepthTest(); // Disable DEPTH_TEST for 2D } @@ -1394,8 +1431,8 @@ void BeginTextureMode(RenderTexture2D target) // Setup current width/height for proper aspect ratio // calculation when using BeginMode3D() - currentWidth = target.texture.width; - currentHeight = target.texture.height; + CORE.Window.currentFbo.width = target.texture.width; + CORE.Window.currentFbo.height = target.texture.height; } // Ends drawing to render texture @@ -1406,11 +1443,11 @@ void EndTextureMode(void) rlDisableRenderTexture(); // Disable render target // Set viewport to default framebuffer size - SetupViewport(renderWidth, renderHeight); + SetupViewport(CORE.Window.render.width, CORE.Window.render.height); // Reset current screen size - currentWidth = GetScreenWidth(); - currentHeight = GetScreenHeight(); + CORE.Window.currentFbo.width = GetScreenWidth(); + CORE.Window.currentFbo.height = GetScreenHeight(); } // Begin scissor mode (define screen area for following drawing) @@ -1431,14 +1468,14 @@ void EndScissorMode(void) } // Returns a ray trace from mouse position -Ray GetMouseRay(Vector2 mousePosition, Camera camera) +Ray GetMouseRay(Vector2 mouse, Camera camera) { Ray ray; // Calculate normalized device coordinates // NOTE: y value is negative - float x = (2.0f*mousePosition.x)/(float)GetScreenWidth() - 1.0f; - float y = 1.0f - (2.0f*mousePosition.y)/(float)GetScreenHeight(); + float x = (2.0f*mouse.x)/(float)GetScreenWidth() - 1.0f; + float y = 1.0f - (2.0f*mouse.y)/(float)GetScreenHeight(); float z = 1.0f; // Store values in a vector @@ -1452,11 +1489,11 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) if (camera.type == CAMERA_PERSPECTIVE) { // Calculate projection matrix from perspective - matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), 0.01, 1000.0); + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); } else if (camera.type == CAMERA_ORTHOGRAPHIC) { - float aspect = (float)screenWidth/(float)screenHeight; + float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; double top = camera.fovy/2.0; double right = top*aspect; @@ -1522,22 +1559,30 @@ Matrix GetCameraMatrix2D(Camera2D camera) // Returns the screen space position from a 3d world space position Vector2 GetWorldToScreen(Vector3 position, Camera camera) { + Vector2 screenPosition = GetWorldToScreenEx(position, camera, GetScreenWidth(), GetScreenHeight()); + + return screenPosition; +} + +// Returns size position for a 3d world space position (useful for texture drawing) +Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height) +{ // Calculate projection matrix (from perspective instead of frustum Matrix matProj = MatrixIdentity(); if (camera.type == CAMERA_PERSPECTIVE) { // Calculate projection matrix from perspective - matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), 0.01, 1000.0); + matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); } else if (camera.type == CAMERA_ORTHOGRAPHIC) { - float aspect = (float)screenWidth/(float)screenHeight; + float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; double top = camera.fovy/2.0; double right = top*aspect; // Calculate projection matrix from orthographic - matProj = MatrixOrtho(-right, right, -top, top, 0.01, 1000.0); + matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); } // Calculate view matrix from camera look at (and transpose it) @@ -1556,7 +1601,7 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera) Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w }; // Calculate 2d screen position vector - Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)GetScreenWidth(), (ndcPos.y + 1.0f)/2.0f*(float)GetScreenHeight() }; + Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height }; return screenPosition; } @@ -1582,22 +1627,43 @@ Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera) // Set target FPS (maximum) void SetTargetFPS(int fps) { - if (fps < 1) targetTime = 0.0; - else targetTime = 1.0/(double)fps; + if (fps < 1) CORE.Time.target = 0.0; + else CORE.Time.target = 1.0/(double)fps; - TraceLog(LOG_INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000); + TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000); } // Returns current FPS +// NOTE: We calculate an average framerate int GetFPS(void) { - return (int)roundf(1.0f/GetFrameTime()); + #define FPS_CAPTURE_FRAMES_COUNT 30 // 30 captures + #define FPS_AVERAGE_TIME_SECONDS 0.5f // 500 millisecondes + #define FPS_STEP (FPS_AVERAGE_TIME_SECONDS/FPS_CAPTURE_FRAMES_COUNT) + + static int index = 0; + static float history[FPS_CAPTURE_FRAMES_COUNT] = { 0 }; + static float average = 0, last = 0; + float fpsFrame = GetFrameTime(); + + if (fpsFrame == 0) return 0; + + if ((GetTime() - last) > FPS_STEP) + { + last = GetTime(); + index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT; + average -= history[index]; + history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT; + average += history[index]; + } + + return (int)roundf(1.0f/average); } // Returns time in seconds for last frame drawn float GetFrameTime(void) { - return (float)frameTime; + return (float)CORE.Time.frame; } // Get elapsed time measure in seconds since InitTimer() @@ -1612,14 +1678,14 @@ double GetTime(void) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); - uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec; + unsigned long long int time = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; - return (double)(time - baseTime)*1e-9; // Elapsed time since InitTimer() + return (double)(time - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() #endif #if defined(PLATFORM_UWP) // Updated through messages - return currentTime; + return CORE.Time.current; #endif } @@ -1659,8 +1725,8 @@ Color ColorFromNormalized(Vector4 normalized) // NOTE: Hue is returned as degrees [0..360] Vector3 ColorToHSV(Color color) { + Vector3 hsv = { 0 }; Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; - Vector3 hsv = { 0.0f, 0.0f, 0.0f }; float min, max, delta; min = rgb.x < rgb.y? rgb.x : rgb.y; @@ -1780,25 +1846,25 @@ Color Fade(Color color, float alpha) // Setup window configuration flags (view FLAGS) void SetConfigFlags(unsigned int flags) { - configFlags = flags; + CORE.Window.flags = flags; - if (configFlags & FLAG_FULLSCREEN_MODE) fullscreenMode = true; - if (configFlags & FLAG_WINDOW_ALWAYS_RUN) alwaysRun = true; + if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) CORE.Window.fullscreen = true; + if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) CORE.Window.alwaysRun = true; } -// NOTE TraceLog() function is located in [utils.h] +// NOTE TRACELOG() function is located in [utils.h] // Takes a screenshot of current screen (saved a .png) // NOTE: This function could work in any platform but some platforms: PLATFORM_ANDROID and PLATFORM_WEB // have their own internal file-systems, to dowload image to user file-system some additional mechanism is required void TakeScreenshot(const char *fileName) { - unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight); - Image image = { imgData, renderWidth, renderHeight, 1, UNCOMPRESSED_R8G8B8A8 }; + unsigned char *imgData = rlReadScreenPixels(CORE.Window.render.width, CORE.Window.render.height); + Image image = { imgData, CORE.Window.render.width, CORE.Window.render.height, 1, UNCOMPRESSED_R8G8B8A8 }; char path[512] = { 0 }; #if defined(PLATFORM_ANDROID) - strcpy(path, internalDataPath); + strcpy(path, CORE.Android.internalDataPath); strcat(path, "/"); strcat(path, fileName); #else @@ -1814,7 +1880,8 @@ void TakeScreenshot(const char *fileName) emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", GetFileName(path), GetFileName(path))); #endif - TraceLog(LOG_INFO, "Screenshot taken: %s", path); + // TODO: Verification required for log + TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path); } // Check if the file exists @@ -1842,7 +1909,7 @@ bool IsFileExtension(const char *fileName, const char *ext) { int extCount = 0; const char **checkExts = TextSplit(ext, ';', &extCount); - + char fileExtLower[16] = { 0 }; strcpy(fileExtLower, TextToLower(fileExt)); @@ -1931,16 +1998,36 @@ const char *GetFileNameWithoutExt(const char *filePath) // Get directory for a given filePath const char *GetDirectoryPath(const char *filePath) { +/* + // NOTE: Directory separator is different in Windows and other platforms, + // fortunately, Windows also support the '/' separator, that's the one should be used + #if defined(_WIN32) + char separator = '\\'; + #else + char separator = '/'; + #endif +*/ const char *lastSlash = NULL; static char dirPath[MAX_FILEPATH_LENGTH]; memset(dirPath, 0, MAX_FILEPATH_LENGTH); - lastSlash = strprbrk(filePath, "\\/"); - if (!lastSlash) return NULL; + // In case provided path does not contains a root drive letter (C:\, D:\), + // we add the current directory path to dirPath + if (filePath[1] != ':') + { + // For security, we set starting path to current directory, + // obtained path will be concated to this + dirPath[0] = '.'; + dirPath[1] = '/'; + } - // NOTE: Be careful, strncpy() is not safe, it does not care about '\0' - strncpy(dirPath, filePath, strlen(filePath) - (strlen(lastSlash) - 1)); - dirPath[strlen(filePath) - strlen(lastSlash)] = '\0'; // Add '\0' manually + lastSlash = strprbrk(filePath, "\\/"); + if (lastSlash) + { + // NOTE: Be careful, strncpy() is not safe, it does not care about '\0' + strncpy(dirPath + ((filePath[1] != ':')? 2 : 0), filePath, strlen(filePath) - (strlen(lastSlash) - 1)); + dirPath[strlen(filePath) - strlen(lastSlash) + ((filePath[1] != ':')? 2 : 0)] = '\0'; // Add '\0' manually + } return dirPath; } @@ -1991,7 +2078,7 @@ char **GetDirectoryFiles(const char *dirPath, int *fileCount) for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesPath[i] = (char *)RL_MALLOC(sizeof(char)*MAX_FILEPATH_LENGTH); int counter = 0; - struct dirent *ent; + struct dirent *entity; DIR *dir = opendir(dirPath); if (dir != NULL) // It's a directory @@ -2000,15 +2087,15 @@ char **GetDirectoryFiles(const char *dirPath, int *fileCount) // first one to count files and second one to read names // That way we can allocate required memory, instead of a limited pool - while ((ent = readdir(dir)) != NULL) + while ((entity = readdir(dir)) != NULL) { - strcpy(dirFilesPath[counter], ent->d_name); + strcpy(dirFilesPath[counter], entity->d_name); counter++; } closedir(dir); } - else TraceLog(LOG_WARNING, "Can not open directory...\n"); // Maybe it's a file... + else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file... dirFilesCount = counter; *fileCount = dirFilesCount; @@ -2025,7 +2112,7 @@ void ClearDirectoryFiles(void) RL_FREE(dirFilesPath); } - + dirFilesCount = 0; } @@ -2038,27 +2125,27 @@ bool ChangeDirectory(const char *dir) // Check if a file has been dropped into window bool IsFileDropped(void) { - if (dropFilesCount > 0) return true; + if (CORE.Window.dropFilesCount > 0) return true; else return false; } // Get dropped files names char **GetDroppedFiles(int *count) { - *count = dropFilesCount; - return dropFilesPath; + *count = CORE.Window.dropFilesCount; + return CORE.Window.dropFilesPath; } // Clear dropped files paths buffer void ClearDroppedFiles(void) { - if (dropFilesCount > 0) + if (CORE.Window.dropFilesCount > 0) { - for (int i = 0; i < dropFilesCount; i++) RL_FREE(dropFilesPath[i]); + for (int i = 0; i < CORE.Window.dropFilesCount; i++) RL_FREE(CORE.Window.dropFilesPath[i]); - RL_FREE(dropFilesPath); + RL_FREE(CORE.Window.dropFilesPath); - dropFilesCount = 0; + CORE.Window.dropFilesCount = 0; } } @@ -2105,80 +2192,106 @@ unsigned char *DecompressData(unsigned char *compData, int compDataLength, int * // Save integer value to storage file (to defined position) // NOTE: Storage positions is directly related to file memory layout (4 bytes each integer) -void StorageSaveValue(int position, int value) +void SaveStorageValue(unsigned int position, int value) { - FILE *storageFile = NULL; - +#if defined(SUPPORT_DATA_STORAGE) char path[512] = { 0 }; #if defined(PLATFORM_ANDROID) - strcpy(path, internalDataPath); + strcpy(path, CORE.Android.internalDataPath); strcat(path, "/"); - strcat(path, STORAGE_FILENAME); + strcat(path, STORAGE_DATA_FILE); #else - strcpy(path, STORAGE_FILENAME); + strcpy(path, STORAGE_DATA_FILE); #endif - // Try open existing file to append data - storageFile = fopen(path, "rb+"); - - // If file doesn't exist, create a new storage data file - if (!storageFile) storageFile = fopen(path, "wb"); + unsigned int dataSize = 0; + unsigned int newDataSize = 0; + unsigned char *fileData = LoadFileData(path, &dataSize); + unsigned char *newFileData = NULL; - if (!storageFile) TraceLog(LOG_WARNING, "Storage data file could not be created"); - else + if (fileData != NULL) { - // Get file size - fseek(storageFile, 0, SEEK_END); - int fileSize = ftell(storageFile); // Size in bytes - fseek(storageFile, 0, SEEK_SET); + if (dataSize <= (position*sizeof(int))) + { + // Increase data size up to position and store value + newDataSize = (position + 1)*sizeof(int); + newFileData = (unsigned char *)RL_REALLOC(fileData, newDataSize); - if (fileSize < (position*sizeof(int))) TraceLog(LOG_WARNING, "Storage position could not be found"); + if (newFileData != NULL) + { + // RL_REALLOC succeded + int *dataPtr = (int *)newFileData; + dataPtr[position] = value; + } + else + { + // RL_REALLOC failed + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", path, dataSize, position*sizeof(int)); + + // We store the old size of the file + newFileData = fileData; + newDataSize = dataSize; + } + } else { - fseek(storageFile, (position*sizeof(int)), SEEK_SET); - fwrite(&value, 1, sizeof(int), storageFile); + // Store the old size of the file + newFileData = fileData; + newDataSize = dataSize; + + // Replace value on selected position + int *dataPtr = (int *)newFileData; + dataPtr[position] = value; } - fclose(storageFile); + SaveFileData(path, newFileData, newDataSize); + RL_FREE(newFileData); + } + else + { + TRACELOG(LOG_INFO, "FILEIO: [%s] File not found, creating it", path); + + dataSize = (position + 1)*sizeof(int); + fileData = (unsigned char *)RL_MALLOC(dataSize); + int *dataPtr = (int *)fileData; + dataPtr[position] = value; + + SaveFileData(path, fileData, dataSize); + RL_FREE(fileData); } +#endif } // Load integer value from storage file (from defined position) // NOTE: If requested position could not be found, value 0 is returned -int StorageLoadValue(int position) +int LoadStorageValue(unsigned int position) { int value = 0; - +#if defined(SUPPORT_DATA_STORAGE) char path[512] = { 0 }; #if defined(PLATFORM_ANDROID) - strcpy(path, internalDataPath); + strcpy(path, CORE.Android.internalDataPath); strcat(path, "/"); - strcat(path, STORAGE_FILENAME); + strcat(path, STORAGE_DATA_FILE); #else - strcpy(path, STORAGE_FILENAME); + strcpy(path, STORAGE_DATA_FILE); #endif - // Try open existing file to append data - FILE *storageFile = fopen(path, "rb"); + unsigned int dataSize = 0; + unsigned char *fileData = LoadFileData(path, &dataSize); - if (!storageFile) TraceLog(LOG_WARNING, "Storage data file could not be found"); - else + if (fileData != NULL) { - // Get file size - fseek(storageFile, 0, SEEK_END); - int fileSize = ftell(storageFile); // Size in bytes - rewind(storageFile); - - if (fileSize < (position*4)) TraceLog(LOG_WARNING, "Storage position could not be found"); + if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "SYSTEM: Failed to find storage position"); else { - fseek(storageFile, (position*4), SEEK_SET); - fread(&value, 4, 1, storageFile); // Read 1 element of 4 bytes size + int *dataPtr = (int *)fileData; + value = dataPtr[position]; } - fclose(storageFile); + RL_FREE(fileData); } - +#endif return value; } @@ -2193,21 +2306,25 @@ void OpenURL(const char *url) // sorry for the inconvenience when you hit this point... if (strchr(url, '\'') != NULL) { - TraceLog(LOG_WARNING, "Provided URL does not seem to be valid."); + TRACELOG(LOG_WARNING, "SYSTEM: Provided URL is not valid"); } else { +#if defined(PLATFORM_DESKTOP) char *cmd = (char *)RL_CALLOC(strlen(url) + 10, sizeof(char)); - -#if defined(_WIN32) + #if defined(_WIN32) sprintf(cmd, "explorer %s", url); -#elif defined(__linux__) + #elif defined(__linux__) sprintf(cmd, "xdg-open '%s'", url); // Alternatives: firefox, x-www-browser -#elif defined(__APPLE__) + #elif defined(__APPLE__) sprintf(cmd, "open '%s'", url); -#endif + #endif system(cmd); RL_FREE(cmd); +#endif +#if defined(PLATFORM_WEB) + emscripten_run_script(TextFormat("window.open('%s', '_blank')", url)); +#endif } } @@ -2219,7 +2336,7 @@ bool IsKeyPressed(int key) { bool pressed = false; - if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true; + if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; else pressed = false; return pressed; @@ -2228,7 +2345,7 @@ bool IsKeyPressed(int key) // Detect if a key is being pressed (key held down) bool IsKeyDown(int key) { - if (GetKeyStatus(key) == 1) return true; + if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true; else return false; } @@ -2237,7 +2354,7 @@ bool IsKeyReleased(int key) { bool released = false; - if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 0)) released = true; + if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; else released = false; return released; @@ -2246,7 +2363,7 @@ bool IsKeyReleased(int key) // Detect if a key is NOT being pressed (key not held down) bool IsKeyUp(int key) { - if (GetKeyStatus(key) == 0) return true; + if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true; else return false; } @@ -2255,17 +2372,17 @@ int GetKeyPressed(void) { int value = 0; - if (keyPressedQueueCount > 0) + if (CORE.Input.Keyboard.keyPressedQueueCount > 0) { // Get character from the queue head - value = keyPressedQueue[0]; + value = CORE.Input.Keyboard.keyPressedQueue[0]; // Shift elements 1 step toward the head. - for (int i = 0; i < (keyPressedQueueCount - 1); i++) keyPressedQueue[i] = keyPressedQueue[i + 1]; + for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++) CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1]; // Reset last character in the queue - keyPressedQueue[keyPressedQueueCount] = 0; - keyPressedQueueCount--; + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 0; + CORE.Input.Keyboard.keyPressedQueueCount--; } return value; @@ -2276,7 +2393,7 @@ int GetKeyPressed(void) void SetExitKey(int key) { #if !defined(PLATFORM_ANDROID) - exitKey = key; + CORE.Input.Keyboard.exitKey = key; #endif } @@ -2288,7 +2405,7 @@ bool IsGamepadAvailable(int gamepad) bool result = false; #if !defined(PLATFORM_ANDROID) - if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad]) result = true; + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad]) result = true; #endif return result; @@ -2300,10 +2417,10 @@ bool IsGamepadName(int gamepad, const char *name) bool result = false; #if !defined(PLATFORM_ANDROID) - const char *gamepadName = NULL; + const char *currentName = NULL; - if (gamepadReady[gamepad]) gamepadName = GetGamepadName(gamepad); - if ((name != NULL) && (gamepadName != NULL)) result = (strcmp(name, gamepadName) == 0); + if (CORE.Input.Gamepad.ready[gamepad]) currentName = GetGamepadName(gamepad); + if ((name != NULL) && (currentName != NULL)) result = (strcmp(name, currentName) == 0); #endif return result; @@ -2313,12 +2430,12 @@ bool IsGamepadName(int gamepad, const char *name) const char *GetGamepadName(int gamepad) { #if defined(PLATFORM_DESKTOP) - if (gamepadReady[gamepad]) return glfwGetJoystickName(gamepad); + if (CORE.Input.Gamepad.ready[gamepad]) return glfwGetJoystickName(gamepad); else return NULL; #elif defined(PLATFORM_RPI) - if (gamepadReady[gamepad]) ioctl(gamepadStream[gamepad], JSIOCGNAME(64), &gamepadName); + if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name); - return gamepadName; + return CORE.Input.Gamepad.name; #else return NULL; #endif @@ -2329,10 +2446,10 @@ int GetGamepadAxisCount(int gamepad) { #if defined(PLATFORM_RPI) int axisCount = 0; - if (gamepadReady[gamepad]) ioctl(gamepadStream[gamepad], JSIOCGAXES, &axisCount); - gamepadAxisCount = axisCount; + if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount); + CORE.Input.Gamepad.axisCount = axisCount; #endif - return gamepadAxisCount; + return CORE.Input.Gamepad.axisCount; } // Return axis movement vector for a gamepad @@ -2341,7 +2458,7 @@ float GetGamepadAxisMovement(int gamepad, int axis) float value = 0; #if !defined(PLATFORM_ANDROID) - if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (axis < MAX_GAMEPAD_AXIS)) value = gamepadAxisState[gamepad][axis]; + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; #endif return value; @@ -2353,9 +2470,9 @@ bool IsGamepadButtonPressed(int gamepad, int button) bool pressed = false; #if !defined(PLATFORM_ANDROID) - if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && - (currentGamepadState[gamepad][button] != previousGamepadState[gamepad][button]) && - (currentGamepadState[gamepad][button] == 1)) pressed = true; + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.currentState[gamepad][button] != CORE.Input.Gamepad.previousState[gamepad][button]) && + (CORE.Input.Gamepad.currentState[gamepad][button] == 1)) pressed = true; #endif return pressed; @@ -2367,8 +2484,8 @@ bool IsGamepadButtonDown(int gamepad, int button) bool result = false; #if !defined(PLATFORM_ANDROID) - if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && - (currentGamepadState[gamepad][button] == 1)) result = true; + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.currentState[gamepad][button] == 1)) result = true; #endif return result; @@ -2380,9 +2497,9 @@ bool IsGamepadButtonReleased(int gamepad, int button) bool released = false; #if !defined(PLATFORM_ANDROID) - if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && - (currentGamepadState[gamepad][button] != previousGamepadState[gamepad][button]) && - (currentGamepadState[gamepad][button] == 0)) released = true; + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.currentState[gamepad][button] != CORE.Input.Gamepad.previousState[gamepad][button]) && + (CORE.Input.Gamepad.currentState[gamepad][button] == 0)) released = true; #endif return released; @@ -2394,8 +2511,8 @@ bool IsGamepadButtonUp(int gamepad, int button) bool result = false; #if !defined(PLATFORM_ANDROID) - if ((gamepad < MAX_GAMEPADS) && gamepadReady[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && - (currentGamepadState[gamepad][button] == 0)) result = true; + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.currentState[gamepad][button] == 0)) result = true; #endif return result; @@ -2404,7 +2521,7 @@ bool IsGamepadButtonUp(int gamepad, int button) // Get the last gamepad button pressed int GetGamepadButtonPressed(void) { - return lastGamepadButtonPressed; + return CORE.Input.Gamepad.lastButtonPressed; } // Detect if a mouse button has been pressed once @@ -2412,19 +2529,11 @@ bool IsMouseButtonPressed(int button) { bool pressed = false; -// TODO: Review, gestures could be not supported despite being on Android platform! -#if defined(PLATFORM_ANDROID) - if (IsGestureDetected(GESTURE_TAP)) pressed = true; -#else - if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true; -#endif + if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) pressed = true; + + // Map touches to mouse buttons checking + if ((CORE.Input.Touch.currentTouchState[button] == 1) && (CORE.Input.Touch.previousTouchState[button] == 0)) pressed = true; -/* -#if defined(PLATFORM_WEB) - Vector2 pos = GetTouchPosition(0); - if ((pos.x > 0) && (pos.y > 0)) pressed = true; // There was a touch! -#endif -*/ return pressed; } @@ -2433,11 +2542,10 @@ bool IsMouseButtonDown(int button) { bool down = false; -#if defined(PLATFORM_ANDROID) - if (IsGestureDetected(GESTURE_HOLD)) down = true; -#else - if (GetMouseButtonStatus(button) == 1) down = true; -#endif + if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true; + + // Map touches to mouse buttons checking + if (CORE.Input.Touch.currentTouchState[button] == 1) down = true; return down; } @@ -2447,9 +2555,10 @@ bool IsMouseButtonReleased(int button) { bool released = false; -#if !defined(PLATFORM_ANDROID) - if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 0)) released = true; -#endif + if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) released = true; + + // Map touches to mouse buttons checking + if ((CORE.Input.Touch.currentTouchState[button] == 0) && (CORE.Input.Touch.previousTouchState[button] == 1)) released = true; return released; } @@ -2457,22 +2566,16 @@ bool IsMouseButtonReleased(int button) // Detect if a mouse button is NOT being pressed bool IsMouseButtonUp(int button) { - bool up = false; - -#if !defined(PLATFORM_ANDROID) - if (GetMouseButtonStatus(button) == 0) up = true; -#endif - - return up; + return !IsMouseButtonDown(button); } // Returns mouse position X int GetMouseX(void) { #if defined(PLATFORM_ANDROID) - return (int)touchPosition[0].x; + return (int)CORE.Input.Touch.position[0].x; #else - return (int)((mousePosition.x + mouseOffset.x)*mouseScale.x); + return (int)((CORE.Input.Mouse.position.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); #endif } @@ -2480,46 +2583,40 @@ int GetMouseX(void) int GetMouseY(void) { #if defined(PLATFORM_ANDROID) - return (int)touchPosition[0].y; + return (int)CORE.Input.Touch.position[0].y; #else - return (int)((mousePosition.y + mouseOffset.y)*mouseScale.y); + return (int)((CORE.Input.Mouse.position.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); #endif } // Returns mouse position XY Vector2 GetMousePosition(void) { - Vector2 position = { 0.0f, 0.0f }; + Vector2 position = { 0 }; -#if defined(PLATFORM_ANDROID) +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) position = GetTouchPosition(0); #else - position = (Vector2){ (mousePosition.x + mouseOffset.x)*mouseScale.x, (mousePosition.y + mouseOffset.y)*mouseScale.y }; + position.x = (CORE.Input.Mouse.position.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x; + position.y = (CORE.Input.Mouse.position.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y; #endif -/* -#if defined(PLATFORM_WEB) - Vector2 pos = GetTouchPosition(0); - // Touch position has priority over mouse position - if ((pos.x > 0) && (pos.y > 0)) position = pos; // There was a touch! -#endif -*/ return position; } // Set mouse position XY void SetMousePosition(int x, int y) { - mousePosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.position = (Vector2){ (float)x, (float)y }; #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) // NOTE: emscripten not implemented - glfwSetCursorPos(window, mousePosition.x, mousePosition.y); + glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y); #endif #if defined(PLATFORM_UWP) UWPMessage *msg = CreateUWPMessage(); msg->type = UWP_MSG_SET_MOUSE_LOCATION; - msg->paramVector0.x = mousePosition.x; - msg->paramVector0.y = mousePosition.y; + msg->paramVector0.x = CORE.Input.Mouse.position.x; + msg->paramVector0.y = CORE.Input.Mouse.position.y; SendMessageToUWP(msg); #endif } @@ -2528,14 +2625,14 @@ void SetMousePosition(int x, int y) // NOTE: Useful when rendering to different size targets void SetMouseOffset(int offsetX, int offsetY) { - mouseOffset = (Vector2){ (float)offsetX, (float)offsetY }; + CORE.Input.Mouse.offset = (Vector2){ (float)offsetX, (float)offsetY }; } // Set mouse scaling // NOTE: Useful when rendering to different size targets void SetMouseScale(float scaleX, float scaleY) { - mouseScale = (Vector2){ scaleX, scaleY }; + CORE.Input.Mouse.scale = (Vector2){ scaleX, scaleY }; } // Returns mouse wheel movement Y @@ -2544,9 +2641,9 @@ int GetMouseWheelMove(void) #if defined(PLATFORM_ANDROID) return 0; #elif defined(PLATFORM_WEB) - return previousMouseWheelY/100; + return CORE.Input.Mouse.previousWheelMove/100; #else - return previousMouseWheelY; + return CORE.Input.Mouse.previousWheelMove; #endif } @@ -2554,7 +2651,7 @@ int GetMouseWheelMove(void) int GetTouchX(void) { #if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) - return (int)touchPosition[0].x; + return (int)CORE.Input.Touch.position[0].x; #else // PLATFORM_DESKTOP, PLATFORM_RPI return GetMouseX(); #endif @@ -2564,7 +2661,7 @@ int GetTouchX(void) int GetTouchY(void) { #if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) - return (int)touchPosition[0].y; + return (int)CORE.Input.Touch.position[0].y; #else // PLATFORM_DESKTOP, PLATFORM_RPI return GetMouseY(); #endif @@ -2576,32 +2673,27 @@ Vector2 GetTouchPosition(int index) { Vector2 position = { -1.0f, -1.0f }; -#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) - if (index < MAX_TOUCH_POINTS) position = touchPosition[index]; - else TraceLog(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) + if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index]; + else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); - if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) + #if defined(PLATFORM_ANDROID) + if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) { - // TODO: Review touch position scaling for screenSize vs displaySize - position.x = position.x*((float)screenWidth/(float)(displayWidth - renderOffsetX)) - renderOffsetX/2; - position.y = position.y*((float)screenHeight/(float)(displayHeight - renderOffsetY)) - renderOffsetY/2; + position.x = position.x*((float)CORE.Window.screen.width/(float)(CORE.Window.display.width - CORE.Window.renderOffset.x)) - CORE.Window.renderOffset.x/2; + position.y = position.y*((float)CORE.Window.screen.height/(float)(CORE.Window.display.height - CORE.Window.renderOffset.y)) - CORE.Window.renderOffset.y/2; } else { - position.x = position.x*((float)renderWidth/(float)displayWidth) - renderOffsetX/2; - position.y = position.y*((float)renderHeight/(float)displayHeight) - renderOffsetY/2; + position.x = position.x*((float)CORE.Window.render.width/(float)CORE.Window.display.width) - CORE.Window.renderOffset.x/2; + position.y = position.y*((float)CORE.Window.render.height/(float)CORE.Window.display.height) - CORE.Window.renderOffset.y/2; } -#elif defined(PLATFORM_RPI) - - position = touchPosition[index]; - -#else // PLATFORM_DESKTOP + #endif +#elif defined(PLATFORM_DESKTOP) // TODO: GLFW is not supporting multi-touch input just yet - // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages - if (index == 0) position = GetMousePosition(); #endif @@ -2618,12 +2710,12 @@ Vector2 GetTouchPosition(int index) // NOTE: returns false in case graphic device could not be created static bool InitGraphicsDevice(int width, int height) { - screenWidth = width; // User desired width - screenHeight = height; // User desired height + CORE.Window.screen.width = width; // User desired width + CORE.Window.screen.height = height; // User desired height - screenScaling = MatrixIdentity(); // No draw scaling required by default + CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default - // NOTE: Framebuffer (render area - renderWidth, renderHeight) could include black bars... + // NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars... // ...in top-down or left-right to match display aspect ratio (no weird scalings) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) @@ -2635,7 +2727,7 @@ static bool InitGraphicsDevice(int width, int height) if (!glfwInit()) { - TraceLog(LOG_WARNING, "Failed to initialize GLFW"); + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return false; } @@ -2645,22 +2737,22 @@ static bool InitGraphicsDevice(int width, int height) GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (!monitor) { - TraceLog(LOG_WARNING, "Failed to get monitor"); + TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); return false; } const GLFWvidmode *mode = glfwGetVideoMode(monitor); - displayWidth = mode->width; - displayHeight = mode->height; + CORE.Window.display.width = mode->width; + CORE.Window.display.height = mode->height; // Screen size security check - if (screenWidth <= 0) screenWidth = displayWidth; - if (screenHeight <= 0) screenHeight = displayHeight; + if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height; #endif // PLATFORM_DESKTOP #if defined(PLATFORM_WEB) - displayWidth = screenWidth; - displayHeight = screenHeight; + CORE.Window.display.width = CORE.Window.screen.width; + CORE.Window.display.height = CORE.Window.screen.height; #endif // PLATFORM_WEB glfwDefaultWindowHints(); // Set default windows hints: @@ -2673,26 +2765,28 @@ static bool InitGraphicsDevice(int width, int height) //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers #if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) - // NOTE: If using external GLFW, it requires latest GLFW 3.3 for this functionality + // Resize window content area based on the monitor content scale. + // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. + // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on #endif // Check some Window creation flags - if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window + if (CORE.Window.flags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window else glfwWindowHint(GLFW_VISIBLE, GL_TRUE); // Window initially hidden - if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window + if (CORE.Window.flags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable - if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window + if (CORE.Window.flags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window // FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet #if defined(GLFW_TRANSPARENT_FRAMEBUFFER) - if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer + if (CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer #endif - if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 // NOTE: When asking for an OpenGL context version, most drivers provide highest supported version // with forward compatibility to older OpenGL versions. @@ -2729,28 +2823,28 @@ static bool InitGraphicsDevice(int width, int height) #endif } - if (fullscreenMode) + if (CORE.Window.fullscreen) { // remember center for switchinging from fullscreen to window - windowPositionX = displayWidth/2 - screenWidth/2; - windowPositionY = displayHeight/2 - screenHeight/2; + CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; + CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; - if (windowPositionX < 0) windowPositionX = 0; - if (windowPositionY < 0) windowPositionY = 0; + if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; + if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; - // Obtain recommended displayWidth/displayHeight from a valid videomode for the monitor + // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor int count = 0; const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); - // Get closest video mode to desired screenWidth/screenHeight + // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height for (int i = 0; i < count; i++) { - if (modes[i].width >= screenWidth) + if (modes[i].width >= CORE.Window.screen.width) { - if (modes[i].height >= screenHeight) + if (modes[i].height >= CORE.Window.screen.height) { - displayWidth = modes[i].width; - displayHeight = modes[i].height; + CORE.Window.display.width = modes[i].width; + CORE.Window.display.height = modes[i].height; break; } } @@ -2758,13 +2852,13 @@ static bool InitGraphicsDevice(int width, int height) #if defined(PLATFORM_DESKTOP) // If we are windowed fullscreen, ensures that window does not minimize when focus is lost - if ((screenHeight == displayHeight) && (screenWidth == displayWidth)) + if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) { glfwWindowHint(GLFW_AUTO_ICONIFY, 0); } #endif - TraceLog(LOG_WARNING, "Closest fullscreen videomode: %i x %i", displayWidth, displayHeight); + TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), @@ -2773,66 +2867,66 @@ static bool InitGraphicsDevice(int width, int height) // Try to setup the most appropiate fullscreen framebuffer for the requested screenWidth/screenHeight // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) - // Modified global variables: screenWidth/screenHeight - renderWidth/renderHeight - renderOffsetX/renderOffsetY - screenScaling + // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... // HighDPI monitors are properly considered in a following similar function: SetupViewport() - SetupFramebuffer(displayWidth, displayHeight); + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - window = glfwCreateWindow(displayWidth, displayHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); + CORE.Window.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, CORE.Window.title, glfwGetPrimaryMonitor(), NULL); // NOTE: Full-screen change, not working properly... - //glfwSetWindowMonitor(window, glfwGetPrimaryMonitor(), 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); + //glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); } else { // No-fullscreen window creation - window = glfwCreateWindow(screenWidth, screenHeight, windowTitle, NULL, NULL); + CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.title, NULL, NULL); - if (window) + if (CORE.Window.handle) { #if defined(PLATFORM_DESKTOP) // Center window on screen - int windowPosX = displayWidth/2 - screenWidth/2; - int windowPosY = displayHeight/2 - screenHeight/2; + int windowPosX = CORE.Window.display.width/2 - CORE.Window.screen.width/2; + int windowPosY = CORE.Window.display.height/2 - CORE.Window.screen.height/2; if (windowPosX < 0) windowPosX = 0; if (windowPosY < 0) windowPosY = 0; - glfwSetWindowPos(window, windowPosX, windowPosY); + glfwSetWindowPos(CORE.Window.handle, windowPosX, windowPosY); #endif - renderWidth = screenWidth; - renderHeight = screenHeight; + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; } } - if (!window) + if (!CORE.Window.handle) { glfwTerminate(); - TraceLog(LOG_WARNING, "GLFW Failed to initialize Window"); + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); return false; } else { - TraceLog(LOG_INFO, "Display device initialized successfully"); + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); #if defined(PLATFORM_DESKTOP) - TraceLog(LOG_INFO, "Display size: %i x %i", displayWidth, displayHeight); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); #endif - TraceLog(LOG_INFO, "Render size: %i x %i", renderWidth, renderHeight); - TraceLog(LOG_INFO, "Screen size: %i x %i", screenWidth, screenHeight); - TraceLog(LOG_INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } - glfwSetWindowSizeCallback(window, WindowSizeCallback); // NOTE: Resizing not allowed by default! - glfwSetCursorEnterCallback(window, CursorEnterCallback); - glfwSetKeyCallback(window, KeyCallback); - glfwSetMouseButtonCallback(window, MouseButtonCallback); - glfwSetCursorPosCallback(window, MouseCursorPosCallback); // Track mouse position changes - glfwSetCharCallback(window, CharCallback); - glfwSetScrollCallback(window, ScrollCallback); - glfwSetWindowIconifyCallback(window, WindowIconifyCallback); - glfwSetDropCallback(window, WindowDropCallback); + glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! + glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback); + glfwSetKeyCallback(CORE.Window.handle, KeyCallback); + glfwSetMouseButtonCallback(CORE.Window.handle, MouseButtonCallback); + glfwSetCursorPosCallback(CORE.Window.handle, MouseCursorPosCallback); // Track mouse position changes + glfwSetCharCallback(CORE.Window.handle, CharCallback); + glfwSetScrollCallback(CORE.Window.handle, ScrollCallback); + glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback); + glfwSetDropCallback(CORE.Window.handle, WindowDropCallback); - glfwMakeContextCurrent(window); + glfwMakeContextCurrent(CORE.Window.handle); #if !defined(PLATFORM_WEB) glfwSwapInterval(0); // No V-Sync by default @@ -2846,20 +2940,20 @@ static bool InitGraphicsDevice(int width, int height) // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) // NOTE: V-Sync can be enabled by graphic driver configuration - if (configFlags & FLAG_VSYNC_HINT) + if (CORE.Window.flags & FLAG_VSYNC_HINT) { // WARNING: It seems to hits a critical render path in Intel HD Graphics glfwSwapInterval(1); - TraceLog(LOG_INFO, "Trying to enable VSYNC"); + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC"); } #endif // PLATFORM_DESKTOP || PLATFORM_WEB #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) - fullscreenMode = true; + CORE.Window.fullscreen = true; // Screen size security check - if (screenWidth <= 0) screenWidth = displayWidth; - if (screenHeight <= 0) screenHeight = displayHeight; + if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height; #if defined(PLATFORM_RPI) bcm_host_init(); @@ -2874,11 +2968,11 @@ static bool InitGraphicsDevice(int width, int height) EGLint samples = 0; EGLint sampleBuffer = 0; - if (configFlags & FLAG_MSAA_4X_HINT) + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) { samples = 4; sampleBuffer = 1; - TraceLog(LOG_INFO, "Trying to enable MSAA x4"); + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); } const EGLint framebufferAttribs[] = @@ -2952,13 +3046,11 @@ static bool InitGraphicsDevice(int width, int height) EGL_NONE, }; - EGLConfig config = NULL; - // eglGetPlatformDisplayEXT is an alternative to eglGetDisplay. It allows us to pass in display attributes, used to configure D3D11. PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)(eglGetProcAddress("eglGetPlatformDisplayEXT")); if (!eglGetPlatformDisplayEXT) { - TraceLog(LOG_WARNING, "Failed to get function eglGetPlatformDisplayEXT"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get function eglGetPlatformDisplayEXT"); return false; } @@ -2973,46 +3065,46 @@ static bool InitGraphicsDevice(int width, int height) // // This tries to initialize EGL to D3D11 Feature Level 10_0+. See above comment for details. - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes); - if (display == EGL_NO_DISPLAY) + CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes); + if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL display"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } - if (eglInitialize(display, NULL, NULL) == EGL_FALSE) + if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // This tries to initialize EGL to D3D11 Feature Level 9_3, if 10_0+ is unavailable (e.g. on some mobile devices). - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes); - if (display == EGL_NO_DISPLAY) + CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes); + if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL display"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } - if (eglInitialize(display, NULL, NULL) == EGL_FALSE) + if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // This initializes EGL to D3D11 Feature Level 11_0 on WARP, if 9_3+ is unavailable on the default GPU. - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes); - if (display == EGL_NO_DISPLAY) + CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes); + if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL display"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } - if (eglInitialize(display, NULL, NULL) == EGL_FALSE) + if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TraceLog(LOG_WARNING, "Failed to initialize EGL"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } } } EGLint numConfigs = 0; - if ((eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0)) + if ((eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0)) { - TraceLog(LOG_WARNING, "Failed to choose first EGLConfig"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose first EGL configuration"); return false; } @@ -3046,55 +3138,55 @@ static bool InitGraphicsDevice(int width, int height) //https://stackoverflow.com/questions/46550182/how-to-create-eglsurface-using-c-winrt-and-angle - //surface = eglCreateWindowSurface(display, config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes); - surface = eglCreateWindowSurface(display, config, window, surfaceAttributes); - if (surface == EGL_NO_SURFACE) + //CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes); + CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, handle, surfaceAttributes); + if (CORE.Window.surface == EGL_NO_SURFACE) { - TraceLog(LOG_WARNING, "Failed to create EGL fullscreen surface"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL fullscreen surface"); return false; } - context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs); - if (context == EGL_NO_CONTEXT) + CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); + if (CORE.Window.context == EGL_NO_CONTEXT) { - TraceLog(LOG_WARNING, "Failed to create EGL context"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); return false; } - // Get EGL display window size - eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); - eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); + // Get EGL device window size + eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width); + eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height); #else // PLATFORM_ANDROID, PLATFORM_RPI EGLint numConfigs; - // Get an EGL display connection - display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - if (display == EGL_NO_DISPLAY) + // Get an EGL device connection + CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); + if (CORE.Window.device == EGL_NO_DISPLAY) { - TraceLog(LOG_WARNING, "Failed to initialize EGL display"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } - // Initialize the EGL display connection - if (eglInitialize(display, NULL, NULL) == EGL_FALSE) + // Initialize the EGL device connection + if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TraceLog(LOG_WARNING, "Failed to initialize EGL"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } // Get an appropriate EGL framebuffer configuration - eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs); + eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs); // Set rendering API eglBindAPI(EGL_OPENGL_ES_API); // Create an EGL rendering context - context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs); - if (context == EGL_NO_CONTEXT) + CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); + if (CORE.Window.context == EGL_NO_CONTEXT) { - TraceLog(LOG_WARNING, "Failed to create EGL context"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); return false; } #endif @@ -3104,45 +3196,43 @@ static bool InitGraphicsDevice(int width, int height) #if defined(PLATFORM_ANDROID) EGLint displayFormat; - displayWidth = ANativeWindow_getWidth(androidApp->window); - displayHeight = ANativeWindow_getHeight(androidApp->window); - // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID - eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &displayFormat); + eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat); // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: screenWidth/screenHeight and renderWidth/renderHeight and screenScaling - SetupFramebuffer(displayWidth, displayHeight); + // NOTE: This function use and modify global module variables: CORE.Window.screen.width/CORE.Window.screen.height and CORE.Window.render.width/CORE.Window.render.height and CORE.Window.screenScale + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); - ANativeWindow_setBuffersGeometry(androidApp->window, renderWidth, renderHeight, displayFormat); - //ANativeWindow_setBuffersGeometry(androidApp->window, 0, 0, displayFormat); // Force use of native display size + ANativeWindow_setBuffersGeometry(CORE.Android.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); + //ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size - surface = eglCreateWindowSurface(display, config, androidApp->window, NULL); + CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL); #endif // PLATFORM_ANDROID #if defined(PLATFORM_RPI) - graphics_get_display_size(0, &displayWidth, &displayHeight); + graphics_get_display_size(0, &CORE.Window.display.width, &CORE.Window.display.height); // At this point we need to manage render size vs screen size - // NOTE: This function use and modify global module variables: screenWidth/screenHeight and renderWidth/renderHeight and screenScaling - SetupFramebuffer(displayWidth, displayHeight); + // NOTE: This function use and modify global module variables: CORE.Window.screen.width/CORE.Window.screen.height and CORE.Window.render.width/CORE.Window.render.height and CORE.Window.screenScale + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); dstRect.x = 0; dstRect.y = 0; - dstRect.width = displayWidth; - dstRect.height = displayHeight; + dstRect.width = CORE.Window.display.width; + dstRect.height = CORE.Window.display.height; srcRect.x = 0; srcRect.y = 0; - srcRect.width = renderWidth << 16; - srcRect.height = renderHeight << 16; + srcRect.width = CORE.Window.render.width << 16; + srcRect.height = CORE.Window.render.height << 16; // NOTE: RPI dispmanx windowing system takes care of srcRec scaling to dstRec by hardware (no cost) // Take care that renderWidth/renderHeight fit on displayWidth/displayHeight aspect ratio VC_DISPMANX_ALPHA_T alpha; alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS; + //alpha.flags = DISPMANX_FLAGS_ALPHA_FROM_SOURCE; // TODO: Allow transparent framebuffer! -> FLAG_WINDOW_TRANSPARENT alpha.opacity = 255; // Set transparency level for framebuffer, requires EGLAttrib: EGL_TRANSPARENT_TYPE alpha.mask = 0; @@ -3152,65 +3242,64 @@ static bool InitGraphicsDevice(int width, int height) dispmanElement = vc_dispmanx_element_add(dispmanUpdate, dispmanDisplay, 0/*layer*/, &dstRect, 0/*src*/, &srcRect, DISPMANX_PROTECTION_NONE, &alpha, 0/*clamp*/, DISPMANX_NO_ROTATE); - window.element = dispmanElement; - window.width = renderWidth; - window.height = renderHeight; + CORE.Window.handle.element = dispmanElement; + CORE.Window.handle.width = CORE.Window.render.width; + CORE.Window.handle.height = CORE.Window.render.height; vc_dispmanx_update_submit_sync(dispmanUpdate); - surface = eglCreateWindowSurface(display, config, &window, NULL); + CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, &CORE.Window.handle, NULL); //--------------------------------------------------------------------------------- #endif // PLATFORM_RPI // There must be at least one frame displayed before the buffers are swapped - //eglSwapInterval(display, 1); + //eglSwapInterval(CORE.Window.device, 1); - if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) + if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE) { - TraceLog(LOG_WARNING, "Unable to attach EGL rendering context to EGL surface"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); return false; } else { // Grab the width and height of the surface - //eglQuerySurface(display, surface, EGL_WIDTH, &renderWidth); - //eglQuerySurface(display, surface, EGL_HEIGHT, &renderHeight); - - TraceLog(LOG_INFO, "Display device initialized successfully"); - TraceLog(LOG_INFO, "Display size: %i x %i", displayWidth, displayHeight); - TraceLog(LOG_INFO, "Render size: %i x %i", renderWidth, renderHeight); - TraceLog(LOG_INFO, "Screen size: %i x %i", screenWidth, screenHeight); - TraceLog(LOG_INFO, "Viewport offsets: %i, %i", renderOffsetX, renderOffsetY); + //eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.render.width); + //eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.render.height); + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } #endif // PLATFORM_ANDROID || PLATFORM_RPI // Initialize OpenGL context (states and resources) - // NOTE: screenWidth and screenHeight not used, just stored as globals in rlgl - rlglInit(screenWidth, screenHeight); + // NOTE: CORE.Window.screen.width and CORE.Window.screen.height not used, just stored as globals in rlgl + rlglInit(CORE.Window.screen.width, CORE.Window.screen.height); - int fbWidth = renderWidth; - int fbHeight = renderHeight; + int fbWidth = CORE.Window.render.width; + int fbHeight = CORE.Window.render.height; #if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) - glfwGetFramebufferSize(window, &fbWidth, &fbHeight); + glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); // Screen scaling matrix is required in case desired screen area is different than display area - screenScaling = MatrixScale((float)fbWidth/screenWidth, (float)fbHeight/screenHeight, 1.0f); + CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); #if !defined(__APPLE__) - SetMouseScale((float)screenWidth/fbWidth, (float)screenHeight/fbHeight); -#endif - SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR); + SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); +#endif #endif // PLATFORM_DESKTOP && SUPPORT_HIGH_DPI // Setup default viewport SetupViewport(fbWidth, fbHeight); - currentWidth = screenWidth; - currentHeight = screenHeight; + CORE.Window.currentFbo.width = CORE.Window.screen.width; + CORE.Window.currentFbo.height = CORE.Window.screen.height; ClearBackground(RAYWHITE); // Default background color for raylib games :P #if defined(PLATFORM_ANDROID) - windowReady = true; // IMPORTANT! + CORE.Window.ready = true; #endif return true; } @@ -3218,94 +3307,94 @@ static bool InitGraphicsDevice(int width, int height) // Set viewport for a provided width and height static void SetupViewport(int width, int height) { - renderWidth = width; - renderHeight = height; + CORE.Window.render.width = width; + CORE.Window.render.height = height; // Set viewport width and height // NOTE: We consider render size and offset in case black bars are required and // render area does not match full display area (this situation is only applicable on fullscreen mode) - rlViewport(renderOffsetX/2, renderOffsetY/2, renderWidth - renderOffsetX, renderHeight - renderOffsetY); + rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width - CORE.Window.renderOffset.x, CORE.Window.render.height - CORE.Window.renderOffset.y); rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix rlLoadIdentity(); // Reset current matrix (PROJECTION) // Set orthographic projection to current framebuffer size // NOTE: Configured top-left corner as (0, 0) - rlOrtho(0, renderWidth, renderHeight, 0, 0.0f, 1.0f); + rlOrtho(0, CORE.Window.render.width, CORE.Window.render.height, 0, 0.0f, 1.0f); rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix rlLoadIdentity(); // Reset current matrix (MODELVIEW) } // Compute framebuffer size relative to screen size and display size -// NOTE: Global variables renderWidth/renderHeight and renderOffsetX/renderOffsetY can be modified +// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified static void SetupFramebuffer(int width, int height) { - // Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var) - if ((screenWidth > displayWidth) || (screenHeight > displayHeight)) + // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) + if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) { - TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight); + TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); // Downscaling to fit display with border-bars - float widthRatio = (float)displayWidth/(float)screenWidth; - float heightRatio = (float)displayHeight/(float)screenHeight; + float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width; + float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height; if (widthRatio <= heightRatio) { - renderWidth = displayWidth; - renderHeight = (int)round((float)screenHeight*widthRatio); - renderOffsetX = 0; - renderOffsetY = (displayHeight - renderHeight); + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height); } else { - renderWidth = (int)round((float)screenWidth*heightRatio); - renderHeight = displayHeight; - renderOffsetX = (displayWidth - renderWidth); - renderOffsetY = 0; + CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio); + CORE.Window.render.height = CORE.Window.display.height; + CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width); + CORE.Window.renderOffset.y = 0; } // Screen scaling required - float scaleRatio = (float)renderWidth/(float)screenWidth; - screenScaling = MatrixScale(scaleRatio, scaleRatio, 1.0f); + float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width; + CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f); // NOTE: We render to full display resolution! // We just need to calculate above parameters for downscale matrix and offsets - renderWidth = displayWidth; - renderHeight = displayHeight; + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = CORE.Window.display.height; - TraceLog(LOG_WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", renderWidth, renderHeight); + TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height); } - else if ((screenWidth < displayWidth) || (screenHeight < displayHeight)) + else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height)) { // Required screen size is smaller than display size - TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight); + TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); // Upscaling to fit display with border-bars - float displayRatio = (float)displayWidth/(float)displayHeight; - float screenRatio = (float)screenWidth/(float)screenHeight; + float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height; + float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; if (displayRatio <= screenRatio) { - renderWidth = screenWidth; - renderHeight = (int)round((float)screenWidth/displayRatio); - renderOffsetX = 0; - renderOffsetY = (renderHeight - screenHeight); + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height); } else { - renderWidth = (int)round((float)screenHeight*displayRatio); - renderHeight = screenHeight; - renderOffsetX = (renderWidth - screenWidth); - renderOffsetY = 0; + CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio); + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width); + CORE.Window.renderOffset.y = 0; } } - else // screen == display + else { - renderWidth = screenWidth; - renderHeight = screenHeight; - renderOffsetX = 0; - renderOffsetY = 0; + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = 0; } } @@ -3323,12 +3412,12 @@ static void InitTimer(void) if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success { - baseTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; + CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; } - else TraceLog(LOG_WARNING, "No hi-resolution timer available"); + else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available"); #endif - previousTime = GetTime(); // Get time as double + CORE.Time.previous = GetTime(); // Get time as double } // Wait for some milliseconds (stop program execution) @@ -3365,43 +3454,13 @@ static void Wait(float ms) #elif defined(__APPLE__) usleep(ms*1000.0f); #endif - + #if defined(SUPPORT_HALFBUSY_WAIT_LOOP) while (GetTime() < destTime) { } #endif #endif } -// Get one key state -static bool GetKeyStatus(int key) -{ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - return glfwGetKey(window, key); -#elif defined(PLATFORM_ANDROID) - // NOTE: Android supports up to 260 keys - if (key < 0 || key > 260) return false; - else return currentKeyState[key]; -#elif defined(PLATFORM_RPI) || defined(PLATFORM_UWP) - // NOTE: Keys states are filled in PollInputEvents() - if (key < 0 || key > 511) return false; - else return currentKeyState[key]; -#endif -} - -// Get one mouse button state -static bool GetMouseButtonStatus(int button) -{ -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - return glfwGetMouseButton(window, button); -#elif defined(PLATFORM_ANDROID) - // TODO: Check for virtual mouse? - return false; -#elif defined(PLATFORM_RPI) || defined(PLATFORM_UWP) - // NOTE: Mouse buttons states are filled in PollInputEvents() - return currentMouseState[button]; -#endif -} - // Get gamepad button generic to all platforms static int GetGamepadButton(int button) { @@ -3505,53 +3564,54 @@ static void PollInputEvents(void) #endif // Reset key pressed registered - keyPressedQueueCount = 0; + CORE.Input.Keyboard.keyPressedQueueCount = 0; #if !defined(PLATFORM_RPI) // Reset last gamepad button/axis registered state - lastGamepadButtonPressed = -1; - gamepadAxisCount = 0; + CORE.Input.Gamepad.lastButtonPressed = -1; + CORE.Input.Gamepad.axisCount = 0; #endif #if defined(PLATFORM_RPI) // Register previous keys states - for (int i = 0; i < 512; i++)previousKeyState[i] = currentKeyState[i]; + for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; // Grab a keypress from the evdev fifo if avalable - if (lastKeyPressedEvdev.Head != lastKeyPressedEvdev.Tail) + if (CORE.Input.Keyboard.lastKeyPressed.head != CORE.Input.Keyboard.lastKeyPressed.tail) { - keyPressedQueue[keyPressedQueueCount] = lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Tail]; // Read the key from the buffer - keyPressedQueueCount++; - - lastKeyPressedEvdev.Tail = (lastKeyPressedEvdev.Tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long) + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = CORE.Input.Keyboard.lastKeyPressed.contents[CORE.Input.Keyboard.lastKeyPressed.tail]; // Read the key from the buffer + CORE.Input.Keyboard.keyPressedQueueCount++; + + CORE.Input.Keyboard.lastKeyPressed.tail = (CORE.Input.Keyboard.lastKeyPressed.tail + 1) & 0x07; // Increment the tail pointer forwards and binary wraparound after 7 (fifo is 8 elements long) } // Register previous mouse states - previousMouseWheelY = currentMouseWheelY; - currentMouseWheelY = 0; + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = 0; for (int i = 0; i < 3; i++) { - previousMouseState[i] = currentMouseState[i]; - currentMouseState[i] = currentMouseStateEvdev[i]; + CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + CORE.Input.Mouse.currentButtonState[i] = CORE.Input.Mouse.currentButtonStateEvdev[i]; } #endif #if defined(PLATFORM_UWP) // Register previous keys states - for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i]; + for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; for (int i = 0; i < MAX_GAMEPADS; i++) { - if (gamepadReady[i]) + if (CORE.Input.Gamepad.ready[i]) { - for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) previousGamepadState[i][k] = currentGamepadState[i][k]; + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousState[i][k] = CORE.Input.Gamepad.currentState[i][k]; } } // Register previous mouse states - previousMouseWheelY = currentMouseWheelY; - currentMouseWheelY = 0; - for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i]; + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = 0; + + for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; // Loop over pending messages while (HasMessageFromUWP()) @@ -3633,40 +3693,40 @@ static void PollInputEvents(void) default: break; } - if (actualKey > -1) currentKeyState[actualKey] = msg->paramChar0; + if (actualKey > -1) CORE.Input.Keyboard.currentKeyState[actualKey] = msg->paramChar0; } break; - case UWP_MSG_REGISTER_CLICK: currentMouseState[msg->paramInt0] = msg->paramChar0; break; - case UWP_MSG_SCROLL_WHEEL_UPDATE: currentMouseWheelY += msg->paramInt0; break; - case UWP_MSG_UPDATE_MOUSE_LOCATION: mousePosition = msg->paramVector0; break; - case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) gamepadReady[msg->paramInt0] = msg->paramBool0; break; + case UWP_MSG_REGISTER_CLICK: CORE.Input.Mouse.currentButtonState[msg->paramInt0] = msg->paramChar0; break; + case UWP_MSG_SCROLL_WHEEL_UPDATE: CORE.Input.Mouse.currentWheelMove += msg->paramInt0; break; + case UWP_MSG_UPDATE_MOUSE_LOCATION: CORE.Input.Mouse.position = msg->paramVector0; break; + case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) CORE.Input.Gamepad.ready[msg->paramInt0] = msg->paramBool0; break; case UWP_MSG_SET_GAMEPAD_BUTTON: { - if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) currentGamepadState[msg->paramInt0][msg->paramInt1] = msg->paramChar0; + if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) CORE.Input.Gamepad.currentState[msg->paramInt0][msg->paramInt1] = msg->paramChar0; } break; case UWP_MSG_SET_GAMEPAD_AXIS: { - if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) gamepadAxisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0; + if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) CORE.Input.Gamepad.axisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0; // Register buttons for 2nd triggers - currentGamepadState[msg->paramInt0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->paramInt0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); - currentGamepadState[msg->paramInt0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->paramInt0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); + CORE.Input.Gamepad.currentState[msg->paramInt0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[msg->paramInt0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); + CORE.Input.Gamepad.currentState[msg->paramInt0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[msg->paramInt0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); } break; case UWP_MSG_SET_DISPLAY_DIMS: { - displayWidth = msg->paramVector0.x; - displayHeight = msg->paramVector0.y; + CORE.Window.display.width = msg->paramVector0.x; + CORE.Window.display.height = msg->paramVector0.y; } break; case UWP_MSG_HANDLE_RESIZE: { - eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); - eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); + eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width); + eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height); // If window is resized, viewport and projection matrix needs to be re-calculated - rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height + rlViewport(0, 0, CORE.Window.screen.width, CORE.Window.screen.height); // Set viewport width and height rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix rlLoadIdentity(); // Reset current matrix (PROJECTION) - rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) + rlOrtho(0, CORE.Window.screen.width, CORE.Window.screen.height, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix rlLoadIdentity(); // Reset current matrix (MODELVIEW) rlClearScreenBuffers(); // Clear screen buffers (color and depth) @@ -3674,15 +3734,15 @@ static void PollInputEvents(void) // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D()) // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor, // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported) - currentWidth = screenWidth; - currentHeight = screenHeight; + CORE.Window.currentFbo.width = CORE.Window.screen.width; + CORE.Window.currentFbo.height = CORE.Window.screen.height; // NOTE: Postprocessing texture is not scaled to new size - windowResized = true; + CORE.Window.resized = true; } break; - case UWP_MSG_SET_GAME_TIME: currentTime = msg->paramDouble0; break; + case UWP_MSG_SET_GAME_TIME: CORE.Time.current = msg->paramDouble0; break; default: break; } @@ -3691,43 +3751,38 @@ static void PollInputEvents(void) #endif // PLATFORM_UWP #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - // Mouse input polling - double mouseX; - double mouseY; - - glfwGetCursorPos(window, &mouseX, &mouseY); - - mousePosition.x = (float)mouseX; - mousePosition.y = (float)mouseY; - - // Keyboard input polling (automatically managed by GLFW3 through callback) + // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) // Register previous keys states - for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i]; + for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; // Register previous mouse states - for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i]; + for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; - previousMouseWheelY = currentMouseWheelY; - currentMouseWheelY = 0; + // Register previous mouse wheel state + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = 0; #endif + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + #if defined(PLATFORM_DESKTOP) // Check if gamepads are ready // NOTE: We do it here in case of disconnection for (int i = 0; i < MAX_GAMEPADS; i++) { - if (glfwJoystickPresent(i)) gamepadReady[i] = true; - else gamepadReady[i] = false; + if (glfwJoystickPresent(i)) CORE.Input.Gamepad.ready[i] = true; + else CORE.Input.Gamepad.ready[i] = false; } // Register gamepads buttons events for (int i = 0; i < MAX_GAMEPADS; i++) { - if (gamepadReady[i]) // Check if gamepad is available + if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available { // Register previous gamepad states - for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) previousGamepadState[i][k] = currentGamepadState[i][k]; + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousState[i][k] = CORE.Input.Gamepad.currentState[i][k]; // Get current gamepad state // NOTE: There is no callback available, so we get it manually @@ -3742,10 +3797,10 @@ static void PollInputEvents(void) if (buttons[k] == GLFW_PRESS) { - currentGamepadState[i][button] = 1; - lastGamepadButtonPressed = button; + CORE.Input.Gamepad.currentState[i][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; } - else currentGamepadState[i][button] = 0; + else CORE.Input.Gamepad.currentState[i][button] = 0; } // Get current axis state @@ -3754,18 +3809,18 @@ static void PollInputEvents(void) for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++) { const int axis = GetGamepadAxis(k); - gamepadAxisState[i][axis] = axes[k]; + CORE.Input.Gamepad.axisState[i][axis] = axes[k]; } // Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis) - currentGamepadState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); - currentGamepadState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); + CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1); + CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1); - gamepadAxisCount = GLFW_GAMEPAD_AXIS_LAST; + CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST; } } - windowResized = false; + CORE.Window.resized = false; #if defined(SUPPORT_EVENTS_WAITING) glfwWaitEvents(); @@ -3784,7 +3839,7 @@ static void PollInputEvents(void) for (int i = 0; (i < numGamepads) && (i < MAX_GAMEPADS); i++) { // Register previous gamepad button states - for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) previousGamepadState[i][k] = currentGamepadState[i][k]; + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousState[i][k] = CORE.Input.Gamepad.currentState[i][k]; EmscriptenGamepadEvent gamepadState; @@ -3798,22 +3853,22 @@ static void PollInputEvents(void) const GamepadButton button = GetGamepadButton(j); if (gamepadState.digitalButton[j] == 1) { - currentGamepadState[i][button] = 1; - lastGamepadButtonPressed = button; + CORE.Input.Gamepad.currentState[i][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; } - else currentGamepadState[i][button] = 0; + else CORE.Input.Gamepad.currentState[i][button] = 0; - //TraceLog(LOG_DEBUG, "Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); + //TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); } // Register axis data for every connected gamepad for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++) { const int axis = GetGamepadAxis(j); - gamepadAxisState[i][axis] = gamepadState.axis[j]; + CORE.Input.Gamepad.axisState[i][axis] = gamepadState.axis[j]; } - gamepadAxisCount = gamepadState.numAxes; + CORE.Input.Gamepad.axisCount = gamepadState.numAxes; } } #endif @@ -3821,20 +3876,24 @@ static void PollInputEvents(void) #if defined(PLATFORM_ANDROID) // Register previous keys states // NOTE: Android supports up to 260 keys - for (int i = 0; i < 260; i++) previousKeyState[i] = currentKeyState[i]; + for (int i = 0; i < 260; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + + // Android ALooper_pollAll() variables + int pollResult = 0; + int pollEvents = 0; // Poll Events (registered events) - // NOTE: Activity is paused if not enabled (appEnabled) - while ((ident = ALooper_pollAll(appEnabled? 0 : -1, NULL, &events,(void**)&source)) >= 0) + // NOTE: Activity is paused if not enabled (CORE.Android.appEnabled) + while ((pollResult = ALooper_pollAll(CORE.Android.appEnabled? 0 : -1, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0) { // Process this event - if (source != NULL) source->process(androidApp, source); + if (CORE.Android.source != NULL) CORE.Android.source->process(CORE.Android.app, CORE.Android.source); // NOTE: Never close window, native activity is controlled by the system! - if (androidApp->destroyRequested != 0) + if (CORE.Android.app->destroyRequested != 0) { - //windowShouldClose = true; - //ANativeActivity_finish(androidApp->activity); + //CORE.Window.shouldClose = true; + //ANativeActivity_finish(CORE.Android.app->activity); } } #endif @@ -3853,11 +3912,11 @@ static void PollInputEvents(void) static void SwapBuffers(void) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - glfwSwapBuffers(window); + glfwSwapBuffers(CORE.Window.handle); #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) - eglSwapBuffers(display, surface); + eglSwapBuffers(CORE.Window.device, CORE.Window.surface); #endif } @@ -3865,21 +3924,21 @@ static void SwapBuffers(void) // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description) { - TraceLog(LOG_WARNING, "[GLFW3 Error] Code: %i Decription: %s", error, description); + TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); } // GLFW3 Srolling Callback, runs on mouse wheel static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset) { - currentMouseWheelY = (int)yoffset; + CORE.Input.Mouse.currentWheelMove = (int)yoffset; } // GLFW3 Keyboard Callback, runs on key pressed static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) { - if (key == exitKey && action == GLFW_PRESS) + if (key == CORE.Input.Keyboard.exitKey && action == GLFW_PRESS) { - glfwSetWindowShouldClose(window, GLFW_TRUE); + glfwSetWindowShouldClose(CORE.Window.handle, GLFW_TRUE); // NOTE: Before closing window, while loop must be left! } @@ -3899,7 +3958,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1))); #endif - TraceLog(LOG_INFO, "End animated GIF recording"); + TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording"); } else { @@ -3908,7 +3967,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i char path[512] = { 0 }; #if defined(PLATFORM_ANDROID) - strcpy(path, internalDataPath); + strcpy(path, CORE.Android.internalDataPath); strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter)); #else strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter)); @@ -3916,10 +3975,10 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i // NOTE: delay represents the time between frames in the gif, if we capture a gif frame every // 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10. - GifBegin(path, screenWidth, screenHeight, (int)(GetFrameTime()*10.0f), 8, false); + GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime()*10.0f), 8, false); screenshotCounter++; - TraceLog(LOG_INFO, "Begin animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); + TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); } } else @@ -3931,22 +3990,29 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i } #endif // SUPPORT_SCREEN_CAPTURE } - else currentKeyState[key] = action; + else + { + // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 + // to work properly with our implementation (IsKeyDown/IsKeyUp checks) + if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; + else CORE.Input.Keyboard.currentKeyState[key] = 1; + } } // GLFW3 Mouse Button Callback, runs on mouse button pressed static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) { - previousMouseState[button] = currentMouseState[button]; - currentMouseState[button] = action; + // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, + // but future releases may add more actions (i.e. GLFW_REPEAT) + CORE.Input.Mouse.currentButtonState[button] = action; #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // Process mouse events as touches to be able to use mouse-gestures - GestureEvent gestureEvent; + GestureEvent gestureEvent = { 0 }; // Register touch actions - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_DOWN; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_UP; + if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_DOWN; + else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_UP; // NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback() @@ -3959,7 +4025,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // Register touch points position, only one point registered gestureEvent.position[0] = GetMousePosition(); - // Normalize gestureEvent.position[0] for screenWidth and screenHeight + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height gestureEvent.position[0].x /= (float)GetScreenWidth(); gestureEvent.position[0].y /= (float)GetScreenHeight(); @@ -3971,9 +4037,13 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // GLFW3 Cursor Position Callback, runs on mouse move static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) { + CORE.Input.Mouse.position.x = (float)x; + CORE.Input.Mouse.position.y = (float)y; + CORE.Input.Touch.position[0] = CORE.Input.Mouse.position; + #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // Process mouse events as touches to be able to use mouse-gestures - GestureEvent gestureEvent; + GestureEvent gestureEvent = { 0 }; gestureEvent.touchAction = TOUCH_MOVE; @@ -3984,11 +4054,9 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) gestureEvent.pointCount = 1; // Register touch points position, only one point registered - gestureEvent.position[0] = (Vector2){ (float)x, (float)y }; - - touchPosition[0] = gestureEvent.position[0]; + gestureEvent.position[0] = CORE.Input.Touch.position[0]; - // Normalize gestureEvent.position[0] for screenWidth and screenHeight + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height gestureEvent.position[0].x /= (float)GetScreenWidth(); gestureEvent.position[0].y /= (float)GetScreenHeight(); @@ -4006,19 +4074,19 @@ static void CharCallback(GLFWwindow *window, unsigned int key) // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char // Check if there is space available in the queue - if (keyPressedQueueCount < MAX_CHARS_QUEUE) + if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHARS_QUEUE) { // Add character to the queue - keyPressedQueue[keyPressedQueueCount] = key; - keyPressedQueueCount++; + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; } } // GLFW3 CursorEnter Callback, when cursor enters the window static void CursorEnterCallback(GLFWwindow *window, int enter) { - if (enter == true) cursorOnScreen = true; - else cursorOnScreen = false; + if (enter == true) CORE.Input.Mouse.cursorOnScreen = true; + else CORE.Input.Mouse.cursorOnScreen = false; } // GLFW3 WindowSize Callback, runs when window is resized @@ -4028,21 +4096,21 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) SetupViewport(width, height); // Reset viewport and projection matrix for new size // Set current screen size - screenWidth = width; - screenHeight = height; - currentWidth = width; - currentHeight = height; + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; // NOTE: Postprocessing texture is not scaled to new size - windowResized = true; + CORE.Window.resized = true; } // GLFW3 WindowIconify Callback, runs when window is minimized/restored static void WindowIconifyCallback(GLFWwindow *window, int iconified) { - if (iconified) windowMinimized = true; // The window was iconified - else windowMinimized = false; // The window was restored + if (iconified) CORE.Window.minimized = true; // The window was iconified + else CORE.Window.minimized = false; // The window was restored } // GLFW3 Window Drop Callback, runs when drop files into window @@ -4052,20 +4120,20 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths { ClearDroppedFiles(); - dropFilesPath = (char **)RL_MALLOC(sizeof(char *)*count); + CORE.Window.dropFilesPath = (char **)RL_MALLOC(sizeof(char *)*count); for (int i = 0; i < count; i++) { - dropFilesPath[i] = (char *)RL_MALLOC(sizeof(char)*MAX_FILEPATH_LENGTH); - strcpy(dropFilesPath[i], paths[i]); + CORE.Window.dropFilesPath[i] = (char *)RL_MALLOC(sizeof(char)*MAX_FILEPATH_LENGTH); + strcpy(CORE.Window.dropFilesPath[i], paths[i]); } - dropFilesCount = count; + CORE.Window.dropFilesCount = count; } #endif #if defined(PLATFORM_ANDROID) -// Android: Process activity lifecycle commands +// ANDROID: Process activity lifecycle commands static void AndroidCommandCallback(struct android_app *app, int32_t cmd) { switch (cmd) @@ -4073,35 +4141,32 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) case APP_CMD_START: { //rendering = true; - TraceLog(LOG_INFO, "APP_CMD_START"); - } break; - case APP_CMD_RESUME: - { - TraceLog(LOG_INFO, "APP_CMD_RESUME"); } break; + case APP_CMD_RESUME: break; case APP_CMD_INIT_WINDOW: { - TraceLog(LOG_INFO, "APP_CMD_INIT_WINDOW"); - if (app->window != NULL) { - if (contextRebindRequired) + if (CORE.Android.contextRebindRequired) { // Reset screen scaling to full display size EGLint displayFormat; - eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &displayFormat); - ANativeWindow_setBuffersGeometry(app->window, renderWidth, renderHeight, displayFormat); + eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat); + ANativeWindow_setBuffersGeometry(app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); // Recreate display surface and re-attach OpenGL context - surface = eglCreateWindowSurface(display, config, app->window, NULL); - eglMakeCurrent(display, surface, surface, context); + CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, app->window, NULL); + eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context); - contextRebindRequired = false; + CORE.Android.contextRebindRequired = false; } else { + CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window); + CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window); + // Init graphics device (display device and OpenGL context) - InitGraphicsDevice(screenWidth, screenHeight); + InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height); // Init hi-res timer InitTimer(); @@ -4110,6 +4175,9 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Load default font // NOTE: External function (defined in module: text) LoadFontDefault(); + Rectangle rec = GetFontDefault().recs[95]; + // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); #endif // TODO: GPU assets reload in case of lost focus (lost context) @@ -4131,19 +4199,13 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) } break; case APP_CMD_GAINED_FOCUS: { - TraceLog(LOG_INFO, "APP_CMD_GAINED_FOCUS"); - appEnabled = true; + CORE.Android.appEnabled = true; //ResumeMusicStream(); } break; - case APP_CMD_PAUSE: - { - TraceLog(LOG_INFO, "APP_CMD_PAUSE"); - } break; + case APP_CMD_PAUSE: break; case APP_CMD_LOST_FOCUS: { - //DrawFrame(); - TraceLog(LOG_INFO, "APP_CMD_LOST_FOCUS"); - appEnabled = false; + CORE.Android.appEnabled = false; //PauseMusicStream(); } break; case APP_CMD_TERM_WINDOW: @@ -4151,77 +4213,64 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Dettach OpenGL context and destroy display surface // NOTE 1: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...) // NOTE 2: In some cases (too many context loaded), OS could unload context automatically... :( - eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglDestroySurface(display, surface); + eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglDestroySurface(CORE.Window.device, CORE.Window.surface); - contextRebindRequired = true; - - TraceLog(LOG_INFO, "APP_CMD_TERM_WINDOW"); - } break; - case APP_CMD_SAVE_STATE: - { - TraceLog(LOG_INFO, "APP_CMD_SAVE_STATE"); - } break; - case APP_CMD_STOP: - { - TraceLog(LOG_INFO, "APP_CMD_STOP"); + CORE.Android.contextRebindRequired = true; } break; + case APP_CMD_SAVE_STATE: break; + case APP_CMD_STOP: break; case APP_CMD_DESTROY: { // TODO: Finish activity? - //ANativeActivity_finish(androidApp->activity); - - TraceLog(LOG_INFO, "APP_CMD_DESTROY"); + //ANativeActivity_finish(CORE.Android.app->activity); } break; case APP_CMD_CONFIG_CHANGED: { - //AConfiguration_fromAssetManager(androidApp->config, androidApp->activity->assetManager); - //print_cur_config(androidApp); + //AConfiguration_fromAssetManager(CORE.Android.app->config, CORE.Android.app->activity->assetManager); + //print_cur_config(CORE.Android.app); // Check screen orientation here! - - TraceLog(LOG_INFO, "APP_CMD_CONFIG_CHANGED"); } break; default: break; } } -// Android: Get input events +// ANDROID: Get input events static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) { // If additional inputs are required check: // https://developer.android.com/ndk/reference/group/input + // https://developer.android.com/training/game-controllers/controller-input int type = AInputEvent_getType(event); + int source = AInputEvent_getSource(event); if (type == AINPUT_EVENT_TYPE_MOTION) { - // Get first touch position - touchPosition[0].x = AMotionEvent_getX(event, 0); - touchPosition[0].y = AMotionEvent_getY(event, 0); + if ((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK || (source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD) + { + // Get first touch position + CORE.Input.Touch.position[0].x = AMotionEvent_getX(event, 0); + CORE.Input.Touch.position[0].y = AMotionEvent_getY(event, 0); - // Get second touch position - touchPosition[1].x = AMotionEvent_getX(event, 1); - touchPosition[1].y = AMotionEvent_getY(event, 1); + // Get second touch position + CORE.Input.Touch.position[1].x = AMotionEvent_getX(event, 1); + CORE.Input.Touch.position[1].y = AMotionEvent_getY(event, 1); - // Useful functions for gamepad inputs: - //AMotionEvent_getAction() - //AMotionEvent_getAxisValue() - //AMotionEvent_getButtonState() + int32_t keycode = AKeyEvent_getKeyCode(event); + if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) + { + CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down - // Gamepad dpad button presses capturing - // TODO: That's weird, key input (or button) - // shouldn't come as a TYPE_MOTION event... - int32_t keycode = AKeyEvent_getKeyCode(event); - if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) - { - currentKeyState[keycode] = 1; // Key down - - keyPressedQueue[keyPressedQueueCount] = keycode; - keyPressedQueueCount++; - } - else currentKeyState[keycode] = 0; // Key up + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up + // Stop processing gamepad buttons + return 1; + } } else if (type == AINPUT_EVENT_TYPE_KEY) { @@ -4232,12 +4281,12 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) // NOTE: Android key action is 0 for down and 1 for up if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) { - currentKeyState[keycode] = 1; // Key down - - keyPressedQueue[keyPressedQueueCount] = keycode; - keyPressedQueueCount++; + CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; + CORE.Input.Keyboard.keyPressedQueueCount++; } - else currentKeyState[keycode] = 0; // Key up + else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up if (keycode == AKEYCODE_POWER) { @@ -4258,12 +4307,27 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) // Set default OS behaviour return 0; } + + return 0; } + CORE.Input.Touch.position[0].x = AMotionEvent_getX(event, 0); + CORE.Input.Touch.position[0].y = AMotionEvent_getY(event, 0); + int32_t action = AMotionEvent_getAction(event); unsigned int flags = action & AMOTION_EVENT_ACTION_MASK; + if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_MOVE) + { + CORE.Input.Touch.currentTouchState[MOUSE_LEFT_BUTTON] = 1; + } + else if (flags == AMOTION_EVENT_ACTION_UP) + { + CORE.Input.Touch.currentTouchState[MOUSE_LEFT_BUTTON] = 0; + } + #if defined(SUPPORT_GESTURES_SYSTEM) + GestureEvent gestureEvent; // Register touch actions @@ -4298,17 +4362,6 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) // Gesture data is sent to gestures system for processing ProcessGestureEvent(gestureEvent); } -#else - // Support only simple touch position - if (flags == AMOTION_EVENT_ACTION_DOWN) - { - // Get first touch position - touchPosition[0].x = AMotionEvent_getX(event, 0); - touchPosition[0].y = AMotionEvent_getY(event, 0); - - touchPosition[0].x /= (float)GetScreenWidth(); - touchPosition[0].y /= (float)GetScreenHeight(); - } #endif return 0; @@ -4316,24 +4369,25 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) #endif #if defined(PLATFORM_WEB) - // Register fullscreen change events -static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData) +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData) { - //isFullscreen: int e->isFullscreen - //fullscreenEnabled: int e->fullscreenEnabled - //fs element nodeName: (char *) e->nodeName - //fs element id: (char *) e->id - //Current element size: (int) e->elementWidth, (int) e->elementHeight - //Screen size:(int) e->screenWidth, (int) e->screenHeight + //isFullscreen: int event->isFullscreen + //fullscreenEnabled: int event->fullscreenEnabled + //fs element nodeName: (char *) event->nodeName + //fs element id: (char *) event->id + //Current element size: (int) event->elementWidth, (int) event->elementHeight + //Screen size:(int) event->screenWidth, (int) event->screenHeight - if (e->isFullscreen) + if (event->isFullscreen) { - TraceLog(LOG_INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); + CORE.Window.fullscreen = true; + TRACELOG(LOG_INFO, "WEB: Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); } else { - TraceLog(LOG_INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); + CORE.Window.fullscreen = false; + TRACELOG(LOG_INFO, "WEB: Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); } // TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input @@ -4356,7 +4410,7 @@ static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboar static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { // Lock mouse pointer when click on screen - if ((eventType == EMSCRIPTEN_EVENT_CLICK) && toggleCursorLock) + if ((eventType == EMSCRIPTEN_EVENT_CLICK) && CORE.Input.Mouse.cursorLockRequired) { EmscriptenPointerlockChangeEvent plce; emscripten_get_pointerlock_status(&plce); @@ -4366,10 +4420,10 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent { emscripten_exit_pointerlock(); emscripten_get_pointerlock_status(&plce); - //if (plce.isActive) TraceLog(LOG_WARNING, "Pointer lock exit did not work!"); + //if (plce.isActive) TRACELOG(LOG_WARNING, "Pointer lock exit did not work!"); } - toggleCursorLock = false; + CORE.Input.Mouse.cursorLockRequired = false; } return 0; @@ -4378,32 +4432,14 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent // Register touch input events static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) { - /* for (int i = 0; i < touchEvent->numTouches; i++) { - long x, y, id; - - if (!touchEvent->touches[i].isChanged) continue; - - id = touchEvent->touches[i].identifier; - x = touchEvent->touches[i].canvasX; - y = touchEvent->touches[i].canvasY; + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; } - TraceLog(LOG_DEBUG, "%s, numTouches: %d %s%s%s%s", emscripten_event_type_to_string(eventType), event->numTouches, - event->ctrlKey? " CTRL" : "", event->shiftKey? " SHIFT" : "", event->altKey? " ALT" : "", event->metaKey? " META" : ""); - - for (int i = 0; i < event->numTouches; ++i) - { - const EmscriptenTouchPoint *t = &event->touches[i]; - - TraceLog(LOG_DEBUG, " %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)", - t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY); - } - */ - #if defined(SUPPORT_GESTURES_SYSTEM) - GestureEvent gestureEvent; + GestureEvent gestureEvent = { 0 }; // Register touch actions if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_DOWN; @@ -4419,21 +4455,23 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent // Register touch points position // NOTE: Only two points registered - // TODO: Touch data should be scaled accordingly! - //gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY }; - //gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY }; gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY }; gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY }; - touchPosition[0] = gestureEvent.position[0]; - touchPosition[1] = gestureEvent.position[1]; + double canvasWidth, canvasHeight; + // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but + // we are looking for actual CSS size: canvas.style.width and canvas.style.height + //EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); + emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); - // Normalize gestureEvent.position[x] for screenWidth and screenHeight - gestureEvent.position[0].x /= (float)GetScreenWidth(); - gestureEvent.position[0].y /= (float)GetScreenHeight(); + // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x *= ((float)GetScreenWidth()/(float)canvasWidth); + gestureEvent.position[0].y *= ((float)GetScreenHeight()/(float)canvasHeight); + gestureEvent.position[1].x *= ((float)GetScreenWidth()/(float)canvasWidth); + gestureEvent.position[1].y *= ((float)GetScreenHeight()/(float)canvasHeight); - gestureEvent.position[1].x /= (float)GetScreenWidth(); - gestureEvent.position[1].y /= (float)GetScreenHeight(); + CORE.Input.Touch.position[0] = gestureEvent.position[0]; + CORE.Input.Touch.position[1] = gestureEvent.position[1]; // Gesture data is sent to gestures system for processing ProcessGestureEvent(gestureEvent); @@ -4442,10 +4480,15 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) { // Get first touch position - touchPosition[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY }; + CORE.Input.Touch.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY }; - touchPosition[0].x /= (float)GetScreenWidth(); - touchPosition[0].y /= (float)GetScreenHeight(); + double canvasWidth, canvasHeight; + //EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); + emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); + + // Normalize gestureEvent.position[x] for screenWidth and screenHeight + CORE.Input.Touch.position[0].x *= ((float)GetScreenWidth()/(float)canvasWidth); + CORE.Input.Touch.position[0].y *= ((float)GetScreenHeight()/(float)canvasHeight); } #endif @@ -4456,16 +4499,16 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) { /* - TraceLog(LOG_DEBUG, "%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", + TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); - for (int i = 0; i < gamepadEvent->numAxes; ++i) TraceLog(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]); - for (int i = 0; i < gamepadEvent->numButtons; ++i) TraceLog(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); + for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); + for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); */ - if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) gamepadReady[gamepadEvent->index] = true; - else gamepadReady[gamepadEvent->index] = false; + if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) CORE.Input.Gamepad.ready[gamepadEvent->index] = true; + else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; // TODO: Test gamepadEvent->index @@ -4487,8 +4530,8 @@ static void InitKeyboard(void) // Save terminal keyboard settings and reconfigure terminal with new settings struct termios keyboardNewSettings; - tcgetattr(STDIN_FILENO, &defaultKeyboardSettings); // Get current keyboard settings - keyboardNewSettings = defaultKeyboardSettings; + tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); // Get current keyboard settings + keyboardNewSettings = CORE.Input.Keyboard.defaultSettings; // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing // NOTE: ISIG controls if ^C and ^Z generate break signals or not @@ -4503,10 +4546,10 @@ static void InitKeyboard(void) // NOTE: Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE // Save old keyboard mode to restore it at the end - if (ioctl(STDIN_FILENO, KDGKBMODE, &defaultKeyboardMode) < 0) + if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0) { // NOTE: It could mean we are using a remote keyboard through ssh! - TraceLog(LOG_WARNING, "Could not change keyboard mode (SSH keyboard?)"); + TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode (SSH keyboard?)"); } else { @@ -4536,22 +4579,20 @@ static void ProcessKeyboard(void) bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call // Reset pressed keys array (it will be filled below) - for (int i = 0; i < 512; i++) currentKeyState[i] = 0; + for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0; // Check keys from event input workers (This is the new keyboard reading method) - for (int i = 0; i < 512; i++) currentKeyState[i] = currentKeyStateEvdev[i]; + //for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = CORE.Input.Keyboard.currentKeyStateEvdev[i]; // Fill all read bytes (looking for keys) for (int i = 0; i < bufferByteCount; i++) { - TraceLog(LOG_DEBUG, "Bytes on keysBuffer: %i", bufferByteCount); - // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 if (keysBuffer[i] == 0x1b) { // Detect ESC to stop program - if (bufferByteCount == 1) currentKeyState[256] = 1; // raylib key: KEY_ESCAPE + if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1; else { if (keysBuffer[i + 1] == 0x5b) // Special function key @@ -4561,18 +4602,18 @@ static void ProcessKeyboard(void) // Process special function keys (F1 - F12) switch (keysBuffer[i + 3]) { - case 0x41: currentKeyState[290] = 1; break; // raylib KEY_F1 - case 0x42: currentKeyState[291] = 1; break; // raylib KEY_F2 - case 0x43: currentKeyState[292] = 1; break; // raylib KEY_F3 - case 0x44: currentKeyState[293] = 1; break; // raylib KEY_F4 - case 0x45: currentKeyState[294] = 1; break; // raylib KEY_F5 - case 0x37: currentKeyState[295] = 1; break; // raylib KEY_F6 - case 0x38: currentKeyState[296] = 1; break; // raylib KEY_F7 - case 0x39: currentKeyState[297] = 1; break; // raylib KEY_F8 - case 0x30: currentKeyState[298] = 1; break; // raylib KEY_F9 - case 0x31: currentKeyState[299] = 1; break; // raylib KEY_F10 - case 0x33: currentKeyState[300] = 1; break; // raylib KEY_F11 - case 0x34: currentKeyState[301] = 1; break; // raylib KEY_F12 + case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1 + case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2 + case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3 + case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4 + case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5 + case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6 + case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7 + case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8 + case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9 + case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10 + case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11 + case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12 default: break; } @@ -4583,10 +4624,10 @@ static void ProcessKeyboard(void) { switch (keysBuffer[i + 2]) { - case 0x41: currentKeyState[265] = 1; break; // raylib KEY_UP - case 0x42: currentKeyState[264] = 1; break; // raylib KEY_DOWN - case 0x43: currentKeyState[262] = 1; break; // raylib KEY_RIGHT - case 0x44: currentKeyState[263] = 1; break; // raylib KEY_LEFT + case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP + case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN + case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT + case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT default: break; } @@ -4599,40 +4640,38 @@ static void ProcessKeyboard(void) } else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with <linux/input.h> KEY_*) { - currentKeyState[257] = 1; - - keyPressedQueue[keyPressedQueueCount] = 257; // Add keys pressed into queue - keyPressedQueueCount++; + CORE.Input.Keyboard.currentKeyState[257] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; } else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE - { - currentKeyState[259] = 1; - - keyPressedQueue[keyPressedQueueCount] = 257; // Add keys pressed into queue - keyPressedQueueCount++; + { + CORE.Input.Keyboard.currentKeyState[259] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; } else { - TraceLog(LOG_DEBUG, "Pressed key (ASCII): 0x%02x", keysBuffer[i]); - // Translate lowercase a-z letters to A-Z if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) { - currentKeyState[(int)keysBuffer[i] - 32] = 1; + CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1; } - else currentKeyState[(int)keysBuffer[i]] = 1; + else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1; - keyPressedQueue[keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue - keyPressedQueueCount++; + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; } } // Check exit key (same functionality as GLFW3 KeyCallback()) - if (currentKeyState[exitKey] == 1) windowShouldClose = true; + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; #if defined(SUPPORT_SCREEN_CAPTURE) // Check screen capture key (raylib key: KEY_F12) - if (currentKeyState[301] == 1) + if (CORE.Input.Keyboard.currentKeyState[301] == 1) { TakeScreenshot(FormatText("screenshot%03i.png", screenshotCounter)); screenshotCounter++; @@ -4644,10 +4683,10 @@ static void ProcessKeyboard(void) static void RestoreKeyboard(void) { // Reset to default keyboard settings - tcsetattr(STDIN_FILENO, TCSANOW, &defaultKeyboardSettings); + tcsetattr(STDIN_FILENO, TCSANOW, &CORE.Input.Keyboard.defaultSettings); // Reconfigure keyboard to default mode - ioctl(STDIN_FILENO, KDSKBMODE, defaultKeyboardMode); + ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode); } #endif //SUPPORT_SSH_KEYBOARD_RPI @@ -4661,14 +4700,16 @@ static void InitEvdevInput(void) // Reset variables for (int i = 0; i < MAX_TOUCH_POINTS; ++i) { - touchPosition[i].x = -1; - touchPosition[i].y = -1; + CORE.Input.Touch.position[i].x = -1; + CORE.Input.Touch.position[i].y = -1; } + // Reset keypress buffer - lastKeyPressedEvdev.Head = 0; - lastKeyPressedEvdev.Tail = 0; + CORE.Input.Keyboard.lastKeyPressed.head = 0; + CORE.Input.Keyboard.lastKeyPressed.tail = 0; + // Reset keyboard key state - for (int i = 0; i < 512; i++) currentKeyStateEvdev[i] = 0; + for (int i = 0; i < 512; i++) CORE.Input.Keyboard.currentKeyState[i] = 0; // Open the linux directory of "/dev/input" directory = opendir(DEFAULT_EVDEV_PATH); @@ -4686,7 +4727,7 @@ static void InitEvdevInput(void) closedir(directory); } - else TraceLog(LOG_WARNING, "Unable to open linux event directory: %s", DEFAULT_EVDEV_PATH); + else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); } // Identifies a input device and spawns a thread to handle it if needed @@ -4715,9 +4756,9 @@ static void EventThreadSpawn(char *device) // Open the device and allocate worker //------------------------------------------------------------------------------------------------------- // Find a free spot in the workers array - for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i) + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) { - if (eventWorkers[i].threadId == 0) + if (CORE.Input.eventWorker[i].threadId == 0) { freeWorkerId = i; break; @@ -4727,12 +4768,12 @@ static void EventThreadSpawn(char *device) // Select the free worker from array if (freeWorkerId >= 0) { - worker = &(eventWorkers[freeWorkerId]); // Grab a pointer to the worker + worker = &(CORE.Input.eventWorker[freeWorkerId]); // Grab a pointer to the worker memset(worker, 0, sizeof(InputEventWorker)); // Clear the worker } else { - TraceLog(LOG_WARNING, "Error creating input device thread for [%s]: Out of worker slots", device); + TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device); return; } @@ -4740,7 +4781,7 @@ static void EventThreadSpawn(char *device) fd = open(device, O_RDONLY | O_NONBLOCK); if (fd < 0) { - TraceLog(LOG_WARNING, "Error creating input device thread for [%s]: Can't open device (Error: %d)", device, worker->fd); + TRACELOG(LOG_WARNING, "RPI: Failed to open input device (error: %d)", device, worker->fd); return; } worker->fd = fd; @@ -4840,8 +4881,8 @@ static void EventThreadSpawn(char *device) //------------------------------------------------------------------------------------------------------- if (worker->isTouch || worker->isMouse || worker->isKeyboard) { - // Looks like a interesting device - TraceLog(LOG_INFO, "Opening input device [%s] (%s%s%s%s%s)", device, + // Looks like an interesting device + TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s%s)", device, worker->isMouse? "mouse " : "", worker->isMultitouch? "multitouch " : "", worker->isTouch? "touchscreen " : "", @@ -4852,7 +4893,7 @@ static void EventThreadSpawn(char *device) int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); if (error != 0) { - TraceLog(LOG_WARNING, "Error creating input device thread for [%s]: Can't create thread (Error: %d)", device, error); + TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error); worker->threadId = 0; close(fd); } @@ -4861,21 +4902,21 @@ static void EventThreadSpawn(char *device) // Find touchscreen with the highest index int maxTouchNumber = -1; - for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i) + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) { - if (eventWorkers[i].isTouch && (eventWorkers[i].eventNum > maxTouchNumber)) maxTouchNumber = eventWorkers[i].eventNum; + if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = CORE.Input.eventWorker[i].eventNum; } // Find toucnscreens with lower indexes - for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i) + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) { - if (eventWorkers[i].isTouch && (eventWorkers[i].eventNum < maxTouchNumber)) + if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum < maxTouchNumber)) { - if (eventWorkers[i].threadId != 0) + if (CORE.Input.eventWorker[i].threadId != 0) { - TraceLog(LOG_WARNING, "Duplicate touchscreen found, killing touchscreen on event: %d", i); - pthread_cancel(eventWorkers[i].threadId); - close(eventWorkers[i].fd); + TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i); + pthread_cancel(CORE.Input.eventWorker[i].threadId); + close(CORE.Input.eventWorker[i].fd); } } } @@ -4915,7 +4956,7 @@ static void *EventThread(void *arg) bool gestureUpdate = false; int keycode; - while (!windowShouldClose) + while (!CORE.Window.shouldClose) { // Try to read data from the device and only continue if successful if (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event)) @@ -4925,8 +4966,8 @@ static void *EventThread(void *arg) { if (event.code == REL_X) { - mousePosition.x += event.value; - touchPosition[0].x = mousePosition.x; + CORE.Input.Mouse.position.x += event.value; + CORE.Input.Touch.position[0].x = CORE.Input.Mouse.position.x; #if defined(SUPPORT_GESTURES_SYSTEM) touchAction = TOUCH_MOVE; @@ -4936,8 +4977,8 @@ static void *EventThread(void *arg) if (event.code == REL_Y) { - mousePosition.y += event.value; - touchPosition[0].y = mousePosition.y; + CORE.Input.Mouse.position.y += event.value; + CORE.Input.Touch.position[0].y = CORE.Input.Mouse.position.y; #if defined(SUPPORT_GESTURES_SYSTEM) touchAction = TOUCH_MOVE; @@ -4945,7 +4986,7 @@ static void *EventThread(void *arg) #endif } - if (event.code == REL_WHEEL) currentMouseWheelY += event.value; + if (event.code == REL_WHEEL) CORE.Input.Mouse.currentWheelMove += event.value; } // Absolute movement parsing @@ -4954,7 +4995,7 @@ static void *EventThread(void *arg) // Basic movement if (event.code == ABS_X) { - mousePosition.x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange + CORE.Input.Mouse.position.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange #if defined(SUPPORT_GESTURES_SYSTEM) touchAction = TOUCH_MOVE; @@ -4964,7 +5005,7 @@ static void *EventThread(void *arg) if (event.code == ABS_Y) { - mousePosition.y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange + CORE.Input.Mouse.position.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange #if defined(SUPPORT_GESTURES_SYSTEM) touchAction = TOUCH_MOVE; @@ -4977,12 +5018,12 @@ static void *EventThread(void *arg) if (event.code == ABS_MT_POSITION_X) { - if (worker->touchSlot < MAX_TOUCH_POINTS) touchPosition[worker->touchSlot].x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange + if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale acording to absRange } if (event.code == ABS_MT_POSITION_Y) { - if (worker->touchSlot < MAX_TOUCH_POINTS) touchPosition[worker->touchSlot].y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange + if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale acording to absRange } if (event.code == ABS_MT_TRACKING_ID) @@ -4990,8 +5031,8 @@ static void *EventThread(void *arg) if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS)) { // Touch has ended for this point - touchPosition[worker->touchSlot].x = -1; - touchPosition[worker->touchSlot].y = -1; + CORE.Input.Touch.position[worker->touchSlot].x = -1; + CORE.Input.Touch.position[worker->touchSlot].y = -1; } } } @@ -5002,7 +5043,7 @@ static void *EventThread(void *arg) // Mouse button parsing if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) { - currentMouseStateEvdev[MOUSE_LEFT_BUTTON] = event.value; + CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_LEFT_BUTTON] = event.value; #if defined(SUPPORT_GESTURES_SYSTEM) if (event.value > 0) touchAction = TOUCH_DOWN; @@ -5011,9 +5052,8 @@ static void *EventThread(void *arg) #endif } - if (event.code == BTN_RIGHT) currentMouseStateEvdev[MOUSE_RIGHT_BUTTON] = event.value; - - if (event.code == BTN_MIDDLE) currentMouseStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value; + if (event.code == BTN_RIGHT) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_RIGHT_BUTTON] = event.value; + if (event.code == BTN_MIDDLE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_MIDDLE_BUTTON] = event.value; // Keyboard button parsing if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255 @@ -5021,49 +5061,49 @@ static void *EventThread(void *arg) keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode // Make sure we got a valid keycode - if ((keycode > 0) && (keycode < sizeof(currentKeyState))) + if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) { /* Disabled buffer !! // Store the key information for raylib to later use - currentKeyStateEvdev[keycode] = event.value; + CORE.Input.Keyboard.currentKeyState[keycode] = event.value; if (event.value > 0) { // Add the key int the fifo - lastKeyPressedEvdev.Contents[lastKeyPressedEvdev.Head] = keycode; // Put the data at the front of the fifo snake - lastKeyPressedEvdev.Head = (lastKeyPressedEvdev.Head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long) + CORE.Input.Keyboard.lastKeyPressed.contents[CORE.Input.Keyboard.lastKeyPressed.head] = keycode; // Put the data at the front of the fifo snake + CORE.Input.Keyboard.lastKeyPressed.head = (CORE.Input.Keyboard.lastKeyPressed.head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long) // TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented) } */ - currentKeyState[keycode] = event.value; - if (event.value == 1) + CORE.Input.Keyboard.currentKeyState[keycode] = event.value; + if (event.value == 1) { - keyPressedQueue[keyPressedQueueCount] = keycode; // Register last key pressed - keyPressedQueueCount++; + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed + CORE.Input.Keyboard.keyPressedQueueCount++; } #if defined(SUPPORT_SCREEN_CAPTURE) // Check screen capture key (raylib key: KEY_F12) - if (currentKeyState[301] == 1) + if (CORE.Input.Keyboard.currentKeyState[301] == 1) { TakeScreenshot(FormatText("screenshot%03i.png", screenshotCounter)); screenshotCounter++; } #endif - if (currentKeyState[exitKey] == 1) windowShouldClose = true; + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; - TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode); + TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode); } } } // Screen confinement - if (mousePosition.x < 0) mousePosition.x = 0; - if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x; + if (CORE.Input.Mouse.position.x < 0) CORE.Input.Mouse.position.x = 0; + if (CORE.Input.Mouse.position.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.position.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; - if (mousePosition.y < 0) mousePosition.y = 0; - if (mousePosition.y > screenHeight/mouseScale.y) mousePosition.y = screenHeight/mouseScale.y; + if (CORE.Input.Mouse.position.y < 0) CORE.Input.Mouse.position.y = 0; + if (CORE.Input.Mouse.position.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.position.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; // Gesture update if (gestureUpdate) @@ -5074,20 +5114,20 @@ static void *EventThread(void *arg) gestureEvent.pointCount = 0; gestureEvent.touchAction = touchAction; - if (touchPosition[0].x >= 0) gestureEvent.pointCount++; - if (touchPosition[1].x >= 0) gestureEvent.pointCount++; - if (touchPosition[2].x >= 0) gestureEvent.pointCount++; - if (touchPosition[3].x >= 0) gestureEvent.pointCount++; + if (CORE.Input.Touch.position[0].x >= 0) gestureEvent.pointCount++; + if (CORE.Input.Touch.position[1].x >= 0) gestureEvent.pointCount++; + if (CORE.Input.Touch.position[2].x >= 0) gestureEvent.pointCount++; + if (CORE.Input.Touch.position[3].x >= 0) gestureEvent.pointCount++; gestureEvent.pointerId[0] = 0; gestureEvent.pointerId[1] = 1; gestureEvent.pointerId[2] = 2; gestureEvent.pointerId[3] = 3; - gestureEvent.position[0] = touchPosition[0]; - gestureEvent.position[1] = touchPosition[1]; - gestureEvent.position[2] = touchPosition[2]; - gestureEvent.position[3] = touchPosition[3]; + gestureEvent.position[0] = CORE.Input.Touch.position[0]; + gestureEvent.position[1] = CORE.Input.Touch.position[1]; + gestureEvent.position[2] = CORE.Input.Touch.position[2]; + gestureEvent.position[3] = CORE.Input.Touch.position[3]; ProcessGestureEvent(gestureEvent); #endif @@ -5113,22 +5153,22 @@ static void InitGamepad(void) { sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i); - if ((gamepadStream[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0) + if ((CORE.Input.Gamepad.streamId[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0) { // NOTE: Only show message for first gamepad - if (i == 0) TraceLog(LOG_WARNING, "Gamepad device could not be opened, no gamepad available"); + if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available"); } else { - gamepadReady[i] = true; + CORE.Input.Gamepad.ready[i] = true; // NOTE: Only create one thread if (i == 0) { - int error = pthread_create(&gamepadThreadId, NULL, &GamepadThread, NULL); + int error = pthread_create(&CORE.Input.Gamepad.threadId, NULL, &GamepadThread, NULL); - if (error != 0) TraceLog(LOG_WARNING, "Error creating gamepad input event thread"); - else TraceLog(LOG_INFO, "Gamepad device initialized successfully"); + if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread"); + else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); } } } @@ -5151,36 +5191,36 @@ static void *GamepadThread(void *arg) // Read gamepad event struct js_event gamepadEvent; - while (!windowShouldClose) + while (!CORE.Window.shouldClose) { for (int i = 0; i < MAX_GAMEPADS; i++) { - if (read(gamepadStream[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) + if (read(CORE.Input.Gamepad.streamId[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) { gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events // Process gamepad events by type if (gamepadEvent.type == JS_EVENT_BUTTON) { - TraceLog(LOG_DEBUG, "Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TRACELOGD("RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) { // 1 - button pressed, 0 - button released - currentGamepadState[i][gamepadEvent.number] = (int)gamepadEvent.value; + CORE.Input.Gamepad.currentState[i][gamepadEvent.number] = (int)gamepadEvent.value; - if ((int)gamepadEvent.value == 1) lastGamepadButtonPressed = gamepadEvent.number; - else lastGamepadButtonPressed = -1; + if ((int)gamepadEvent.value == 1) CORE.Input.Gamepad.lastButtonPressed = gamepadEvent.number; + else CORE.Input.Gamepad.lastButtonPressed = -1; } } else if (gamepadEvent.type == JS_EVENT_AXIS) { - TraceLog(LOG_DEBUG, "Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TRACELOGD("RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_AXIS) { // NOTE: Scaling of gamepadEvent.value to get values between -1..1 - gamepadAxisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768; + CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768; } } } diff --git a/libs/raylib/src/external/cgltf.h b/libs/raylib/src/external/cgltf.h index 7f3f77f..bbc641c 100644 --- a/libs/raylib/src/external/cgltf.h +++ b/libs/raylib/src/external/cgltf.h @@ -1,7 +1,7 @@ /** * cgltf - a single-file glTF 2.0 parser written in C99. * - * Version: 1.2 + * Version: 1.5 * * Website: https://github.com/jkuhlmann/cgltf * @@ -24,8 +24,8 @@ * * `cgltf_options` is the struct passed to `cgltf_parse()` to control * parts of the parsing process. You can use it to force the file type - * and provide memory allocation callbacks. Should be zero-initialized - * to trigger default behavior. + * and provide memory allocation as well as file operation callbacks. + * Should be zero-initialized to trigger default behavior. * * `cgltf_data` is the struct allocated and filled by `cgltf_parse()`. * It generally mirrors the glTF format as described by the spec (see @@ -58,16 +58,30 @@ * `cgltf_node_transform_world` calls `cgltf_node_transform_local` on every ancestor in order * to compute the root-to-node transformation. * - * `cgltf_accessor_read_float` reads a certain element from an accessor and converts it to + * `cgltf_accessor_unpack_floats` reads in the data from an accessor, applies sparse data (if any), + * and converts them to floating point. Assumes that `cgltf_load_buffers` has already been called. + * By passing null for the output pointer, users can find out how many floats are required in the + * output buffer. + * + * `cgltf_accessor_num_components` is a tiny utility that tells you the dimensionality of + * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate + * the necessary amount of memory. + * + * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to * floating point, assuming that `cgltf_load_buffers` has already been called. The passed-in element * size is the number of floats in the output buffer, which should be in the range [1, 16]. Returns * false if the passed-in element_size is too small, or if the accessor is sparse. * + * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading + * vector types and does not support matrix types. The passed-in element size is the number of uints + * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in + * element_size is too small, or if the accessor is sparse. + * * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t * and only works with single-component data types. * * `cgltf_result cgltf_copy_extras_json(const cgltf_data*, const cgltf_extras*, - * char* dest, cgltf_size* dest_size)` allows to retrieve the "extras" data that + * char* dest, cgltf_size* dest_size)` allows users to retrieve the "extras" data that * can be attached to many glTF objects (which can be arbitrary JSON data). The * `cgltf_extras` struct stores the offsets of the start and end of the extras JSON data * as it appears in the complete glTF JSON data. This function copies the extras data @@ -87,6 +101,7 @@ extern "C" { typedef size_t cgltf_size; typedef float cgltf_float; typedef int cgltf_int; +typedef unsigned int cgltf_uint; typedef int cgltf_bool; typedef enum cgltf_file_type @@ -96,15 +111,6 @@ typedef enum cgltf_file_type cgltf_file_type_glb, } cgltf_file_type; -typedef struct cgltf_options -{ - cgltf_file_type type; /* invalid == auto detect */ - cgltf_size json_token_count; /* 0 == auto */ - void* (*memory_alloc)(void* user, cgltf_size size); - void (*memory_free) (void* user, void* ptr); - void* memory_user_data; -} cgltf_options; - typedef enum cgltf_result { cgltf_result_success, @@ -116,8 +122,31 @@ typedef enum cgltf_result cgltf_result_file_not_found, cgltf_result_io_error, cgltf_result_out_of_memory, + cgltf_result_legacy_gltf, } cgltf_result; +typedef struct cgltf_memory_options +{ + void* (*alloc)(void* user, cgltf_size size); + void (*free) (void* user, void* ptr); + void* user_data; +} cgltf_memory_options; + +typedef struct cgltf_file_options +{ + cgltf_result(*read)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data); + void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data); + void* user_data; +} cgltf_file_options; + +typedef struct cgltf_options +{ + cgltf_file_type type; /* invalid == auto detect */ + cgltf_size json_token_count; /* 0 == auto */ + cgltf_memory_options memory; + cgltf_file_options file; +} cgltf_options; + typedef enum cgltf_buffer_view_type { cgltf_buffer_view_type_invalid, @@ -267,7 +296,7 @@ typedef struct cgltf_attribute cgltf_accessor* data; } cgltf_attribute; -typedef struct cgltf_image +typedef struct cgltf_image { char* name; char* uri; @@ -302,7 +331,7 @@ typedef struct cgltf_texture_transform } cgltf_texture_transform; typedef struct cgltf_texture_view -{ +{ cgltf_texture* texture; cgltf_int texcoord; cgltf_float scale; /* equivalent to strength for occlusion_texture */ @@ -373,6 +402,8 @@ typedef struct cgltf_mesh { cgltf_size primitives_count; cgltf_float* weights; cgltf_size weights_count; + char** target_names; + cgltf_size target_names_count; cgltf_extras extras; } cgltf_mesh; @@ -409,7 +440,7 @@ typedef struct cgltf_camera { union { cgltf_camera_perspective perspective; cgltf_camera_orthographic orthographic; - }; + } data; cgltf_extras extras; } cgltf_camera; @@ -548,8 +579,8 @@ typedef struct cgltf_data const void* bin; cgltf_size bin_size; - void (*memory_free) (void* user, void* ptr); - void* memory_user_data; + cgltf_memory_options memory; + cgltf_file_options file; } cgltf_data; cgltf_result cgltf_parse( @@ -571,8 +602,7 @@ cgltf_result cgltf_load_buffers( cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data); -cgltf_result cgltf_validate( - cgltf_data* data); +cgltf_result cgltf_validate(cgltf_data* data); void cgltf_free(cgltf_data* data); @@ -580,8 +610,13 @@ void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix) void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix); cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size); +cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size); cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index); +cgltf_size cgltf_num_components(cgltf_type type); + +cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count); + cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size); #ifdef __cplusplus @@ -606,10 +641,13 @@ cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* #include <stdint.h> /* For uint8_t, uint32_t */ #include <string.h> /* For strncpy */ -#include <stdlib.h> /* For malloc, free */ #include <stdio.h> /* For fopen */ #include <limits.h> /* For UINT_MAX etc */ +#if !defined(CGLTF_MALLOC) || !defined(CGLTF_FREE) || !defined(CGLTF_ATOI) || !defined(CGLTF_ATOF) +#include <stdlib.h> /* For malloc, free, atoi, atof */ +#endif + /* JSMN_PARENT_LINKS is necessary to make parsing large structures linear in input size */ #define JSMN_PARENT_LINKS @@ -664,16 +702,29 @@ static const uint32_t GlbMagic = 0x46546C67; static const uint32_t GlbMagicJsonChunk = 0x4E4F534A; static const uint32_t GlbMagicBinChunk = 0x004E4942; +#ifndef CGLTF_MALLOC +#define CGLTF_MALLOC(size) malloc(size) +#endif +#ifndef CGLTF_FREE +#define CGLTF_FREE(ptr) free(ptr) +#endif +#ifndef CGLTF_ATOI +#define CGLTF_ATOI(str) atoi(str) +#endif +#ifndef CGLTF_ATOF +#define CGLTF_ATOF(str) atof(str) +#endif + static void* cgltf_default_alloc(void* user, cgltf_size size) { (void)user; - return malloc(size); + return CGLTF_MALLOC(size); } static void cgltf_default_free(void* user, void* ptr) { (void)user; - free(ptr); + CGLTF_FREE(ptr); } static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_size count) @@ -682,7 +733,7 @@ static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_siz { return NULL; } - void* result = options->memory_alloc(options->memory_user_data, element_size * count); + void* result = options->memory.alloc(options->memory.user_data, element_size * count); if (!result) { return NULL; @@ -691,6 +742,71 @@ static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_siz return result; } +static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data) +{ + (void)file_options; + void* (*memory_alloc)(void*, cgltf_size) = memory_options->alloc ? memory_options->alloc : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free; + + FILE* file = fopen(path, "rb"); + if (!file) + { + return cgltf_result_file_not_found; + } + + cgltf_size file_size = size ? *size : 0; + + if (file_size == 0) + { + fseek(file, 0, SEEK_END); + + long length = ftell(file); + if (length < 0) + { + fclose(file); + return cgltf_result_io_error; + } + + fseek(file, 0, SEEK_SET); + file_size = (cgltf_size)length; + } + + char* file_data = (char*)memory_alloc(memory_options->user_data, file_size); + if (!file_data) + { + fclose(file); + return cgltf_result_out_of_memory; + } + + cgltf_size read_size = fread(file_data, 1, file_size, file); + + fclose(file); + + if (read_size != file_size) + { + memory_free(memory_options->user_data, file_data); + return cgltf_result_io_error; + } + + if (size) + { + *size = file_size; + } + if (data) + { + *data = file_data; + } + + return cgltf_result_success; +} + +static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data) +{ + (void)file_options; + void (*memfree)(void*, void*) = memory_options->free ? memory_options->free : &cgltf_default_free; + memfree(memory_options->user_data, data); +} + static cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data); cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_size size, cgltf_data** out_data) @@ -706,13 +822,13 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s } cgltf_options fixed_options = *options; - if (fixed_options.memory_alloc == NULL) + if (fixed_options.memory.alloc == NULL) { - fixed_options.memory_alloc = &cgltf_default_alloc; + fixed_options.memory.alloc = &cgltf_default_alloc; } - if (fixed_options.memory_free == NULL) + if (fixed_options.memory.free == NULL) { - fixed_options.memory_free = &cgltf_default_free; + fixed_options.memory.free = &cgltf_default_free; } uint32_t tmp; @@ -749,7 +865,7 @@ cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_s uint32_t version = tmp; if (version != GlbVersion) { - return cgltf_result_unknown_format; + return version < GlbVersion ? cgltf_result_legacy_gltf : cgltf_result_unknown_format; } // Total length @@ -832,49 +948,23 @@ cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cg return cgltf_result_invalid_options; } - void* (*memory_alloc)(void*, cgltf_size) = options->memory_alloc ? options->memory_alloc : &cgltf_default_alloc; - void (*memory_free)(void*, void*) = options->memory_free ? options->memory_free : &cgltf_default_free; - - FILE* file = fopen(path, "rb"); - if (!file) - { - return cgltf_result_file_not_found; - } - - fseek(file, 0, SEEK_END); - - long length = ftell(file); - if (length < 0) - { - fclose(file); - return cgltf_result_io_error; - } - - fseek(file, 0, SEEK_SET); - - char* file_data = (char*)memory_alloc(options->memory_user_data, length); - if (!file_data) - { - fclose(file); - return cgltf_result_out_of_memory; - } - - cgltf_size file_size = (cgltf_size)length; - cgltf_size read_size = fread(file_data, 1, file_size, file); - - fclose(file); + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free; + cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; - if (read_size != file_size) + void* file_data = NULL; + cgltf_size file_size = 0; + cgltf_result result = file_read(&options->memory, &options->file, path, &file_size, &file_data); + if (result != cgltf_result_success) { - memory_free(options->memory_user_data, file_data); - return cgltf_result_io_error; + return result; } - cgltf_result result = cgltf_parse(options, file_data, file_size, out_data); + result = cgltf_parse(options, file_data, file_size, out_data); if (result != cgltf_result_success) { - memory_free(options->memory_user_data, file_data); + memory_free(options->memory.user_data, file_data); return result; } @@ -904,10 +994,11 @@ static void cgltf_combine_paths(char* path, const char* base, const char* uri) static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_size size, const char* uri, const char* gltf_path, void** out_data) { - void* (*memory_alloc)(void*, cgltf_size) = options->memory_alloc ? options->memory_alloc : &cgltf_default_alloc; - void (*memory_free)(void*, void*) = options->memory_free ? options->memory_free : &cgltf_default_free; + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free; + cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; - char* path = (char*)memory_alloc(options->memory_user_data, strlen(uri) + strlen(gltf_path) + 1); + char* path = (char*)memory_alloc(options->memory.user_data, strlen(uri) + strlen(gltf_path) + 1); if (!path) { return cgltf_result_out_of_memory; @@ -915,30 +1006,11 @@ static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_s cgltf_combine_paths(path, gltf_path, uri); - FILE* file = fopen(path, "rb"); - - memory_free(options->memory_user_data, path); - - if (!file) - { - return cgltf_result_file_not_found; - } - - char* file_data = (char*)memory_alloc(options->memory_user_data, size); - if (!file_data) - { - fclose(file); - return cgltf_result_out_of_memory; - } - - cgltf_size read_size = fread(file_data, 1, size, file); - - fclose(file); - - if (read_size != size) + void* file_data = NULL; + cgltf_result result = file_read(&options->memory, &options->file, path, &size, &file_data); + if (result != cgltf_result_success) { - memory_free(options->memory_user_data, file_data); - return cgltf_result_io_error; + return result; } *out_data = file_data; @@ -948,10 +1020,10 @@ static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_s cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data) { - void* (*memory_alloc)(void*, cgltf_size) = options->memory_alloc ? options->memory_alloc : &cgltf_default_alloc; - void (*memory_free)(void*, void*) = options->memory_free ? options->memory_free : &cgltf_default_free; + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc ? options->memory.alloc : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free ? options->memory.free : &cgltf_default_free; - unsigned char* data = (unsigned char*)memory_alloc(options->memory_user_data, size); + unsigned char* data = (unsigned char*)memory_alloc(options->memory.user_data, size); if (!data) { return cgltf_result_out_of_memory; @@ -976,7 +1048,7 @@ cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size s if (index < 0) { - memory_free(options->memory_user_data, data); + memory_free(options->memory.user_data, data); return cgltf_result_io_error; } @@ -1171,6 +1243,14 @@ cgltf_result cgltf_validate(cgltf_data* data) } } + if (data->meshes[i].target_names) + { + if (data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].target_names_count) + { + return cgltf_result_invalid_gltf; + } + } + for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) { if (data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count) @@ -1235,6 +1315,66 @@ cgltf_result cgltf_validate(cgltf_data* data) } } + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + cgltf_node* p1 = data->nodes[i].parent; + cgltf_node* p2 = p1 ? p1->parent : NULL; + + while (p1 && p2) + { + if (p1 == p2) + { + return cgltf_result_invalid_gltf; + } + + p1 = p1->parent; + p2 = p2->parent ? p2->parent->parent : NULL; + } + } + + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j) + { + if (data->scenes[i].nodes[j]->parent) + { + return cgltf_result_invalid_gltf; + } + } + } + + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) + { + cgltf_animation_channel* channel = &data->animations[i].channels[j]; + + if (!channel->target_node) + { + continue; + } + + cgltf_size components = 1; + + if (channel->target_path == cgltf_animation_path_type_weights) + { + if (!channel->target_node->mesh || !channel->target_node->mesh->primitives_count) + { + return cgltf_result_invalid_gltf; + } + + components = channel->target_node->mesh->primitives[0].targets_count; + } + + cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1; + + if (channel->sampler->input->count * components * values != channel->sampler->output->count) + { + return cgltf_result_data_too_short; + } + } + } + return cgltf_result_success; } @@ -1273,148 +1413,157 @@ void cgltf_free(cgltf_data* data) return; } - data->memory_free(data->memory_user_data, data->asset.copyright); - data->memory_free(data->memory_user_data, data->asset.generator); - data->memory_free(data->memory_user_data, data->asset.version); - data->memory_free(data->memory_user_data, data->asset.min_version); + void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = data->file.release ? data->file.release : cgltf_default_file_release; - data->memory_free(data->memory_user_data, data->accessors); - data->memory_free(data->memory_user_data, data->buffer_views); + data->memory.free(data->memory.user_data, data->asset.copyright); + data->memory.free(data->memory.user_data, data->asset.generator); + data->memory.free(data->memory.user_data, data->asset.version); + data->memory.free(data->memory.user_data, data->asset.min_version); + + data->memory.free(data->memory.user_data, data->accessors); + data->memory.free(data->memory.user_data, data->buffer_views); for (cgltf_size i = 0; i < data->buffers_count; ++i) { if (data->buffers[i].data != data->bin) { - data->memory_free(data->memory_user_data, data->buffers[i].data); + file_release(&data->memory, &data->file, data->buffers[i].data); } - data->memory_free(data->memory_user_data, data->buffers[i].uri); + data->memory.free(data->memory.user_data, data->buffers[i].uri); } - data->memory_free(data->memory_user_data, data->buffers); + data->memory.free(data->memory.user_data, data->buffers); for (cgltf_size i = 0; i < data->meshes_count; ++i) { - data->memory_free(data->memory_user_data, data->meshes[i].name); + data->memory.free(data->memory.user_data, data->meshes[i].name); for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) { for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) { - data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].attributes[k].name); + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes[k].name); } - data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].attributes); + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].attributes); for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) { for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) { - data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name); + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name); } - data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].targets[k].attributes); + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes); } - data->memory_free(data->memory_user_data, data->meshes[i].primitives[j].targets); + data->memory.free(data->memory.user_data, data->meshes[i].primitives[j].targets); + } + + data->memory.free(data->memory.user_data, data->meshes[i].primitives); + data->memory.free(data->memory.user_data, data->meshes[i].weights); + + for (cgltf_size j = 0; j < data->meshes[i].target_names_count; ++j) + { + data->memory.free(data->memory.user_data, data->meshes[i].target_names[j]); } - data->memory_free(data->memory_user_data, data->meshes[i].primitives); - data->memory_free(data->memory_user_data, data->meshes[i].weights); + data->memory.free(data->memory.user_data, data->meshes[i].target_names); } - data->memory_free(data->memory_user_data, data->meshes); + data->memory.free(data->memory.user_data, data->meshes); for (cgltf_size i = 0; i < data->materials_count; ++i) { - data->memory_free(data->memory_user_data, data->materials[i].name); + data->memory.free(data->memory.user_data, data->materials[i].name); } - data->memory_free(data->memory_user_data, data->materials); + data->memory.free(data->memory.user_data, data->materials); for (cgltf_size i = 0; i < data->images_count; ++i) { - data->memory_free(data->memory_user_data, data->images[i].name); - data->memory_free(data->memory_user_data, data->images[i].uri); - data->memory_free(data->memory_user_data, data->images[i].mime_type); + data->memory.free(data->memory.user_data, data->images[i].name); + data->memory.free(data->memory.user_data, data->images[i].uri); + data->memory.free(data->memory.user_data, data->images[i].mime_type); } - data->memory_free(data->memory_user_data, data->images); + data->memory.free(data->memory.user_data, data->images); for (cgltf_size i = 0; i < data->textures_count; ++i) { - data->memory_free(data->memory_user_data, data->textures[i].name); + data->memory.free(data->memory.user_data, data->textures[i].name); } - data->memory_free(data->memory_user_data, data->textures); + data->memory.free(data->memory.user_data, data->textures); - data->memory_free(data->memory_user_data, data->samplers); + data->memory.free(data->memory.user_data, data->samplers); for (cgltf_size i = 0; i < data->skins_count; ++i) { - data->memory_free(data->memory_user_data, data->skins[i].name); - data->memory_free(data->memory_user_data, data->skins[i].joints); + data->memory.free(data->memory.user_data, data->skins[i].name); + data->memory.free(data->memory.user_data, data->skins[i].joints); } - data->memory_free(data->memory_user_data, data->skins); + data->memory.free(data->memory.user_data, data->skins); for (cgltf_size i = 0; i < data->cameras_count; ++i) { - data->memory_free(data->memory_user_data, data->cameras[i].name); + data->memory.free(data->memory.user_data, data->cameras[i].name); } - data->memory_free(data->memory_user_data, data->cameras); + data->memory.free(data->memory.user_data, data->cameras); for (cgltf_size i = 0; i < data->lights_count; ++i) { - data->memory_free(data->memory_user_data, data->lights[i].name); + data->memory.free(data->memory.user_data, data->lights[i].name); } - data->memory_free(data->memory_user_data, data->lights); + data->memory.free(data->memory.user_data, data->lights); for (cgltf_size i = 0; i < data->nodes_count; ++i) { - data->memory_free(data->memory_user_data, data->nodes[i].name); - data->memory_free(data->memory_user_data, data->nodes[i].children); - data->memory_free(data->memory_user_data, data->nodes[i].weights); + data->memory.free(data->memory.user_data, data->nodes[i].name); + data->memory.free(data->memory.user_data, data->nodes[i].children); + data->memory.free(data->memory.user_data, data->nodes[i].weights); } - data->memory_free(data->memory_user_data, data->nodes); + data->memory.free(data->memory.user_data, data->nodes); for (cgltf_size i = 0; i < data->scenes_count; ++i) { - data->memory_free(data->memory_user_data, data->scenes[i].name); - data->memory_free(data->memory_user_data, data->scenes[i].nodes); + data->memory.free(data->memory.user_data, data->scenes[i].name); + data->memory.free(data->memory.user_data, data->scenes[i].nodes); } - data->memory_free(data->memory_user_data, data->scenes); + data->memory.free(data->memory.user_data, data->scenes); for (cgltf_size i = 0; i < data->animations_count; ++i) { - data->memory_free(data->memory_user_data, data->animations[i].name); - data->memory_free(data->memory_user_data, data->animations[i].samplers); - data->memory_free(data->memory_user_data, data->animations[i].channels); + data->memory.free(data->memory.user_data, data->animations[i].name); + data->memory.free(data->memory.user_data, data->animations[i].samplers); + data->memory.free(data->memory.user_data, data->animations[i].channels); } - data->memory_free(data->memory_user_data, data->animations); + data->memory.free(data->memory.user_data, data->animations); for (cgltf_size i = 0; i < data->extensions_used_count; ++i) { - data->memory_free(data->memory_user_data, data->extensions_used[i]); + data->memory.free(data->memory.user_data, data->extensions_used[i]); } - data->memory_free(data->memory_user_data, data->extensions_used); + data->memory.free(data->memory.user_data, data->extensions_used); for (cgltf_size i = 0; i < data->extensions_required_count; ++i) { - data->memory_free(data->memory_user_data, data->extensions_required[i]); + data->memory.free(data->memory.user_data, data->extensions_required[i]); } - data->memory_free(data->memory_user_data, data->extensions_required); + data->memory.free(data->memory.user_data, data->extensions_required); - data->memory_free(data->memory_user_data, data->file_data); + file_release(&data->memory, &data->file, data->file_data); - data->memory_free(data->memory_user_data, data); + data->memory.free(data->memory.user_data, data); } void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix) @@ -1441,17 +1590,17 @@ void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix) float sz = node->scale[2]; lm[0] = (1 - 2 * qy*qy - 2 * qz*qz) * sx; - lm[1] = (2 * qx*qy + 2 * qz*qw) * sy; - lm[2] = (2 * qx*qz - 2 * qy*qw) * sz; + lm[1] = (2 * qx*qy + 2 * qz*qw) * sx; + lm[2] = (2 * qx*qz - 2 * qy*qw) * sx; lm[3] = 0.f; - lm[4] = (2 * qx*qy - 2 * qz*qw) * sx; + lm[4] = (2 * qx*qy - 2 * qz*qw) * sy; lm[5] = (1 - 2 * qx*qx - 2 * qz*qz) * sy; - lm[6] = (2 * qy*qz + 2 * qx*qw) * sz; + lm[6] = (2 * qy*qz + 2 * qx*qw) * sy; lm[7] = 0.f; - lm[8] = (2 * qx*qz + 2 * qy*qw) * sx; - lm[9] = (2 * qy*qz - 2 * qx*qw) * sy; + lm[8] = (2 * qx*qz + 2 * qy*qw) * sz; + lm[9] = (2 * qy*qz - 2 * qx*qw) * sz; lm[10] = (1 - 2 * qx*qx - 2 * qy*qy) * sz; lm[11] = 0.f; @@ -1512,9 +1661,9 @@ static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_typ case cgltf_component_type_r_8: return *((const int8_t*) in); case cgltf_component_type_r_8u: - case cgltf_component_type_invalid: - default: return *((const uint8_t*) in); + default: + return 0; } } @@ -1529,25 +1678,23 @@ static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_ty { switch (component_type) { - case cgltf_component_type_r_32u: - return *((const uint32_t*) in) / (float) UINT_MAX; + // note: glTF spec doesn't currently define normalized conversions for 32-bit integers case cgltf_component_type_r_16: - return *((const int16_t*) in) / (float) SHRT_MAX; + return *((const int16_t*) in) / (cgltf_float)32767; case cgltf_component_type_r_16u: - return *((const uint16_t*) in) / (float) USHRT_MAX; + return *((const uint16_t*) in) / (cgltf_float)65535; case cgltf_component_type_r_8: - return *((const int8_t*) in) / (float) SCHAR_MAX; + return *((const int8_t*) in) / (cgltf_float)127; case cgltf_component_type_r_8u: - case cgltf_component_type_invalid: + return *((const uint8_t*) in) / (cgltf_float)255; default: - return *((const uint8_t*) in) / (float) CHAR_MAX; + return 0; } } return (cgltf_float)cgltf_component_read_index(in, component_type); } -static cgltf_size cgltf_num_components(cgltf_type type); static cgltf_size cgltf_component_size(cgltf_component_type component_type); static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_bool normalized, cgltf_float* out, cgltf_size element_size) @@ -1606,40 +1753,183 @@ static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type ty return 1; } - cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size) { - if (accessor->is_sparse || accessor->buffer_view == NULL) + if (accessor->is_sparse) + { + return 0; + } + if (accessor->buffer_view == NULL) + { + memset(out, 0, element_size * sizeof(cgltf_float)); + return 1; + } + if (accessor->buffer_view->buffer->data == NULL) { return 0; } - cgltf_size offset = accessor->offset + accessor->buffer_view->offset; const uint8_t* element = (const uint8_t*) accessor->buffer_view->buffer->data; element += offset + accessor->stride * index; return cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, out, element_size); } -cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index) +cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count) { - if (accessor->buffer_view) + cgltf_size floats_per_element = cgltf_num_components(accessor->type); + cgltf_size available_floats = accessor->count * floats_per_element; + if (out == NULL) { - cgltf_size offset = accessor->offset + accessor->buffer_view->offset; - const uint8_t* element = (const uint8_t*) accessor->buffer_view->buffer->data; - element += offset + accessor->stride * index; - return cgltf_component_read_index(element, accessor->component_type); + return available_floats; + } + + float_count = available_floats < float_count ? available_floats : float_count; + cgltf_size element_count = float_count / floats_per_element; + + // First pass: convert each element in the base accessor. + cgltf_float* dest = out; + cgltf_accessor dense = *accessor; + dense.is_sparse = 0; + for (cgltf_size index = 0; index < element_count; index++, dest += floats_per_element) + { + if (!cgltf_accessor_read_float(&dense, index, dest, floats_per_element)) + { + return 0; + } + } + + // Second pass: write out each element in the sparse accessor. + if (accessor->is_sparse) + { + const cgltf_accessor_sparse* sparse = &dense.sparse; + + if (sparse->indices_buffer_view->buffer->data == NULL || sparse->values_buffer_view->buffer->data == NULL) + { + return 0; + } + + const uint8_t* index_data = (const uint8_t*) sparse->indices_buffer_view->buffer->data; + index_data += sparse->indices_byte_offset + sparse->indices_buffer_view->offset; + cgltf_size index_stride = cgltf_component_size(sparse->indices_component_type); + const uint8_t* reader_head = (const uint8_t*) sparse->values_buffer_view->buffer->data; + reader_head += sparse->values_byte_offset + sparse->values_buffer_view->offset; + for (cgltf_size reader_index = 0; reader_index < sparse->count; reader_index++, index_data += index_stride) + { + size_t writer_index = cgltf_component_read_index(index_data, sparse->indices_component_type); + float* writer_head = out + writer_index * floats_per_element; + + if (!cgltf_element_read_float(reader_head, dense.type, dense.component_type, dense.normalized, writer_head, floats_per_element)) + { + return 0; + } + + reader_head += dense.stride; + } + } + + return element_count * floats_per_element; +} + +static cgltf_uint cgltf_component_read_uint(const void* in, cgltf_component_type component_type) +{ + switch (component_type) + { + case cgltf_component_type_r_8: + return *((const int8_t*) in); + + case cgltf_component_type_r_8u: + return *((const uint8_t*) in); + + case cgltf_component_type_r_16: + return *((const int16_t*) in); + + case cgltf_component_type_r_16u: + return *((const uint16_t*) in); + + case cgltf_component_type_r_32u: + return *((const uint32_t*) in); + + default: + return 0; } return 0; } +static cgltf_bool cgltf_element_read_uint(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_uint* out, cgltf_size element_size) +{ + cgltf_size num_components = cgltf_num_components(type); + + if (element_size < num_components) + { + return 0; + } + + // Reading integer matrices is not a valid use case + if (type == cgltf_type_mat2 || type == cgltf_type_mat3 || type == cgltf_type_mat4) + { + return 0; + } + + cgltf_size component_size = cgltf_component_size(component_type); + + for (cgltf_size i = 0; i < num_components; ++i) + { + out[i] = cgltf_component_read_uint(element + component_size * i, component_type); + } + return 1; +} + +cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size) +{ + if (accessor->is_sparse) + { + return 0; + } + if (accessor->buffer_view == NULL) + { + memset(out, 0, element_size * sizeof( cgltf_uint )); + return 1; + } + if (accessor->buffer_view->buffer->data == NULL) + { + return 0; + } + cgltf_size offset = accessor->offset + accessor->buffer_view->offset; + const uint8_t* element = (const uint8_t*) accessor->buffer_view->buffer->data; + element += offset + accessor->stride * index; + return cgltf_element_read_uint(element, accessor->type, accessor->component_type, out, element_size); +} + +cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index) +{ + if (accessor->is_sparse) + { + return 0; // This is an error case, but we can't communicate the error with existing interface. + } + if (accessor->buffer_view == NULL) + { + return 0; + } + if (accessor->buffer_view->buffer->data == NULL) + { + return 0; // This is an error case, but we can't communicate the error with existing interface. + } + + cgltf_size offset = accessor->offset + accessor->buffer_view->offset; + const uint8_t* element = (const uint8_t*) accessor->buffer_view->buffer->data; + element += offset + accessor->stride * index; + return cgltf_component_read_index(element, accessor->component_type); +} + #define CGLTF_ERROR_JSON -1 #define CGLTF_ERROR_NOMEM -2 +#define CGLTF_ERROR_LEGACY -3 #define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; } #define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */ -#define CGLTF_PTRINDEX(type, idx) (type*)(cgltf_size)(idx + 1) +#define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1) #define CGLTF_PTRFIXUP(var, data, size) if (var) { if ((cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; } #define CGLTF_PTRFIXUP_REQ(var, data, size) if (!var || (cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; @@ -1655,20 +1945,20 @@ static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk) { CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); char tmp[128]; - int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : sizeof(tmp) - 1; + int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); strncpy(tmp, (const char*)json_chunk + tok->start, size); tmp[size] = 0; - return atoi(tmp); + return CGLTF_ATOI(tmp); } static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk) { CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); char tmp[128]; - int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : sizeof(tmp) - 1; + int size = (cgltf_size)(tok->end - tok->start) < sizeof(tmp) ? tok->end - tok->start : (int)(sizeof(tmp) - 1); strncpy(tmp, (const char*)json_chunk + tok->start, size); tmp[size] = 0; - return (cgltf_float)atof(tmp); + return (cgltf_float)CGLTF_ATOF(tmp); } static cgltf_bool cgltf_json_to_bool(jsmntok_t const* tok, const uint8_t* json_chunk) @@ -1740,7 +2030,7 @@ static int cgltf_parse_json_string(cgltf_options* options, jsmntok_t const* toke return CGLTF_ERROR_JSON; } int size = tokens[i].end - tokens[i].start; - char* result = (char*)options->memory_alloc(options->memory_user_data, size + 1); + char* result = (char*)options->memory.alloc(options->memory.user_data, size + 1); if (!result) { return CGLTF_ERROR_NOMEM; @@ -1754,7 +2044,10 @@ static int cgltf_parse_json_string(cgltf_options* options, jsmntok_t const* toke static int cgltf_parse_json_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, size_t element_size, void** out_array, cgltf_size* out_size) { (void)json_chunk; - CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY); + if (tokens[i].type != JSMN_ARRAY) + { + return tokens[i].type == JSMN_OBJECT ? CGLTF_ERROR_LEGACY : CGLTF_ERROR_JSON; + } if (*out_array) { return CGLTF_ERROR_JSON; @@ -1793,7 +2086,7 @@ static int cgltf_parse_json_string_array(cgltf_options* options, jsmntok_t const static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* out_type, int* out_index) { const char* us = strchr(name, '_'); - size_t len = us ? us - name : strlen(name); + size_t len = us ? (size_t)(us - name) : strlen(name); if (len == 8 && strncmp(name, "POSITION", 8) == 0) { @@ -1830,7 +2123,7 @@ static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* o if (us && *out_type != cgltf_attribute_type_invalid) { - *out_index = atoi(us + 1); + *out_index = CGLTF_ATOI(us + 1); } } @@ -1996,7 +2289,39 @@ static int cgltf_parse_json_mesh(cgltf_options* options, jsmntok_t const* tokens } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_mesh->extras); + ++i; + + out_mesh->extras.start_offset = tokens[i].start; + out_mesh->extras.end_offset = tokens[i].end; + + if (tokens[i].type == JSMN_OBJECT) + { + int extras_size = tokens[i].size; + ++i; + + for (int k = 0; k < extras_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "targetNames") == 0) + { + i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_mesh->target_names, &out_mesh->target_names_count); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i); + } } else { @@ -3180,30 +3505,30 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke if (cgltf_json_strcmp(tokens+i, json_chunk, "aspectRatio") == 0) { ++i; - out_camera->perspective.aspect_ratio = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.perspective.aspect_ratio = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "yfov") == 0) { ++i; - out_camera->perspective.yfov = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.perspective.yfov = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0) { ++i; - out_camera->perspective.zfar = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.perspective.zfar = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0) { ++i; - out_camera->perspective.znear = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.perspective.znear = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->perspective.extras); + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.perspective.extras); } else { @@ -3234,30 +3559,30 @@ static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* toke if (cgltf_json_strcmp(tokens+i, json_chunk, "xmag") == 0) { ++i; - out_camera->orthographic.xmag = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.orthographic.xmag = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "ymag") == 0) { ++i; - out_camera->orthographic.ymag = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.orthographic.ymag = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0) { ++i; - out_camera->orthographic.zfar = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.orthographic.zfar = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0) { ++i; - out_camera->orthographic.znear = cgltf_json_to_float(tokens + i, json_chunk); + out_camera->data.orthographic.znear = cgltf_json_to_float(tokens + i, json_chunk); ++i; } else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) { - i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->orthographic.extras); + i = cgltf_parse_json_extras(tokens, i + 1, json_chunk, &out_camera->data.orthographic.extras); } else { @@ -3945,10 +4270,15 @@ static int cgltf_parse_json_asset(cgltf_options* options, jsmntok_t const* token } } + if (out_asset->version && CGLTF_ATOF(out_asset->version) < 2) + { + return CGLTF_ERROR_LEGACY; + } + return i; } -static cgltf_size cgltf_num_components(cgltf_type type) { +cgltf_size cgltf_num_components(cgltf_type type) { switch (type) { case cgltf_type_vec2: @@ -4171,7 +4501,7 @@ cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, options->json_token_count = token_count; } - jsmntok_t* tokens = (jsmntok_t*)options->memory_alloc(options->memory_user_data, sizeof(jsmntok_t) * (options->json_token_count + 1)); + jsmntok_t* tokens = (jsmntok_t*)options->memory.alloc(options->memory.user_data, sizeof(jsmntok_t) * (options->json_token_count + 1)); if (!tokens) { @@ -4184,7 +4514,7 @@ cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, if (token_count <= 0) { - options->memory_free(options->memory_user_data, tokens); + options->memory.free(options->memory.user_data, tokens); return cgltf_result_invalid_json; } @@ -4192,26 +4522,32 @@ cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, // for invalid JSON inputs this makes sure we don't perform out of bound reads of token data tokens[token_count].type = JSMN_UNDEFINED; - cgltf_data* data = (cgltf_data*)options->memory_alloc(options->memory_user_data, sizeof(cgltf_data)); + cgltf_data* data = (cgltf_data*)options->memory.alloc(options->memory.user_data, sizeof(cgltf_data)); if (!data) { - options->memory_free(options->memory_user_data, tokens); + options->memory.free(options->memory.user_data, tokens); return cgltf_result_out_of_memory; } memset(data, 0, sizeof(cgltf_data)); - data->memory_free = options->memory_free; - data->memory_user_data = options->memory_user_data; + data->memory = options->memory; + data->file = options->file; int i = cgltf_parse_json_root(options, tokens, 0, json_chunk, data); - options->memory_free(options->memory_user_data, tokens); + options->memory.free(options->memory.user_data, tokens); if (i < 0) { cgltf_free(data); - return (i == CGLTF_ERROR_NOMEM) ? cgltf_result_out_of_memory : cgltf_result_invalid_gltf; + + switch (i) + { + case CGLTF_ERROR_NOMEM: return cgltf_result_out_of_memory; + case CGLTF_ERROR_LEGACY: return cgltf_result_legacy_gltf; + default: return cgltf_result_invalid_gltf; + } } if (cgltf_fixup_pointers(data) < 0) diff --git a/libs/raylib/src/external/glfw/CMake/Info.plist.in b/libs/raylib/src/external/glfw/CMake/Info.plist.in new file mode 100644 index 0000000..684ad79 --- /dev/null +++ b/libs/raylib/src/external/glfw/CMake/Info.plist.in @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>English</string> + <key>CFBundleExecutable</key> + <string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string> + <key>CFBundleGetInfoString</key> + <string>${MACOSX_BUNDLE_INFO_STRING}</string> + <key>CFBundleIconFile</key> + <string>${MACOSX_BUNDLE_ICON_FILE}</string> + <key>CFBundleIdentifier</key> + <string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleLongVersionString</key> + <string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string> + <key>CFBundleName</key> + <string>${MACOSX_BUNDLE_BUNDLE_NAME}</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string> + <key>CFBundleSignature</key> + <string>????</string> + <key>CFBundleVersion</key> + <string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string> + <key>CSResourcesFileMapped</key> + <true/> + <key>LSRequiresCarbon</key> + <true/> + <key>NSHumanReadableCopyright</key> + <string>${MACOSX_BUNDLE_COPYRIGHT}</string> + <key>NSHighResolutionCapable</key> + <true/> +</dict> +</plist> diff --git a/libs/raylib/src/external/glfw/CMakeLists.txt b/libs/raylib/src/external/glfw/CMakeLists.txt index 6063b46..65c8975 100644 --- a/libs/raylib/src/external/glfw/CMakeLists.txt +++ b/libs/raylib/src/external/glfw/CMakeLists.txt @@ -1,4 +1,4 @@ -cmake_minimum_required(VERSION 3.0) +cmake_minimum_required(VERSION 3.1) project(GLFW VERSION 3.4.0 LANGUAGES C) @@ -75,7 +75,7 @@ if (MSVC) include(CheckIncludeFile) check_include_file(dinput.h DINPUT_H_FOUND) if (NOT DINPUT_H_FOUND) - message(FATAL_ERROR "DirectX 9 SDK not found") + message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK") endif() # Workaround for VS 2008 not shipping with stdint.h list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008") diff --git a/libs/raylib/src/external/glfw/README.md b/libs/raylib/src/external/glfw/README.md index 8b849f1..c543d25 100644 --- a/libs/raylib/src/external/glfw/README.md +++ b/libs/raylib/src/external/glfw/README.md @@ -11,7 +11,7 @@ application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On -Linux both X11 and Wayland is supported. +Linux both X11 and Wayland are supported. GLFW is licensed under the [zlib/libpng license](http://www.glfw.org/license.html). @@ -85,10 +85,11 @@ in the documentation for more information. ## Dependencies -GLFW itself depends only on the headers and libraries for your window system. +GLFW itself needs only CMake 3.1 or later and the headers and libraries for your +OS and window system. The (experimental) Wayland backend also depends on the `extra-cmake-modules` -package, which is used to generated Wayland protocol headers. +package, which is used to generate Wayland protocol headers. The examples and test programs depend on a number of tiny libraries. These are located in the `deps/` directory. @@ -123,33 +124,57 @@ information on what to include when reporting a bug. - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427) - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427) - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427) + - Updated the minimum required CMake version to 3.1 - Disabled tests and examples by default when built as a CMake subdirectory - Bugfix: The CMake config-file package used an absolute path and was not relocatable (#1470) - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556) - Bugfix: Compiling with -Wextra-semi caused warnings (#1440) + - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583) - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access to the window menu + - [Win32] Added a version info resource to the GLFW DLL - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused symbol redefinition (#1524) - [Win32] Bugfix: The cursor position event was emitted before its cursor enter event (#1490) - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the window (#1499) + - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions + - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622) + - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an + invalid pointer + - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN` + (#1623) + - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) + - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle + - [Cocoa] Removed dependency on the CoreVideo framework - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553) - [Cocoa] Bugfix: Window remained on screen after destruction until event poll (#1412) + - [Cocoa] Bugfix: Event processing before window creation would assert (#1543) + - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480) - [X11] Bugfix: Key names were not updated when the keyboard layout changed (#1462,#1528) - [X11] Bugfix: Decorations could not be enabled after window creation (#1566) - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578) + - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows + - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read + - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail + - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows + - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm + - [X11] Bugfix: Window position events were not emitted during resizing (#1613) + - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM + - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602) + - [Wayland] Removed support for `wl_shell` (#1443) - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) + - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled + - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - [NSGL] Removed enforcement of forward-compatible flag for core contexts - - Export CMake `GLFW_PKG_DEPS` and `GLFW_PKG_LIBS` to parent scope for use - in client pkg-configs (#1307) -- Added a `glfw_objlib` CMake OBJECT library target for embedding into static - libraries (#1307) + - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer + macOS versions (#1442) + - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) ## Contact @@ -222,6 +247,7 @@ skills. - GeO4d - Marcus Geelnard - Charles Giessen + - Ryan C. Gordon - Stephen Gowen - Kovid Goyal - Eloi Marín Gratacós @@ -242,6 +268,7 @@ skills. - Cem Karan - Osman Keskin - Josh Kilmer + - Byunghoon Kim - Cameron King - Peter Knut - Christoph Kubisch @@ -249,6 +276,7 @@ skills. - Rokas Kupstys - Konstantin Käfer - Eric Larson + - Francis Lecavalier - Robin Leffmann - Glenn Lewis - Shane Liesegang @@ -257,6 +285,7 @@ skills. - Eyal Lotem - Aaron Loucks - Luflosi + - lukect - Tristam MacDonald - Hans Mackowiak - Дмитри Малышев @@ -302,6 +331,7 @@ skills. - Alexandre Pretyman - Pablo Prietz - przemekmirek + - pthom - Guillaume Racicot - Philip Rideout - Eddie Ringle @@ -332,6 +362,7 @@ skills. - Paul Sultana - Nathan Sweet - TTK-Bandit + - Jared Tiala - Sergey Tikhomirov - Arthur Tombs - Ioannis Tsakpinis diff --git a/libs/raylib/src/external/glfw/include/GLFW/glfw3.h b/libs/raylib/src/external/glfw/include/GLFW/glfw3.h index 8b5b87d..4f5f360 100644 --- a/libs/raylib/src/external/glfw/include/GLFW/glfw3.h +++ b/libs/raylib/src/external/glfw/include/GLFW/glfw3.h @@ -2685,7 +2685,7 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value); * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) * in the Mac Developer Library. The GLFW test and example programs use * a custom `Info.plist` template for this, which can be found as - * `CMake/MacOSXBundleInfo.plist.in` in the source tree. + * `CMake/Info.plist.in` in the source tree. * * @remark @macos When activating frame autosaving with * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified @@ -5776,8 +5776,9 @@ GLFWAPI int glfwVulkanSupported(void); * returned array, as it is an error to specify an extension more than once in * the `VkInstanceCreateInfo` struct. * - * @remark @macos This function currently only supports the - * `VK_MVK_macos_surface` extension from MoltenVK. + * @remark @macos This function currently supports either the + * `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface` + * extension. * * @pointer_lifetime The returned array is allocated and freed by GLFW. You * should not free it yourself. It is guaranteed to be valid only until the diff --git a/libs/raylib/src/external/glfw/src/cocoa_init.m b/libs/raylib/src/external/glfw/src/cocoa_init.m index 01c1b31..cbc9462 100644 --- a/libs/raylib/src/external/glfw/src/cocoa_init.m +++ b/libs/raylib/src/external/glfw/src/cocoa_init.m @@ -431,9 +431,8 @@ static GLFWbool initializeTIS(void) // In case we are unbundled, make us a proper UI application [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; - // Menu bar setup must go between sharedApplication above and - // finishLaunching below, in order to properly emulate the behavior - // of NSApplicationMain + // Menu bar setup must go between sharedApplication and finishLaunching + // in order to properly emulate the behavior of NSApplicationMain if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"]) { @@ -448,9 +447,9 @@ static GLFWbool initializeTIS(void) - (void)applicationDidFinishLaunching:(NSNotification *)notification { - [NSApp stop:nil]; - + _glfw.ns.finishedLaunching = GLFW_TRUE; _glfwPlatformPostEmptyEvent(); + [NSApp stop:nil]; } - (void)applicationDidHide:(NSNotification *)notification @@ -465,6 +464,32 @@ static GLFWbool initializeTIS(void) ////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void* _glfwLoadLocalVulkanLoaderNS(void) +{ + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return NULL; + + CFURLRef url = + CFBundleCopyAuxiliaryExecutableURL(bundle, CFSTR("libvulkan.1.dylib")); + if (!url) + return NULL; + + char path[PATH_MAX]; + void* handle = NULL; + + if (CFURLGetFileSystemRepresentation(url, true, (UInt8*) path, sizeof(path) - 1)) + handle = _glfw_dlopen(path); + + CFRelease(url); + return handle; +} + + +////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// diff --git a/libs/raylib/src/external/glfw/src/cocoa_joystick.m b/libs/raylib/src/external/glfw/src/cocoa_joystick.m index b98f9f6..88636a8 100644 --- a/libs/raylib/src/external/glfw/src/cocoa_joystick.m +++ b/libs/raylib/src/external/glfw/src/cocoa_joystick.m @@ -331,7 +331,7 @@ void _glfwInitJoysticksNS(void) return; } - for (int i = 0; i < sizeof(usages) / sizeof(long); i++) + for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++) { const long page = kHIDPage_GenericDesktop; diff --git a/libs/raylib/src/external/glfw/src/cocoa_monitor.m b/libs/raylib/src/external/glfw/src/cocoa_monitor.m index 9ef2cdc..42f2dce 100644 --- a/libs/raylib/src/external/glfw/src/cocoa_monitor.m +++ b/libs/raylib/src/external/glfw/src/cocoa_monitor.m @@ -144,7 +144,7 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode) // Convert Core Graphics display mode to GLFW video mode // static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, - CVDisplayLinkRef link) + double fallbackRefreshRate) { GLFWvidmode result; result.width = (int) CGDisplayModeGetWidth(mode); @@ -152,11 +152,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode)); if (result.refreshRate == 0) - { - const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); - if (!(time.flags & kCVTimeIsIndefinite)) - result.refreshRate = (int) (time.timeScale / (double) time.timeValue); - } + result.refreshRate = (int) round(fallbackRefreshRate); #if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); @@ -238,6 +234,68 @@ static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor) return GLFW_FALSE; } +// Returns the display refresh rate queried from the I/O registry +// +static double getFallbackRefreshRate(CGDirectDisplayID displayID) +{ + double refreshRate = 60.0; + + io_iterator_t it; + io_service_t service; + + if (IOServiceGetMatchingServices(kIOMasterPortDefault, + IOServiceMatching("IOFramebuffer"), + &it) != 0) + { + return refreshRate; + } + + while ((service = IOIteratorNext(it)) != 0) + { + const CFNumberRef indexRef = + IORegistryEntryCreateCFProperty(service, + CFSTR("IOFramebufferOpenGLIndex"), + kCFAllocatorDefault, + kNilOptions); + if (!indexRef) + continue; + + uint32_t index = 0; + CFNumberGetValue(indexRef, kCFNumberIntType, &index); + CFRelease(indexRef); + + if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID) + continue; + + const CFNumberRef clockRef = + IORegistryEntryCreateCFProperty(service, + CFSTR("IOFBCurrentPixelClock"), + kCFAllocatorDefault, + kNilOptions); + const CFNumberRef countRef = + IORegistryEntryCreateCFProperty(service, + CFSTR("IOFBCurrentPixelCount"), + kCFAllocatorDefault, + kNilOptions); + if (!clockRef || !countRef) + break; + + uint32_t clock = 0, count = 0; + CFNumberGetValue(clockRef, kCFNumberIntType, &clock); + CFNumberGetValue(countRef, kCFNumberIntType, &count); + CFRelease(clockRef); + CFRelease(countRef); + + if (clock > 0 && count > 0) + refreshRate = clock / (double) count; + + break; + } + + IOObjectRelease(it); + return refreshRate; +} + ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// @@ -294,6 +352,11 @@ void _glfwPollMonitorsNS(void) free(name); + CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]); + if (CGDisplayModeGetRefreshRate(mode) == 0.0) + monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]); + CGDisplayModeRelease(mode); + _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); } @@ -318,9 +381,6 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) if (_glfwCompareVideoModes(¤t, best) == 0) return; - CVDisplayLinkRef link; - CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); - CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); const CFIndex count = CFArrayGetCount(modes); CGDisplayModeRef native = NULL; @@ -331,7 +391,8 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) if (!modeIsGood(dm)) continue; - const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); + const GLFWvidmode mode = + vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate); if (_glfwCompareVideoModes(best, &mode) == 0) { native = dm; @@ -350,7 +411,6 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired) } CFRelease(modes); - CVDisplayLinkRelease(link); } // Restore the previously saved (original) video mode @@ -440,9 +500,6 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) *count = 0; - CVDisplayLinkRef link; - CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); - CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); const CFIndex found = CFArrayGetCount(modes); GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode)); @@ -453,7 +510,8 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) if (!modeIsGood(dm)) continue; - const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link); + const GLFWvidmode mode = + vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate); CFIndex j; for (j = 0; j < *count; j++) @@ -471,7 +529,6 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) } CFRelease(modes); - CVDisplayLinkRelease(link); return result; } // autoreleasepool @@ -481,15 +538,10 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode) { @autoreleasepool { - CVDisplayLinkRef link; - CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link); - CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID); - *mode = vidmodeFromCGDisplayMode(native, link); + *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate); CGDisplayModeRelease(native); - CVDisplayLinkRelease(link); - } // autoreleasepool } diff --git a/libs/raylib/src/external/glfw/src/cocoa_platform.h b/libs/raylib/src/external/glfw/src/cocoa_platform.h index 21d83bc..9a979af 100644 --- a/libs/raylib/src/external/glfw/src/cocoa_platform.h +++ b/libs/raylib/src/external/glfw/src/cocoa_platform.h @@ -28,8 +28,6 @@ #include <dlfcn.h> #include <Carbon/Carbon.h> -#include <CoreVideo/CVBase.h> -#include <CoreVideo/CVDisplayLink.h> // NOTE: All of NSGL was deprecated in the 10.14 SDK // This disables the pointless warnings for every symbol we use @@ -63,6 +61,7 @@ typedef void* id; #endif typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; +typedef VkFlags VkMetalSurfaceCreateFlagsEXT; typedef struct VkMacOSSurfaceCreateInfoMVK { @@ -72,7 +71,16 @@ typedef struct VkMacOSSurfaceCreateInfoMVK const void* pView; } VkMacOSSurfaceCreateInfoMVK; +typedef struct VkMetalSurfaceCreateInfoEXT +{ + VkStructureType sType; + const void* pNext; + VkMetalSurfaceCreateFlagsEXT flags; + const void* pLayer; +} VkMetalSurfaceCreateInfoEXT; + typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*); #include "posix_thread.h" #include "cocoa_joystick.h" @@ -170,6 +178,7 @@ typedef struct _GLFWmonitorNS CGDisplayModeRef previousMode; uint32_t unitNumber; id screen; + double fallbackRefreshRate; } _GLFWmonitorNS; @@ -198,3 +207,5 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); float _glfwTransformYNS(float y); +void* _glfwLoadLocalVulkanLoaderNS(void); + diff --git a/libs/raylib/src/external/glfw/src/cocoa_window.m b/libs/raylib/src/external/glfw/src/cocoa_window.m index bfec8b7..e12b5cd 100644 --- a/libs/raylib/src/external/glfw/src/cocoa_window.m +++ b/libs/raylib/src/external/glfw/src/cocoa_window.m @@ -322,12 +322,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; _glfwInputWindowFocus(window, GLFW_FALSE); } -- (void)windowDidChangeScreen:(NSNotification *)notification -{ - if (window->context.source == GLFW_NATIVE_CONTEXT_API) - _glfwUpdateDisplayLinkDisplayNSGL(window); -} - @end @@ -891,10 +885,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, @autoreleasepool { if (!_glfw.ns.finishedLaunching) - { [NSApp run]; - _glfw.ns.finishedLaunching = GLFW_TRUE; - } if (!createNativeWindow(window, wndconfig, fbconfig)) return GLFW_FALSE; @@ -967,13 +958,14 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window) } // autoreleasepool } -void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { @autoreleasepool { - [window->ns.object setTitle:@(title)]; + NSString* string = @(title); + [window->ns.object setTitle:string]; // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it // if the window lacks NSWindowStyleMaskTitled - [window->ns.object setMiniwindowTitle:@(title)]; + [window->ns.object setMiniwindowTitle:string]; } // autoreleasepool } @@ -1385,6 +1377,9 @@ void _glfwPlatformPollEvents(void) { @autoreleasepool { + if (!_glfw.ns.finishedLaunching) + [NSApp run]; + for (;;) { NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny @@ -1404,6 +1399,9 @@ void _glfwPlatformWaitEvents(void) { @autoreleasepool { + if (!_glfw.ns.finishedLaunching) + [NSApp run]; + // I wanted to pass NO to dequeue:, and rely on PollEvents to // dequeue and send. For reasons not at all clear to me, passing // NO to dequeue: causes this method never to return. @@ -1422,6 +1420,9 @@ void _glfwPlatformWaitEventsTimeout(double timeout) { @autoreleasepool { + if (!_glfw.ns.finishedLaunching) + [NSApp run]; + NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:date @@ -1439,6 +1440,9 @@ void _glfwPlatformPostEmptyEvent(void) { @autoreleasepool { + if (!_glfw.ns.finishedLaunching) + [NSApp run]; + NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 @@ -1512,6 +1516,13 @@ const char* _glfwPlatformGetScancodeName(int scancode) { @autoreleasepool { + if (scancode < 0 || scancode > 0xff || + _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); + return NULL; + } + const int key = _glfw.ns.keycodes[scancode]; UInt32 deadKeyState = 0; @@ -1607,13 +1618,13 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) // HACK: Try to use a private message if (shape == GLFW_RESIZE_EW_CURSOR) - cursorSelector = @selector(_windowResizeEastWestCursor); + cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor"); else if (shape == GLFW_RESIZE_NS_CURSOR) - cursorSelector = @selector(_windowResizeNorthSouthCursor); + cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor"); else if (shape == GLFW_RESIZE_NWSE_CURSOR) - cursorSelector = @selector(_windowResizeNorthWestSouthEastCursor); + cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor"); else if (shape == GLFW_RESIZE_NESW_CURSOR) - cursorSelector = @selector(_windowResizeNorthEastSouthWestCursor); + cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor"); if (cursorSelector && [NSCursor respondsToSelector:cursorSelector]) { @@ -1711,11 +1722,16 @@ const char* _glfwPlatformGetClipboardString(void) void _glfwPlatformGetRequiredInstanceExtensions(char** extensions) { - if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface) - return; - - extensions[0] = "VK_KHR_surface"; - extensions[1] = "VK_MVK_macos_surface"; + if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface) + { + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_EXT_metal_surface"; + } + else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface) + { + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_MVK_macos_surface"; + } } int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, @@ -1733,19 +1749,6 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, @autoreleasepool { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100 - VkResult err; - VkMacOSSurfaceCreateInfoMVK sci; - PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; - - vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) - vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK"); - if (!vkCreateMacOSSurfaceMVK) - { - _glfwInputError(GLFW_API_UNAVAILABLE, - "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension"); - return VK_ERROR_EXTENSION_NOT_PRESENT; - } - // HACK: Dynamically load Core Animation to avoid adding an extra // dependency for the majority who don't use MoltenVK NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"]; @@ -1771,11 +1774,49 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, [window->ns.view setLayer:window->ns.layer]; [window->ns.view setWantsLayer:YES]; - memset(&sci, 0, sizeof(sci)); - sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; - sci.pView = window->ns.view; + VkResult err; + + if (_glfw.vk.EXT_metal_surface) + { + VkMetalSurfaceCreateInfoEXT sci; + + PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT; + vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT) + vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT"); + if (!vkCreateMetalSurfaceEXT) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Cocoa: Vulkan instance missing VK_EXT_metal_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT; + sci.pLayer = window->ns.layer; + + err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface); + } + else + { + VkMacOSSurfaceCreateInfoMVK sci; + + PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; + vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) + vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK"); + if (!vkCreateMacOSSurfaceMVK) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; + sci.pView = window->ns.view; + + err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface); + } - err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface); if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, diff --git a/libs/raylib/src/external/glfw/src/egl_context.c b/libs/raylib/src/external/glfw/src/egl_context.c index 6a33396..706a792 100644 --- a/libs/raylib/src/external/glfw/src/egl_context.c +++ b/libs/raylib/src/external/glfw/src/egl_context.c @@ -123,23 +123,24 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, continue; #if defined(_GLFW_X11) - XVisualInfo vi = {0}; + { + XVisualInfo vi = {0}; - // Only consider EGLConfigs with associated Visuals - vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID); - if (!vi.visualid) - continue; + // Only consider EGLConfigs with associated Visuals + vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID); + if (!vi.visualid) + continue; - if (desired->transparent) - { - int count; - XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display, - VisualIDMask, &vi, - &count); - if (vis) + if (desired->transparent) { - u->transparent = _glfwIsVisualTransparentX11(vis[0].visual); - XFree(vis); + int count; + XVisualInfo* vis = + XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count); + if (vis) + { + u->transparent = _glfwIsVisualTransparentX11(vis[0].visual); + XFree(vis); + } } } #endif // _GLFW_X11 diff --git a/libs/raylib/src/external/glfw/src/glfw.rc.in b/libs/raylib/src/external/glfw/src/glfw.rc.in new file mode 100644 index 0000000..ac3460a --- /dev/null +++ b/libs/raylib/src/external/glfw/src/glfw.rc.in @@ -0,0 +1,30 @@ + +#include <winver.h> + +VS_VERSION_INFO VERSIONINFO +FILEVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0 +PRODUCTVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +FILEFLAGS 0 +FILEOS VOS_NT_WINDOWS32 +FILETYPE VFT_DLL +FILESUBTYPE 0 +{ + BLOCK "StringFileInfo" + { + BLOCK "040904B0" + { + VALUE "CompanyName", "GLFW" + VALUE "FileDescription", "GLFW @GLFW_VERSION@ DLL" + VALUE "FileVersion", "@GLFW_VERSION@" + VALUE "OriginalFilename", "glfw3.dll" + VALUE "ProductName", "GLFW" + VALUE "ProductVersion", "@GLFW_VERSION@" + } + } + BLOCK "VarFileInfo" + { + VALUE "Translation", 0x409, 1200 + } +} + diff --git a/libs/raylib/src/external/glfw/src/glfw3Config.cmake.in b/libs/raylib/src/external/glfw/src/glfw3Config.cmake.in index 1fa200e..4a13a88 100644 --- a/libs/raylib/src/external/glfw/src/glfw3Config.cmake.in +++ b/libs/raylib/src/external/glfw/src/glfw3Config.cmake.in @@ -1 +1,3 @@ +include(CMakeFindDependencyMacro) +find_dependency(Threads) include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake") diff --git a/libs/raylib/src/external/glfw/src/internal.h b/libs/raylib/src/external/glfw/src/internal.h index 4c75c9b..6d7587c 100644 --- a/libs/raylib/src/external/glfw/src/internal.h +++ b/libs/raylib/src/external/glfw/src/internal.h @@ -128,6 +128,7 @@ typedef enum VkStructureType VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, + VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000, VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF } VkStructureType; @@ -559,6 +560,7 @@ struct _GLFWlibrary GLFWbool KHR_win32_surface; #elif defined(_GLFW_COCOA) GLFWbool MVK_macos_surface; + GLFWbool EXT_metal_surface; #elif defined(_GLFW_X11) GLFWbool KHR_xlib_surface; GLFWbool KHR_xcb_surface; diff --git a/libs/raylib/src/external/glfw/src/nsgl_context.h b/libs/raylib/src/external/glfw/src/nsgl_context.h index edd958e..9c31436 100644 --- a/libs/raylib/src/external/glfw/src/nsgl_context.h +++ b/libs/raylib/src/external/glfw/src/nsgl_context.h @@ -44,10 +44,6 @@ typedef struct _GLFWcontextNSGL { id pixelFormat; id object; - CVDisplayLinkRef displayLink; - atomic_int swapInterval; - int swapIntervalsPassed; - id swapIntervalCond; } _GLFWcontextNSGL; @@ -67,5 +63,4 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContextNSGL(_GLFWwindow* window); -void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window); diff --git a/libs/raylib/src/external/glfw/src/nsgl_context.m b/libs/raylib/src/external/glfw/src/nsgl_context.m index e455d41..e011fa5 100644 --- a/libs/raylib/src/external/glfw/src/nsgl_context.m +++ b/libs/raylib/src/external/glfw/src/nsgl_context.m @@ -28,29 +28,8 @@ #include "internal.h" -// Display link callback for manual swap interval implementation -// This is based on a similar workaround added to SDL2 -// -static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, - const CVTimeStamp* now, - const CVTimeStamp* outputTime, - CVOptionFlags flagsIn, - CVOptionFlags* flagsOut, - void* userInfo) -{ - _GLFWwindow* window = (_GLFWwindow *) userInfo; - - const int interval = atomic_load(&window->context.nsgl.swapInterval); - if (interval > 0) - { - [window->context.nsgl.swapIntervalCond lock]; - window->context.nsgl.swapIntervalsPassed++; - [window->context.nsgl.swapIntervalCond signal]; - [window->context.nsgl.swapIntervalCond unlock]; - } - - return kCVReturnSuccess; -} +#include <unistd.h> +#include <math.h> static void makeContextCurrentNSGL(_GLFWwindow* window) { @@ -70,19 +49,28 @@ static void swapBuffersNSGL(_GLFWwindow* window) { @autoreleasepool { - const int interval = atomic_load(&window->context.nsgl.swapInterval); - if (interval > 0) + // HACK: Simulate vsync with usleep as NSGL swap interval does not apply to + // windows with a non-visible occlusion state + if (!([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)) { - [window->context.nsgl.swapIntervalCond lock]; - do + int interval = 0; + [window->context.nsgl.object getValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; + + if (interval > 0) { - [window->context.nsgl.swapIntervalCond wait]; - } while (window->context.nsgl.swapIntervalsPassed % interval != 0); - window->context.nsgl.swapIntervalsPassed = 0; - [window->context.nsgl.swapIntervalCond unlock]; + const double framerate = 60.0; + const uint64_t frequency = _glfwPlatformGetTimerFrequency(); + const uint64_t value = _glfwPlatformGetTimerValue(); + + const double elapsed = value / (double) frequency; + const double period = 1.0 / framerate; + const double delay = period - fmod(elapsed, period); + + usleep(floorl(delay * 1e6)); + } } - // ARP appears to be unnecessary, but this is future-proof [window->context.nsgl.object flushBuffer]; } // autoreleasepool @@ -91,11 +79,14 @@ static void swapBuffersNSGL(_GLFWwindow* window) static void swapIntervalNSGL(int interval) { @autoreleasepool { + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); - atomic_store(&window->context.nsgl.swapInterval, interval); - [window->context.nsgl.swapIntervalCond lock]; - window->context.nsgl.swapIntervalsPassed = 0; - [window->context.nsgl.swapIntervalCond unlock]; + if (window) + { + [window->context.nsgl.object setValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; + } + } // autoreleasepool } @@ -123,17 +114,6 @@ static void destroyContextNSGL(_GLFWwindow* window) { @autoreleasepool { - if (window->context.nsgl.displayLink) - { - if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink)) - CVDisplayLinkStop(window->context.nsgl.displayLink); - - CVDisplayLinkRelease(window->context.nsgl.displayLink); - } - - [window->context.nsgl.swapIntervalCond release]; - window->context.nsgl.swapIntervalCond = nil; - [window->context.nsgl.pixelFormat release]; window->context.nsgl.pixelFormat = nil; @@ -354,17 +334,10 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, forParameter:NSOpenGLContextParameterSurfaceOpacity]; } - if (window->ns.retina) - [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; - - GLint interval = 0; - [window->context.nsgl.object setValues:&interval - forParameter:NSOpenGLContextParameterSwapInterval]; + [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina]; [window->context.nsgl.object setView:window->ns.view]; - window->context.nsgl.swapIntervalCond = [NSCondition new]; - window->context.makeCurrent = makeContextCurrentNSGL; window->context.swapBuffers = swapBuffersNSGL; window->context.swapInterval = swapIntervalNSGL; @@ -372,26 +345,9 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, window->context.getProcAddress = getProcAddressNSGL; window->context.destroy = destroyContextNSGL; - CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink); - CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink, - &displayLinkCallback, - window); - CVDisplayLinkStart(window->context.nsgl.displayLink); - - _glfwUpdateDisplayLinkDisplayNSGL(window); return GLFW_TRUE; } -void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window) -{ - CGDirectDisplayID displayID = - [[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue]; - if (!displayID) - return; - - CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID); -} - ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// diff --git a/libs/raylib/src/external/glfw/src/posix_time.c b/libs/raylib/src/external/glfw/src/posix_time.c index 301cb95..ae3d5c7 100644 --- a/libs/raylib/src/external/glfw/src/posix_time.c +++ b/libs/raylib/src/external/glfw/src/posix_time.c @@ -27,8 +27,11 @@ // It is fine to use C99 in this file because it will not be built with VS //======================================================================== +#define _POSIX_C_SOURCE 199309L + #include "internal.h" +#include <unistd.h> #include <sys/time.h> #include <time.h> @@ -41,7 +44,7 @@ // void _glfwInitTimerPOSIX(void) { -#if defined(CLOCK_MONOTONIC) +#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) struct timespec ts; if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) @@ -64,7 +67,7 @@ void _glfwInitTimerPOSIX(void) uint64_t _glfwPlatformGetTimerValue(void) { -#if defined(CLOCK_MONOTONIC) +#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) if (_glfw.timer.posix.monotonic) { struct timespec ts; diff --git a/libs/raylib/src/external/glfw/src/vulkan.c b/libs/raylib/src/external/glfw/src/vulkan.c index 6fd0af2..b534052 100644 --- a/libs/raylib/src/external/glfw/src/vulkan.c +++ b/libs/raylib/src/external/glfw/src/vulkan.c @@ -57,6 +57,8 @@ GLFWbool _glfwInitVulkan(int mode) _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll"); #elif defined(_GLFW_COCOA) _glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib"); + if (!_glfw.vk.handle) + _glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS(); #else _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1"); #endif @@ -130,6 +132,8 @@ GLFWbool _glfwInitVulkan(int mode) #elif defined(_GLFW_COCOA) else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0) _glfw.vk.MVK_macos_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0) + _glfw.vk.EXT_metal_surface = GLFW_TRUE; #elif defined(_GLFW_X11) else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0) _glfw.vk.KHR_xlib_surface = GLFW_TRUE; diff --git a/libs/raylib/src/external/glfw/src/win32_monitor.c b/libs/raylib/src/external/glfw/src/win32_monitor.c index 3067b65..5f91c57 100644 --- a/libs/raylib/src/external/glfw/src/win32_monitor.c +++ b/libs/raylib/src/external/glfw/src/win32_monitor.c @@ -33,6 +33,7 @@ #include <string.h> #include <limits.h> #include <malloc.h> +#include <wchar.h> // Callback for EnumDisplayMonitors in createMonitor diff --git a/libs/raylib/src/external/glfw/src/win32_window.c b/libs/raylib/src/external/glfw/src/win32_window.c index 3a50c54..0ae0998 100644 --- a/libs/raylib/src/external/glfw/src/win32_window.c +++ b/libs/raylib/src/external/glfw/src/win32_window.c @@ -36,8 +36,6 @@ #include <windowsx.h> #include <shellapi.h> -#define _GLFW_KEY_INVALID -2 - // Returns the window style for the specified window // static DWORD getWindowStyle(const _GLFWwindow* window) @@ -448,77 +446,6 @@ static int getKeyMods(void) return mods; } -// Retrieves and translates modifier keys -// -static int getAsyncKeyMods(void) -{ - int mods = 0; - - if (GetAsyncKeyState(VK_SHIFT) & 0x8000) - mods |= GLFW_MOD_SHIFT; - if (GetAsyncKeyState(VK_CONTROL) & 0x8000) - mods |= GLFW_MOD_CONTROL; - if (GetAsyncKeyState(VK_MENU) & 0x8000) - mods |= GLFW_MOD_ALT; - if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000) - mods |= GLFW_MOD_SUPER; - if (GetAsyncKeyState(VK_CAPITAL) & 1) - mods |= GLFW_MOD_CAPS_LOCK; - if (GetAsyncKeyState(VK_NUMLOCK) & 1) - mods |= GLFW_MOD_NUM_LOCK; - - return mods; -} - -// Translates a Windows key to the corresponding GLFW key -// -static int translateKey(WPARAM wParam, LPARAM lParam) -{ - // The Ctrl keys require special handling - if (wParam == VK_CONTROL) - { - MSG next; - DWORD time; - - // Right side keys have the extended key bit set - if (HIWORD(lParam) & KF_EXTENDED) - return GLFW_KEY_RIGHT_CONTROL; - - // HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence - // We only want the Right Alt message, so if the next message is - // Right Alt we ignore this (synthetic) Left Ctrl message - time = GetMessageTime(); - - if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE)) - { - if (next.message == WM_KEYDOWN || - next.message == WM_SYSKEYDOWN || - next.message == WM_KEYUP || - next.message == WM_SYSKEYUP) - { - if (next.wParam == VK_MENU && - (HIWORD(next.lParam) & KF_EXTENDED) && - next.time == time) - { - // Next message is Right Alt down so discard this - return _GLFW_KEY_INVALID; - } - } - } - - return GLFW_KEY_LEFT_CONTROL; - } - - if (wParam == VK_PROCESSKEY) - { - // IME notifies that keys have been filtered by setting the virtual - // key-code to VK_PROCESSKEY - return _GLFW_KEY_INVALID; - } - - return _glfw.win32.keycodes[HIWORD(lParam) & 0x1FF]; -} - static void fitToMonitor(_GLFWwindow* window) { MONITORINFO mi = { sizeof(mi) }; @@ -748,13 +675,64 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, case WM_KEYUP: case WM_SYSKEYUP: { - const int key = translateKey(wParam, lParam); - const int scancode = (HIWORD(lParam) & 0x1ff); + int key, scancode; const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS; const int mods = getKeyMods(); - if (key == _GLFW_KEY_INVALID) + scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff)); + if (!scancode) + { + // NOTE: Some synthetic key messages have a scancode of zero + // HACK: Map the virtual key back to a usable scancode + scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC); + } + + key = _glfw.win32.keycodes[scancode]; + + // The Ctrl keys require special handling + if (wParam == VK_CONTROL) + { + if (HIWORD(lParam) & KF_EXTENDED) + { + // Right side keys have the extended key bit set + key = GLFW_KEY_RIGHT_CONTROL; + } + else + { + // NOTE: Alt Gr sends Left Ctrl followed by Right Alt + // HACK: We only want one event for Alt Gr, so if we detect + // this sequence we discard this Left Ctrl message now + // and later report Right Alt normally + MSG next; + const DWORD time = GetMessageTime(); + + if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE)) + { + if (next.message == WM_KEYDOWN || + next.message == WM_SYSKEYDOWN || + next.message == WM_KEYUP || + next.message == WM_SYSKEYUP) + { + if (next.wParam == VK_MENU && + (HIWORD(next.lParam) & KF_EXTENDED) && + next.time == time) + { + // Next message is Right Alt down so discard this + break; + } + } + } + + // This is a regular Left Ctrl message + key = GLFW_KEY_LEFT_CONTROL; + } + } + else if (wParam == VK_PROCESSKEY) + { + // IME notifies that keys have been filtered by setting the + // virtual key-code to VK_PROCESSKEY break; + } if (action == GLFW_RELEASE && wParam == VK_SHIFT) { @@ -1934,30 +1912,40 @@ void _glfwPlatformPollEvents(void) } } + // HACK: Release modifier keys that the system did not emit KEYUP for + // NOTE: Shift keys on Windows tend to "stick" when both are pressed as + // no key up message is generated by the first key release + // NOTE: Windows key is not reported as released by the Win+V hotkey + // Other Win hotkeys are handled implicitly by _glfwInputWindowFocus + // because they change the input focus + // NOTE: The other half of this is in the WM_*KEY* handler in windowProc handle = GetActiveWindow(); if (handle) { - // NOTE: Shift keys on Windows tend to "stick" when both are pressed as - // no key up message is generated by the first key release - // The other half of this is in the handling of WM_KEYUP - // HACK: Query actual key state and synthesize release events as needed window = GetPropW(handle, L"GLFW"); if (window) { - const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) & 0x8000) != 0; - const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) & 0x8000) != 0; - - if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS) + int i; + const int keys[4][2] = { - const int mods = getAsyncKeyMods(); - const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT]; - _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); - } - else if (!rshift && window->keys[GLFW_KEY_RIGHT_SHIFT] == GLFW_PRESS) + { VK_LSHIFT, GLFW_KEY_LEFT_SHIFT }, + { VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT }, + { VK_LWIN, GLFW_KEY_LEFT_SUPER }, + { VK_RWIN, GLFW_KEY_RIGHT_SUPER } + }; + + for (i = 0; i < 4; i++) { - const int mods = getAsyncKeyMods(); - const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT]; - _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); + const int vk = keys[i][0]; + const int key = keys[i][1]; + const int scancode = _glfw.win32.scancodes[key]; + + if ((GetKeyState(vk) & 0x8000)) + continue; + if (window->keys[key] != GLFW_PRESS) + continue; + + _glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods()); } } } @@ -2039,6 +2027,13 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) const char* _glfwPlatformGetScancodeName(int scancode) { + if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) || + _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); + return NULL; + } + return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; } diff --git a/libs/raylib/src/external/glfw/src/wl_init.c b/libs/raylib/src/external/glfw/src/wl_init.c index 9e692f0..558ff8a 100644 --- a/libs/raylib/src/external/glfw/src/wl_init.c +++ b/libs/raylib/src/external/glfw/src/wl_init.c @@ -26,6 +26,8 @@ // It is fine to use C99 in this file because it will not be built with VS //======================================================================== +#define _POSIX_C_SOURCE 199309L + #include "internal.h" #include <assert.h> @@ -38,6 +40,7 @@ #include <sys/mman.h> #include <sys/timerfd.h> #include <unistd.h> +#include <time.h> #include <wayland-client.h> @@ -125,6 +128,7 @@ static void pointerHandleLeave(void* data, _glfw.wl.serial = serial; _glfw.wl.pointerFocus = NULL; _glfwInputCursorEnter(window, GLFW_FALSE); + _glfw.wl.cursorPreviousName = NULL; } static void setCursor(_GLFWwindow* window, const char* name) @@ -196,6 +200,7 @@ static void pointerHandleMotion(void* data, window->wl.cursorPosX = x; window->wl.cursorPosY = y; _glfwInputCursorPos(window, x, y); + _glfw.wl.cursorPreviousName = NULL; return; case topDecoration: if (y < _GLFW_DECORATION_WIDTH) diff --git a/libs/raylib/src/external/glfw/src/x11_init.c b/libs/raylib/src/external/glfw/src/x11_init.c index d44d4e2..2b7bc7f 100644 --- a/libs/raylib/src/external/glfw/src/x11_init.c +++ b/libs/raylib/src/external/glfw/src/x11_init.c @@ -36,6 +36,7 @@ #include <limits.h> #include <stdio.h> #include <locale.h> +#include <unistd.h> // Translate an X11 key code to a GLFW key code. diff --git a/libs/raylib/src/external/glfw/src/x11_monitor.c b/libs/raylib/src/external/glfw/src/x11_monitor.c index 4d3e1a9..809b93e 100644 --- a/libs/raylib/src/external/glfw/src/x11_monitor.c +++ b/libs/raylib/src/external/glfw/src/x11_monitor.c @@ -322,12 +322,16 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); - if (xpos) - *xpos = ci->x; - if (ypos) - *ypos = ci->y; + if (ci) + { + if (xpos) + *xpos = ci->x; + if (ypos) + *ypos = ci->y; + + XRRFreeCrtcInfo(ci); + } - XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } } @@ -493,9 +497,15 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); - *mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci); + if (ci) + { + const XRRModeInfo* mi = getModeInfo(sr, ci->mode); + if (mi) // mi can be NULL if the monitor has been disconnected + *mode = vidmodeFromModeInfo(mi, ci); + + XRRFreeCrtcInfo(ci); + } - XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); } else diff --git a/libs/raylib/src/external/glfw/src/x11_platform.h b/libs/raylib/src/external/glfw/src/x11_platform.h index cb3b106..04c4664 100644 --- a/libs/raylib/src/external/glfw/src/x11_platform.h +++ b/libs/raylib/src/external/glfw/src/x11_platform.h @@ -186,6 +186,7 @@ typedef struct _GLFWwindowX11 { Colormap colormap; Window handle; + Window parent; XIC ic; GLFWbool overrideRedirect; diff --git a/libs/raylib/src/external/glfw/src/x11_window.c b/libs/raylib/src/external/glfw/src/x11_window.c index 9f0312c..23dc89a 100644 --- a/libs/raylib/src/external/glfw/src/x11_window.c +++ b/libs/raylib/src/external/glfw/src/x11_window.c @@ -613,46 +613,41 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, window->x11.transparent = _glfwIsVisualTransparentX11(visual); - // Create the actual window - { - XSetWindowAttributes wa; - const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask; - - wa.colormap = window->x11.colormap; - wa.border_pixel = 0; - wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | - PointerMotionMask | ButtonPressMask | ButtonReleaseMask | - ExposureMask | FocusChangeMask | VisibilityChangeMask | - EnterWindowMask | LeaveWindowMask | PropertyChangeMask; - - _glfwGrabErrorHandlerX11(); - - window->x11.handle = XCreateWindow(_glfw.x11.display, - _glfw.x11.root, - 0, 0, - width, height, - 0, // Border width - depth, // Color depth - InputOutput, - visual, - wamask, - &wa); - - _glfwReleaseErrorHandlerX11(); - - if (!window->x11.handle) - { - _glfwInputErrorX11(GLFW_PLATFORM_ERROR, - "X11: Failed to create window"); - return GLFW_FALSE; - } - - XSaveContext(_glfw.x11.display, - window->x11.handle, - _glfw.x11.context, - (XPointer) window); + XSetWindowAttributes wa = { 0 }; + wa.colormap = window->x11.colormap; + wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | + PointerMotionMask | ButtonPressMask | ButtonReleaseMask | + ExposureMask | FocusChangeMask | VisibilityChangeMask | + EnterWindowMask | LeaveWindowMask | PropertyChangeMask; + + _glfwGrabErrorHandlerX11(); + + window->x11.parent = _glfw.x11.root; + window->x11.handle = XCreateWindow(_glfw.x11.display, + _glfw.x11.root, + 0, 0, // Position + width, height, + 0, // Border width + depth, // Color depth + InputOutput, + visual, + CWBorderPixel | CWColormap | CWEventMask, + &wa); + + _glfwReleaseErrorHandlerX11(); + + if (!window->x11.handle) + { + _glfwInputErrorX11(GLFW_PLATFORM_ERROR, + "X11: Failed to create window"); + return GLFW_FALSE; } + XSaveContext(_glfw.x11.display, + window->x11.handle, + _glfw.x11.context, + (XPointer) window); + if (!wndconfig->decorated) _glfwPlatformSetWindowDecorated(window, GLFW_FALSE); @@ -682,7 +677,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeReplace, (unsigned char*) &states, count); + PropModeReplace, (unsigned char*) states, count); } } @@ -787,6 +782,13 @@ static GLFWbool createNativeWindow(_GLFWwindow* window, NULL); } + if (window->x11.ic) + { + unsigned long filter = 0; + if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL) + XSelectInput(_glfw.x11.display, window->x11.handle, wa.event_mask | filter); + } + _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); @@ -1257,6 +1259,12 @@ static void processEvent(XEvent *event) switch (event->type) { + case ReparentNotify: + { + window->x11.parent = event->xreparent.parent; + return; + } + case KeyPress: { const int key = translateKey(keycode); @@ -1541,18 +1549,28 @@ static void processEvent(XEvent *event) window->x11.height = event->xconfigure.height; } - if (event->xconfigure.x != window->x11.xpos || - event->xconfigure.y != window->x11.ypos) + int xpos = event->xconfigure.x; + int ypos = event->xconfigure.y; + + // NOTE: ConfigureNotify events from the server are in local + // coordinates, so if we are reparented we need to translate + // the position into root (screen) coordinates + if (!event->xany.send_event && window->x11.parent != _glfw.x11.root) { - if (window->x11.overrideRedirect || event->xany.send_event) - { - _glfwInputWindowPos(window, - event->xconfigure.x, - event->xconfigure.y); + Window dummy; + XTranslateCoordinates(_glfw.x11.display, + window->x11.parent, + _glfw.x11.root, + xpos, ypos, + &xpos, &ypos, + &dummy); + } - window->x11.xpos = event->xconfigure.x; - window->x11.ypos = event->xconfigure.y; - } + if (xpos != window->x11.xpos || ypos != window->x11.ypos) + { + _glfwInputWindowPos(window, xpos, ypos); + window->x11.xpos = xpos; + window->x11.ypos = ypos; } return; @@ -2340,18 +2358,67 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) void _glfwPlatformMaximizeWindow(_GLFWwindow* window) { - if (_glfw.x11.NET_WM_STATE && - _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + if (!_glfw.x11.NET_WM_STATE || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + return; + } + + if (_glfwPlatformWindowVisible(window)) { sendEventToWM(window, - _glfw.x11.NET_WM_STATE, - _NET_WM_STATE_ADD, - _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, - _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, - 1, 0); - XFlush(_glfw.x11.display); + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, + 1, 0); } + else + { + Atom* states = NULL; + unsigned long count = + _glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_STATE, + XA_ATOM, + (unsigned char**) &states); + + // NOTE: We don't check for failure as this property may not exist yet + // and that's fine (and we'll create it implicitly with append) + + Atom missing[2] = + { + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ + }; + unsigned long missingCount = 2; + + for (unsigned long i = 0; i < count; i++) + { + for (unsigned long j = 0; j < missingCount; j++) + { + if (states[i] == missing[j]) + { + missing[j] = missing[missingCount - 1]; + missingCount--; + } + } + } + + if (states) + XFree(states); + + if (!missingCount) + return; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeAppend, + (unsigned char*) missing, + missingCount); + } + + XFlush(_glfw.x11.display); } void _glfwPlatformShowWindow(_GLFWwindow* window) @@ -2371,6 +2438,9 @@ void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformRequestWindowAttention(_GLFWwindow* window) { + if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION) + return; + sendEventToWM(window, _glfw.x11.NET_WM_STATE, _NET_WM_STATE_ADD, @@ -2382,7 +2452,7 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window) { if (_glfw.x11.NET_ACTIVE_WINDOW) sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0); - else + else if (_glfwPlatformWindowVisible(window)) { XRaiseWindow(_glfw.x11.display, window->x11.handle); XSetInputFocus(_glfw.x11.display, window->x11.handle, @@ -2567,7 +2637,7 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) if (_glfwPlatformWindowVisible(window)) { - const Atom action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; + const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; sendEventToWM(window, _glfw.x11.NET_WM_STATE, action, @@ -2576,15 +2646,16 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) } else { - Atom* states; + Atom* states = NULL; unsigned long i, count; count = _glfwGetWindowPropertyX11(window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, (unsigned char**) &states); - if (!states) - return; + + // NOTE: We don't check for failure as this property may not exist yet + // and that's fine (and we'll create it implicitly with append) if (enabled) { @@ -2594,32 +2665,36 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled) break; } - if (i == count) - { - XChangeProperty(_glfw.x11.display, window->x11.handle, - _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeAppend, - (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, - 1); - } + if (i < count) + return; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeAppend, + (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, + 1); } - else + else if (states) { for (i = 0; i < count; i++) { if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) - { - states[i] = states[count - 1]; - count--; - } + break; } + if (i == count) + return; + + states[i] = states[count - 1]; + count--; + XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_STATE, XA_ATOM, 32, - PropModeReplace, (unsigned char*) &states, count); + PropModeReplace, (unsigned char*) states, count); } - XFree(states); + if (states) + XFree(states); } XFlush(_glfw.x11.display); @@ -2787,6 +2862,13 @@ const char* _glfwPlatformGetScancodeName(int scancode) if (!_glfw.x11.xkb.available) return NULL; + if (scancode < 0 || scancode > 0xff || + _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); + return NULL; + } + const int key = _glfw.x11.keycodes[scancode]; const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, _glfw.x11.xkb.group, 0); diff --git a/libs/raylib/src/external/miniaudio.h b/libs/raylib/src/external/miniaudio.h index 1927d96..7d26cf7 100644 --- a/libs/raylib/src/external/miniaudio.h +++ b/libs/raylib/src/external/miniaudio.h @@ -1,6 +1,6 @@ /* Audio playback and capture library. Choice of public domain or MIT-0. See license statements at the end of this file. -miniaudio (formerly mini_al) - v0.9.8 - 2019-10-07 +miniaudio (formerly mini_al) - v0.xx.xx - 2020-xx-xx David Reid - davidreidsoftware@gmail.com @@ -8,329 +8,385 @@ https://github.com/dr-soft/miniaudio */ /* -MAJOR CHANGES IN VERSION 0.9 +RELEASE NOTES - VERSION 0.10 ============================ -Version 0.9 includes major API changes, centered mostly around full-duplex and the rebrand to "miniaudio". Before I go into -detail about the major changes I would like to apologize. I know it's annoying dealing with breaking API changes, but I think -it's best to get these changes out of the way now while the library is still relatively young and unknown. +Version 0.10 includes major API changes and refactoring, mostly concerned with the data conversion system. Data conversion is performed internally to convert +audio data between the format requested when initializing the `ma_device` object and the format of the internal device used by the backend. The same applies +to the `ma_decoder` object. The previous design has several design flaws and missing features which necessitated a complete redesign. -There's been a lot of refactoring with this release so there's a good chance a few bugs have been introduced. I apologize in -advance for this. You may want to hold off on upgrading for the short term if you're worried. If mini_al v0.8.14 works for -you, and you don't need full-duplex support, you can avoid upgrading (though you won't be getting future bug fixes). +Changes to Data Conversion +-------------------------- +The previous data conversion system used callbacks to deliver input data for conversion. This design works well in some specific situations, but in other +situations it has some major readability and maintenance issues. The decision was made to replace this with a more iterative approach where you just pass in a +pointer to the input data directly rather than dealing with a callback. -Rebranding to "miniaudio" -------------------------- -The decision was made to rename mini_al to miniaudio. Don't worry, it's the same project. The reason for this is simple: +The following are the data conversion APIs that have been removed and their replacements: -1) Having the word "audio" in the title makes it immediately clear that the library is related to audio; and -2) I don't like the look of the underscore. + - ma_format_converter -> ma_convert_pcm_frames_format() + - ma_channel_router -> ma_channel_converter + - ma_src -> ma_resampler + - ma_pcm_converter -> ma_data_converter -This rebrand has necessitated a change in namespace from "mal" to "ma". I know this is annoying, and I apologize, but it's -better to get this out of the road now rather than later. Also, since there are necessary API changes for full-duplex support -I think it's better to just get the namespace change over and done with at the same time as the full-duplex changes. I'm hoping -this will be the last of the major API changes. Fingers crossed! +The previous conversion APIs accepted a callback in their configs. There are no longer any callbacks to deal with. Instead you just pass the data into the +`*_process_pcm_frames()` function as a pointer to a buffer. -The implementation define is now "#define MINIAUDIO_IMPLEMENTATION". You can also use "#define MA_IMPLEMENTATION" if that's -your preference. +The simplest aspect of data conversion is sample format conversion. To convert between two formats, just call `ma_convert_pcm_frames_format()`. Channel +conversion is also simple which you can do with `ma_channel_router` via `ma_channel_router_process_pcm_frames(). +Resampling is more complicated because the number of output frames that are processed is different to the number of input frames that are consumed. When you +call `ma_resampler_process_pcm_frames()` you need to pass in the number of input frames available for processing and the number of output frames you want to +output. Upon returning they will receive the number of input frames that were consumed and the number of output frames that were generated. -Full-Duplex Support -------------------- -The major feature added to version 0.9 is full-duplex. This has necessitated a few API changes. +The `ma_data_converter` API is a wrapper around format, channel and sample rate conversion and handles all of the data conversion you'll need which probably +makes it the best option if you need to do data conversion. -1) The data callback has now changed. Previously there was one type of callback for playback and another for capture. I wanted - to avoid a third callback just for full-duplex so the decision was made to break this API and unify the callbacks. Now, - there is just one callback which is the same for all three modes (playback, capture, duplex). The new callback looks like - the following: +In addition to changes to the API design, a few other changes have been made to the data conversion pipeline: - void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); + - The sinc resampler has been removed. This was completely broken and never actually worked properly. + - The linear resampler can now uses low-pass filtering to remove aliasing. The quality of the low-pass filter can be controlled via the resampler config with + the `lpfCount` option, which has a maximum value of MA_MAX_RESAMPLER_LPF_FILTERS. + - Data conversion now supports s16 natively which runs through a fixed point pipeline. Previously everything needed to be converted to floating point before + processing, whereas now both s16 and f32 are natively supported. Other formats still require conversion to either s16 or f32 prior to processing, however + `ma_data_converter` will handle this for you. - This callback allows you to move data straight out of the input buffer and into the output buffer in full-duplex mode. In - playback-only mode, pInput will be null. Likewise, pOutput will be null in capture-only mode. The sample count is no longer - returned from the callback since it's not necessary for miniaudio anymore. -2) The device config needed to change in order to support full-duplex. Full-duplex requires the ability to allow the client - to choose a different PCM format for the playback and capture sides. The old ma_device_config object simply did not allow - this and needed to change. With these changes you now specify the device ID, format, channels, channel map and share mode - on a per-playback and per-capture basis (see example below). The sample rate must be the same for playback and capture. +Custom Memory Allocators +------------------------ +miniaudio has always supported macro level customization for memory allocation via MA_MALLOC, MA_REALLOC and MA_FREE, however some scenarios require more +flexibility by allowing a user data pointer to be passed to the custom allocation routines. Support for this has been added to version 0.10 via the +`ma_allocation_callbacks` structure. Anything making use of heap allocations has been updated to accept this new structure. - Since the device config API has changed I have also decided to take the opportunity to simplify device initialization. Now, - the device ID, device type and callback user data are set in the config. ma_device_init() is now simplified down to taking - just the context, device config and a pointer to the device object being initialized. The rationale for this change is that - it just makes more sense to me that these are set as part of the config like everything else. +The `ma_context_config` structure has been updated with a new member called `allocationCallbacks`. Leaving this set to it's defaults returned by +`ma_context_config_init()` will cause it to use MA_MALLOC, MA_REALLOC and MA_FREE. Likewise, The `ma_decoder_config` structure has been updated in the same +way, and leaving everything as-is after `ma_decoder_config_init()` will cause it to use the same defaults. - Example device initialization: +The following APIs have been updated to take a pointer to a `ma_allocation_callbacks` object. Setting this parameter to NULL will cause it to use defaults. +Otherwise they will use the relevant callback in the structure. - ma_device_config config = ma_device_config_init(ma_device_type_duplex); // Or ma_device_type_playback or ma_device_type_capture. - config.playback.pDeviceID = &myPlaybackDeviceID; // Or NULL for the default playback device. - config.playback.format = ma_format_f32; - config.playback.channels = 2; - config.capture.pDeviceID = &myCaptureDeviceID; // Or NULL for the default capture device. - config.capture.format = ma_format_s16; - config.capture.channels = 1; - config.sampleRate = 44100; - config.dataCallback = data_callback; - config.pUserData = &myUserData; + - ma_malloc() + - ma_realloc() + - ma_free() + - ma_aligned_malloc() + - ma_aligned_free() + - ma_rb_init() / ma_rb_init_ex() + - ma_pcm_rb_init() / ma_pcm_rb_init_ex() - result = ma_device_init(&myContext, &config, &device); - if (result != MA_SUCCESS) { - ... handle error ... - } +Note that you can continue to use MA_MALLOC, MA_REALLOC and MA_FREE as per normal. These will continue to be used by default if you do not specify custom +allocation callbacks. - Note that the "onDataCallback" member of ma_device_config has been renamed to "dataCallback". Also, "onStopCallback" has - been renamed to "stopCallback". -This is the first pass for full-duplex and there is a known bug. You will hear crackling on the following backends when sample -rate conversion is required for the playback device: - - Core Audio - - JACK - - AAudio - - OpenSL - - WebAudio +Buffer and Period Configuration Changes +--------------------------------------- +The way in which the size of the internal buffer and periods are specified in the device configuration have changed. In previous versions, the config variables +`bufferSizeInFrames` and `bufferSizeInMilliseconds` defined the size of the entire buffer, with the size of a period being the size of this variable divided by +the period count. This became confusing because people would expect the value of `bufferSizeInFrames` or `bufferSizeInMilliseconds` to independantly determine +latency, when in fact it was that value divided by the period count that determined it. These variables have been removed and replaced with new ones called +`periodSizeInFrames` and `periodSizeInMilliseconds`. -In addition to the above, not all platforms have been absolutely thoroughly tested simply because I lack the hardware for such -thorough testing. If you experience a bug, an issue report on GitHub or an email would be greatly appreciated (and a sample -program that reproduces the issue if possible). +These new configuration variables work in the same way as their predecessors in that if one is set to 0, the other will be used, but the main difference is +that you now set these to you desired latency rather than the size of the entire buffer. The benefit of this is that it's much easier and less confusing to +configure latency. + +The following unused APIs have been removed: + + ma_get_default_buffer_size_in_milliseconds() + ma_get_default_buffer_size_in_frames() + +The following macros have been removed: + + MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY + MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE Other API Changes ----------------- -In addition to the above, the following API changes have been made: +Other less major API changes have also been made in version 0.10. -- The log callback is no longer passed to ma_context_config_init(). Instead you need to set it manually after initialization. -- The onLogCallback member of ma_context_config has been renamed to "logCallback". -- The log callback now takes a logLevel parameter. The new callback looks like: void log_callback(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message) - - You can use ma_log_level_to_string() to convert the logLevel to human readable text if you want to log it. -- Some APIs have been renamed: - - mal_decoder_read() -> ma_decoder_read_pcm_frames() - - mal_decoder_seek_to_frame() -> ma_decoder_seek_to_pcm_frame() - - mal_sine_wave_read() -> ma_sine_wave_read_f32() - - mal_sine_wave_read_ex() -> ma_sine_wave_read_f32_ex() -- Some APIs have been removed: - - mal_device_get_buffer_size_in_bytes() - - mal_device_set_recv_callback() - - mal_device_set_send_callback() - - mal_src_set_input_sample_rate() - - mal_src_set_output_sample_rate() -- Error codes have been rearranged. If you're a binding maintainer you will need to update. -- The ma_backend enums have been rearranged to priority order. The rationale for this is to simplify automatic backend selection - and to make it easier to see the priority. If you're a binding maintainer you will need to update. -- ma_dsp has been renamed to ma_pcm_converter. The rationale for this change is that I'm expecting "ma_dsp" to conflict with - some future planned high-level APIs. -- For functions that take a pointer/count combo, such as ma_decoder_read_pcm_frames(), the parameter order has changed so that - the pointer comes before the count. The rationale for this is to keep it consistent with things like memcpy(). +`ma_device_set_stop_callback()` has been removed. You now must set the stop callback via the device config just like the data callback. + +The `ma_sine_wave` API has been replaced with a more general API called `ma_waveform`. This supports generation of different types of waveforms, including +sine, square, triangle and sawtooth. Use `ma_waveform_init()` in place of `ma_sine_wave_init()` to initialize the waveform object. This takes the same +parameters, except an additional `ma_waveform_type` value which you would set to `ma_waveform_type_sine`. Use `ma_waveform_read_pcm_frames()` in place of +`ma_sine_wave_read_f32()` and `ma_sine_wave_read_f32_ex()`. + +`ma_convert_frames()` and `ma_convert_frames_ex()` have been changed. Both of these functions now take a new parameter called `frameCountOut` which specifies +the size of the output buffer in PCM frames. This has been added for safety. In addition to this, the parameters for `ma_convert_frames_ex()` have changed to +take a pointer to a `ma_data_converter_config` object to specify the input and output formats to convert between. This was done to make it make it more +flexible, to prevent the parameter list getting too long, and to prevent API breakage whenever a new conversion property is added. + +`ma_calculate_frame_count_after_src()` has been renamed to `ma_calculate_frame_count_after_resampling()` for consistency with the new `ma_resampler` API. + + +Biquad and Low-Pass Filters +--------------------------- +A generic biquad filter has been added. This is used via the `ma_biquad` API. The biquad filter is used as the basis for the low-pass filter. The biquad filter +supports 32-bit floating point samples which runs on a floating point pipeline and 16-bit signed integer samples which runs on a 32-bit fixed point pipeline. +Both formats use transposed direct form 2. + +The low-pass filter is just a biquad filter. By itself it's a second order low-pass filter, but it can be extended to higher orders by chaining low-pass +filters together. Low-pass filtering is achieved via the `ma_lpf` API. Since the low-pass filter is just a biquad filter, it supports both 32-bit floating +point and 16-bit signed integer formats. + + +Sine, Square, Triangle and Sawtooth Waveforms +--------------------------------------------- +Previously miniaudio supported only sine wave generation. This has now been generalized to support sine, square, triangle and sawtooth waveforms. The old +`ma_sine_wave` API has been removed and replaced with the `ma_waveform` API. Use `ma_waveform_init()` to initialize the waveform. Here you specify tyhe type of +waveform you want to generated. You then read data using `ma_waveform_read_pcm_frames()`. Miscellaneous Changes --------------------- -The following miscellaneous changes have also been made. +Internal functions have all been made static where possible. If you get warnings about unused functions, please submit a bug report. -- The AAudio backend has been added for Android 8 and above. This is Android's new "High-Performance Audio" API. (For the - record, this is one of the nicest audio APIs out there, just behind the BSD audio APIs). -- The WebAudio backend has been added. This is based on ScriptProcessorNode. This removes the need for SDL. -- The SDL and OpenAL backends have been removed. These were originally implemented to add support for platforms for which miniaudio - was not explicitly supported. These are no longer needed and have therefore been removed. -- Device initialization now fails if the requested share mode is not supported. If you ask for exclusive mode, you either get an - exclusive mode device, or an error. The rationale for this change is to give the client more control over how to handle cases - when the desired shared mode is unavailable. -- A lock-free ring buffer API has been added. There are two varients of this. "ma_rb" operates on bytes, whereas "ma_pcm_rb" - operates on PCM frames. -- The library is now licensed as a choice of Public Domain (Unlicense) _or_ MIT-0 (No Attribution) which is the same as MIT, but - removes the attribution requirement. The rationale for this is to support countries that don't recognize public domain. +The `ma_device` structure is no longer defined as being aligned to MA_SIMD_ALIGNMENT. This resulted in a possible crash when allocating a `ma_device` object on +the heap, but not aligning it to MA_SIMD_ALIGNMENT. This crash would happen due to the compiler seeing the alignment specified on the structure and assuming it +was always aligned as such and thinking it was safe to emit alignment-dependant SIMD instructions. Since miniaudio's philosophy is for things to just work, +this has been removed from all structures. */ + /* -ABOUT -===== -miniaudio is a single file library for audio playback and capture. It's written in C (compilable as -C++) and released into the public domain. - -Supported Backends: - - WASAPI - - DirectSound - - WinMM - - Core Audio (Apple) - - ALSA - - PulseAudio - - JACK - - sndio (OpenBSD) - - audio(4) (NetBSD and OpenBSD) - - OSS (FreeBSD) - - AAudio (Android 8.0+) - - OpenSL|ES (Android only) - - Web Audio (Emscripten) - - Null (Silence) - -Supported Formats: - - Unsigned 8-bit PCM - - Signed 16-bit PCM - - Signed 24-bit PCM (tightly packed) - - Signed 32-bit PCM - - IEEE 32-bit floating point PCM - - -USAGE -===== -miniaudio is a single-file library. To use it, do something like the following in one .c file. - #define MINIAUDIO_IMPLEMENTATION - #include "miniaudio.h" - -You can then #include this file in other parts of the program as you would with any other header file. - -miniaudio uses an asynchronous, callback based API. You initialize a device with a configuration (sample rate, -channel count, etc.) which includes the callback you want to use to handle data transmission to/from the -device. In the callback you either read from a data pointer in the case of playback or write to it in the case -of capture. - -Playback Example ----------------- - void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) - { - ma_decoder* pDecoder = (ma_decoder*)pDevice->pUserData; - if (pDecoder == NULL) { - return; - } - - ma_decoder_read_pcm_frames(pDecoder, frameCount, pOutput); - } +Introduction +============ +miniaudio is a single file library for audio playback and capture. To use it, do the following in one .c file: - ... + ```c + #define MINIAUDIO_IMPLEMENTATION + #include "miniaudio.h + ``` - ma_device_config config = ma_device_config_init(ma_device_type_playback); - config.playback.format = decoder.outputFormat; - config.playback.channels = decoder.outputChannels; - config.sampleRate = decoder.outputSampleRate; - config.dataCallback = data_callback; - config.pUserData = &decoder; +You can #include miniaudio.h in other parts of the program just like any other header. - ma_device device; - if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) { - ... An error occurred ... - } +miniaudio uses the concept of a "device" as the abstraction for physical devices. The idea is that you choose a physical device to emit or capture audio from, +and then move data to/from the device when miniaudio tells you to. Data is delivered to and from devices asynchronously via a callback which you specify when +initializing the device. - ma_device_start(&device); // The device is sleeping by default so you'll need to start it manually. +When initializing the device you first need to configure it. The device configuration allows you to specify things like the format of the data delivered via +the callback, the size of the internal buffer and the ID of the device you want to emit or capture audio from. - ... +Once you have the device configuration set up you can initialize the device. When initializing a device you need to allocate memory for the device object +beforehand. This gives the application complete control over how the memory is allocated. In the example below we initialize a playback device on the stack, +but you could allocate it on the heap if that suits your situation better. - ma_device_uninit(&device); // This will stop the device so no need to do that manually. + ```c + void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) + { + // In playback mode copy data to pOutput. In capture mode read data from pInput. In full-duplex mode, both pOutput and pInput will be valid and you can + // move data from pInput into pOutput. Never process more than frameCount frames. + } + ... -BUILDING -======== -miniaudio should Just Work by adding it to your project's source tree. You do not need to download or install -any dependencies. See below for platform-specific details. + ma_device_config config = ma_device_config_init(ma_device_type_playback); + config.playback.format = MY_FORMAT; + config.playback.channels = MY_CHANNEL_COUNT; + config.sampleRate = MY_SAMPLE_RATE; + config.dataCallback = data_callback; + config.pUserData = pMyCustomData; // Can be accessed from the device object (device.pUserData). + + ma_device device; + if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) { + ... An error occurred ... + } + + ma_device_start(&device); // The device is sleeping by default so you'll need to start it manually. + + ... + + ma_device_uninit(&device); // This will stop the device so no need to do that manually. + ``` + +In the example above, `data_callback()` is where audio data is written and read from the device. The idea is in playback mode you cause sound to be emitted +from the speakers by writing audio data to the output buffer (`pOutput` in the example). In capture mode you read data from the input buffer (`pInput`) to +extract sound captured by the microphone. The `frameCount` parameter tells you how many frames can be written to the output buffer and read from the input +buffer. A "frame" is one sample for each channel. For example, in a stereo stream (2 channels), one frame is 2 samples: one for the left, one for the right. +The channel count is defined by the device config. The size in bytes of an individual sample is defined by the sample format which is also specified in the +device config. Multi-channel audio data is always interleaved, which means the samples for each frame are stored next to each other in memory. For example, in +a stereo stream the first pair of samples will be the left and right samples for the first frame, the second pair of samples will be the left and right samples +for the second frame, etc. + +The configuration of the device is defined by the `ma_device_config` structure. The config object is always initialized with `ma_device_config_init()`. It's +important to always initialize the config with this function as it initializes it with logical defaults and ensures your program doesn't break when new members +are added to the `ma_device_config` structure. The example above uses a fairly simple and standard device configuration. The call to `ma_device_config_init()` +takes a single parameter, which is whether or not the device is a playback, capture, duplex or loopback device (loopback devices are not supported on all +backends). The `config.playback.format` member sets the sample format which can be one of the following (all formats are native-endian): + + |---------------|----------------------------------------|---------------------------| + | Symbol | Description | Range | + |---------------|----------------------------------------|---------------------------| + | ma_format_f32 | 32-bit floating point | [-1, 1] | + | ma_format_s16 | 16-bit signed integer | [-32768, 32767] | + | ma_format_s24 | 24-bit signed integer (tightly packed) | [-8388608, 8388607] | + | ma_format_s32 | 32-bit signed integer | [-2147483648, 2147483647] | + | ma_format_u8 | 8-bit unsigned integer | [0, 255] | + |---------------|----------------------------------------|---------------------------| + +The `config.playback.channels` member sets the number of channels to use with the device. The channel count cannot exceed MA_MAX_CHANNELS. The +`config.sampleRate` member sets the sample rate (which must be the same for both playback and capture in full-duplex configurations). This is usually set to +44100 or 48000, but can be set to anything. It's recommended to keep this between 8000 and 384000, however. + +Note that leaving the format, channel count and/or sample rate at their default values will result in the internal device's native configuration being used +which is useful if you want to avoid the overhead of miniaudio's automatic data conversion. + +In addition to the sample format, channel count and sample rate, the data callback and user data pointer are also set via the config. The user data pointer is +not passed into the callback as a parameter, but is instead set to the `pUserData` member of `ma_device` which you can access directly since all miniaudio +structures are transparent. + +Initializing the device is done with `ma_device_init()`. This will return a result code telling you what went wrong, if anything. On success it will return +`MA_SUCCESS`. After initialization is complete the device will be in a stopped state. To start it, use `ma_device_start()`. Uninitializing the device will stop +it, which is what the example above does, but you can also stop the device with `ma_device_stop()`. To resume the device simply call `ma_device_start()` again. +Note that it's important to never stop or start the device from inside the callback. This will result in a deadlock. Instead you set a variable or signal an +event indicating that the device needs to stop and handle it in a different thread. The following APIs must never be called inside the callback: + + ma_device_init() + ma_device_init_ex() + ma_device_uninit() + ma_device_start() + ma_device_stop() + +You must never try uninitializing and reinitializing a device inside the callback. You must also never try to stop and start it from inside the callback. There +are a few other things you shouldn't do in the callback depending on your requirements, however this isn't so much a thread-safety thing, but rather a real- +time processing thing which is beyond the scope of this introduction. + +The example above demonstrates the initialization of a playback device, but it works exactly the same for capture. All you need to do is change the device type +from `ma_device_type_playback` to `ma_device_type_capture` when setting up the config, like so: + + ```c + ma_device_config config = ma_device_config_init(ma_device_type_capture); + config.capture.format = MY_FORMAT; + config.capture.channels = MY_CHANNELS; + ``` + +In the data callback you just read from the input buffer (`pInput` in the example above) and leave the output buffer alone (it will be set to NULL when the +device type is set to `ma_device_type_capture`). + +These are the available device types and how you should handle the buffers in the callback: + + |-------------------------|--------------------------------------------------------| + | Device Type | Callback Behavior | + |-------------------------|--------------------------------------------------------| + | ma_device_type_playback | Write to output buffer, leave input buffer untouched. | + | ma_device_type_capture | Read from input buffer, leave output buffer untouched. | + | ma_device_type_duplex | Read from input buffer, write to output buffer. | + | ma_device_type_loopback | Read from input buffer, leave output buffer untouched. | + |-------------------------|--------------------------------------------------------| + +You will notice in the example above that the sample format and channel count is specified separately for playback and capture. This is to support different +data formats between the playback and capture devices in a full-duplex system. An example may be that you want to capture audio data as a monaural stream (one +channel), but output sound to a stereo speaker system. Note that if you use different formats between playback and capture in a full-duplex configuration you +will need to convert the data yourself. There are functions available to help you do this which will be explained later. + +The example above did not specify a physical device to connect to which means it will use the operating system's default device. If you have multiple physical +devices connected and you want to use a specific one you will need to specify the device ID in the configuration, like so: + + ``` + config.playback.pDeviceID = pMyPlaybackDeviceID; // Only if requesting a playback or duplex device. + config.capture.pDeviceID = pMyCaptureDeviceID; // Only if requesting a capture, duplex or loopback device. + ``` + +To retrieve the device ID you will need to perform device enumeration, however this requires the use of a new concept call the "context". Conceptually speaking +the context sits above the device. There is one context to many devices. The purpose of the context is to represent the backend at a more global level and to +perform operations outside the scope of an individual device. Mainly it is used for performing run-time linking against backend libraries, initializing +backends and enumerating devices. The example below shows how to enumerate devices. + + ```c + ma_context context; + if (ma_context_init(NULL, 0, NULL, &context) != MA_SUCCESS) { + // Error. + } + + ma_device_info* pPlaybackDeviceInfos; + ma_uint32 playbackDeviceCount; + ma_device_info* pCaptureDeviceInfos; + ma_uint32 captureDeviceCount; + if (ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, &pCaptureDeviceInfos, &captureDeviceCount) != MA_SUCCESS) { + // Error. + } + + // Loop over the each device info and do something with it. Here we just print the name with their index. You may want to give the user the + // opportunity to choose which device they'd prefer. + for (ma_uint32 iDevice = 0; iDevice < playbackDeviceCount; iDevice += 1) { + printf("%d - %s\n", iDevice, pPlaybackDeviceInfos[iDevice].name); + } -If you want to disable a specific backend, #define the appropriate MA_NO_* option before the implementation. + ma_device_config config = ma_device_config_init(ma_device_type_playback); + config.playback.pDeviceID = &pPlaybackDeviceInfos[chosenPlaybackDeviceIndex].id; + config.playback.format = MY_FORMAT; + config.playback.channels = MY_CHANNEL_COUNT; + config.sampleRate = MY_SAMPLE_RATE; + config.dataCallback = data_callback; + config.pUserData = pMyCustomData; -Note that GCC and Clang requires "-msse2", "-mavx2", etc. for SIMD optimizations. + ma_device device; + if (ma_device_init(&context, &config, &device) != MA_SUCCESS) { + // Error + } + ... -Building for Windows --------------------- -The Windows build should compile clean on all popular compilers without the need to configure any include paths -nor link to any libraries. + ma_device_uninit(&device); + ma_context_uninit(&context); + ``` -Building for macOS and iOS --------------------------- -The macOS build should compile clean without the need to download any dependencies or link to any libraries or -frameworks. The iOS build needs to be compiled as Objective-C (sorry) and will need to link the relevant frameworks -but should Just Work with Xcode. +The first thing we do in this example is initialize a `ma_context` object with `ma_context_init()`. The first parameter is a pointer to a list of `ma_backend` +values which are used to override the default backend priorities. When this is NULL, as in this example, miniaudio's default priorities are used. The second +parameter is the number of backends listed in the array pointed to by the first paramter. The third parameter is a pointer to a `ma_context_config` object +which can be NULL, in which case defaults are used. The context configuration is used for setting the logging callback, custom memory allocation callbacks, +user-defined data and some backend-specific configurations. -Building for Linux ------------------- -The Linux build only requires linking to -ldl, -lpthread and -lm. You do not need any development packages. +Once the context has been initialized you can enumerate devices. In the example above we use the simpler `ma_context_get_devices()`, however you can also use a +callback for handling devices by using `ma_context_enumerate_devices()`. When using `ma_context_get_devices()` you provide a pointer to a pointer that will, +upon output, be set to a pointer to a buffer containing a list of `ma_device_info` structures. You also provide a pointer to an unsigned integer that will +receive the number of items in the returned buffer. Do not free the returned buffers as their memory is managed internally by miniaudio. -Building for BSD ----------------- -The BSD build only requires linking to -ldl, -lpthread and -lm. NetBSD uses audio(4), OpenBSD uses sndio and -FreeBSD uses OSS. - -Building for Android --------------------- -AAudio is the highest priority backend on Android. This should work out out of the box without needing any kind of -compiler configuration. Support for AAudio starts with Android 8 which means older versions will fall back to -OpenSL|ES which requires API level 16+. - -Building for Emscripten ------------------------ -The Emscripten build emits Web Audio JavaScript directly and should Just Work without any configuration. - - -NOTES -===== -- This library uses an asynchronous API for delivering and requesting audio data. Each device will have - it's own worker thread which is managed by the library. -- If ma_device_init() is called with a device that's not aligned to the 4 bytes on 32-bit or 8 bytes on - 64-bit it will _not_ be thread-safe. The reason for this is that it depends on members of ma_device being - correctly aligned for atomic assignments. -- Sample data is always native-endian and interleaved. For example, ma_format_s16 means signed 16-bit - integer samples, interleaved. Let me know if you need non-interleaved and I'll look into it. -- The sndio backend is currently only enabled on OpenBSD builds. -- The audio(4) backend is supported on OpenBSD, but you may need to disable sndiod before you can use it. -- Automatic stream routing is enabled on a per-backend basis. Support is explicitly enabled for WASAPI - and Core Audio, however other backends such as PulseAudio may naturally support it, though not all have - been tested. -- The contents of the output buffer passed into the data callback will always be pre-initialized to zero - unless the noPreZeroedOutputBuffer config variable in ma_device_config is set to true, in which case - it'll be undefined which will require you to write something to the entire buffer. -- By default miniaudio will automatically clip samples. This only applies when the playback sample format - is configured as ma_format_f32. If you are doing clipping yourself, you can disable this overhead by - setting noClip to true in the device config. - - -BACKEND NUANCES -=============== +The `ma_device_info` structure contains an `id` member which is the ID you pass to the device config. It also contains the name of the device which is useful +for presenting a list of devices to the user via the UI. -WASAPI ------- -- Low-latency shared mode will be disabled when using an application-defined sample rate which is different to the - device's native sample rate. To work around this, set wasapi.noAutoConvertSRC to true in the device config. This - is due to IAudioClient3_InitializeSharedAudioStream() failing when the AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM flag is - specified. Setting wasapi.noAutoConvertSRC will result in miniaudio's lower quality internal resampler being used - instead which will in turn enable the use of low-latency shared mode. +When creating your own context you will want to pass it to `ma_device_init()` when initializing the device. Passing in NULL, like we do in the first example, +will result in miniaudio creating the context for you, which you don't want to do since you've already created a context. Note that internally the context is +only tracked by it's pointer which means you must not change the location of the `ma_context` object. If this is an issue, consider using `malloc()` to +allocate memory for the context. -PulseAudio ----------- -- If you experience bad glitching/noise on Arch Linux, consider this fix from the Arch wiki: - https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Glitches,_skips_or_crackling - Alternatively, consider using a different backend such as ALSA. -Android + +Building +======== +miniaudio should work cleanly out of the box without the need to download or install any dependencies. See below for platform-specific details. + + +Windows ------- -- To capture audio on Android, remember to add the RECORD_AUDIO permission to your manifest: - <uses-permission android:name="android.permission.RECORD_AUDIO" /> -- With OpenSL|ES, only a single ma_context can be active at any given time. This is due to a limitation with OpenSL|ES. -- With AAudio, only default devices are enumerated. This is due to AAudio not having an enumeration API (devices are - enumerated through Java). You can however perform your own device enumeration through Java and then set the ID in the - ma_device_id structure (ma_device_id.aaudio) and pass it to ma_device_init(). -- The backend API will perform resampling where possible. The reason for this as opposed to using miniaudio's built-in - resampler is to take advantage of any potential device-specific optimizations the driver may implement. +The Windows build should compile clean on all popular compilers without the need to configure any include paths nor link to any libraries. -UWP +macOS and iOS +------------- +The macOS build should compile clean without the need to download any dependencies or link to any libraries or frameworks. The iOS build needs to be compiled +as Objective-C (sorry) and will need to link the relevant frameworks but should Just Work with Xcode. Compiling through the command line requires linking to +-lpthread and -lm. + +Linux +----- +The Linux build only requires linking to -ldl, -lpthread and -lm. You do not need any development packages. + +BSD --- -- UWP only supports default playback and capture devices. -- UWP requires the Microphone capability to be enabled in the application's manifest (Package.appxmanifest): - <Package ...> - ... - <Capabilities> - <DeviceCapability Name="microphone" /> - </Capabilities> - </Package> +The BSD build only requires linking to -lpthread and -lm. NetBSD uses audio(4), OpenBSD uses sndio and FreeBSD uses OSS. -Web Audio / Emscripten ----------------------- -- The first time a context is initialized it will create a global object called "miniaudio" whose primary purpose is to act - as a factory for device objects. -- Currently the Web Audio backend uses ScriptProcessorNode's, but this may need to change later as they've been deprecated. -- Google is implementing a policy in their browsers that prevent automatic media output without first receiving some kind - of user input. See here for details: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes. Starting - the device may fail if you try to start playback without first handling some kind of user input. +Android +------- +AAudio is the highest priority backend on Android. This should work out out of the box without needing any kind of compiler configuration. Support for AAudio +starts with Android 8 which means older versions will fall back to OpenSL|ES which requires API level 16+. + +Emscripten +---------- +The Emscripten build emits Web Audio JavaScript directly and should Just Work without any configuration. You cannot use -std=c* compiler flags, nor -ansi. -OPTIONS -======= -#define these options before including this file. +Build Options +------------- +#define these options before including miniaudio.h. #define MA_NO_WASAPI Disables the WASAPI backend. @@ -374,20 +430,12 @@ OPTIONS #define MA_NO_NULL Disables the null backend. -#define MA_DEFAULT_PERIODS - When a period count of 0 is specified when a device is initialized, it will default to this. - -#define MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY -#define MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE - When a buffer size of 0 is specified when a device is initialized it will default to a buffer of this size, depending - on the chosen performance profile. These can be increased or decreased depending on your specific requirements. - #define MA_NO_DECODING Disables the decoding APIs. #define MA_NO_DEVICE_IO - Disables playback and recording. This will disable ma_context and ma_device APIs. This is useful if you only want to - use miniaudio's data conversion and/or decoding APIs. + Disables playback and recording. This will disable ma_context and ma_device APIs. This is useful if you only want to use miniaudio's data conversion and/or + decoding APIs. #define MA_NO_STDIO Disables file IO APIs. @@ -418,10 +466,11 @@ OPTIONS Windows only. The value to pass to internal calls to CoInitializeEx(). Defaults to COINIT_MULTITHREADED. -DEFINITIONS + +Definitions =========== -This section defines common terms used throughout miniaudio. Unfortunately there is often ambiguity in the use of terms -throughout the audio space, so this section is intended to clarify how miniaudio uses each term. +This section defines common terms used throughout miniaudio. Unfortunately there is often ambiguity in the use of terms throughout the audio space, so this +section is intended to clarify how miniaudio uses each term. Sample ------ @@ -429,37 +478,709 @@ A sample is a single unit of audio data. If the sample format is f32, then one s Frame / PCM Frame ----------------- -A frame is a groups of samples equal to the number of channels. For a stereo stream a frame is 2 samples, a mono frame -is 1 sample, a 5.1 surround sound frame is 6 samples, etc. The terms "frame" and "PCM frame" are the same thing in -miniaudio. Note that this is different to a compressed frame. If ever miniaudio needs to refer to a compressed frame, such -as a FLAC frame, it will always clarify what it's referring to with something like "FLAC frame" or whatnot. +A frame is a groups of samples equal to the number of channels. For a stereo stream a frame is 2 samples, a mono frame is 1 sample, a 5.1 surround sound frame +is 6 samples, etc. The terms "frame" and "PCM frame" are the same thing in miniaudio. Note that this is different to a compressed frame. If ever miniaudio +needs to refer to a compressed frame, such as a FLAC frame, it will always clarify what it's referring to with something like "FLAC frame" or whatnot. Channel ------- -A stream of monaural audio that is emitted from an individual speaker in a speaker system, or received from an individual -microphone in a microphone system. A stereo stream has two channels (a left channel, and a right channel), a 5.1 surround -sound system has 6 channels, etc. Some audio systems refer to a channel as a complex audio stream that's mixed with other -channels to produce the final mix - this is completely different to miniaudio's use of the term "channel" and should not be -confused. +A stream of monaural audio that is emitted from an individual speaker in a speaker system, or received from an individual microphone in a microphone system. A +stereo stream has two channels (a left channel, and a right channel), a 5.1 surround sound system has 6 channels, etc. Some audio systems refer to a channel as +a complex audio stream that's mixed with other channels to produce the final mix - this is completely different to miniaudio's use of the term "channel" and +should not be confused. Sample Rate ----------- -The sample rate in miniaudio is always expressed in Hz, such as 44100, 48000, etc. It's the number of PCM frames that are -processed per second. +The sample rate in miniaudio is always expressed in Hz, such as 44100, 48000, etc. It's the number of PCM frames that are processed per second. Formats ------- Throughout miniaudio you will see references to different sample formats: - Symbol | Description | Range - -------|----------------------------------------|--------------------------- - u8 | Unsigned 8-bit integer | [0, 255] - s16 | Signed 16-bit integer | [-32768, 32767] - s24 | Signed 24-bit integer (tightly packed) | [-8388608, 8388607] - s32 | Signed 32-bit integer | [-2147483648, 2147483647] - f32 | 32-bit floating point | [-1, 1] + |---------------|----------------------------------------|---------------------------| + | Symbol | Description | Range | + |---------------|----------------------------------------|---------------------------| + | ma_format_f32 | 32-bit floating point | [-1, 1] | + | ma_format_s16 | 16-bit signed integer | [-32768, 32767] | + | ma_format_s24 | 24-bit signed integer (tightly packed) | [-8388608, 8388607] | + | ma_format_s32 | 32-bit signed integer | [-2147483648, 2147483647] | + | ma_format_u8 | 8-bit unsigned integer | [0, 255] | + |---------------|----------------------------------------|---------------------------| All formats are native-endian. + + + +Decoding +======== +The `ma_decoder` API is used for reading audio files. To enable a decoder you must #include the header of the relevant backend library before the +implementation of miniaudio. You can find copies of these in the "extras" folder in the miniaudio repository (https://github.com/dr-soft/miniaudio). + +The table below are the supported decoding backends: + + |--------|-----------------| + | Type | Backend Library | + |--------|-----------------| + | WAV | dr_wav.h | + | FLAC | dr_flac.h | + | MP3 | dr_mp3.h | + | Vorbis | stb_vorbis.c | + |--------|-----------------| + +The code below is an example of how to enable decoding backends: + + ```c + #include "dr_flac.h" // Enables FLAC decoding. + #include "dr_mp3.h" // Enables MP3 decoding. + #include "dr_wav.h" // Enables WAV decoding. + + #define MINIAUDIO_IMPLEMENTATION + #include "miniaudio.h" + ``` + +A decoder can be initialized from a file with `ma_decoder_init_file()`, a block of memory with `ma_decoder_init_memory()`, or from data delivered via callbacks +with `ma_decoder_init()`. Here is an example for loading a decoder from a file: + + ```c + ma_decoder decoder; + ma_result result = ma_decoder_init_file("MySong.mp3", NULL, &decoder); + if (result != MA_SUCCESS) { + return false; // An error occurred. + } + + ... + + ma_decoder_uninit(&decoder); + ``` + +When initializing a decoder, you can optionally pass in a pointer to a ma_decoder_config object (the NULL argument in the example above) which allows you to +configure the output format, channel count, sample rate and channel map: + + ```c + ma_decoder_config config = ma_decoder_config_init(ma_format_f32, 2, 48000); + ``` + +When passing in NULL for decoder config in `ma_decoder_init*()`, the output format will be the same as that defined by the decoding backend. + +Data is read from the decoder as PCM frames: + + ```c + ma_uint64 framesRead = ma_decoder_read_pcm_frames(pDecoder, pFrames, framesToRead); + ``` + +You can also seek to a specific frame like so: + + ```c + ma_result result = ma_decoder_seek_to_pcm_frame(pDecoder, targetFrame); + if (result != MA_SUCCESS) { + return false; // An error occurred. + } + ``` + +When loading a decoder, miniaudio uses a trial and error technique to find the appropriate decoding backend. This can be unnecessarily inefficient if the type +is already known. In this case you can use the `_wav`, `_mp3`, etc. varients of the aforementioned initialization APIs: + + ```c + ma_decoder_init_wav() + ma_decoder_init_mp3() + ma_decoder_init_memory_wav() + ma_decoder_init_memory_mp3() + ma_decoder_init_file_wav() + ma_decoder_init_file_mp3() + etc. + ``` + +The `ma_decoder_init_file()` API will try using the file extension to determine which decoding backend to prefer. + + + +Sample Format Conversion +======================== +Conversion between sample formats is achieved with the `ma_pcm_*_to_*()`, `ma_pcm_convert()` and `ma_convert_pcm_frames_format()` APIs. Use `ma_pcm_*_to_*()` +to convert between two specific formats. Use `ma_pcm_convert()` to convert based on a `ma_format` variable. Use `ma_convert_pcm_frames_format()` to convert +PCM frames where you want to specify the frame count and channel count as a variable instead of the total sample count. + +Dithering +--------- +Dithering can be set using ditherMode parmater. + +The different dithering modes include the following, in order of efficiency: + + |-----------|--------------------------| + | Type | Enum Token | + |-----------|--------------------------| + | None | ma_dither_mode_none | + | Rectangle | ma_dither_mode_rectangle | + | Triangle | ma_dither_mode_triangle | + |-----------|--------------------------| + +Note that even if the dither mode is set to something other than `ma_dither_mode_none`, it will be ignored for conversions where dithering is not needed. +Dithering is available for the following conversions: + + s16 -> u8 + s24 -> u8 + s32 -> u8 + f32 -> u8 + s24 -> s16 + s32 -> s16 + f32 -> s16 + +Note that it is not an error to pass something other than ma_dither_mode_none for conversions where dither is not used. It will just be ignored. + + + +Channel Conversion +================== +Channel conversion is used for channel rearrangement and conversion from one channel count to another. The `ma_channel_converter` API is used for channel +conversion. Below is an example of initializing a simple channel converter which converts from mono to stereo. + + ```c + ma_channel_converter_config config = ma_channel_converter_config_init(ma_format, 1, NULL, 2, NULL, ma_channel_mix_mode_default, NULL); + result = ma_channel_converter_init(&config, &converter); + if (result != MA_SUCCESS) { + // Error. + } + ``` + +To process perform the conversion simply call `ma_channel_converter_process_pcm_frames()` like so: + + ```c + ma_result result = ma_channel_converter_process_pcm_frames(&converter, pFramesOut, pFramesIn, frameCount); + if (result != MA_SUCCESS) { + // Error. + } + ``` + +It is up to the caller to ensure the output buffer is large enough to accomodate the new PCM frames. + +The only formats supported are `ma_format_s16` and `ma_format_f32`. If you need another format you need to convert your data manually which you can do with +`ma_pcm_convert()`, etc. + +Input and output PCM frames are always interleaved. Deinterleaved layouts are not supported. + + +Channel Mapping +--------------- +In addition to converting from one channel count to another, like the example above, The channel converter can also be used to rearrange channels. When +initializing the channel converter, you can optionally pass in channel maps for both the input and output frames. If the channel counts are the same, and each +channel map contains the same channel positions with the exception that they're in a different order, a simple shuffling of the channels with be performed. If, +however, there is not a 1:1 mapping of channel positions, or the channel counts differ, the input channels will be mixed based on a mixing +mode which is specified when initializing the `ma_channel_converter_config` object. + +When converting from mono to multi-channel, the mono channel is simply copied to each output channel. When going the other way around, the audio of each output +channel is simply averaged and copied to the mono channel. + +In more complicated cases blending is used. The `ma_channel_mix_mode_simple` mode will drop excess channels and silence extra channels. For example, converting +from 4 to 2 channels, the 3rd and 4th channels will be dropped, whereas converting from 2 to 4 channels will put silence into the 3rd and 4th channels. + +The `ma_channel_mix_mode_rectangle` mode uses spacial locality based on a rectangle to compute a simple distribution between input and output. Imagine sitting +in the middle of a room, with speakers on the walls representing channel positions. The MA_CHANNEL_FRONT_LEFT position can be thought of as being in the corner +of the front and left walls. + +Finally, the `ma_channel_mix_mode_custom_weights` mode can be used to use custom user-defined weights. Custom weights can be passed in as the last parameter of +`ma_channel_converter_config_init()`. + +Predefined channel maps can be retrieved with `ma_get_standard_channel_map()`. This takes a `ma_standard_channel_map` enum as it's first parameter, which can +be one of the following: + + |-----------------------------------|-----------------------------------------------------------| + | Name | Description | + |-----------------------------------|-----------------------------------------------------------| + | ma_standard_channel_map_default | Default channel map used by miniaudio. See below. | + | ma_standard_channel_map_microsoft | Channel map used by Microsoft's bitfield channel maps. | + | ma_standard_channel_map_alsa | Default ALSA channel map. | + | ma_standard_channel_map_rfc3551 | RFC 3551. Based on AIFF. | + | ma_standard_channel_map_flac | FLAC channel map. | + | ma_standard_channel_map_vorbis | Vorbis channel map. | + | ma_standard_channel_map_sound4 | FreeBSD's sound(4). | + | ma_standard_channel_map_sndio | sndio channel map. www.sndio.org/tips.html | + | ma_standard_channel_map_webaudio | https://webaudio.github.io/web-audio-api/#ChannelOrdering | + |-----------------------------------|-----------------------------------------------------------| + +Below are the channel maps used by default in miniaudio (ma_standard_channel_map_default): + + |---------------|------------------------------| + | Channel Count | Mapping | + |---------------|------------------------------| + | 1 (Mono) | 0: MA_CHANNEL_MONO | + |---------------|------------------------------| + | 2 (Stereo) | 0: MA_CHANNEL_FRONT_LEFT | + | | 1: MA_CHANNEL_FRONT_RIGHT | + |---------------|------------------------------| + | 3 | 0: MA_CHANNEL_FRONT_LEFT | + | | 1: MA_CHANNEL_FRONT_RIGHT | + | | 2: MA_CHANNEL_FRONT_CENTER | + |---------------|------------------------------| + | 4 (Surround) | 0: MA_CHANNEL_FRONT_LEFT | + | | 1: MA_CHANNEL_FRONT_RIGHT | + | | 2: MA_CHANNEL_FRONT_CENTER | + | | 3: MA_CHANNEL_BACK_CENTER | + |---------------|------------------------------| + | 5 | 0: MA_CHANNEL_FRONT_LEFT | + | | 1: MA_CHANNEL_FRONT_RIGHT | + | | 2: MA_CHANNEL_FRONT_CENTER | + | | 3: MA_CHANNEL_BACK_LEFT | + | | 4: MA_CHANNEL_BACK_RIGHT | + |---------------|------------------------------| + | 6 (5.1) | 0: MA_CHANNEL_FRONT_LEFT | + | | 1: MA_CHANNEL_FRONT_RIGHT | + | | 2: MA_CHANNEL_FRONT_CENTER | + | | 3: MA_CHANNEL_LFE | + | | 4: MA_CHANNEL_SIDE_LEFT | + | | 5: MA_CHANNEL_SIDE_RIGHT | + |---------------|------------------------------| + | 7 | 0: MA_CHANNEL_FRONT_LEFT | + | | 1: MA_CHANNEL_FRONT_RIGHT | + | | 2: MA_CHANNEL_FRONT_CENTER | + | | 3: MA_CHANNEL_LFE | + | | 4: MA_CHANNEL_BACK_CENTER | + | | 4: MA_CHANNEL_SIDE_LEFT | + | | 5: MA_CHANNEL_SIDE_RIGHT | + |---------------|------------------------------| + | 8 (7.1) | 0: MA_CHANNEL_FRONT_LEFT | + | | 1: MA_CHANNEL_FRONT_RIGHT | + | | 2: MA_CHANNEL_FRONT_CENTER | + | | 3: MA_CHANNEL_LFE | + | | 4: MA_CHANNEL_BACK_LEFT | + | | 5: MA_CHANNEL_BACK_RIGHT | + | | 6: MA_CHANNEL_SIDE_LEFT | + | | 7: MA_CHANNEL_SIDE_RIGHT | + |---------------|------------------------------| + | Other | All channels set to 0. This | + | | is equivalent to the same | + | | mapping as the device. | + |---------------|------------------------------| + + + +Resampling +========== +Resampling is achieved with the `ma_resampler` object. To create a resampler object, do something like the following: + + ```c + ma_resampler_config config = ma_resampler_config_init(ma_format_s16, channels, sampleRateIn, sampleRateOut, ma_resample_algorithm_linear); + ma_resampler resampler; + ma_result result = ma_resampler_init(&config, &resampler); + if (result != MA_SUCCESS) { + // An error occurred... + } + ``` + +Do the following to uninitialize the resampler: + + ```c + ma_resampler_uninit(&resampler); + ``` + +The following example shows how data can be processed + + ```c + ma_uint64 frameCountIn = 1000; + ma_uint64 frameCountOut = 2000; + ma_result result = ma_resampler_process_pcm_frames(&resampler, pFramesIn, &frameCountIn, pFramesOut, &frameCountOut); + if (result != MA_SUCCESS) { + // An error occurred... + } + + // At this point, frameCountIn contains the number of input frames that were consumed and frameCountOut contains the number of output frames written. + ``` + +To initialize the resampler you first need to set up a config (`ma_resampler_config`) with `ma_resampler_config_init()`. You need to specify the sample format +you want to use, the number of channels, the input and output sample rate, and the algorithm. + +The sample format can be either `ma_format_s16` or `ma_format_f32`. If you need a different format you will need to perform pre- and post-conversions yourself +where necessary. Note that the format is the same for both input and output. The format cannot be changed after initialization. + +The resampler supports multiple channels and is always interleaved (both input and output). The channel count cannot be changed after initialization. + +The sample rates can be anything other than zero, and are always specified in hertz. They should be set to something like 44100, etc. The sample rate is the +only configuration property that can be changed after initialization. + +The miniaudio resampler supports multiple algorithms: + + |-----------|------------------------------| + | Algorithm | Enum Token | + |-----------|------------------------------| + | Linear | ma_resample_algorithm_linear | + | Speex | ma_resample_algorithm_speex | + |-----------|------------------------------| + +Because Speex is not public domain it is strictly opt-in and the code is stored in separate files. if you opt-in to the Speex backend you will need to consider +it's license, the text of which can be found in it's source files in "extras/speex_resampler". Details on how to opt-in to the Speex resampler is explained in +the Speex Resampler section below. + +The algorithm cannot be changed after initialization. + +Processing always happens on a per PCM frame basis and always assumes interleaved input and output. De-interleaved processing is not supported. To process +frames, use `ma_resampler_process_pcm_frames()`. On input, this function takes the number of output frames you can fit in the output buffer and the number of +input frames contained in the input buffer. On output these variables contain the number of output frames that were written to the output buffer and the +number of input frames that were consumed in the process. You can pass in NULL for the input buffer in which case it will be treated as an infinitely large +buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated as seek. + +The sample rate can be changed dynamically on the fly. You can change this with explicit sample rates with `ma_resampler_set_rate()` and also with a decimal +ratio with `ma_resampler_set_rate_ratio()`. The ratio is in/out. + +Sometimes it's useful to know exactly how many input frames will be required to output a specific number of frames. You can calculate this with +`ma_resampler_get_required_input_frame_count()`. Likewise, it's sometimes useful to know exactly how many frames would be output given a certain number of +input frames. You can do this with `ma_resampler_get_expected_output_frame_count()`. + +Due to the nature of how resampling works, the resampler introduces some latency. This can be retrieved in terms of both the input rate and the output rate +with `ma_resampler_get_input_latency()` and `ma_resampler_get_output_latency()`. + + +Resampling Algorithms +--------------------- +The choice of resampling algorithm depends on your situation and requirements. The linear resampler is the most efficient and has the least amount of latency, +but at the expense of poorer quality. The Speex resampler is higher quality, but slower with more latency. It also performs several heap applications +internally for memory management. + + +Linear Resampling +----------------- +The linear resampler is the fastest, but comes at the expense of poorer quality. There is, however, some control over the quality of the linear resampler which +may make it a suitable option depending on your requirements. + +The linear resampler performs low-pass filtering before or after downsampling or upsampling, depending on the sample rates you're converting between. When +decreasing the sample rate, the low-pass filter will be applied before downsampling. When increasing the rate it will be performed after upsampling. By default +a second order low-pass filter will be applied. To improve quality you can chain low-pass filters together, up to a maximum of `MA_MAX_RESAMPLER_LPF_FILTERS`. +This comes at the expense of increased computational cost and latency. You can also disable filtering altogether by setting the filter count to 0. The filter +count is controlled with the `lpfCount` config variable. + +The low-pass filter has a cutoff frequency which defaults to half the sample rate of the lowest of the input and output sample rates (Nyquist Frequency). This +can be controlled with the `lpfNyquistFactor` config variable. This defaults to 1, and should be in the range of 0..1, although a value of 0 does not make +sense and should be avoided. A value of 1 will use the Nyquist Frequency as the cutoff. A value of 0.5 will use half the Nyquist Frequency as the cutoff, etc. +Values less than 1 will result in more washed out sound due to more of the higher frequencies being removed. This config variable has no impact on performance +and is a purely perceptual configuration. + +The API for the linear resampler is the same as the main resampler API, only it's called `ma_linear_resampler`. + + +Speex Resampling +---------------- +The Speex resampler is made up of third party code which is released under the BSD license. Because it is licensed differently to miniaudio, which is public +domain, it is strictly opt-in and all of it's code is stored in separate files. If you opt-in to the Speex resampler you must consider the license text in it's +source files. To opt-in, you must first #include the following file before the implementation of miniaudio.h: + + #include "extras/speex_resampler/ma_speex_resampler.h" + +Both the header and implementation is contained within the same file. To implementation can be included in your program like so: + + #define MINIAUDIO_SPEEX_RESAMPLER_IMPLEMENTATION + #include "extras/speex_resampler/ma_speex_resampler.h" + +Note that even if you opt-in to the Speex backend, miniaudio won't use it unless you explicitly ask for it in the respective config of the object you are +initializing. If you try to use the Speex resampler without opting in, initialization of the `ma_resampler` object will fail with `MA_NO_BACKEND`. + +The only configuration option to consider with the Speex resampler is the `speex.quality` config variable. This is a value between 0 and 10, with 0 being +the worst/fastest and 10 being the best/slowest. The default value is 3. + + + + +General Data Conversion +======================= +The `ma_data_converter` API can be used to wrap sample format conversion, channel conversion and resampling into one operation. This is what miniaudio uses +internally to convert between the format requested when the device was initialized and the format of the backend's native device. The API for general data +conversion is very similar to the resampling API. Create a `ma_data_converter` object like this: + + ```c + ma_data_converter_config config = ma_data_converter_config_init(inputFormat, outputFormat, inputChannels, outputChannels, inputSampleRate, outputSampleRate); + ma_data_converter converter; + ma_result result = ma_data_converter_init(&config, &converter); + if (result != MA_SUCCESS) { + // An error occurred... + } + ``` + +In the example above we use `ma_data_converter_config_init()` to initialize the config, however there's many more properties that can be configured, such as +channel maps and resampling quality. Something like the following may be more suitable depending on your requirements: + + ```c + ma_data_converter_config config = ma_data_converter_config_init_default(); + config.formatIn = inputFormat; + config.formatOut = outputFormat; + config.channelsIn = inputChannels; + config.channelsOut = outputChannels; + config.sampleRateIn = inputSampleRate; + config.sampleRateOut = outputSampleRate; + ma_get_standard_channel_map(ma_standard_channel_map_flac, config.channelCountIn, config.channelMapIn); + config.resampling.linear.lpfCount = MA_MAX_RESAMPLER_LPF_FILTERS; + ``` + +Do the following to uninitialize the data converter: + + ```c + ma_data_converter_uninit(&converter); + ``` + +The following example shows how data can be processed + + ```c + ma_uint64 frameCountIn = 1000; + ma_uint64 frameCountOut = 2000; + ma_result result = ma_data_converter_process_pcm_frames(&converter, pFramesIn, &frameCountIn, pFramesOut, &frameCountOut); + if (result != MA_SUCCESS) { + // An error occurred... + } + + // At this point, frameCountIn contains the number of input frames that were consumed and frameCountOut contains the number of output frames written. + ``` + +The data converter supports multiple channels and is always interleaved (both input and output). The channel count cannot be changed after initialization. + +The sample rates can be anything other than zero, and are always specified in hertz. They should be set to something like 44100, etc. The sample rate is the +only configuration property that can be changed after initialization, but only if the `resampling.allowDynamicSampleRate` member of `ma_data_converter_config` +is set to MA_TRUE. To change the sample rate, use `ma_data_converter_set_rate()` or `ma_data_converter_set_rate_ratio()`. The ratio must be in/out. The +resampling algorithm cannot be changed after initialization. + +Processing always happens on a per PCM frame basis and always assumes interleaved input and output. De-interleaved processing is not supported. To process +frames, use `ma_data_converter_process_pcm_frames()`. On input, this function takes the number of output frames you can fit in the output buffer and the number +of input frames contained in the input buffer. On output these variables contain the number of output frames that were written to the output buffer and the +number of input frames that were consumed in the process. You can pass in NULL for the input buffer in which case it will be treated as an infinitely large +buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated as seek. + +Sometimes it's useful to know exactly how many input frames will be required to output a specific number of frames. You can calculate this with +`ma_data_converter_get_required_input_frame_count()`. Likewise, it's sometimes useful to know exactly how many frames would be output given a certain number of +input frames. You can do this with `ma_data_converter_get_expected_output_frame_count()`. + +Due to the nature of how resampling works, the data converter introduces some latency if resampling is required. This can be retrieved in terms of both the +input rate and the output rate with `ma_data_converter_get_input_latency()` and `ma_data_converter_get_output_latency()`. + + + + +Biquad Filtering +================ +Biquad filtering is achieved with the `ma_biquad` API. Example: + + ```c + ma_biquad_config config = ma_biquad_config_init(ma_format_f32, channels, b0, b1, b2, a0, a1, a2); + ma_result result = ma_biquad_init(&config, &biquad); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_biquad_process_pcm_frames(&biquad, pFramesOut, pFramesIn, frameCount); + ``` + +Biquad filtering is implemented using transposed direct form 2. The numerator coefficients are b0, b1 and b2, and the denominator coefficients are a0, a1 and +a2. The a0 coefficient is required and coefficients must not be pre-normalized. + +Supported formats are `ma_format_s16` and `ma_format_f32`. If you need to use a different format you need to convert it yourself beforehand. When using +`ma_format_s16` the biquad filter will use fixed point arithmetic. When using `ma_format_f32`, floating point arithmetic will be used. + +Input and output frames are always interleaved. + +Filtering can be applied in-place by passing in the same pointer for both the input and output buffers, like so: + + ```c + ma_biquad_process_pcm_frames(&biquad, pMyData, pMyData, frameCount); + ``` + +If you need to change the values of the coefficients, but maintain the values in the registers you can do so with `ma_biquad_reinit()`. This is useful if you +need to change the properties of the filter while keeping the values of registers valid to avoid glitching or whatnot. Do not use `ma_biquad_init()` for this +as it will do a full initialization which involves clearing the registers to 0. Note that changing the format or channel count after initialization is invalid +and will result in an error. + + + +Low-Pass, High-Pass and Band-Pass Filtering +=========================================== +Low-pass, high-pass and band-pass filtering is achieved with the `ma_lpf`, `ma_hpf` and `ma_bpf` APIs respective. Low-pass filter example: + + ```c + ma_lpf_config config = ma_lpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency); + ma_result result = ma_lpf_init(&config, &lpf); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_lpf_process_pcm_frames(&lpf, pFramesOut, pFramesIn, frameCount); + ``` + +Supported formats are `ma_format_s16` and` ma_format_f32`. If you need to use a different format you need to convert it yourself beforehand. Input and output +frames are always interleaved. + +Filtering can be applied in-place by passing in the same pointer for both the input and output buffers, like so: + + ```c + ma_lpf_process_pcm_frames(&lpf, pMyData, pMyData, frameCount); + ``` + +These filters are implemented as a biquad filter. If you need to increase the filter order, simply chain multiple filters together. + + ```c + for (iFilter = 0; iFilter < filterCount; iFilter += 1) { + ma_lpf_process_pcm_frames(&lpf[iFilter], pMyData, pMyData, frameCount); + } + ``` + +If you need to change the configuration of the filter, but need to maintain the state of internal registers you can do so with `ma_lpf_reinit()`. This may be +useful if you need to change the sample rate and/or cutoff frequency dynamically while maintaing smooth transitions. Note that changing the format or channel +count after initialization is invalid and will result in an error. + +The example code above is for low-pass filters, but the same applies for high-pass and band-pass filters, only you should use the `ma_hpf` and `ma_bpf` APIs +instead. + + + +Waveforms +========= +miniaudio supports generation of sine, square, triangle and sawtooth waveforms. This is achieved with the `ma_waveform` API. Example: + + ```c + ma_waveform waveform; + ma_result result = ma_waveform_init(ma_waveform_type_sine, amplitude, frequency, sampleRate, &waveform); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_waveform_read_pcm_frames(&waveform, pOutput, frameCount, FORMAT, CHANNELS); + ``` + +The amplitude, frequency and sample rate can be changed dynamically with `ma_waveform_set_amplitude()`, `ma_waveform_set_frequency()` and +`ma_waveform_set_sample_rate()` respectively. + + + +Ring Buffers +============ +miniaudio supports lock free (single producer, single consumer) ring buffers which are exposed via the `ma_rb` and `ma_pcm_rb` APIs. The `ma_rb` API operates +on bytes, whereas the `ma_pcm_rb` operates on PCM frames. They are otherwise identical as `ma_pcm_rb` is just a wrapper around `ma_rb`. + +Unlike most other APIs in miniaudio, ring buffers support both interleaved and deinterleaved streams. The caller can also allocate their own backing memory for +the ring buffer to use internally for added flexibility. Otherwise the ring buffer will manage it's internal memory for you. + +The examples below use the PCM frame variant of the ring buffer since that's most likely the one you will want to use. To initialize a ring buffer, do +something like the following: + + ```c + ma_pcm_rb rb; + ma_result result = ma_pcm_rb_init(FORMAT, CHANNELS, BUFFER_SIZE_IN_FRAMES, NULL, NULL, &rb); + if (result != MA_SUCCESS) { + // Error + } + ``` + +The `ma_pcm_rb_init()` function takes the sample format and channel count as parameters because it's the PCM varient of the ring buffer API. For the regular +ring buffer that operates on bytes you would call `ma_rb_init()` which leaves these out and just takes the size of the buffer in bytes instead of frames. The +fourth parameter is an optional pre-allocated buffer and the fifth parameter is a pointer to a `ma_allocation_callbacks` structure for custom memory allocation +routines. Passing in NULL for this results in MA_MALLOC() and MA_FREE() being used. + +Use `ma_pcm_rb_init_ex()` if you need a deinterleaved buffer. The data for each sub-buffer is offset from each other based on the stride. To manage your sub- +buffers you can use `ma_pcm_rb_get_subbuffer_stride()`, `ma_pcm_rb_get_subbuffer_offset()` and `ma_pcm_rb_get_subbuffer_ptr()`. + +Use 'ma_pcm_rb_acquire_read()` and `ma_pcm_rb_acquire_write()` to retrieve a pointer to a section of the ring buffer. You specify the number of frames you +need, and on output it will set to what was actually acquired. If the read or write pointer is positioned such that the number of frames requested will require +a loop, it will be clamped to the end of the buffer. Therefore, the number of frames you're given may be less than the number you requested. + +After calling `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()`, you do your work on the buffer and then "commit" it with `ma_pcm_rb_commit_read()` or +`ma_pcm_rb_commit_write()`. This is where the read/write pointers are updated. When you commit you need to pass in the buffer that was returned by the earlier +call to `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()` and is only used for validation. The number of frames passed to `ma_pcm_rb_commit_read()` and +`ma_pcm_rb_commit_write()` is what's used to increment the pointers. + +If you want to correct for drift between the write pointer and the read pointer you can use a combination of `ma_pcm_rb_pointer_distance()`, +`ma_pcm_rb_seek_read()` and `ma_pcm_rb_seek_write()`. Note that you can only move the pointers forward, and you should only move the read pointer forward via +the consumer thread, and the write pointer forward by the producer thread. If there is too much space between the pointers, move the read pointer forward. If +there is too little space between the pointers, move the write pointer forward. + +You can use a ring buffer at the byte level instead of the PCM frame level by using the `ma_rb` API. This is exactly the sample, only you will use the `ma_rb` +functions instead of `ma_pcm_rb` and instead of frame counts you'll pass around byte counts. + +The maximum size of the buffer in bytes is 0x7FFFFFFF-(MA_SIMD_ALIGNMENT-1) due to the most significant bit being used to encode a flag and the internally +managed buffers always being aligned to MA_SIMD_ALIGNMENT. + +Note that the ring buffer is only thread safe when used by a single consumer thread and single producer thread. + + + +Backends +======== +The following backends are supported by miniaudio. + + |-------------|-----------------------|--------------------------------------------------------| + | Name | Enum Name | Supported Operating Systems | + |-------------|-----------------------|--------------------------------------------------------| + | WASAPI | ma_backend_wasapi | Windows Vista+ | + | DirectSound | ma_backend_dsound | Windows XP+ | + | WinMM | ma_backend_winmm | Windows XP+ (may work on older versions, but untested) | + | Core Audio | ma_backend_coreaudio | macOS, iOS | + | ALSA | ma_backend_alsa | Linux | + | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | + | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | + | sndio | ma_backend_sndio | OpenBSD | + | audio(4) | ma_backend_audio4 | NetBSD, OpenBSD | + | OSS | ma_backend_oss | FreeBSD | + | AAudio | ma_backend_aaudio | Android 8+ | + | OpenSL|ES | ma_backend_opensl | Android (API level 16+) | + | Web Audio | ma_backend_webaudio | Web (via Emscripten) | + | Null | ma_backend_null | Cross Platform (not used on Web) | + |-------------|-----------------------|--------------------------------------------------------| + +Some backends have some nuance details you may want to be aware of. + +WASAPI +------ +- Low-latency shared mode will be disabled when using an application-defined sample rate which is different to the device's native sample rate. To work around + this, set wasapi.noAutoConvertSRC to true in the device config. This is due to IAudioClient3_InitializeSharedAudioStream() failing when the + AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM flag is specified. Setting wasapi.noAutoConvertSRC will result in miniaudio's lower quality internal resampler being used + instead which will in turn enable the use of low-latency shared mode. + +PulseAudio +---------- +- If you experience bad glitching/noise on Arch Linux, consider this fix from the Arch wiki: + https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Glitches,_skips_or_crackling + Alternatively, consider using a different backend such as ALSA. + +Android +------- +- To capture audio on Android, remember to add the RECORD_AUDIO permission to your manifest: + <uses-permission android:name="android.permission.RECORD_AUDIO" /> +- With OpenSL|ES, only a single ma_context can be active at any given time. This is due to a limitation with OpenSL|ES. +- With AAudio, only default devices are enumerated. This is due to AAudio not having an enumeration API (devices are enumerated through Java). You can however + perform your own device enumeration through Java and then set the ID in the ma_device_id structure (ma_device_id.aaudio) and pass it to ma_device_init(). +- The backend API will perform resampling where possible. The reason for this as opposed to using miniaudio's built-in resampler is to take advantage of any + potential device-specific optimizations the driver may implement. + +UWP +--- +- UWP only supports default playback and capture devices. +- UWP requires the Microphone capability to be enabled in the application's manifest (Package.appxmanifest): + <Package ...> + ... + <Capabilities> + <DeviceCapability Name="microphone" /> + </Capabilities> + </Package> + +Web Audio / Emscripten +---------------------- +- You cannot use -std=c* compiler flags, nor -ansi. This only applies to the Emscripten build. +- The first time a context is initialized it will create a global object called "miniaudio" whose primary purpose is to act as a factory for device objects. +- Currently the Web Audio backend uses ScriptProcessorNode's, but this may need to change later as they've been deprecated. +- Google has implemented a policy in their browsers that prevent automatic media output without first receiving some kind of user input. The following web page + has additional details: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes. Starting the device may fail if you try to start playback + without first handling some kind of user input. + + + +Miscellaneous Notes +=================== +- Automatic stream routing is enabled on a per-backend basis. Support is explicitly enabled for WASAPI and Core Audio, however other backends such as + PulseAudio may naturally support it, though not all have been tested. +- The contents of the output buffer passed into the data callback will always be pre-initialized to zero unless the noPreZeroedOutputBuffer config variable in + ma_device_config is set to true, in which case it'll be undefined which will require you to write something to the entire buffer. +- By default miniaudio will automatically clip samples. This only applies when the playback sample format is configured as ma_format_f32. If you are doing + clipping yourself, you can disable this overhead by setting noClip to true in the device config. +- The sndio backend is currently only enabled on OpenBSD builds. +- The audio(4) backend is supported on OpenBSD, but you may need to disable sndiod before you can use it. +- Note that GCC and Clang requires "-msse2", "-mavx2", etc. for SIMD optimizations. */ #ifndef miniaudio_h @@ -492,6 +1213,7 @@ extern "C" { #else #define MA_POSIX #include <pthread.h> /* Unfortunate #include, but needed for pthread_t, pthread_mutex_t and pthread_cond_t types. */ + #include <semaphore.h> #ifdef __unix__ #define MA_UNIX @@ -622,12 +1344,6 @@ typedef ma_uint16 wchar_t; #define MA_ALIGN(alignment) #endif -#ifdef _MSC_VER -#define MA_ALIGNED_STRUCT(alignment) MA_ALIGN(alignment) struct -#else -#define MA_ALIGNED_STRUCT(alignment) struct MA_ALIGN(alignment) -#endif - /* SIMD alignment in bytes. Currently set to 64 bytes in preparation for future AVX-512 optimizations. */ #define MA_SIMD_ALIGNMENT 64 @@ -700,7 +1416,7 @@ typedef ma_uint8 ma_channel; #define MA_CHANNEL_AUX_31 51 #define MA_CHANNEL_LEFT MA_CHANNEL_FRONT_LEFT #define MA_CHANNEL_RIGHT MA_CHANNEL_FRONT_RIGHT -#define MA_CHANNEL_POSITION_COUNT MA_CHANNEL_AUX_31 + 1 +#define MA_CHANNEL_POSITION_COUNT (MA_CHANNEL_AUX_31 + 1) typedef int ma_result; @@ -744,7 +1460,8 @@ typedef int ma_result; #define MA_FAILED_TO_CONFIGURE_BACKEND_DEVICE -310 #define MA_FAILED_TO_CREATE_MUTEX -311 #define MA_FAILED_TO_CREATE_EVENT -312 -#define MA_FAILED_TO_CREATE_THREAD -313 +#define MA_FAILED_TO_CREATE_SEMAPHORE -313 +#define MA_FAILED_TO_CREATE_THREAD -314 /* Standard sample rates. */ @@ -763,17 +1480,10 @@ typedef int ma_result; #define MA_SAMPLE_RATE_352800 352800 #define MA_SAMPLE_RATE_384000 384000 -#define MA_MIN_PCM_SAMPLE_SIZE_IN_BYTES 1 /* For simplicity, miniaudio does not support PCM samples that are not byte aligned. */ -#define MA_MAX_PCM_SAMPLE_SIZE_IN_BYTES 8 #define MA_MIN_CHANNELS 1 #define MA_MAX_CHANNELS 32 #define MA_MIN_SAMPLE_RATE MA_SAMPLE_RATE_8000 #define MA_MAX_SAMPLE_RATE MA_SAMPLE_RATE_384000 -#define MA_SRC_SINC_MIN_WINDOW_WIDTH 2 -#define MA_SRC_SINC_MAX_WINDOW_WIDTH 32 -#define MA_SRC_SINC_DEFAULT_WINDOW_WIDTH 32 -#define MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION 8 -#define MA_SRC_INPUT_BUFFER_SIZE_IN_SAMPLES 256 typedef enum { @@ -837,191 +1547,135 @@ typedef enum } ma_performance_profile; -typedef struct ma_format_converter ma_format_converter; -typedef ma_uint32 (* ma_format_converter_read_proc) (ma_format_converter* pConverter, ma_uint32 frameCount, void* pFramesOut, void* pUserData); -typedef ma_uint32 (* ma_format_converter_read_deinterleaved_proc)(ma_format_converter* pConverter, ma_uint32 frameCount, void** ppSamplesOut, void* pUserData); - typedef struct { - ma_format formatIn; - ma_format formatOut; - ma_uint32 channels; - ma_stream_format streamFormatIn; - ma_stream_format streamFormatOut; - ma_dither_mode ditherMode; - ma_bool32 noSSE2 : 1; - ma_bool32 noAVX2 : 1; - ma_bool32 noAVX512 : 1; - ma_bool32 noNEON : 1; - ma_format_converter_read_proc onRead; - ma_format_converter_read_deinterleaved_proc onReadDeinterleaved; void* pUserData; -} ma_format_converter_config; - -struct ma_format_converter -{ - ma_format_converter_config config; - ma_bool32 useSSE2 : 1; - ma_bool32 useAVX2 : 1; - ma_bool32 useAVX512 : 1; - ma_bool32 useNEON : 1; - void (* onConvertPCM)(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode); - void (* onInterleavePCM)(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels); - void (* onDeinterleavePCM)(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels); -}; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} ma_allocation_callbacks; +/************************************************************************************************************************************************************** -typedef struct ma_channel_router ma_channel_router; -typedef ma_uint32 (* ma_channel_router_read_deinterleaved_proc)(ma_channel_router* pRouter, ma_uint32 frameCount, void** ppSamplesOut, void* pUserData); +Biquad Filtering + +**************************************************************************************************************************************************************/ +typedef union +{ + float f32; + ma_int32 s32; +} ma_biquad_coefficient; typedef struct { - ma_uint32 channelsIn; - ma_uint32 channelsOut; - ma_channel channelMapIn[MA_MAX_CHANNELS]; - ma_channel channelMapOut[MA_MAX_CHANNELS]; - ma_channel_mix_mode mixingMode; - float weights[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ - ma_bool32 noSSE2 : 1; - ma_bool32 noAVX2 : 1; - ma_bool32 noAVX512 : 1; - ma_bool32 noNEON : 1; - ma_channel_router_read_deinterleaved_proc onReadDeinterleaved; - void* pUserData; -} ma_channel_router_config; + ma_format format; + ma_uint32 channels; + double b0; + double b1; + double b2; + double a0; + double a1; + double a2; +} ma_biquad_config; + +ma_biquad_config ma_biquad_config_init(ma_format format, ma_uint32 channels, double b0, double b1, double b2, double a0, double a1, double a2); -struct ma_channel_router +typedef struct { - ma_channel_router_config config; - ma_bool32 isPassthrough : 1; - ma_bool32 isSimpleShuffle : 1; - ma_bool32 isSimpleMonoExpansion : 1; - ma_bool32 isStereoToMono : 1; - ma_bool32 useSSE2 : 1; - ma_bool32 useAVX2 : 1; - ma_bool32 useAVX512 : 1; - ma_bool32 useNEON : 1; - ma_uint8 shuffleTable[MA_MAX_CHANNELS]; -}; + ma_format format; + ma_uint32 channels; + ma_biquad_coefficient b0; + ma_biquad_coefficient b1; + ma_biquad_coefficient b2; + ma_biquad_coefficient a1; + ma_biquad_coefficient a2; + ma_biquad_coefficient r1[MA_MAX_CHANNELS]; + ma_biquad_coefficient r2[MA_MAX_CHANNELS]; +} ma_biquad; +ma_result ma_biquad_init(const ma_biquad_config* pConfig, ma_biquad* pBQ); +ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ); +ma_result ma_biquad_process_pcm_frames(ma_biquad* pBQ, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +ma_uint32 ma_biquad_get_latency(ma_biquad* pBQ); -typedef struct ma_src ma_src; -typedef ma_uint32 (* ma_src_read_deinterleaved_proc)(ma_src* pSRC, ma_uint32 frameCount, void** ppSamplesOut, void* pUserData); /* Returns the number of frames that were read. */ +/************************************************************************************************************************************************************** -typedef enum -{ - ma_src_algorithm_linear = 0, - ma_src_algorithm_sinc, - ma_src_algorithm_none, - ma_src_algorithm_default = ma_src_algorithm_linear -} ma_src_algorithm; +Low-Pass Filtering -typedef enum +**************************************************************************************************************************************************************/ +typedef struct { - ma_src_sinc_window_function_hann = 0, - ma_src_sinc_window_function_rectangular, - ma_src_sinc_window_function_default = ma_src_sinc_window_function_hann -} ma_src_sinc_window_function; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; +} ma_lpf_config; + +ma_lpf_config ma_lpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency); typedef struct { - ma_src_sinc_window_function windowFunction; - ma_uint32 windowWidth; -} ma_src_config_sinc; + ma_biquad bq; /* The low-pass filter is implemented as a biquad filter. */ +} ma_lpf; +ma_result ma_lpf_init(const ma_lpf_config* pConfig, ma_lpf* pLPF); +ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF); +ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +ma_uint32 ma_lpf_get_latency(ma_lpf* pLPF); + + +/************************************************************************************************************************************************************** + +High-Pass Filtering + +**************************************************************************************************************************************************************/ typedef struct { - ma_uint32 sampleRateIn; - ma_uint32 sampleRateOut; + ma_format format; ma_uint32 channels; - ma_src_algorithm algorithm; - ma_bool32 neverConsumeEndOfInput : 1; - ma_bool32 noSSE2 : 1; - ma_bool32 noAVX2 : 1; - ma_bool32 noAVX512 : 1; - ma_bool32 noNEON : 1; - ma_src_read_deinterleaved_proc onReadDeinterleaved; - void* pUserData; - ma_src_config_sinc sinc; -} ma_src_config; + ma_uint32 sampleRate; + double cutoffFrequency; +} ma_hpf_config; + +ma_hpf_config ma_hpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency); -MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_src +typedef struct { - union - { - struct - { - MA_ALIGN(MA_SIMD_ALIGNMENT) float input[MA_MAX_CHANNELS][MA_SRC_INPUT_BUFFER_SIZE_IN_SAMPLES]; - float timeIn; - ma_uint32 leftoverFrames; - } linear; + ma_biquad bq; /* The high-pass filter is implemented as a biquad filter. */ +} ma_hpf; - struct - { - MA_ALIGN(MA_SIMD_ALIGNMENT) float input[MA_MAX_CHANNELS][MA_SRC_SINC_MAX_WINDOW_WIDTH*2 + MA_SRC_INPUT_BUFFER_SIZE_IN_SAMPLES]; - float timeIn; - ma_uint32 inputFrameCount; /* The number of frames sitting in the input buffer, not including the first half of the window. */ - ma_uint32 windowPosInSamples; /* An offset of <input>. */ - float table[MA_SRC_SINC_MAX_WINDOW_WIDTH*1 * MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION]; /* Precomputed lookup table. The +1 is used to avoid the need for an overflow check. */ - } sinc; - }; +ma_result ma_hpf_init(const ma_hpf_config* pConfig, ma_hpf* pHPF); +ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF); +ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +ma_uint32 ma_hpf_get_latency(ma_hpf* pHPF); - ma_src_config config; - ma_bool32 isEndOfInputLoaded : 1; - ma_bool32 useSSE2 : 1; - ma_bool32 useAVX2 : 1; - ma_bool32 useAVX512 : 1; - ma_bool32 useNEON : 1; -}; -typedef struct ma_pcm_converter ma_pcm_converter; -typedef ma_uint32 (* ma_pcm_converter_read_proc)(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData); +/************************************************************************************************************************************************************** + +Band-Pass Filtering +**************************************************************************************************************************************************************/ typedef struct { - ma_format formatIn; - ma_uint32 channelsIn; - ma_uint32 sampleRateIn; - ma_channel channelMapIn[MA_MAX_CHANNELS]; - ma_format formatOut; - ma_uint32 channelsOut; - ma_uint32 sampleRateOut; - ma_channel channelMapOut[MA_MAX_CHANNELS]; - ma_channel_mix_mode channelMixMode; - ma_dither_mode ditherMode; - ma_src_algorithm srcAlgorithm; - ma_bool32 allowDynamicSampleRate; - ma_bool32 neverConsumeEndOfInput : 1; /* <-- For SRC. */ - ma_bool32 noSSE2 : 1; - ma_bool32 noAVX2 : 1; - ma_bool32 noAVX512 : 1; - ma_bool32 noNEON : 1; - ma_pcm_converter_read_proc onRead; - void* pUserData; - union - { - ma_src_config_sinc sinc; - }; -} ma_pcm_converter_config; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; +} ma_bpf_config; + +ma_bpf_config ma_bpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency); -MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_pcm_converter +typedef struct { - ma_pcm_converter_read_proc onRead; - void* pUserData; - ma_format_converter formatConverterIn; /* For converting data to f32 in preparation for further processing. */ - ma_format_converter formatConverterOut; /* For converting data to the requested output format. Used as the final step in the processing pipeline. */ - ma_channel_router channelRouter; /* For channel conversion. */ - ma_src src; /* For sample rate conversion. */ - ma_bool32 isDynamicSampleRateAllowed : 1; /* ma_pcm_converter_set_input_sample_rate() and ma_pcm_converter_set_output_sample_rate() will fail if this is set to false. */ - ma_bool32 isPreFormatConversionRequired : 1; - ma_bool32 isPostFormatConversionRequired : 1; - ma_bool32 isChannelRoutingRequired : 1; - ma_bool32 isSRCRequired : 1; - ma_bool32 isChannelRoutingAtStart : 1; - ma_bool32 isPassthrough : 1; /* <-- Will be set to true when the conversion pipeline is an optimized passthrough. */ -}; + ma_biquad bq; /* The band-pass filter is implemented as a biquad filter. */ +} ma_bpf; + +ma_result ma_bpf_init(const ma_bpf_config* pConfig, ma_bpf* pBPF); +ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF); +ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +ma_uint32 ma_bpf_get_latency(ma_bpf* pBPF); /************************************************************************************************************************************************************ @@ -1035,404 +1689,382 @@ This section contains the APIs for data conversion. You will find everything her ************************************************************************************************************************************************************* ************************************************************************************************************************************************************/ -/************************************************************************************************************************************************************ +/************************************************************************************************************************************************************** -Channel Maps -============ +Resampling -Below is the channel map used by ma_standard_channel_map_default: - -|---------------|------------------------------| -| Channel Count | Mapping | -|---------------|------------------------------| -| 1 (Mono) | 0: MA_CHANNEL_MONO | -|---------------|------------------------------| -| 2 (Stereo) | 0: MA_CHANNEL_FRONT_LEFT | -| | 1: MA_CHANNEL_FRONT_RIGHT | -|---------------|------------------------------| -| 3 | 0: MA_CHANNEL_FRONT_LEFT | -| | 1: MA_CHANNEL_FRONT_RIGHT | -| | 2: MA_CHANNEL_FRONT_CENTER | -|---------------|------------------------------| -| 4 (Surround) | 0: MA_CHANNEL_FRONT_LEFT | -| | 1: MA_CHANNEL_FRONT_RIGHT | -| | 2: MA_CHANNEL_FRONT_CENTER | -| | 3: MA_CHANNEL_BACK_CENTER | -|---------------|------------------------------| -| 5 | 0: MA_CHANNEL_FRONT_LEFT | -| | 1: MA_CHANNEL_FRONT_RIGHT | -| | 2: MA_CHANNEL_FRONT_CENTER | -| | 3: MA_CHANNEL_BACK_LEFT | -| | 4: MA_CHANNEL_BACK_RIGHT | -|---------------|------------------------------| -| 6 (5.1) | 0: MA_CHANNEL_FRONT_LEFT | -| | 1: MA_CHANNEL_FRONT_RIGHT | -| | 2: MA_CHANNEL_FRONT_CENTER | -| | 3: MA_CHANNEL_LFE | -| | 4: MA_CHANNEL_SIDE_LEFT | -| | 5: MA_CHANNEL_SIDE_RIGHT | -|---------------|------------------------------| -| 7 | 0: MA_CHANNEL_FRONT_LEFT | -| | 1: MA_CHANNEL_FRONT_RIGHT | -| | 2: MA_CHANNEL_FRONT_CENTER | -| | 3: MA_CHANNEL_LFE | -| | 4: MA_CHANNEL_BACK_CENTER | -| | 4: MA_CHANNEL_SIDE_LEFT | -| | 5: MA_CHANNEL_SIDE_RIGHT | -|---------------|------------------------------| -| 8 (7.1) | 0: MA_CHANNEL_FRONT_LEFT | -| | 1: MA_CHANNEL_FRONT_RIGHT | -| | 2: MA_CHANNEL_FRONT_CENTER | -| | 3: MA_CHANNEL_LFE | -| | 4: MA_CHANNEL_BACK_LEFT | -| | 5: MA_CHANNEL_BACK_RIGHT | -| | 6: MA_CHANNEL_SIDE_LEFT | -| | 7: MA_CHANNEL_SIDE_RIGHT | -|---------------|------------------------------| -| Other | All channels set to 0. This | -| | is equivalent to the same | -| | mapping as the device. | -|---------------|------------------------------| +**************************************************************************************************************************************************************/ +#ifndef MA_MAX_RESAMPLER_LPF_FILTERS +#define MA_MAX_RESAMPLER_LPF_FILTERS 4 +#endif -************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_uint32 lpfCount; /* How many low-pass filters to chain together. A single low-pass filter is second order. Setting this to 0 will disable low-pass filtering. */ + double lpfNyquistFactor; /* 0..1. Defaults to 1. 1 = Half the sampling frequency (Nyquist Frequency), 0.5 = Quarter the sampling frequency (half Nyquest Frequency), etc. */ +} ma_linear_resampler_config; -/* -Helper for retrieving a standard channel map. -*/ -void ma_get_standard_channel_map(ma_standard_channel_map standardChannelMap, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]); +ma_linear_resampler_config ma_linear_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); -/* -Copies a channel map. -*/ -void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels); +typedef struct +{ + ma_linear_resampler_config config; + ma_uint32 inAdvanceInt; + ma_uint32 inAdvanceFrac; + ma_uint32 inTimeInt; + ma_uint32 inTimeFrac; + union + { + float f32[MA_MAX_CHANNELS]; + ma_int16 s16[MA_MAX_CHANNELS]; + } x0; /* The previous input frame. */ + union + { + float f32[MA_MAX_CHANNELS]; + ma_int16 s16[MA_MAX_CHANNELS]; + } x1; /* The next input frame. */ + ma_lpf lpf[MA_MAX_RESAMPLER_LPF_FILTERS]; +} ma_linear_resampler; + +ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, ma_linear_resampler* pResampler); +void ma_linear_resampler_uninit(ma_linear_resampler* pResampler); +ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); +ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); +ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut); +ma_uint64 ma_linear_resampler_get_required_input_frame_count(ma_linear_resampler* pResampler, ma_uint64 outputFrameCount); +ma_uint64 ma_linear_resampler_get_expected_output_frame_count(ma_linear_resampler* pResampler, ma_uint64 inputFrameCount); +ma_uint64 ma_linear_resampler_get_input_latency(ma_linear_resampler* pResampler); +ma_uint64 ma_linear_resampler_get_output_latency(ma_linear_resampler* pResampler); +typedef enum +{ + ma_resample_algorithm_linear = 0, /* Fastest, lowest quality. Optional low-pass filtering. Default. */ + ma_resample_algorithm_speex +} ma_resample_algorithm; -/* -Determines whether or not a channel map is valid. +typedef struct +{ + ma_format format; /* Must be either ma_format_f32 or ma_format_s16. */ + ma_uint32 channels; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_resample_algorithm algorithm; + struct + { + ma_uint32 lpfCount; + double lpfNyquistFactor; + } linear; + struct + { + int quality; /* 0 to 10. Defaults to 3. */ + } speex; +} ma_resampler_config; -A blank channel map is valid (all channels set to MA_CHANNEL_NONE). The way a blank channel map is handled is context specific, but -is usually treated as a passthrough. +ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm); -Invalid channel maps: - - A channel map with no channels - - A channel map with more than one channel and a mono channel -*/ -ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]); +typedef struct +{ + ma_resampler_config config; + union + { + ma_linear_resampler linear; + struct + { + void* pSpeexResamplerState; /* SpeexResamplerState* */ + } speex; + } state; +} ma_resampler; /* -Helper for comparing two channel maps for equality. - -This assumes the channel count is the same between the two. +Initializes a new resampler object from a config. */ -ma_bool32 ma_channel_map_equal(ma_uint32 channels, const ma_channel channelMapA[MA_MAX_CHANNELS], const ma_channel channelMapB[MA_MAX_CHANNELS]); +ma_result ma_resampler_init(const ma_resampler_config* pConfig, ma_resampler* pResampler); /* -Helper for determining if a channel map is blank (all channels set to MA_CHANNEL_NONE). +Uninitializes a resampler. */ -ma_bool32 ma_channel_map_blank(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]); +void ma_resampler_uninit(ma_resampler* pResampler); /* -Helper for determining whether or not a channel is present in the given channel map. -*/ -ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS], ma_channel channelPosition); +Converts the given input data. +Both the input and output frames must be in the format specified in the config when the resampler was initilized. -/************************************************************************************************************************************************************ +On input, [pFrameCountOut] contains the number of output frames to process. On output it contains the number of output frames that +were actually processed, which may be less than the requested amount which will happen if there's not enough input data. You can use +ma_resampler_get_expected_output_frame_count() to know how many output frames will be processed for a given number of input frames. -Format Conversion -================= -The format converter serves two purposes: - 1) Conversion between data formats (u8 to f32, etc.) - 2) Interleaving and deinterleaving +On input, [pFrameCountIn] contains the number of input frames contained in [pFramesIn]. On output it contains the number of whole +input frames that were actually processed. You can use ma_resampler_get_required_input_frame_count() to know how many input frames +you should provide for a given number of output frames. [pFramesIn] can be NULL, in which case zeroes will be used instead. -When initializing a converter, you specify the input and output formats (u8, s16, etc.) and read callbacks. There are two read callbacks - one for -interleaved input data (onRead) and another for deinterleaved input data (onReadDeinterleaved). You implement whichever is most convenient for you. You -can implement both, but it's not recommended as it just introduces unnecessary complexity. +If [pFramesOut] is NULL, a seek is performed. In this case, if [pFrameCountOut] is not NULL it will seek by the specified number of +output frames. Otherwise, if [pFramesCountOut] is NULL and [pFrameCountIn] is not NULL, it will seek by the specified number of input +frames. When seeking, [pFramesIn] is allowed to NULL, in which case the internal timing state will be updated, but no input will be +processed. In this case, any internal filter state will be updated as if zeroes were passed in. -To read data as interleaved samples, use ma_format_converter_read(). Otherwise use ma_format_converter_read_deinterleaved(). +It is an error for [pFramesOut] to be non-NULL and [pFrameCountOut] to be NULL. -Dithering ---------- -The format converter also supports dithering. Dithering can be set using ditherMode variable in the config, like so. +It is an error for both [pFrameCountOut] and [pFrameCountIn] to be NULL. +*/ +ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); - pConfig->ditherMode = ma_dither_mode_rectangle; -The different dithering modes include the following, in order of efficiency: - - None: ma_dither_mode_none - - Rectangle: ma_dither_mode_rectangle - - Triangle: ma_dither_mode_triangle +/* +Sets the input and output sample sample rate. +*/ +ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); -Note that even if the dither mode is set to something other than ma_dither_mode_none, it will be ignored for conversions where dithering is not needed. -Dithering is available for the following conversions: - - s16 -> u8 - - s24 -> u8 - - s32 -> u8 - - f32 -> u8 - - s24 -> s16 - - s32 -> s16 - - f32 -> s16 +/* +Sets the input and output sample rate as a ratio. -Note that it is not an error to pass something other than ma_dither_mode_none for conversions where dither is not used. It will just be ignored. +The ration is in/out. +*/ +ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio); -************************************************************************************************************************************************************/ /* -Initializes a format converter. +Calculates the number of whole input frames that would need to be read from the client in order to output the specified +number of output frames. + +The returned value does not include cached input frames. It only returns the number of extra frames that would need to be +read from the input buffer in order to output the specified number of output frames. */ -ma_result ma_format_converter_init(const ma_format_converter_config* pConfig, ma_format_converter* pConverter); +ma_uint64 ma_resampler_get_required_input_frame_count(ma_resampler* pResampler, ma_uint64 outputFrameCount); /* -Reads data from the format converter as interleaved channels. +Calculates the number of whole output frames that would be output after fully reading and consuming the specified number of +input frames. */ -ma_uint64 ma_format_converter_read(ma_format_converter* pConverter, ma_uint64 frameCount, void* pFramesOut, void* pUserData); +ma_uint64 ma_resampler_get_expected_output_frame_count(ma_resampler* pResampler, ma_uint64 inputFrameCount); + /* -Reads data from the format converter as deinterleaved channels. +Retrieves the latency introduced by the resampler in input frames. */ -ma_uint64 ma_format_converter_read_deinterleaved(ma_format_converter* pConverter, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData); +ma_uint64 ma_resampler_get_input_latency(ma_resampler* pResampler); /* -Helper for initializing a format converter config. +Retrieves the latency introduced by the resampler in output frames. */ -ma_format_converter_config ma_format_converter_config_init_new(void); -ma_format_converter_config ma_format_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channels, ma_format_converter_read_proc onRead, void* pUserData); -ma_format_converter_config ma_format_converter_config_init_deinterleaved(ma_format formatIn, ma_format formatOut, ma_uint32 channels, ma_format_converter_read_deinterleaved_proc onReadDeinterleaved, void* pUserData); - +ma_uint64 ma_resampler_get_output_latency(ma_resampler* pResampler); -/************************************************************************************************************************************************************ -Channel Routing -=============== -There are two main things you can do with the channel router: - 1) Rearrange channels - 2) Convert from one channel count to another - -Channel Rearrangement ---------------------- -A simple example of channel rearrangement may be swapping the left and right channels in a stereo stream. To do this you just pass in the same channel -count for both the input and output with channel maps that contain the same channels (in a different order). +/************************************************************************************************************************************************************** Channel Conversion ------------------- -The channel router can also convert from one channel count to another, such as converting a 5.1 stream to stero. When changing the channel count, the -router will first perform a 1:1 mapping of channel positions that are present in both the input and output channel maps. The second thing it will do -is distribute the input mono channel (if any) across all output channels, excluding any None and LFE channels. If there is an output mono channel, all -input channels will be averaged, excluding any None and LFE channels. - -The last case to consider is when a channel position in the input channel map is not present in the output channel map, and vice versa. In this case the -channel router will perform a blend of other related channels to produce an audible channel. There are several blending modes. - 1) Simple - Unmatched channels are silenced. - 2) Planar Blending - Channels are blended based on a set of planes that each speaker emits audio from. - -Rectangular / Planar Blending ------------------------------ -In this mode, channel positions are associated with a set of planes where the channel conceptually emits audio from. An example is the front/left speaker. -This speaker is positioned to the front of the listener, so you can think of it as emitting audio from the front plane. It is also positioned to the left -of the listener so you can think of it as also emitting audio from the left plane. Now consider the (unrealistic) situation where the input channel map -contains only the front/left channel position, but the output channel map contains both the front/left and front/center channel. When deciding on the audio -data to send to the front/center speaker (which has no 1:1 mapping with an input channel) we need to use some logic based on our available input channel -positions. - -As mentioned earlier, our front/left speaker is, conceptually speaking, emitting audio from the front _and_ the left planes. Similarly, the front/center -speaker is emitting audio from _only_ the front plane. What these two channels have in common is that they are both emitting audio from the front plane. -Thus, it makes sense that the front/center speaker should receive some contribution from the front/left channel. How much contribution depends on their -planar relationship (thus the name of this blending technique). - -Because the front/left channel is emitting audio from two planes (front and left), you can think of it as though it's willing to dedicate 50% of it's total -volume to each of it's planes (a channel position emitting from 1 plane would be willing to given 100% of it's total volume to that plane, and a channel -position emitting from 3 planes would be willing to given 33% of it's total volume to each plane). Similarly, the front/center speaker is emitting audio -from only one plane so you can think of it as though it's willing to _take_ 100% of it's volume from front plane emissions. Now, since the front/left -channel is willing to _give_ 50% of it's total volume to the front plane, and the front/center speaker is willing to _take_ 100% of it's total volume -from the front, you can imagine that 50% of the front/left speaker will be given to the front/center speaker. - -Usage ------ -To use the channel router you need to specify three things: - 1) The input channel count and channel map - 2) The output channel count and channel map - 3) The mixing mode to use in the case where a 1:1 mapping is unavailable -Note that input and output data is always deinterleaved 32-bit floating point. +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel channelMapIn[MA_MAX_CHANNELS]; + ma_channel channelMapOut[MA_MAX_CHANNELS]; + ma_channel_mix_mode mixingMode; + float weights[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ +} ma_channel_converter_config; -Initialize the channel router with ma_channel_router_init(). You will need to pass in a config object which specifies the input and output configuration, -mixing mode and a callback for sending data to the router. This callback will be called when input data needs to be sent to the router for processing. Note -that the mixing mode is only used when a 1:1 mapping is unavailable. This includes the custom weights mode. +ma_channel_converter_config ma_channel_converter_config_init(ma_format format, ma_uint32 channelsIn, const ma_channel channelMapIn[MA_MAX_CHANNELS], ma_uint32 channelsOut, const ma_channel channelMapOut[MA_MAX_CHANNELS], ma_channel_mix_mode mixingMode); -Read data from the channel router with ma_channel_router_read_deinterleaved(). Output data is always 32-bit floating point. +typedef struct +{ + ma_format format; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel channelMapIn[MA_MAX_CHANNELS]; + ma_channel channelMapOut[MA_MAX_CHANNELS]; + ma_channel_mix_mode mixingMode; + union + { + float f32[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; + ma_int32 s16[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; + } weights; + ma_bool32 isPassthrough : 1; + ma_bool32 isSimpleShuffle : 1; + ma_bool32 isSimpleMonoExpansion : 1; + ma_bool32 isStereoToMono : 1; + ma_uint8 shuffleTable[MA_MAX_CHANNELS]; +} ma_channel_converter; -************************************************************************************************************************************************************/ +ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, ma_channel_converter* pConverter); +void ma_channel_converter_uninit(ma_channel_converter* pConverter); +ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); -/* -Initializes a channel router where it is assumed that the input data is non-interleaved. -*/ -ma_result ma_channel_router_init(const ma_channel_router_config* pConfig, ma_channel_router* pRouter); -/* -Reads data from the channel router as deinterleaved channels. -*/ -ma_uint64 ma_channel_router_read_deinterleaved(ma_channel_router* pRouter, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData); +/************************************************************************************************************************************************************** -/* -Helper for initializing a channel router config. -*/ -ma_channel_router_config ma_channel_router_config_init(ma_uint32 channelsIn, const ma_channel channelMapIn[MA_MAX_CHANNELS], ma_uint32 channelsOut, const ma_channel channelMapOut[MA_MAX_CHANNELS], ma_channel_mix_mode mixingMode, ma_channel_router_read_deinterleaved_proc onRead, void* pUserData); +Data Conversion +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format formatIn; + ma_format formatOut; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_channel channelMapIn[MA_MAX_CHANNELS]; + ma_channel channelMapOut[MA_MAX_CHANNELS]; + ma_dither_mode ditherMode; + ma_channel_mix_mode channelMixMode; + float channelWeights[MA_MAX_CHANNELS][MA_MAX_CHANNELS]; /* [in][out]. Only used when channelMixMode is set to ma_channel_mix_mode_custom_weights. */ + struct + { + ma_resample_algorithm algorithm; + ma_bool32 allowDynamicSampleRate; + struct + { + ma_uint32 lpfCount; + double lpfNyquistFactor; + } linear; + struct + { + int quality; + } speex; + } resampling; +} ma_data_converter_config; -/************************************************************************************************************************************************************ +ma_data_converter_config ma_data_converter_config_init_default(void); +ma_data_converter_config ma_data_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channelsIn, ma_uint32 channelsOut, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); -Sample Rate Conversion -====================== +typedef struct +{ + ma_data_converter_config config; + ma_channel_converter channelConverter; + ma_resampler resampler; + ma_bool32 hasPreFormatConversion : 1; + ma_bool32 hasPostFormatConversion : 1; + ma_bool32 hasChannelConverter : 1; + ma_bool32 hasResampler : 1; + ma_bool32 isPassthrough : 1; +} ma_data_converter; + +ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, ma_data_converter* pConverter); +void ma_data_converter_uninit(ma_data_converter* pConverter); +ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); +ma_result ma_data_converter_set_rate(ma_data_converter* pConverter, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); +ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, float ratioInOut); +ma_uint64 ma_data_converter_get_required_input_frame_count(ma_data_converter* pConverter, ma_uint64 outputFrameCount); +ma_uint64 ma_data_converter_get_expected_output_frame_count(ma_data_converter* pConverter, ma_uint64 inputFrameCount); +ma_uint64 ma_data_converter_get_input_latency(ma_data_converter* pConverter); +ma_uint64 ma_data_converter_get_output_latency(ma_data_converter* pConverter); -************************************************************************************************************************************************************/ -/* -Initializes a sample rate conversion object. -*/ -ma_result ma_src_init(const ma_src_config* pConfig, ma_src* pSRC); +/************************************************************************************************************************************************************ -/* -Dynamically adjusts the sample rate. +Format Conversion -This is useful for dynamically adjust pitch. Keep in mind, however, that this will speed up or slow down the sound. If this -is not acceptable you will need to use your own algorithm. -*/ -ma_result ma_src_set_sample_rate(ma_src* pSRC, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); +************************************************************************************************************************************************************/ +void ma_pcm_u8_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_u8_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_u8_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_u8_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s16_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s16_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s16_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s16_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s24_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s24_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s24_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s24_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_s32_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_f32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_f32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_f32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_f32_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 sampleCount, ma_dither_mode ditherMode); +void ma_convert_pcm_frames_format(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 frameCount, ma_uint32 channels, ma_dither_mode ditherMode); /* -Reads a number of frames. - -Returns the number of frames actually read. +Deinterleaves an interleaved buffer. */ -ma_uint64 ma_src_read_deinterleaved(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData); +void ma_deinterleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void* pInterleavedPCMFrames, void** ppDeinterleavedPCMFrames); /* -Helper for creating a sample rate conversion config. +Interleaves a group of deinterleaved buffers. */ -ma_src_config ma_src_config_init_new(void); -ma_src_config ma_src_config_init(ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_uint32 channels, ma_src_read_deinterleaved_proc onReadDeinterleaved, void* pUserData); - +void ma_interleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void** ppDeinterleavedPCMFrames, void* pInterleavedPCMFrames); /************************************************************************************************************************************************************ -Conversion +Channel Maps ************************************************************************************************************************************************************/ /* -Initializes a DSP object. +Helper for retrieving a standard channel map. */ -ma_result ma_pcm_converter_init(const ma_pcm_converter_config* pConfig, ma_pcm_converter* pDSP); +void ma_get_standard_channel_map(ma_standard_channel_map standardChannelMap, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]); /* -Dynamically adjusts the input sample rate. - -This will fail is the DSP was not initialized with allowDynamicSampleRate. - -DEPRECATED. Use ma_pcm_converter_set_sample_rate() instead. +Copies a channel map. */ -ma_result ma_pcm_converter_set_input_sample_rate(ma_pcm_converter* pDSP, ma_uint32 sampleRateOut); +void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels); -/* -Dynamically adjusts the output sample rate. -This is useful for dynamically adjust pitch. Keep in mind, however, that this will speed up or slow down the sound. If this -is not acceptable you will need to use your own algorithm. +/* +Determines whether or not a channel map is valid. -This will fail is the DSP was not initialized with allowDynamicSampleRate. +A blank channel map is valid (all channels set to MA_CHANNEL_NONE). The way a blank channel map is handled is context specific, but +is usually treated as a passthrough. -DEPRECATED. Use ma_pcm_converter_set_sample_rate() instead. +Invalid channel maps: + - A channel map with no channels + - A channel map with more than one channel and a mono channel */ -ma_result ma_pcm_converter_set_output_sample_rate(ma_pcm_converter* pDSP, ma_uint32 sampleRateOut); +ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]); /* -Dynamically adjusts the output sample rate. - -This is useful for dynamically adjust pitch. Keep in mind, however, that this will speed up or slow down the sound. If this -is not acceptable you will need to use your own algorithm. +Helper for comparing two channel maps for equality. -This will fail if the DSP was not initialized with allowDynamicSampleRate. +This assumes the channel count is the same between the two. */ -ma_result ma_pcm_converter_set_sample_rate(ma_pcm_converter* pDSP, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); +ma_bool32 ma_channel_map_equal(ma_uint32 channels, const ma_channel channelMapA[MA_MAX_CHANNELS], const ma_channel channelMapB[MA_MAX_CHANNELS]); /* -Reads a number of frames and runs them through the DSP processor. +Helper for determining if a channel map is blank (all channels set to MA_CHANNEL_NONE). */ -ma_uint64 ma_pcm_converter_read(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint64 frameCount); +ma_bool32 ma_channel_map_blank(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]); /* -Helper for initializing a ma_pcm_converter_config object. +Helper for determining whether or not a channel is present in the given channel map. */ -ma_pcm_converter_config ma_pcm_converter_config_init_new(void); -ma_pcm_converter_config ma_pcm_converter_config_init(ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, ma_pcm_converter_read_proc onRead, void* pUserData); -ma_pcm_converter_config ma_pcm_converter_config_init_ex(ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_channel channelMapIn[MA_MAX_CHANNELS], ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, ma_channel channelMapOut[MA_MAX_CHANNELS], ma_pcm_converter_read_proc onRead, void* pUserData); +ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS], ma_channel channelPosition); + + +/************************************************************************************************************************************************************ + +Conversion Helpers + +************************************************************************************************************************************************************/ /* High-level helper for doing a full format conversion in one go. Returns the number of output frames. Call this with pOut set to NULL to -determine the required size of the output buffer. +determine the required size of the output buffer. frameCountOut should be set to the capacity of pOut. If pOut is NULL, frameCountOut is +ignored. A return value of 0 indicates an error. -This function is useful for one-off bulk conversions, but if you're streaming data you should use the ma_pcm_converter APIs instead. +This function is useful for one-off bulk conversions, but if you're streaming data you should use the ma_data_converter APIs instead. */ -ma_uint64 ma_convert_frames(void* pOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_uint64 frameCount); -ma_uint64 ma_convert_frames_ex(void* pOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, ma_channel channelMapOut[MA_MAX_CHANNELS], const void* pIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_channel channelMapIn[MA_MAX_CHANNELS], ma_uint64 frameCount); +ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_uint64 frameCountIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn); +ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const void* pIn, ma_uint64 frameCountIn, const ma_data_converter_config* pConfig); /************************************************************************************************************************************************************ Ring Buffer -=========== - -Features --------- -- Lock free (assuming single producer, single consumer) -- Support for interleaved and deinterleaved streams -- Allows the caller to allocate their own block of memory - -Usage ------ -- Call ma_rb_init() to initialize a simple buffer, with an optional pre-allocated buffer. If you pass in NULL - for the pre-allocated buffer, it will be allocated for you and free()'d in ma_rb_uninit(). If you pass in - your own pre-allocated buffer, free()-ing is left to you. - -- Call ma_rb_init_ex() if you need a deinterleaved buffer. The data for each sub-buffer is offset from each - other based on the stride. Use ma_rb_get_subbuffer_stride(), ma_rb_get_subbuffer_offset() and - ma_rb_get_subbuffer_ptr() to manage your sub-buffers. - -- Use ma_rb_acquire_read() and ma_rb_acquire_write() to retrieve a pointer to a section of the ring buffer. - You specify the number of bytes you need, and on output it will set to what was actually acquired. If the - read or write pointer is positioned such that the number of bytes requested will require a loop, it will be - clamped to the end of the buffer. Therefore, the number of bytes you're given may be less than the number - you requested. - -- After calling ma_rb_acquire_read/write(), you do your work on the buffer and then "commit" it with - ma_rb_commit_read/write(). This is where the read/write pointers are updated. When you commit you need to - pass in the buffer that was returned by the earlier call to ma_rb_acquire_read/write() and is only used - for validation. The number of bytes passed to ma_rb_commit_read/write() is what's used to increment the - pointers. - -- If you want to correct for drift between the write pointer and the read pointer you can use a combination - of ma_rb_pointer_distance(), ma_rb_seek_read() and ma_rb_seek_write(). Note that you can only move the - pointers forward, and you should only move the read pointer forward via the consumer thread, and the write - pointer forward by the producer thread. If there is too much space between the pointers, move the read - pointer forward. If there is too little space between the pointers, move the write pointer forward. - - -Notes ------ -- Thread safety depends on a single producer, single consumer model. Only one thread is allowed to write, and - only one thread is allowed to read. The producer is the only one allowed to move the write pointer, and the - consumer is the only one allowed to move the read pointer. -- Operates on bytes. Use ma_pcm_rb to operate in terms of PCM frames. -- Maximum buffer size in bytes is 0x7FFFFFFF-(MA_SIMD_ALIGNMENT-1) because of reasons. - - -PCM Ring Buffer -=============== -This is the same as the regular ring buffer, except that it works on PCM frames instead of bytes. ************************************************************************************************************************************************************/ typedef struct @@ -1445,10 +2077,11 @@ typedef struct volatile ma_uint32 encodedWriteOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. */ ma_bool32 ownsBuffer : 1; /* Used to know whether or not miniaudio is responsible for free()-ing the buffer. */ ma_bool32 clearOnWriteAcquire : 1; /* When set, clears the acquired write buffer before returning from ma_rb_acquire_write(). */ + ma_allocation_callbacks allocationCallbacks; } ma_rb; -ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, ma_rb* pRB); -ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, ma_rb* pRB); +ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB); +ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB); void ma_rb_uninit(ma_rb* pRB); void ma_rb_reset(ma_rb* pRB); ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut); @@ -1473,8 +2106,8 @@ typedef struct ma_uint32 channels; } ma_pcm_rb; -ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, ma_pcm_rb* pRB); -ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, ma_pcm_rb* pRB); +ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB); +ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB); void ma_pcm_rb_uninit(ma_pcm_rb* pRB); void ma_pcm_rb_reset(ma_pcm_rb* pRB); ma_result ma_pcm_rb_acquire_read(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut); @@ -1501,27 +2134,27 @@ Miscellaneous Helpers /* malloc(). Calls MA_MALLOC(). */ -void* ma_malloc(size_t sz); +void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); /* realloc(). Calls MA_REALLOC(). */ -void* ma_realloc(void* p, size_t sz); +void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); /* free(). Calls MA_FREE(). */ -void ma_free(void* p); +void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); /* Performs an aligned malloc, with the assumption that the alignment is a power of 2. */ -void* ma_aligned_malloc(size_t sz, size_t alignment); +void* ma_aligned_malloc(size_t sz, size_t alignment, const ma_allocation_callbacks* pAllocationCallbacks); /* Free's an aligned malloc'd buffer. */ -void ma_aligned_free(void* p); +void ma_aligned_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); /* Retrieves a friendly name for a format. @@ -1550,43 +2183,6 @@ Converts a log level to a string. const char* ma_log_level_to_string(ma_uint32 logLevel); -/************************************************************************************************************************************************************ - -Format Conversion - -************************************************************************************************************************************************************/ -void ma_pcm_u8_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_u8_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_u8_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_u8_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s16_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s16_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s16_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s16_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s24_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s24_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s24_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s24_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_s32_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_f32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_f32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_f32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_f32_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); -void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 sampleCount, ma_dither_mode ditherMode); - -/* -Deinterleaves an interleaved buffer. -*/ -void ma_deinterleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void* pInterleavedPCMFrames, void** ppDeinterleavedPCMFrames); - -/* -Interleaves a group of deinterleaved buffers. -*/ -void ma_interleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void** ppDeinterleavedPCMFrames, void* pInterleavedPCMFrames); - /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* @@ -1798,47 +2394,121 @@ typedef struct }; } ma_event; +typedef struct +{ + ma_context* pContext; + + union + { +#ifdef MA_WIN32 + struct + { + /*HANDLE*/ ma_handle hSemaphore; + } win32; +#endif +#ifdef MA_POSIX + struct + { + sem_t semaphore; + } posix; +#endif + int _unused; + }; +} ma_semaphore; + /* The callback for processing audio data from the device. -pOutput is a pointer to a buffer that will receive audio data that will later be played back through the speakers. This will be non-null -for a playback or full-duplex device and null for a capture device. +The data callback is fired by miniaudio whenever the device needs to have more data delivered to a playback device, or when a capture device has some data +available. This is called as soon as the backend asks for more data which means it may be called with inconsistent frame counts. You cannot assume the +callback will be fired with a consistent frame count. + + +Parameters +---------- +pDevice (in) + A pointer to the relevant device. + +pOutput (out) + A pointer to the output buffer that will receive audio data that will later be played back through the speakers. This will be non-null for a playback or + full-duplex device and null for a capture and loopback device. + +pInput (in) + A pointer to the buffer containing input data from a recording device. This will be non-null for a capture, full-duplex or loopback device and null for a + playback device. -pInput is a pointer to a buffer containing input data from the device. This will be non-null for a capture or full-duplex device, and -null for a playback device. +frameCount (in) + The number of PCM frames to process. Note that this will not necessarily be equal to what you requested when you initialized the device. The + `periodSizeInFrames` and `periodSizeInMilliseconds` members of the device config are just hints, and are not necessarily exactly what you'll get. You must + not assume this will always be the same value each time the callback is fired. -frameCount is the number of PCM frames to process. If an output buffer is provided (pOutput is not null), applications should write out -to the entire output buffer. Note that frameCount will not necessarily be exactly what you asked for when you initialized the deviced. -The bufferSizeInFrames and bufferSizeInMilliseconds members of the device config are just hints, and are not necessarily exactly what -you'll get. -Do _not_ call any miniaudio APIs from the callback. Attempting the stop the device can result in a deadlock. The proper way to stop the -device is to call ma_device_stop() from a different thread, normally the main application thread. +Remarks +------- +You cannot stop and start the device from inside the callback or else you'll get a deadlock. You must also not uninitialize the device from inside the +callback. The following APIs cannot be called from inside the callback: + + ma_device_init() + ma_device_init_ex() + ma_device_uninit() + ma_device_start() + ma_device_stop() + +The proper way to stop the device is to call `ma_device_stop()` from a different thread, normally the main application thread. */ typedef void (* ma_device_callback_proc)(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); /* The callback for when the device has been stopped. -This will be called when the device is stopped explicitly with ma_device_stop() and also called implicitly when the device is stopped -through external forces such as being unplugged or an internal error occuring. +This will be called when the device is stopped explicitly with `ma_device_stop()` and also called implicitly when the device is stopped through external forces +such as being unplugged or an internal error occuring. + + +Parameters +---------- +pDevice (in) + A pointer to the device that has just stopped. + -Do not restart the device from the callback. +Remarks +------- +Do not restart or uninitialize the device from the callback. */ typedef void (* ma_stop_proc)(ma_device* pDevice); /* The callback for handling log messages. -It is possible for pDevice to be null in which case the log originated from the context. If it is non-null you can assume the message -came from the device. -logLevel is one of the following: - MA_LOG_LEVEL_VERBOSE - MA_LOG_LEVEL_INFO - MA_LOG_LEVEL_WARNING - MA_LOG_LEVEL_ERROR +Parameters +---------- +pContext (in) + A pointer to the context the log message originated from. + +pDevice (in) + A pointer to the device the log message originate from, if any. This can be null, in which case the message came from the context. + +logLevel (in) + The log level. This can be one of the following: + + |----------------------| + | Log Level | + |----------------------| + | MA_LOG_LEVEL_VERBOSE | + | MA_LOG_LEVEL_INFO | + | MA_LOG_LEVEL_WARNING | + | MA_LOG_LEVEL_ERROR | + |----------------------| + +message (in) + The log message. + + +Remarks +------- +Do not modify the state of the device from inside the callback. */ typedef void (* ma_log_proc)(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message); @@ -1856,50 +2526,53 @@ typedef enum ma_share_mode_exclusive } ma_share_mode; +/* iOS/tvOS/watchOS session categories. */ +typedef enum +{ + ma_ios_session_category_default = 0, /* AVAudioSessionCategoryPlayAndRecord with AVAudioSessionCategoryOptionDefaultToSpeaker. */ + ma_ios_session_category_none, /* Leave the session category unchanged. */ + ma_ios_session_category_ambient, /* AVAudioSessionCategoryAmbient */ + ma_ios_session_category_solo_ambient, /* AVAudioSessionCategorySoloAmbient */ + ma_ios_session_category_playback, /* AVAudioSessionCategoryPlayback */ + ma_ios_session_category_record, /* AVAudioSessionCategoryRecord */ + ma_ios_session_category_play_and_record, /* AVAudioSessionCategoryPlayAndRecord */ + ma_ios_session_category_multi_route /* AVAudioSessionCategoryMultiRoute */ +} ma_ios_session_category; + +/* iOS/tvOS/watchOS session category options */ +typedef enum +{ + ma_ios_session_category_option_mix_with_others = 0x01, /* AVAudioSessionCategoryOptionMixWithOthers */ + ma_ios_session_category_option_duck_others = 0x02, /* AVAudioSessionCategoryOptionDuckOthers */ + ma_ios_session_category_option_allow_bluetooth = 0x04, /* AVAudioSessionCategoryOptionAllowBluetooth */ + ma_ios_session_category_option_default_to_speaker = 0x08, /* AVAudioSessionCategoryOptionDefaultToSpeaker */ + ma_ios_session_category_option_interrupt_spoken_audio_and_mix_with_others = 0x11, /* AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers */ + ma_ios_session_category_option_allow_bluetooth_a2dp = 0x20, /* AVAudioSessionCategoryOptionAllowBluetoothA2DP */ + ma_ios_session_category_option_allow_air_play = 0x40, /* AVAudioSessionCategoryOptionAllowAirPlay */ +} ma_ios_session_category_option; + +typedef union +{ + ma_int64 counter; + double counterD; +} ma_timer; + typedef union { -#ifdef MA_SUPPORT_WASAPI wchar_t wasapi[64]; /* WASAPI uses a wchar_t string for identification. */ -#endif -#ifdef MA_SUPPORT_DSOUND ma_uint8 dsound[16]; /* DirectSound uses a GUID for identification. */ -#endif -#ifdef MA_SUPPORT_WINMM /*UINT_PTR*/ ma_uint32 winmm; /* When creating a device, WinMM expects a Win32 UINT_PTR for device identification. In practice it's actually just a UINT. */ -#endif -#ifdef MA_SUPPORT_ALSA char alsa[256]; /* ALSA uses a name string for identification. */ -#endif -#ifdef MA_SUPPORT_PULSEAUDIO char pulse[256]; /* PulseAudio uses a name string for identification. */ -#endif -#ifdef MA_SUPPORT_JACK int jack; /* JACK always uses default devices. */ -#endif -#ifdef MA_SUPPORT_COREAUDIO char coreaudio[256]; /* Core Audio uses a string for identification. */ -#endif -#ifdef MA_SUPPORT_SNDIO char sndio[256]; /* "snd/0", etc. */ -#endif -#ifdef MA_SUPPORT_AUDIO4 char audio4[256]; /* "/dev/audio", etc. */ -#endif -#ifdef MA_SUPPORT_OSS char oss[64]; /* "dev/dsp0", etc. "dev/dsp" for the default device. */ -#endif -#ifdef MA_SUPPORT_AAUDIO ma_int32 aaudio; /* AAudio uses a 32-bit integer for identification. */ -#endif -#ifdef MA_SUPPORT_OPENSL ma_uint32 opensl; /* OpenSL|ES uses a 32-bit unsigned integer for identification. */ -#endif -#ifdef MA_SUPPORT_WEBAUDIO char webaudio[32]; /* Web Audio always uses default devices for now, but if this changes it'll be a GUID. */ -#endif -#ifdef MA_SUPPORT_NULL int nullbackend; /* The null backend uses an integer for device IDs. */ -#endif } ma_device_id; typedef struct @@ -1922,20 +2595,19 @@ typedef struct ma_uint32 maxChannels; ma_uint32 minSampleRate; ma_uint32 maxSampleRate; -} ma_device_info; -typedef union -{ - ma_int64 counter; - double counterD; -} ma_timer; + struct + { + ma_bool32 isDefault; + } _private; +} ma_device_info; typedef struct { ma_device_type deviceType; ma_uint32 sampleRate; - ma_uint32 bufferSizeInFrames; - ma_uint32 bufferSizeInMilliseconds; + ma_uint32 periodSizeInFrames; + ma_uint32 periodSizeInMilliseconds; ma_uint32 periods; ma_performance_profile performanceProfile; ma_bool32 noPreZeroedOutputBuffer; /* When set to true, the contents of the output buffer passed into the data callback will be left undefined rather than initialized to zero. */ @@ -1945,6 +2617,18 @@ typedef struct void* pUserData; struct { + ma_resample_algorithm algorithm; + struct + { + ma_uint32 lpfCount; + } linear; + struct + { + int quality; + } speex; + } resampling; + struct + { ma_device_id* pDeviceID; ma_format format; ma_uint32 channels; @@ -1964,6 +2648,8 @@ typedef struct { ma_bool32 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ ma_bool32 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ + ma_bool32 noAutoStreamRouting; /* Disables automatic stream routing. */ + ma_bool32 noHardwareOffloading; /* Disables WASAPI's hardware offloading feature. */ } wasapi; struct { @@ -1981,7 +2667,7 @@ typedef struct ma_log_proc logCallback; ma_thread_priority threadPriority; void* pUserData; - + ma_allocation_callbacks allocationCallbacks; struct { ma_bool32 useVerboseDeviceEnumeration; @@ -1994,11 +2680,36 @@ typedef struct } pulse; struct { + ma_ios_session_category sessionCategory; + ma_uint32 sessionCategoryOptions; + } coreaudio; + struct + { const char* pClientName; ma_bool32 tryStartServer; } jack; } ma_context_config; +/* +The callback for handling device enumeration. This is fired from `ma_context_enumerated_devices()`. + + +Parameters +---------- +pContext (in) + A pointer to the context performing the enumeration. + +deviceType (in) + The type of the device being enumerated. This will always be either `ma_device_type_playback` or `ma_device_type_capture`. + +pInfo (in) + A pointer to a `ma_device_info` containing the ID and name of the enumerated device. Note that this will not include detailed information about the device, + only basic information (ID and name). The reason for this is that it would otherwise require opening the backend device to probe for the information which + is too inefficient. + +pUserData (in) + The user data pointer passed into `ma_context_enumerate_devices()`. +*/ typedef ma_bool32 (* ma_enum_devices_callback_proc)(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData); struct ma_context @@ -2007,6 +2718,7 @@ struct ma_context ma_log_proc logCallback; ma_thread_priority threadPriority; void* pUserData; + ma_allocation_callbacks allocationCallbacks; ma_mutex deviceEnumLock; /* Used to make ma_context_get_devices() thread safe. */ ma_mutex deviceInfoLock; /* Used to make ma_context_get_device_info() thread safe. */ ma_uint32 deviceInfoCapacity; /* Total capacity of pDeviceInfos. */ @@ -2290,6 +3002,7 @@ struct ma_context ma_proc AAudioStreamBuilder_setBufferCapacityInFrames; ma_proc AAudioStreamBuilder_setFramesPerDataCallback; ma_proc AAudioStreamBuilder_setDataCallback; + ma_proc AAudioStreamBuilder_setErrorCallback; ma_proc AAudioStreamBuilder_setPerformanceMode; ma_proc AAudioStreamBuilder_openStream; ma_proc AAudioStream_close; @@ -2373,14 +3086,14 @@ struct ma_context }; }; -MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device +struct ma_device { ma_context* pContext; ma_device_type type; ma_uint32 sampleRate; - ma_uint32 state; - ma_device_callback_proc onData; - ma_stop_proc onStop; + volatile ma_uint32 state; /* The state of the device is variable and can change at any time on any thread, so tell the compiler as such with `volatile`. */ + ma_device_callback_proc onData; /* Set once at initialization time and should not be changed after. */ + ma_stop_proc onStop; /* Set once at initialization time and should not be changed after. */ void* pUserData; /* Application defined data. */ ma_mutex lock; ma_event wakeupEvent; @@ -2394,7 +3107,19 @@ MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device ma_bool32 isOwnerOfContext : 1; /* When set to true, uninitializing the device will also uninitialize the context. Set to true when NULL is passed into ma_device_init(). */ ma_bool32 noPreZeroedOutputBuffer : 1; ma_bool32 noClip : 1; - float masterVolumeFactor; + volatile float masterVolumeFactor; /* Volatile so we can use some thread safety when applying volume to periods. */ + struct + { + ma_resample_algorithm algorithm; + struct + { + ma_uint32 lpfCount; + } linear; + struct + { + int quality; + } speex; + } resampling; struct { char name[256]; /* Maybe temporary. Likely to be replaced with a query API. */ @@ -2409,11 +3134,9 @@ MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_channel internalChannelMap[MA_MAX_CHANNELS]; - ma_uint32 internalBufferSizeInFrames; + ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; - ma_pcm_converter converter; - ma_uint32 _dspFrameCount; /* Internal use only. Used as the data source when reading from the device. */ - const ma_uint8* _dspFrames; /* ^^^ AS ABOVE ^^^ */ + ma_data_converter converter; } playback; struct { @@ -2429,11 +3152,9 @@ MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_channel internalChannelMap[MA_MAX_CHANNELS]; - ma_uint32 internalBufferSizeInFrames; + ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; - ma_pcm_converter converter; - ma_uint32 _dspFrameCount; /* Internal use only. Used as the data source when reading from the device. */ - const ma_uint8* _dspFrames; /* ^^^ AS ABOVE ^^^ */ + ma_data_converter converter; } capture; union @@ -2449,19 +3170,22 @@ MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device ma_IMMNotificationClient notificationClient; /*HANDLE*/ ma_handle hEventPlayback; /* Auto reset. Initialized to signaled. */ /*HANDLE*/ ma_handle hEventCapture; /* Auto reset. Initialized to unsignaled. */ - ma_uint32 actualBufferSizeInFramesPlayback; /* Value from GetBufferSize(). internalBufferSizeInFrames is not set to the _actual_ buffer size when low-latency shared mode is being used due to the way the IAudioClient3 API works. */ - ma_uint32 actualBufferSizeInFramesCapture; - ma_uint32 originalBufferSizeInFrames; - ma_uint32 originalBufferSizeInMilliseconds; + ma_uint32 actualPeriodSizeInFramesPlayback; /* Value from GetBufferSize(). internalPeriodSizeInFrames is not set to the _actual_ buffer size when low-latency shared mode is being used due to the way the IAudioClient3 API works. */ + ma_uint32 actualPeriodSizeInFramesCapture; + ma_uint32 originalPeriodSizeInFrames; + ma_uint32 originalPeriodSizeInMilliseconds; ma_uint32 originalPeriods; ma_bool32 hasDefaultPlaybackDeviceChanged; /* <-- Make sure this is always a whole 32-bits because we use atomic assignments. */ ma_bool32 hasDefaultCaptureDeviceChanged; /* <-- Make sure this is always a whole 32-bits because we use atomic assignments. */ ma_uint32 periodSizeInFramesPlayback; ma_uint32 periodSizeInFramesCapture; - ma_bool32 isStartedCapture; - ma_bool32 isStartedPlayback; - ma_bool32 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ - ma_bool32 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ + ma_bool32 isStartedCapture; /* <-- Make sure this is always a whole 32-bits because we use atomic assignments. */ + ma_bool32 isStartedPlayback; /* <-- Make sure this is always a whole 32-bits because we use atomic assignments. */ + ma_bool32 noAutoConvertSRC : 1; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ + ma_bool32 noDefaultQualitySRC : 1; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ + ma_bool32 noHardwareOffloading : 1; + ma_bool32 allowCaptureAutoStreamRouting : 1; + ma_bool32 allowPlaybackAutoStreamRouting : 1; } wasapi; #endif #ifdef MA_SUPPORT_DSOUND @@ -2541,14 +3265,15 @@ MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device /*AudioUnit*/ ma_ptr audioUnitCapture; /*AudioBufferList**/ ma_ptr pAudioBufferList; /* Only used for input devices. */ ma_event stopEvent; - ma_uint32 originalBufferSizeInFrames; - ma_uint32 originalBufferSizeInMilliseconds; + ma_uint32 originalPeriodSizeInFrames; + ma_uint32 originalPeriodSizeInMilliseconds; ma_uint32 originalPeriods; ma_bool32 isDefaultPlaybackDevice; ma_bool32 isDefaultCaptureDevice; ma_bool32 isSwitchingPlaybackDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ ma_bool32 isSwitchingCaptureDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ ma_pcm_rb duplexRB; + void* pRouteChangeHandler; /* Only used on mobile platforms. Obj-C object for handling route changes. */ } coreaudio; #endif #ifdef MA_SUPPORT_SNDIO @@ -2593,6 +3318,8 @@ MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device /*SLRecordItf*/ ma_ptr pAudioRecorder; /*SLAndroidSimpleBufferQueueItf*/ ma_ptr pBufferQueuePlayback; /*SLAndroidSimpleBufferQueueItf*/ ma_ptr pBufferQueueCapture; + ma_bool32 isDrainingCapture; + ma_bool32 isDrainingPlayback; ma_uint32 currentBufferIndexPlayback; ma_uint32 currentBufferIndexCapture; ma_uint8* pBufferPlayback; /* This is malloc()'d and is used for storing audio data. Typed as ma_uint8 for easy offsetting. */ @@ -2634,321 +3361,1077 @@ MA_ALIGNED_STRUCT(MA_SIMD_ALIGNMENT) ma_device #endif /* +Initializes a `ma_context_config` object. + + +Return Value +------------ +A `ma_context_config` initialized to defaults. + + +Remarks +------- +You must always use this to initialize the default state of the `ma_context_config` object. Not using this will result in your program breaking when miniaudio +is updated and new members are added to `ma_context_config`. It also sets logical defaults. + +You can override members of the returned object by changing it's members directly. + + +See Also +-------- +ma_context_init() +*/ +ma_context_config ma_context_config_init(void); + +/* Initializes a context. -The context is used for selecting and initializing the relevant backends. - -Note that the location of the context cannot change throughout it's lifetime. Consider allocating -the ma_context object with malloc() if this is an issue. The reason for this is that a pointer -to the context is stored in the ma_device structure. - -<backends> is used to allow the application to prioritize backends depending on it's specific -requirements. This can be null in which case it uses the default priority, which is as follows: - - WASAPI - - DirectSound - - WinMM - - Core Audio (Apple) - - sndio - - audio(4) - - OSS - - PulseAudio - - ALSA - - JACK - - AAudio - - OpenSL|ES - - Web Audio / Emscripten - - Null +The context is used for selecting and initializing an appropriate backend and to represent the backend at a more global level than that of an individual +device. There is one context to many devices, and a device is created from a context. A context is required to enumerate devices. + -<pConfig> is used to configure the context. Use the logCallback config to set a callback for whenever a -log message is posted. The priority of the worker thread can be set with the threadPriority config. +Parameters +---------- +backends (in, optional) + A list of backends to try initializing, in priority order. Can be NULL, in which case it uses default priority order. -It is recommended that only a single context is active at any given time because it's a bulky data -structure which performs run-time linking for the relevant backends every time it's initialized. +backendCount (in, optional) + The number of items in `backend`. Ignored if `backend` is NULL. -Return Value: - MA_SUCCESS if successful; any other error code otherwise. +pConfig (in, optional) + The context configuration. -Thread Safety: UNSAFE +pContext (in) + A pointer to the context object being initialized. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. Do not call this function across multiple threads as some backends read and write to global state. + + +Remarks +------- +When `backends` is NULL, the default priority order will be used. Below is a list of backends in priority order: + + |-------------|-----------------------|--------------------------------------------------------| + | Name | Enum Name | Supported Operating Systems | + |-------------|-----------------------|--------------------------------------------------------| + | WASAPI | ma_backend_wasapi | Windows Vista+ | + | DirectSound | ma_backend_dsound | Windows XP+ | + | WinMM | ma_backend_winmm | Windows XP+ (may work on older versions, but untested) | + | Core Audio | ma_backend_coreaudio | macOS, iOS | + | ALSA | ma_backend_alsa | Linux | + | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | + | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | + | sndio | ma_backend_sndio | OpenBSD | + | audio(4) | ma_backend_audio4 | NetBSD, OpenBSD | + | OSS | ma_backend_oss | FreeBSD | + | AAudio | ma_backend_aaudio | Android 8+ | + | OpenSL|ES | ma_backend_opensl | Android (API level 16+) | + | Web Audio | ma_backend_webaudio | Web (via Emscripten) | + | Null | ma_backend_null | Cross Platform (not used on Web) | + |-------------|-----------------------|--------------------------------------------------------| + +The context can be configured via the `pConfig` argument. The config object is initialized with `ma_context_config_init()`. Individual configuration settings +can then be set directly on the structure. Below are the members of the `ma_context_config` object. + + logCallback + Callback for handling log messages from miniaudio. + + threadPriority + The desired priority to use for the audio thread. Allowable values include the following: + + |--------------------------------------| + | Thread Priority | + |--------------------------------------| + | ma_thread_priority_idle | + | ma_thread_priority_lowest | + | ma_thread_priority_low | + | ma_thread_priority_normal | + | ma_thread_priority_high | + | ma_thread_priority_highest (default) | + | ma_thread_priority_realtime | + | ma_thread_priority_default | + |--------------------------------------| + + pUserData + A pointer to application-defined data. This can be accessed from the context object directly such as `context.pUserData`. + + allocationCallbacks + Structure containing custom allocation callbacks. Leaving this at defaults will cause it to use MA_MALLOC, MA_REALLOC and MA_FREE. These allocation + callbacks will be used for anything tied to the context, including devices. + + alsa.useVerboseDeviceEnumeration + ALSA will typically enumerate many different devices which can be intrusive and unuser-friendly. To combat this, miniaudio will enumerate only unique + card/device pairs by default. The problem with this is that you lose a bit of flexibility and control. Setting alsa.useVerboseDeviceEnumeration makes + it so the ALSA backend includes all devices. Defaults to false. + + pulse.pApplicationName + PulseAudio only. The application name to use when initializing the PulseAudio context with `pa_context_new()`. + + pulse.pServerName + PulseAudio only. The name of the server to connect to with `pa_context_connect()`. + + pulse.tryAutoSpawn + PulseAudio only. Whether or not to try automatically starting the PulseAudio daemon. Defaults to false. If you set this to true, keep in mind that + miniaudio uses a trial and error method to find the most appropriate backend, and this will result in the PulseAudio daemon starting which may be + intrusive for the end user. + + coreaudio.sessionCategory + iOS only. The session category to use for the shared AudioSession instance. Below is a list of allowable values and their Core Audio equivalents. + + |-----------------------------------------|-------------------------------------| + | miniaudio Token | Core Audio Token | + |-----------------------------------------|-------------------------------------| + | ma_ios_session_category_ambient | AVAudioSessionCategoryAmbient | + | ma_ios_session_category_solo_ambient | AVAudioSessionCategorySoloAmbient | + | ma_ios_session_category_playback | AVAudioSessionCategoryPlayback | + | ma_ios_session_category_record | AVAudioSessionCategoryRecord | + | ma_ios_session_category_play_and_record | AVAudioSessionCategoryPlayAndRecord | + | ma_ios_session_category_multi_route | AVAudioSessionCategoryMultiRoute | + | ma_ios_session_category_none | AVAudioSessionCategoryAmbient | + | ma_ios_session_category_default | AVAudioSessionCategoryAmbient | + |-----------------------------------------|-------------------------------------| + + coreaudio.sessionCategoryOptions + iOS only. Session category options to use with the shared AudioSession instance. Below is a list of allowable values and their Core Audio equivalents. + + |---------------------------------------------------------------------------|------------------------------------------------------------------| + | miniaudio Token | Core Audio Token | + |---------------------------------------------------------------------------|------------------------------------------------------------------| + | ma_ios_session_category_option_mix_with_others | AVAudioSessionCategoryOptionMixWithOthers | + | ma_ios_session_category_option_duck_others | AVAudioSessionCategoryOptionDuckOthers | + | ma_ios_session_category_option_allow_bluetooth | AVAudioSessionCategoryOptionAllowBluetooth | + | ma_ios_session_category_option_default_to_speaker | AVAudioSessionCategoryOptionDefaultToSpeaker | + | ma_ios_session_category_option_interrupt_spoken_audio_and_mix_with_others | AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers | + | ma_ios_session_category_option_allow_bluetooth_a2dp | AVAudioSessionCategoryOptionAllowBluetoothA2DP | + | ma_ios_session_category_option_allow_air_play | AVAudioSessionCategoryOptionAllowAirPlay | + |---------------------------------------------------------------------------|------------------------------------------------------------------| + + jack.pClientName + The name of the client to pass to `jack_client_open()`. + + jack.tryStartServer + Whether or not to try auto-starting the JACK server. Defaults to false. + + +It is recommended that only a single context is active at any given time because it's a bulky data structure which performs run-time linking for the +relevant backends every time it's initialized. + +The location of the context cannot change throughout it's lifetime. Consider allocating the `ma_context` object with `malloc()` if this is an issue. The +reason for this is that a pointer to the context is stored in the `ma_device` structure. + + +Example 1 - Default Initialization +---------------------------------- +The example below shows how to initialize the context using the default configuration. + +```c +ma_context context; +ma_result result = ma_context_init(NULL, 0, NULL, &context); +if (result != MA_SUCCESS) { + // Error. +} +``` + + +Example 2 - Custom Configuration +-------------------------------- +The example below shows how to initialize the context using custom backend priorities and a custom configuration. In this hypothetical example, the program +wants to prioritize ALSA over PulseAudio on Linux. They also want to avoid using the WinMM backend on Windows because it's latency is too high. They also +want an error to be returned if no valid backend is available which they achieve by excluding the Null backend. + +For the configuration, the program wants to capture any log messages so they can, for example, route it to a log file and user interface. + +```c +ma_backend backends[] = { + ma_backend_alsa, + ma_backend_pulseaudio, + ma_backend_wasapi, + ma_backend_dsound +}; + +ma_context_config config = ma_context_config_init(); +config.logCallback = my_log_callback; +config.pUserData = pMyUserData; + +ma_context context; +ma_result result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &config, &context); +if (result != MA_SUCCESS) { + // Error. + if (result == MA_NO_BACKEND) { + // Couldn't find an appropriate backend. + } +} +``` + + +See Also +-------- +ma_context_config_init() +ma_context_uninit() */ ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext); /* Uninitializes a context. + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. Do not call this function across multiple threads as some backends read and write to global state. + + +Remarks +------- Results are undefined if you call this while any device created by this context is still active. -Return Value: - MA_SUCCESS if successful; any other error code otherwise. -Thread Safety: UNSAFE +See Also +-------- +ma_context_init() */ ma_result ma_context_uninit(ma_context* pContext); /* Enumerates over every device (both playback and capture). -This is a lower-level enumeration function to the easier to use ma_context_get_devices(). Use -ma_context_enumerate_devices() if you would rather not incur an internal heap allocation, or -it simply suits your code better. +This is a lower-level enumeration function to the easier to use `ma_context_get_devices()`. Use `ma_context_enumerate_devices()` if you would rather not incur +an internal heap allocation, or it simply suits your code better. + +Note that this only retrieves the ID and name/description of the device. The reason for only retrieving basic information is that it would otherwise require +opening the backend device in order to probe it for more detailed information which can be inefficient. Consider using `ma_context_get_device_info()` for this, +but don't call it from within the enumeration callback. + +Returning false from the callback will stop enumeration. Returning true will continue enumeration. + + +Parameters +---------- +pContext (in) + A pointer to the context performing the enumeration. + +callback (in) + The callback to fire for each enumerated device. + +pUserData (in) + A pointer to application-defined data passed to the callback. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + +Thread Safety +------------- +Safe. This is guarded using a simple mutex lock. + + +Remarks +------- Do _not_ assume the first enumerated device of a given type is the default device. Some backends and platforms may only support default playback and capture devices. -Note that this only retrieves the ID and name/description of the device. The reason for only -retrieving basic information is that it would otherwise require opening the backend device in -order to probe it for more detailed information which can be inefficient. Consider using -ma_context_get_device_info() for this, but don't call it from within the enumeration callback. +In general, you should not do anything complicated from within the callback. In particular, do not try initializing a device from within the callback. Also, +do not try to call `ma_context_get_device_info()` from within the callback. -In general, you should not do anything complicated from within the callback. In particular, do -not try initializing a device from within the callback. +Consider using `ma_context_get_devices()` for a simpler and safer API, albeit at the expense of an internal heap allocation. -Consider using ma_context_get_devices() for a simpler and safer API, albeit at the expense of -an internal heap allocation. -Returning false from the callback will stop enumeration. Returning true will continue enumeration. +Example 1 - Simple Enumeration +------------------------------ +ma_bool32 ma_device_enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) +{ + printf("Device Name: %s\n", pInfo->name); + return MA_TRUE; +} + +ma_result result = ma_context_enumerate_devices(&context, my_device_enum_callback, pMyUserData); +if (result != MA_SUCCESS) { + // Error. +} -Return Value: - MA_SUCCESS if successful; any other error code otherwise. -Thread Safety: SAFE - This is guarded using a simple mutex lock. +See Also +-------- +ma_context_get_devices() */ ma_result ma_context_enumerate_devices(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData); /* Retrieves basic information about every active playback and/or capture device. -You can pass in NULL for the playback or capture lists in which case they'll be ignored. +This function will allocate memory internally for the device lists and return a pointer to them through the `ppPlaybackDeviceInfos` and `ppCaptureDeviceInfos` +parameters. If you do not want to incur the overhead of these allocations consider using `ma_context_enumerate_devices()` which will instead use a callback. + + +Parameters +---------- +pContext (in) + A pointer to the context performing the enumeration. + +ppPlaybackDeviceInfos (out) + A pointer to a pointer that will receive the address of a buffer containing the list of `ma_device_info` structures for playback devices. + +pPlaybackDeviceCount (out) + A pointer to an unsigned integer that will receive the number of playback devices. + +ppCaptureDeviceInfos (out) + A pointer to a pointer that will receive the address of a buffer containing the list of `ma_device_info` structures for capture devices. + +pCaptureDeviceCount (out) + A pointer to an unsigned integer that will receive the number of capture devices. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. Since each call to this function invalidates the pointers from the previous call, you should not be calling this simultaneously across multiple +threads. Instead, you need to make a copy of the returned data with your own higher level synchronization. + +Remarks +------- It is _not_ safe to assume the first device in the list is the default device. -The returned pointers will become invalid upon the next call this this function, or when the -context is uninitialized. Do not free the returned pointers. +You can pass in NULL for the playback or capture lists in which case they'll be ignored. -This function follows the same enumeration rules as ma_context_enumerate_devices(). See -documentation for ma_context_enumerate_devices() for more information. +The returned pointers will become invalid upon the next call this this function, or when the context is uninitialized. Do not free the returned pointers. -Return Value: - MA_SUCCESS if successful; any other error code otherwise. -Thread Safety: SAFE - Since each call to this function invalidates the pointers from the previous call, you - should not be calling this simultaneously across multiple threads. Instead, you need to - make a copy of the returned data with your own higher level synchronization. +See Also +-------- +ma_context_get_devices() */ ma_result ma_context_get_devices(ma_context* pContext, ma_device_info** ppPlaybackDeviceInfos, ma_uint32* pPlaybackDeviceCount, ma_device_info** ppCaptureDeviceInfos, ma_uint32* pCaptureDeviceCount); /* -Retrieves information about a device with the given ID. +Retrieves information about a device of the given type, with the specified ID and share mode. -Do _not_ call this from within the ma_context_enumerate_devices() callback. -It's possible for a device to have different information and capabilities depending on whether -or not it's opened in shared or exclusive mode. For example, in shared mode, WASAPI always uses -floating point samples for mixing, but in exclusive mode it can be anything. Therefore, this -function allows you to specify which share mode you want information for. Note that not all -backends and devices support shared or exclusive mode, in which case this function will fail -if the requested share mode is unsupported. +Parameters +---------- +pContext (in) + A pointer to the context performing the query. -This leaves pDeviceInfo unmodified in the result of an error. +deviceType (in) + The type of the device being queried. Must be either `ma_device_type_playback` or `ma_device_type_capture`. -Return Value: - MA_SUCCESS if successful; any other error code otherwise. +pDeviceID (in) + The ID of the device being queried. -Thread Safety: SAFE - This is guarded using a simple mutex lock. +shareMode (in) + The share mode to query for device capabilities. This should be set to whatever you're intending on using when initializing the device. If you're unsure, + set this to `ma_share_mode_shared`. + +pDeviceInfo (out) + A pointer to the `ma_device_info` structure that will receive the device information. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Safe. This is guarded using a simple mutex lock. + + +Remarks +------- +Do _not_ call this from within the `ma_context_enumerate_devices()` callback. + +It's possible for a device to have different information and capabilities depending on whether or not it's opened in shared or exclusive mode. For example, in +shared mode, WASAPI always uses floating point samples for mixing, but in exclusive mode it can be anything. Therefore, this function allows you to specify +which share mode you want information for. Note that not all backends and devices support shared or exclusive mode, in which case this function will fail if +the requested share mode is unsupported. + +This leaves pDeviceInfo unmodified in the result of an error. */ ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo); /* Determines if the given context supports loopback mode. + + +Parameters +---------- +pContext (in) + A pointer to the context getting queried. + + +Return Value +------------ +MA_TRUE if the context supports loopback mode; MA_FALSE otherwise. */ ma_bool32 ma_context_is_loopback_supported(ma_context* pContext); + + +/* +Initializes a device config with default settings. + + +Parameters +---------- +deviceType (in) + The type of the device this config is being initialized for. This must set to one of the following: + + |-------------------------| + | Device Type | + |-------------------------| + | ma_device_type_playback | + | ma_device_type_capture | + | ma_device_type_duplex | + | ma_device_type_loopback | + |-------------------------| + + +Return Value +------------ +A new device config object with default settings. You will typically want to adjust the config after this function returns. See remarks. + + +Thread Safety +------------- +Safe. + + +Callback Safety +--------------- +Safe, but don't try initializing a device in a callback. + + +Remarks +------- +The returned config will be initialized to defaults. You will normally want to customize a few variables before initializing the device. See Example 1 for a +typical configuration which sets the sample format, channel count, sample rate, data callback and user data. These are usually things you will want to change +before initializing the device. + +See `ma_device_init()` for details on specific configuration options. + + +Example 1 - Simple Configuration +-------------------------------- +The example below is what a program will typically want to configure for each device at a minimum. Notice how `ma_device_config_init()` is called first, and +then the returned object is modified directly. This is important because it ensures that your program continues to work as new configuration options are added +to the `ma_device_config` structure. + +```c +ma_device_config config = ma_device_config_init(ma_device_type_playback); +config.playback.format = ma_format_f32; +config.playback.channels = 2; +config.sampleRate = 48000; +config.dataCallback = ma_data_callback; +config.pUserData = pMyUserData; +``` + + +See Also +-------- +ma_device_init() +ma_device_init_ex() +*/ +ma_device_config ma_device_config_init(ma_device_type deviceType); + + /* Initializes a device. -The context can be null in which case it uses the default. This is equivalent to passing in a -context that was initialized like so: +A device represents a physical audio device. The idea is you send or receive audio data from the device to either play it back through a speaker, or capture it +from a microphone. Whether or not you should send or receive data from the device (or both) depends on the type of device you are initializing which can be +playback, capture, full-duplex or loopback. (Note that loopback mode is only supported on select backends.) Sending and receiving audio data to and from the +device is done via a callback which is fired by miniaudio at periodic time intervals. + +The frequency at which data is deilvered to and from a device depends on the size of it's period which is defined by a buffer size and a period count. The size +of the buffer can be defined in terms of PCM frames or milliseconds, whichever is more convenient. The size of a period is the size of this buffer, divided by +the period count. Generally speaking, the smaller the period, the lower the latency at the expense of higher CPU usage and increased risk of glitching due to +the more frequent and granular data deliver intervals. The size of a period will depend on your requirements, but miniaudio's defaults should work fine for +most scenarios. If you're building a game you should leave this fairly small, whereas if you're building a simple media player you can make it larger. Note +that the period size you request is actually just a hint - miniaudio will tell the backend what you want, but the backend is ultimately responsible for what it +gives you. You cannot assume you will get exactly what you ask for. + +When delivering data to and from a device you need to make sure it's in the correct format which you can set through the device configuration. You just set the +format that you want to use and miniaudio will perform all of the necessary conversion for you internally. When delivering data to and from the callback you +can assume the format is the same as what you requested when you initialized the device. See Remarks for more details on miniaudio's data conversion pipeline. + + +Parameters +---------- +pContext (in, optional) + A pointer to the context that owns the device. This can be null, in which case it creates a default context internally. + +pConfig (in) + A pointer to the device configuration. Cannot be null. See remarks for details. + +pDevice (out) + A pointer to the device object being initialized. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. It is not safe to call this function simultaneously for different devices because some backends depend on and mutate global state. The same applies to +calling this at the same time as `ma_device_uninit()`. + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. + + +Remarks +------- +Setting `pContext` to NULL will result in miniaudio creating a default context internally and is equivalent to passing in a context initialized like so: + + ```c ma_context_init(NULL, 0, NULL, &context); + ``` + +Do not set `pContext` to NULL if you are needing to open multiple devices. You can, however, use NULL when initializing the first device, and then use +device.pContext for the initialization of other devices. + +The device can be configured via the `pConfig` argument. The config object is initialized with `ma_device_config_init()`. Individual configuration settings can +then be set directly on the structure. Below are the members of the `ma_device_config` object. + + deviceType + Must be `ma_device_type_playback`, `ma_device_type_capture`, `ma_device_type_duplex` of `ma_device_type_loopback`. + + sampleRate + The sample rate, in hertz. The most common sample rates are 48000 and 44100. Setting this to 0 will use the device's native sample rate. + + periodSizeInFrames + The desired size of a period in PCM frames. If this is 0, `periodSizeInMilliseconds` will be used instead. If both are 0 the default buffer size will + be used depending on the selected performance profile. This value affects latency. See below for details. + + periodSizeInMilliseconds + The desired size of a period in milliseconds. If this is 0, `periodSizeInFrames` will be used instead. If both are 0 the default buffer size will be + used depending on the selected performance profile. The value affects latency. See below for details. + + periods + The number of periods making up the device's entire buffer. The total buffer size is `periodSizeInFrames` or `periodSizeInMilliseconds` multiplied by + this value. This is just a hint as backends will be the ones who ultimately decide how your periods will be configured. + + performanceProfile + A hint to miniaudio as to the performance requirements of your program. Can be either `ma_performance_profile_low_latency` (default) or + `ma_performance_profile_conservative`. This mainly affects the size of default buffers and can usually be left at it's default value. + + noPreZeroedOutputBuffer + When set to true, the contents of the output buffer passed into the data callback will be left undefined. When set to false (default), the contents of + the output buffer will be cleared the zero. You can use this to avoid the overhead of zeroing out the buffer if you know can guarantee that your data + callback will write to every sample in the output buffer, or if you are doing your own clearing. + + noClip + When set to true, the contents of the output buffer passed into the data callback will be clipped after returning. When set to false (default), the + contents of the output buffer are left alone after returning and it will be left up to the backend itself to decide whether or not the clip. This only + applies when the playback sample format is f32. + + dataCallback + The callback to fire whenever data is ready to be delivered to or from the device. + + stopCallback + The callback to fire whenever the device has stopped, either explicitly via `ma_device_stop()`, or implicitly due to things like the device being + disconnected. + + pUserData + The user data pointer to use with the device. You can access this directly from the device object like `device.pUserData`. + + resampling.algorithm + The resampling algorithm to use when miniaudio needs to perform resampling between the rate specified by `sampleRate` and the device's native rate. The + default value is `ma_resample_algorithm_linear`, and the quality can be configured with `resampling.linear.lpfCount`. + + resampling.linear.lpfCount + The linear resampler applies a low-pass filter as part of it's procesing for anti-aliasing. This setting controls the quality of the filter. The higher + the value, the better the quality. Setting this to 0 will disable low-pass filtering altogether. The maximum value is `MA_MAX_RESAMPLER_LPF_FILTERS`. + The default value is `min(2, MA_MAX_RESAMPLER_LPF_FILTERS)`. + + playback.pDeviceID + A pointer to a `ma_device_id` structure containing the ID of the playback device to initialize. Setting this NULL (default) will use the system's + default playback device. Retrieve the device ID from the `ma_device_info` structure, which can be retrieved using device enumeration. + + playback.format + The sample format to use for playback. When set to `ma_format_unknown` the device's native format will be used. This can be retrieved after + initialization from the device object directly with `device.playback.format`. + + playback.channels + The number of channels to use for playback. When set to 0 the device's native channel count will be used. This can be retrieved after initialization + from the device object directly with `device.playback.channels`. + + playback.channelMap + The channel map to use for playback. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the + device object direct with `device.playback.channelMap`. + + playback.shareMode + The preferred share mode to use for playback. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify + exclusive mode, but it's not supported by the backend, initialization will fail. You can then fall back to shared mode if desired. + + playback.pDeviceID + A pointer to a `ma_device_id` structure containing the ID of the playback device to initialize. Setting this NULL (default) will use the system's + default playback device. Retrieve the device ID from the `ma_device_info` structure, which can be retrieved using device enumeration. + + capture.format + The sample format to use for capture. When set to `ma_format_unknown` the device's native format will be used. This can be retrieved after + initialization from the device object directly with `device.capture.format`. + + capture.channels + The number of channels to use for capture. When set to 0 the device's native channel count will be used. This can be retrieved after initialization + from the device object directly with `device.capture.channels`. + + capture.channelMap + The channel map to use for capture. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the + device object direct with `device.capture.channelMap`. + + capture.shareMode + The preferred share mode to use for capture. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify + exclusive mode, but it's not supported by the backend, initialization will fail. You can then fall back to shared mode if desired. + + wasapi.noAutoConvertSRC + WASAPI only. When set to true, disables WASAPI's automatic resampling and forces the use of miniaudio's resampler. Defaults to false. + + wasapi.noDefaultQualitySRC + WASAPI only. Only used when `wasapi.noAutoConvertSRC` is set to false. When set to true, disables the use of `AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY`. + You should usually leave this set to false, which is the default. + + wasapi.noAutoStreamRouting + WASAPI only. When set to true, disables automatic stream routing on the WASAPI backend. Defaults to false. + + wasapi.noHardwareOffloading + WASAPI only. When set to true, disables the use of WASAPI's hardware offloading feature. Defaults to false. + + alsa.noMMap + ALSA only. When set to true, disables MMap mode. Defaults to false. + + pulse.pStreamNamePlayback + PulseAudio only. Sets the stream name for playback. + + pulse.pStreamNameCapture + PulseAudio only. Sets the stream name for capture. + + +Once initialized, the device's config is immutable. If you need to change the config you will need to initialize a new device. + +If both `periodSizeInFrames` and `periodSizeInMilliseconds` are set to zero, it will default to `MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY` or +`MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE`, depending on whether or not `performanceProfile` is set to `ma_performance_profile_low_latency` or +`ma_performance_profile_conservative`. + +If you request exclusive mode and the backend does not support it an error will be returned. For robustness, you may want to first try initializing the device +in exclusive mode, and then fall back to shared mode if required. Alternatively you can just request shared mode (the default if you leave it unset in the +config) which is the most reliable option. Some backends do not have a practical way of choosing whether or not the device should be exclusive or not (ALSA, +for example) in which case it just acts as a hint. Unless you have special requirements you should try avoiding exclusive mode as it's intrusive to the user. +Starting with Windows 10, miniaudio will use low-latency shared mode where possible which may make exclusive mode unnecessary. -Do not pass in null for the context if you are needing to open multiple devices. You can, -however, use null when initializing the first device, and then use device.pContext for the -initialization of other devices. - -The device's configuration is controlled with pConfig. This allows you to configure the sample -format, channel count, sample rate, etc. Before calling ma_device_init(), you will need to -initialize a ma_device_config object using ma_device_config_init(). You must set the callback in -the device config. Once initialized, the device's config is immutable. If you need to change the -config you will need to initialize a new device. - -Passing in 0 to any property in pConfig will force the use of a default value. In the case of -sample format, channel count, sample rate and channel map it will default to the values used by -the backend's internal device. For the size of the buffer you can set bufferSizeInFrames or -bufferSizeInMilliseconds (if both are set it will prioritize bufferSizeInFrames). If both are -set to zero, it will default to MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY or -MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE, depending on whether or not performanceProfile -is set to ma_performance_profile_low_latency or ma_performance_profile_conservative. - -If you request exclusive mode and the backend does not support it an error will be returned. For -robustness, you may want to first try initializing the device in exclusive mode, and then fall back -to shared mode if required. Alternatively you can just request shared mode (the default if you -leave it unset in the config) which is the most reliable option. Some backends do not have a -practical way of choosing whether or not the device should be exclusive or not (ALSA, for example) -in which case it just acts as a hint. Unless you have special requirements you should try avoiding -exclusive mode as it's intrusive to the user. Starting with Windows 10, miniaudio will use low-latency -shared mode where possible which may make exclusive mode unnecessary. - -When sending or receiving data to/from a device, miniaudio will internally perform a format -conversion to convert between the format specified by pConfig and the format used internally by -the backend. If you pass in NULL for pConfig or 0 for the sample format, channel count, -sample rate _and_ channel map, data transmission will run on an optimized pass-through fast path. - -The buffer size should be treated as a hint. miniaudio will try it's best to use exactly what you -ask for, but it may differ. You should not assume the number of frames specified in each call to -the data callback is exactly what you originally specified. - -The <periods> property controls how frequently the background thread is woken to check for more -data. It's tied to the buffer size, so as an example, if your buffer size is equivalent to 10 -milliseconds and you have 2 periods, the CPU will wake up approximately every 5 milliseconds. - -When compiling for UWP you must ensure you call this function on the main UI thread because the -operating system may need to present the user with a message asking for permissions. Please refer -to the official documentation for ActivateAudioInterfaceAsync() for more information. - -ALSA Specific: When initializing the default device, requesting shared mode will try using the -"dmix" device for playback and the "dsnoop" device for capture. If these fail it will try falling -back to the "hw" device. - -Return Value: - MA_SUCCESS if successful; any other error code otherwise. - -Thread Safety: UNSAFE - It is not safe to call this function simultaneously for different devices because some backends - depend on and mutate global state (such as OpenSL|ES). The same applies to calling this at the - same time as ma_device_uninit(). +After initializing the device it will be in a stopped state. To start it, use `ma_device_start()`. + +When sending or receiving data to/from a device, miniaudio will internally perform a format conversion to convert between the format specified by pConfig and +the format used internally by the backend. If you pass in 0 for the sample format, channel count, sample rate _and_ channel map, data transmission will run on +an optimized pass-through fast path. You can retrieve the format, channel count and sample rate by inspecting the `playback/capture.format`, +`playback/capture.channels` and `sampleRate` members of the device object. + +When compiling for UWP you must ensure you call this function on the main UI thread because the operating system may need to present the user with a message +asking for permissions. Please refer to the official documentation for ActivateAudioInterfaceAsync() for more information. + +ALSA Specific: When initializing the default device, requesting shared mode will try using the "dmix" device for playback and the "dsnoop" device for capture. +If these fail it will try falling back to the "hw" device. + + +Example 1 - Simple Initialization +--------------------------------- +This example shows how to initialize a simple playback default using a standard configuration. If you are just needing to do simple playback from the default +playback device this is usually all you need. + +```c +ma_device_config config = ma_device_config_init(ma_device_type_playback); +config.playback.format = ma_format_f32; +config.playback.channels = 2; +config.sampleRate = 48000; +config.dataCallback = ma_data_callback; +config.pMyUserData = pMyUserData; + +ma_device device; +ma_result result = ma_device_init(NULL, &config, &device); +if (result != MA_SUCCESS) { + // Error +} +``` + + +Example 2 - Advanced Initialization +----------------------------------- +This example show how you might do some more advanced initialization. In this hypothetical example we want to control the latency by setting the buffer size +and period count. We also want to allow the user to be able to choose which device to output from which means we need a context so we can perform device +enumeration. + +```c +ma_context context; +ma_result result = ma_context_init(NULL, 0, NULL, &context); +if (result != MA_SUCCESS) { + // Error +} + +ma_device_info* pPlaybackDeviceInfos; +ma_uint32 playbackDeviceCount; +result = ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, NULL, NULL); +if (result != MA_SUCCESS) { + // Error +} + +// ... choose a device from pPlaybackDeviceInfos ... + +ma_device_config config = ma_device_config_init(ma_device_type_playback); +config.playback.pDeviceID = pMyChosenDeviceID; // <-- Get this from the `id` member of one of the `ma_device_info` objects returned by ma_context_get_devices(). +config.playback.format = ma_format_f32; +config.playback.channels = 2; +config.sampleRate = 48000; +config.dataCallback = ma_data_callback; +config.pUserData = pMyUserData; +config.periodSizeInMilliseconds = 10; +config.periods = 3; + +ma_device device; +result = ma_device_init(&context, &config, &device); +if (result != MA_SUCCESS) { + // Error +} +``` + + +See Also +-------- +ma_device_config_init() +ma_device_uninit() +ma_device_start() +ma_context_init() +ma_context_get_devices() +ma_context_enumerate_devices() */ ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice); /* -Initializes a device without a context, with extra parameters for controlling the configuration -of the internal self-managed context. +Initializes a device without a context, with extra parameters for controlling the configuration of the internal self-managed context. + +This is the same as `ma_device_init()`, only instead of a context being passed in, the parameters from `ma_context_init()` are passed in instead. This function +allows you to configure the internally created context. + + +Parameters +---------- +backends (in, optional) + A list of backends to try initializing, in priority order. Can be NULL, in which case it uses default priority order. + +backendCount (in, optional) + The number of items in `backend`. Ignored if `backend` is NULL. + +pContextConfig (in, optional) + The context configuration. -See ma_device_init() and ma_context_init(). +pConfig (in) + A pointer to the device configuration. Cannot be null. See remarks for details. + +pDevice (out) + A pointer to the device object being initialized. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. It is not safe to call this function simultaneously for different devices because some backends depend on and mutate global state. The same applies to +calling this at the same time as `ma_device_uninit()`. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. + + +Remarks +------- +You only need to use this function if you want to configure the context differently to it's defaults. You should never use this function if you want to manage +your own context. + +See the documentation for `ma_context_init()` for information on the different context configuration options. + + +See Also +-------- +ma_device_init() +ma_device_uninit() +ma_device_config_init() +ma_context_init() */ ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pContextConfig, const ma_device_config* pConfig, ma_device* pDevice); /* Uninitializes a device. -This will explicitly stop the device. You do not need to call ma_device_stop() beforehand, but it's -harmless if you do. +This will explicitly stop the device. You do not need to call `ma_device_stop()` beforehand, but it's harmless if you do. -Do not call this in any callback. -Return Value: - MA_SUCCESS if successful; any other error code otherwise. +Parameters +---------- +pDevice (in) + A pointer to the device to stop. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. As soon as this API is called the device should be considered undefined. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. Doing this will result in a deadlock. + -Thread Safety: UNSAFE - As soon as this API is called the device should be considered undefined. All bets are off if you - try using the device at the same time as uninitializing it. +See Also +-------- +ma_device_init() +ma_device_stop() */ void ma_device_uninit(ma_device* pDevice); /* -Sets the callback to use when the device has stopped, either explicitly or as a result of an error. +Starts the device. For playback devices this begins playback. For capture devices it begins recording. -Thread Safety: SAFE - This API is implemented as a simple atomic assignment. -*/ -void ma_device_set_stop_callback(ma_device* pDevice, ma_stop_proc proc); +Use `ma_device_stop()` to stop the device. -/* -Activates the device. For playback devices this begins playback. For capture devices it begins -recording. -For a playback device, this will retrieve an initial chunk of audio data from the client before -returning. The reason for this is to ensure there is valid audio data in the buffer, which needs -to be done _before_ the device begins playback. +Parameters +---------- +pDevice (in) + A pointer to the device to start. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Safe. It's safe to call this from any thread with the exception of the callback thread. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. + -This API waits until the backend device has been started for real by the worker thread. It also -waits on a mutex for thread-safety. +Remarks +------- +For a playback device, this will retrieve an initial chunk of audio data from the client before returning. The reason for this is to ensure there is valid +audio data in the buffer, which needs to be done before the device begins playback. + +This API waits until the backend device has been started for real by the worker thread. It also waits on a mutex for thread-safety. Do not call this in any callback. -Return Value: - MA_SUCCESS if successful; any other error code otherwise. -Thread Safety: SAFE +See Also +-------- +ma_device_stop() */ ma_result ma_device_start(ma_device* pDevice); /* -Puts the device to sleep, but does not uninitialize it. Use ma_device_start() to start it up again. +Stops the device. For playback devices this stops playback. For capture devices it stops recording. + +Use `ma_device_start()` to start the device again. + + +Parameters +---------- +pDevice (in) + A pointer to the device to stop. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Safe. It's safe to call this from any thread with the exception of the callback thread. -This API needs to wait on the worker thread to stop the backend device properly before returning. It -also waits on a mutex for thread-safety. In addition, some backends need to wait for the device to -finish playback/recording of the current fragment which can take some time (usually proportionate to -the buffer size that was specified at initialization time). -This should not drop unprocessed samples. Backends are required to either pause the stream in-place -or drain the buffer if pausing is not possible. The reason for this is that stopping the device and -the resuming it with ma_device_start() (which you might do when your program loses focus) may result -in a situation where those samples are never output to the speakers or received from the microphone -which can in turn result in de-syncs. +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. Doing this will result in a deadlock. + + +Remarks +------- +This API needs to wait on the worker thread to stop the backend device properly before returning. It also waits on a mutex for thread-safety. In addition, some +backends need to wait for the device to finish playback/recording of the current fragment which can take some time (usually proportionate to the buffer size +that was specified at initialization time). + +Backends are required to either pause the stream in-place or drain the buffer if pausing is not possible. The reason for this is that stopping the device and +the resuming it with ma_device_start() (which you might do when your program loses focus) may result in a situation where those samples are never output to the +speakers or received from the microphone which can in turn result in de-syncs. Do not call this in any callback. -Return Value: - MA_SUCCESS if successful; any other error code otherwise. +This will be called implicitly by `ma_device_uninit()`. -Thread Safety: SAFE + +See Also +-------- +ma_device_start() */ ma_result ma_device_stop(ma_device* pDevice); /* Determines whether or not the device is started. -This is implemented as a simple accessor. -Return Value: - True if the device is started, false otherwise. +Parameters +---------- +pDevice (in) + A pointer to the device whose start state is being retrieved. -Thread Safety: SAFE - If another thread calls ma_device_start() or ma_device_stop() at this same time as this function - is called, there's a very small chance the return value will be out of sync. + +Return Value +------------ +True if the device is started, false otherwise. + + +Thread Safety +------------- +Safe. If another thread calls `ma_device_start()` or `ma_device_stop()` at this same time as this function is called, there's a very small chance the return +value will be out of sync. + + +Callback Safety +--------------- +Safe. This is implemented as a simple accessor. + + +See Also +-------- +ma_device_start() +ma_device_stop() */ ma_bool32 ma_device_is_started(ma_device* pDevice); /* Sets the master volume factor for the device. -The volume factor must be between 0 (silence) and 1 (full volume). Use ma_device_set_master_gain_db() to -use decibel notation, where 0 is full volume. +The volume factor must be between 0 (silence) and 1 (full volume). Use `ma_device_set_master_gain_db()` to use decibel notation, where 0 is full volume and +values less than 0 decreases the volume. -This applies the volume factor across all channels. -This does not change the operating system's volume. It only affects the volume for the given ma_device -object's audio stream. +Parameters +---------- +pDevice (in) + A pointer to the device whose volume is being set. + +volume (in) + The new volume factor. Must be within the range of [0, 1]. + Return Value ------------ MA_SUCCESS if the volume was set successfully. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if the volume factor is not within the range of [0, 1]. + + +Thread Safety +------------- +Safe. This just sets a local member of the device object. + + +Callback Safety +--------------- +Safe. If you set the volume in the data callback, that data written to the output buffer will have the new volume applied. + + +Remarks +------- +This applies the volume factor across all channels. + +This does not change the operating system's volume. It only affects the volume for the given `ma_device` object's audio stream. + + +See Also +-------- +ma_device_get_master_volume() +ma_device_set_master_volume_gain_db() +ma_device_get_master_volume_gain_db() */ ma_result ma_device_set_master_volume(ma_device* pDevice, float volume); /* Retrieves the master volume factor for the device. + +Parameters +---------- +pDevice (in) + A pointer to the device whose volume factor is being retrieved. + +pVolume (in) + A pointer to the variable that will receive the volume factor. The returned value will be in the range of [0, 1]. + + Return Value ------------ MA_SUCCESS if successful. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if pVolume is NULL. + + +Thread Safety +------------- +Safe. This just a simple member retrieval. + + +Callback Safety +--------------- +Safe. + + +Remarks +------- +If an error occurs, `*pVolume` will be set to 0. + + +See Also +-------- +ma_device_set_master_volume() +ma_device_set_master_volume_gain_db() +ma_device_get_master_volume_gain_db() */ ma_result ma_device_get_master_volume(ma_device* pDevice, float* pVolume); @@ -2957,75 +4440,91 @@ Sets the master volume for the device as gain in decibels. A gain of 0 is full volume, whereas a gain of < 0 will decrease the volume. -This applies the gain across all channels. -This does not change the operating system's volume. It only affects the volume for the given ma_device -object's audio stream. +Parameters +---------- +pDevice (in) + A pointer to the device whose gain is being set. + +gainDB (in) + The new volume as gain in decibels. Must be less than or equal to 0, where 0 is full volume and anything less than 0 decreases the volume. + Return Value ------------ MA_SUCCESS if the volume was set successfully. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if the gain is > 0. + + +Thread Safety +------------- +Safe. This just sets a local member of the device object. + + +Callback Safety +--------------- +Safe. If you set the volume in the data callback, that data written to the output buffer will have the new volume applied. + + +Remarks +------- +This applies the gain across all channels. + +This does not change the operating system's volume. It only affects the volume for the given `ma_device` object's audio stream. + + +See Also +-------- +ma_device_get_master_volume_gain_db() +ma_device_set_master_volume() +ma_device_get_master_volume() */ ma_result ma_device_set_master_gain_db(ma_device* pDevice, float gainDB); /* Retrieves the master gain in decibels. + +Parameters +---------- +pDevice (in) + A pointer to the device whose gain is being retrieved. + +pGainDB (in) + A pointer to the variable that will receive the gain in decibels. The returned value will be <= 0. + + Return Value ------------ MA_SUCCESS if successful. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if pGainDB is NULL. -*/ -ma_result ma_device_get_master_gain_db(ma_device* pDevice, float* pGainDB); - - -/* -Helper function for initializing a ma_context_config object. -*/ -ma_context_config ma_context_config_init(void); - -/* -Initializes a device config. - -By default, the device config will use native device settings (format, channels, sample rate, etc.). Using native -settings means you will get an optimized pass-through data transmission pipeline to and from the device, but you will -need to do all format conversions manually. Normally you would want to use a known format that your program can handle -natively, which you can do by specifying it after this function returns, like so: - ma_device_config config = ma_device_config_init(ma_device_type_playback); - config.callback = my_data_callback; - config.pUserData = pMyUserData; - config.format = ma_format_f32; - config.channels = 2; - config.sampleRate = 44100; - -In this case miniaudio will perform all of the necessary data conversion for you behind the scenes. -Currently miniaudio only supports asynchronous, callback based data delivery which means you must specify callback. A -pointer to user data can also be specified which is set in the pUserData member of the ma_device object. +Thread Safety +------------- +Safe. This just a simple member retrieval. -To specify a channel map you can use ma_get_standard_channel_map(): - ma_get_standard_channel_map(ma_standard_channel_map_default, config.channels, config.channelMap); +Callback Safety +--------------- +Safe. -Alternatively you can set the channel map manually if you need something specific or something that isn't one of miniaudio's -stock channel maps. -By default the system's default device will be used. Set the pDeviceID member to a pointer to a ma_device_id object to -use a specific device. You can enumerate over the devices with ma_context_enumerate_devices() or ma_context_get_devices() -which will give you access to the device ID. Set pDeviceID to NULL to use the default device. +Remarks +------- +If an error occurs, `*pGainDB` will be set to 0. -The device type can be one of the ma_device_type's: - ma_device_type_playback - ma_device_type_capture - ma_device_type_duplex -Thread Safety: SAFE +See Also +-------- +ma_device_set_master_volume_gain_db() +ma_device_set_master_volume() +ma_device_get_master_volume() */ -ma_device_config ma_device_config_init(ma_device_type deviceType); +ma_result ma_device_get_master_gain_db(ma_device* pDevice, float* pGainDB); + /************************************************************************************************************************************************************ @@ -3086,16 +4585,6 @@ Calculates a buffer size in frames from the specified number of milliseconds and ma_uint32 ma_calculate_buffer_size_in_frames_from_milliseconds(ma_uint32 bufferSizeInMilliseconds, ma_uint32 sampleRate); /* -Retrieves the default buffer size in milliseconds based on the specified performance profile. -*/ -ma_uint32 ma_get_default_buffer_size_in_milliseconds(ma_performance_profile performanceProfile); - -/* -Calculates a buffer size in frames for the specified performance profile and scale factor. -*/ -ma_uint32 ma_get_default_buffer_size_in_frames(ma_performance_profile performanceProfile, ma_uint32 sampleRate); - -/* Copies silent frames into the given buffer. */ void ma_zero_pcm_frames(void* p, ma_uint32 frameCount, ma_format format, ma_uint32 channels); @@ -3156,6 +4645,10 @@ float ma_gain_db_to_factor(float gain); /************************************************************************************************************************************************************ Decoding +======== + +Decoders are independent of the main device API. Decoding APIs can be called freely inside the device's data callback, but they are not thread safe unless +you do your own synchronization. ************************************************************************************************************************************************************/ #ifndef MA_NO_DECODING @@ -3168,8 +4661,9 @@ typedef enum ma_seek_origin_current } ma_seek_origin; -typedef size_t (* ma_decoder_read_proc) (ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead); /* Returns the number of bytes read. */ +typedef size_t (* ma_decoder_read_proc) (ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead); /* Returns the number of bytes read. */ typedef ma_bool32 (* ma_decoder_seek_proc) (ma_decoder* pDecoder, int byteOffset, ma_seek_origin origin); +typedef ma_uint64 (* ma_decoder_read_pcm_frames_proc) (ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount); /* Returns the number of frames read. Output data is in internal format. */ typedef ma_result (* ma_decoder_seek_to_pcm_frame_proc) (ma_decoder* pDecoder, ma_uint64 frameIndex); typedef ma_result (* ma_decoder_uninit_proc) (ma_decoder* pDecoder); typedef ma_uint64 (* ma_decoder_get_length_in_pcm_frames_proc)(ma_decoder* pDecoder); @@ -3182,11 +4676,19 @@ typedef struct ma_channel channelMap[MA_MAX_CHANNELS]; ma_channel_mix_mode channelMixMode; ma_dither_mode ditherMode; - ma_src_algorithm srcAlgorithm; - union + struct { - ma_src_config_sinc sinc; - } src; + ma_resample_algorithm algorithm; + struct + { + ma_uint32 lpfCount; + } linear; + struct + { + int quality; + } speex; + } resampling; + ma_allocation_callbacks allocationCallbacks; } ma_decoder_config; struct ma_decoder @@ -3203,7 +4705,9 @@ struct ma_decoder ma_uint32 outputChannels; ma_uint32 outputSampleRate; ma_channel outputChannelMap[MA_MAX_CHANNELS]; - ma_pcm_converter dsp; /* <-- Format conversion is achieved by running frames through this. */ + ma_data_converter converter; /* <-- Data conversion is achieved by running frames through this. */ + ma_allocation_callbacks allocationCallbacks; + ma_decoder_read_pcm_frames_proc onReadPCMFrames; ma_decoder_seek_to_pcm_frame_proc onSeekToPCMFrame; ma_decoder_uninit_proc onUninit; ma_decoder_get_length_in_pcm_frames_proc onGetLengthInPCMFrames; @@ -3258,11 +4762,24 @@ If the length is unknown or an error occurs, 0 will be returned. This will always return 0 for Vorbis decoders. This is due to a limitation with stb_vorbis in push mode which is what miniaudio uses internally. -This will run in linear time for MP3 decoders. Do not call this in time critical scenarios. +For MP3's, this will decode the entire file. Do not call this in time critical scenarios. + +This function is not thread safe without your own synchronization. */ ma_uint64 ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder); +/* +Reads PCM frames from the given decoder. + +This is not thread safe without your own synchronization. +*/ ma_uint64 ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount); + +/* +Seeks to a PCM frame based on it's absolute index. + +This is not thread safe without your own synchronization. +*/ ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex); /* @@ -3282,17 +4799,28 @@ ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder_config Generation ************************************************************************************************************************************************************/ +typedef enum +{ + ma_waveform_type_sine, + ma_waveform_type_square, + ma_waveform_type_triangle, + ma_waveform_type_sawtooth +} ma_waveform_type; + typedef struct { + ma_waveform_type type; double amplitude; - double periodsPerSecond; - double delta; + double frequency; + double deltaTime; double time; -} ma_sine_wave; +} ma_waveform; -ma_result ma_sine_wave_init(double amplitude, double period, ma_uint32 sampleRate, ma_sine_wave* pSineWave); -ma_uint64 ma_sine_wave_read_f32(ma_sine_wave* pSineWave, ma_uint64 count, float* pSamples); -ma_uint64 ma_sine_wave_read_f32_ex(ma_sine_wave* pSineWave, ma_uint64 frameCount, ma_uint32 channels, ma_stream_layout layout, float** ppFrames); +ma_result ma_waveform_init(ma_waveform_type type, double amplitude, double frequency, ma_uint32 sampleRate, ma_waveform* pWaveform); +ma_uint64 ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels); +ma_result ma_waveform_set_amplitude(ma_waveform* pWaveform, double amplitude); +ma_result ma_waveform_set_frequency(ma_waveform* pWaveform, double frequency); +ma_result ma_waveform_set_sample_rate(ma_waveform* pWaveform, ma_uint32 sampleRate); #ifdef __cplusplus } @@ -3313,86 +4841,19 @@ IMPLEMENTATION #include <limits.h> /* For INT_MAX */ #include <math.h> /* sin(), etc. */ -#if defined(MA_DEBUG_OUTPUT) -#include <stdio.h> /* for printf() for debug output */ +#if !defined(MA_NO_STDIO) || defined(MA_DEBUG_OUTPUT) + #include <stdio.h> + #if !defined(_MSC_VER) && !defined(__DMC__) + #include <strings.h> /* For strcasecmp(). */ + #include <wchar.h> /* For wcslen(), wcsrtombs() */ + #endif #endif #ifdef MA_WIN32 -// @raysan5: To avoid conflicting windows.h symbols with raylib, so flags are defined -// WARNING: Those flags avoid inclusion of some Win32 headers that could be required -// by user at some point and won't be included... -//------------------------------------------------------------------------------------- - -// If defined, the following flags inhibit definition of the indicated items. -#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_ -#define NOVIRTUALKEYCODES // VK_* -#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_* -#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_* -#define NOSYSMETRICS // SM_* -#define NOMENUS // MF_* -#define NOICONS // IDI_* -#define NOKEYSTATES // MK_* -#define NOSYSCOMMANDS // SC_* -#define NORASTEROPS // Binary and Tertiary raster ops -#define NOSHOWWINDOW // SW_* -#define OEMRESOURCE // OEM Resource values -#define NOATOM // Atom Manager routines -#define NOCLIPBOARD // Clipboard routines -#define NOCOLOR // Screen colors -#define NOCTLMGR // Control and Dialog routines -#define NODRAWTEXT // DrawText() and DT_* -#define NOGDI // All GDI defines and routines -#define NOKERNEL // All KERNEL defines and routines -#define NOUSER // All USER defines and routines -//#define NONLS // All NLS defines and routines -#define NOMB // MB_* and MessageBox() -#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines -#define NOMETAFILE // typedef METAFILEPICT -#define NOMINMAX // Macros min(a,b) and max(a,b) -#define NOMSG // typedef MSG and associated routines -#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_* -#define NOSCROLL // SB_* and scrolling routines -#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc. -#define NOSOUND // Sound driver routines -#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines -#define NOWH // SetWindowsHook and WH_* -#define NOWINOFFSETS // GWL_*, GCL_*, associated routines -#define NOCOMM // COMM driver routines -#define NOKANJI // Kanji support stuff. -#define NOHELP // Help engine interface. -#define NOPROFILER // Profiler interface. -#define NODEFERWINDOWPOS // DeferWindowPos routines -#define NOMCX // Modem Configuration Extensions - -// Type required before windows.h inclusion -typedef struct tagMSG *LPMSG; - #include <windows.h> - -// Type required by some unused function... -typedef struct tagBITMAPINFOHEADER { - DWORD biSize; - LONG biWidth; - LONG biHeight; - WORD biPlanes; - WORD biBitCount; - DWORD biCompression; - DWORD biSizeImage; - LONG biXPelsPerMeter; - LONG biYPelsPerMeter; - DWORD biClrUsed; - DWORD biClrImportant; -} BITMAPINFOHEADER, *PBITMAPINFOHEADER; - #include <objbase.h> #include <mmreg.h> #include <mmsystem.h> - -// @raysan5: Some required types defined for MSVC/TinyC compiler -#if defined(_MSC_VER) || defined(__TINYC__) - #include "propidl.h" -#endif -//---------------------------------------------------------------------------------- #else #include <stdlib.h> /* For malloc(), free(), wcstombs(). */ #include <string.h> /* For memset() */ @@ -3530,6 +4991,7 @@ typedef struct tagBITMAPINFOHEADER { #endif #endif +/* Begin globally disabled warnings. */ #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable:4752) /* found Intel(R) Advanced Vector Extensions; consider using /arch:AVX */ @@ -3747,6 +5209,23 @@ static MA_INLINE ma_bool32 ma_has_neon() #endif } +#define MA_SIMD_NONE 0 +#define MA_SIMD_SSE2 1 +#define MA_SIMD_AVX2 2 +#define MA_SIMD_NEON 3 + +#ifndef MA_PREFERRED_SIMD + # if defined(MA_SUPPORT_SSE2) && defined(MA_PREFER_SSE2) + #define MA_PREFERRED_SIMD MA_SIMD_SSE2 + #elif defined(MA_SUPPORT_AVX2) && defined(MA_PREFER_AVX2) + #define MA_PREFERRED_SIMD MA_SIMD_AVX2 + #elif defined(MA_SUPPORT_NEON) && defined(MA_PREFER_NEON) + #define MA_PREFERRED_SIMD MA_SIMD_NEON + #else + #define MA_PREFERRED_SIMD MA_SIMD_NONE + #endif +#endif + static MA_INLINE ma_bool32 ma_is_little_endian() { @@ -3765,7 +5244,7 @@ static MA_INLINE ma_bool32 ma_is_big_endian() #ifndef MA_COINIT_VALUE -#define MA_COINIT_VALUE 0 /* 0 = COINIT_MULTITHREADED*/ +#define MA_COINIT_VALUE 0 /* 0 = COINIT_MULTITHREADED */ #endif @@ -3786,32 +5265,41 @@ static MA_INLINE ma_bool32 ma_is_big_endian() /* The default format when ma_format_unknown (0) is requested when initializing a device. */ #ifndef MA_DEFAULT_FORMAT -#define MA_DEFAULT_FORMAT ma_format_f32 +#define MA_DEFAULT_FORMAT ma_format_f32 #endif /* The default channel count to use when 0 is used when initializing a device. */ #ifndef MA_DEFAULT_CHANNELS -#define MA_DEFAULT_CHANNELS 2 +#define MA_DEFAULT_CHANNELS 2 #endif /* The default sample rate to use when 0 is used when initializing a device. */ #ifndef MA_DEFAULT_SAMPLE_RATE -#define MA_DEFAULT_SAMPLE_RATE 48000 +#define MA_DEFAULT_SAMPLE_RATE 48000 #endif /* Default periods when none is specified in ma_device_init(). More periods means more work on the CPU. */ #ifndef MA_DEFAULT_PERIODS -#define MA_DEFAULT_PERIODS 3 +#define MA_DEFAULT_PERIODS 3 #endif -/* The base buffer size in milliseconds for low latency mode. */ -#ifndef MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY -#define MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY (10*MA_DEFAULT_PERIODS) +/* The default period size in milliseconds for low latency mode. */ +#ifndef MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY +#define MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY 10 #endif -/* The base buffer size in milliseconds for conservative mode. */ -#ifndef MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE -#define MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE (100*MA_DEFAULT_PERIODS) +/* The default buffer size in milliseconds for conservative mode. */ +#ifndef MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE +#define MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE 100 +#endif + +/* The default LPF count for linear resampling. Note that this is clamped to MA_MAX_RESAMPLER_LPF_FILTERS. */ +#ifndef MA_DEFAULT_RESAMPLER_LPF_FILTERS + #if MA_MAX_RESAMPLER_LPF_FILTERS >= 2 + #define MA_DEFAULT_RESAMPLER_LPF_FILTERS 2 + #else + #define MA_DEFAULT_RESAMPLER_LPF_FILTERS MA_MAX_RESAMPLER_LPF_FILTERS + #endif #endif @@ -3904,19 +5392,56 @@ Standard Library Stuff #endif #endif -#define ma_zero_memory MA_ZERO_MEMORY -#define ma_copy_memory MA_COPY_MEMORY -#define ma_assert MA_ASSERT +#define MA_ZERO_OBJECT(p) MA_ZERO_MEMORY((p), sizeof(*(p))) -#define ma_zero_object(p) ma_zero_memory((p), sizeof(*(p))) -#define ma_countof(x) (sizeof(x) / sizeof(x[0])) -#define ma_max(x, y) (((x) > (y)) ? (x) : (y)) -#define ma_min(x, y) (((x) < (y)) ? (x) : (y)) -#define ma_clamp(x, lo, hi) (ma_max(lo, ma_min(x, hi))) -#define ma_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) +#define ma_countof(x) (sizeof(x) / sizeof(x[0])) +#define ma_max(x, y) (((x) > (y)) ? (x) : (y)) +#define ma_min(x, y) (((x) < (y)) ? (x) : (y)) +#define ma_abs(x) (((x) > 0) ? (x) : -(x)) +#define ma_clamp(x, lo, hi) (ma_max(lo, ma_min(x, hi))) +#define ma_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) #define ma_buffer_frame_capacity(buffer, channels, format) (sizeof(buffer) / ma_get_bytes_per_sample(format) / (channels)) +static MA_INLINE double ma_sin(double x) +{ + /* TODO: Implement custom sin(x). */ + return sin(x); +} + +static MA_INLINE double ma_cos(double x) +{ + return ma_sin((MA_PI*0.5) - x); +} + +static MA_INLINE double ma_log(double x) +{ + /* TODO: Implement custom log(x). */ + return log(x); +} + +static MA_INLINE double ma_pow(double x, double y) +{ + /* TODO: Implement custom pow(x, y). */ + return pow(x, y); +} + +static MA_INLINE double ma_log10(double x) +{ + return ma_log(x) * 0.43429448190325182765; +} + +static MA_INLINE float ma_powf(float x, float y) +{ + return (float)ma_pow((double)x, (double)y); +} + +static MA_INLINE float ma_log10f(float x) +{ + return (float)ma_log10((double)x); +} + + /* Return Values: 0: Success @@ -4184,10 +5709,10 @@ int ma_strappend(char* dst, size_t dstSize, const char* srcA, const char* srcB) return result; } -char* ma_copy_string(const char* src) +char* ma_copy_string(const char* src, const ma_allocation_callbacks* pAllocationCallbacks) { size_t sz = strlen(src)+1; - char* dst = (char*)ma_malloc(sz); + char* dst = (char*)ma_malloc(sz, pAllocationCallbacks); if (dst == NULL) { return NULL; } @@ -4198,6 +5723,46 @@ char* ma_copy_string(const char* src) } +static MA_INLINE void ma_copy_memory_64(void* dst, const void* src, ma_uint64 sizeInBytes) +{ +#if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX + MA_COPY_MEMORY(dst, src, (size_t)sizeInBytes); +#else + while (sizeInBytes > 0) { + ma_uint64 bytesToCopyNow = sizeInBytes; + if (bytesToCopyNow > MA_SIZE_MAX) { + bytesToCopyNow = MA_SIZE_MAX; + } + + MA_COPY_MEMORY(dst, src, (size_t)bytesToCopyNow); /* Safe cast to size_t. */ + + sizeInBytes -= bytesToCopyNow; + dst = ( void*)(( ma_uint8*)dst + bytesToCopyNow); + src = (const void*)((const ma_uint8*)src + bytesToCopyNow); + } +#endif +} + +static MA_INLINE void ma_zero_memory_64(void* dst, ma_uint64 sizeInBytes) +{ +#if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX + MA_ZERO_MEMORY(dst, (size_t)sizeInBytes); +#else + while (sizeInBytes > 0) { + ma_uint64 bytesToZeroNow = sizeInBytes; + if (bytesToZeroNow > MA_SIZE_MAX) { + bytesToZeroNow = MA_SIZE_MAX; + } + + MA_ZERO_MEMORY(dst, (size_t)bytesToZeroNow); /* Safe cast to size_t. */ + + sizeInBytes -= bytesToZeroNow; + dst = (void*)((ma_uint8*)dst + bytesToZeroNow); + } +#endif +} + + /* Thanks to good old Bit Twiddling Hacks for this one: http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 */ static MA_INLINE unsigned int ma_next_power_of_2(unsigned int x) { @@ -4264,6 +5829,7 @@ static MA_INLINE float ma_mix_f32_fast(float x, float y, float a) /*return x + (y - x)*a;*/ } + #if defined(MA_SUPPORT_SSE2) static MA_INLINE __m128 ma_mix_f32_fast__sse2(__m128 x, __m128 y, __m128 a) { @@ -4306,6 +5872,25 @@ static MA_INLINE float ma_scale_to_range_f32(float x, float lo, float hi) /* +Greatest common factor using Euclid's algorithm iteratively. +*/ +static MA_INLINE ma_uint32 ma_gcf_u32(ma_uint32 a, ma_uint32 b) +{ + for (;;) { + if (b == 0) { + break; + } else { + ma_uint32 t = a; + a = b; + b = t % a; + } + } + + return a; +} + + +/* Random Number Generation miniaudio uses the LCG random number generation algorithm. This is good enough for audio. @@ -4319,12 +5904,12 @@ for miniaudio's purposes. #define MA_LCG_C 0 static ma_int32 g_maLCG = 4321; /* Non-zero initial seed. Use ma_seed() to use an explicit seed. */ -void ma_seed(ma_int32 seed) +static MA_INLINE void ma_seed(ma_int32 seed) { g_maLCG = seed; } -ma_int32 ma_rand_s32() +static MA_INLINE ma_int32 ma_rand_s32() { ma_int32 lcg = g_maLCG; ma_int32 r = (MA_LCG_A * lcg + MA_LCG_C) % MA_LCG_M; @@ -4332,27 +5917,27 @@ ma_int32 ma_rand_s32() return r; } -ma_uint32 ma_rand_u32() +static MA_INLINE ma_uint32 ma_rand_u32() { return (ma_uint32)ma_rand_s32(); } -double ma_rand_f64() +static MA_INLINE double ma_rand_f64() { return ma_rand_s32() / (double)0x7FFFFFFF; } -float ma_rand_f32() +static MA_INLINE float ma_rand_f32() { return (float)ma_rand_f64(); } -float ma_rand_range_f32(float lo, float hi) +static MA_INLINE float ma_rand_range_f32(float lo, float hi) { return ma_scale_to_range_f32(ma_rand_f32(), lo, hi); } -ma_int32 ma_rand_range_s32(ma_int32 lo, ma_int32 hi) +static MA_INLINE ma_int32 ma_rand_range_s32(ma_int32 lo, ma_int32 hi) { if (lo == hi) { return lo; @@ -4402,52 +5987,6 @@ static MA_INLINE ma_int32 ma_dither_s32(ma_dither_mode ditherMode, ma_int32 dith } -/* -Splits a buffer into parts of equal length and of the given alignment. The returned size of the split buffers will be a -multiple of the alignment. The alignment must be a power of 2. -*/ -void ma_split_buffer(void* pBuffer, size_t bufferSize, size_t splitCount, size_t alignment, void** ppBuffersOut, size_t* pSplitSizeOut) -{ - ma_uintptr pBufferUnaligned; - ma_uintptr pBufferAligned; - size_t unalignedBytes; - size_t splitSize; - - if (pSplitSizeOut) { - *pSplitSizeOut = 0; - } - - if (pBuffer == NULL || bufferSize == 0 || splitCount == 0) { - return; - } - - if (alignment == 0) { - alignment = 1; - } - - pBufferUnaligned = (ma_uintptr)pBuffer; - pBufferAligned = (pBufferUnaligned + (alignment-1)) & ~(alignment-1); - unalignedBytes = (size_t)(pBufferAligned - pBufferUnaligned); - - splitSize = 0; - if (bufferSize >= unalignedBytes) { - splitSize = (bufferSize - unalignedBytes) / splitCount; - splitSize = splitSize & ~(alignment-1); - } - - if (ppBuffersOut != NULL) { - size_t i; - for (i = 0; i < splitCount; ++i) { - ppBuffersOut[i] = (ma_uint8*)(pBufferAligned + (splitSize*i)); - } - } - - if (pSplitSizeOut) { - *pSplitSizeOut = splitSize; - } -} - - /****************************************************************************** Atomics @@ -4495,32 +6034,152 @@ Atomics #endif -ma_uint32 ma_get_standard_sample_rate_priority_index(ma_uint32 sampleRate) /* Lower = higher priority */ +static void* ma__malloc_default(size_t sz, void* pUserData) { - ma_uint32 i; - for (i = 0; i < ma_countof(g_maStandardSampleRatePriorities); ++i) { - if (g_maStandardSampleRatePriorities[i] == sampleRate) { - return i; + (void)pUserData; + return MA_MALLOC(sz); +} + +static void* ma__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_REALLOC(p, sz); +} + +static void ma__free_default(void* p, void* pUserData) +{ + (void)pUserData; + MA_FREE(p); +} + + +static void* ma__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + + /* Try using realloc(). */ + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + + return NULL; +} + +static void* ma__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + + /* Try emulating realloc() in terms of malloc()/free(). */ + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; } + + if (p != NULL) { + MA_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + + return p2; } - return (ma_uint32)-1; + return NULL; } -ma_uint64 ma_calculate_frame_count_after_src(ma_uint32 sampleRateOut, ma_uint32 sampleRateIn, ma_uint64 frameCountIn) +static MA_INLINE void* ma__calloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { - double srcRatio = (double)sampleRateOut / sampleRateIn; - double frameCountOutF = (ma_int64)frameCountIn * srcRatio; /* Cast to int64 required for VC6. */ - ma_uint64 frameCountOut = (ma_uint64)frameCountOutF; + void* p = ma__malloc_from_callbacks(sz, pAllocationCallbacks); + if (p != NULL) { + MA_ZERO_MEMORY(p, sz); + } + + return p; +} - /* If the output frame count is fractional, make sure we add an extra frame to ensure there's enough room for that last sample. */ - if ((frameCountOutF - (ma_int64)frameCountOut) > 0.0) { - frameCountOut += 1; +static void ma__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; } + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} + +static ma_allocation_callbacks ma_allocation_callbacks_init_default() +{ + ma_allocation_callbacks callbacks; + callbacks.pUserData = NULL; + callbacks.onMalloc = ma__malloc_default; + callbacks.onRealloc = ma__realloc_default; + callbacks.onFree = ma__free_default; + + return callbacks; +} + +static ma_result ma_allocation_callbacks_init_copy(ma_allocation_callbacks* pDst, const ma_allocation_callbacks* pSrc) +{ + if (pDst == NULL) { + return MA_INVALID_ARGS; + } + + if (pSrc == NULL) { + *pDst = ma_allocation_callbacks_init_default(); + } else { + if (pSrc->pUserData == NULL && pSrc->onFree == NULL && pSrc->onMalloc == NULL && pSrc->onRealloc == NULL) { + *pDst = ma_allocation_callbacks_init_default(); + } else { + if (pSrc->onFree == NULL || (pSrc->onMalloc == NULL && pSrc->onRealloc == NULL)) { + return MA_INVALID_ARGS; /* Invalid allocation callbacks. */ + } else { + *pDst = *pSrc; + } + } + } + + return MA_SUCCESS; +} + + +ma_uint64 ma_calculate_frame_count_after_resampling(ma_uint32 sampleRateOut, ma_uint32 sampleRateIn, ma_uint64 frameCountIn) +{ + /* For robustness we're going to use a resampler object to calculate this since that already has a way of calculating this. */ + ma_result result; + ma_uint64 frameCountOut; + ma_resampler_config config; + ma_resampler resampler; + + config = ma_resampler_config_init(ma_format_s16, 1, sampleRateIn, sampleRateOut, ma_resample_algorithm_linear); + result = ma_resampler_init(&config, &resampler); + if (result != MA_SUCCESS) { + return 0; + } + + frameCountOut = ma_resampler_get_expected_output_frame_count(&resampler, frameCountIn); + + ma_resampler_uninit(&resampler); return frameCountOut; } +#ifndef MA_DATA_CONVERTER_STACK_BUFFER_SIZE +#define MA_DATA_CONVERTER_STACK_BUFFER_SIZE 4096 +#endif /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* @@ -4711,7 +6370,7 @@ const char* ma_log_level_to_string(ma_uint32 logLevel) } /* Posts a log message. */ -void ma_log(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message) +static void ma_post_log_message(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message) { if (pContext == NULL) { return; @@ -4736,7 +6395,7 @@ void ma_log(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const } /* Posts an log message. Throw a breakpoint in here if you're needing to debug. The return value is always "resultCode". */ -ma_result ma_context_post_error(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message, ma_result resultCode) +static ma_result ma_context_post_error(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message, ma_result resultCode) { /* Derive the context from the device if necessary. */ if (pContext == NULL) { @@ -4745,11 +6404,11 @@ ma_result ma_context_post_error(ma_context* pContext, ma_device* pDevice, ma_uin } } - ma_log(pContext, pDevice, logLevel, message); + ma_post_log_message(pContext, pDevice, logLevel, message); return resultCode; } -ma_result ma_post_error(ma_device* pDevice, ma_uint32 logLevel, const char* message, ma_result resultCode) +static ma_result ma_post_error(ma_device* pDevice, ma_uint32 logLevel, const char* message, ma_result resultCode) { return ma_context_post_error(NULL, pDevice, logLevel, message, resultCode); } @@ -4762,7 +6421,7 @@ Timing *******************************************************************************/ #ifdef MA_WIN32 LARGE_INTEGER g_ma_TimerFrequency = {{0}}; -void ma_timer_init(ma_timer* pTimer) +static void ma_timer_init(ma_timer* pTimer) { LARGE_INTEGER counter; @@ -4774,7 +6433,7 @@ void ma_timer_init(ma_timer* pTimer) pTimer->counter = counter.QuadPart; } -double ma_timer_get_time_in_seconds(ma_timer* pTimer) +static double ma_timer_get_time_in_seconds(ma_timer* pTimer) { LARGE_INTEGER counter; if (!QueryPerformanceCounter(&counter)) { @@ -4785,7 +6444,7 @@ double ma_timer_get_time_in_seconds(ma_timer* pTimer) } #elif defined(MA_APPLE) && (__MAC_OS_X_VERSION_MIN_REQUIRED < 101200) ma_uint64 g_ma_TimerFrequency = 0; -void ma_timer_init(ma_timer* pTimer) +static void ma_timer_init(ma_timer* pTimer) { mach_timebase_info_data_t baseTime; mach_timebase_info(&baseTime); @@ -4794,7 +6453,7 @@ void ma_timer_init(ma_timer* pTimer) pTimer->counter = mach_absolute_time(); } -double ma_timer_get_time_in_seconds(ma_timer* pTimer) +static double ma_timer_get_time_in_seconds(ma_timer* pTimer) { ma_uint64 newTimeCounter = mach_absolute_time(); ma_uint64 oldTimeCounter = pTimer->counter; @@ -4802,12 +6461,12 @@ double ma_timer_get_time_in_seconds(ma_timer* pTimer) return (newTimeCounter - oldTimeCounter) / g_ma_TimerFrequency; } #elif defined(MA_EMSCRIPTEN) -void ma_timer_init(ma_timer* pTimer) +static MA_INLINE void ma_timer_init(ma_timer* pTimer) { pTimer->counterD = emscripten_get_now(); } -double ma_timer_get_time_in_seconds(ma_timer* pTimer) +static MA_INLINE double ma_timer_get_time_in_seconds(ma_timer* pTimer) { return (emscripten_get_now() - pTimer->counterD) / 1000; /* Emscripten is in milliseconds. */ } @@ -4819,7 +6478,7 @@ double ma_timer_get_time_in_seconds(ma_timer* pTimer) #define MA_CLOCK_ID CLOCK_REALTIME #endif -void ma_timer_init(ma_timer* pTimer) +static void ma_timer_init(ma_timer* pTimer) { struct timespec newTime; clock_gettime(MA_CLOCK_ID, &newTime); @@ -4827,7 +6486,7 @@ void ma_timer_init(ma_timer* pTimer) pTimer->counter = (newTime.tv_sec * 1000000000) + newTime.tv_nsec; } -double ma_timer_get_time_in_seconds(ma_timer* pTimer) +static double ma_timer_get_time_in_seconds(ma_timer* pTimer) { ma_uint64 newTimeCounter; ma_uint64 oldTimeCounter; @@ -4841,7 +6500,7 @@ double ma_timer_get_time_in_seconds(ma_timer* pTimer) return (newTimeCounter - oldTimeCounter) / 1000000000.0; } #else -void ma_timer_init(ma_timer* pTimer) +static void ma_timer_init(ma_timer* pTimer) { struct timeval newTime; gettimeofday(&newTime, NULL); @@ -4849,7 +6508,7 @@ void ma_timer_init(ma_timer* pTimer) pTimer->counter = (newTime.tv_sec * 1000000) + newTime.tv_usec; } -double ma_timer_get_time_in_seconds(ma_timer* pTimer) +static double ma_timer_get_time_in_seconds(ma_timer* pTimer) { ma_uint64 newTimeCounter; ma_uint64 oldTimeCounter; @@ -4879,7 +6538,7 @@ ma_handle ma_dlopen(ma_context* pContext, const char* filename) if (pContext != NULL) { char message[256]; ma_strappend(message, sizeof(message), "Loading library: ", filename); - ma_log(pContext, NULL, MA_LOG_LEVEL_VERBOSE, message); + ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_VERBOSE, message); } #endif @@ -4907,7 +6566,7 @@ ma_handle ma_dlopen(ma_context* pContext, const char* filename) if (handle == NULL) { char message[256]; ma_strappend(message, sizeof(message), "Failed to load library: ", filename); - ma_log(pContext, NULL, MA_LOG_LEVEL_INFO, message); + ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_INFO, message); } #endif @@ -4934,7 +6593,7 @@ ma_proc ma_dlsym(ma_context* pContext, ma_handle handle, const char* symbol) if (pContext != NULL) { char message[256]; ma_strappend(message, sizeof(message), "Loading symbol: ", symbol); - ma_log(pContext, NULL, MA_LOG_LEVEL_VERBOSE, message); + ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_VERBOSE, message); } #endif @@ -4955,7 +6614,7 @@ ma_proc ma_dlsym(ma_context* pContext, ma_handle handle, const char* symbol) if (handle == NULL) { char message[256]; ma_strappend(message, sizeof(message), "Failed to load symbol: ", symbol); - ma_log(pContext, NULL, MA_LOG_LEVEL_WARNING, message); + ma_post_log_message(pContext, NULL, MA_LOG_LEVEL_WARNING, message); } #endif @@ -4970,7 +6629,7 @@ Threading *******************************************************************************/ #ifdef MA_WIN32 -int ma_thread_priority_to_win32(ma_thread_priority priority) +static int ma_thread_priority_to_win32(ma_thread_priority priority) { switch (priority) { case ma_thread_priority_idle: return THREAD_PRIORITY_IDLE; @@ -4984,7 +6643,7 @@ int ma_thread_priority_to_win32(ma_thread_priority priority) } } -ma_result ma_thread_create__win32(ma_context* pContext, ma_thread* pThread, ma_thread_entry_proc entryProc, void* pData) +static ma_result ma_thread_create__win32(ma_context* pContext, ma_thread* pThread, ma_thread_entry_proc entryProc, void* pData) { pThread->win32.hThread = CreateThread(NULL, 0, entryProc, pData, 0, NULL); if (pThread->win32.hThread == NULL) { @@ -4996,18 +6655,18 @@ ma_result ma_thread_create__win32(ma_context* pContext, ma_thread* pThread, ma_t return MA_SUCCESS; } -void ma_thread_wait__win32(ma_thread* pThread) +static void ma_thread_wait__win32(ma_thread* pThread) { WaitForSingleObject(pThread->win32.hThread, INFINITE); } -void ma_sleep__win32(ma_uint32 milliseconds) +static void ma_sleep__win32(ma_uint32 milliseconds) { Sleep((DWORD)milliseconds); } -ma_result ma_mutex_init__win32(ma_context* pContext, ma_mutex* pMutex) +static ma_result ma_mutex_init__win32(ma_context* pContext, ma_mutex* pMutex) { (void)pContext; @@ -5019,23 +6678,23 @@ ma_result ma_mutex_init__win32(ma_context* pContext, ma_mutex* pMutex) return MA_SUCCESS; } -void ma_mutex_uninit__win32(ma_mutex* pMutex) +static void ma_mutex_uninit__win32(ma_mutex* pMutex) { CloseHandle(pMutex->win32.hMutex); } -void ma_mutex_lock__win32(ma_mutex* pMutex) +static void ma_mutex_lock__win32(ma_mutex* pMutex) { WaitForSingleObject(pMutex->win32.hMutex, INFINITE); } -void ma_mutex_unlock__win32(ma_mutex* pMutex) +static void ma_mutex_unlock__win32(ma_mutex* pMutex) { SetEvent(pMutex->win32.hMutex); } -ma_result ma_event_init__win32(ma_context* pContext, ma_event* pEvent) +static ma_result ma_event_init__win32(ma_context* pContext, ma_event* pEvent) { (void)pContext; @@ -5047,20 +6706,48 @@ ma_result ma_event_init__win32(ma_context* pContext, ma_event* pEvent) return MA_SUCCESS; } -void ma_event_uninit__win32(ma_event* pEvent) +static void ma_event_uninit__win32(ma_event* pEvent) { CloseHandle(pEvent->win32.hEvent); } -ma_bool32 ma_event_wait__win32(ma_event* pEvent) +static ma_bool32 ma_event_wait__win32(ma_event* pEvent) { return WaitForSingleObject(pEvent->win32.hEvent, INFINITE) == WAIT_OBJECT_0; } -ma_bool32 ma_event_signal__win32(ma_event* pEvent) +static ma_bool32 ma_event_signal__win32(ma_event* pEvent) { return SetEvent(pEvent->win32.hEvent); } + + +static ma_result ma_semaphore_init__win32(ma_context* pContext, int initialValue, ma_semaphore* pSemaphore) +{ + (void)pContext; + + pSemaphore->win32.hSemaphore = CreateSemaphoreA(NULL, (LONG)initialValue, LONG_MAX, NULL); + if (pSemaphore->win32.hSemaphore == NULL) { + return MA_FAILED_TO_CREATE_SEMAPHORE; + } + + return MA_SUCCESS; +} + +static void ma_semaphore_uninit__win32(ma_semaphore* pSemaphore) +{ + CloseHandle((HANDLE)pSemaphore->win32.hSemaphore); +} + +static ma_bool32 ma_semaphore_wait__win32(ma_semaphore* pSemaphore) +{ + return WaitForSingleObject((HANDLE)pSemaphore->win32.hSemaphore, INFINITE) == WAIT_OBJECT_0; +} + +static ma_bool32 ma_semaphore_release__win32(ma_semaphore* pSemaphore) +{ + return ReleaseSemaphore((HANDLE)pSemaphore->win32.hSemaphore, 1, NULL) != 0; +} #endif @@ -5083,7 +6770,7 @@ typedef int (* ma_pthread_attr_setschedpolicy_proc)(pthread_attr_t *attr, int po typedef int (* ma_pthread_attr_getschedparam_proc)(const pthread_attr_t *attr, struct sched_param *param); typedef int (* ma_pthread_attr_setschedparam_proc)(pthread_attr_t *attr, const struct sched_param *param); -ma_result ma_thread_create__posix(ma_context* pContext, ma_thread* pThread, ma_thread_entry_proc entryProc, void* pData) +static ma_result ma_thread_create__posix(ma_context* pContext, ma_thread* pThread, ma_thread_entry_proc entryProc, void* pData) { int result; pthread_attr_t* pAttr = NULL; @@ -5150,16 +6837,17 @@ ma_result ma_thread_create__posix(ma_context* pContext, ma_thread* pThread, ma_t return MA_SUCCESS; } -void ma_thread_wait__posix(ma_thread* pThread) +static void ma_thread_wait__posix(ma_thread* pThread) { ((ma_pthread_join_proc)pThread->pContext->posix.pthread_join)(pThread->posix.thread, NULL); } -void ma_sleep__posix(ma_uint32 milliseconds) +#if !defined(MA_EMSCRIPTEN) +static void ma_sleep__posix(ma_uint32 milliseconds) { #ifdef MA_EMSCRIPTEN (void)milliseconds; - ma_assert(MA_FALSE); /* The Emscripten build should never sleep. */ + MA_ASSERT(MA_FALSE); /* The Emscripten build should never sleep. */ #else #if _POSIX_C_SOURCE >= 199309L struct timespec ts; @@ -5174,9 +6862,10 @@ void ma_sleep__posix(ma_uint32 milliseconds) #endif #endif } +#endif /* MA_EMSCRIPTEN */ -ma_result ma_mutex_init__posix(ma_context* pContext, ma_mutex* pMutex) +static ma_result ma_mutex_init__posix(ma_context* pContext, ma_mutex* pMutex) { int result = ((ma_pthread_mutex_init_proc)pContext->posix.pthread_mutex_init)(&pMutex->posix.mutex, NULL); if (result != 0) { @@ -5186,23 +6875,23 @@ ma_result ma_mutex_init__posix(ma_context* pContext, ma_mutex* pMutex) return MA_SUCCESS; } -void ma_mutex_uninit__posix(ma_mutex* pMutex) +static void ma_mutex_uninit__posix(ma_mutex* pMutex) { ((ma_pthread_mutex_destroy_proc)pMutex->pContext->posix.pthread_mutex_destroy)(&pMutex->posix.mutex); } -void ma_mutex_lock__posix(ma_mutex* pMutex) +static void ma_mutex_lock__posix(ma_mutex* pMutex) { ((ma_pthread_mutex_lock_proc)pMutex->pContext->posix.pthread_mutex_lock)(&pMutex->posix.mutex); } -void ma_mutex_unlock__posix(ma_mutex* pMutex) +static void ma_mutex_unlock__posix(ma_mutex* pMutex) { ((ma_pthread_mutex_unlock_proc)pMutex->pContext->posix.pthread_mutex_unlock)(&pMutex->posix.mutex); } -ma_result ma_event_init__posix(ma_context* pContext, ma_event* pEvent) +static ma_result ma_event_init__posix(ma_context* pContext, ma_event* pEvent) { if (((ma_pthread_mutex_init_proc)pContext->posix.pthread_mutex_init)(&pEvent->posix.mutex, NULL) != 0) { return MA_FAILED_TO_CREATE_MUTEX; @@ -5216,13 +6905,13 @@ ma_result ma_event_init__posix(ma_context* pContext, ma_event* pEvent) return MA_SUCCESS; } -void ma_event_uninit__posix(ma_event* pEvent) +static void ma_event_uninit__posix(ma_event* pEvent) { ((ma_pthread_cond_destroy_proc)pEvent->pContext->posix.pthread_cond_destroy)(&pEvent->posix.condition); ((ma_pthread_mutex_destroy_proc)pEvent->pContext->posix.pthread_mutex_destroy)(&pEvent->posix.mutex); } -ma_bool32 ma_event_wait__posix(ma_event* pEvent) +static ma_bool32 ma_event_wait__posix(ma_event* pEvent) { ((ma_pthread_mutex_lock_proc)pEvent->pContext->posix.pthread_mutex_lock)(&pEvent->posix.mutex); { @@ -5236,7 +6925,7 @@ ma_bool32 ma_event_wait__posix(ma_event* pEvent) return MA_TRUE; } -ma_bool32 ma_event_signal__posix(ma_event* pEvent) +static ma_bool32 ma_event_signal__posix(ma_event* pEvent) { ((ma_pthread_mutex_lock_proc)pEvent->pContext->posix.pthread_mutex_lock)(&pEvent->posix.mutex); { @@ -5247,9 +6936,41 @@ ma_bool32 ma_event_signal__posix(ma_event* pEvent) return MA_TRUE; } + + +static ma_result ma_semaphore_init__posix(ma_context* pContext, int initialValue, ma_semaphore* pSemaphore) +{ + (void)pContext; + +#if defined(MA_APPLE) + /* Not yet implemented for Apple platforms since sem_init() is deprecated. Need to use a named semaphore via sem_open() instead. */ + return MA_INVALID_OPERATION; +#else + if (sem_init(&pSemaphore->posix.semaphore, 0, (unsigned int)initialValue) == 0) { + return MA_FAILED_TO_CREATE_SEMAPHORE; + } #endif -ma_result ma_thread_create(ma_context* pContext, ma_thread* pThread, ma_thread_entry_proc entryProc, void* pData) + return MA_SUCCESS; +} + +static void ma_semaphore_uninit__posix(ma_semaphore* pSemaphore) +{ + sem_close(&pSemaphore->posix.semaphore); +} + +static ma_bool32 ma_semaphore_wait__posix(ma_semaphore* pSemaphore) +{ + return sem_wait(&pSemaphore->posix.semaphore) != -1; +} + +static ma_bool32 ma_semaphore_release__posix(ma_semaphore* pSemaphore) +{ + return sem_post(&pSemaphore->posix.semaphore) != -1; +} +#endif + +static ma_result ma_thread_create(ma_context* pContext, ma_thread* pThread, ma_thread_entry_proc entryProc, void* pData) { if (pContext == NULL || pThread == NULL || entryProc == NULL) { return MA_FALSE; @@ -5265,7 +6986,7 @@ ma_result ma_thread_create(ma_context* pContext, ma_thread* pThread, ma_thread_e #endif } -void ma_thread_wait(ma_thread* pThread) +static void ma_thread_wait(ma_thread* pThread) { if (pThread == NULL) { return; @@ -5279,7 +7000,8 @@ void ma_thread_wait(ma_thread* pThread) #endif } -void ma_sleep(ma_uint32 milliseconds) +#if !defined(MA_EMSCRIPTEN) +static void ma_sleep(ma_uint32 milliseconds) { #ifdef MA_WIN32 ma_sleep__win32(milliseconds); @@ -5288,6 +7010,7 @@ void ma_sleep(ma_uint32 milliseconds) ma_sleep__posix(milliseconds); #endif } +#endif ma_result ma_mutex_init(ma_context* pContext, ma_mutex* pMutex) @@ -5408,36 +7131,64 @@ ma_bool32 ma_event_signal(ma_event* pEvent) } -ma_uint32 ma_get_best_sample_rate_within_range(ma_uint32 sampleRateMin, ma_uint32 sampleRateMax) +ma_result ma_semaphore_init(ma_context* pContext, int initialValue, ma_semaphore* pSemaphore) { - /* Normalize the range in case we were given something stupid. */ - if (sampleRateMin < MA_MIN_SAMPLE_RATE) { - sampleRateMin = MA_MIN_SAMPLE_RATE; + if (pContext == NULL || pSemaphore == NULL) { + return MA_INVALID_ARGS; } - if (sampleRateMax > MA_MAX_SAMPLE_RATE) { - sampleRateMax = MA_MAX_SAMPLE_RATE; + +#ifdef MA_WIN32 + return ma_semaphore_init__win32(pContext, initialValue, pSemaphore); +#endif +#ifdef MA_POSIX + return ma_semaphore_init__posix(pContext, initialValue, pSemaphore); +#endif +} + +void ma_semaphore_uninit(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return; } - if (sampleRateMin > sampleRateMax) { - sampleRateMin = sampleRateMax; + +#ifdef MA_WIN32 + ma_semaphore_uninit__win32(pSemaphore); +#endif +#ifdef MA_POSIX + ma_semaphore_uninit__posix(pSemaphore); +#endif +} + +ma_bool32 ma_semaphore_wait(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return MA_FALSE; } - if (sampleRateMin == sampleRateMax) { - return sampleRateMax; - } else { - size_t iStandardRate; - for (iStandardRate = 0; iStandardRate < ma_countof(g_maStandardSampleRatePriorities); ++iStandardRate) { - ma_uint32 standardRate = g_maStandardSampleRatePriorities[iStandardRate]; - if (standardRate >= sampleRateMin && standardRate <= sampleRateMax) { - return standardRate; - } - } +#ifdef MA_WIN32 + return ma_semaphore_wait__win32(pSemaphore); +#endif +#ifdef MA_POSIX + return ma_semaphore_wait__posix(pSemaphore); +#endif +} + +ma_bool32 ma_semaphore_release(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return MA_FALSE; } - /* Should never get here. */ - ma_assert(MA_FALSE); - return 0; +#ifdef MA_WIN32 + return ma_semaphore_release__win32(pSemaphore); +#endif +#ifdef MA_POSIX + return ma_semaphore_release__posix(pSemaphore); +#endif } + +#if 0 ma_uint32 ma_get_closest_standard_sample_rate(ma_uint32 sampleRateIn) { ma_uint32 closestRate = 0; @@ -5466,7 +7217,7 @@ ma_uint32 ma_get_closest_standard_sample_rate(ma_uint32 sampleRateIn) return closestRate; } - +#endif ma_uint32 ma_scale_buffer_size(ma_uint32 baseBufferSize, float scale) { @@ -5483,42 +7234,9 @@ ma_uint32 ma_calculate_buffer_size_in_frames_from_milliseconds(ma_uint32 bufferS return bufferSizeInMilliseconds * (sampleRate/1000); } -ma_uint32 ma_get_default_buffer_size_in_milliseconds(ma_performance_profile performanceProfile) -{ - if (performanceProfile == ma_performance_profile_low_latency) { - return MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY; - } else { - return MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE; - } -} - -ma_uint32 ma_get_default_buffer_size_in_frames(ma_performance_profile performanceProfile, ma_uint32 sampleRate) -{ - ma_uint32 bufferSizeInMilliseconds; - ma_uint32 sampleRateMS; - - bufferSizeInMilliseconds = ma_get_default_buffer_size_in_milliseconds(performanceProfile); - if (bufferSizeInMilliseconds == 0) { - bufferSizeInMilliseconds = 1; - } - - sampleRateMS = (sampleRate/1000); - if (sampleRateMS == 0) { - sampleRateMS = 1; - } - - return bufferSizeInMilliseconds * sampleRateMS; -} - -ma_uint32 ma_get_fragment_size_in_bytes(ma_uint32 bufferSizeInFrames, ma_uint32 periods, ma_format format, ma_uint32 channels) -{ - ma_uint32 fragmentSizeInFrames = bufferSizeInFrames / periods; - return fragmentSizeInFrames * ma_get_bytes_per_frame(format, channels); -} - void ma_zero_pcm_frames(void* p, ma_uint32 frameCount, ma_format format, ma_uint32 channels) { - ma_zero_memory(p, frameCount * ma_get_bytes_per_frame(format, channels)); + MA_ZERO_MEMORY(p, frameCount * ma_get_bytes_per_frame(format, channels)); } void ma_clip_samples_f32(float* p, ma_uint32 sampleCount) @@ -5705,28 +7423,29 @@ void ma_apply_volume_factor_pcm_frames(void* pPCMFrames, ma_uint32 frameCount, m float ma_factor_to_gain_db(float factor) { - return (float)(20*log10(factor)); + return (float)(20*ma_log10f(factor)); } float ma_gain_db_to_factor(float gain) { - return (float)pow(10, gain/20.0); + return (float)ma_powf(10, gain/20.0f); } -static MA_INLINE void ma_device__on_data(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +static void ma_device__on_data(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) { - ma_device_callback_proc onData; + float masterVolumeFactor; + + masterVolumeFactor = pDevice->masterVolumeFactor; - onData = pDevice->onData; - if (onData) { + if (pDevice->onData) { if (!pDevice->noPreZeroedOutputBuffer && pFramesOut != NULL) { ma_zero_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels); } /* Volume control of input makes things a bit awkward because the input buffer is read-only. We'll need to use a temp buffer and loop in this case. */ - if (pFramesIn != NULL && pDevice->masterVolumeFactor < 1) { - ma_uint8 tempFramesIn[8192]; + if (pFramesIn != NULL && masterVolumeFactor < 1) { + ma_uint8 tempFramesIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 bpfCapture = ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); ma_uint32 bpfPlayback = ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); ma_uint32 totalFramesProcessed = 0; @@ -5736,21 +7455,21 @@ static MA_INLINE void ma_device__on_data(ma_device* pDevice, void* pFramesOut, c framesToProcessThisIteration = sizeof(tempFramesIn)/bpfCapture; } - ma_copy_and_apply_volume_factor_pcm_frames(tempFramesIn, ma_offset_ptr(pFramesIn, totalFramesProcessed*bpfCapture), framesToProcessThisIteration, pDevice->capture.format, pDevice->capture.channels, pDevice->masterVolumeFactor); + ma_copy_and_apply_volume_factor_pcm_frames(tempFramesIn, ma_offset_ptr(pFramesIn, totalFramesProcessed*bpfCapture), framesToProcessThisIteration, pDevice->capture.format, pDevice->capture.channels, masterVolumeFactor); - onData(pDevice, ma_offset_ptr(pFramesOut, totalFramesProcessed*bpfPlayback), tempFramesIn, framesToProcessThisIteration); + pDevice->onData(pDevice, ma_offset_ptr(pFramesOut, totalFramesProcessed*bpfPlayback), tempFramesIn, framesToProcessThisIteration); totalFramesProcessed += framesToProcessThisIteration; } } else { - onData(pDevice, pFramesOut, pFramesIn, frameCount); + pDevice->onData(pDevice, pFramesOut, pFramesIn, frameCount); } /* Volume control and clipping for playback devices. */ if (pFramesOut != NULL) { - if (pDevice->masterVolumeFactor < 1) { + if (masterVolumeFactor < 1) { if (pFramesIn == NULL) { /* <-- In full-duplex situations, the volume will have been applied to the input samples before the data callback. Applying it again post-callback will incorrectly compound it. */ - ma_apply_volume_factor_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels, pDevice->masterVolumeFactor); + ma_apply_volume_factor_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels, masterVolumeFactor); } } @@ -5762,173 +7481,174 @@ static MA_INLINE void ma_device__on_data(ma_device* pDevice, void* pFramesOut, c } -/* The callback for reading from the client -> DSP -> device. */ -ma_uint32 ma_device__on_read_from_client(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData) -{ - ma_device* pDevice = (ma_device*)pUserData; - - ma_assert(pDevice != NULL); - - ma_device__on_data(pDevice, pFramesOut, NULL, frameCount); - - (void)pDSP; - return frameCount; -} -/* The PCM converter callback for reading from a buffer. */ -ma_uint32 ma_device__pcm_converter__on_read_from_buffer_capture(ma_pcm_converter* pConverter, void* pFramesOut, ma_uint32 frameCount, void* pUserData) +/* A helper function for reading sample data from the client. */ +static void ma_device__read_frames_from_client(ma_device* pDevice, ma_uint32 frameCount, void* pFramesOut) { - ma_device* pDevice = (ma_device*)pUserData; - ma_uint32 framesToRead; - ma_uint32 bytesToRead; - - ma_assert(pDevice != NULL); - - if (pDevice->capture._dspFrameCount == 0) { - return 0; /* Nothing left. */ - } + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCount > 0); + MA_ASSERT(pFramesOut != NULL); - framesToRead = frameCount; - if (framesToRead > pDevice->capture._dspFrameCount) { - framesToRead = pDevice->capture._dspFrameCount; - } - - bytesToRead = framesToRead * ma_get_bytes_per_frame(pConverter->formatConverterIn.config.formatIn, pConverter->channelRouter.config.channelsIn); - - /* pDevice->capture._dspFrames can be null in which case it should be treated as silence. */ - if (pDevice->capture._dspFrames != NULL) { - ma_copy_memory(pFramesOut, pDevice->capture._dspFrames, bytesToRead); - pDevice->capture._dspFrames += bytesToRead; + if (pDevice->playback.converter.isPassthrough) { + ma_device__on_data(pDevice, pFramesOut, NULL, frameCount); } else { - ma_zero_memory(pFramesOut, bytesToRead); - } - - pDevice->capture._dspFrameCount -= framesToRead; - - return framesToRead; -} - -ma_uint32 ma_device__pcm_converter__on_read_from_buffer_playback(ma_pcm_converter* pConverter, void* pFramesOut, ma_uint32 frameCount, void* pUserData) -{ - ma_device* pDevice = (ma_device*)pUserData; - ma_uint32 framesToRead; - ma_uint32 bytesToRead; - - ma_assert(pDevice != NULL); - - if (pDevice->playback._dspFrameCount == 0) { - return 0; /* Nothing left. */ - } + ma_result result; + ma_uint64 totalFramesReadOut; + ma_uint64 totalFramesReadIn; + void* pRunningFramesOut; - framesToRead = frameCount; - if (framesToRead > pDevice->playback._dspFrameCount) { - framesToRead = pDevice->playback._dspFrameCount; - } + totalFramesReadOut = 0; + totalFramesReadIn = 0; + pRunningFramesOut = pFramesOut; - bytesToRead = framesToRead * ma_get_bytes_per_frame(pConverter->formatConverterIn.config.formatIn, pConverter->channelRouter.config.channelsIn); + while (totalFramesReadOut < frameCount) { + ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In client format. */ + ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + ma_uint64 framesReadThisIterationOut; + ma_uint64 requiredInputFrameCount; - /* pDevice->playback._dspFrames can be null in which case it should be treated as silence. */ - if (pDevice->playback._dspFrames != NULL) { - ma_copy_memory(pFramesOut, pDevice->playback._dspFrames, bytesToRead); - pDevice->playback._dspFrames += bytesToRead; - } else { - ma_zero_memory(pFramesOut, bytesToRead); - } + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > intermediaryBufferCap) { + framesToReadThisIterationIn = intermediaryBufferCap; + } - pDevice->playback._dspFrameCount -= framesToRead; - - return framesToRead; -} + requiredInputFrameCount = ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, frameCount); + if (framesToReadThisIterationIn > requiredInputFrameCount) { + framesToReadThisIterationIn = requiredInputFrameCount; + } + if (framesToReadThisIterationIn > 0) { + ma_device__on_data(pDevice, pIntermediaryBuffer, NULL, (ma_uint32)framesToReadThisIterationIn); + totalFramesReadIn += framesToReadThisIterationIn; + } + /* + At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any + input frames, we still want to try processing frames because there may some output frames generated from cached input data. + */ + framesReadThisIterationIn = framesToReadThisIterationIn; + framesReadThisIterationOut = framesToReadThisIterationOut; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } -/* A helper function for reading sample data from the client. */ -static MA_INLINE void ma_device__read_frames_from_client(ma_device* pDevice, ma_uint32 frameCount, void* pFramesOut) -{ - ma_assert(pDevice != NULL); - ma_assert(frameCount > 0); - ma_assert(pFramesOut != NULL); + totalFramesReadOut += framesReadThisIterationOut; + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); - if (pDevice->playback.converter.isPassthrough) { - ma_device__on_data(pDevice, pFramesOut, NULL, frameCount); - } else { - ma_pcm_converter_read(&pDevice->playback.converter, pFramesOut, frameCount); + if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { + break; /* We're done. */ + } + } } } /* A helper for sending sample data to the client. */ -static MA_INLINE void ma_device__send_frames_to_client(ma_device* pDevice, ma_uint32 frameCount, const void* pFrames) +static void ma_device__send_frames_to_client(ma_device* pDevice, ma_uint32 frameCountInDeviceFormat, const void* pFramesInDeviceFormat) { - ma_assert(pDevice != NULL); - ma_assert(frameCount > 0); - ma_assert(pFrames != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCountInDeviceFormat > 0); + MA_ASSERT(pFramesInDeviceFormat != NULL); if (pDevice->capture.converter.isPassthrough) { - ma_device__on_data(pDevice, NULL, pFrames, frameCount); + ma_device__on_data(pDevice, NULL, pFramesInDeviceFormat, frameCountInDeviceFormat); } else { - ma_uint8 chunkBuffer[4096]; - ma_uint32 chunkFrameCount; + ma_result result; + ma_uint8 pFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint64 framesInClientFormatCap = sizeof(pFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint64 totalDeviceFramesProcessed = 0; + ma_uint64 totalClientFramesProcessed = 0; + const void* pRunningFramesInDeviceFormat = pFramesInDeviceFormat; - pDevice->capture._dspFrameCount = frameCount; - pDevice->capture._dspFrames = (const ma_uint8*)pFrames; + /* We just keep going until we've exhaused all of our input frames and cannot generate any more output frames. */ + for (;;) { + ma_uint64 deviceFramesProcessedThisIteration; + ma_uint64 clientFramesProcessedThisIteration; - chunkFrameCount = sizeof(chunkBuffer) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + deviceFramesProcessedThisIteration = (frameCountInDeviceFormat - totalDeviceFramesProcessed); + clientFramesProcessedThisIteration = framesInClientFormatCap; - for (;;) { - ma_uint32 framesJustRead = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, chunkBuffer, chunkFrameCount); - if (framesJustRead == 0) { + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningFramesInDeviceFormat, &deviceFramesProcessedThisIteration, pFramesInClientFormat, &clientFramesProcessedThisIteration); + if (result != MA_SUCCESS) { break; } - ma_device__on_data(pDevice, NULL, chunkBuffer, framesJustRead); + if (clientFramesProcessedThisIteration > 0) { + ma_device__on_data(pDevice, NULL, pFramesInClientFormat, (ma_uint32)clientFramesProcessedThisIteration); /* Safe cast. */ + } + + pRunningFramesInDeviceFormat = ma_offset_ptr(pRunningFramesInDeviceFormat, deviceFramesProcessedThisIteration * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + totalDeviceFramesProcessed += deviceFramesProcessedThisIteration; + totalClientFramesProcessed += clientFramesProcessedThisIteration; - if (framesJustRead < chunkFrameCount) { - break; + if (deviceFramesProcessedThisIteration == 0 && clientFramesProcessedThisIteration == 0) { + break; /* We're done. */ } } } } -static MA_INLINE ma_result ma_device__handle_duplex_callback_capture(ma_device* pDevice, ma_uint32 frameCount, const void* pFramesInInternalFormat, ma_pcm_rb* pRB) + +/* We only want to expose ma_device__handle_duplex_callback_capture() and ma_device__handle_duplex_callback_playback() if we have an asynchronous backend enabled. */ +#if defined(MA_HAS_JACK) || \ + defined(MA_HAS_COREAUDIO) || \ + defined(MA_HAS_AAUDIO) || \ + defined(MA_HAS_OPENSL) || \ + defined(MA_HAS_WEBAUDIO) +static ma_result ma_device__handle_duplex_callback_capture(ma_device* pDevice, ma_uint32 frameCountInDeviceFormat, const void* pFramesInDeviceFormat, ma_pcm_rb* pRB) { ma_result result; + ma_uint32 totalDeviceFramesProcessed = 0; + const void* pRunningFramesInDeviceFormat = pFramesInDeviceFormat; - ma_assert(pDevice != NULL); - ma_assert(frameCount > 0); - ma_assert(pFramesInInternalFormat != NULL); - ma_assert(pRB != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCountInDeviceFormat > 0); + MA_ASSERT(pFramesInDeviceFormat != NULL); + MA_ASSERT(pRB != NULL); - pDevice->capture._dspFrameCount = (ma_uint32)frameCount; - pDevice->capture._dspFrames = (const ma_uint8*)pFramesInInternalFormat; - - /* Write to the ring buffer. The ring buffer is in the external format. */ + /* Write to the ring buffer. The ring buffer is in the client format which means we need to convert. */ for (;;) { - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = 256; - void* pFramesInExternalFormat; + ma_uint32 framesToProcessInDeviceFormat = (frameCountInDeviceFormat - totalDeviceFramesProcessed); + ma_uint32 framesToProcessInClientFormat = MA_DATA_CONVERTER_STACK_BUFFER_SIZE / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint64 framesProcessedInDeviceFormat; + ma_uint64 framesProcessedInClientFormat; + void* pFramesInClientFormat; - result = ma_pcm_rb_acquire_write(pRB, &framesToProcess, &pFramesInExternalFormat); + result = ma_pcm_rb_acquire_write(pRB, &framesToProcessInClientFormat, &pFramesInClientFormat); if (result != MA_SUCCESS) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "Failed to acquire capture PCM frames from ring buffer.", result); break; } - if (framesToProcess == 0) { + if (framesToProcessInClientFormat == 0) { if (ma_pcm_rb_pointer_disance(pRB) == (ma_int32)ma_pcm_rb_get_subbuffer_size(pRB)) { break; /* Overrun. Not enough room in the ring buffer for input frame. Excess frames are dropped. */ } } /* Convert. */ - framesProcessed = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, pFramesInExternalFormat, framesToProcess); + framesProcessedInDeviceFormat = framesToProcessInDeviceFormat; + framesProcessedInClientFormat = framesToProcessInClientFormat; + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningFramesInDeviceFormat, &framesProcessedInDeviceFormat, pFramesInClientFormat, &framesProcessedInClientFormat); + if (result != MA_SUCCESS) { + break; + } - result = ma_pcm_rb_commit_write(pRB, framesProcessed, pFramesInExternalFormat); + result = ma_pcm_rb_commit_write(pRB, (ma_uint32)framesProcessedInDeviceFormat, pFramesInClientFormat); /* Safe cast. */ if (result != MA_SUCCESS) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "Failed to commit capture PCM frames to ring buffer.", result); break; } - if (framesProcessed < framesToProcess) { + pRunningFramesInDeviceFormat = ma_offset_ptr(pRunningFramesInDeviceFormat, framesProcessedInDeviceFormat * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + totalDeviceFramesProcessed += (ma_uint32)framesProcessedInDeviceFormat; /* Safe cast. */ + + /* We're done when we're unable to process any client nor device frames. */ + if (framesProcessedInClientFormat == 0 && framesProcessedInDeviceFormat == 0) { break; /* Done. */ } } @@ -5936,27 +7656,28 @@ static MA_INLINE ma_result ma_device__handle_duplex_callback_capture(ma_device* return MA_SUCCESS; } -static MA_INLINE ma_result ma_device__handle_duplex_callback_playback(ma_device* pDevice, ma_uint32 frameCount, void* pFramesInInternalFormat, ma_pcm_rb* pRB) +static ma_result ma_device__handle_duplex_callback_playback(ma_device* pDevice, ma_uint32 frameCount, void* pFramesInInternalFormat, ma_pcm_rb* pRB) { ma_result result; - ma_uint8 playbackFramesInExternalFormat[4096]; - ma_uint8 silentInputFrames[4096]; + ma_uint8 playbackFramesInExternalFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 silentInputFrames[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 totalFramesToReadFromClient; ma_uint32 totalFramesReadFromClient; + ma_uint32 totalFramesReadOut = 0; - ma_assert(pDevice != NULL); - ma_assert(frameCount > 0); - ma_assert(pFramesInInternalFormat != NULL); - ma_assert(pRB != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCount > 0); + MA_ASSERT(pFramesInInternalFormat != NULL); + MA_ASSERT(pRB != NULL); /* Sitting in the ring buffer should be captured data from the capture callback in external format. If there's not enough data in there for the whole frameCount frames we just use silence instead for the input data. */ - ma_zero_memory(silentInputFrames, sizeof(silentInputFrames)); + MA_ZERO_MEMORY(silentInputFrames, sizeof(silentInputFrames)); /* We need to calculate how many output frames are required to be read from the client to completely fill frameCount internal frames. */ - totalFramesToReadFromClient = (ma_uint32)ma_calculate_frame_count_after_src(pDevice->sampleRate, pDevice->playback.internalSampleRate, frameCount); /* ma_pcm_converter_get_required_input_frame_count(&pDevice->playback.converter, (ma_uint32)frameCount); */ + totalFramesToReadFromClient = (ma_uint32)ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, frameCount); totalFramesReadFromClient = 0; while (totalFramesReadFromClient < totalFramesToReadFromClient && ma_device_is_started(pDevice)) { ma_uint32 framesRemainingFromClient; @@ -5999,16 +7720,20 @@ static MA_INLINE ma_result ma_device__handle_duplex_callback_playback(ma_device* } /* We have samples in external format so now we need to convert to internal format and output to the device. */ - pDevice->playback._dspFrameCount = inputFrameCount; - pDevice->playback._dspFrames = (const ma_uint8*)playbackFramesInExternalFormat; - ma_pcm_converter_read(&pDevice->playback.converter, pFramesInInternalFormat, inputFrameCount); + { + ma_uint64 framesConvertedIn = inputFrameCount; + ma_uint64 framesConvertedOut = (frameCount - totalFramesReadOut); + ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackFramesInExternalFormat, &framesConvertedIn, pFramesInInternalFormat, &framesConvertedOut); - totalFramesReadFromClient += inputFrameCount; - pFramesInInternalFormat = ma_offset_ptr(pFramesInInternalFormat, inputFrameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + totalFramesReadFromClient += (ma_uint32)framesConvertedIn; /* Safe cast. */ + totalFramesReadOut += (ma_uint32)framesConvertedOut; /* Safe cast. */ + pFramesInInternalFormat = ma_offset_ptr(pFramesInInternalFormat, framesConvertedOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + } } return MA_SUCCESS; } +#endif /* Asynchronous backends. */ /* A helper for changing the state of the device. */ static MA_INLINE void ma_device__set_state(ma_device* pDevice, ma_uint32 newState) @@ -6019,10 +7744,7 @@ static MA_INLINE void ma_device__set_state(ma_device* pDevice, ma_uint32 newStat /* A helper for getting the state of the device. */ static MA_INLINE ma_uint32 ma_device__get_state(ma_device* pDevice) { - ma_uint32 state; - ma_atomic_exchange_32(&state, pDevice->state); - - return state; + return pDevice->state; } @@ -6034,25 +7756,6 @@ static MA_INLINE ma_uint32 ma_device__get_state(ma_device* pDevice) #endif -ma_bool32 ma_context__device_id_equal(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) -{ - ma_assert(pContext != NULL); - - if (pID0 == pID1) return MA_TRUE; - - if ((pID0 == NULL && pID1 != NULL) || - (pID0 != NULL && pID1 == NULL)) { - return MA_FALSE; - } - - if (pContext->onDeviceIDEqual) { - return pContext->onDeviceIDEqual(pContext, pID0, pID1); - } - - return MA_FALSE; -} - - typedef struct { ma_device_type deviceType; @@ -6062,10 +7765,10 @@ typedef struct ma_bool32 foundDevice; } ma_context__try_get_device_name_by_id__enum_callback_data; -ma_bool32 ma_context__try_get_device_name_by_id__enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pDeviceInfo, void* pUserData) +static ma_bool32 ma_context__try_get_device_name_by_id__enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pDeviceInfo, void* pUserData) { ma_context__try_get_device_name_by_id__enum_callback_data* pData = (ma_context__try_get_device_name_by_id__enum_callback_data*)pUserData; - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); if (pData->deviceType == deviceType) { if (pContext->onDeviceIDEqual(pContext, pData->pDeviceID, &pDeviceInfo->id)) { @@ -6082,13 +7785,13 @@ Generic function for retrieving the name of a device by it's ID. This function simply enumerates every device and then retrieves the name of the first device that has the same ID. */ -ma_result ma_context__try_get_device_name_by_id(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, char* pName, size_t nameBufferSize) +static ma_result ma_context__try_get_device_name_by_id(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, char* pName, size_t nameBufferSize) { ma_result result; ma_context__try_get_device_name_by_id__enum_callback_data data; - ma_assert(pContext != NULL); - ma_assert(pName != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pName != NULL); if (pDeviceID == NULL) { return MA_NO_DEVICE; @@ -6125,7 +7828,7 @@ ma_uint32 ma_get_format_priority_index(ma_format format) /* Lower = better. */ return (ma_uint32)-1; } -void ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType); +static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType); /******************************************************************************* @@ -6140,10 +7843,10 @@ Null Backend #define MA_DEVICE_OP_SUSPEND__NULL 2 #define MA_DEVICE_OP_KILL__NULL 3 -ma_thread_result MA_THREADCALL ma_device_thread__null(void* pData) +static ma_thread_result MA_THREADCALL ma_device_thread__null(void* pData) { ma_device* pDevice = (ma_device*)pData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); for (;;) { /* Keep the thread alive until the device is uninitialized. */ /* Wait for an operation to be requested. */ @@ -6193,7 +7896,7 @@ ma_thread_result MA_THREADCALL ma_device_thread__null(void* pData) /* Getting a signal on a "none" operation probably means an error. Return invalid operation. */ if (pDevice->null_device.operation == MA_DEVICE_OP_NONE__NULL) { - ma_assert(MA_FALSE); /* <-- Trigger this in debug mode to ensure developers are aware they're doing something wrong (or there's a bug in a miniaudio). */ + MA_ASSERT(MA_FALSE); /* <-- Trigger this in debug mode to ensure developers are aware they're doing something wrong (or there's a bug in a miniaudio). */ ma_atomic_exchange_32(&pDevice->null_device.operationResult, MA_INVALID_OPERATION); ma_event_signal(&pDevice->null_device.operationCompletionEvent); continue; /* Continue the loop. Don't terminate. */ @@ -6203,7 +7906,7 @@ ma_thread_result MA_THREADCALL ma_device_thread__null(void* pData) return (ma_thread_result)0; } -ma_result ma_device_do_operation__null(ma_device* pDevice, ma_uint32 operation) +static ma_result ma_device_do_operation__null(ma_device* pDevice, ma_uint32 operation) { ma_atomic_exchange_32(&pDevice->null_device.operation, operation); if (!ma_event_signal(&pDevice->null_device.operationEvent)) { @@ -6217,7 +7920,7 @@ ma_result ma_device_do_operation__null(ma_device* pDevice, ma_uint32 operation) return pDevice->null_device.operationResult; } -ma_uint64 ma_device_get_total_run_time_in_frames__null(ma_device* pDevice) +static ma_uint64 ma_device_get_total_run_time_in_frames__null(ma_device* pDevice) { ma_uint32 internalSampleRate; if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { @@ -6230,27 +7933,27 @@ ma_uint64 ma_device_get_total_run_time_in_frames__null(ma_device* pDevice) return (ma_uint64)((pDevice->null_device.priorRunTime + ma_timer_get_time_in_seconds(&pDevice->null_device.timer)) * internalSampleRate); } -ma_bool32 ma_context_is_device_id_equal__null(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__null(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return pID0->nullbackend == pID1->nullbackend; } -ma_result ma_context_enumerate_devices__null(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__null(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); /* Playback. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), "NULL Playback Device", (size_t)-1); cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } @@ -6258,7 +7961,7 @@ ma_result ma_context_enumerate_devices__null(ma_context* pContext, ma_enum_devic /* Capture. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), "NULL Capture Device", (size_t)-1); cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } @@ -6266,11 +7969,11 @@ ma_result ma_context_enumerate_devices__null(ma_context* pContext, ma_enum_devic return MA_SUCCESS; } -ma_result ma_context_get_device_info__null(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__null(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { ma_uint32 iFormat; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (pDeviceID != NULL && pDeviceID->nullbackend != 0) { return MA_NO_DEVICE; /* Don't know the device. */ @@ -6300,9 +8003,9 @@ ma_result ma_context_get_device_info__null(ma_context* pContext, ma_device_type } -void ma_device_uninit__null(ma_device* pDevice) +static void ma_device_uninit__null(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* Keep it clean and wait for the device thread to finish before returning. */ ma_device_do_operation__null(pDevice, MA_DEVICE_OP_KILL__NULL); @@ -6312,22 +8015,22 @@ void ma_device_uninit__null(ma_device* pDevice) ma_event_uninit(&pDevice->null_device.operationEvent); } -ma_result ma_device_init__null(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__null(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; - ma_uint32 bufferSizeInFrames; + ma_uint32 periodSizeInFrames; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); - ma_zero_object(&pDevice->null_device); + MA_ZERO_OBJECT(&pDevice->null_device); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } - bufferSizeInFrames = pConfig->bufferSizeInFrames; - if (bufferSizeInFrames == 0) { - bufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, pConfig->sampleRate); + periodSizeInFrames = pConfig->periodSizeInFrames; + if (periodSizeInFrames == 0) { + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pConfig->sampleRate); } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { @@ -6335,7 +8038,7 @@ ma_result ma_device_init__null(ma_context* pContext, const ma_device_config* pCo pDevice->capture.internalFormat = pConfig->capture.format; pDevice->capture.internalChannels = pConfig->capture.channels; ma_channel_map_copy(pDevice->capture.internalChannelMap, pConfig->capture.channelMap, pConfig->capture.channels); - pDevice->capture.internalBufferSizeInFrames = bufferSizeInFrames; + pDevice->capture.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->capture.internalPeriods = pConfig->periods; } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { @@ -6343,7 +8046,7 @@ ma_result ma_device_init__null(ma_context* pContext, const ma_device_config* pCo pDevice->playback.internalFormat = pConfig->playback.format; pDevice->playback.internalChannels = pConfig->playback.channels; ma_channel_map_copy(pDevice->playback.internalChannelMap, pConfig->playback.channelMap, pConfig->playback.channels); - pDevice->playback.internalBufferSizeInFrames = bufferSizeInFrames; + pDevice->playback.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->playback.internalPeriods = pConfig->periods; } @@ -6369,9 +8072,9 @@ ma_result ma_device_init__null(ma_context* pContext, const ma_device_config* pCo return MA_SUCCESS; } -ma_result ma_device_start__null(ma_device* pDevice) +static ma_result ma_device_start__null(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); ma_device_do_operation__null(pDevice, MA_DEVICE_OP_START__NULL); @@ -6379,9 +8082,9 @@ ma_result ma_device_start__null(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_stop__null(ma_device* pDevice) +static ma_result ma_device_stop__null(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); ma_device_do_operation__null(pDevice, MA_DEVICE_OP_SUSPEND__NULL); @@ -6389,7 +8092,7 @@ ma_result ma_device_stop__null(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +static ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_result result = MA_SUCCESS; ma_uint32 totalPCMFramesProcessed; @@ -6434,7 +8137,7 @@ ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_u } /* If we've consumed the whole buffer we can return now. */ - ma_assert(totalPCMFramesProcessed <= frameCount); + MA_ASSERT(totalPCMFramesProcessed <= frameCount); if (totalPCMFramesProcessed == frameCount) { break; } @@ -6458,8 +8161,8 @@ ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_u ma_sleep(10); } - pDevice->null_device.lastProcessedFramePlayback += pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; - pDevice->null_device.currentPeriodFramesRemainingPlayback = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + pDevice->null_device.lastProcessedFramePlayback += pDevice->playback.internalPeriodSizeInFrames; + pDevice->null_device.currentPeriodFramesRemainingPlayback = pDevice->playback.internalPeriodSizeInFrames; } if (pFramesWritten != NULL) { @@ -6469,7 +8172,7 @@ ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_u return result; } -ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +static ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint32 totalPCMFramesProcessed; @@ -6493,7 +8196,7 @@ ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 f } /* We need to ensured the output buffer is zeroed. */ - ma_zero_memory(ma_offset_ptr(pPCMFrames, totalPCMFramesProcessed*bpf), framesToProcess*bpf); + MA_ZERO_MEMORY(ma_offset_ptr(pPCMFrames, totalPCMFramesProcessed*bpf), framesToProcess*bpf); pDevice->null_device.currentPeriodFramesRemainingCapture -= framesToProcess; totalPCMFramesProcessed += framesToProcess; @@ -6505,13 +8208,13 @@ ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 f } /* If we've consumed the whole buffer we can return now. */ - ma_assert(totalPCMFramesProcessed <= frameCount); + MA_ASSERT(totalPCMFramesProcessed <= frameCount); if (totalPCMFramesProcessed == frameCount) { break; } /* Getting here means we've still got more frames to consume, we but need to wait for it to become available. */ - targetFrame = pDevice->null_device.lastProcessedFrameCapture + (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods); + targetFrame = pDevice->null_device.lastProcessedFrameCapture + pDevice->capture.internalPeriodSizeInFrames; for (;;) { ma_uint64 currentFrame; @@ -6529,8 +8232,8 @@ ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 f ma_sleep(10); } - pDevice->null_device.lastProcessedFrameCapture += pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; - pDevice->null_device.currentPeriodFramesRemainingCapture = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + pDevice->null_device.lastProcessedFrameCapture += pDevice->capture.internalPeriodSizeInFrames; + pDevice->null_device.currentPeriodFramesRemainingCapture = pDevice->capture.internalPeriodSizeInFrames; } if (pFramesRead != NULL) { @@ -6540,12 +8243,12 @@ ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 f return result; } -ma_result ma_device_main_loop__null(ma_device* pDevice) +static ma_result ma_device_main_loop__null(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* The capture device needs to be started immediately. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { @@ -6561,77 +8264,89 @@ ma_result ma_device_main_loop__null(ma_device* pDevice) case ma_device_type_duplex: { /* The process is: device_read -> convert -> callback -> convert -> device_write */ - ma_uint8 capturedDeviceData[8192]; - ma_uint8 playbackDeviceData[8192]; - ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - - ma_uint32 totalFramesProcessed = 0; - ma_uint32 periodSizeInFrames = ma_min(pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods, pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods); + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); - while (totalFramesProcessed < periodSizeInFrames) { - ma_uint32 framesRemaining = periodSizeInFrames - totalFramesProcessed; - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = framesRemaining; - if (framesToProcess > capturedDeviceDataCapInFrames) { - framesToProcess = capturedDeviceDataCapInFrames; + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } - result = ma_device_read__null(pDevice, capturedDeviceData, framesToProcess, &framesProcessed); + result = ma_device_read__null(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - pDevice->capture._dspFrameCount = framesToProcess; - pDevice->capture._dspFrames = capturedDeviceData; + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; + /* At this point we have our captured data in device format and we now need to convert it to client format. */ for (;;) { - ma_uint8 capturedData[8192]; - ma_uint8 playbackData[8192]; - ma_uint32 capturedDataCapInFrames = sizeof(capturedData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 playbackDataCapInFrames = sizeof(playbackData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - ma_uint32 capturedFramesToTryProcessing = ma_min(capturedDataCapInFrames, playbackDataCapInFrames); - ma_uint32 capturedFramesToProcess = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, capturedData, capturedFramesToTryProcessing); - if (capturedFramesToProcess == 0) { - break; /* Don't fire the data callback with zero frames. */ + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; } - ma_device__on_data(pDevice, playbackData, capturedData, capturedFramesToProcess); + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; + } - /* At this point the playbackData buffer should be holding data that needs to be written to the device. */ - pDevice->playback._dspFrameCount = capturedFramesToProcess; - pDevice->playback._dspFrames = playbackData; + ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { - ma_uint32 playbackDeviceFramesCount = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, playbackDeviceData, playbackDeviceDataCapInFrames); - if (playbackDeviceFramesCount == 0) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { break; } - result = ma_device_write__null(pDevice, playbackDeviceData, playbackDeviceFramesCount, NULL); + result = ma_device_write__null(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - if (playbackDeviceFramesCount < playbackDeviceDataCapInFrames) { + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { break; } } - if (capturedFramesToProcess < capturedFramesToTryProcessing) { - break; - } - - /* In case an error happened from ma_device_write2__alsa()... */ + /* In case an error happened from ma_device_write__null()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } - totalFramesProcessed += framesProcessed; + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } break; @@ -6640,7 +8355,7 @@ ma_result ma_device_main_loop__null(ma_device* pDevice) /* We read in chunks of the period size, but use a stack allocated buffer for the intermediary. */ ma_uint8 intermediaryBuffer[8192]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; @@ -6667,7 +8382,7 @@ ma_result ma_device_main_loop__null(ma_device* pDevice) /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ ma_uint8 intermediaryBuffer[8192]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; @@ -6702,18 +8417,18 @@ ma_result ma_device_main_loop__null(ma_device* pDevice) return result; } -ma_result ma_context_uninit__null(ma_context* pContext) +static ma_result ma_context_uninit__null(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_null); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_null); (void)pContext; return MA_SUCCESS; } -ma_result ma_context_init__null(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__null(const ma_context_config* pConfig, ma_context* pContext) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)pConfig; @@ -6820,10 +8535,10 @@ typedef struct #define WAVE_FORMAT_IEEE_FLOAT 0x0003 #endif -GUID MA_GUID_NULL = {0x00000000, 0x0000, 0x0000, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; +static GUID MA_GUID_NULL = {0x00000000, 0x0000, 0x0000, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; /* Converts an individual Win32-style channel identifier (SPEAKER_FRONT_LEFT, etc.) to miniaudio. */ -ma_uint8 ma_channel_id_to_ma__win32(DWORD id) +static ma_uint8 ma_channel_id_to_ma__win32(DWORD id) { switch (id) { @@ -6850,7 +8565,7 @@ ma_uint8 ma_channel_id_to_ma__win32(DWORD id) } /* Converts an individual miniaudio channel identifier (MA_CHANNEL_FRONT_LEFT, etc.) to Win32-style. */ -DWORD ma_channel_id_to_win32(DWORD id) +static DWORD ma_channel_id_to_win32(DWORD id) { switch (id) { @@ -6878,7 +8593,7 @@ DWORD ma_channel_id_to_win32(DWORD id) } /* Converts a channel mapping to a Win32-style channel mask. */ -DWORD ma_channel_map_to_channel_mask__win32(const ma_channel channelMap[MA_MAX_CHANNELS], ma_uint32 channels) +static DWORD ma_channel_map_to_channel_mask__win32(const ma_channel channelMap[MA_MAX_CHANNELS], ma_uint32 channels) { DWORD dwChannelMask = 0; ma_uint32 iChannel; @@ -6891,7 +8606,7 @@ DWORD ma_channel_map_to_channel_mask__win32(const ma_channel channelMap[MA_MAX_C } /* Converts a Win32-style channel mask to a miniaudio channel map. */ -void ma_channel_mask_to_channel_map__win32(DWORD dwChannelMask, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +static void ma_channel_mask_to_channel_map__win32(DWORD dwChannelMask, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) { if (channels == 1 && dwChannelMask == 0) { channelMap[0] = MA_CHANNEL_MONO; @@ -6919,7 +8634,7 @@ void ma_channel_mask_to_channel_map__win32(DWORD dwChannelMask, ma_uint32 channe } #ifdef __cplusplus -ma_bool32 ma_is_guid_equal(const void* a, const void* b) +static ma_bool32 ma_is_guid_equal(const void* a, const void* b) { return IsEqualGUID(*(const GUID*)a, *(const GUID*)b); } @@ -6927,9 +8642,9 @@ ma_bool32 ma_is_guid_equal(const void* a, const void* b) #define ma_is_guid_equal(a, b) IsEqualGUID((const GUID*)a, (const GUID*)b) #endif -ma_format ma_format_from_WAVEFORMATEX(const WAVEFORMATEX* pWF) +static ma_format ma_format_from_WAVEFORMATEX(const WAVEFORMATEX* pWF) { - ma_assert(pWF != NULL); + MA_ASSERT(pWF != NULL); if (pWF->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { const WAVEFORMATEXTENSIBLE* pWFEX = (const WAVEFORMATEXTENSIBLE*)pWF; @@ -7010,9 +8725,6 @@ WASAPI Backend #endif #endif /* 0 */ - - - /* Some compilers don't define VerifyVersionInfoW. Need to write this ourselves. */ #define MA_WIN32_WINNT_VISTA 0x0600 #define MA_VER_MINORVERSION 0x01 @@ -7050,30 +8762,30 @@ typedef struct /* Some compilers don't define PropVariantInit(). We just do this ourselves since it's just a memset(). */ static MA_INLINE void ma_PropVariantInit(PROPVARIANT* pProp) { - ma_zero_object(pProp); + MA_ZERO_OBJECT(pProp); } -const PROPERTYKEY MA_PKEY_Device_FriendlyName = {{0xA45C254E, 0xDF1C, 0x4EFD, {0x80, 0x20, 0x67, 0xD1, 0x46, 0xA8, 0x50, 0xE0}}, 14}; -const PROPERTYKEY MA_PKEY_AudioEngine_DeviceFormat = {{0xF19F064D, 0x82C, 0x4E27, {0xBC, 0x73, 0x68, 0x82, 0xA1, 0xBB, 0x8E, 0x4C}}, 0}; +static const PROPERTYKEY MA_PKEY_Device_FriendlyName = {{0xA45C254E, 0xDF1C, 0x4EFD, {0x80, 0x20, 0x67, 0xD1, 0x46, 0xA8, 0x50, 0xE0}}, 14}; +static const PROPERTYKEY MA_PKEY_AudioEngine_DeviceFormat = {{0xF19F064D, 0x82C, 0x4E27, {0xBC, 0x73, 0x68, 0x82, 0xA1, 0xBB, 0x8E, 0x4C}}, 0}; -const IID MA_IID_IUnknown = {0x00000000, 0x0000, 0x0000, {0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46}}; /* 00000000-0000-0000-C000-000000000046 */ -const IID MA_IID_IAgileObject = {0x94EA2B94, 0xE9CC, 0x49E0, {0xC0, 0xFF, 0xEE, 0x64, 0xCA, 0x8F, 0x5B, 0x90}}; /* 94EA2B94-E9CC-49E0-C0FF-EE64CA8F5B90 */ +static const IID MA_IID_IUnknown = {0x00000000, 0x0000, 0x0000, {0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46}}; /* 00000000-0000-0000-C000-000000000046 */ +static const IID MA_IID_IAgileObject = {0x94EA2B94, 0xE9CC, 0x49E0, {0xC0, 0xFF, 0xEE, 0x64, 0xCA, 0x8F, 0x5B, 0x90}}; /* 94EA2B94-E9CC-49E0-C0FF-EE64CA8F5B90 */ -const IID MA_IID_IAudioClient = {0x1CB9AD4C, 0xDBFA, 0x4C32, {0xB1, 0x78, 0xC2, 0xF5, 0x68, 0xA7, 0x03, 0xB2}}; /* 1CB9AD4C-DBFA-4C32-B178-C2F568A703B2 = __uuidof(IAudioClient) */ -const IID MA_IID_IAudioClient2 = {0x726778CD, 0xF60A, 0x4EDA, {0x82, 0xDE, 0xE4, 0x76, 0x10, 0xCD, 0x78, 0xAA}}; /* 726778CD-F60A-4EDA-82DE-E47610CD78AA = __uuidof(IAudioClient2) */ -const IID MA_IID_IAudioClient3 = {0x7ED4EE07, 0x8E67, 0x4CD4, {0x8C, 0x1A, 0x2B, 0x7A, 0x59, 0x87, 0xAD, 0x42}}; /* 7ED4EE07-8E67-4CD4-8C1A-2B7A5987AD42 = __uuidof(IAudioClient3) */ -const IID MA_IID_IAudioRenderClient = {0xF294ACFC, 0x3146, 0x4483, {0xA7, 0xBF, 0xAD, 0xDC, 0xA7, 0xC2, 0x60, 0xE2}}; /* F294ACFC-3146-4483-A7BF-ADDCA7C260E2 = __uuidof(IAudioRenderClient) */ -const IID MA_IID_IAudioCaptureClient = {0xC8ADBD64, 0xE71E, 0x48A0, {0xA4, 0xDE, 0x18, 0x5C, 0x39, 0x5C, 0xD3, 0x17}}; /* C8ADBD64-E71E-48A0-A4DE-185C395CD317 = __uuidof(IAudioCaptureClient) */ -const IID MA_IID_IMMNotificationClient = {0x7991EEC9, 0x7E89, 0x4D85, {0x83, 0x90, 0x6C, 0x70, 0x3C, 0xEC, 0x60, 0xC0}}; /* 7991EEC9-7E89-4D85-8390-6C703CEC60C0 = __uuidof(IMMNotificationClient) */ +static const IID MA_IID_IAudioClient = {0x1CB9AD4C, 0xDBFA, 0x4C32, {0xB1, 0x78, 0xC2, 0xF5, 0x68, 0xA7, 0x03, 0xB2}}; /* 1CB9AD4C-DBFA-4C32-B178-C2F568A703B2 = __uuidof(IAudioClient) */ +static const IID MA_IID_IAudioClient2 = {0x726778CD, 0xF60A, 0x4EDA, {0x82, 0xDE, 0xE4, 0x76, 0x10, 0xCD, 0x78, 0xAA}}; /* 726778CD-F60A-4EDA-82DE-E47610CD78AA = __uuidof(IAudioClient2) */ +static const IID MA_IID_IAudioClient3 = {0x7ED4EE07, 0x8E67, 0x4CD4, {0x8C, 0x1A, 0x2B, 0x7A, 0x59, 0x87, 0xAD, 0x42}}; /* 7ED4EE07-8E67-4CD4-8C1A-2B7A5987AD42 = __uuidof(IAudioClient3) */ +static const IID MA_IID_IAudioRenderClient = {0xF294ACFC, 0x3146, 0x4483, {0xA7, 0xBF, 0xAD, 0xDC, 0xA7, 0xC2, 0x60, 0xE2}}; /* F294ACFC-3146-4483-A7BF-ADDCA7C260E2 = __uuidof(IAudioRenderClient) */ +static const IID MA_IID_IAudioCaptureClient = {0xC8ADBD64, 0xE71E, 0x48A0, {0xA4, 0xDE, 0x18, 0x5C, 0x39, 0x5C, 0xD3, 0x17}}; /* C8ADBD64-E71E-48A0-A4DE-185C395CD317 = __uuidof(IAudioCaptureClient) */ +static const IID MA_IID_IMMNotificationClient = {0x7991EEC9, 0x7E89, 0x4D85, {0x83, 0x90, 0x6C, 0x70, 0x3C, 0xEC, 0x60, 0xC0}}; /* 7991EEC9-7E89-4D85-8390-6C703CEC60C0 = __uuidof(IMMNotificationClient) */ #ifndef MA_WIN32_DESKTOP -const IID MA_IID_DEVINTERFACE_AUDIO_RENDER = {0xE6327CAD, 0xDCEC, 0x4949, {0xAE, 0x8A, 0x99, 0x1E, 0x97, 0x6A, 0x79, 0xD2}}; /* E6327CAD-DCEC-4949-AE8A-991E976A79D2 */ -const IID MA_IID_DEVINTERFACE_AUDIO_CAPTURE = {0x2EEF81BE, 0x33FA, 0x4800, {0x96, 0x70, 0x1C, 0xD4, 0x74, 0x97, 0x2C, 0x3F}}; /* 2EEF81BE-33FA-4800-9670-1CD474972C3F */ -const IID MA_IID_IActivateAudioInterfaceCompletionHandler = {0x41D949AB, 0x9862, 0x444A, {0x80, 0xF6, 0xC2, 0x61, 0x33, 0x4D, 0xA5, 0xEB}}; /* 41D949AB-9862-444A-80F6-C261334DA5EB */ +static const IID MA_IID_DEVINTERFACE_AUDIO_RENDER = {0xE6327CAD, 0xDCEC, 0x4949, {0xAE, 0x8A, 0x99, 0x1E, 0x97, 0x6A, 0x79, 0xD2}}; /* E6327CAD-DCEC-4949-AE8A-991E976A79D2 */ +static const IID MA_IID_DEVINTERFACE_AUDIO_CAPTURE = {0x2EEF81BE, 0x33FA, 0x4800, {0x96, 0x70, 0x1C, 0xD4, 0x74, 0x97, 0x2C, 0x3F}}; /* 2EEF81BE-33FA-4800-9670-1CD474972C3F */ +static const IID MA_IID_IActivateAudioInterfaceCompletionHandler = {0x41D949AB, 0x9862, 0x444A, {0x80, 0xF6, 0xC2, 0x61, 0x33, 0x4D, 0xA5, 0xEB}}; /* 41D949AB-9862-444A-80F6-C261334DA5EB */ #endif -const IID MA_CLSID_MMDeviceEnumerator_Instance = {0xBCDE0395, 0xE52F, 0x467C, {0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E}}; /* BCDE0395-E52F-467C-8E3D-C4579291692E = __uuidof(MMDeviceEnumerator) */ -const IID MA_IID_IMMDeviceEnumerator_Instance = {0xA95664D2, 0x9614, 0x4F35, {0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6}}; /* A95664D2-9614-4F35-A746-DE8DB63617E6 = __uuidof(IMMDeviceEnumerator) */ +static const IID MA_CLSID_MMDeviceEnumerator_Instance = {0xBCDE0395, 0xE52F, 0x467C, {0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E}}; /* BCDE0395-E52F-467C-8E3D-C4579291692E = __uuidof(MMDeviceEnumerator) */ +static const IID MA_IID_IMMDeviceEnumerator_Instance = {0xA95664D2, 0x9614, 0x4F35, {0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6}}; /* A95664D2-9614-4F35-A746-DE8DB63617E6 = __uuidof(IMMDeviceEnumerator) */ #ifdef __cplusplus #define MA_CLSID_MMDeviceEnumerator MA_CLSID_MMDeviceEnumerator_Instance #define MA_IID_IMMDeviceEnumerator MA_IID_IMMDeviceEnumerator_Instance @@ -7171,9 +8883,9 @@ struct ma_IUnknown { ma_IUnknownVtbl* lpVtbl; }; -HRESULT ma_IUnknown_QueryInterface(ma_IUnknown* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IUnknown_AddRef(ma_IUnknown* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IUnknown_QueryInterface(ma_IUnknown* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IUnknown_AddRef(ma_IUnknown* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { return pThis->lpVtbl->Release(pThis); } #ifdef MA_WIN32_DESKTOP /* IMMNotificationClient */ @@ -7211,14 +8923,14 @@ ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { ma_IMMDeviceEnumeratorVtbl* lpVtbl; }; - HRESULT ma_IMMDeviceEnumerator_QueryInterface(ma_IMMDeviceEnumerator* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } - ULONG ma_IMMDeviceEnumerator_AddRef(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->AddRef(pThis); } - ULONG ma_IMMDeviceEnumerator_Release(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->Release(pThis); } - HRESULT ma_IMMDeviceEnumerator_EnumAudioEndpoints(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices) { return pThis->lpVtbl->EnumAudioEndpoints(pThis, dataFlow, dwStateMask, ppDevices); } - HRESULT ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint) { return pThis->lpVtbl->GetDefaultAudioEndpoint(pThis, dataFlow, role, ppEndpoint); } - HRESULT ma_IMMDeviceEnumerator_GetDevice(ma_IMMDeviceEnumerator* pThis, LPCWSTR pID, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->GetDevice(pThis, pID, ppDevice); } - HRESULT ma_IMMDeviceEnumerator_RegisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->RegisterEndpointNotificationCallback(pThis, pClient); } - HRESULT ma_IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->UnregisterEndpointNotificationCallback(pThis, pClient); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_QueryInterface(ma_IMMDeviceEnumerator* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IMMDeviceEnumerator_AddRef(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IMMDeviceEnumerator_Release(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_EnumAudioEndpoints(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices) { return pThis->lpVtbl->EnumAudioEndpoints(pThis, dataFlow, dwStateMask, ppDevices); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint) { return pThis->lpVtbl->GetDefaultAudioEndpoint(pThis, dataFlow, role, ppEndpoint); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDevice(ma_IMMDeviceEnumerator* pThis, LPCWSTR pID, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->GetDevice(pThis, pID, ppDevice); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_RegisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->RegisterEndpointNotificationCallback(pThis, pClient); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->UnregisterEndpointNotificationCallback(pThis, pClient); } /* IMMDeviceCollection */ @@ -7237,11 +8949,11 @@ ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { ma_IMMDeviceCollectionVtbl* lpVtbl; }; - HRESULT ma_IMMDeviceCollection_QueryInterface(ma_IMMDeviceCollection* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } - ULONG ma_IMMDeviceCollection_AddRef(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->AddRef(pThis); } - ULONG ma_IMMDeviceCollection_Release(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->Release(pThis); } - HRESULT ma_IMMDeviceCollection_GetCount(ma_IMMDeviceCollection* pThis, UINT* pDevices) { return pThis->lpVtbl->GetCount(pThis, pDevices); } - HRESULT ma_IMMDeviceCollection_Item(ma_IMMDeviceCollection* pThis, UINT nDevice, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->Item(pThis, nDevice, ppDevice); } + static MA_INLINE HRESULT ma_IMMDeviceCollection_QueryInterface(ma_IMMDeviceCollection* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IMMDeviceCollection_AddRef(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IMMDeviceCollection_Release(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IMMDeviceCollection_GetCount(ma_IMMDeviceCollection* pThis, UINT* pDevices) { return pThis->lpVtbl->GetCount(pThis, pDevices); } + static MA_INLINE HRESULT ma_IMMDeviceCollection_Item(ma_IMMDeviceCollection* pThis, UINT nDevice, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->Item(pThis, nDevice, ppDevice); } /* IMMDevice */ @@ -7262,13 +8974,13 @@ ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { ma_IMMDeviceVtbl* lpVtbl; }; - HRESULT ma_IMMDevice_QueryInterface(ma_IMMDevice* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } - ULONG ma_IMMDevice_AddRef(ma_IMMDevice* pThis) { return pThis->lpVtbl->AddRef(pThis); } - ULONG ma_IMMDevice_Release(ma_IMMDevice* pThis) { return pThis->lpVtbl->Release(pThis); } - HRESULT ma_IMMDevice_Activate(ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, PROPVARIANT* pActivationParams, void** ppInterface) { return pThis->lpVtbl->Activate(pThis, iid, dwClsCtx, pActivationParams, ppInterface); } - HRESULT ma_IMMDevice_OpenPropertyStore(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties) { return pThis->lpVtbl->OpenPropertyStore(pThis, stgmAccess, ppProperties); } - HRESULT ma_IMMDevice_GetId(ma_IMMDevice* pThis, LPWSTR *pID) { return pThis->lpVtbl->GetId(pThis, pID); } - HRESULT ma_IMMDevice_GetState(ma_IMMDevice* pThis, DWORD *pState) { return pThis->lpVtbl->GetState(pThis, pState); } + static MA_INLINE HRESULT ma_IMMDevice_QueryInterface(ma_IMMDevice* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IMMDevice_AddRef(ma_IMMDevice* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IMMDevice_Release(ma_IMMDevice* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IMMDevice_Activate(ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, PROPVARIANT* pActivationParams, void** ppInterface) { return pThis->lpVtbl->Activate(pThis, iid, dwClsCtx, pActivationParams, ppInterface); } + static MA_INLINE HRESULT ma_IMMDevice_OpenPropertyStore(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties) { return pThis->lpVtbl->OpenPropertyStore(pThis, stgmAccess, ppProperties); } + static MA_INLINE HRESULT ma_IMMDevice_GetId(ma_IMMDevice* pThis, LPWSTR *pID) { return pThis->lpVtbl->GetId(pThis, pID); } + static MA_INLINE HRESULT ma_IMMDevice_GetState(ma_IMMDevice* pThis, DWORD *pState) { return pThis->lpVtbl->GetState(pThis, pState); } #else /* IActivateAudioInterfaceAsyncOperation */ typedef struct @@ -7285,10 +8997,10 @@ ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { ma_IActivateAudioInterfaceAsyncOperationVtbl* lpVtbl; }; - HRESULT ma_IActivateAudioInterfaceAsyncOperation_QueryInterface(ma_IActivateAudioInterfaceAsyncOperation* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } - ULONG ma_IActivateAudioInterfaceAsyncOperation_AddRef(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->AddRef(pThis); } - ULONG ma_IActivateAudioInterfaceAsyncOperation_Release(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->Release(pThis); } - HRESULT ma_IActivateAudioInterfaceAsyncOperation_GetActivateResult(ma_IActivateAudioInterfaceAsyncOperation* pThis, HRESULT *pActivateResult, ma_IUnknown** ppActivatedInterface) { return pThis->lpVtbl->GetActivateResult(pThis, pActivateResult, ppActivatedInterface); } + static MA_INLINE HRESULT ma_IActivateAudioInterfaceAsyncOperation_QueryInterface(ma_IActivateAudioInterfaceAsyncOperation* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IActivateAudioInterfaceAsyncOperation_AddRef(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IActivateAudioInterfaceAsyncOperation_Release(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IActivateAudioInterfaceAsyncOperation_GetActivateResult(ma_IActivateAudioInterfaceAsyncOperation* pThis, HRESULT *pActivateResult, ma_IUnknown** ppActivatedInterface) { return pThis->lpVtbl->GetActivateResult(pThis, pActivateResult, ppActivatedInterface); } #endif /* IPropertyStore */ @@ -7310,14 +9022,14 @@ struct ma_IPropertyStore { ma_IPropertyStoreVtbl* lpVtbl; }; -HRESULT ma_IPropertyStore_QueryInterface(ma_IPropertyStore* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IPropertyStore_AddRef(ma_IPropertyStore* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IPropertyStore_Release(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IPropertyStore_GetCount(ma_IPropertyStore* pThis, DWORD* pPropCount) { return pThis->lpVtbl->GetCount(pThis, pPropCount); } -HRESULT ma_IPropertyStore_GetAt(ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey) { return pThis->lpVtbl->GetAt(pThis, propIndex, pPropKey); } -HRESULT ma_IPropertyStore_GetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, PROPVARIANT* pPropVar) { return pThis->lpVtbl->GetValue(pThis, pKey, pPropVar); } -HRESULT ma_IPropertyStore_SetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const PROPVARIANT* const pPropVar) { return pThis->lpVtbl->SetValue(pThis, pKey, pPropVar); } -HRESULT ma_IPropertyStore_Commit(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Commit(pThis); } +static MA_INLINE HRESULT ma_IPropertyStore_QueryInterface(ma_IPropertyStore* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IPropertyStore_AddRef(ma_IPropertyStore* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IPropertyStore_Release(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IPropertyStore_GetCount(ma_IPropertyStore* pThis, DWORD* pPropCount) { return pThis->lpVtbl->GetCount(pThis, pPropCount); } +static MA_INLINE HRESULT ma_IPropertyStore_GetAt(ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey) { return pThis->lpVtbl->GetAt(pThis, propIndex, pPropKey); } +static MA_INLINE HRESULT ma_IPropertyStore_GetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, PROPVARIANT* pPropVar) { return pThis->lpVtbl->GetValue(pThis, pKey, pPropVar); } +static MA_INLINE HRESULT ma_IPropertyStore_SetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const PROPVARIANT* const pPropVar) { return pThis->lpVtbl->SetValue(pThis, pKey, pPropVar); } +static MA_INLINE HRESULT ma_IPropertyStore_Commit(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Commit(pThis); } /* IAudioClient */ @@ -7346,21 +9058,21 @@ struct ma_IAudioClient { ma_IAudioClientVtbl* lpVtbl; }; -HRESULT ma_IAudioClient_QueryInterface(ma_IAudioClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IAudioClient_AddRef(ma_IAudioClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IAudioClient_Release(ma_IAudioClient* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IAudioClient_Initialize(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } -HRESULT ma_IAudioClient_GetBufferSize(ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } -HRESULT ma_IAudioClient_GetStreamLatency(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } -HRESULT ma_IAudioClient_GetCurrentPadding(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } -HRESULT ma_IAudioClient_IsFormatSupported(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } -HRESULT ma_IAudioClient_GetMixFormat(ma_IAudioClient* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } -HRESULT ma_IAudioClient_GetDevicePeriod(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } -HRESULT ma_IAudioClient_Start(ma_IAudioClient* pThis) { return pThis->lpVtbl->Start(pThis); } -HRESULT ma_IAudioClient_Stop(ma_IAudioClient* pThis) { return pThis->lpVtbl->Stop(pThis); } -HRESULT ma_IAudioClient_Reset(ma_IAudioClient* pThis) { return pThis->lpVtbl->Reset(pThis); } -HRESULT ma_IAudioClient_SetEventHandle(ma_IAudioClient* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } -HRESULT ma_IAudioClient_GetService(ma_IAudioClient* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } +static MA_INLINE HRESULT ma_IAudioClient_QueryInterface(ma_IAudioClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioClient_AddRef(ma_IAudioClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioClient_Release(ma_IAudioClient* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_Initialize(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient_GetBufferSize(ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } +static MA_INLINE HRESULT ma_IAudioClient_GetStreamLatency(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } +static MA_INLINE HRESULT ma_IAudioClient_GetCurrentPadding(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } +static MA_INLINE HRESULT ma_IAudioClient_IsFormatSupported(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient_GetMixFormat(ma_IAudioClient* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient_GetDevicePeriod(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } +static MA_INLINE HRESULT ma_IAudioClient_Start(ma_IAudioClient* pThis) { return pThis->lpVtbl->Start(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_Stop(ma_IAudioClient* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_Reset(ma_IAudioClient* pThis) { return pThis->lpVtbl->Reset(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_SetEventHandle(ma_IAudioClient* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } +static MA_INLINE HRESULT ma_IAudioClient_GetService(ma_IAudioClient* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } /* IAudioClient2 */ typedef struct @@ -7393,24 +9105,24 @@ struct ma_IAudioClient2 { ma_IAudioClient2Vtbl* lpVtbl; }; -HRESULT ma_IAudioClient2_QueryInterface(ma_IAudioClient2* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IAudioClient2_AddRef(ma_IAudioClient2* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IAudioClient2_Release(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IAudioClient2_Initialize(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } -HRESULT ma_IAudioClient2_GetBufferSize(ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } -HRESULT ma_IAudioClient2_GetStreamLatency(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } -HRESULT ma_IAudioClient2_GetCurrentPadding(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } -HRESULT ma_IAudioClient2_IsFormatSupported(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } -HRESULT ma_IAudioClient2_GetMixFormat(ma_IAudioClient2* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } -HRESULT ma_IAudioClient2_GetDevicePeriod(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } -HRESULT ma_IAudioClient2_Start(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Start(pThis); } -HRESULT ma_IAudioClient2_Stop(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Stop(pThis); } -HRESULT ma_IAudioClient2_Reset(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Reset(pThis); } -HRESULT ma_IAudioClient2_SetEventHandle(ma_IAudioClient2* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } -HRESULT ma_IAudioClient2_GetService(ma_IAudioClient2* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } -HRESULT ma_IAudioClient2_IsOffloadCapable(ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } -HRESULT ma_IAudioClient2_SetClientProperties(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } -HRESULT ma_IAudioClient2_GetBufferSizeLimits(ma_IAudioClient2* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } +static MA_INLINE HRESULT ma_IAudioClient2_QueryInterface(ma_IAudioClient2* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioClient2_AddRef(ma_IAudioClient2* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioClient2_Release(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_Initialize(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSize(ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } +static MA_INLINE HRESULT ma_IAudioClient2_GetStreamLatency(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } +static MA_INLINE HRESULT ma_IAudioClient2_GetCurrentPadding(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } +static MA_INLINE HRESULT ma_IAudioClient2_IsFormatSupported(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient2_GetMixFormat(ma_IAudioClient2* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient2_GetDevicePeriod(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } +static MA_INLINE HRESULT ma_IAudioClient2_Start(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Start(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_Stop(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_Reset(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Reset(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_SetEventHandle(ma_IAudioClient2* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } +static MA_INLINE HRESULT ma_IAudioClient2_GetService(ma_IAudioClient2* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } +static MA_INLINE HRESULT ma_IAudioClient2_IsOffloadCapable(ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } +static MA_INLINE HRESULT ma_IAudioClient2_SetClientProperties(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } +static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSizeLimits(ma_IAudioClient2* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } /* IAudioClient3 */ @@ -7449,27 +9161,27 @@ struct ma_IAudioClient3 { ma_IAudioClient3Vtbl* lpVtbl; }; -HRESULT ma_IAudioClient3_QueryInterface(ma_IAudioClient3* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IAudioClient3_AddRef(ma_IAudioClient3* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IAudioClient3_Release(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IAudioClient3_Initialize(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } -HRESULT ma_IAudioClient3_GetBufferSize(ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } -HRESULT ma_IAudioClient3_GetStreamLatency(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } -HRESULT ma_IAudioClient3_GetCurrentPadding(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } -HRESULT ma_IAudioClient3_IsFormatSupported(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } -HRESULT ma_IAudioClient3_GetMixFormat(ma_IAudioClient3* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } -HRESULT ma_IAudioClient3_GetDevicePeriod(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } -HRESULT ma_IAudioClient3_Start(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Start(pThis); } -HRESULT ma_IAudioClient3_Stop(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Stop(pThis); } -HRESULT ma_IAudioClient3_Reset(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Reset(pThis); } -HRESULT ma_IAudioClient3_SetEventHandle(ma_IAudioClient3* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } -HRESULT ma_IAudioClient3_GetService(ma_IAudioClient3* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } -HRESULT ma_IAudioClient3_IsOffloadCapable(ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } -HRESULT ma_IAudioClient3_SetClientProperties(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } -HRESULT ma_IAudioClient3_GetBufferSizeLimits(ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } -HRESULT ma_IAudioClient3_GetSharedModeEnginePeriod(ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, UINT32* pDefaultPeriodInFrames, UINT32* pFundamentalPeriodInFrames, UINT32* pMinPeriodInFrames, UINT32* pMaxPeriodInFrames) { return pThis->lpVtbl->GetSharedModeEnginePeriod(pThis, pFormat, pDefaultPeriodInFrames, pFundamentalPeriodInFrames, pMinPeriodInFrames, pMaxPeriodInFrames); } -HRESULT ma_IAudioClient3_GetCurrentSharedModeEnginePeriod(ma_IAudioClient3* pThis, WAVEFORMATEX** ppFormat, UINT32* pCurrentPeriodInFrames) { return pThis->lpVtbl->GetCurrentSharedModeEnginePeriod(pThis, ppFormat, pCurrentPeriodInFrames); } -HRESULT ma_IAudioClient3_InitializeSharedAudioStream(ma_IAudioClient3* pThis, DWORD streamFlags, UINT32 periodInFrames, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGUID) { return pThis->lpVtbl->InitializeSharedAudioStream(pThis, streamFlags, periodInFrames, pFormat, pAudioSessionGUID); } +static MA_INLINE HRESULT ma_IAudioClient3_QueryInterface(ma_IAudioClient3* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioClient3_AddRef(ma_IAudioClient3* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioClient3_Release(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_Initialize(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSize(ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_GetStreamLatency(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } +static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentPadding(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_IsFormatSupported(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const WAVEFORMATEX* pFormat, WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient3_GetMixFormat(ma_IAudioClient3* pThis, WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient3_GetDevicePeriod(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } +static MA_INLINE HRESULT ma_IAudioClient3_Start(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Start(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_Stop(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_Reset(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Reset(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_SetEventHandle(ma_IAudioClient3* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } +static MA_INLINE HRESULT ma_IAudioClient3_GetService(ma_IAudioClient3* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } +static MA_INLINE HRESULT ma_IAudioClient3_IsOffloadCapable(ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } +static MA_INLINE HRESULT ma_IAudioClient3_SetClientProperties(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } +static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSizeLimits(ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } +static MA_INLINE HRESULT ma_IAudioClient3_GetSharedModeEnginePeriod(ma_IAudioClient3* pThis, const WAVEFORMATEX* pFormat, UINT32* pDefaultPeriodInFrames, UINT32* pFundamentalPeriodInFrames, UINT32* pMinPeriodInFrames, UINT32* pMaxPeriodInFrames) { return pThis->lpVtbl->GetSharedModeEnginePeriod(pThis, pFormat, pDefaultPeriodInFrames, pFundamentalPeriodInFrames, pMinPeriodInFrames, pMaxPeriodInFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentSharedModeEnginePeriod(ma_IAudioClient3* pThis, WAVEFORMATEX** ppFormat, UINT32* pCurrentPeriodInFrames) { return pThis->lpVtbl->GetCurrentSharedModeEnginePeriod(pThis, ppFormat, pCurrentPeriodInFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_InitializeSharedAudioStream(ma_IAudioClient3* pThis, DWORD streamFlags, UINT32 periodInFrames, const WAVEFORMATEX* pFormat, const GUID* pAudioSessionGUID) { return pThis->lpVtbl->InitializeSharedAudioStream(pThis, streamFlags, periodInFrames, pFormat, pAudioSessionGUID); } /* IAudioRenderClient */ @@ -7488,11 +9200,11 @@ struct ma_IAudioRenderClient { ma_IAudioRenderClientVtbl* lpVtbl; }; -HRESULT ma_IAudioRenderClient_QueryInterface(ma_IAudioRenderClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IAudioRenderClient_AddRef(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IAudioRenderClient_Release(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IAudioRenderClient_GetBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesRequested, BYTE** ppData) { return pThis->lpVtbl->GetBuffer(pThis, numFramesRequested, ppData); } -HRESULT ma_IAudioRenderClient_ReleaseBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesWritten, DWORD dwFlags) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesWritten, dwFlags); } +static MA_INLINE HRESULT ma_IAudioRenderClient_QueryInterface(ma_IAudioRenderClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioRenderClient_AddRef(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioRenderClient_Release(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioRenderClient_GetBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesRequested, BYTE** ppData) { return pThis->lpVtbl->GetBuffer(pThis, numFramesRequested, ppData); } +static MA_INLINE HRESULT ma_IAudioRenderClient_ReleaseBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesWritten, DWORD dwFlags) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesWritten, dwFlags); } /* IAudioCaptureClient */ @@ -7512,12 +9224,12 @@ struct ma_IAudioCaptureClient { ma_IAudioCaptureClientVtbl* lpVtbl; }; -HRESULT ma_IAudioCaptureClient_QueryInterface(ma_IAudioCaptureClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IAudioCaptureClient_AddRef(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IAudioCaptureClient_Release(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IAudioCaptureClient_GetBuffer(ma_IAudioCaptureClient* pThis, BYTE** ppData, ma_uint32* pNumFramesToRead, DWORD* pFlags, ma_uint64* pDevicePosition, ma_uint64* pQPCPosition) { return pThis->lpVtbl->GetBuffer(pThis, ppData, pNumFramesToRead, pFlags, pDevicePosition, pQPCPosition); } -HRESULT ma_IAudioCaptureClient_ReleaseBuffer(ma_IAudioCaptureClient* pThis, ma_uint32 numFramesRead) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesRead); } -HRESULT ma_IAudioCaptureClient_GetNextPacketSize(ma_IAudioCaptureClient* pThis, ma_uint32* pNumFramesInNextPacket) { return pThis->lpVtbl->GetNextPacketSize(pThis, pNumFramesInNextPacket); } +static MA_INLINE HRESULT ma_IAudioCaptureClient_QueryInterface(ma_IAudioCaptureClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioCaptureClient_AddRef(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioCaptureClient_Release(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioCaptureClient_GetBuffer(ma_IAudioCaptureClient* pThis, BYTE** ppData, ma_uint32* pNumFramesToRead, DWORD* pFlags, ma_uint64* pDevicePosition, ma_uint64* pQPCPosition) { return pThis->lpVtbl->GetBuffer(pThis, ppData, pNumFramesToRead, pFlags, pDevicePosition, pQPCPosition); } +static MA_INLINE HRESULT ma_IAudioCaptureClient_ReleaseBuffer(ma_IAudioCaptureClient* pThis, ma_uint32 numFramesRead) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesRead); } +static MA_INLINE HRESULT ma_IAudioCaptureClient_GetNextPacketSize(ma_IAudioCaptureClient* pThis, ma_uint32* pNumFramesInNextPacket) { return pThis->lpVtbl->GetNextPacketSize(pThis, pNumFramesInNextPacket); } #ifndef MA_WIN32_DESKTOP #include <mmdeviceapi.h> @@ -7540,7 +9252,7 @@ struct ma_completion_handler_uwp HANDLE hEvent; }; -HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_QueryInterface(ma_completion_handler_uwp* pThis, const IID* const riid, void** ppObject) +static HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_QueryInterface(ma_completion_handler_uwp* pThis, const IID* const riid, void** ppObject) { /* We need to "implement" IAgileObject which is just an indicator that's used internally by WASAPI for some multithreading management. To @@ -7557,12 +9269,12 @@ HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_QueryInterface(ma_completion return S_OK; } -ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_AddRef(ma_completion_handler_uwp* pThis) +static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_AddRef(ma_completion_handler_uwp* pThis) { return (ULONG)ma_atomic_increment_32(&pThis->counter); } -ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_Release(ma_completion_handler_uwp* pThis) +static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_Release(ma_completion_handler_uwp* pThis) { ma_uint32 newRefCount = ma_atomic_decrement_32(&pThis->counter); if (newRefCount == 0) { @@ -7572,7 +9284,7 @@ ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_Release(ma_completion_handler_ return (ULONG)newRefCount; } -HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_ActivateCompleted(ma_completion_handler_uwp* pThis, ma_IActivateAudioInterfaceAsyncOperation* pActivateOperation) +static HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_ActivateCompleted(ma_completion_handler_uwp* pThis, ma_IActivateAudioInterfaceAsyncOperation* pActivateOperation) { (void)pActivateOperation; SetEvent(pThis->hEvent); @@ -7587,10 +9299,10 @@ static ma_completion_handler_uwp_vtbl g_maCompletionHandlerVtblInstance = { ma_completion_handler_uwp_ActivateCompleted }; -ma_result ma_completion_handler_uwp_init(ma_completion_handler_uwp* pHandler) +static ma_result ma_completion_handler_uwp_init(ma_completion_handler_uwp* pHandler) { - ma_assert(pHandler != NULL); - ma_zero_object(pHandler); + MA_ASSERT(pHandler != NULL); + MA_ZERO_OBJECT(pHandler); pHandler->lpVtbl = &g_maCompletionHandlerVtblInstance; pHandler->counter = 1; @@ -7602,14 +9314,14 @@ ma_result ma_completion_handler_uwp_init(ma_completion_handler_uwp* pHandler) return MA_SUCCESS; } -void ma_completion_handler_uwp_uninit(ma_completion_handler_uwp* pHandler) +static void ma_completion_handler_uwp_uninit(ma_completion_handler_uwp* pHandler) { if (pHandler->hEvent != NULL) { CloseHandle(pHandler->hEvent); } } -void ma_completion_handler_uwp_wait(ma_completion_handler_uwp* pHandler) +static void ma_completion_handler_uwp_wait(ma_completion_handler_uwp* pHandler) { WaitForSingleObject(pHandler->hEvent, INFINITE); } @@ -7617,7 +9329,7 @@ void ma_completion_handler_uwp_wait(ma_completion_handler_uwp* pHandler) /* We need a virtual table for our notification client object that's used for detecting changes to the default device. */ #ifdef MA_WIN32_DESKTOP -HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_QueryInterface(ma_IMMNotificationClient* pThis, const IID* const riid, void** ppObject) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_QueryInterface(ma_IMMNotificationClient* pThis, const IID* const riid, void** ppObject) { /* We care about two interfaces - IUnknown and IMMNotificationClient. If the requested IID is something else @@ -7634,12 +9346,12 @@ HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_QueryInterface(ma_IMMNotifica return S_OK; } -ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_AddRef(ma_IMMNotificationClient* pThis) +static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_AddRef(ma_IMMNotificationClient* pThis) { return (ULONG)ma_atomic_increment_32(&pThis->counter); } -ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_Release(ma_IMMNotificationClient* pThis) +static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_Release(ma_IMMNotificationClient* pThis) { ma_uint32 newRefCount = ma_atomic_decrement_32(&pThis->counter); if (newRefCount == 0) { @@ -7650,7 +9362,7 @@ ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_Release(ma_IMMNotificationClien } -HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, DWORD dwNewState) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, DWORD dwNewState) { #ifdef MA_DEBUG_OUTPUT printf("IMMNotificationClient_OnDeviceStateChanged(pDeviceID=%S, dwNewState=%u)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)", (unsigned int)dwNewState); @@ -7662,7 +9374,7 @@ HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(ma_IMMNo return S_OK; } -HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID) { #ifdef MA_DEBUG_OUTPUT printf("IMMNotificationClient_OnDeviceAdded(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)"); @@ -7674,7 +9386,7 @@ HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNotificat return S_OK; } -HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID) { #ifdef MA_DEBUG_OUTPUT printf("IMMNotificationClient_OnDeviceRemoved(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)"); @@ -7686,7 +9398,7 @@ HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMMNotific return S_OK; } -HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, LPCWSTR pDefaultDeviceID) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, LPCWSTR pDefaultDeviceID) { #ifdef MA_DEBUG_OUTPUT printf("IMMNotificationClient_OnDefaultDeviceChanged(dataFlow=%d, role=%d, pDefaultDeviceID=%S)\n", dataFlow, role, (pDefaultDeviceID != NULL) ? pDefaultDeviceID : L"(NULL)"); @@ -7703,6 +9415,12 @@ HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMM return S_OK; } + /* Don't do automatic stream routing if we're not allowed. */ + if ((dataFlow == ma_eRender && pThis->pDevice->wasapi.allowPlaybackAutoStreamRouting == MA_FALSE) || + (dataFlow == ma_eCapture && pThis->pDevice->wasapi.allowCaptureAutoStreamRouting == MA_FALSE)) { + return S_OK; + } + /* Not currently supporting automatic stream routing in exclusive mode. This is not working correctly on my machine due to AUDCLNT_E_DEVICE_IN_USE errors when reinitializing the device. If this is a bug in miniaudio, we can try re-enabling this once @@ -7729,7 +9447,7 @@ HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMM return S_OK; } -HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnPropertyValueChanged(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, const PROPERTYKEY key) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnPropertyValueChanged(ma_IMMNotificationClient* pThis, LPCWSTR pDeviceID, const PROPERTYKEY key) { #ifdef MA_DEBUG_OUTPUT printf("IMMNotificationClient_OnPropertyValueChanged(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)"); @@ -7761,20 +9479,20 @@ typedef ma_IUnknown ma_WASAPIDeviceInterface; -ma_bool32 ma_context_is_device_id_equal__wasapi(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__wasapi(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return memcmp(pID0->wasapi, pID1->wasapi, sizeof(pID0->wasapi)) == 0; } -void ma_set_device_info_from_WAVEFORMATEX(const WAVEFORMATEX* pWF, ma_device_info* pInfo) +static void ma_set_device_info_from_WAVEFORMATEX(const WAVEFORMATEX* pWF, ma_device_info* pInfo) { - ma_assert(pWF != NULL); - ma_assert(pInfo != NULL); + MA_ASSERT(pWF != NULL); + MA_ASSERT(pInfo != NULL); pInfo->formatCount = 1; pInfo->formats[0] = ma_format_from_WAVEFORMATEX(pWF); @@ -7784,10 +9502,10 @@ void ma_set_device_info_from_WAVEFORMATEX(const WAVEFORMATEX* pWF, ma_device_inf pInfo->maxSampleRate = pWF->nSamplesPerSec; } -ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context* pContext, /*ma_IMMDevice**/void* pMMDevice, ma_IAudioClient* pAudioClient, ma_share_mode shareMode, ma_device_info* pInfo) +static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context* pContext, /*ma_IMMDevice**/void* pMMDevice, ma_IAudioClient* pAudioClient, ma_share_mode shareMode, ma_device_info* pInfo) { - ma_assert(pAudioClient != NULL); - ma_assert(pInfo != NULL); + MA_ASSERT(pAudioClient != NULL); + MA_ASSERT(pInfo != NULL); /* We use a different technique to retrieve the device information depending on whether or not we are using shared or exclusive mode. */ if (shareMode == ma_share_mode_shared) { @@ -7846,7 +9564,7 @@ ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context* pCont ma_get_standard_channel_map(ma_standard_channel_map_microsoft, channels, defaultChannelMap); - ma_zero_object(&wf); + MA_ZERO_OBJECT(&wf); wf.Format.cbSize = sizeof(wf); wf.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wf.Format.nChannels = (WORD)channels; @@ -7907,13 +9625,96 @@ ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context* pCont } #ifdef MA_WIN32_DESKTOP -ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IMMDevice** ppMMDevice) +static ma_EDataFlow ma_device_type_to_EDataFlow(ma_device_type deviceType) +{ + if (deviceType == ma_device_type_playback) { + return ma_eRender; + } else if (deviceType == ma_device_type_capture) { + return ma_eCapture; + } else { + MA_ASSERT(MA_FALSE); + return ma_eRender; /* Should never hit this. */ + } +} + +static ma_result ma_context_create_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator** ppDeviceEnumerator) { + HRESULT hr; ma_IMMDeviceEnumerator* pDeviceEnumerator; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppDeviceEnumerator != NULL); + + hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + if (FAILED(hr)) { + return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator.", MA_ERROR); + } + + *ppDeviceEnumerator = pDeviceEnumerator; + + return MA_SUCCESS; +} + +static LPWSTR ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType) +{ HRESULT hr; + ma_IMMDevice* pMMDefaultDevice = NULL; + LPWSTR pDefaultDeviceID = NULL; + ma_EDataFlow dataFlow; + ma_ERole role; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceEnumerator != NULL); + + /* Grab the EDataFlow type from the device type. */ + dataFlow = ma_device_type_to_EDataFlow(deviceType); + + /* The role is always eConsole, but we may make this configurable later. */ + role = ma_eConsole; + + hr = ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(pDeviceEnumerator, dataFlow, role, &pMMDefaultDevice); + if (FAILED(hr)) { + return NULL; + } + + hr = ma_IMMDevice_GetId(pMMDefaultDevice, &pDefaultDeviceID); - ma_assert(pContext != NULL); - ma_assert(ppMMDevice != NULL); + ma_IMMDevice_Release(pMMDefaultDevice); + pMMDefaultDevice = NULL; + + if (FAILED(hr)) { + return NULL; + } + + return pDefaultDeviceID; +} + +static LPWSTR ma_context_get_default_device_id__wasapi(ma_context* pContext, ma_device_type deviceType) /* Free the returned pointer with ma_CoTaskMemFree() */ +{ + ma_result result; + ma_IMMDeviceEnumerator* pDeviceEnumerator; + LPWSTR pDefaultDeviceID = NULL; + + MA_ASSERT(pContext != NULL); + + result = ma_context_create_IMMDeviceEnumerator__wasapi(pContext, &pDeviceEnumerator); + if (result != MA_SUCCESS) { + return NULL; + } + + pDefaultDeviceID = ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(pContext, pDeviceEnumerator, deviceType); + + ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); + return pDefaultDeviceID; +} + +static ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IMMDevice** ppMMDevice) +{ + ma_IMMDeviceEnumerator* pDeviceEnumerator; + HRESULT hr; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppMMDevice != NULL); hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { @@ -7934,29 +9735,36 @@ ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device_type d return MA_SUCCESS; } -ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, ma_share_mode shareMode, ma_bool32 onlySimpleInfo, ma_device_info* pInfo) +static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, ma_share_mode shareMode, LPWSTR pDefaultDeviceID, ma_bool32 onlySimpleInfo, ma_device_info* pInfo) { - LPWSTR id; + LPWSTR pDeviceID; HRESULT hr; - ma_assert(pContext != NULL); - ma_assert(pMMDevice != NULL); - ma_assert(pInfo != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pMMDevice != NULL); + MA_ASSERT(pInfo != NULL); /* ID. */ - hr = ma_IMMDevice_GetId(pMMDevice, &id); + hr = ma_IMMDevice_GetId(pMMDevice, &pDeviceID); if (SUCCEEDED(hr)) { - size_t idlen = wcslen(id); + size_t idlen = wcslen(pDeviceID); if (idlen+1 > ma_countof(pInfo->id.wasapi)) { - ma_CoTaskMemFree(pContext, id); - ma_assert(MA_FALSE); /* NOTE: If this is triggered, please report it. It means the format of the ID must haved change and is too long to fit in our fixed sized buffer. */ + ma_CoTaskMemFree(pContext, pDeviceID); + MA_ASSERT(MA_FALSE); /* NOTE: If this is triggered, please report it. It means the format of the ID must haved change and is too long to fit in our fixed sized buffer. */ return MA_ERROR; } - ma_copy_memory(pInfo->id.wasapi, id, idlen * sizeof(wchar_t)); + MA_COPY_MEMORY(pInfo->id.wasapi, pDeviceID, idlen * sizeof(wchar_t)); pInfo->id.wasapi[idlen] = '\0'; - ma_CoTaskMemFree(pContext, id); + if (pDefaultDeviceID != NULL) { + if (wcscmp(pDeviceID, pDefaultDeviceID) == 0) { + /* It's a default device. */ + pInfo->_private.isDefault = MA_TRUE; + } + } + + ma_CoTaskMemFree(pContext, pDeviceID); } { @@ -7994,53 +9802,73 @@ ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pContext, return MA_SUCCESS; } -ma_result ma_context_enumerate_device_collection__wasapi(ma_context* pContext, ma_IMMDeviceCollection* pDeviceCollection, ma_device_type deviceType, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices_by_type__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType, ma_enum_devices_callback_proc callback, void* pUserData) { + ma_result result = MA_SUCCESS; UINT deviceCount; HRESULT hr; ma_uint32 iDevice; + LPWSTR pDefaultDeviceID = NULL; + ma_IMMDeviceCollection* pDeviceCollection = NULL; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + /* Grab the default device. We use this to know whether or not flag the returned device info as being the default. */ + pDefaultDeviceID = ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(pContext, pDeviceEnumerator, deviceType); - hr = ma_IMMDeviceCollection_GetCount(pDeviceCollection, &deviceCount); - if (FAILED(hr)) { - return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to get playback device count.", MA_NO_DEVICE); - } + /* We need to enumerate the devices which returns a device collection. */ + hr = ma_IMMDeviceEnumerator_EnumAudioEndpoints(pDeviceEnumerator, ma_device_type_to_EDataFlow(deviceType), MA_MM_DEVICE_STATE_ACTIVE, &pDeviceCollection); + if (SUCCEEDED(hr)) { + hr = ma_IMMDeviceCollection_GetCount(pDeviceCollection, &deviceCount); + if (FAILED(hr)) { + result = ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to get device count.", MA_NO_DEVICE); + goto done; + } - for (iDevice = 0; iDevice < deviceCount; ++iDevice) { - ma_device_info deviceInfo; - ma_IMMDevice* pMMDevice; + for (iDevice = 0; iDevice < deviceCount; ++iDevice) { + ma_device_info deviceInfo; + ma_IMMDevice* pMMDevice; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); - hr = ma_IMMDeviceCollection_Item(pDeviceCollection, iDevice, &pMMDevice); - if (SUCCEEDED(hr)) { - ma_result result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, ma_share_mode_shared, MA_TRUE, &deviceInfo); /* MA_TRUE = onlySimpleInfo. */ + hr = ma_IMMDeviceCollection_Item(pDeviceCollection, iDevice, &pMMDevice); + if (SUCCEEDED(hr)) { + result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, ma_share_mode_shared, pDefaultDeviceID, MA_TRUE, &deviceInfo); /* MA_TRUE = onlySimpleInfo. */ - ma_IMMDevice_Release(pMMDevice); - if (result == MA_SUCCESS) { - ma_bool32 cbResult = callback(pContext, deviceType, &deviceInfo, pUserData); - if (cbResult == MA_FALSE) { - break; + ma_IMMDevice_Release(pMMDevice); + if (result == MA_SUCCESS) { + ma_bool32 cbResult = callback(pContext, deviceType, &deviceInfo, pUserData); + if (cbResult == MA_FALSE) { + break; + } } } } } - return MA_SUCCESS; +done: + if (pDefaultDeviceID != NULL) { + ma_CoTaskMemFree(pContext, pDefaultDeviceID); + pDefaultDeviceID = NULL; + } + + if (pDeviceCollection != NULL) { + ma_IMMDeviceCollection_Release(pDeviceCollection); + pDeviceCollection = NULL; + } + + return result; } -#endif -#ifdef MA_WIN32_DESKTOP -ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_IMMDevice** ppMMDevice) +static ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_IMMDevice** ppMMDevice) { ma_result result; HRESULT hr; - ma_assert(pContext != NULL); - ma_assert(ppAudioClient != NULL); - ma_assert(ppMMDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppAudioClient != NULL); + MA_ASSERT(ppMMDevice != NULL); result = ma_context_get_MMDevice__wasapi(pContext, deviceType, pDeviceID, ppMMDevice); if (result != MA_SUCCESS) { @@ -8055,7 +9883,7 @@ ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContext, ma_d return MA_SUCCESS; } #else -ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_IUnknown** ppActivatedInterface) +static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_IUnknown** ppActivatedInterface) { ma_IActivateAudioInterfaceAsyncOperation *pAsyncOp = NULL; ma_completion_handler_uwp completionHandler; @@ -8066,11 +9894,11 @@ ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_devic HRESULT activateResult; ma_IUnknown* pActivatedInterface; - ma_assert(pContext != NULL); - ma_assert(ppAudioClient != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppAudioClient != NULL); if (pDeviceID != NULL) { - ma_copy_memory(&iid, pDeviceID->wasapi, sizeof(iid)); + MA_COPY_MEMORY(&iid, pDeviceID->wasapi, sizeof(iid)); } else { if (deviceType == ma_device_type_playback) { iid = MA_IID_DEVINTERFACE_AUDIO_RENDER; @@ -8134,7 +9962,7 @@ ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_devic } #endif -ma_result ma_context_get_IAudioClient__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_WASAPIDeviceInterface** ppDeviceInterface) +static ma_result ma_context_get_IAudioClient__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IAudioClient** ppAudioClient, ma_WASAPIDeviceInterface** ppDeviceInterface) { #ifdef MA_WIN32_DESKTOP return ma_context_get_IAudioClient_Desktop__wasapi(pContext, deviceType, pDeviceID, ppAudioClient, ppDeviceInterface); @@ -8144,33 +9972,21 @@ ma_result ma_context_get_IAudioClient__wasapi(ma_context* pContext, ma_device_ty } -ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { /* Different enumeration for desktop and UWP. */ #ifdef MA_WIN32_DESKTOP /* Desktop */ HRESULT hr; ma_IMMDeviceEnumerator* pDeviceEnumerator; - ma_IMMDeviceCollection* pDeviceCollection; hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); } - /* Playback. */ - hr = ma_IMMDeviceEnumerator_EnumAudioEndpoints(pDeviceEnumerator, ma_eRender, MA_MM_DEVICE_STATE_ACTIVE, &pDeviceCollection); - if (SUCCEEDED(hr)) { - ma_context_enumerate_device_collection__wasapi(pContext, pDeviceCollection, ma_device_type_playback, callback, pUserData); - ma_IMMDeviceCollection_Release(pDeviceCollection); - } - - /* Capture. */ - hr = ma_IMMDeviceEnumerator_EnumAudioEndpoints(pDeviceEnumerator, ma_eCapture, MA_MM_DEVICE_STATE_ACTIVE, &pDeviceCollection); - if (SUCCEEDED(hr)) { - ma_context_enumerate_device_collection__wasapi(pContext, pDeviceCollection, ma_device_type_capture, callback, pUserData); - ma_IMMDeviceCollection_Release(pDeviceCollection); - } + ma_context_enumerate_devices_by_type__wasapi(pContext, pDeviceEnumerator, ma_device_type_playback, callback, pUserData); + ma_context_enumerate_devices_by_type__wasapi(pContext, pDeviceEnumerator, ma_device_type_capture, callback, pUserData); ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); #else @@ -8188,16 +10004,18 @@ ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_enum_dev /* Playback. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + deviceInfo._private.isDefault = MA_TRUE; cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } /* Capture. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + deviceInfo._private.isDefault = MA_TRUE; cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } } @@ -8206,20 +10024,30 @@ ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_enum_dev return MA_SUCCESS; } -ma_result ma_context_get_device_info__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { #ifdef MA_WIN32_DESKTOP - ma_IMMDevice* pMMDevice = NULL; ma_result result; + ma_IMMDevice* pMMDevice = NULL; + LPWSTR pDefaultDeviceID = NULL; result = ma_context_get_MMDevice__wasapi(pContext, deviceType, pDeviceID, &pMMDevice); if (result != MA_SUCCESS) { return result; } - result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, shareMode, MA_FALSE, pDeviceInfo); /* MA_FALSE = !onlySimpleInfo. */ + /* We need the default device ID so we can set the isDefault flag in the device info. */ + pDefaultDeviceID = ma_context_get_default_device_id__wasapi(pContext, deviceType); + + result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, shareMode, pDefaultDeviceID, MA_FALSE, pDeviceInfo); /* MA_FALSE = !onlySimpleInfo. */ + + if (pDefaultDeviceID != NULL) { + ma_CoTaskMemFree(pContext, pDefaultDeviceID); + pDefaultDeviceID = NULL; + } ma_IMMDevice_Release(pMMDevice); + return result; #else ma_IAudioClient* pAudioClient; @@ -8244,14 +10072,16 @@ ma_result ma_context_get_device_info__wasapi(ma_context* pContext, ma_device_typ result = ma_context_get_device_info_from_IAudioClient__wasapi(pContext, NULL, pAudioClient, shareMode, pDeviceInfo); + pDeviceInfo->_private.isDefault = MA_TRUE; /* UWP only supports default devices. */ + ma_IAudioClient_Release(pAudioClient); return result; #endif } -void ma_device_uninit__wasapi(ma_device* pDevice) +static void ma_device_uninit__wasapi(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); #ifdef MA_WIN32_DESKTOP if (pDevice->wasapi.pDeviceEnumerator) { @@ -8290,8 +10120,8 @@ typedef struct ma_uint32 channelsIn; ma_uint32 sampleRateIn; ma_channel channelMapIn[MA_MAX_CHANNELS]; - ma_uint32 bufferSizeInFramesIn; - ma_uint32 bufferSizeInMillisecondsIn; + ma_uint32 periodSizeInFramesIn; + ma_uint32 periodSizeInMillisecondsIn; ma_uint32 periodsIn; ma_bool32 usingDefaultFormat; ma_bool32 usingDefaultChannels; @@ -8300,6 +10130,7 @@ typedef struct ma_share_mode shareMode; ma_bool32 noAutoConvertSRC; ma_bool32 noDefaultQualitySRC; + ma_bool32 noHardwareOffloading; /* Output. */ ma_IAudioClient* pAudioClient; @@ -8309,29 +10140,28 @@ typedef struct ma_uint32 channelsOut; ma_uint32 sampleRateOut; ma_channel channelMapOut[MA_MAX_CHANNELS]; - ma_uint32 bufferSizeInFramesOut; ma_uint32 periodSizeInFramesOut; ma_uint32 periodsOut; ma_bool32 usingAudioClient3; char deviceName[256]; } ma_device_init_internal_data__wasapi; -ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__wasapi* pData) +static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__wasapi* pData) { HRESULT hr; ma_result result = MA_SUCCESS; const char* errorMsg = ""; MA_AUDCLNT_SHAREMODE shareMode = MA_AUDCLNT_SHAREMODE_SHARED; DWORD streamFlags = 0; - MA_REFERENCE_TIME bufferDurationInMicroseconds; + MA_REFERENCE_TIME periodDurationInMicroseconds; ma_bool32 wasInitializedUsingIAudioClient3 = MA_FALSE; WAVEFORMATEXTENSIBLE wf = {0}; ma_WASAPIDeviceInterface* pDeviceInterface = NULL; ma_IAudioClient2* pAudioClient2; ma_uint32 nativeSampleRate; - ma_assert(pContext != NULL); - ma_assert(pData != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pData != NULL); /* This function is only used to initialize one device type: either playback, capture or loopback. Never full-duplex. */ if (deviceType == ma_device_type_duplex) { @@ -8360,20 +10190,22 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d /* Try enabling hardware offloading. */ - hr = ma_IAudioClient_QueryInterface(pData->pAudioClient, &MA_IID_IAudioClient2, (void**)&pAudioClient2); - if (SUCCEEDED(hr)) { - BOOL isHardwareOffloadingSupported = 0; - hr = ma_IAudioClient2_IsOffloadCapable(pAudioClient2, MA_AudioCategory_Other, &isHardwareOffloadingSupported); - if (SUCCEEDED(hr) && isHardwareOffloadingSupported) { - ma_AudioClientProperties clientProperties; - ma_zero_object(&clientProperties); - clientProperties.cbSize = sizeof(clientProperties); - clientProperties.bIsOffload = 1; - clientProperties.eCategory = MA_AudioCategory_Other; - ma_IAudioClient2_SetClientProperties(pAudioClient2, &clientProperties); - } + if (!pData->noHardwareOffloading) { + hr = ma_IAudioClient_QueryInterface(pData->pAudioClient, &MA_IID_IAudioClient2, (void**)&pAudioClient2); + if (SUCCEEDED(hr)) { + BOOL isHardwareOffloadingSupported = 0; + hr = ma_IAudioClient2_IsOffloadCapable(pAudioClient2, MA_AudioCategory_Other, &isHardwareOffloadingSupported); + if (SUCCEEDED(hr) && isHardwareOffloadingSupported) { + ma_AudioClientProperties clientProperties; + MA_ZERO_OBJECT(&clientProperties); + clientProperties.cbSize = sizeof(clientProperties); + clientProperties.bIsOffload = 1; + clientProperties.eCategory = MA_AudioCategory_Other; + ma_IAudioClient2_SetClientProperties(pAudioClient2, &clientProperties); + } - pAudioClient2->lpVtbl->Release(pAudioClient2); + pAudioClient2->lpVtbl->Release(pAudioClient2); + } } /* Here is where we try to determine the best format to use with the device. If the client if wanting exclusive mode, first try finding the best format for that. If this fails, fall back to shared mode. */ @@ -8391,7 +10223,7 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d WAVEFORMATEX* pActualFormat = (WAVEFORMATEX*)prop.blob.pBlobData; hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pData->pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, pActualFormat, NULL); if (SUCCEEDED(hr)) { - ma_copy_memory(&wf, pActualFormat, sizeof(WAVEFORMATEXTENSIBLE)); + MA_COPY_MEMORY(&wf, pActualFormat, sizeof(WAVEFORMATEXTENSIBLE)); } ma_PropVariantClear(pContext, &prop); @@ -8423,7 +10255,7 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d if (hr != S_OK) { result = MA_FORMAT_NOT_SUPPORTED; } else { - ma_copy_memory(&wf, pNativeFormat, sizeof(wf)); + MA_COPY_MEMORY(&wf, pNativeFormat, sizeof(wf)); result = MA_SUCCESS; } @@ -8455,19 +10287,19 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d /* Get the internal channel map based on the channel mask. */ ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pData->channelsOut, pData->channelMapOut); - /* If we're using a default buffer size we need to calculate it based on the efficiency of the system. */ + /* Period size. */ pData->periodsOut = pData->periodsIn; - pData->bufferSizeInFramesOut = pData->bufferSizeInFramesIn; - if (pData->bufferSizeInFramesOut == 0) { - pData->bufferSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->bufferSizeInMillisecondsIn, wf.Format.nSamplesPerSec); + pData->periodSizeInFramesOut = pData->periodSizeInFramesIn; + if (pData->periodSizeInFramesOut == 0) { + pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, wf.Format.nSamplesPerSec); } - bufferDurationInMicroseconds = ((ma_uint64)pData->bufferSizeInFramesOut * 1000 * 1000) / wf.Format.nSamplesPerSec; + periodDurationInMicroseconds = ((ma_uint64)pData->periodSizeInFramesOut * 1000 * 1000) / wf.Format.nSamplesPerSec; /* Slightly different initialization for shared and exclusive modes. We try exclusive mode first, and if it fails, fall back to shared mode. */ if (shareMode == MA_AUDCLNT_SHAREMODE_EXCLUSIVE) { - MA_REFERENCE_TIME bufferDuration = (bufferDurationInMicroseconds / pData->periodsOut) * 10; + MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * 10; /* If the periodicy is too small, Initialize() will fail with AUDCLNT_E_INVALID_DEVICE_PERIOD. In this case we should just keep increasing @@ -8548,7 +10380,7 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d UINT32 maxPeriodInFrames; hr = ma_IAudioClient3_GetSharedModeEnginePeriod(pAudioClient3, (WAVEFORMATEX*)&wf, &defaultPeriodInFrames, &fundamentalPeriodInFrames, &minPeriodInFrames, &maxPeriodInFrames); if (SUCCEEDED(hr)) { - UINT32 desiredPeriodInFrames = pData->bufferSizeInFramesOut / pData->periodsOut; + UINT32 desiredPeriodInFrames = pData->periodSizeInFramesOut; UINT32 actualPeriodInFrames = desiredPeriodInFrames; /* Make sure the period size is a multiple of fundamentalPeriodInFrames. */ @@ -8576,11 +10408,9 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d if (SUCCEEDED(hr)) { wasInitializedUsingIAudioClient3 = MA_TRUE; pData->periodSizeInFramesOut = actualPeriodInFrames; - pData->bufferSizeInFramesOut = actualPeriodInFrames * pData->periodsOut; #if defined(MA_DEBUG_OUTPUT) printf("[WASAPI] Using IAudioClient3\n"); printf(" periodSizeInFramesOut=%d\n", pData->periodSizeInFramesOut); - printf(" bufferSizeInFramesOut=%d\n", pData->bufferSizeInFramesOut); #endif } else { #if defined(MA_DEBUG_OUTPUT) @@ -8610,7 +10440,7 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d /* If we don't have an IAudioClient3 then we need to use the normal initialization routine. */ if (!wasInitializedUsingIAudioClient3) { - MA_REFERENCE_TIME bufferDuration = bufferDurationInMicroseconds*10; + MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * pData->periodsOut * 10; /* <-- Multiply by 10 for microseconds to 100-nanoseconds. */ hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, 0, (WAVEFORMATEX*)&wf, NULL); if (FAILED(hr)) { if (hr == E_ACCESSDENIED) { @@ -8627,13 +10457,14 @@ ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type d } if (!wasInitializedUsingIAudioClient3) { - hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &pData->bufferSizeInFramesOut); + ma_uint32 bufferSizeInFrames; + hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &bufferSizeInFrames); if (FAILED(hr)) { errorMsg = "[WASAPI] Failed to get audio client's actual buffer size.", result = MA_FAILED_TO_OPEN_BACKEND_DEVICE; goto done; } - pData->periodSizeInFramesOut = pData->bufferSizeInFramesOut / pData->periodsOut; + pData->periodSizeInFramesOut = bufferSizeInFrames / pData->periodsOut; } pData->usingAudioClient3 = wasInitializedUsingIAudioClient3; @@ -8701,12 +10532,12 @@ done: } } -ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType) +static ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType) { ma_device_init_internal_data__wasapi data; ma_result result; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* We only re-initialize the playback or capture device. Never a full-duplex device. */ if (deviceType == ma_device_type_duplex) { @@ -8716,7 +10547,7 @@ ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType if (deviceType == ma_device_type_playback) { data.formatIn = pDevice->playback.format; data.channelsIn = pDevice->playback.channels; - ma_copy_memory(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); data.shareMode = pDevice->playback.shareMode; data.usingDefaultFormat = pDevice->playback.usingDefaultFormat; data.usingDefaultChannels = pDevice->playback.usingDefaultChannels; @@ -8724,7 +10555,7 @@ ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType } else { data.formatIn = pDevice->capture.format; data.channelsIn = pDevice->capture.channels; - ma_copy_memory(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); data.shareMode = pDevice->capture.shareMode; data.usingDefaultFormat = pDevice->capture.usingDefaultFormat; data.usingDefaultChannels = pDevice->capture.usingDefaultChannels; @@ -8733,11 +10564,12 @@ ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType data.sampleRateIn = pDevice->sampleRate; data.usingDefaultSampleRate = pDevice->usingDefaultSampleRate; - data.bufferSizeInFramesIn = pDevice->wasapi.originalBufferSizeInFrames; - data.bufferSizeInMillisecondsIn = pDevice->wasapi.originalBufferSizeInMilliseconds; + data.periodSizeInFramesIn = pDevice->wasapi.originalPeriodSizeInFrames; + data.periodSizeInMillisecondsIn = pDevice->wasapi.originalPeriodSizeInMilliseconds; data.periodsIn = pDevice->wasapi.originalPeriods; data.noAutoConvertSRC = pDevice->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pDevice->wasapi.noDefaultQualitySRC; + data.noHardwareOffloading = pDevice->wasapi.noHardwareOffloading; result = ma_device_init_internal__wasapi(pDevice->pContext, deviceType, NULL, &data); if (result != MA_SUCCESS) { return result; @@ -8761,15 +10593,15 @@ ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType pDevice->capture.internalFormat = data.formatOut; pDevice->capture.internalChannels = data.channelsOut; pDevice->capture.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->capture.internalBufferSizeInFrames = data.bufferSizeInFramesOut; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->capture.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), data.deviceName); ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, pDevice->wasapi.hEventCapture); pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualPeriodSizeInFramesCapture); /* The device may be in a started state. If so we need to immediately restart it. */ if (pDevice->wasapi.isStartedCapture) { @@ -8797,15 +10629,15 @@ ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType pDevice->playback.internalFormat = data.formatOut; pDevice->playback.internalChannels = data.channelsOut; pDevice->playback.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->playback.internalBufferSizeInFrames = data.bufferSizeInFramesOut; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->playback.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), data.deviceName); ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, pDevice->wasapi.hEventPlayback); pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualPeriodSizeInFramesPlayback); /* The device may be in a started state. If so we need to immediately restart it. */ if (pDevice->wasapi.isStartedPlayback) { @@ -8819,21 +10651,22 @@ ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType return MA_SUCCESS; } -ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result = MA_SUCCESS; (void)pContext; - ma_assert(pContext != NULL); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDevice != NULL); - ma_zero_object(&pDevice->wasapi); - pDevice->wasapi.originalBufferSizeInFrames = pConfig->bufferSizeInFrames; - pDevice->wasapi.originalBufferSizeInMilliseconds = pConfig->bufferSizeInMilliseconds; + MA_ZERO_OBJECT(&pDevice->wasapi); + pDevice->wasapi.originalPeriodSizeInFrames = pConfig->periodSizeInFrames; + pDevice->wasapi.originalPeriodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; pDevice->wasapi.originalPeriods = pConfig->periods; - pDevice->wasapi.noAutoConvertSRC = pDevice->wasapi.noAutoConvertSRC; - pDevice->wasapi.noDefaultQualitySRC = pDevice->wasapi.noDefaultQualitySRC; + pDevice->wasapi.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; + pDevice->wasapi.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; + pDevice->wasapi.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; /* Exclusive mode is not allowed with loopback. */ if (pConfig->deviceType == ma_device_type_loopback && pConfig->playback.shareMode == ma_share_mode_exclusive) { @@ -8845,17 +10678,18 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p data.formatIn = pConfig->capture.format; data.channelsIn = pConfig->capture.channels; data.sampleRateIn = pConfig->sampleRate; - ma_copy_memory(data.channelMapIn, pConfig->capture.channelMap, sizeof(pConfig->capture.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pConfig->capture.channelMap, sizeof(pConfig->capture.channelMap)); data.usingDefaultFormat = pDevice->capture.usingDefaultFormat; data.usingDefaultChannels = pDevice->capture.usingDefaultChannels; data.usingDefaultSampleRate = pDevice->usingDefaultSampleRate; data.usingDefaultChannelMap = pDevice->capture.usingDefaultChannelMap; data.shareMode = pConfig->capture.shareMode; - data.bufferSizeInFramesIn = pConfig->bufferSizeInFrames; - data.bufferSizeInMillisecondsIn = pConfig->bufferSizeInMilliseconds; + data.periodSizeInFramesIn = pConfig->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pConfig->periodSizeInMilliseconds; data.periodsIn = pConfig->periods; data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; + data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; result = ma_device_init_internal__wasapi(pDevice->pContext, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture, pConfig->capture.pDeviceID, &data); if (result != MA_SUCCESS) { @@ -8868,8 +10702,8 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p pDevice->capture.internalFormat = data.formatOut; pDevice->capture.internalChannels = data.channelsOut; pDevice->capture.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->capture.internalBufferSizeInFrames = data.bufferSizeInFramesOut; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->capture.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), data.deviceName); @@ -8893,7 +10727,7 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, pDevice->wasapi.hEventCapture); pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualPeriodSizeInFramesCapture); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { @@ -8901,17 +10735,18 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p data.formatIn = pConfig->playback.format; data.channelsIn = pConfig->playback.channels; data.sampleRateIn = pConfig->sampleRate; - ma_copy_memory(data.channelMapIn, pConfig->playback.channelMap, sizeof(pConfig->playback.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pConfig->playback.channelMap, sizeof(pConfig->playback.channelMap)); data.usingDefaultFormat = pDevice->playback.usingDefaultFormat; data.usingDefaultChannels = pDevice->playback.usingDefaultChannels; data.usingDefaultSampleRate = pDevice->usingDefaultSampleRate; data.usingDefaultChannelMap = pDevice->playback.usingDefaultChannelMap; data.shareMode = pConfig->playback.shareMode; - data.bufferSizeInFramesIn = pConfig->bufferSizeInFrames; - data.bufferSizeInMillisecondsIn = pConfig->bufferSizeInMilliseconds; + data.periodSizeInFramesIn = pConfig->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pConfig->periodSizeInMilliseconds; data.periodsIn = pConfig->periods; data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; + data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; result = ma_device_init_internal__wasapi(pDevice->pContext, ma_device_type_playback, pConfig->playback.pDeviceID, &data); if (result != MA_SUCCESS) { @@ -8937,8 +10772,8 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p pDevice->playback.internalFormat = data.formatOut; pDevice->playback.internalChannels = data.channelsOut; pDevice->playback.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->playback.internalBufferSizeInFrames = data.bufferSizeInFramesOut; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->playback.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), data.deviceName); @@ -8979,7 +10814,7 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, pDevice->wasapi.hEventPlayback); pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; - ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualPeriodSizeInFramesPlayback); } /* @@ -8987,24 +10822,33 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p registering a IMMNotificationClient with it. We only care about this if it's the default device. */ #ifdef MA_WIN32_DESKTOP - { - ma_IMMDeviceEnumerator* pDeviceEnumerator; - HRESULT hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); - if (FAILED(hr)) { - ma_device_uninit__wasapi(pDevice); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + if (pConfig->wasapi.noAutoStreamRouting == MA_FALSE) { + if ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pConfig->capture.pDeviceID == NULL) { + pDevice->wasapi.allowCaptureAutoStreamRouting = MA_TRUE; + } + if ((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pConfig->playback.pDeviceID == NULL) { + pDevice->wasapi.allowPlaybackAutoStreamRouting = MA_TRUE; } - pDevice->wasapi.notificationClient.lpVtbl = (void*)&g_maNotificationCientVtbl; - pDevice->wasapi.notificationClient.counter = 1; - pDevice->wasapi.notificationClient.pDevice = pDevice; + if (pDevice->wasapi.allowCaptureAutoStreamRouting || pDevice->wasapi.allowPlaybackAutoStreamRouting) { + ma_IMMDeviceEnumerator* pDeviceEnumerator; + HRESULT hr = ma_CoCreateInstance(pContext, MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + if (FAILED(hr)) { + ma_device_uninit__wasapi(pDevice); + return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); + } - hr = pDeviceEnumerator->lpVtbl->RegisterEndpointNotificationCallback(pDeviceEnumerator, &pDevice->wasapi.notificationClient); - if (SUCCEEDED(hr)) { - pDevice->wasapi.pDeviceEnumerator = (ma_ptr)pDeviceEnumerator; - } else { - /* Not the end of the world if we fail to register the notification callback. We just won't support automatic stream routing. */ - ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); + pDevice->wasapi.notificationClient.lpVtbl = (void*)&g_maNotificationCientVtbl; + pDevice->wasapi.notificationClient.counter = 1; + pDevice->wasapi.notificationClient.pDevice = pDevice; + + hr = pDeviceEnumerator->lpVtbl->RegisterEndpointNotificationCallback(pDeviceEnumerator, &pDevice->wasapi.notificationClient); + if (SUCCEEDED(hr)) { + pDevice->wasapi.pDeviceEnumerator = (ma_ptr)pDeviceEnumerator; + } else { + /* Not the end of the world if we fail to register the notification callback. We just won't support automatic stream routing. */ + ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); + } } } #endif @@ -9015,14 +10859,14 @@ ma_result ma_device_init__wasapi(ma_context* pContext, const ma_device_config* p return MA_SUCCESS; } -ma_result ma_device__get_available_frames__wasapi(ma_device* pDevice, ma_IAudioClient* pAudioClient, ma_uint32* pFrameCount) +static ma_result ma_device__get_available_frames__wasapi(ma_device* pDevice, ma_IAudioClient* pAudioClient, ma_uint32* pFrameCount) { ma_uint32 paddingFramesCount; HRESULT hr; ma_share_mode shareMode; - ma_assert(pDevice != NULL); - ma_assert(pFrameCount != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pFrameCount != NULL); *pFrameCount = 0; @@ -9041,7 +10885,7 @@ ma_result ma_device__get_available_frames__wasapi(ma_device* pDevice, ma_IAudioC *pFrameCount = paddingFramesCount; } else { if ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) { - *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesPlayback - paddingFramesCount; + *pFrameCount = pDevice->wasapi.actualPeriodSizeInFramesPlayback - paddingFramesCount; } else { *pFrameCount = paddingFramesCount; } @@ -9050,9 +10894,9 @@ ma_result ma_device__get_available_frames__wasapi(ma_device* pDevice, ma_IAudioC return MA_SUCCESS; } -ma_bool32 ma_device_is_reroute_required__wasapi(ma_device* pDevice, ma_device_type deviceType) +static ma_bool32 ma_device_is_reroute_required__wasapi(ma_device* pDevice, ma_device_type deviceType) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (deviceType == ma_device_type_playback) { return pDevice->wasapi.hasDefaultPlaybackDeviceChanged; @@ -9065,7 +10909,7 @@ ma_bool32 ma_device_is_reroute_required__wasapi(ma_device* pDevice, ma_device_ty return MA_FALSE; } -ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type deviceType) +static ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type deviceType) { ma_result result; @@ -9096,9 +10940,9 @@ ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type deviceTyp } -ma_result ma_device_stop__wasapi(ma_device* pDevice) +static ma_result ma_device_stop__wasapi(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* We need to explicitly signal the capture event in loopback mode to ensure we return from WaitForSingleObject() when nothing is being played. When nothing @@ -9112,31 +10956,35 @@ ma_result ma_device_stop__wasapi(ma_device* pDevice) } -ma_result ma_device_main_loop__wasapi(ma_device* pDevice) +static ma_result ma_device_main_loop__wasapi(ma_device* pDevice) { ma_result result; HRESULT hr; ma_bool32 exitLoop = MA_FALSE; ma_uint32 framesWrittenToPlaybackDevice = 0; - ma_uint32 mappedBufferSizeInFramesCapture = 0; - ma_uint32 mappedBufferSizeInFramesPlayback = 0; - ma_uint32 mappedBufferFramesRemainingCapture = 0; - ma_uint32 mappedBufferFramesRemainingPlayback = 0; - BYTE* pMappedBufferCapture = NULL; - BYTE* pMappedBufferPlayback = NULL; - ma_uint32 bpfCapture = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 bpfPlayback = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint8 inputDataInExternalFormat[4096]; - ma_uint32 inputDataInExternalFormatCap = sizeof(inputDataInExternalFormat) / bpfCapture; - ma_uint8 outputDataInExternalFormat[4096]; - ma_uint32 outputDataInExternalFormatCap = sizeof(outputDataInExternalFormat) / bpfPlayback; + ma_uint32 mappedDeviceBufferSizeInFramesCapture = 0; + ma_uint32 mappedDeviceBufferSizeInFramesPlayback = 0; + ma_uint32 mappedDeviceBufferFramesRemainingCapture = 0; + ma_uint32 mappedDeviceBufferFramesRemainingPlayback = 0; + BYTE* pMappedDeviceBufferCapture = NULL; + BYTE* pMappedDeviceBufferPlayback = NULL; + ma_uint32 bpfCaptureDevice = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 bpfPlaybackDevice = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 bpfCaptureClient = ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 bpfPlaybackClient = ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint8 inputDataInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 inputDataInClientFormatCap = sizeof(inputDataInClientFormat) / bpfCaptureClient; + ma_uint8 outputDataInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 outputDataInClientFormatCap = sizeof(outputDataInClientFormat) / bpfPlaybackClient; + ma_uint32 outputDataInClientFormatCount = 0; + ma_uint32 outputDataInClientFormatConsumed = 0; ma_uint32 periodSizeInFramesCapture = 0; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* The capture device needs to be started immediately. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { - periodSizeInFramesCapture = (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods); + periodSizeInFramesCapture = pDevice->capture.internalPeriodSizeInFrames; hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); if (FAILED(hr)) { @@ -9171,7 +11019,7 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) DWORD flagsCapture; /* Passed to IAudioCaptureClient_GetBuffer(). */ /* The process is to map the playback buffer and fill it as quickly as possible from input data. */ - if (pMappedBufferPlayback == NULL) { + if (pMappedDeviceBufferPlayback == NULL) { /* WASAPI is weird with exclusive mode. You need to wait on the event _before_ querying the available frames. */ if (pDevice->playback.shareMode == ma_share_mode_exclusive) { if (WaitForSingleObject(pDevice->wasapi.hEventPlayback, INFINITE) == WAIT_FAILED) { @@ -9207,21 +11055,21 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) } /* We're ready to map the playback device's buffer. We don't release this until it's been entirely filled. */ - hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, &pMappedBufferPlayback); + hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, &pMappedDeviceBufferPlayback); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); exitLoop = MA_TRUE; break; } - mappedBufferSizeInFramesPlayback = framesAvailablePlayback; - mappedBufferFramesRemainingPlayback = framesAvailablePlayback; + mappedDeviceBufferSizeInFramesPlayback = framesAvailablePlayback; + mappedDeviceBufferFramesRemainingPlayback = framesAvailablePlayback; } /* At this point we should have a buffer available for output. We need to keep writing input samples to it. */ for (;;) { /* Try grabbing some captured data if we haven't already got a mapped buffer. */ - if (pMappedBufferCapture == NULL) { + if (pMappedDeviceBufferCapture == NULL) { if (pDevice->capture.shareMode == ma_share_mode_shared) { if (WaitForSingleObject(pDevice->wasapi.hEventCapture, INFINITE) == WAIT_FAILED) { return MA_ERROR; /* Wait failed. */ @@ -9249,8 +11097,8 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) } /* Getting here means there's data available for writing to the output device. */ - mappedBufferSizeInFramesCapture = ma_min(framesAvailableCapture, periodSizeInFramesCapture); - hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedBufferCapture, &mappedBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); + mappedDeviceBufferSizeInFramesCapture = ma_min(framesAvailableCapture, periodSizeInFramesCapture); + hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedDeviceBufferCapture, &mappedDeviceBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); exitLoop = MA_TRUE; @@ -9262,7 +11110,7 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) if ((flagsCapture & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { /* Glitched. Probably due to an overrun. */ #ifdef MA_DEBUG_OUTPUT - printf("[WASAPI] Data discontinuity (possible overrun). framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedBufferSizeInFramesCapture); + printf("[WASAPI] Data discontinuity (possible overrun). framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedDeviceBufferSizeInFramesCapture); #endif /* @@ -9270,34 +11118,34 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) by dropping every frame until we're left with only a single period. To do this we just keep retrieving and immediately releasing buffers until we're down to the last period. */ - if (framesAvailableCapture >= pDevice->wasapi.actualBufferSizeInFramesCapture /*(pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods)*/) { + if (framesAvailableCapture >= pDevice->wasapi.actualPeriodSizeInFramesCapture) { #ifdef MA_DEBUG_OUTPUT printf("[WASAPI] Synchronizing capture stream. "); #endif do { - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedBufferSizeInFramesCapture); + hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); if (FAILED(hr)) { break; } - framesAvailableCapture -= mappedBufferSizeInFramesCapture; + framesAvailableCapture -= mappedDeviceBufferSizeInFramesCapture; if (framesAvailableCapture > 0) { - mappedBufferSizeInFramesCapture = ma_min(framesAvailableCapture, periodSizeInFramesCapture); - hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedBufferCapture, &mappedBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); + mappedDeviceBufferSizeInFramesCapture = ma_min(framesAvailableCapture, periodSizeInFramesCapture); + hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedDeviceBufferCapture, &mappedDeviceBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); exitLoop = MA_TRUE; break; } } else { - pMappedBufferCapture = NULL; - mappedBufferSizeInFramesCapture = 0; + pMappedDeviceBufferCapture = NULL; + mappedDeviceBufferSizeInFramesCapture = 0; } } while (framesAvailableCapture > periodSizeInFramesCapture); #ifdef MA_DEBUG_OUTPUT - printf("framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedBufferSizeInFramesCapture); + printf("framesAvailableCapture=%d, mappedBufferSizeInFramesCapture=%d\n", framesAvailableCapture, mappedDeviceBufferSizeInFramesCapture); #endif } } else { @@ -9308,35 +11156,36 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) #endif } - mappedBufferFramesRemainingCapture = mappedBufferSizeInFramesCapture; - - pDevice->capture._dspFrameCount = mappedBufferSizeInFramesCapture; - if ((flagsCapture & MA_AUDCLNT_BUFFERFLAGS_SILENT) == 0) { - pDevice->capture._dspFrames = (const ma_uint8*)pMappedBufferCapture; - } else { - pDevice->capture._dspFrames = NULL; - } + mappedDeviceBufferFramesRemainingCapture = mappedDeviceBufferSizeInFramesCapture; } /* At this point we should have both input and output data available. We now need to convert the data and post it to the client. */ for (;;) { - BYTE* pRunningBufferCapture; - BYTE* pRunningBufferPlayback; + BYTE* pRunningDeviceBufferCapture; + BYTE* pRunningDeviceBufferPlayback; ma_uint32 framesToProcess; ma_uint32 framesProcessed; - pRunningBufferCapture = pMappedBufferCapture + ((mappedBufferSizeInFramesCapture - mappedBufferFramesRemainingCapture ) * bpfPlayback); - pRunningBufferPlayback = pMappedBufferPlayback + ((mappedBufferSizeInFramesPlayback - mappedBufferFramesRemainingPlayback) * bpfPlayback); + pRunningDeviceBufferCapture = pMappedDeviceBufferCapture + ((mappedDeviceBufferSizeInFramesCapture - mappedDeviceBufferFramesRemainingCapture ) * bpfCaptureDevice); + pRunningDeviceBufferPlayback = pMappedDeviceBufferPlayback + ((mappedDeviceBufferSizeInFramesPlayback - mappedDeviceBufferFramesRemainingPlayback) * bpfPlaybackDevice); /* There may be some data sitting in the converter that needs to be processed first. Once this is exhaused, run the data callback again. */ - if (!pDevice->playback.converter.isPassthrough) { - framesProcessed = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, pRunningBufferPlayback, mappedBufferFramesRemainingPlayback); - if (framesProcessed > 0) { - mappedBufferFramesRemainingPlayback -= framesProcessed; - if (mappedBufferFramesRemainingPlayback == 0) { - break; - } + if (!pDevice->playback.converter.isPassthrough && outputDataInClientFormatConsumed < outputDataInClientFormatCount) { + ma_uint64 convertedFrameCountClient = (outputDataInClientFormatCount - outputDataInClientFormatConsumed); + ma_uint64 convertedFrameCountDevice = mappedDeviceBufferFramesRemainingPlayback; + void* pConvertedFramesClient = outputDataInClientFormat + (outputDataInClientFormatConsumed * bpfPlaybackClient); + void* pConvertedFramesDevice = pRunningDeviceBufferPlayback; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pConvertedFramesClient, &convertedFrameCountClient, pConvertedFramesDevice, &convertedFrameCountDevice); + if (result != MA_SUCCESS) { + break; + } + + outputDataInClientFormatConsumed += (ma_uint32)convertedFrameCountClient; /* Safe cast. */ + mappedDeviceBufferFramesRemainingPlayback -= (ma_uint32)convertedFrameCountDevice; /* Safe cast. */ + + if (mappedDeviceBufferFramesRemainingPlayback == 0) { + break; } } @@ -9346,81 +11195,76 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) */ if (pDevice->capture.converter.isPassthrough && pDevice->playback.converter.isPassthrough) { /* Optimal path. We can pass mapped pointers directly to the callback. */ - framesToProcess = ma_min(mappedBufferFramesRemainingCapture, mappedBufferFramesRemainingPlayback); + framesToProcess = ma_min(mappedDeviceBufferFramesRemainingCapture, mappedDeviceBufferFramesRemainingPlayback); framesProcessed = framesToProcess; - ma_device__on_data(pDevice, pRunningBufferPlayback, pRunningBufferCapture, framesToProcess); + ma_device__on_data(pDevice, pRunningDeviceBufferPlayback, pRunningDeviceBufferCapture, framesToProcess); - mappedBufferFramesRemainingCapture -= framesProcessed; - mappedBufferFramesRemainingPlayback -= framesProcessed; + mappedDeviceBufferFramesRemainingCapture -= framesProcessed; + mappedDeviceBufferFramesRemainingPlayback -= framesProcessed; - if (mappedBufferFramesRemainingCapture == 0) { + if (mappedDeviceBufferFramesRemainingCapture == 0) { break; /* Exhausted input data. */ } - if (mappedBufferFramesRemainingPlayback == 0) { + if (mappedDeviceBufferFramesRemainingPlayback == 0) { break; /* Exhausted output data. */ } } else if (pDevice->capture.converter.isPassthrough) { /* The input buffer is a passthrough, but the playback buffer requires a conversion. */ - framesToProcess = ma_min(mappedBufferFramesRemainingCapture, outputDataInExternalFormatCap); + framesToProcess = ma_min(mappedDeviceBufferFramesRemainingCapture, outputDataInClientFormatCap); framesProcessed = framesToProcess; - ma_device__on_data(pDevice, outputDataInExternalFormat, pRunningBufferCapture, framesToProcess); - mappedBufferFramesRemainingCapture -= framesProcessed; + ma_device__on_data(pDevice, outputDataInClientFormat, pRunningDeviceBufferCapture, framesToProcess); + outputDataInClientFormatCount = framesProcessed; + outputDataInClientFormatConsumed = 0; - pDevice->playback._dspFrameCount = framesProcessed; - pDevice->playback._dspFrames = (const ma_uint8*)outputDataInExternalFormat; - - if (mappedBufferFramesRemainingCapture == 0) { + mappedDeviceBufferFramesRemainingCapture -= framesProcessed; + if (mappedDeviceBufferFramesRemainingCapture == 0) { break; /* Exhausted input data. */ } } else if (pDevice->playback.converter.isPassthrough) { /* The input buffer requires conversion, the playback buffer is passthrough. */ - framesToProcess = ma_min(inputDataInExternalFormatCap, mappedBufferFramesRemainingPlayback); - framesProcessed = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, inputDataInExternalFormat, framesToProcess); - if (framesProcessed == 0) { - /* Getting here means we've run out of input data. */ - mappedBufferFramesRemainingCapture = 0; + ma_uint64 capturedDeviceFramesToProcess = mappedDeviceBufferFramesRemainingCapture; + ma_uint64 capturedClientFramesToProcess = ma_min(inputDataInClientFormatCap, mappedDeviceBufferFramesRemainingPlayback); + + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningDeviceBufferCapture, &capturedDeviceFramesToProcess, inputDataInClientFormat, &capturedClientFramesToProcess); + if (result != MA_SUCCESS) { break; } - ma_device__on_data(pDevice, pRunningBufferPlayback, inputDataInExternalFormat, framesProcessed); - mappedBufferFramesRemainingPlayback -= framesProcessed; - - if (framesProcessed < framesToProcess) { - mappedBufferFramesRemainingCapture = 0; - break; /* Exhausted input data. */ + if (capturedClientFramesToProcess == 0) { + break; } - if (mappedBufferFramesRemainingPlayback == 0) { - break; /* Exhausted output data. */ - } + ma_device__on_data(pDevice, pRunningDeviceBufferPlayback, inputDataInClientFormat, (ma_uint32)capturedClientFramesToProcess); /* Safe cast. */ + + mappedDeviceBufferFramesRemainingCapture -= (ma_uint32)capturedDeviceFramesToProcess; + mappedDeviceBufferFramesRemainingPlayback -= (ma_uint32)capturedClientFramesToProcess; } else { - framesToProcess = ma_min(inputDataInExternalFormatCap, outputDataInExternalFormatCap); - framesProcessed = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, inputDataInExternalFormat, framesToProcess); - if (framesProcessed == 0) { - /* Getting here means we've run out of input data. */ - mappedBufferFramesRemainingCapture = 0; + ma_uint64 capturedDeviceFramesToProcess = mappedDeviceBufferFramesRemainingCapture; + ma_uint64 capturedClientFramesToProcess = ma_min(inputDataInClientFormatCap, outputDataInClientFormatCap); + + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningDeviceBufferCapture, &capturedDeviceFramesToProcess, inputDataInClientFormat, &capturedClientFramesToProcess); + if (result != MA_SUCCESS) { break; } - ma_device__on_data(pDevice, outputDataInExternalFormat, inputDataInExternalFormat, framesProcessed); - - pDevice->playback._dspFrameCount = framesProcessed; - pDevice->playback._dspFrames = (const ma_uint8*)outputDataInExternalFormat; - - if (framesProcessed < framesToProcess) { - /* Getting here means we've run out of input data. */ - mappedBufferFramesRemainingCapture = 0; + if (capturedClientFramesToProcess == 0) { break; } + + ma_device__on_data(pDevice, outputDataInClientFormat, inputDataInClientFormat, (ma_uint32)capturedClientFramesToProcess); + + mappedDeviceBufferFramesRemainingCapture -= (ma_uint32)capturedDeviceFramesToProcess; + outputDataInClientFormatCount = (ma_uint32)capturedClientFramesToProcess; + outputDataInClientFormatConsumed = 0; } } /* If at this point we've run out of capture data we need to release the buffer. */ - if (mappedBufferFramesRemainingCapture == 0 && pMappedBufferCapture != NULL) { - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedBufferSizeInFramesCapture); + if (mappedDeviceBufferFramesRemainingCapture == 0 && pMappedDeviceBufferCapture != NULL) { + hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from capture device after reading from the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); exitLoop = MA_TRUE; @@ -9429,21 +11273,21 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) /*printf("TRACE: Released capture buffer\n");*/ - pMappedBufferCapture = NULL; - mappedBufferFramesRemainingCapture = 0; - mappedBufferSizeInFramesCapture = 0; + pMappedDeviceBufferCapture = NULL; + mappedDeviceBufferFramesRemainingCapture = 0; + mappedDeviceBufferSizeInFramesCapture = 0; } /* Get out of this loop if we're run out of room in the playback buffer. */ - if (mappedBufferFramesRemainingPlayback == 0) { + if (mappedDeviceBufferFramesRemainingPlayback == 0) { break; } } /* If at this point we've run out of data we need to release the buffer. */ - if (mappedBufferFramesRemainingPlayback == 0 && pMappedBufferPlayback != NULL) { - hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, mappedBufferSizeInFramesPlayback, 0); + if (mappedDeviceBufferFramesRemainingPlayback == 0 && pMappedDeviceBufferPlayback != NULL) { + hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, mappedDeviceBufferSizeInFramesPlayback, 0); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from playback device after writing to the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); exitLoop = MA_TRUE; @@ -9451,19 +11295,19 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) } /*printf("TRACE: Released playback buffer\n");*/ - framesWrittenToPlaybackDevice += mappedBufferSizeInFramesPlayback; + framesWrittenToPlaybackDevice += mappedDeviceBufferSizeInFramesPlayback; - pMappedBufferPlayback = NULL; - mappedBufferFramesRemainingPlayback = 0; - mappedBufferSizeInFramesPlayback = 0; + pMappedDeviceBufferPlayback = NULL; + mappedDeviceBufferFramesRemainingPlayback = 0; + mappedDeviceBufferSizeInFramesPlayback = 0; } if (!pDevice->wasapi.isStartedPlayback) { - ma_uint32 startThreshold = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods * 1; + ma_uint32 startThreshold = pDevice->playback.internalPeriodSizeInFrames * 1; /* Prevent a deadlock. If we don't clamp against the actual buffer size we'll never end up starting the playback device which will result in a deadlock. */ - if (startThreshold > pDevice->wasapi.actualBufferSizeInFramesPlayback) { - startThreshold = pDevice->wasapi.actualBufferSizeInFramesPlayback; + if (startThreshold > pDevice->wasapi.actualPeriodSizeInFramesPlayback) { + startThreshold = pDevice->wasapi.actualPeriodSizeInFramesPlayback; } if (pDevice->playback.shareMode == ma_share_mode_exclusive || framesWrittenToPlaybackDevice >= startThreshold) { @@ -9504,8 +11348,8 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) } /* Map the data buffer in preparation for sending to the client. */ - mappedBufferSizeInFramesCapture = framesAvailableCapture; - hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedBufferCapture, &mappedBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); + mappedDeviceBufferSizeInFramesCapture = framesAvailableCapture; + hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pMappedDeviceBufferCapture, &mappedDeviceBufferSizeInFramesCapture, &flagsCapture, NULL, NULL); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); exitLoop = MA_TRUE; @@ -9513,12 +11357,12 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) } /* We should have a buffer at this point. */ - ma_device__send_frames_to_client(pDevice, mappedBufferSizeInFramesCapture, pMappedBufferCapture); + ma_device__send_frames_to_client(pDevice, mappedDeviceBufferSizeInFramesCapture, pMappedDeviceBufferCapture); /* At this point we're done with the buffer. */ - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedBufferSizeInFramesCapture); - pMappedBufferCapture = NULL; /* <-- Important. Not doing this can result in an error once we leave this loop because it will use this to know whether or not a final ReleaseBuffer() needs to be called. */ - mappedBufferSizeInFramesCapture = 0; + hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); + pMappedDeviceBufferCapture = NULL; /* <-- Important. Not doing this can result in an error once we leave this loop because it will use this to know whether or not a final ReleaseBuffer() needs to be called. */ + mappedDeviceBufferSizeInFramesCapture = 0; if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from capture device after reading from the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); exitLoop = MA_TRUE; @@ -9550,7 +11394,7 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) } /* Map a the data buffer in preparation for the callback. */ - hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, &pMappedBufferPlayback); + hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, &pMappedDeviceBufferPlayback); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); exitLoop = MA_TRUE; @@ -9558,12 +11402,12 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) } /* We should have a buffer at this point. */ - ma_device__read_frames_from_client(pDevice, framesAvailablePlayback, pMappedBufferPlayback); + ma_device__read_frames_from_client(pDevice, framesAvailablePlayback, pMappedDeviceBufferPlayback); /* At this point we're done writing to the device and we just need to release the buffer. */ hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, framesAvailablePlayback, 0); - pMappedBufferPlayback = NULL; /* <-- Important. Not doing this can result in an error once we leave this loop because it will use this to know whether or not a final ReleaseBuffer() needs to be called. */ - mappedBufferSizeInFramesPlayback = 0; + pMappedDeviceBufferPlayback = NULL; /* <-- Important. Not doing this can result in an error once we leave this loop because it will use this to know whether or not a final ReleaseBuffer() needs to be called. */ + mappedDeviceBufferSizeInFramesPlayback = 0; if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to release internal buffer from playback device after writing to the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); @@ -9573,7 +11417,7 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) framesWrittenToPlaybackDevice += framesAvailablePlayback; if (!pDevice->wasapi.isStartedPlayback) { - if (pDevice->playback.shareMode == ma_share_mode_exclusive || framesWrittenToPlaybackDevice >= (pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods)*1) { + if (pDevice->playback.shareMode == ma_share_mode_exclusive || framesWrittenToPlaybackDevice >= pDevice->playback.internalPeriodSizeInFrames*1) { hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); if (FAILED(hr)) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal playback device.", MA_FAILED_TO_START_BACKEND_DEVICE); @@ -9592,8 +11436,8 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) /* Here is where the device needs to be stopped. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { /* Any mapped buffers need to be released. */ - if (pMappedBufferCapture != NULL) { - hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedBufferSizeInFramesCapture); + if (pMappedDeviceBufferCapture != NULL) { + hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, mappedDeviceBufferSizeInFramesCapture); } hr = ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); @@ -9612,8 +11456,8 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { /* Any mapped buffers need to be released. */ - if (pMappedBufferPlayback != NULL) { - hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, mappedBufferSizeInFramesPlayback, 0); + if (pMappedDeviceBufferPlayback != NULL) { + hr = ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, mappedDeviceBufferSizeInFramesPlayback, 0); } /* @@ -9632,7 +11476,7 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) break; } - if (framesAvailablePlayback >= pDevice->wasapi.actualBufferSizeInFramesPlayback) { + if (framesAvailablePlayback >= pDevice->wasapi.actualPeriodSizeInFramesPlayback) { break; } @@ -9668,20 +11512,20 @@ ma_result ma_device_main_loop__wasapi(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_context_uninit__wasapi(ma_context* pContext) +static ma_result ma_context_uninit__wasapi(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_wasapi); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_wasapi); (void)pContext; return MA_SUCCESS; } -ma_result ma_context_init__wasapi(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__wasapi(const ma_context_config* pConfig, ma_context* pContext) { ma_result result = MA_SUCCESS; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)pConfig; @@ -9710,7 +11554,7 @@ ma_result ma_context_init__wasapi(const ma_context_config* pConfig, ma_context* return MA_NO_BACKEND; } - ma_zero_object(&osvi); + MA_ZERO_OBJECT(&osvi); osvi.dwOSVersionInfoSize = sizeof(osvi); osvi.dwMajorVersion = HIBYTE(MA_WIN32_WINNT_VISTA); osvi.dwMinorVersion = LOBYTE(MA_WIN32_WINNT_VISTA); @@ -9751,7 +11595,7 @@ DirectSound Backend #ifdef MA_HAS_DSOUND /*#include <dsound.h>*/ -GUID MA_GUID_IID_DirectSoundNotify = {0xb0210783, 0x89cd, 0x11d0, {0xaf, 0x08, 0x00, 0xa0, 0xc9, 0x25, 0xcd, 0x16}}; +static const GUID MA_GUID_IID_DirectSoundNotify = {0xb0210783, 0x89cd, 0x11d0, {0xaf, 0x08, 0x00, 0xa0, 0xc9, 0x25, 0xcd, 0x16}}; /* miniaudio only uses priority or exclusive modes. */ #define MA_DSSCL_NORMAL 1 @@ -9913,17 +11757,17 @@ struct ma_IDirectSound { ma_IDirectSoundVtbl* lpVtbl; }; -HRESULT ma_IDirectSound_QueryInterface(ma_IDirectSound* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IDirectSound_AddRef(ma_IDirectSound* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IDirectSound_Release(ma_IDirectSound* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IDirectSound_CreateSoundBuffer(ma_IDirectSound* pThis, const MA_DSBUFFERDESC* pDSBufferDesc, ma_IDirectSoundBuffer** ppDSBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateSoundBuffer(pThis, pDSBufferDesc, ppDSBuffer, pUnkOuter); } -HRESULT ma_IDirectSound_GetCaps(ma_IDirectSound* pThis, MA_DSCAPS* pDSCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCaps); } -HRESULT ma_IDirectSound_DuplicateSoundBuffer(ma_IDirectSound* pThis, ma_IDirectSoundBuffer* pDSBufferOriginal, ma_IDirectSoundBuffer** ppDSBufferDuplicate) { return pThis->lpVtbl->DuplicateSoundBuffer(pThis, pDSBufferOriginal, ppDSBufferDuplicate); } -HRESULT ma_IDirectSound_SetCooperativeLevel(ma_IDirectSound* pThis, HWND hwnd, DWORD dwLevel) { return pThis->lpVtbl->SetCooperativeLevel(pThis, hwnd, dwLevel); } -HRESULT ma_IDirectSound_Compact(ma_IDirectSound* pThis) { return pThis->lpVtbl->Compact(pThis); } -HRESULT ma_IDirectSound_GetSpeakerConfig(ma_IDirectSound* pThis, DWORD* pSpeakerConfig) { return pThis->lpVtbl->GetSpeakerConfig(pThis, pSpeakerConfig); } -HRESULT ma_IDirectSound_SetSpeakerConfig(ma_IDirectSound* pThis, DWORD dwSpeakerConfig) { return pThis->lpVtbl->SetSpeakerConfig(pThis, dwSpeakerConfig); } -HRESULT ma_IDirectSound_Initialize(ma_IDirectSound* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } +static MA_INLINE HRESULT ma_IDirectSound_QueryInterface(ma_IDirectSound* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSound_AddRef(ma_IDirectSound* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSound_Release(ma_IDirectSound* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSound_CreateSoundBuffer(ma_IDirectSound* pThis, const MA_DSBUFFERDESC* pDSBufferDesc, ma_IDirectSoundBuffer** ppDSBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateSoundBuffer(pThis, pDSBufferDesc, ppDSBuffer, pUnkOuter); } +static MA_INLINE HRESULT ma_IDirectSound_GetCaps(ma_IDirectSound* pThis, MA_DSCAPS* pDSCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCaps); } +static MA_INLINE HRESULT ma_IDirectSound_DuplicateSoundBuffer(ma_IDirectSound* pThis, ma_IDirectSoundBuffer* pDSBufferOriginal, ma_IDirectSoundBuffer** ppDSBufferDuplicate) { return pThis->lpVtbl->DuplicateSoundBuffer(pThis, pDSBufferOriginal, ppDSBufferDuplicate); } +static MA_INLINE HRESULT ma_IDirectSound_SetCooperativeLevel(ma_IDirectSound* pThis, HWND hwnd, DWORD dwLevel) { return pThis->lpVtbl->SetCooperativeLevel(pThis, hwnd, dwLevel); } +static MA_INLINE HRESULT ma_IDirectSound_Compact(ma_IDirectSound* pThis) { return pThis->lpVtbl->Compact(pThis); } +static MA_INLINE HRESULT ma_IDirectSound_GetSpeakerConfig(ma_IDirectSound* pThis, DWORD* pSpeakerConfig) { return pThis->lpVtbl->GetSpeakerConfig(pThis, pSpeakerConfig); } +static MA_INLINE HRESULT ma_IDirectSound_SetSpeakerConfig(ma_IDirectSound* pThis, DWORD dwSpeakerConfig) { return pThis->lpVtbl->SetSpeakerConfig(pThis, dwSpeakerConfig); } +static MA_INLINE HRESULT ma_IDirectSound_Initialize(ma_IDirectSound* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } /* IDirectSoundBuffer */ @@ -9958,27 +11802,27 @@ struct ma_IDirectSoundBuffer { ma_IDirectSoundBufferVtbl* lpVtbl; }; -HRESULT ma_IDirectSoundBuffer_QueryInterface(ma_IDirectSoundBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IDirectSoundBuffer_AddRef(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IDirectSoundBuffer_Release(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IDirectSoundBuffer_GetCaps(ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSBufferCaps); } -HRESULT ma_IDirectSoundBuffer_GetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCurrentPlayCursor, pCurrentWriteCursor); } -HRESULT ma_IDirectSoundBuffer_GetFormat(ma_IDirectSoundBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } -HRESULT ma_IDirectSoundBuffer_GetVolume(ma_IDirectSoundBuffer* pThis, LONG* pVolume) { return pThis->lpVtbl->GetVolume(pThis, pVolume); } -HRESULT ma_IDirectSoundBuffer_GetPan(ma_IDirectSoundBuffer* pThis, LONG* pPan) { return pThis->lpVtbl->GetPan(pThis, pPan); } -HRESULT ma_IDirectSoundBuffer_GetFrequency(ma_IDirectSoundBuffer* pThis, DWORD* pFrequency) { return pThis->lpVtbl->GetFrequency(pThis, pFrequency); } -HRESULT ma_IDirectSoundBuffer_GetStatus(ma_IDirectSoundBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } -HRESULT ma_IDirectSoundBuffer_Initialize(ma_IDirectSoundBuffer* pThis, ma_IDirectSound* pDirectSound, const MA_DSBUFFERDESC* pDSBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSound, pDSBufferDesc); } -HRESULT ma_IDirectSoundBuffer_Lock(ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } -HRESULT ma_IDirectSoundBuffer_Play(ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) { return pThis->lpVtbl->Play(pThis, dwReserved1, dwPriority, dwFlags); } -HRESULT ma_IDirectSoundBuffer_SetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition) { return pThis->lpVtbl->SetCurrentPosition(pThis, dwNewPosition); } -HRESULT ma_IDirectSoundBuffer_SetFormat(ma_IDirectSoundBuffer* pThis, const WAVEFORMATEX* pFormat) { return pThis->lpVtbl->SetFormat(pThis, pFormat); } -HRESULT ma_IDirectSoundBuffer_SetVolume(ma_IDirectSoundBuffer* pThis, LONG volume) { return pThis->lpVtbl->SetVolume(pThis, volume); } -HRESULT ma_IDirectSoundBuffer_SetPan(ma_IDirectSoundBuffer* pThis, LONG pan) { return pThis->lpVtbl->SetPan(pThis, pan); } -HRESULT ma_IDirectSoundBuffer_SetFrequency(ma_IDirectSoundBuffer* pThis, DWORD dwFrequency) { return pThis->lpVtbl->SetFrequency(pThis, dwFrequency); } -HRESULT ma_IDirectSoundBuffer_Stop(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } -HRESULT ma_IDirectSoundBuffer_Unlock(ma_IDirectSoundBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } -HRESULT ma_IDirectSoundBuffer_Restore(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Restore(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_QueryInterface(ma_IDirectSoundBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundBuffer_AddRef(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundBuffer_Release(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCaps(ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSBufferCaps); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCurrentPlayCursor, pCurrentWriteCursor); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFormat(ma_IDirectSoundBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetVolume(ma_IDirectSoundBuffer* pThis, LONG* pVolume) { return pThis->lpVtbl->GetVolume(pThis, pVolume); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetPan(ma_IDirectSoundBuffer* pThis, LONG* pPan) { return pThis->lpVtbl->GetPan(pThis, pPan); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFrequency(ma_IDirectSoundBuffer* pThis, DWORD* pFrequency) { return pThis->lpVtbl->GetFrequency(pThis, pFrequency); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetStatus(ma_IDirectSoundBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Initialize(ma_IDirectSoundBuffer* pThis, ma_IDirectSound* pDirectSound, const MA_DSBUFFERDESC* pDSBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSound, pDSBufferDesc); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Lock(ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Play(ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) { return pThis->lpVtbl->Play(pThis, dwReserved1, dwPriority, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition) { return pThis->lpVtbl->SetCurrentPosition(pThis, dwNewPosition); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFormat(ma_IDirectSoundBuffer* pThis, const WAVEFORMATEX* pFormat) { return pThis->lpVtbl->SetFormat(pThis, pFormat); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetVolume(ma_IDirectSoundBuffer* pThis, LONG volume) { return pThis->lpVtbl->SetVolume(pThis, volume); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetPan(ma_IDirectSoundBuffer* pThis, LONG pan) { return pThis->lpVtbl->SetPan(pThis, pan); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFrequency(ma_IDirectSoundBuffer* pThis, DWORD dwFrequency) { return pThis->lpVtbl->SetFrequency(pThis, dwFrequency); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Stop(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Unlock(ma_IDirectSoundBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Restore(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Restore(pThis); } /* IDirectSoundCapture */ @@ -9998,12 +11842,12 @@ struct ma_IDirectSoundCapture { ma_IDirectSoundCaptureVtbl* lpVtbl; }; -HRESULT ma_IDirectSoundCapture_QueryInterface(ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IDirectSoundCapture_AddRef(ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IDirectSoundCapture_Release(ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IDirectSoundCapture_CreateCaptureBuffer(ma_IDirectSoundCapture* pThis, const MA_DSCBUFFERDESC* pDSCBufferDesc, ma_IDirectSoundCaptureBuffer** ppDSCBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateCaptureBuffer(pThis, pDSCBufferDesc, ppDSCBuffer, pUnkOuter); } -HRESULT ma_IDirectSoundCapture_GetCaps (ma_IDirectSoundCapture* pThis, MA_DSCCAPS* pDSCCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCCaps); } -HRESULT ma_IDirectSoundCapture_Initialize (ma_IDirectSoundCapture* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_QueryInterface(ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundCapture_AddRef(ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundCapture_Release(ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_CreateCaptureBuffer(ma_IDirectSoundCapture* pThis, const MA_DSCBUFFERDESC* pDSCBufferDesc, ma_IDirectSoundCaptureBuffer** ppDSCBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateCaptureBuffer(pThis, pDSCBufferDesc, ppDSCBuffer, pUnkOuter); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_GetCaps (ma_IDirectSoundCapture* pThis, MA_DSCCAPS* pDSCCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCCaps); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_Initialize (ma_IDirectSoundCapture* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } /* IDirectSoundCaptureBuffer */ @@ -10029,18 +11873,18 @@ struct ma_IDirectSoundCaptureBuffer { ma_IDirectSoundCaptureBufferVtbl* lpVtbl; }; -HRESULT ma_IDirectSoundCaptureBuffer_QueryInterface(ma_IDirectSoundCaptureBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IDirectSoundCaptureBuffer_AddRef(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IDirectSoundCaptureBuffer_Release(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IDirectSoundCaptureBuffer_GetCaps(ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCBCaps); } -HRESULT ma_IDirectSoundCaptureBuffer_GetCurrentPosition(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCapturePosition, pReadPosition); } -HRESULT ma_IDirectSoundCaptureBuffer_GetFormat(ma_IDirectSoundCaptureBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } -HRESULT ma_IDirectSoundCaptureBuffer_GetStatus(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } -HRESULT ma_IDirectSoundCaptureBuffer_Initialize(ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSoundCapture, pDSCBufferDesc); } -HRESULT ma_IDirectSoundCaptureBuffer_Lock(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } -HRESULT ma_IDirectSoundCaptureBuffer_Start(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwFlags) { return pThis->lpVtbl->Start(pThis, dwFlags); } -HRESULT ma_IDirectSoundCaptureBuffer_Stop(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } -HRESULT ma_IDirectSoundCaptureBuffer_Unlock(ma_IDirectSoundCaptureBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_QueryInterface(ma_IDirectSoundCaptureBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_AddRef(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_Release(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCaps(ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCBCaps); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCurrentPosition(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCapturePosition, pReadPosition); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetFormat(ma_IDirectSoundCaptureBuffer* pThis, WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetStatus(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Initialize(ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSoundCapture, pDSCBufferDesc); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Lock(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Start(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwFlags) { return pThis->lpVtbl->Start(pThis, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Stop(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Unlock(ma_IDirectSoundCaptureBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } /* IDirectSoundNotify */ @@ -10058,10 +11902,10 @@ struct ma_IDirectSoundNotify { ma_IDirectSoundNotifyVtbl* lpVtbl; }; -HRESULT ma_IDirectSoundNotify_QueryInterface(ma_IDirectSoundNotify* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } -ULONG ma_IDirectSoundNotify_AddRef(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->AddRef(pThis); } -ULONG ma_IDirectSoundNotify_Release(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->Release(pThis); } -HRESULT ma_IDirectSoundNotify_SetNotificationPositions(ma_IDirectSoundNotify* pThis, DWORD dwPositionNotifies, const MA_DSBPOSITIONNOTIFY* pPositionNotifies) { return pThis->lpVtbl->SetNotificationPositions(pThis, dwPositionNotifies, pPositionNotifies); } +static MA_INLINE HRESULT ma_IDirectSoundNotify_QueryInterface(ma_IDirectSoundNotify* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundNotify_AddRef(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundNotify_Release(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundNotify_SetNotificationPositions(ma_IDirectSoundNotify* pThis, DWORD dwPositionNotifies, const MA_DSBPOSITIONNOTIFY* pPositionNotifies) { return pThis->lpVtbl->SetNotificationPositions(pThis, dwPositionNotifies, pPositionNotifies); } typedef BOOL (CALLBACK * ma_DSEnumCallbackAProc) (LPGUID pDeviceGUID, LPCSTR pDeviceDescription, LPCSTR pModule, LPVOID pContext); @@ -10070,12 +11914,41 @@ typedef HRESULT (WINAPI * ma_DirectSoundEnumerateAProc) (ma_DSEnumCallba typedef HRESULT (WINAPI * ma_DirectSoundCaptureCreateProc) (const GUID* pcGuidDevice, ma_IDirectSoundCapture** ppDSC8, LPUNKNOWN pUnkOuter); typedef HRESULT (WINAPI * ma_DirectSoundCaptureEnumerateAProc)(ma_DSEnumCallbackAProc pDSEnumCallback, LPVOID pContext); +static ma_uint32 ma_get_best_sample_rate_within_range(ma_uint32 sampleRateMin, ma_uint32 sampleRateMax) +{ + /* Normalize the range in case we were given something stupid. */ + if (sampleRateMin < MA_MIN_SAMPLE_RATE) { + sampleRateMin = MA_MIN_SAMPLE_RATE; + } + if (sampleRateMax > MA_MAX_SAMPLE_RATE) { + sampleRateMax = MA_MAX_SAMPLE_RATE; + } + if (sampleRateMin > sampleRateMax) { + sampleRateMin = sampleRateMax; + } + + if (sampleRateMin == sampleRateMax) { + return sampleRateMax; + } else { + size_t iStandardRate; + for (iStandardRate = 0; iStandardRate < ma_countof(g_maStandardSampleRatePriorities); ++iStandardRate) { + ma_uint32 standardRate = g_maStandardSampleRatePriorities[iStandardRate]; + if (standardRate >= sampleRateMin && standardRate <= sampleRateMax) { + return standardRate; + } + } + } + + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return 0; +} /* Retrieves the channel count and channel map for the given speaker configuration. If the speaker configuration is unknown, the channel count and channel map will be left unmodified. */ -void ma_get_channels_from_speaker_config__dsound(DWORD speakerConfig, WORD* pChannelsOut, DWORD* pChannelMapOut) +static void ma_get_channels_from_speaker_config__dsound(DWORD speakerConfig, WORD* pChannelsOut, DWORD* pChannelMapOut) { WORD channels; DWORD channelMap; @@ -10117,13 +11990,13 @@ void ma_get_channels_from_speaker_config__dsound(DWORD speakerConfig, WORD* pCha } -ma_result ma_context_create_IDirectSound__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSound** ppDirectSound) +static ma_result ma_context_create_IDirectSound__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSound** ppDirectSound) { ma_IDirectSound* pDirectSound; HWND hWnd; - ma_assert(pContext != NULL); - ma_assert(ppDirectSound != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppDirectSound != NULL); *ppDirectSound = NULL; pDirectSound = NULL; @@ -10145,12 +12018,12 @@ ma_result ma_context_create_IDirectSound__dsound(ma_context* pContext, ma_share_ return MA_SUCCESS; } -ma_result ma_context_create_IDirectSoundCapture__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSoundCapture** ppDirectSoundCapture) +static ma_result ma_context_create_IDirectSoundCapture__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSoundCapture** ppDirectSoundCapture) { ma_IDirectSoundCapture* pDirectSoundCapture; - ma_assert(pContext != NULL); - ma_assert(ppDirectSoundCapture != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppDirectSoundCapture != NULL); /* DirectSound does not support exclusive mode for capture. */ if (shareMode == ma_share_mode_exclusive) { @@ -10168,14 +12041,14 @@ ma_result ma_context_create_IDirectSoundCapture__dsound(ma_context* pContext, ma return MA_SUCCESS; } -ma_result ma_context_get_format_info_for_IDirectSoundCapture__dsound(ma_context* pContext, ma_IDirectSoundCapture* pDirectSoundCapture, WORD* pChannels, WORD* pBitsPerSample, DWORD* pSampleRate) +static ma_result ma_context_get_format_info_for_IDirectSoundCapture__dsound(ma_context* pContext, ma_IDirectSoundCapture* pDirectSoundCapture, WORD* pChannels, WORD* pBitsPerSample, DWORD* pSampleRate) { MA_DSCCAPS caps; WORD bitsPerSample; DWORD sampleRate; - ma_assert(pContext != NULL); - ma_assert(pDirectSoundCapture != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDirectSoundCapture != NULL); if (pChannels) { *pChannels = 0; @@ -10187,7 +12060,7 @@ ma_result ma_context_get_format_info_for_IDirectSoundCapture__dsound(ma_context* *pSampleRate = 0; } - ma_zero_object(&caps); + MA_ZERO_OBJECT(&caps); caps.dwSize = sizeof(caps); if (FAILED(ma_IDirectSoundCapture_GetCaps(pDirectSoundCapture, &caps))) { return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_GetCaps() failed for capture device.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); @@ -10267,11 +12140,11 @@ ma_result ma_context_get_format_info_for_IDirectSoundCapture__dsound(ma_context* return MA_SUCCESS; } -ma_bool32 ma_context_is_device_id_equal__dsound(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__dsound(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return memcmp(pID0->dsound, pID1->dsound, sizeof(pID0->dsound)) == 0; @@ -10287,18 +12160,18 @@ typedef struct ma_bool32 terminated; } ma_context_enumerate_devices_callback_data__dsound; -BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext) +static BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext) { ma_context_enumerate_devices_callback_data__dsound* pData = (ma_context_enumerate_devices_callback_data__dsound*)lpContext; ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); /* ID. */ if (lpGuid != NULL) { - ma_copy_memory(deviceInfo.id.dsound, lpGuid, 16); + MA_COPY_MEMORY(deviceInfo.id.dsound, lpGuid, 16); } else { - ma_zero_memory(deviceInfo.id.dsound, 16); + MA_ZERO_MEMORY(deviceInfo.id.dsound, 16); } /* Name / Description */ @@ -10306,7 +12179,7 @@ BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(LPGUID lpGuid, LPCST /* Call the callback function, but make sure we stop enumerating if the callee requested so. */ - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); pData->terminated = !pData->callback(pData->pContext, pData->deviceType, &deviceInfo, pData->pUserData); if (pData->terminated) { return FALSE; /* Stop enumeration. */ @@ -10317,12 +12190,12 @@ BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(LPGUID lpGuid, LPCST (void)lpcstrModule; } -ma_result ma_context_enumerate_devices__dsound(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__dsound(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_context_enumerate_devices_callback_data__dsound data; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); data.pContext = pContext; data.callback = callback; @@ -10352,10 +12225,10 @@ typedef struct ma_bool32 found; } ma_context_get_device_info_callback_data__dsound; -BOOL CALLBACK ma_context_get_device_info_callback__dsound(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext) +static BOOL CALLBACK ma_context_get_device_info_callback__dsound(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext) { ma_context_get_device_info_callback_data__dsound* pData = (ma_context_get_device_info_callback_data__dsound*)lpContext; - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); if ((pData->pDeviceID == NULL || ma_is_guid_equal(pData->pDeviceID->dsound, &MA_GUID_NULL)) && (lpGuid == NULL || ma_is_guid_equal(lpGuid, &MA_GUID_NULL))) { /* Default device. */ @@ -10364,7 +12237,7 @@ BOOL CALLBACK ma_context_get_device_info_callback__dsound(LPGUID lpGuid, LPCSTR return FALSE; /* Stop enumeration. */ } else { /* Not the default device. */ - if (lpGuid != NULL) { + if (lpGuid != NULL && pData->pDeviceID != NULL) { if (memcmp(pData->pDeviceID->dsound, lpGuid, sizeof(pData->pDeviceID->dsound)) == 0) { ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), lpcstrDescription, (size_t)-1); pData->found = MA_TRUE; @@ -10377,7 +12250,7 @@ BOOL CALLBACK ma_context_get_device_info_callback__dsound(LPGUID lpGuid, LPCSTR return TRUE; } -ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { /* Exclusive mode and capture not supported with DirectSound. */ if (deviceType == ma_device_type_capture && shareMode == ma_share_mode_exclusive) { @@ -10388,7 +12261,7 @@ ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_typ ma_context_get_device_info_callback_data__dsound data; /* ID. */ - ma_copy_memory(pDeviceInfo->id.dsound, pDeviceID->dsound, 16); + MA_COPY_MEMORY(pDeviceInfo->id.dsound, pDeviceID->dsound, 16); /* Name / Description. This is retrieved by enumerating over each device until we find that one that matches the input ID. */ data.pDeviceID = pDeviceID; @@ -10407,7 +12280,7 @@ ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_typ /* I don't think there's a way to get the name of the default device with DirectSound. In this case we just need to use defaults. */ /* ID */ - ma_zero_memory(pDeviceInfo->id.dsound, 16); + MA_ZERO_MEMORY(pDeviceInfo->id.dsound, 16); /* Name / Description */ if (deviceType == ma_device_type_playback) { @@ -10430,7 +12303,7 @@ ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_typ return result; } - ma_zero_object(&caps); + MA_ZERO_OBJECT(&caps); caps.dwSize = sizeof(caps); if (FAILED(ma_IDirectSound_GetCaps(pDirectSound, &caps))) { return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); @@ -10530,44 +12403,10 @@ ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_typ } -typedef struct -{ - ma_uint32 deviceCount; - ma_uint32 infoCount; - ma_device_info* pInfo; -} ma_device_enum_data__dsound; - -BOOL CALLBACK ma_enum_devices_callback__dsound(LPGUID lpGuid, LPCSTR lpcstrDescription, LPCSTR lpcstrModule, LPVOID lpContext) -{ - ma_device_enum_data__dsound* pData = (ma_device_enum_data__dsound*)lpContext; - ma_assert(pData != NULL); - - if (pData->pInfo != NULL) { - if (pData->infoCount > 0) { - ma_zero_object(pData->pInfo); - ma_strncpy_s(pData->pInfo->name, sizeof(pData->pInfo->name), lpcstrDescription, (size_t)-1); - - if (lpGuid != NULL) { - ma_copy_memory(pData->pInfo->id.dsound, lpGuid, 16); - } else { - ma_zero_memory(pData->pInfo->id.dsound, 16); - } - - pData->pInfo += 1; - pData->infoCount -= 1; - pData->deviceCount += 1; - } - } else { - pData->deviceCount += 1; - } - - (void)lpcstrModule; - return TRUE; -} -void ma_device_uninit__dsound(ma_device* pDevice) +static void ma_device_uninit__dsound(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->dsound.pCaptureBuffer != NULL) { ma_IDirectSoundCaptureBuffer_Release((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); @@ -10587,7 +12426,7 @@ void ma_device_uninit__dsound(ma_device* pDevice) } } -ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* pChannelMap, WAVEFORMATEXTENSIBLE* pWF) +static ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* pChannelMap, WAVEFORMATEXTENSIBLE* pWF) { GUID subformat; @@ -10611,7 +12450,7 @@ ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels return MA_FORMAT_NOT_SUPPORTED; } - ma_zero_object(pWF); + MA_ZERO_OBJECT(pWF); pWF->Format.cbSize = sizeof(*pWF); pWF->Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; pWF->Format.nChannels = (WORD)channels; @@ -10626,35 +12465,35 @@ ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels return MA_SUCCESS; } -ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; - ma_uint32 bufferSizeInMilliseconds; + ma_uint32 periodSizeInMilliseconds; - ma_assert(pDevice != NULL); - ma_zero_object(&pDevice->dsound); + MA_ASSERT(pDevice != NULL); + MA_ZERO_OBJECT(&pDevice->dsound); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } - bufferSizeInMilliseconds = pConfig->bufferSizeInMilliseconds; - if (bufferSizeInMilliseconds == 0) { - bufferSizeInMilliseconds = ma_calculate_buffer_size_in_milliseconds_from_frames(pConfig->bufferSizeInFrames, pConfig->sampleRate); + periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; + if (periodSizeInMilliseconds == 0) { + periodSizeInMilliseconds = ma_calculate_buffer_size_in_milliseconds_from_frames(pConfig->periodSizeInFrames, pConfig->sampleRate); } /* DirectSound should use a latency of about 20ms per period for low latency mode. */ if (pDevice->usingDefaultBufferSize) { if (pConfig->performanceProfile == ma_performance_profile_low_latency) { - bufferSizeInMilliseconds = 20 * pConfig->periods; + periodSizeInMilliseconds = 20; } else { - bufferSizeInMilliseconds = 200 * pConfig->periods; + periodSizeInMilliseconds = 200; } } /* DirectSound breaks down with tiny buffer sizes (bad glitching and silent output). I am therefore restricting the size of the buffer to a minimum of 20 milliseconds. */ - if ((bufferSizeInMilliseconds/pConfig->periods) < 20) { - bufferSizeInMilliseconds = pConfig->periods * 20; + if (periodSizeInMilliseconds < 20) { + periodSizeInMilliseconds = 20; } /* @@ -10665,7 +12504,7 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { WAVEFORMATEXTENSIBLE wf; MA_DSCBUFFERDESC descDS; - ma_uint32 bufferSizeInFrames; + ma_uint32 periodSizeInFrames; char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ WAVEFORMATEXTENSIBLE* pActualFormat; @@ -10692,12 +12531,12 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; /* The size of the buffer must be a clean multiple of the period count. */ - bufferSizeInFrames = (ma_calculate_buffer_size_in_frames_from_milliseconds(bufferSizeInMilliseconds, wf.Format.nSamplesPerSec) / pConfig->periods) * pConfig->periods; + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(periodSizeInMilliseconds, wf.Format.nSamplesPerSec); - ma_zero_object(&descDS); + MA_ZERO_OBJECT(&descDS); descDS.dwSize = sizeof(descDS); descDS.dwFlags = 0; - descDS.dwBufferBytes = bufferSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, wf.Format.nChannels); + descDS.dwBufferBytes = periodSizeInFrames * pConfig->periods * ma_get_bytes_per_frame(pDevice->capture.internalFormat, wf.Format.nChannels); descDS.lpwfxFormat = (WAVEFORMATEX*)&wf; if (FAILED(ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL))) { ma_device_uninit__dsound(pDevice); @@ -10726,8 +12565,8 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p After getting the actual format the size of the buffer in frames may have actually changed. However, we want this to be as close to what the user has asked for as possible, so let's go ahead and release the old capture buffer and create a new one in this case. */ - if (bufferSizeInFrames != (descDS.dwBufferBytes / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels))) { - descDS.dwBufferBytes = bufferSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, wf.Format.nChannels); + if (periodSizeInFrames != (descDS.dwBufferBytes / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels) / pConfig->periods)) { + descDS.dwBufferBytes = periodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, wf.Format.nChannels) * pConfig->periods; ma_IDirectSoundCaptureBuffer_Release((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); if (FAILED(ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL))) { @@ -10737,7 +12576,7 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p } /* DirectSound should give us a buffer exactly the size we asked for. */ - pDevice->capture.internalBufferSizeInFrames = bufferSizeInFrames; + pDevice->capture.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->capture.internalPeriods = pConfig->periods; } @@ -10747,7 +12586,7 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p MA_DSCAPS caps; char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ WAVEFORMATEXTENSIBLE* pActualFormat; - ma_uint32 bufferSizeInFrames; + ma_uint32 periodSizeInFrames; MA_DSBUFFERDESC descDS; result = ma_config_to_WAVEFORMATEXTENSIBLE(pConfig->playback.format, pConfig->playback.channels, pConfig->sampleRate, pConfig->playback.channelMap, &wf); @@ -10761,7 +12600,7 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p return result; } - ma_zero_object(&descDSPrimary); + MA_ZERO_OBJECT(&descDSPrimary); descDSPrimary.dwSize = sizeof(MA_DSBUFFERDESC); descDSPrimary.dwFlags = MA_DSBCAPS_PRIMARYBUFFER | MA_DSBCAPS_CTRLVOLUME; if (FAILED(ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDSPrimary, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackPrimaryBuffer, NULL))) { @@ -10771,7 +12610,7 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p /* We may want to make some adjustments to the format if we are using defaults. */ - ma_zero_object(&caps); + MA_ZERO_OBJECT(&caps); caps.dwSize = sizeof(caps); if (FAILED(ma_IDirectSound_GetCaps((ma_IDirectSound*)pDevice->dsound.pPlayback, &caps))) { ma_device_uninit__dsound(pDevice); @@ -10838,7 +12677,7 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p } /* The size of the buffer must be a clean multiple of the period count. */ - bufferSizeInFrames = (ma_calculate_buffer_size_in_frames_from_milliseconds(bufferSizeInMilliseconds, pDevice->playback.internalSampleRate) / pConfig->periods) * pConfig->periods; + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(periodSizeInMilliseconds, pDevice->playback.internalSampleRate); /* Meaning of dwFlags (from MSDN): @@ -10855,10 +12694,10 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p sound cards; it was directly behind the write cursor. Now, if the DSBCAPS_GETCURRENTPOSITION2 flag is specified, the application can get a more accurate play cursor. */ - ma_zero_object(&descDS); + MA_ZERO_OBJECT(&descDS); descDS.dwSize = sizeof(descDS); descDS.dwFlags = MA_DSBCAPS_CTRLPOSITIONNOTIFY | MA_DSBCAPS_GLOBALFOCUS | MA_DSBCAPS_GETCURRENTPOSITION2; - descDS.dwBufferBytes = bufferSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + descDS.dwBufferBytes = periodSizeInFrames * pConfig->periods * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); descDS.lpwfxFormat = (WAVEFORMATEX*)&wf; if (FAILED(ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDS, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackBuffer, NULL))) { ma_device_uninit__dsound(pDevice); @@ -10866,7 +12705,7 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p } /* DirectSound should give us a buffer exactly the size we asked for. */ - pDevice->playback.internalBufferSizeInFrames = bufferSizeInFrames; + pDevice->playback.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->playback.internalPeriods = pConfig->periods; } @@ -10875,20 +12714,21 @@ ma_result ma_device_init__dsound(ma_context* pContext, const ma_device_config* p } -ma_result ma_device_main_loop__dsound(ma_device* pDevice) +static ma_result ma_device_main_loop__dsound(ma_device* pDevice) { ma_result result = MA_SUCCESS; - ma_uint32 bpfCapture = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 bpfPlayback = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 bpfDeviceCapture = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 bpfDevicePlayback = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); HRESULT hr; DWORD lockOffsetInBytesCapture; DWORD lockSizeInBytesCapture; DWORD mappedSizeInBytesCapture; - void* pMappedBufferCapture; + DWORD mappedDeviceFramesProcessedCapture; + void* pMappedDeviceBufferCapture; DWORD lockOffsetInBytesPlayback; DWORD lockSizeInBytesPlayback; DWORD mappedSizeInBytesPlayback; - void* pMappedBufferPlayback; + void* pMappedDeviceBufferPlayback; DWORD prevReadCursorInBytesCapture = 0; DWORD prevPlayCursorInBytesPlayback = 0; ma_bool32 physicalPlayCursorLoopFlagPlayback = 0; @@ -10898,7 +12738,7 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) ma_uint32 framesWrittenToPlaybackDevice = 0; /* For knowing whether or not the playback device needs to be started. */ ma_uint32 waitTimeInMilliseconds = 1; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* The first thing to do is start the capture device. The playback device is only started after the first period is written. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { @@ -10937,10 +12777,10 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) The capture position has looped. This is the more complex case. Map to the end of the buffer. If this does not return anything, do it again from the start. */ - if (prevReadCursorInBytesCapture < pDevice->capture.internalBufferSizeInFrames*bpfCapture) { + if (prevReadCursorInBytesCapture < pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) { /* Lock up to the end of the buffer. */ lockOffsetInBytesCapture = prevReadCursorInBytesCapture; - lockSizeInBytesCapture = (pDevice->capture.internalBufferSizeInFrames*bpfCapture) - prevReadCursorInBytesCapture; + lockSizeInBytesCapture = (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) - prevReadCursorInBytesCapture; } else { /* Lock starting from the start of the buffer. */ lockOffsetInBytesCapture = 0; @@ -10953,32 +12793,37 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) continue; /* Nothing is available in the capture buffer. */ } - hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); + hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); if (FAILED(hr)) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); } /* At this point we have some input data that we need to output. We do not return until every mapped frame of the input data is written to the playback device. */ - pDevice->capture._dspFrameCount = mappedSizeInBytesCapture / bpfCapture; - pDevice->capture._dspFrames = (const ma_uint8*)pMappedBufferCapture; + mappedDeviceFramesProcessedCapture = 0; + for (;;) { /* Keep writing to the playback device. */ - ma_uint8 inputFramesInExternalFormat[4096]; - ma_uint32 inputFramesInExternalFormatCap = sizeof(inputFramesInExternalFormat) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 inputFramesInExternalFormatCount; - ma_uint8 outputFramesInExternalFormat[4096]; - ma_uint32 outputFramesInExternalFormatCap = sizeof(outputFramesInExternalFormat) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - inputFramesInExternalFormatCount = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, inputFramesInExternalFormat, ma_min(inputFramesInExternalFormatCap, outputFramesInExternalFormatCap)); - if (inputFramesInExternalFormatCount == 0) { - break; /* No more input data. */ + ma_uint8 inputFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 inputFramesInClientFormatCap = sizeof(inputFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint8 outputFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 outputFramesInClientFormatCap = sizeof(outputFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint32 outputFramesInClientFormatCount; + ma_uint32 outputFramesInClientFormatConsumed = 0; + ma_uint64 clientCapturedFramesToProcess = ma_min(inputFramesInClientFormatCap, outputFramesInClientFormatCap); + ma_uint64 deviceCapturedFramesToProcess = (mappedSizeInBytesCapture / bpfDeviceCapture) - mappedDeviceFramesProcessedCapture; + void* pRunningMappedDeviceBufferCapture = ma_offset_ptr(pMappedDeviceBufferCapture, mappedDeviceFramesProcessedCapture * bpfDeviceCapture); + + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningMappedDeviceBufferCapture, &deviceCapturedFramesToProcess, inputFramesInClientFormat, &clientCapturedFramesToProcess); + if (result != MA_SUCCESS) { + break; } - ma_device__on_data(pDevice, outputFramesInExternalFormat, inputFramesInExternalFormat, inputFramesInExternalFormatCount); + outputFramesInClientFormatCount = (ma_uint32)clientCapturedFramesToProcess; + mappedDeviceFramesProcessedCapture += (ma_uint32)deviceCapturedFramesToProcess; + + ma_device__on_data(pDevice, outputFramesInClientFormat, inputFramesInClientFormat, (ma_uint32)clientCapturedFramesToProcess); - /* At this point we have input and output data in external format. All we need to do now is convert it to the output format. This may take a few passes. */ - pDevice->playback._dspFrameCount = inputFramesInExternalFormatCount; - pDevice->playback._dspFrames = (const ma_uint8*)outputFramesInExternalFormat; + /* At this point we have input and output data in client format. All we need to do now is convert it to the output device format. This may take a few passes. */ for (;;) { ma_uint32 framesWrittenThisIteration; DWORD physicalPlayCursorInBytes; @@ -11000,7 +12845,7 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { - availableBytesPlayback = (pDevice->playback.internalBufferSizeInFrames*bpfPlayback) - virtualWriteCursorInBytesPlayback; + availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { /* This is an error. */ @@ -11046,13 +12891,13 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) lockOffsetInBytesPlayback = virtualWriteCursorInBytesPlayback; if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. Go up to the end of the buffer. */ - lockSizeInBytesPlayback = (pDevice->playback.internalBufferSizeInFrames*bpfPlayback) - virtualWriteCursorInBytesPlayback; + lockSizeInBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; } else { /* Different loop iterations. Go up to the physical play cursor. */ lockSizeInBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } - hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); + hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); if (FAILED(hr)) { result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); break; @@ -11063,9 +12908,9 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) endless glitching due to it constantly running out of data. */ if (isPlaybackDeviceStarted) { - DWORD bytesQueuedForPlayback = (pDevice->playback.internalBufferSizeInFrames*bpfPlayback) - availableBytesPlayback; - if (bytesQueuedForPlayback < ((pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods)*bpfPlayback)) { - silentPaddingInBytes = ((pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods)*2*bpfPlayback) - bytesQueuedForPlayback; + DWORD bytesQueuedForPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - availableBytesPlayback; + if (bytesQueuedForPlayback < (pDevice->playback.internalPeriodSizeInFrames*bpfDevicePlayback)) { + silentPaddingInBytes = (pDevice->playback.internalPeriodSizeInFrames*2*bpfDevicePlayback) - bytesQueuedForPlayback; if (silentPaddingInBytes > lockSizeInBytesPlayback) { silentPaddingInBytes = lockSizeInBytesPlayback; } @@ -11078,21 +12923,32 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) /* At this point we have a buffer for output. */ if (silentPaddingInBytes > 0) { - ma_zero_memory(pMappedBufferPlayback, silentPaddingInBytes); - framesWrittenThisIteration = silentPaddingInBytes/bpfPlayback; + MA_ZERO_MEMORY(pMappedDeviceBufferPlayback, silentPaddingInBytes); + framesWrittenThisIteration = silentPaddingInBytes/bpfDevicePlayback; } else { - framesWrittenThisIteration = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, pMappedBufferPlayback, mappedSizeInBytesPlayback/bpfPlayback); + ma_uint64 convertedFrameCountIn = (outputFramesInClientFormatCount - outputFramesInClientFormatConsumed); + ma_uint64 convertedFrameCountOut = mappedSizeInBytesPlayback/bpfDevicePlayback; + void* pConvertedFramesIn = ma_offset_ptr(outputFramesInClientFormat, outputFramesInClientFormatConsumed * bpfDevicePlayback); + void* pConvertedFramesOut = pMappedDeviceBufferPlayback; + + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pConvertedFramesIn, &convertedFrameCountIn, pConvertedFramesOut, &convertedFrameCountOut); + if (result != MA_SUCCESS) { + break; + } + + outputFramesInClientFormatConsumed += (ma_uint32)convertedFrameCountOut; + framesWrittenThisIteration = (ma_uint32)convertedFrameCountOut; } - hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedBufferPlayback, framesWrittenThisIteration*bpfPlayback, NULL, 0); + hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, framesWrittenThisIteration*bpfDevicePlayback, NULL, 0); if (FAILED(hr)) { result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); break; } - virtualWriteCursorInBytesPlayback += framesWrittenThisIteration*bpfPlayback; - if ((virtualWriteCursorInBytesPlayback/bpfPlayback) == pDevice->playback.internalBufferSizeInFrames) { + virtualWriteCursorInBytesPlayback += framesWrittenThisIteration*bpfDevicePlayback; + if ((virtualWriteCursorInBytesPlayback/bpfDevicePlayback) == pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods) { virtualWriteCursorInBytesPlayback = 0; virtualWriteCursorLoopFlagPlayback = !virtualWriteCursorLoopFlagPlayback; } @@ -11102,7 +12958,7 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) a bit of a buffer to prevent the playback buffer from getting starved. */ framesWrittenToPlaybackDevice += framesWrittenThisIteration; - if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= ((pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods)*2)) { + if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= (pDevice->playback.internalPeriodSizeInFrames*2)) { if (FAILED(ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING))) { ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed.", MA_FAILED_TO_START_BACKEND_DEVICE); @@ -11110,19 +12966,19 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) isPlaybackDeviceStarted = MA_TRUE; } - if (framesWrittenThisIteration < mappedSizeInBytesPlayback/bpfPlayback) { + if (framesWrittenThisIteration < mappedSizeInBytesPlayback/bpfDevicePlayback) { break; /* We're finished with the output data.*/ } } - if (inputFramesInExternalFormatCount < inputFramesInExternalFormatCap) { + if (clientCapturedFramesToProcess == 0) { break; /* We just consumed every input sample. */ } } /* At this point we're done with the mapped portion of the capture buffer. */ - hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedBufferCapture, mappedSizeInBytesCapture, NULL, 0); + hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); if (FAILED(hr)) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); } @@ -11155,10 +13011,10 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) The capture position has looped. This is the more complex case. Map to the end of the buffer. If this does not return anything, do it again from the start. */ - if (prevReadCursorInBytesCapture < pDevice->capture.internalBufferSizeInFrames*bpfCapture) { + if (prevReadCursorInBytesCapture < pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) { /* Lock up to the end of the buffer. */ lockOffsetInBytesCapture = prevReadCursorInBytesCapture; - lockSizeInBytesCapture = (pDevice->capture.internalBufferSizeInFrames*bpfCapture) - prevReadCursorInBytesCapture; + lockSizeInBytesCapture = (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) - prevReadCursorInBytesCapture; } else { /* Lock starting from the start of the buffer. */ lockOffsetInBytesCapture = 0; @@ -11171,12 +13027,12 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) /*printf("[DirectSound] (Capture) lockOffsetInBytesCapture=%d, lockSizeInBytesCapture=%d\n", lockOffsetInBytesCapture, lockSizeInBytesCapture);*/ #endif - if (lockSizeInBytesCapture < (pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods)) { + if (lockSizeInBytesCapture < pDevice->capture.internalPeriodSizeInFrames) { ma_sleep(waitTimeInMilliseconds); continue; /* Nothing is available in the capture buffer. */ } - hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); + hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); if (FAILED(hr)) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); } @@ -11187,15 +13043,15 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) } #endif - ma_device__send_frames_to_client(pDevice, mappedSizeInBytesCapture/bpfCapture, pMappedBufferCapture); + ma_device__send_frames_to_client(pDevice, mappedSizeInBytesCapture/bpfDeviceCapture, pMappedDeviceBufferCapture); - hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedBufferCapture, mappedSizeInBytesCapture, NULL, 0); + hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); if (FAILED(hr)) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); } prevReadCursorInBytesCapture = lockOffsetInBytesCapture + mappedSizeInBytesCapture; - if (prevReadCursorInBytesCapture == (pDevice->capture.internalBufferSizeInFrames*bpfCapture)) { + if (prevReadCursorInBytesCapture == (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture)) { prevReadCursorInBytesCapture = 0; } } break; @@ -11220,7 +13076,7 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { - availableBytesPlayback = (pDevice->playback.internalBufferSizeInFrames*bpfPlayback) - virtualWriteCursorInBytesPlayback; + availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { /* This is an error. */ @@ -11247,7 +13103,7 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) #endif /* If there's no room available for writing we need to wait for more. */ - if (availableBytesPlayback < (pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods)) { + if (availableBytesPlayback < pDevice->playback.internalPeriodSizeInFrames) { /* If we haven't started the device yet, this will never get beyond 0. In this case we need to get the device started. */ if (availableBytesPlayback == 0 && !isPlaybackDeviceStarted) { if (FAILED(ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING))) { @@ -11264,29 +13120,29 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) lockOffsetInBytesPlayback = virtualWriteCursorInBytesPlayback; if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. Go up to the end of the buffer. */ - lockSizeInBytesPlayback = (pDevice->playback.internalBufferSizeInFrames*bpfPlayback) - virtualWriteCursorInBytesPlayback; + lockSizeInBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; } else { /* Different loop iterations. Go up to the physical play cursor. */ lockSizeInBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } - hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); + hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); if (FAILED(hr)) { result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device.", MA_FAILED_TO_MAP_DEVICE_BUFFER); break; } /* At this point we have a buffer for output. */ - ma_device__read_frames_from_client(pDevice, (mappedSizeInBytesPlayback/bpfPlayback), pMappedBufferPlayback); + ma_device__read_frames_from_client(pDevice, (mappedSizeInBytesPlayback/bpfDevicePlayback), pMappedDeviceBufferPlayback); - hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedBufferPlayback, mappedSizeInBytesPlayback, NULL, 0); + hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, mappedSizeInBytesPlayback, NULL, 0); if (FAILED(hr)) { result = ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device.", MA_FAILED_TO_UNMAP_DEVICE_BUFFER); break; } virtualWriteCursorInBytesPlayback += mappedSizeInBytesPlayback; - if (virtualWriteCursorInBytesPlayback == pDevice->playback.internalBufferSizeInFrames*bpfPlayback) { + if (virtualWriteCursorInBytesPlayback == pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) { virtualWriteCursorInBytesPlayback = 0; virtualWriteCursorLoopFlagPlayback = !virtualWriteCursorLoopFlagPlayback; } @@ -11295,8 +13151,8 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) We may need to start the device. We want two full periods to be written before starting the playback device. Having an extra period adds a bit of a buffer to prevent the playback buffer from getting starved. */ - framesWrittenToPlaybackDevice += mappedSizeInBytesPlayback/bpfPlayback; - if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= (pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods)) { + framesWrittenToPlaybackDevice += mappedSizeInBytesPlayback/bpfDevicePlayback; + if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= pDevice->playback.internalPeriodSizeInFrames) { if (FAILED(ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING))) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed.", MA_FAILED_TO_START_BACKEND_DEVICE); } @@ -11339,7 +13195,7 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { - availableBytesPlayback = (pDevice->playback.internalBufferSizeInFrames*bpfPlayback) - virtualWriteCursorInBytesPlayback; + availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { break; @@ -11353,7 +13209,7 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) } } - if (availableBytesPlayback >= (pDevice->playback.internalBufferSizeInFrames*bpfPlayback)) { + if (availableBytesPlayback >= (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback)) { break; } @@ -11371,19 +13227,19 @@ ma_result ma_device_main_loop__dsound(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_context_uninit__dsound(ma_context* pContext) +static ma_result ma_context_uninit__dsound(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_dsound); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_dsound); ma_dlclose(pContext, pContext->dsound.hDSoundDLL); return MA_SUCCESS; } -ma_result ma_context_init__dsound(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__dsound(const ma_context_config* pConfig, ma_context* pContext) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)pConfig; @@ -11471,7 +13327,7 @@ typedef MMRESULT (WINAPI * MA_PFN_waveInAddBuffer)(HWAVEIN hwi, LPWAVEHDR pwh, U typedef MMRESULT (WINAPI * MA_PFN_waveInStart)(HWAVEIN hwi); typedef MMRESULT (WINAPI * MA_PFN_waveInReset)(HWAVEIN hwi); -ma_result ma_result_from_MMRESULT(MMRESULT resultMM) +static ma_result ma_result_from_MMRESULT(MMRESULT resultMM) { switch (resultMM) { case MMSYSERR_NOERROR: return MA_SUCCESS; @@ -11486,7 +13342,7 @@ ma_result ma_result_from_MMRESULT(MMRESULT resultMM) } } -char* ma_find_last_character(char* str, char ch) +static char* ma_find_last_character(char* str, char ch) { char* last; @@ -11506,6 +13362,11 @@ char* ma_find_last_character(char* str, char ch) return last; } +static ma_uint32 ma_get_period_size_in_bytes(ma_uint32 periodSizeInFrames, ma_format format, ma_uint32 channels) +{ + return periodSizeInFrames * ma_get_bytes_per_frame(format, channels); +} + /* Our own "WAVECAPS" structure that contains generic information shared between WAVEOUTCAPS2 and WAVEINCAPS2 so @@ -11519,7 +13380,7 @@ typedef struct GUID NameGuid; } MA_WAVECAPSA; -ma_result ma_get_best_info_from_formats_flags__winmm(DWORD dwFormats, WORD channels, WORD* pBitsPerSample, DWORD* pSampleRate) +static ma_result ma_get_best_info_from_formats_flags__winmm(DWORD dwFormats, WORD channels, WORD* pBitsPerSample, DWORD* pSampleRate) { WORD bitsPerSample = 0; DWORD sampleRate = 0; @@ -11599,11 +13460,11 @@ ma_result ma_get_best_info_from_formats_flags__winmm(DWORD dwFormats, WORD chann return MA_SUCCESS; } -ma_result ma_formats_flags_to_WAVEFORMATEX__winmm(DWORD dwFormats, WORD channels, WAVEFORMATEX* pWF) +static ma_result ma_formats_flags_to_WAVEFORMATEX__winmm(DWORD dwFormats, WORD channels, WAVEFORMATEX* pWF) { - ma_assert(pWF != NULL); + MA_ASSERT(pWF != NULL); - ma_zero_object(pWF); + MA_ZERO_OBJECT(pWF); pWF->cbSize = sizeof(*pWF); pWF->wFormatTag = WAVE_FORMAT_PCM; pWF->nChannels = (WORD)channels; @@ -11675,15 +13536,15 @@ ma_result ma_formats_flags_to_WAVEFORMATEX__winmm(DWORD dwFormats, WORD channels return MA_SUCCESS; } -ma_result ma_context_get_device_info_from_WAVECAPS(ma_context* pContext, MA_WAVECAPSA* pCaps, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info_from_WAVECAPS(ma_context* pContext, MA_WAVECAPSA* pCaps, ma_device_info* pDeviceInfo) { WORD bitsPerSample; DWORD sampleRate; ma_result result; - ma_assert(pContext != NULL); - ma_assert(pCaps != NULL); - ma_assert(pDeviceInfo != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCaps != NULL); + MA_ASSERT(pDeviceInfo != NULL); /* Name / Description @@ -11772,30 +13633,30 @@ ma_result ma_context_get_device_info_from_WAVECAPS(ma_context* pContext, MA_WAVE return MA_SUCCESS; } -ma_result ma_context_get_device_info_from_WAVEOUTCAPS2(ma_context* pContext, MA_WAVEOUTCAPS2A* pCaps, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info_from_WAVEOUTCAPS2(ma_context* pContext, MA_WAVEOUTCAPS2A* pCaps, ma_device_info* pDeviceInfo) { MA_WAVECAPSA caps; - ma_assert(pContext != NULL); - ma_assert(pCaps != NULL); - ma_assert(pDeviceInfo != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCaps != NULL); + MA_ASSERT(pDeviceInfo != NULL); - ma_copy_memory(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); + MA_COPY_MEMORY(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); caps.dwFormats = pCaps->dwFormats; caps.wChannels = pCaps->wChannels; caps.NameGuid = pCaps->NameGuid; return ma_context_get_device_info_from_WAVECAPS(pContext, &caps, pDeviceInfo); } -ma_result ma_context_get_device_info_from_WAVEINCAPS2(ma_context* pContext, MA_WAVEINCAPS2A* pCaps, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info_from_WAVEINCAPS2(ma_context* pContext, MA_WAVEINCAPS2A* pCaps, ma_device_info* pDeviceInfo) { MA_WAVECAPSA caps; - ma_assert(pContext != NULL); - ma_assert(pCaps != NULL); - ma_assert(pDeviceInfo != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCaps != NULL); + MA_ASSERT(pDeviceInfo != NULL); - ma_copy_memory(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); + MA_COPY_MEMORY(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); caps.dwFormats = pCaps->dwFormats; caps.wChannels = pCaps->wChannels; caps.NameGuid = pCaps->NameGuid; @@ -11803,25 +13664,25 @@ ma_result ma_context_get_device_info_from_WAVEINCAPS2(ma_context* pContext, MA_W } -ma_bool32 ma_context_is_device_id_equal__winmm(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__winmm(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return pID0->winmm == pID1->winmm; } -ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { UINT playbackDeviceCount; UINT captureDeviceCount; UINT iPlaybackDevice; UINT iCaptureDevice; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); /* Playback. */ playbackDeviceCount = ((MA_PFN_waveOutGetNumDevs)pContext->winmm.waveOutGetNumDevs)(); @@ -11829,13 +13690,13 @@ ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_enum_devi MMRESULT result; MA_WAVEOUTCAPS2A caps; - ma_zero_object(&caps); + MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(iPlaybackDevice, (WAVEOUTCAPSA*)&caps, sizeof(caps)); if (result == MMSYSERR_NOERROR) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.winmm = iPlaybackDevice; if (ma_context_get_device_info_from_WAVEOUTCAPS2(pContext, &caps, &deviceInfo) == MA_SUCCESS) { @@ -11853,13 +13714,13 @@ ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_enum_devi MMRESULT result; MA_WAVEINCAPS2A caps; - ma_zero_object(&caps); + MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(iCaptureDevice, (WAVEINCAPSA*)&caps, sizeof(caps)); if (result == MMSYSERR_NOERROR) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.winmm = iCaptureDevice; if (ma_context_get_device_info_from_WAVEINCAPS2(pContext, &caps, &deviceInfo) == MA_SUCCESS) { @@ -11874,11 +13735,11 @@ ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_enum_devi return MA_SUCCESS; } -ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { UINT winMMDeviceID; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (shareMode == ma_share_mode_exclusive) { return MA_SHARE_MODE_NOT_SUPPORTED; @@ -11895,7 +13756,7 @@ ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_device_type MMRESULT result; MA_WAVEOUTCAPS2A caps; - ma_zero_object(&caps); + MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(winMMDeviceID, (WAVEOUTCAPSA*)&caps, sizeof(caps)); if (result == MMSYSERR_NOERROR) { @@ -11905,7 +13766,7 @@ ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_device_type MMRESULT result; MA_WAVEINCAPS2A caps; - ma_zero_object(&caps); + MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(winMMDeviceID, (WAVEINCAPSA*)&caps, sizeof(caps)); if (result == MMSYSERR_NOERROR) { @@ -11917,9 +13778,9 @@ ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_device_type } -void ma_device_uninit__winmm(ma_device* pDevice) +static void ma_device_uninit__winmm(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((HWAVEIN)pDevice->winmm.hDeviceCapture); @@ -11932,12 +13793,12 @@ void ma_device_uninit__winmm(ma_device* pDevice) CloseHandle((HANDLE)pDevice->winmm.hEventPlayback); } - ma_free(pDevice->winmm._pHeapData); + ma__free_from_callbacks(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); - ma_zero_object(&pDevice->winmm); /* Safety. */ + MA_ZERO_OBJECT(&pDevice->winmm); /* Safety. */ } -ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { const char* errorMsg = ""; ma_result errorCode = MA_ERROR; @@ -11945,10 +13806,10 @@ ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pC ma_uint32 heapSize; UINT winMMDeviceIDPlayback = 0; UINT winMMDeviceIDCapture = 0; - ma_uint32 bufferSizeInMilliseconds; + ma_uint32 periodSizeInMilliseconds; - ma_assert(pDevice != NULL); - ma_zero_object(&pDevice->winmm); + MA_ASSERT(pDevice != NULL); + MA_ZERO_OBJECT(&pDevice->winmm); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -11960,17 +13821,17 @@ ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pC return MA_SHARE_MODE_NOT_SUPPORTED; } - bufferSizeInMilliseconds = pConfig->bufferSizeInMilliseconds; - if (bufferSizeInMilliseconds == 0) { - bufferSizeInMilliseconds = ma_calculate_buffer_size_in_milliseconds_from_frames(pConfig->bufferSizeInFrames, pConfig->sampleRate); + periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; + if (periodSizeInMilliseconds == 0) { + periodSizeInMilliseconds = ma_calculate_buffer_size_in_milliseconds_from_frames(pConfig->periodSizeInFrames, pConfig->sampleRate); } /* WinMM has horrible latency. */ if (pDevice->usingDefaultBufferSize) { if (pConfig->performanceProfile == ma_performance_profile_low_latency) { - bufferSizeInMilliseconds = 40 * pConfig->periods; + periodSizeInMilliseconds = 40; } else { - bufferSizeInMilliseconds = 400 * pConfig->periods; + periodSizeInMilliseconds = 400; } } @@ -12013,12 +13874,12 @@ ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pC goto on_error; } - pDevice->capture.internalFormat = ma_format_from_WAVEFORMATEX(&wf); - pDevice->capture.internalChannels = wf.nChannels; - pDevice->capture.internalSampleRate = wf.nSamplesPerSec; + pDevice->capture.internalFormat = ma_format_from_WAVEFORMATEX(&wf); + pDevice->capture.internalChannels = wf.nChannels; + pDevice->capture.internalSampleRate = wf.nSamplesPerSec; ma_get_standard_channel_map(ma_standard_channel_map_microsoft, pDevice->capture.internalChannels, pDevice->capture.internalChannelMap); - pDevice->capture.internalPeriods = pConfig->periods; - pDevice->capture.internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(bufferSizeInMilliseconds, pDevice->capture.internalSampleRate); + pDevice->capture.internalPeriods = pConfig->periods; + pDevice->capture.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(periodSizeInMilliseconds, pDevice->capture.internalSampleRate); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { @@ -12051,12 +13912,12 @@ ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pC goto on_error; } - pDevice->playback.internalFormat = ma_format_from_WAVEFORMATEX(&wf); - pDevice->playback.internalChannels = wf.nChannels; - pDevice->playback.internalSampleRate = wf.nSamplesPerSec; + pDevice->playback.internalFormat = ma_format_from_WAVEFORMATEX(&wf); + pDevice->playback.internalChannels = wf.nChannels; + pDevice->playback.internalSampleRate = wf.nSamplesPerSec; ma_get_standard_channel_map(ma_standard_channel_map_microsoft, pDevice->playback.internalChannels, pDevice->playback.internalChannelMap); - pDevice->playback.internalPeriods = pConfig->periods; - pDevice->playback.internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(bufferSizeInMilliseconds, pDevice->playback.internalSampleRate); + pDevice->playback.internalPeriods = pConfig->periods; + pDevice->playback.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(periodSizeInMilliseconds, pDevice->playback.internalSampleRate); } /* @@ -12066,19 +13927,19 @@ ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pC */ heapSize = 0; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { - heapSize += sizeof(WAVEHDR)*pDevice->capture.internalPeriods + (pDevice->capture.internalBufferSizeInFrames*ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + heapSize += sizeof(WAVEHDR)*pDevice->capture.internalPeriods + (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { - heapSize += sizeof(WAVEHDR)*pDevice->playback.internalPeriods + (pDevice->playback.internalBufferSizeInFrames*ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + heapSize += sizeof(WAVEHDR)*pDevice->playback.internalPeriods + (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); } - pDevice->winmm._pHeapData = (ma_uint8*)ma_malloc(heapSize); + pDevice->winmm._pHeapData = (ma_uint8*)ma__calloc_from_callbacks(heapSize, &pContext->allocationCallbacks); if (pDevice->winmm._pHeapData == NULL) { errorMsg = "[WinMM] Failed to allocate memory for the intermediary buffer.", errorCode = MA_OUT_OF_MEMORY; goto on_error; } - ma_zero_memory(pDevice->winmm._pHeapData, heapSize); + MA_ZERO_MEMORY(pDevice->winmm._pHeapData, heapSize); if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_uint32 iPeriod; @@ -12093,10 +13954,10 @@ ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pC /* Prepare headers. */ for (iPeriod = 0; iPeriod < pDevice->capture.internalPeriods; ++iPeriod) { - ma_uint32 fragmentSizeInBytes = ma_get_fragment_size_in_bytes(pDevice->capture.internalBufferSizeInFrames, pDevice->capture.internalPeriods, pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDevice->capture.internalPeriodSizeInFrames, pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].lpData = (LPSTR)(pDevice->winmm.pIntermediaryBufferCapture + (fragmentSizeInBytes*iPeriod)); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwBufferLength = fragmentSizeInBytes; + ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].lpData = (LPSTR)(pDevice->winmm.pIntermediaryBufferCapture + (periodSizeInBytes*iPeriod)); + ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwBufferLength = periodSizeInBytes; ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwFlags = 0L; ((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwLoops = 0L; ((MA_PFN_waveInPrepareHeader)pContext->winmm.waveInPrepareHeader)((HWAVEIN)pDevice->winmm.hDeviceCapture, &((WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(WAVEHDR)); @@ -12116,15 +13977,15 @@ ma_result ma_device_init__winmm(ma_context* pContext, const ma_device_config* pC pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*pDevice->playback.internalPeriods); } else { pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*(pDevice->capture.internalPeriods)); - pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*(pDevice->capture.internalPeriods + pDevice->playback.internalPeriods)) + (pDevice->playback.internalBufferSizeInFrames*ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(WAVEHDR)*(pDevice->capture.internalPeriods + pDevice->playback.internalPeriods)) + (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); } /* Prepare headers. */ for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; ++iPeriod) { - ma_uint32 fragmentSizeInBytes = ma_get_fragment_size_in_bytes(pDevice->playback.internalBufferSizeInFrames, pDevice->playback.internalPeriods, pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDevice->playback.internalPeriodSizeInFrames, pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].lpData = (LPSTR)(pDevice->winmm.pIntermediaryBufferPlayback + (fragmentSizeInBytes*iPeriod)); - ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwBufferLength = fragmentSizeInBytes; + ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].lpData = (LPSTR)(pDevice->winmm.pIntermediaryBufferPlayback + (periodSizeInBytes*iPeriod)); + ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwBufferLength = periodSizeInBytes; ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwFlags = 0L; ((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwLoops = 0L; ((MA_PFN_waveOutPrepareHeader)pContext->winmm.waveOutPrepareHeader)((HWAVEOUT)pDevice->winmm.hDevicePlayback, &((WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(WAVEHDR)); @@ -12162,15 +14023,15 @@ on_error: ((MA_PFN_waveOutClose)pContext->winmm.waveOutClose)((HWAVEOUT)pDevice->winmm.hDevicePlayback); } - ma_free(pDevice->winmm._pHeapData); + ma__free_from_callbacks(pDevice->winmm._pHeapData, &pContext->allocationCallbacks); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, errorMsg, errorCode); } -ma_result ma_device_stop__winmm(ma_device* pDevice) +static ma_result ma_device_stop__winmm(ma_device* pDevice) { MMRESULT resultMM; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { if (pDevice->winmm.hDeviceCapture == NULL) { @@ -12184,10 +14045,25 @@ ma_result ma_device_stop__winmm(ma_device* pDevice) } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_uint32 iPeriod; + WAVEHDR* pWAVEHDR; + if (pDevice->winmm.hDevicePlayback == NULL) { return MA_INVALID_ARGS; } + /* We need to drain the device. To do this we just loop over each header and if it's locked just wait for the event. */ + pWAVEHDR = (WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; + for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; iPeriod += 1) { + if (pWAVEHDR[iPeriod].dwUser == 1) { /* 1 = locked. */ + if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventPlayback, INFINITE) != WAIT_OBJECT_0) { + break; /* An error occurred so just abandon ship and stop the device without draining. */ + } + + pWAVEHDR[iPeriod].dwUser = 0; + } + } + resultMM = ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((HWAVEOUT)pDevice->winmm.hDevicePlayback); if (resultMM != MMSYSERR_NOERROR) { ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[WinMM] WARNING: Failed to reset playback device.", ma_result_from_MMRESULT(resultMM)); @@ -12197,15 +14073,15 @@ ma_result ma_device_stop__winmm(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_result result = MA_SUCCESS; MMRESULT resultMM; ma_uint32 totalFramesWritten; WAVEHDR* pWAVEHDR; - ma_assert(pDevice != NULL); - ma_assert(pPCMFrames != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pPCMFrames != NULL); if (pFramesWritten != NULL) { *pFramesWritten = 0; @@ -12228,7 +14104,7 @@ ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_ ma_uint32 framesToCopy = ma_min(framesRemainingInHeader, (frameCount - totalFramesWritten)); const void* pSrc = ma_offset_ptr(pPCMFrames, totalFramesWritten*bpf); void* pDst = ma_offset_ptr(pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].lpData, pDevice->winmm.headerFramesConsumedPlayback*bpf); - ma_copy_memory(pDst, pSrc, framesToCopy*bpf); + MA_COPY_MEMORY(pDst, pSrc, framesToCopy*bpf); pDevice->winmm.headerFramesConsumedPlayback += framesToCopy; totalFramesWritten += framesToCopy; @@ -12255,7 +14131,7 @@ ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_ } /* If at this point we have consumed the entire input buffer we can return. */ - ma_assert(totalFramesWritten <= frameCount); + MA_ASSERT(totalFramesWritten <= frameCount); if (totalFramesWritten == frameCount) { break; } @@ -12289,15 +14165,15 @@ ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_ return result; } -ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +static ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_result result = MA_SUCCESS; MMRESULT resultMM; ma_uint32 totalFramesRead; WAVEHDR* pWAVEHDR; - ma_assert(pDevice != NULL); - ma_assert(pPCMFrames != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pPCMFrames != NULL); if (pFramesRead != NULL) { *pFramesRead = 0; @@ -12317,7 +14193,7 @@ ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 ma_uint32 framesToCopy = ma_min(framesRemainingInHeader, (frameCount - totalFramesRead)); const void* pSrc = ma_offset_ptr(pWAVEHDR[pDevice->winmm.iNextHeaderCapture].lpData, pDevice->winmm.headerFramesConsumedCapture*bpf); void* pDst = ma_offset_ptr(pPCMFrames, totalFramesRead*bpf); - ma_copy_memory(pDst, pSrc, framesToCopy*bpf); + MA_COPY_MEMORY(pDst, pSrc, framesToCopy*bpf); pDevice->winmm.headerFramesConsumedCapture += framesToCopy; totalFramesRead += framesToCopy; @@ -12344,7 +14220,7 @@ ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 } /* If at this point we have filled the entire input buffer we can return. */ - ma_assert(totalFramesRead <= frameCount); + MA_ASSERT(totalFramesRead <= frameCount); if (totalFramesRead == frameCount) { break; } @@ -12378,12 +14254,12 @@ ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 return result; } -ma_result ma_device_main_loop__winmm(ma_device* pDevice) +static ma_result ma_device_main_loop__winmm(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* The capture device needs to be started immediately. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { @@ -12421,86 +14297,97 @@ ma_result ma_device_main_loop__winmm(ma_device* pDevice) case ma_device_type_duplex: { /* The process is: device_read -> convert -> callback -> convert -> device_write */ - ma_uint8 capturedDeviceData[8192]; - ma_uint8 playbackDeviceData[8192]; - ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - - ma_uint32 totalFramesProcessed = 0; - ma_uint32 periodSizeInFrames = ma_min(pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods, pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods); + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); - while (totalFramesProcessed < periodSizeInFrames) { - ma_uint32 framesRemaining = periodSizeInFrames - totalFramesProcessed; - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = framesRemaining; - if (framesToProcess > capturedDeviceDataCapInFrames) { - framesToProcess = capturedDeviceDataCapInFrames; + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } - result = ma_device_read__winmm(pDevice, capturedDeviceData, framesToProcess, &framesProcessed); + result = ma_device_read__winmm(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - pDevice->capture._dspFrameCount = framesToProcess; - pDevice->capture._dspFrames = capturedDeviceData; + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; for (;;) { - ma_uint8 capturedData[8192]; - ma_uint8 playbackData[8192]; - ma_uint32 capturedDataCapInFrames = sizeof(capturedData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 playbackDataCapInFrames = sizeof(playbackData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - ma_uint32 capturedFramesToTryProcessing = ma_min(capturedDataCapInFrames, playbackDataCapInFrames); - ma_uint32 capturedFramesToProcess = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, capturedData, capturedFramesToTryProcessing); - if (capturedFramesToProcess == 0) { - break; /* Don't fire the data callback with zero frames. */ + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; } - ma_device__on_data(pDevice, playbackData, capturedData, capturedFramesToProcess); + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; + } + + ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ - /* At this point the playbackData buffer should be holding data that needs to be written to the device. */ - pDevice->playback._dspFrameCount = capturedFramesToProcess; - pDevice->playback._dspFrames = playbackData; + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { - ma_uint32 playbackDeviceFramesCount = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, playbackDeviceData, playbackDeviceDataCapInFrames); - if (playbackDeviceFramesCount == 0) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { break; } - result = ma_device_write__winmm(pDevice, playbackDeviceData, playbackDeviceFramesCount, NULL); + result = ma_device_write__winmm(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - if (playbackDeviceFramesCount < playbackDeviceDataCapInFrames) { + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { break; } } - if (capturedFramesToProcess < capturedFramesToTryProcessing) { - break; - } - - /* In case an error happened from ma_device_write2__alsa()... */ + /* In case an error happened from ma_device_write__winmm()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } - totalFramesProcessed += framesProcessed; + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } break; case ma_device_type_capture: { /* We read in chunks of the period size, but use a stack allocated buffer for the intermediary. */ - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; @@ -12525,9 +14412,9 @@ ma_result ma_device_main_loop__winmm(ma_device* pDevice) case ma_device_type_playback: { /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; @@ -12562,18 +14449,18 @@ ma_result ma_device_main_loop__winmm(ma_device* pDevice) return result; } -ma_result ma_context_uninit__winmm(ma_context* pContext) +static ma_result ma_context_uninit__winmm(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_winmm); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_winmm); ma_dlclose(pContext, pContext->winmm.hWinMM); return MA_SUCCESS; } -ma_result ma_context_init__winmm(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__winmm(const ma_context_config* pConfig, ma_context* pContext) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)pConfig; @@ -12877,7 +14764,7 @@ typedef const char* (* ma_snd_pcm_info_get_name_proc) ( typedef int (* ma_snd_config_update_free_global_proc) (); /* This array specifies each of the common devices that can be used for both playback and capture. */ -const char* g_maCommonDeviceNamesALSA[] = { +static const char* g_maCommonDeviceNamesALSA[] = { "default", "null", "pulse", @@ -12885,12 +14772,12 @@ const char* g_maCommonDeviceNamesALSA[] = { }; /* This array allows us to blacklist specific playback devices. */ -const char* g_maBlacklistedPlaybackDeviceNamesALSA[] = { +static const char* g_maBlacklistedPlaybackDeviceNamesALSA[] = { "" }; /* This array allows us to blacklist specific capture devices. */ -const char* g_maBlacklistedCaptureDeviceNamesALSA[] = { +static const char* g_maBlacklistedCaptureDeviceNamesALSA[] = { "" }; @@ -12908,7 +14795,7 @@ static struct {"bcm2835 ALSA", 2.0f} }; -float ma_find_default_buffer_size_scale__alsa(const char* deviceName) +static float ma_find_default_buffer_size_scale__alsa(const char* deviceName) { size_t i; @@ -12925,7 +14812,7 @@ float ma_find_default_buffer_size_scale__alsa(const char* deviceName) return 1; } -ma_snd_pcm_format_t ma_convert_ma_format_to_alsa_format(ma_format format) +static ma_snd_pcm_format_t ma_convert_ma_format_to_alsa_format(ma_format format) { ma_snd_pcm_format_t ALSAFormats[] = { MA_SND_PCM_FORMAT_UNKNOWN, /* ma_format_unknown */ @@ -12948,7 +14835,7 @@ ma_snd_pcm_format_t ma_convert_ma_format_to_alsa_format(ma_format format) return ALSAFormats[format]; } -ma_format ma_format_from_alsa(ma_snd_pcm_format_t formatALSA) +static ma_format ma_format_from_alsa(ma_snd_pcm_format_t formatALSA) { if (ma_is_little_endian()) { switch (formatALSA) { @@ -12975,7 +14862,7 @@ ma_format ma_format_from_alsa(ma_snd_pcm_format_t formatALSA) } } -ma_channel ma_convert_alsa_channel_position_to_ma_channel(unsigned int alsaChannelPos) +static ma_channel ma_convert_alsa_channel_position_to_ma_channel(unsigned int alsaChannelPos) { switch (alsaChannelPos) { @@ -13011,7 +14898,7 @@ ma_channel ma_convert_alsa_channel_position_to_ma_channel(unsigned int alsaChann return 0; } -ma_bool32 ma_is_common_device_name__alsa(const char* name) +static ma_bool32 ma_is_common_device_name__alsa(const char* name) { size_t iName; for (iName = 0; iName < ma_countof(g_maCommonDeviceNamesALSA); ++iName) { @@ -13024,7 +14911,7 @@ ma_bool32 ma_is_common_device_name__alsa(const char* name) } -ma_bool32 ma_is_playback_device_blacklisted__alsa(const char* name) +static ma_bool32 ma_is_playback_device_blacklisted__alsa(const char* name) { size_t iName; for (iName = 0; iName < ma_countof(g_maBlacklistedPlaybackDeviceNamesALSA); ++iName) { @@ -13036,7 +14923,7 @@ ma_bool32 ma_is_playback_device_blacklisted__alsa(const char* name) return MA_FALSE; } -ma_bool32 ma_is_capture_device_blacklisted__alsa(const char* name) +static ma_bool32 ma_is_capture_device_blacklisted__alsa(const char* name) { size_t iName; for (iName = 0; iName < ma_countof(g_maBlacklistedCaptureDeviceNamesALSA); ++iName) { @@ -13048,7 +14935,7 @@ ma_bool32 ma_is_capture_device_blacklisted__alsa(const char* name) return MA_FALSE; } -ma_bool32 ma_is_device_blacklisted__alsa(ma_device_type deviceType, const char* name) +static ma_bool32 ma_is_device_blacklisted__alsa(ma_device_type deviceType, const char* name) { if (deviceType == ma_device_type_playback) { return ma_is_playback_device_blacklisted__alsa(name); @@ -13058,7 +14945,7 @@ ma_bool32 ma_is_device_blacklisted__alsa(ma_device_type deviceType, const char* } -const char* ma_find_char(const char* str, char c, int* index) +static const char* ma_find_char(const char* str, char c, int* index) { int i = 0; for (;;) { @@ -13080,7 +14967,7 @@ const char* ma_find_char(const char* str, char c, int* index) return NULL; } -ma_bool32 ma_is_device_name_in_hw_format__alsa(const char* hwid) +static ma_bool32 ma_is_device_name_in_hw_format__alsa(const char* hwid) { /* This function is just checking whether or not hwid is in "hw:%d,%d" format. */ @@ -13124,7 +15011,7 @@ ma_bool32 ma_is_device_name_in_hw_format__alsa(const char* hwid) return MA_TRUE; } -int ma_convert_device_name_to_hw_format__alsa(ma_context* pContext, char* dst, size_t dstSize, const char* src) /* Returns 0 on success, non-0 on error. */ +static int ma_convert_device_name_to_hw_format__alsa(ma_context* pContext, char* dst, size_t dstSize, const char* src) /* Returns 0 on success, non-0 on error. */ { /* src should look something like this: "hw:CARD=I82801AAICH,DEV=0" */ @@ -13188,11 +15075,11 @@ int ma_convert_device_name_to_hw_format__alsa(ma_context* pContext, char* dst, s return 0; } -ma_bool32 ma_does_id_exist_in_list__alsa(ma_device_id* pUniqueIDs, ma_uint32 count, const char* pHWID) +static ma_bool32 ma_does_id_exist_in_list__alsa(ma_device_id* pUniqueIDs, ma_uint32 count, const char* pHWID) { ma_uint32 i; - ma_assert(pHWID != NULL); + MA_ASSERT(pHWID != NULL); for (i = 0; i < count; ++i) { if (ma_strcmp(pUniqueIDs[i].alsa, pHWID) == 0) { @@ -13204,14 +15091,14 @@ ma_bool32 ma_does_id_exist_in_list__alsa(ma_device_id* pUniqueIDs, ma_uint32 cou } -ma_result ma_context_open_pcm__alsa(ma_context* pContext, ma_share_mode shareMode, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_snd_pcm_t** ppPCM) +static ma_result ma_context_open_pcm__alsa(ma_context* pContext, ma_share_mode shareMode, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_snd_pcm_t** ppPCM) { ma_snd_pcm_t* pPCM; ma_snd_pcm_stream_t stream; int openMode; - ma_assert(pContext != NULL); - ma_assert(ppPCM != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppPCM != NULL); *ppPCM = NULL; pPCM = NULL; @@ -13330,17 +15217,17 @@ ma_result ma_context_open_pcm__alsa(ma_context* pContext, ma_share_mode shareMod } -ma_bool32 ma_context_is_device_id_equal__alsa(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__alsa(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return ma_strcmp(pID0->alsa, pID1->alsa) == 0; } -ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; char** ppDeviceHints; @@ -13348,8 +15235,8 @@ ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enum_devic ma_uint32 uniqueIDCount = 0; char** ppNextDeviceHint; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); ma_mutex_lock(&pContext->alsa.internalDeviceEnumLock); @@ -13400,21 +15287,23 @@ ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enum_devic goto next_device; /* The device has already been enumerated. Move on to the next one. */ } else { /* The device has not yet been enumerated. Make sure it's added to our list so that it's not enumerated again. */ - ma_device_id* pNewUniqueIDs = (ma_device_id*)ma_realloc(pUniqueIDs, sizeof(*pUniqueIDs) * (uniqueIDCount + 1)); + size_t oldCapacity = sizeof(*pUniqueIDs) * uniqueIDCount; + size_t newCapacity = sizeof(*pUniqueIDs) * (uniqueIDCount + 1); + ma_device_id* pNewUniqueIDs = (ma_device_id*)ma__realloc_from_callbacks(pUniqueIDs, newCapacity, oldCapacity, &pContext->allocationCallbacks); if (pNewUniqueIDs == NULL) { goto next_device; /* Failed to allocate memory. */ } pUniqueIDs = pNewUniqueIDs; - ma_copy_memory(pUniqueIDs[uniqueIDCount].alsa, hwid, sizeof(hwid)); + MA_COPY_MEMORY(pUniqueIDs[uniqueIDCount].alsa, hwid, sizeof(hwid)); uniqueIDCount += 1; } } } else { - ma_zero_memory(hwid, sizeof(hwid)); + MA_ZERO_MEMORY(hwid, sizeof(hwid)); } - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.id.alsa, sizeof(deviceInfo.id.alsa), hwid, (size_t)-1); /* @@ -13488,7 +15377,7 @@ ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enum_devic } } - ma_free(pUniqueIDs); + ma__free_from_callbacks(pUniqueIDs, &pContext->allocationCallbacks); ((ma_snd_device_name_free_hint_proc)pContext->alsa.snd_device_name_free_hint)((void**)ppDeviceHints); ma_mutex_unlock(&pContext->alsa.internalDeviceEnumLock); @@ -13506,10 +15395,10 @@ typedef struct ma_bool32 foundDevice; } ma_context_get_device_info_enum_callback_data__alsa; -ma_bool32 ma_context_get_device_info_enum_callback__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pDeviceInfo, void* pUserData) +static ma_bool32 ma_context_get_device_info_enum_callback__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pDeviceInfo, void* pUserData) { ma_context_get_device_info_enum_callback_data__alsa* pData = (ma_context_get_device_info_enum_callback_data__alsa*)pUserData; - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); if (pData->pDeviceID == NULL && ma_strcmp(pDeviceInfo->id.alsa, "default") == 0) { ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pDeviceInfo->name, (size_t)-1); @@ -13525,7 +15414,7 @@ ma_bool32 ma_context_get_device_info_enum_callback__alsa(ma_context* pContext, m return !pData->foundDevice; } -ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { ma_context_get_device_info_enum_callback_data__alsa data; ma_result result; @@ -13534,7 +15423,7 @@ ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type ma_snd_pcm_format_mask_t* pFormatMask; int sampleRateDir = 0; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* We just enumerate to find basic information about the device. */ data.deviceType = deviceType; @@ -13558,7 +15447,7 @@ ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type } /* We need to initialize a HW parameters object in order to know what formats are supported. */ - pHWParams = (ma_snd_pcm_hw_params_t*)calloc(1, ((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)()); + pHWParams = (ma_snd_pcm_hw_params_t*)ma__calloc_from_callbacks(((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)(), &pContext->allocationCallbacks); if (pHWParams == NULL) { return MA_OUT_OF_MEMORY; } @@ -13573,7 +15462,7 @@ ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type ((ma_snd_pcm_hw_params_get_rate_max_proc)pContext->alsa.snd_pcm_hw_params_get_rate_max)(pHWParams, &pDeviceInfo->maxSampleRate, &sampleRateDir); /* Formats. */ - pFormatMask = (ma_snd_pcm_format_mask_t*)calloc(1, ((ma_snd_pcm_format_mask_sizeof_proc)pContext->alsa.snd_pcm_format_mask_sizeof)()); + pFormatMask = (ma_snd_pcm_format_mask_t*)ma__calloc_from_callbacks(((ma_snd_pcm_format_mask_sizeof_proc)pContext->alsa.snd_pcm_format_mask_sizeof)(), &pContext->allocationCallbacks); if (pFormatMask == NULL) { return MA_OUT_OF_MEMORY; } @@ -13597,8 +15486,8 @@ ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type pDeviceInfo->formats[pDeviceInfo->formatCount++] = ma_format_f32; } - ma_free(pFormatMask); - ma_free(pHWParams); + ma__free_from_callbacks(pFormatMask, &pContext->allocationCallbacks); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); return MA_SUCCESS; @@ -13612,9 +15501,9 @@ value is the number of frames available. This will return early if the main loop is broken with ma_device__break_main_loop(). */ -ma_uint32 ma_device__wait_for_frames__alsa(ma_device* pDevice, ma_bool32* pRequiresRestart) +static ma_uint32 ma_device__wait_for_frames__alsa(ma_device* pDevice, ma_bool32* pRequiresRestart) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pRequiresRestart) *pRequiresRestart = MA_FALSE; @@ -13672,9 +15561,9 @@ ma_uint32 ma_device__wait_for_frames__alsa(ma_device* pDevice, ma_bool32* pRequi return framesAvailable; } -ma_bool32 ma_device_read_from_client_and_write__alsa(ma_device* pDevice) +static ma_bool32 ma_device_read_from_client_and_write__alsa(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (!ma_device_is_started(pDevice) && ma_device__get_state(pDevice) != MA_STATE_STARTING) { return MA_FALSE; } @@ -13773,9 +15662,9 @@ ma_bool32 ma_device_read_from_client_and_write__alsa(ma_device* pDevice) return MA_TRUE; } -ma_bool32 ma_device_read_and_send_to_client__alsa(ma_device* pDevice) +static ma_bool32 ma_device_read_and_send_to_client__alsa(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (!ma_device_is_started(pDevice)) { return MA_FALSE; } @@ -13872,9 +15761,9 @@ ma_bool32 ma_device_read_and_send_to_client__alsa(ma_device* pDevice) } #endif /* 0 */ -void ma_device_uninit__alsa(ma_device* pDevice) +static void ma_device_uninit__alsa(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if ((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); @@ -13885,7 +15774,7 @@ void ma_device_uninit__alsa(ma_device* pDevice) } } -ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) +static ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) { ma_result result; ma_snd_pcm_t* pPCM; @@ -13897,17 +15786,17 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_channel internalChannelMap[MA_MAX_CHANNELS]; - ma_uint32 internalBufferSizeInFrames; + ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; ma_snd_pcm_hw_params_t* pHWParams; ma_snd_pcm_sw_params_t* pSWParams; ma_snd_pcm_uframes_t bufferBoundary; float bufferSizeScaleFactor; - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(deviceType != ma_device_type_duplex); /* This function should only be called for playback _or_ capture, never duplex. */ - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); /* This function should only be called for playback _or_ capture, never duplex. */ + MA_ASSERT(pDevice != NULL); formatALSA = ma_convert_ma_format_to_alsa_format((deviceType == ma_device_type_capture) ? pConfig->capture.format : pConfig->playback.format); shareMode = (deviceType == ma_device_type_capture) ? pConfig->capture.shareMode : pConfig->playback.shareMode; @@ -13921,7 +15810,7 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con /* If using the default buffer size we may want to apply some device-specific scaling for known devices that have peculiar latency characteristics */ bufferSizeScaleFactor = 1; if (pDevice->usingDefaultBufferSize) { - ma_snd_pcm_info_t* pInfo = (ma_snd_pcm_info_t*)calloc(1, ((ma_snd_pcm_info_sizeof_proc)pContext->alsa.snd_pcm_info_sizeof)()); + ma_snd_pcm_info_t* pInfo = (ma_snd_pcm_info_t*)ma__calloc_from_callbacks(((ma_snd_pcm_info_sizeof_proc)pContext->alsa.snd_pcm_info_sizeof)(), &pContext->allocationCallbacks); if (pInfo == NULL) { return MA_OUT_OF_MEMORY; } @@ -13936,7 +15825,7 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con /* It's the default device. We need to use DESC from snd_device_name_hint(). */ if (((ma_snd_device_name_hint_proc)pContext->alsa.snd_device_name_hint)(-1, "pcm", (void***)&ppDeviceHints) < 0) { - ma_free(pInfo); + ma__free_from_callbacks(pInfo, &pContext->allocationCallbacks); return MA_NO_BACKEND; } @@ -13972,18 +15861,18 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con } } - ma_free(pInfo); + ma__free_from_callbacks(pInfo, &pContext->allocationCallbacks); } /* Hardware parameters. */ - pHWParams = (ma_snd_pcm_hw_params_t*)calloc(1, ((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)()); + pHWParams = (ma_snd_pcm_hw_params_t*)ma__calloc_from_callbacks(((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)(), &pContext->allocationCallbacks); if (pHWParams == NULL) { return MA_OUT_OF_MEMORY; } if (((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams) < 0) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed.", MA_FAILED_TO_CONFIGURE_BACKEND_DEVICE); } @@ -14002,7 +15891,7 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con if (!isUsingMMap) { if (((ma_snd_pcm_hw_params_set_access_proc)pContext->alsa.snd_pcm_hw_params_set_access)(pPCM, pHWParams, MA_SND_PCM_ACCESS_RW_INTERLEAVED) < 0) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set access mode to neither SND_PCM_ACCESS_MMAP_INTERLEAVED nor SND_PCM_ACCESS_RW_INTERLEAVED. snd_pcm_hw_params_set_access() failed.", MA_FORMAT_NOT_SUPPORTED); } @@ -14018,9 +15907,9 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con ma_snd_pcm_format_mask_t* pFormatMask; /* Try getting every supported format first. */ - pFormatMask = (ma_snd_pcm_format_mask_t*)calloc(1, ((ma_snd_pcm_format_mask_sizeof_proc)pContext->alsa.snd_pcm_format_mask_sizeof)()); + pFormatMask = (ma_snd_pcm_format_mask_t*)ma__calloc_from_callbacks(((ma_snd_pcm_format_mask_sizeof_proc)pContext->alsa.snd_pcm_format_mask_sizeof)(), &pContext->allocationCallbacks); if (pFormatMask == NULL) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return MA_OUT_OF_MEMORY; } @@ -14060,24 +15949,24 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con } if (formatALSA == MA_SND_PCM_FORMAT_UNKNOWN) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. The device does not support any miniaudio formats.", MA_FORMAT_NOT_SUPPORTED); } } - ma_free(pFormatMask); + ma__free_from_callbacks(pFormatMask, &pContext->allocationCallbacks); pFormatMask = NULL; if (((ma_snd_pcm_hw_params_set_format_proc)pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, formatALSA) < 0) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. snd_pcm_hw_params_set_format() failed.", MA_FORMAT_NOT_SUPPORTED); } internalFormat = ma_format_from_alsa(formatALSA); if (internalFormat == ma_format_unknown) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] The chosen format is not supported by miniaudio.", MA_FORMAT_NOT_SUPPORTED); } @@ -14087,7 +15976,7 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con { unsigned int channels = (deviceType == ma_device_type_capture) ? pConfig->capture.channels : pConfig->playback.channels; if (((ma_snd_pcm_hw_params_set_channels_near_proc)pContext->alsa.snd_pcm_hw_params_set_channels_near)(pPCM, pHWParams, &channels) < 0) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set channel count. snd_pcm_hw_params_set_channels_near() failed.", MA_FORMAT_NOT_SUPPORTED); } @@ -14119,71 +16008,71 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con sampleRate = pConfig->sampleRate; if (((ma_snd_pcm_hw_params_set_rate_near_proc)pContext->alsa.snd_pcm_hw_params_set_rate_near)(pPCM, pHWParams, &sampleRate, 0) < 0) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Sample rate not supported. snd_pcm_hw_params_set_rate_near() failed.", MA_FORMAT_NOT_SUPPORTED); } internalSampleRate = (ma_uint32)sampleRate; } + /* Periods. */ + { + ma_uint32 periods = pConfig->periods; + if (((ma_snd_pcm_hw_params_set_periods_near_proc)pContext->alsa.snd_pcm_hw_params_set_periods_near)(pPCM, pHWParams, &periods, NULL) < 0) { + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set period count. snd_pcm_hw_params_set_periods_near() failed.", MA_FORMAT_NOT_SUPPORTED); + } + internalPeriods = periods; + } + /* Buffer Size */ { - ma_snd_pcm_uframes_t actualBufferSizeInFrames = pConfig->bufferSizeInFrames; + ma_snd_pcm_uframes_t actualBufferSizeInFrames = pConfig->periodSizeInFrames * internalPeriods; if (actualBufferSizeInFrames == 0) { - actualBufferSizeInFrames = ma_scale_buffer_size(ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, internalSampleRate), bufferSizeScaleFactor); + actualBufferSizeInFrames = ma_scale_buffer_size(ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, internalSampleRate), bufferSizeScaleFactor) * internalPeriods; } if (((ma_snd_pcm_hw_params_set_buffer_size_near_proc)pContext->alsa.snd_pcm_hw_params_set_buffer_size_near)(pPCM, pHWParams, &actualBufferSizeInFrames) < 0) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set buffer size for device. snd_pcm_hw_params_set_buffer_size() failed.", MA_FORMAT_NOT_SUPPORTED); } - internalBufferSizeInFrames = actualBufferSizeInFrames; - } - - /* Periods. */ - { - ma_uint32 periods = pConfig->periods; - if (((ma_snd_pcm_hw_params_set_periods_near_proc)pContext->alsa.snd_pcm_hw_params_set_periods_near)(pPCM, pHWParams, &periods, NULL) < 0) { - ma_free(pHWParams); - ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set period count. snd_pcm_hw_params_set_periods_near() failed.", MA_FORMAT_NOT_SUPPORTED); - } - internalPeriods = periods; + internalPeriodSizeInFrames = actualBufferSizeInFrames / internalPeriods; } /* Apply hardware parameters. */ if (((ma_snd_pcm_hw_params_proc)pContext->alsa.snd_pcm_hw_params)(pPCM, pHWParams) < 0) { - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set hardware parameters. snd_pcm_hw_params() failed.", MA_FAILED_TO_CONFIGURE_BACKEND_DEVICE); } - ma_free(pHWParams); + ma__free_from_callbacks(pHWParams, &pContext->allocationCallbacks); pHWParams = NULL; /* Software parameters. */ - pSWParams = (ma_snd_pcm_sw_params_t*)calloc(1, ((ma_snd_pcm_sw_params_sizeof_proc)pContext->alsa.snd_pcm_sw_params_sizeof)()); + pSWParams = (ma_snd_pcm_sw_params_t*)ma__calloc_from_callbacks(((ma_snd_pcm_sw_params_sizeof_proc)pContext->alsa.snd_pcm_sw_params_sizeof)(), &pContext->allocationCallbacks); if (pSWParams == NULL) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return MA_OUT_OF_MEMORY; } if (((ma_snd_pcm_sw_params_current_proc)pContext->alsa.snd_pcm_sw_params_current)(pPCM, pSWParams) != 0) { - ma_free(pSWParams); + ma__free_from_callbacks(pSWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize software parameters. snd_pcm_sw_params_current() failed.", MA_FAILED_TO_CONFIGURE_BACKEND_DEVICE); } - if (((ma_snd_pcm_sw_params_set_avail_min_proc)pContext->alsa.snd_pcm_sw_params_set_avail_min)(pPCM, pSWParams, ma_prev_power_of_2(internalBufferSizeInFrames/internalPeriods)) != 0) { - ma_free(pSWParams); + if (((ma_snd_pcm_sw_params_set_avail_min_proc)pContext->alsa.snd_pcm_sw_params_set_avail_min)(pPCM, pSWParams, ma_prev_power_of_2(internalPeriodSizeInFrames)) != 0) { + ma__free_from_callbacks(pSWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_sw_params_set_avail_min() failed.", MA_FORMAT_NOT_SUPPORTED); } if (((ma_snd_pcm_sw_params_get_boundary_proc)pContext->alsa.snd_pcm_sw_params_get_boundary)(pSWParams, &bufferBoundary) < 0) { - bufferBoundary = internalBufferSizeInFrames; + bufferBoundary = internalPeriodSizeInFrames * internalPeriods; } /*printf("TRACE: bufferBoundary=%ld\n", bufferBoundary);*/ @@ -14193,25 +16082,25 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con Subtle detail here with the start threshold. When in playback-only mode (no full-duplex) we can set the start threshold to the size of a period. But for full-duplex we need to set it such that it is at least two periods. */ - if (((ma_snd_pcm_sw_params_set_start_threshold_proc)pContext->alsa.snd_pcm_sw_params_set_start_threshold)(pPCM, pSWParams, (internalBufferSizeInFrames/internalPeriods)*2) != 0) { - ma_free(pSWParams); + if (((ma_snd_pcm_sw_params_set_start_threshold_proc)pContext->alsa.snd_pcm_sw_params_set_start_threshold)(pPCM, pSWParams, internalPeriodSizeInFrames*2) != 0) { + ma__free_from_callbacks(pSWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set start threshold for playback device. snd_pcm_sw_params_set_start_threshold() failed.", MA_FAILED_TO_CONFIGURE_BACKEND_DEVICE); } if (((ma_snd_pcm_sw_params_set_stop_threshold_proc)pContext->alsa.snd_pcm_sw_params_set_stop_threshold)(pPCM, pSWParams, bufferBoundary) != 0) { /* Set to boundary to loop instead of stop in the event of an xrun. */ - ma_free(pSWParams); + ma__free_from_callbacks(pSWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set stop threshold for playback device. snd_pcm_sw_params_set_stop_threshold() failed.", MA_FAILED_TO_CONFIGURE_BACKEND_DEVICE); } } if (((ma_snd_pcm_sw_params_proc)pContext->alsa.snd_pcm_sw_params)(pPCM, pSWParams) != 0) { - ma_free(pSWParams); + ma__free_from_callbacks(pSWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set software parameters. snd_pcm_sw_params() failed.", MA_FAILED_TO_CONFIGURE_BACKEND_DEVICE); } - ma_free(pSWParams); + ma__free_from_callbacks(pSWParams, &pContext->allocationCallbacks); pSWParams = NULL; @@ -14284,7 +16173,7 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con pDevice->capture.internalChannels = internalChannels; pDevice->capture.internalSampleRate = internalSampleRate; ma_channel_map_copy(pDevice->capture.internalChannelMap, internalChannelMap, internalChannels); - pDevice->capture.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->capture.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->capture.internalPeriods = internalPeriods; } else { pDevice->alsa.pPCMPlayback = (ma_ptr)pPCM; @@ -14293,18 +16182,18 @@ ma_result ma_device_init_by_type__alsa(ma_context* pContext, const ma_device_con pDevice->playback.internalChannels = internalChannels; pDevice->playback.internalSampleRate = internalSampleRate; ma_channel_map_copy(pDevice->playback.internalChannelMap, internalChannelMap, internalChannels); - pDevice->playback.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->playback.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->playback.internalPeriods = internalPeriods; } return MA_SUCCESS; } -ma_result ma_device_init__alsa(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__alsa(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); - ma_zero_object(&pDevice->alsa); + MA_ZERO_OBJECT(&pDevice->alsa); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -14327,73 +16216,12 @@ ma_result ma_device_init__alsa(ma_context* pContext, const ma_device_config* pCo return MA_SUCCESS; } -#if 0 -ma_result ma_device_start__alsa(ma_device* pDevice) -{ - ma_assert(pDevice != NULL); - - /* Prepare the device first... */ - if (((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)((ma_snd_pcm_t*)pDevice->alsa.pPCM) < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to prepare device.", MA_FAILED_TO_START_BACKEND_DEVICE); - } - - /* - ... and then grab an initial chunk from the client. After this is done, the device should - automatically start playing, since that's how we configured the software parameters. - */ - if (pDevice->type == ma_device_type_playback) { - if (!ma_device_read_from_client_and_write__alsa(pDevice)) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to write initial chunk of data to the playback device.", MA_FAILED_TO_SEND_DATA_TO_DEVICE); - } - - /* mmap mode requires an explicit start. */ - if (pDevice->alsa.isUsingMMap) { - if (((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCM) < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start capture device.", MA_FAILED_TO_START_BACKEND_DEVICE); - } - } - } else { - if (((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCM) < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start capture device.", MA_FAILED_TO_START_BACKEND_DEVICE); - } - } - - return MA_SUCCESS; -} - -ma_result ma_device_break_main_loop__alsa(ma_device* pDevice) -{ - ma_assert(pDevice != NULL); - - pDevice->alsa.breakFromMainLoop = MA_TRUE; - return MA_SUCCESS; -} - -ma_result ma_device_main_loop__alsa(ma_device* pDevice) -{ - ma_assert(pDevice != NULL); - - pDevice->alsa.breakFromMainLoop = MA_FALSE; - if (pDevice->type == ma_device_type_playback) { - /* Playback. Read from client, write to device. */ - while (!pDevice->alsa.breakFromMainLoop && ma_device_read_from_client_and_write__alsa(pDevice)) { - } - } else { - /* Capture. Read from device, write to client. */ - while (!pDevice->alsa.breakFromMainLoop && ma_device_read_and_send_to_client__alsa(pDevice)) { - } - } - - return MA_SUCCESS; -} -#endif /* 0 */ - -ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead) +static ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_snd_pcm_sframes_t resultALSA; - ma_assert(pDevice != NULL); - ma_assert(pFramesOut != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pFramesOut != NULL); if (pFramesRead != NULL) { *pFramesRead = 0; @@ -14408,7 +16236,9 @@ ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_uint32 f /*printf("TRACE: EGAIN (read)\n");*/ continue; /* Try again. */ } else if (resultALSA == -EPIPE) { - /*printf("TRACE: EPIPE (read)\n");*/ + #if defined(MA_DEBUG_OUTPUT) + printf("TRACE: EPIPE (read)\n"); + #endif /* Overrun. Recover and try again. If this fails we need to return an error. */ if (((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, resultALSA, MA_TRUE) < 0) { @@ -14434,12 +16264,12 @@ ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_uint32 f return MA_SUCCESS; } -ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_snd_pcm_sframes_t resultALSA; - ma_assert(pDevice != NULL); - ma_assert(pFrames != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pFrames != NULL); if (pFramesWritten != NULL) { *pFramesWritten = 0; @@ -14454,7 +16284,9 @@ ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, ma_uint /*printf("TRACE: EGAIN (write)\n");*/ continue; /* Try again. */ } else if (resultALSA == -EPIPE) { - /*printf("TRACE: EPIPE (write)\n");*/ + #if defined(MA_DEBUG_OUTPUT) + printf("TRACE: EPIPE (write)\n"); + #endif /* Underrun. Recover and try again. If this fails we need to return an error. */ if (((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, resultALSA, MA_TRUE) < 0) { /* MA_TRUE=silent (don't print anything on error). */ @@ -14487,12 +16319,12 @@ ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, ma_uint return MA_SUCCESS; } -ma_result ma_device_main_loop__alsa(ma_device* pDevice) +static ma_result ma_device_main_loop__alsa(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* Capture devices need to be started immediately. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { @@ -14513,77 +16345,88 @@ ma_result ma_device_main_loop__alsa(ma_device* pDevice) /* readi() and writei() */ /* The process is: device_read -> convert -> callback -> convert -> device_write */ - ma_uint8 capturedDeviceData[8192]; - ma_uint8 playbackDeviceData[8192]; - ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - - ma_uint32 totalFramesProcessed = 0; - ma_uint32 periodSizeInFrames = ma_min(pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods, pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods); + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); - while (totalFramesProcessed < periodSizeInFrames) { - ma_uint32 framesRemaining = periodSizeInFrames - totalFramesProcessed; - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = framesRemaining; - if (framesToProcess > capturedDeviceDataCapInFrames) { - framesToProcess = capturedDeviceDataCapInFrames; + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } - result = ma_device_read__alsa(pDevice, capturedDeviceData, framesToProcess, &framesProcessed); + result = ma_device_read__alsa(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - pDevice->capture._dspFrameCount = framesToProcess; - pDevice->capture._dspFrames = capturedDeviceData; + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; for (;;) { - ma_uint8 capturedData[8192]; - ma_uint8 playbackData[8192]; - ma_uint32 capturedDataCapInFrames = sizeof(capturedData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 playbackDataCapInFrames = sizeof(playbackData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - ma_uint32 capturedFramesToTryProcessing = ma_min(capturedDataCapInFrames, playbackDataCapInFrames); - ma_uint32 capturedFramesToProcess = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, capturedData, capturedFramesToTryProcessing); - if (capturedFramesToProcess == 0) { - break; /* Don't fire the data callback with zero frames. */ + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; + } + + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; } - ma_device__on_data(pDevice, playbackData, capturedData, capturedFramesToProcess); + ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ - /* At this point the playbackData buffer should be holding data that needs to be written to the device. */ - pDevice->playback._dspFrameCount = capturedFramesToProcess; - pDevice->playback._dspFrames = playbackData; + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { - ma_uint32 playbackDeviceFramesCount = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, playbackDeviceData, playbackDeviceDataCapInFrames); - if (playbackDeviceFramesCount == 0) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { break; } - result = ma_device_write__alsa(pDevice, playbackDeviceData, playbackDeviceFramesCount, NULL); + result = ma_device_write__alsa(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - if (playbackDeviceFramesCount < playbackDeviceDataCapInFrames) { + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { break; } } - if (capturedFramesToProcess < capturedFramesToTryProcessing) { - break; - } - - /* In case an error happened from ma_device_write2__alsa()... */ + /* In case an error happened from ma_device_write__alsa()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } - totalFramesProcessed += framesProcessed; + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } } break; @@ -14597,9 +16440,9 @@ ma_result ma_device_main_loop__alsa(ma_device* pDevice) /* readi() */ /* We read in chunks of the period size, but use a stack allocated buffer for the intermediary. */ - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; @@ -14631,9 +16474,9 @@ ma_result ma_device_main_loop__alsa(ma_device* pDevice) /* writei() */ /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; @@ -14688,10 +16531,10 @@ ma_result ma_device_main_loop__alsa(ma_device* pDevice) return result; } -ma_result ma_context_uninit__alsa(ma_context* pContext) +static ma_result ma_context_uninit__alsa(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_alsa); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_alsa); /* Clean up memory for memory leak checkers. */ ((ma_snd_config_update_free_global_proc)pContext->alsa.snd_config_update_free_global)(); @@ -14705,7 +16548,7 @@ ma_result ma_context_uninit__alsa(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init__alsa(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__alsa(const ma_context_config* pConfig, ma_context* pContext) { #ifndef MA_NO_RUNTIME_LINKING const char* libasoundNames[] = { @@ -15466,7 +17309,7 @@ typedef struct ma_device_info* pInfo; } ma_pulse_device_enum_data; -ma_result ma_result_from_pulse(int result) +static ma_result ma_result_from_pulse(int result) { switch (result) { case MA_PA_OK: return MA_SUCCESS; @@ -15478,7 +17321,7 @@ ma_result ma_result_from_pulse(int result) } #if 0 -ma_pa_sample_format_t ma_format_to_pulse(ma_format format) +static ma_pa_sample_format_t ma_format_to_pulse(ma_format format) { if (ma_is_little_endian()) { switch (format) { @@ -15506,7 +17349,7 @@ ma_pa_sample_format_t ma_format_to_pulse(ma_format format) } #endif -ma_format ma_format_from_pulse(ma_pa_sample_format_t format) +static ma_format ma_format_from_pulse(ma_pa_sample_format_t format) { if (ma_is_little_endian()) { switch (format) { @@ -15533,7 +17376,7 @@ ma_format ma_format_from_pulse(ma_pa_sample_format_t format) } } -ma_channel ma_channel_position_from_pulse(ma_pa_channel_position_t position) +static ma_channel ma_channel_position_from_pulse(ma_pa_channel_position_t position) { switch (position) { @@ -15594,7 +17437,7 @@ ma_channel ma_channel_position_from_pulse(ma_pa_channel_position_t position) } #if 0 -ma_pa_channel_position_t ma_channel_position_to_pulse(ma_channel position) +static ma_pa_channel_position_t ma_channel_position_to_pulse(ma_channel position) { switch (position) { @@ -15636,11 +17479,11 @@ ma_pa_channel_position_t ma_channel_position_to_pulse(ma_channel position) } #endif -ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_pa_mainloop* pMainLoop, ma_pa_operation* pOP) +static ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_pa_mainloop* pMainLoop, ma_pa_operation* pOP) { - ma_assert(pContext != NULL); - ma_assert(pMainLoop != NULL); - ma_assert(pOP != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pMainLoop != NULL); + MA_ASSERT(pOP != NULL); while (((ma_pa_operation_get_state_proc)pContext->pulse.pa_operation_get_state)(pOP) == MA_PA_OPERATION_RUNNING) { int error = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)(pMainLoop, 1, NULL); @@ -15652,20 +17495,20 @@ ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_pa_mainloop* pMa return MA_SUCCESS; } -ma_result ma_device__wait_for_operation__pulse(ma_device* pDevice, ma_pa_operation* pOP) +static ma_result ma_device__wait_for_operation__pulse(ma_device* pDevice, ma_pa_operation* pOP) { - ma_assert(pDevice != NULL); - ma_assert(pOP != NULL); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pOP != NULL); return ma_wait_for_operation__pulse(pDevice->pContext, (ma_pa_mainloop*)pDevice->pulse.pMainLoop, pOP); } -ma_bool32 ma_context_is_device_id_equal__pulse(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__pulse(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return ma_strcmp(pID0->pulse, pID1->pulse) == 0; @@ -15680,18 +17523,18 @@ typedef struct ma_bool32 isTerminated; } ma_context_enumerate_devices_callback_data__pulse; -void ma_context_enumerate_devices_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pSinkInfo, int endOfList, void* pUserData) +static void ma_context_enumerate_devices_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pSinkInfo, int endOfList, void* pUserData) { ma_context_enumerate_devices_callback_data__pulse* pData = (ma_context_enumerate_devices_callback_data__pulse*)pUserData; ma_device_info deviceInfo; - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); if (endOfList || pData->isTerminated) { return; } - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); /* The name from PulseAudio is the ID for miniaudio. */ if (pSinkInfo->name != NULL) { @@ -15708,18 +17551,18 @@ void ma_context_enumerate_devices_sink_callback__pulse(ma_pa_context* pPulseCont (void)pPulseContext; /* Unused. */ } -void ma_context_enumerate_devices_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pSinkInfo, int endOfList, void* pUserData) +static void ma_context_enumerate_devices_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pSinkInfo, int endOfList, void* pUserData) { ma_context_enumerate_devices_callback_data__pulse* pData = (ma_context_enumerate_devices_callback_data__pulse*)pUserData; ma_device_info deviceInfo; - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); if (endOfList || pData->isTerminated) { return; } - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); /* The name from PulseAudio is the ID for miniaudio. */ if (pSinkInfo->name != NULL) { @@ -15736,7 +17579,7 @@ void ma_context_enumerate_devices_source_callback__pulse(ma_pa_context* pPulseCo (void)pPulseContext; /* Unused. */ } -ma_result ma_context_enumerate_devices__pulse(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__pulse(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_result result = MA_SUCCESS; ma_context_enumerate_devices_callback_data__pulse callbackData; @@ -15746,8 +17589,8 @@ ma_result ma_context_enumerate_devices__pulse(ma_context* pContext, ma_enum_devi ma_pa_context* pPulseContext; int error; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); callbackData.pContext = pContext; callbackData.callback = callback; @@ -15849,7 +17692,7 @@ typedef struct ma_bool32 foundDevice; } ma_context_get_device_info_callback_data__pulse; -void ma_context_get_device_info_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) +static void ma_context_get_device_info_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) { ma_context_get_device_info_callback_data__pulse* pData = (ma_context_get_device_info_callback_data__pulse*)pUserData; @@ -15857,7 +17700,7 @@ void ma_context_get_device_info_sink_callback__pulse(ma_pa_context* pPulseContex return; } - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); pData->foundDevice = MA_TRUE; if (pInfo->name != NULL) { @@ -15878,7 +17721,7 @@ void ma_context_get_device_info_sink_callback__pulse(ma_pa_context* pPulseContex (void)pPulseContext; /* Unused. */ } -void ma_context_get_device_info_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) +static void ma_context_get_device_info_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) { ma_context_get_device_info_callback_data__pulse* pData = (ma_context_get_device_info_callback_data__pulse*)pUserData; @@ -15886,7 +17729,7 @@ void ma_context_get_device_info_source_callback__pulse(ma_pa_context* pPulseCont return; } - ma_assert(pData != NULL); + MA_ASSERT(pData != NULL); pData->foundDevice = MA_TRUE; if (pInfo->name != NULL) { @@ -15907,7 +17750,7 @@ void ma_context_get_device_info_source_callback__pulse(ma_pa_context* pPulseCont (void)pPulseContext; /* Unused. */ } -ma_result ma_context_get_device_info__pulse(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__pulse(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { ma_result result = MA_SUCCESS; ma_context_get_device_info_callback_data__pulse callbackData; @@ -15917,7 +17760,7 @@ ma_result ma_context_get_device_info__pulse(ma_context* pContext, ma_device_type ma_pa_context* pPulseContext; int error; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* No exclusive mode with the PulseAudio backend. */ if (shareMode == ma_share_mode_exclusive) { @@ -16004,16 +17847,16 @@ done: } -void ma_pulse_device_state_callback(ma_pa_context* pPulseContext, void* pUserData) +static void ma_pulse_device_state_callback(ma_pa_context* pPulseContext, void* pUserData) { ma_device* pDevice; ma_context* pContext; pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); pContext = pDevice->pContext; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); pDevice->pulse.pulseContextState = ((ma_pa_context_get_state_proc)pContext->pulse.pa_context_get_state)(pPulseContext); } @@ -16027,14 +17870,14 @@ void ma_device_sink_info_callback(ma_pa_context* pPulseContext, const ma_pa_sink } pInfoOut = (ma_pa_sink_info*)pUserData; - ma_assert(pInfoOut != NULL); + MA_ASSERT(pInfoOut != NULL); *pInfoOut = *pInfo; (void)pPulseContext; /* Unused. */ } -void ma_device_source_info_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) +static void ma_device_source_info_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) { ma_pa_source_info* pInfoOut; @@ -16043,14 +17886,14 @@ void ma_device_source_info_callback(ma_pa_context* pPulseContext, const ma_pa_so } pInfoOut = (ma_pa_source_info*)pUserData; - ma_assert(pInfoOut != NULL); + MA_ASSERT(pInfoOut != NULL); *pInfoOut = *pInfo; (void)pPulseContext; /* Unused. */ } -void ma_device_sink_name_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) +static void ma_device_sink_name_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) { ma_device* pDevice; @@ -16059,14 +17902,14 @@ void ma_device_sink_name_callback(ma_pa_context* pPulseContext, const ma_pa_sink } pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), pInfo->description, (size_t)-1); (void)pPulseContext; /* Unused. */ } -void ma_device_source_name_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) +static void ma_device_source_name_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) { ma_device* pDevice; @@ -16075,21 +17918,21 @@ void ma_device_source_name_callback(ma_pa_context* pPulseContext, const ma_pa_so } pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), pInfo->description, (size_t)-1); (void)pPulseContext; /* Unused. */ } -void ma_device_uninit__pulse(ma_device* pDevice) +static void ma_device_uninit__pulse(ma_device* pDevice) { ma_context* pContext; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); pContext = pDevice->pContext; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_pa_stream_disconnect_proc)pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamCapture); @@ -16105,10 +17948,10 @@ void ma_device_uninit__pulse(ma_device* pDevice) ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)pDevice->pulse.pMainLoop); } -ma_pa_buffer_attr ma_device__pa_buffer_attr_new(ma_uint32 bufferSizeInFrames, ma_uint32 periods, const ma_pa_sample_spec* ss) +static ma_pa_buffer_attr ma_device__pa_buffer_attr_new(ma_uint32 periodSizeInFrames, ma_uint32 periods, const ma_pa_sample_spec* ss) { ma_pa_buffer_attr attr; - attr.maxlength = bufferSizeInFrames * ma_get_bytes_per_sample(ma_format_from_pulse(ss->format)) * ss->channels; + attr.maxlength = periodSizeInFrames * periods * ma_get_bytes_per_frame(ma_format_from_pulse(ss->format), ss->channels); attr.tlength = attr.maxlength / periods; attr.prebuf = (ma_uint32)-1; attr.minreq = (ma_uint32)-1; @@ -16117,7 +17960,7 @@ ma_pa_buffer_attr ma_device__pa_buffer_attr_new(ma_uint32 bufferSizeInFrames, ma return attr; } -ma_pa_stream* ma_device__pa_stream_new__pulse(ma_device* pDevice, const char* pStreamName, const ma_pa_sample_spec* ss, const ma_pa_channel_map* cmap) +static ma_pa_stream* ma_device__pa_stream_new__pulse(ma_device* pDevice, const char* pStreamName, const ma_pa_sample_spec* ss, const ma_pa_channel_map* cmap) { static int g_StreamCounter = 0; char actualStreamName[256]; @@ -16133,13 +17976,13 @@ ma_pa_stream* ma_device__pa_stream_new__pulse(ma_device* pDevice, const char* pS return ((ma_pa_stream_new_proc)pDevice->pContext->pulse.pa_stream_new)((ma_pa_context*)pDevice->pulse.pPulseContext, actualStreamName, ss, cmap); } -ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result = MA_SUCCESS; int error = 0; const char* devPlayback = NULL; const char* devCapture = NULL; - ma_uint32 bufferSizeInMilliseconds; + ma_uint32 periodSizeInMilliseconds; ma_pa_sink_info sinkInfo; ma_pa_source_info sourceInfo; ma_pa_operation* pOP = NULL; @@ -16152,8 +17995,8 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC ma_uint32 iChannel; ma_pa_stream_flags_t streamFlags; - ma_assert(pDevice != NULL); - ma_zero_object(&pDevice->pulse); + MA_ASSERT(pDevice != NULL); + MA_ZERO_OBJECT(&pDevice->pulse); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -16172,9 +18015,9 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC devCapture = pConfig->capture.pDeviceID->pulse; } - bufferSizeInMilliseconds = pConfig->bufferSizeInMilliseconds; - if (bufferSizeInMilliseconds == 0) { - bufferSizeInMilliseconds = ma_calculate_buffer_size_in_milliseconds_from_frames(pConfig->bufferSizeInFrames, pConfig->sampleRate); + periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; + if (periodSizeInMilliseconds == 0) { + periodSizeInMilliseconds = ma_calculate_buffer_size_in_milliseconds_from_frames(pConfig->periodSizeInFrames, pConfig->sampleRate); } pDevice->pulse.pMainLoop = ((ma_pa_mainloop_new_proc)pContext->pulse.pa_mainloop_new)(); @@ -16237,12 +18080,12 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC ss = sourceInfo.sample_spec; cmap = sourceInfo.channel_map; - pDevice->capture.internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(bufferSizeInMilliseconds, ss.rate); + pDevice->capture.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(periodSizeInMilliseconds, ss.rate); pDevice->capture.internalPeriods = pConfig->periods; - attr = ma_device__pa_buffer_attr_new(pDevice->capture.internalBufferSizeInFrames, pConfig->periods, &ss); + attr = ma_device__pa_buffer_attr_new(pDevice->capture.internalPeriodSizeInFrames, pConfig->periods, &ss); #ifdef MA_DEBUG_OUTPUT - printf("[PulseAudio] Capture attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalBufferSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->capture.internalBufferSizeInFrames); + printf("[PulseAudio] Capture attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->capture.internalPeriodSizeInFrames); #endif pDevice->pulse.pStreamCapture = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNameCapture, &ss, &cmap); @@ -16275,7 +18118,7 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC if (pActualSS != NULL) { /* If anything has changed between the requested and the actual sample spec, we need to update the buffer. */ if (ss.format != pActualSS->format || ss.channels != pActualSS->channels || ss.rate != pActualSS->rate) { - attr = ma_device__pa_buffer_attr_new(pDevice->capture.internalBufferSizeInFrames, pConfig->periods, pActualSS); + attr = ma_device__pa_buffer_attr_new(pDevice->capture.internalPeriodSizeInFrames, pConfig->periods, pActualSS); pOP = ((ma_pa_stream_set_buffer_attr_proc)pContext->pulse.pa_stream_set_buffer_attr)((ma_pa_stream*)pDevice->pulse.pStreamCapture, &attr, NULL, NULL); if (pOP != NULL) { @@ -16305,10 +18148,10 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC if (pActualAttr != NULL) { attr = *pActualAttr; } - pDevice->capture.internalBufferSizeInFrames = attr.maxlength / (ma_get_bytes_per_sample(pDevice->capture.internalFormat) * pDevice->capture.internalChannels); pDevice->capture.internalPeriods = attr.maxlength / attr.fragsize; + pDevice->capture.internalPeriodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels) / pDevice->capture.internalPeriods; #ifdef MA_DEBUG_OUTPUT - printf("[PulseAudio] Capture actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalBufferSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->capture.internalBufferSizeInFrames); + printf("[PulseAudio] Capture actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->capture.internalPeriodSizeInFrames); #endif /* Name. */ @@ -16335,12 +18178,12 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC ss = sinkInfo.sample_spec; cmap = sinkInfo.channel_map; - pDevice->playback.internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(bufferSizeInMilliseconds, ss.rate); + pDevice->playback.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(periodSizeInMilliseconds, ss.rate); pDevice->playback.internalPeriods = pConfig->periods; - attr = ma_device__pa_buffer_attr_new(pDevice->playback.internalBufferSizeInFrames, pConfig->periods, &ss); + attr = ma_device__pa_buffer_attr_new(pDevice->playback.internalPeriodSizeInFrames, pConfig->periods, &ss); #ifdef MA_DEBUG_OUTPUT - printf("[PulseAudio] Playback attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalBufferSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->playback.internalBufferSizeInFrames); + printf("[PulseAudio] Playback attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->playback.internalPeriodSizeInFrames); #endif pDevice->pulse.pStreamPlayback = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNamePlayback, &ss, &cmap); @@ -16373,7 +18216,7 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC if (pActualSS != NULL) { /* If anything has changed between the requested and the actual sample spec, we need to update the buffer. */ if (ss.format != pActualSS->format || ss.channels != pActualSS->channels || ss.rate != pActualSS->rate) { - attr = ma_device__pa_buffer_attr_new(pDevice->playback.internalBufferSizeInFrames, pConfig->periods, pActualSS); + attr = ma_device__pa_buffer_attr_new(pDevice->playback.internalPeriodSizeInFrames, pConfig->periods, pActualSS); pOP = ((ma_pa_stream_set_buffer_attr_proc)pContext->pulse.pa_stream_set_buffer_attr)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, &attr, NULL, NULL); if (pOP != NULL) { @@ -16403,10 +18246,10 @@ ma_result ma_device_init__pulse(ma_context* pContext, const ma_device_config* pC if (pActualAttr != NULL) { attr = *pActualAttr; } - pDevice->playback.internalBufferSizeInFrames = attr.maxlength / (ma_get_bytes_per_sample(pDevice->playback.internalFormat) * pDevice->playback.internalChannels); - pDevice->playback.internalPeriods = /*pConfig->periods;*/attr.maxlength / attr.tlength; + pDevice->playback.internalPeriods = attr.maxlength / attr.tlength; + pDevice->playback.internalPeriodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels) / pDevice->playback.internalPeriods; #ifdef MA_DEBUG_OUTPUT - printf("[PulseAudio] Playback actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalBufferSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->playback.internalBufferSizeInFrames); + printf("[PulseAudio] Playback actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDevice->playback.internalPeriodSizeInFrames); #endif /* Name. */ @@ -16447,17 +18290,17 @@ on_error0: } -void ma_pulse_operation_complete_callback(ma_pa_stream* pStream, int success, void* pUserData) +static void ma_pulse_operation_complete_callback(ma_pa_stream* pStream, int success, void* pUserData) { ma_bool32* pIsSuccessful = (ma_bool32*)pUserData; - ma_assert(pIsSuccessful != NULL); + MA_ASSERT(pIsSuccessful != NULL); *pIsSuccessful = (ma_bool32)success; (void)pStream; /* Unused. */ } -ma_result ma_device__cork_stream__pulse(ma_device* pDevice, ma_device_type deviceType, int cork) +static ma_result ma_device__cork_stream__pulse(ma_device* pDevice, ma_device_type deviceType, int cork) { ma_context* pContext = pDevice->pContext; ma_bool32 wasSuccessful; @@ -16473,7 +18316,7 @@ ma_result ma_device__cork_stream__pulse(ma_device* pDevice, ma_device_type devic wasSuccessful = MA_FALSE; pStream = (ma_pa_stream*)((deviceType == ma_device_type_capture) ? pDevice->pulse.pStreamCapture : pDevice->pulse.pStreamPlayback); - ma_assert(pStream != NULL); + MA_ASSERT(pStream != NULL); pOP = ((ma_pa_stream_cork_proc)pContext->pulse.pa_stream_cork)(pStream, cork, ma_pulse_operation_complete_callback, &wasSuccessful); if (pOP == NULL) { @@ -16498,13 +18341,13 @@ ma_result ma_device__cork_stream__pulse(ma_device* pDevice, ma_device_type devic return MA_SUCCESS; } -ma_result ma_device_stop__pulse(ma_device* pDevice) +static ma_result ma_device_stop__pulse(ma_device* pDevice) { ma_result result; ma_bool32 wasSuccessful; ma_pa_operation* pOP; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { result = ma_device__cork_stream__pulse(pDevice, ma_device_type_capture, 1); @@ -16530,13 +18373,13 @@ ma_result ma_device_stop__pulse(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_write__pulse(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +static ma_result ma_device_write__pulse(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_uint32 totalFramesWritten; - ma_assert(pDevice != NULL); - ma_assert(pPCMFrames != NULL); - ma_assert(frameCount > 0); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pPCMFrames != NULL); + MA_ASSERT(frameCount > 0); if (pFramesWritten != NULL) { *pFramesWritten = 0; @@ -16556,7 +18399,7 @@ ma_result ma_device_write__pulse(ma_device* pDevice, const void* pPCMFrames, ma_ void* pDst = (ma_uint8*)pDevice->pulse.pMappedBufferPlayback + (mappedBufferFramesConsumed * bpf); const void* pSrc = (const ma_uint8*)pPCMFrames + (totalFramesWritten * bpf); ma_uint32 framesToCopy = ma_min(pDevice->pulse.mappedBufferFramesRemainingPlayback, (frameCount - totalFramesWritten)); - ma_copy_memory(pDst, pSrc, framesToCopy * bpf); + MA_COPY_MEMORY(pDst, pSrc, framesToCopy * bpf); pDevice->pulse.mappedBufferFramesRemainingPlayback -= framesToCopy; totalFramesWritten += framesToCopy; @@ -16579,7 +18422,7 @@ ma_result ma_device_write__pulse(ma_device* pDevice, const void* pPCMFrames, ma_ pDevice->pulse.mappedBufferFramesCapacityPlayback = 0; } - ma_assert(totalFramesWritten <= frameCount); + MA_ASSERT(totalFramesWritten <= frameCount); if (totalFramesWritten == frameCount) { break; } @@ -16595,7 +18438,6 @@ ma_result ma_device_write__pulse(ma_device* pDevice, const void* pPCMFrames, ma_ writableSizeInBytes = ((ma_pa_stream_writable_size_proc)pDevice->pContext->pulse.pa_stream_writable_size)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); if (writableSizeInBytes != (size_t)-1) { - /*size_t periodSizeInBytes = (pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods) * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels);*/ if (writableSizeInBytes > 0) { /* Data is avaialable. */ size_t bytesToMap = writableSizeInBytes; @@ -16630,13 +18472,13 @@ ma_result ma_device_write__pulse(ma_device* pDevice, const void* pPCMFrames, ma_ return MA_SUCCESS; } -ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +static ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_uint32 totalFramesRead; - ma_assert(pDevice != NULL); - ma_assert(pPCMFrames != NULL); - ma_assert(frameCount > 0); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pPCMFrames != NULL); + MA_ASSERT(frameCount > 0); if (pFramesRead != NULL) { *pFramesRead = 0; @@ -16648,8 +18490,11 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 return MA_DEVICE_NOT_STARTED; } - /* If a buffer is mapped we need to write to that first. Once it's consumed we reset the event and unmap it. */ - if (pDevice->pulse.pMappedBufferCapture != NULL && pDevice->pulse.mappedBufferFramesRemainingCapture > 0) { + /* + If a buffer is mapped we need to read from that first. Once it's consumed we need to drop it. Note that pDevice->pulse.pMappedBufferCapture can be null in which + case it could be a hole. In this case we just write zeros into the output buffer. + */ + if (pDevice->pulse.mappedBufferFramesRemainingCapture > 0) { ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); ma_uint32 mappedBufferFramesConsumed = pDevice->pulse.mappedBufferFramesCapacityCapture - pDevice->pulse.mappedBufferFramesRemainingCapture; @@ -16662,9 +18507,12 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 */ if (pDevice->pulse.pMappedBufferCapture != NULL) { const void* pSrc = (const ma_uint8*)pDevice->pulse.pMappedBufferCapture + (mappedBufferFramesConsumed * bpf); - ma_copy_memory(pDst, pSrc, framesToCopy * bpf); + MA_COPY_MEMORY(pDst, pSrc, framesToCopy * bpf); } else { - ma_zero_memory(pDst, framesToCopy * bpf); + MA_ZERO_MEMORY(pDst, framesToCopy * bpf); + #if defined(MA_DEBUG_OUTPUT) + printf("[PulseAudio] ma_device_read__pulse: Filling hole with silence.\n"); + #endif } pDevice->pulse.mappedBufferFramesRemainingCapture -= framesToCopy; @@ -16676,7 +18524,13 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 mapping another chunk. If this fails we need to wait for data to become available. */ if (pDevice->pulse.mappedBufferFramesCapacityCapture > 0 && pDevice->pulse.mappedBufferFramesRemainingCapture == 0) { - int error = ((ma_pa_stream_drop_proc)pDevice->pContext->pulse.pa_stream_drop)((ma_pa_stream*)pDevice->pulse.pStreamCapture); + int error; + + #if defined(MA_DEBUG_OUTPUT) + printf("[PulseAudio] ma_device_read__pulse: Call pa_stream_drop()\n"); + #endif + + error = ((ma_pa_stream_drop_proc)pDevice->pContext->pulse.pa_stream_drop)((ma_pa_stream*)pDevice->pulse.pStreamCapture); if (error != 0) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to drop fragment.", ma_result_from_pulse(error)); } @@ -16686,14 +18540,15 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 pDevice->pulse.mappedBufferFramesCapacityCapture = 0; } - ma_assert(totalFramesRead <= frameCount); + MA_ASSERT(totalFramesRead <= frameCount); if (totalFramesRead == frameCount) { break; } /* Getting here means we need to map a new buffer. If we don't have enough data we wait for more. */ for (;;) { - size_t readableSizeInBytes; + int error; + size_t bytesMapped; if (ma_device__get_state(pDevice) != MA_STATE_STARTED) { break; @@ -16701,38 +18556,45 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 /* If the device has been corked, don't try to continue. */ if (((ma_pa_stream_is_corked_proc)pDevice->pContext->pulse.pa_stream_is_corked)((ma_pa_stream*)pDevice->pulse.pStreamCapture)) { + #if defined(MA_DEBUG_OUTPUT) + printf("[PulseAudio] ma_device_read__pulse: Corked.\n"); + #endif break; } - readableSizeInBytes = ((ma_pa_stream_readable_size_proc)pDevice->pContext->pulse.pa_stream_readable_size)((ma_pa_stream*)pDevice->pulse.pStreamCapture); - if (readableSizeInBytes != (size_t)-1) { - /*size_t periodSizeInBytes = (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods) * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels);*/ - if (readableSizeInBytes > 0) { - /* Data is avaialable. */ - size_t bytesMapped = (size_t)-1; - int error = ((ma_pa_stream_peek_proc)pDevice->pContext->pulse.pa_stream_peek)((ma_pa_stream*)pDevice->pulse.pStreamCapture, &pDevice->pulse.pMappedBufferCapture, &bytesMapped); - if (error < 0) { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to peek capture buffer.", ma_result_from_pulse(error)); - } + MA_ASSERT(pDevice->pulse.pMappedBufferCapture == NULL); /* <-- We're about to map a buffer which means we shouldn't have an existing mapping. */ - if (pDevice->pulse.pMappedBufferCapture == NULL && bytesMapped == 0) { - /* Nothing available. This shouldn't happen because we checked earlier with pa_stream_readable_size(). I'm going to throw an error in this case. */ - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Nothing available after peeking capture buffer.", MA_ERROR); - } + error = ((ma_pa_stream_peek_proc)pDevice->pContext->pulse.pa_stream_peek)((ma_pa_stream*)pDevice->pulse.pStreamCapture, &pDevice->pulse.pMappedBufferCapture, &bytesMapped); + if (error < 0) { + return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to peek capture buffer.", ma_result_from_pulse(error)); + } - pDevice->pulse.mappedBufferFramesCapacityCapture = bytesMapped / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - pDevice->pulse.mappedBufferFramesRemainingCapture = pDevice->pulse.mappedBufferFramesCapacityCapture; + if (bytesMapped > 0) { + pDevice->pulse.mappedBufferFramesCapacityCapture = bytesMapped / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + pDevice->pulse.mappedBufferFramesRemainingCapture = pDevice->pulse.mappedBufferFramesCapacityCapture; - break; - } else { - /* No data available. Need to wait for more. */ + #if defined(MA_DEBUG_OUTPUT) + printf("[PulseAudio] ma_device_read__pulse: Mapped. mappedBufferFramesCapacityCapture=%d, mappedBufferFramesRemainingCapture=%d\n", pDevice->pulse.mappedBufferFramesCapacityCapture, pDevice->pulse.mappedBufferFramesRemainingCapture); + #endif + + if (pDevice->pulse.pMappedBufferCapture == NULL) { + /* It's a hole. */ + #if defined(MA_DEBUG_OUTPUT) + printf("[PulseAudio] ma_device_read__pulse: Call pa_stream_peek(). Hole.\n"); + #endif + } + + break; + } else { + if (pDevice->pulse.pMappedBufferCapture == NULL) { + /* Nothing available yet. Need to wait for more. */ /* I have had reports of a deadlock in this part of the code. I have reproduced this when using the "Built-in Audio Analogue Stereo" device without an actual microphone connected. I'm experimenting here by not blocking in pa_mainloop_iterate() and instead sleep for a bit when there are no dispatches. */ - int error = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pulse.pMainLoop, 0, NULL); + error = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pulse.pMainLoop, 0, NULL); if (error < 0) { return ma_result_from_pulse(error); } @@ -16742,10 +18604,13 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 ma_sleep(1); } - continue; + #if defined(MA_DEBUG_OUTPUT) + printf("[PulseAudio] ma_device_read__pulse: No data available. Waiting. mappedBufferFramesCapacityCapture=%d, mappedBufferFramesRemainingCapture=%d\n", pDevice->pulse.mappedBufferFramesCapacityCapture, pDevice->pulse.mappedBufferFramesRemainingCapture); + #endif + } else { + /* Getting here means we mapped 0 bytes, but have a non-NULL buffer. I don't think this should ever happen. */ + MA_ASSERT(MA_FALSE); } - } else { - return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to query the stream's readable size.", MA_ERROR); } } } @@ -16757,12 +18622,12 @@ ma_result ma_device_read__pulse(ma_device* pDevice, void* pPCMFrames, ma_uint32 return MA_SUCCESS; } -ma_result ma_device_main_loop__pulse(ma_device* pDevice) +static ma_result ma_device_main_loop__pulse(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* The stream needs to be uncorked first. We do this at the top for both capture and playback for PulseAudio. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { @@ -16785,85 +18650,96 @@ ma_result ma_device_main_loop__pulse(ma_device* pDevice) case ma_device_type_duplex: { /* The process is: device_read -> convert -> callback -> convert -> device_write */ - ma_uint8 capturedDeviceData[8192]; - ma_uint8 playbackDeviceData[8192]; - ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - - ma_uint32 totalFramesProcessed = 0; - ma_uint32 periodSizeInFrames = ma_min(pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods, pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods); + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); - while (totalFramesProcessed < periodSizeInFrames) { - ma_uint32 framesRemaining = periodSizeInFrames - totalFramesProcessed; - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = framesRemaining; - if (framesToProcess > capturedDeviceDataCapInFrames) { - framesToProcess = capturedDeviceDataCapInFrames; + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } - result = ma_device_read__pulse(pDevice, capturedDeviceData, framesToProcess, &framesProcessed); + result = ma_device_read__pulse(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - pDevice->capture._dspFrameCount = framesToProcess; - pDevice->capture._dspFrames = capturedDeviceData; + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; for (;;) { - ma_uint8 capturedData[8192]; - ma_uint8 playbackData[8192]; - ma_uint32 capturedDataCapInFrames = sizeof(capturedData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 playbackDataCapInFrames = sizeof(playbackData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - ma_uint32 capturedFramesToTryProcessing = ma_min(capturedDataCapInFrames, playbackDataCapInFrames); - ma_uint32 capturedFramesToProcess = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, capturedData, capturedFramesToTryProcessing); - if (capturedFramesToProcess == 0) { - break; /* Don't fire the data callback with zero frames. */ + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; + } + + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; } - ma_device__on_data(pDevice, playbackData, capturedData, capturedFramesToProcess); + ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ - /* At this point the playbackData buffer should be holding data that needs to be written to the device. */ - pDevice->playback._dspFrameCount = capturedFramesToProcess; - pDevice->playback._dspFrames = playbackData; + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { - ma_uint32 playbackDeviceFramesCount = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, playbackDeviceData, playbackDeviceDataCapInFrames); - if (playbackDeviceFramesCount == 0) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { break; } - result = ma_device_write__pulse(pDevice, playbackDeviceData, playbackDeviceFramesCount, NULL); + result = ma_device_write__pulse(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - if (playbackDeviceFramesCount < playbackDeviceDataCapInFrames) { + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { break; } } - if (capturedFramesToProcess < capturedFramesToTryProcessing) { - break; - } - - /* In case an error happened from ma_device_write2__alsa()... */ + /* In case an error happened from ma_device_write__pulse()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } - totalFramesProcessed += framesProcessed; + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } break; case ma_device_type_capture: { - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; @@ -16887,9 +18763,9 @@ ma_result ma_device_main_loop__pulse(ma_device* pDevice) case ma_device_type_playback: { - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; @@ -16924,15 +18800,15 @@ ma_result ma_device_main_loop__pulse(ma_device* pDevice) } -ma_result ma_context_uninit__pulse(ma_context* pContext) +static ma_result ma_context_uninit__pulse(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_pulseaudio); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_pulseaudio); - ma_free(pContext->pulse.pServerName); + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); pContext->pulse.pServerName = NULL; - ma_free(pContext->pulse.pApplicationName); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); pContext->pulse.pApplicationName = NULL; #ifndef MA_NO_RUNTIME_LINKING @@ -16942,7 +18818,7 @@ ma_result ma_context_uninit__pulse(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init__pulse(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__pulse(const ma_context_config* pConfig, ma_context* pContext) { #ifndef MA_NO_RUNTIME_LINKING const char* libpulseNames[] = { @@ -17110,10 +18986,10 @@ ma_result ma_context_init__pulse(const ma_context_config* pConfig, ma_context* p pContext->onDeviceMainLoop = ma_device_main_loop__pulse; if (pConfig->pulse.pApplicationName) { - pContext->pulse.pApplicationName = ma_copy_string(pConfig->pulse.pApplicationName); + pContext->pulse.pApplicationName = ma_copy_string(pConfig->pulse.pApplicationName, &pContext->allocationCallbacks); } if (pConfig->pulse.pServerName) { - pContext->pulse.pServerName = ma_copy_string(pConfig->pulse.pServerName); + pContext->pulse.pServerName = ma_copy_string(pConfig->pulse.pServerName, &pContext->allocationCallbacks); } pContext->pulse.tryAutoSpawn = pConfig->pulse.tryAutoSpawn; @@ -17129,8 +19005,8 @@ ma_result ma_context_init__pulse(const ma_context_config* pConfig, ma_context* p pMainLoop = ((ma_pa_mainloop_new_proc)pContext->pulse.pa_mainloop_new)(); if (pMainLoop == NULL) { - ma_free(pContext->pulse.pServerName); - ma_free(pContext->pulse.pApplicationName); + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(pContext, pContext->pulse.pulseSO); #endif @@ -17139,8 +19015,8 @@ ma_result ma_context_init__pulse(const ma_context_config* pConfig, ma_context* p pAPI = ((ma_pa_mainloop_get_api_proc)pContext->pulse.pa_mainloop_get_api)(pMainLoop); if (pAPI == NULL) { - ma_free(pContext->pulse.pServerName); - ma_free(pContext->pulse.pApplicationName); + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)(pMainLoop); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(pContext, pContext->pulse.pulseSO); @@ -17150,8 +19026,8 @@ ma_result ma_context_init__pulse(const ma_context_config* pConfig, ma_context* p pPulseContext = ((ma_pa_context_new_proc)pContext->pulse.pa_context_new)(pAPI, pContext->pulse.pApplicationName); if (pPulseContext == NULL) { - ma_free(pContext->pulse.pServerName); - ma_free(pContext->pulse.pApplicationName); + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)(pMainLoop); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(pContext, pContext->pulse.pulseSO); @@ -17161,8 +19037,8 @@ ma_result ma_context_init__pulse(const ma_context_config* pConfig, ma_context* p error = ((ma_pa_context_connect_proc)pContext->pulse.pa_context_connect)(pPulseContext, pContext->pulse.pServerName, 0, NULL); if (error != MA_PA_OK) { - ma_free(pContext->pulse.pServerName); - ma_free(pContext->pulse.pApplicationName); + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); ((ma_pa_context_unref_proc)pContext->pulse.pa_context_unref)(pPulseContext); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)(pMainLoop); #ifndef MA_NO_RUNTIME_LINKING @@ -17238,15 +19114,15 @@ typedef const char* (* ma_jack_port_name_proc) (const ma_jac typedef void* (* ma_jack_port_get_buffer_proc) (ma_jack_port_t* port, ma_jack_nframes_t nframes); typedef void (* ma_jack_free_proc) (void* ptr); -ma_result ma_context_open_client__jack(ma_context* pContext, ma_jack_client_t** ppClient) +static ma_result ma_context_open_client__jack(ma_context* pContext, ma_jack_client_t** ppClient) { size_t maxClientNameSize; char clientName[256]; ma_jack_status_t status; ma_jack_client_t* pClient; - ma_assert(pContext != NULL); - ma_assert(ppClient != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppClient != NULL); if (ppClient) { *ppClient = NULL; @@ -17267,27 +19143,27 @@ ma_result ma_context_open_client__jack(ma_context* pContext, ma_jack_client_t** return MA_SUCCESS; } -ma_bool32 ma_context_is_device_id_equal__jack(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__jack(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return pID0->jack == pID1->jack; } -ma_result ma_context_enumerate_devices__jack(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__jack(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); /* Playback. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } @@ -17295,7 +19171,7 @@ ma_result ma_context_enumerate_devices__jack(ma_context* pContext, ma_enum_devic /* Capture. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } @@ -17303,13 +19179,13 @@ ma_result ma_context_enumerate_devices__jack(ma_context* pContext, ma_enum_devic return MA_SUCCESS; } -ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { ma_jack_client_t* pClient; ma_result result; const char** ppPorts; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* No exclusive mode with the JACK backend. */ if (shareMode == ma_share_mode_exclusive) { @@ -17343,7 +19219,7 @@ ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_device_type pDeviceInfo->minChannels = 0; pDeviceInfo->maxChannels = 0; - ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pClient, NULL, NULL, ma_JackPortIsPhysical | ((deviceType == ma_device_type_playback) ? ma_JackPortIsInput : ma_JackPortIsOutput)); + ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ((deviceType == ma_device_type_playback) ? ma_JackPortIsInput : ma_JackPortIsOutput)); if (ppPorts == NULL) { ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pClient); return ma_context_post_error(pContext, NULL, MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); @@ -17362,25 +19238,25 @@ ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_device_type } -void ma_device_uninit__jack(ma_device* pDevice) +static void ma_device_uninit__jack(ma_device* pDevice) { ma_context* pContext; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); pContext = pDevice->pContext; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (pDevice->jack.pClient != NULL) { ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pDevice->jack.pClient); } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - ma_free(pDevice->jack.pIntermediaryBufferCapture); + ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - ma_free(pDevice->jack.pIntermediaryBufferPlayback); + ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_duplex) { @@ -17388,54 +19264,60 @@ void ma_device_uninit__jack(ma_device* pDevice) } } -void ma_device__jack_shutdown_callback(void* pUserData) +static void ma_device__jack_shutdown_callback(void* pUserData) { /* JACK died. Stop the device. */ ma_device* pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); ma_device_stop(pDevice); } -int ma_device__jack_buffer_size_callback(ma_jack_nframes_t frameCount, void* pUserData) +static int ma_device__jack_buffer_size_callback(ma_jack_nframes_t frameCount, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - float* pNewBuffer = (float*)ma_realloc(pDevice->jack.pIntermediaryBufferCapture, frameCount * (pDevice->capture.internalChannels * ma_get_bytes_per_sample(pDevice->capture.internalFormat))); + size_t newBufferSize = frameCount * (pDevice->capture.internalChannels * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); + float* pNewBuffer = (float*)ma__calloc_from_callbacks(newBufferSize, &pDevice->pContext->allocationCallbacks); if (pNewBuffer == NULL) { return MA_OUT_OF_MEMORY; } + ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); + pDevice->jack.pIntermediaryBufferCapture = pNewBuffer; - pDevice->playback.internalBufferSizeInFrames = frameCount * pDevice->capture.internalPeriods; + pDevice->playback.internalPeriodSizeInFrames = frameCount; } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - float* pNewBuffer = (float*)ma_realloc(pDevice->jack.pIntermediaryBufferPlayback, frameCount * (pDevice->playback.internalChannels * ma_get_bytes_per_sample(pDevice->playback.internalFormat))); + size_t newBufferSize = frameCount * (pDevice->playback.internalChannels * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); + float* pNewBuffer = (float*)ma__calloc_from_callbacks(newBufferSize, &pDevice->pContext->allocationCallbacks); if (pNewBuffer == NULL) { return MA_OUT_OF_MEMORY; } + ma__free_from_callbacks(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); + pDevice->jack.pIntermediaryBufferPlayback = pNewBuffer; - pDevice->playback.internalBufferSizeInFrames = frameCount * pDevice->playback.internalPeriods; + pDevice->playback.internalPeriodSizeInFrames = frameCount; } return 0; } -int ma_device__jack_process_callback(ma_jack_nframes_t frameCount, void* pUserData) +static int ma_device__jack_process_callback(ma_jack_nframes_t frameCount, void* pUserData) { ma_device* pDevice; ma_context* pContext; ma_uint32 iChannel; pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); pContext = pDevice->pContext; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { /* Channels need to be interleaved. */ @@ -17486,15 +19368,15 @@ int ma_device__jack_process_callback(ma_jack_nframes_t frameCount, void* pUserDa return 0; } -ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; ma_uint32 periods; - ma_uint32 bufferSizeInFrames; + ma_uint32 periodSizeInFrames; - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDevice != NULL); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -17531,7 +19413,7 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo /* The buffer size in frames can change. */ periods = pConfig->periods; - bufferSizeInFrames = ((ma_jack_get_buffer_size_proc)pContext->jack.jack_get_buffer_size)((ma_jack_client_t*)pDevice->jack.pClient) * periods; + periodSizeInFrames = ((ma_jack_get_buffer_size_proc)pContext->jack.jack_get_buffer_size)((ma_jack_client_t*)pDevice->jack.pClient); if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { const char** ppPorts; @@ -17541,7 +19423,7 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo pDevice->capture.internalSampleRate = ((ma_jack_get_sample_rate_proc)pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); ma_get_standard_channel_map(ma_standard_channel_map_alsa, pDevice->capture.internalChannels, pDevice->capture.internalChannelMap); - ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, NULL, ma_JackPortIsPhysical | ma_JackPortIsOutput); + ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); if (ppPorts == NULL) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); } @@ -17563,10 +19445,10 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppPorts); - pDevice->capture.internalBufferSizeInFrames = bufferSizeInFrames; + pDevice->capture.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->capture.internalPeriods = periods; - pDevice->jack.pIntermediaryBufferCapture = (float*)ma_malloc((pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods) * (pDevice->capture.internalChannels * ma_get_bytes_per_sample(pDevice->capture.internalFormat))); + pDevice->jack.pIntermediaryBufferCapture = (float*)ma__calloc_from_callbacks(pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels), &pContext->allocationCallbacks); if (pDevice->jack.pIntermediaryBufferCapture == NULL) { ma_device_uninit__jack(pDevice); return MA_OUT_OF_MEMORY; @@ -17581,7 +19463,7 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo pDevice->playback.internalSampleRate = ((ma_jack_get_sample_rate_proc)pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); ma_get_standard_channel_map(ma_standard_channel_map_alsa, pDevice->playback.internalChannels, pDevice->playback.internalChannelMap); - ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, NULL, ma_JackPortIsPhysical | ma_JackPortIsInput); + ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); if (ppPorts == NULL) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports.", MA_FAILED_TO_OPEN_BACKEND_DEVICE); } @@ -17603,10 +19485,10 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppPorts); - pDevice->playback.internalBufferSizeInFrames = bufferSizeInFrames; + pDevice->playback.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->playback.internalPeriods = periods; - pDevice->jack.pIntermediaryBufferPlayback = (float*)ma_malloc((pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods) * (pDevice->playback.internalChannels * ma_get_bytes_per_sample(pDevice->playback.internalFormat))); + pDevice->jack.pIntermediaryBufferPlayback = (float*)ma__calloc_from_callbacks(pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels), &pContext->allocationCallbacks); if (pDevice->jack.pIntermediaryBufferPlayback == NULL) { ma_device_uninit__jack(pDevice); return MA_OUT_OF_MEMORY; @@ -17614,8 +19496,8 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo } if (pDevice->type == ma_device_type_duplex) { - ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_src(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalBufferSizeInFrames); - result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->jack.duplexRB); + ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_resampling(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalPeriods); + result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->pContext->allocationCallbacks, &pDevice->jack.duplexRB); if (result != MA_SUCCESS) { ma_device_uninit__jack(pDevice); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to initialize ring buffer.", result); @@ -17627,7 +19509,7 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo void* pMarginData; ma_pcm_rb_acquire_write(&pDevice->jack.duplexRB, &marginSizeInFrames, &pMarginData); { - ma_zero_memory(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); + MA_ZERO_MEMORY(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); } ma_pcm_rb_commit_write(&pDevice->jack.duplexRB, marginSizeInFrames, pMarginData); } @@ -17637,7 +19519,7 @@ ma_result ma_device_init__jack(ma_context* pContext, const ma_device_config* pCo } -ma_result ma_device_start__jack(ma_device* pDevice) +static ma_result ma_device_start__jack(ma_device* pDevice) { ma_context* pContext = pDevice->pContext; int resultJACK; @@ -17649,7 +19531,7 @@ ma_result ma_device_start__jack(ma_device* pDevice) } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, NULL, ma_JackPortIsPhysical | ma_JackPortIsOutput); + const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); if (ppServerPorts == NULL) { ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports.", MA_ERROR); @@ -17671,7 +19553,7 @@ ma_result ma_device_start__jack(ma_device* pDevice) } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, NULL, ma_JackPortIsPhysical | ma_JackPortIsInput); + const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); if (ppServerPorts == NULL) { ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports.", MA_ERROR); @@ -17695,7 +19577,7 @@ ma_result ma_device_start__jack(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_stop__jack(ma_device* pDevice) +static ma_result ma_device_stop__jack(ma_device* pDevice) { ma_context* pContext = pDevice->pContext; ma_stop_proc onStop; @@ -17713,12 +19595,12 @@ ma_result ma_device_stop__jack(ma_device* pDevice) } -ma_result ma_context_uninit__jack(ma_context* pContext) +static ma_result ma_context_uninit__jack(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_jack); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_jack); - ma_free(pContext->jack.pClientName); + ma_free(pContext->jack.pClientName, &pContext->allocationCallbacks); pContext->jack.pClientName = NULL; #ifndef MA_NO_RUNTIME_LINKING @@ -17728,7 +19610,7 @@ ma_result ma_context_uninit__jack(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init__jack(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__jack(const ma_context_config* pConfig, ma_context* pContext) { #ifndef MA_NO_RUNTIME_LINKING const char* libjackNames[] = { @@ -17820,7 +19702,7 @@ ma_result ma_context_init__jack(const ma_context_config* pConfig, ma_context* pC pContext->onDeviceStop = ma_device_stop__jack; if (pConfig->jack.pClientName != NULL) { - pContext->jack.pClientName = ma_copy_string(pConfig->jack.pClientName); + pContext->jack.pClientName = ma_copy_string(pConfig->jack.pClientName, &pContext->allocationCallbacks); } pContext->jack.tryStartServer = pConfig->jack.tryStartServer; @@ -17832,7 +19714,7 @@ ma_result ma_context_init__jack(const ma_context_config* pConfig, ma_context* pC ma_jack_client_t* pDummyClient; ma_result result = ma_context_open_client__jack(pContext, &pDummyClient); if (result != MA_SUCCESS) { - ma_free(pContext->jack.pClientName); + ma_free(pContext->jack.pClientName, &pContext->allocationCallbacks); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(pContext, pContext->jack.jackSO); #endif @@ -17858,6 +19740,12 @@ Core Audio Backend #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE == 1 #define MA_APPLE_MOBILE + #if defined(TARGET_OS_TV) && TARGET_OS_TV == 1 + #define MA_APPLE_TV + #endif + #if defined(TARGET_OS_WATCH) && TARGET_OS_WATCH == 1 + #define MA_APPLE_WATCH + #endif #else #define MA_APPLE_DESKTOP #endif @@ -17900,7 +19788,7 @@ typedef OSStatus (* ma_AudioUnitRender_proc)(AudioUnit inUnit, AudioUnitRenderAc #define MA_COREAUDIO_OUTPUT_BUS 0 #define MA_COREAUDIO_INPUT_BUS 1 -ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit); +static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit); /* Core Audio @@ -17935,7 +19823,7 @@ size, allocate a block of memory of that size and then call AudioObjectGetProper AudioDeviceID's so just do "dataSize/sizeof(AudioDeviceID)" to know the device count. */ -ma_result ma_result_from_OSStatus(OSStatus status) +static ma_result ma_result_from_OSStatus(OSStatus status) { switch (status) { @@ -17958,7 +19846,7 @@ ma_result ma_result_from_OSStatus(OSStatus status) } #if 0 -ma_channel ma_channel_from_AudioChannelBitmap(AudioChannelBitmap bit) +static ma_channel ma_channel_from_AudioChannelBitmap(AudioChannelBitmap bit) { switch (bit) { @@ -17985,7 +19873,7 @@ ma_channel ma_channel_from_AudioChannelBitmap(AudioChannelBitmap bit) } #endif -ma_channel ma_channel_from_AudioChannelLabel(AudioChannelLabel label) +static ma_channel ma_channel_from_AudioChannelLabel(AudioChannelLabel label) { switch (label) { @@ -18079,10 +19967,10 @@ ma_channel ma_channel_from_AudioChannelLabel(AudioChannelLabel label) } } -ma_result ma_format_from_AudioStreamBasicDescription(const AudioStreamBasicDescription* pDescription, ma_format* pFormatOut) +static ma_result ma_format_from_AudioStreamBasicDescription(const AudioStreamBasicDescription* pDescription, ma_format* pFormatOut) { - ma_assert(pDescription != NULL); - ma_assert(pFormatOut != NULL); + MA_ASSERT(pDescription != NULL); + MA_ASSERT(pFormatOut != NULL); *pFormatOut = ma_format_unknown; /* Safety. */ @@ -18144,9 +20032,9 @@ ma_result ma_format_from_AudioStreamBasicDescription(const AudioStreamBasicDescr return MA_FORMAT_NOT_SUPPORTED; } -ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* pChannelLayout, ma_channel channelMap[MA_MAX_CHANNELS]) +static ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* pChannelLayout, ma_channel channelMap[MA_MAX_CHANNELS]) { - ma_assert(pChannelLayout != NULL); + MA_ASSERT(pChannelLayout != NULL); if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelDescriptions) { UInt32 iChannel; @@ -18223,16 +20111,16 @@ ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* pChanne #if defined(MA_APPLE_DESKTOP) -ma_result ma_get_device_object_ids__coreaudio(ma_context* pContext, UInt32* pDeviceCount, AudioObjectID** ppDeviceObjectIDs) /* NOTE: Free the returned buffer with ma_free(). */ +static ma_result ma_get_device_object_ids__coreaudio(ma_context* pContext, UInt32* pDeviceCount, AudioObjectID** ppDeviceObjectIDs) /* NOTE: Free the returned buffer with ma_free(). */ { AudioObjectPropertyAddress propAddressDevices; UInt32 deviceObjectsDataSize; OSStatus status; AudioObjectID* pDeviceObjectIDs; - ma_assert(pContext != NULL); - ma_assert(pDeviceCount != NULL); - ma_assert(ppDeviceObjectIDs != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceCount != NULL); + MA_ASSERT(ppDeviceObjectIDs != NULL); /* Safety. */ *pDeviceCount = 0; @@ -18247,31 +20135,30 @@ ma_result ma_get_device_object_ids__coreaudio(ma_context* pContext, UInt32* pDev return ma_result_from_OSStatus(status); } - pDeviceObjectIDs = (AudioObjectID*)ma_malloc(deviceObjectsDataSize); + pDeviceObjectIDs = (AudioObjectID*)ma_malloc(deviceObjectsDataSize, &pContext->allocationCallbacks); if (pDeviceObjectIDs == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(kAudioObjectSystemObject, &propAddressDevices, 0, NULL, &deviceObjectsDataSize, pDeviceObjectIDs); if (status != noErr) { - ma_free(pDeviceObjectIDs); + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } *pDeviceCount = deviceObjectsDataSize / sizeof(AudioObjectID); *ppDeviceObjectIDs = pDeviceObjectIDs; - (void)pContext; /* Unused. */ return MA_SUCCESS; } -ma_result ma_get_AudioObject_uid_as_CFStringRef(ma_context* pContext, AudioObjectID objectID, CFStringRef* pUID) +static ma_result ma_get_AudioObject_uid_as_CFStringRef(ma_context* pContext, AudioObjectID objectID, CFStringRef* pUID) { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); propAddress.mSelector = kAudioDevicePropertyDeviceUID; propAddress.mScope = kAudioObjectPropertyScopeGlobal; @@ -18286,12 +20173,12 @@ ma_result ma_get_AudioObject_uid_as_CFStringRef(ma_context* pContext, AudioObjec return MA_SUCCESS; } -ma_result ma_get_AudioObject_uid(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) +static ma_result ma_get_AudioObject_uid(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) { CFStringRef uid; ma_result result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); result = ma_get_AudioObject_uid_as_CFStringRef(pContext, objectID, &uid); if (result != MA_SUCCESS) { @@ -18306,14 +20193,14 @@ ma_result ma_get_AudioObject_uid(ma_context* pContext, AudioObjectID objectID, s return MA_SUCCESS; } -ma_result ma_get_AudioObject_name(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) +static ma_result ma_get_AudioObject_name(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) { AudioObjectPropertyAddress propAddress; CFStringRef deviceName = NULL; UInt32 dataSize; OSStatus status; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); propAddress.mSelector = kAudioDevicePropertyDeviceNameCFString; propAddress.mScope = kAudioObjectPropertyScopeGlobal; @@ -18333,7 +20220,7 @@ ma_result ma_get_AudioObject_name(ma_context* pContext, AudioObjectID objectID, return MA_SUCCESS; } -ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioObjectID deviceObjectID, AudioObjectPropertyScope scope) +static ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioObjectID deviceObjectID, AudioObjectPropertyScope scope) { AudioObjectPropertyAddress propAddress; UInt32 dataSize; @@ -18341,7 +20228,7 @@ ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioObjectID AudioBufferList* pBufferList; ma_bool32 isSupported; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* To know whether or not a device is an input device we need ot look at the stream configuration. If it has an output channel it's a playback device. */ propAddress.mSelector = kAudioDevicePropertyStreamConfiguration; @@ -18353,14 +20240,14 @@ ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioObjectID return MA_FALSE; } - pBufferList = (AudioBufferList*)ma_malloc(dataSize); + pBufferList = (AudioBufferList*)ma__malloc_from_callbacks(dataSize, &pContext->allocationCallbacks); if (pBufferList == NULL) { return MA_FALSE; /* Out of memory. */ } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pBufferList); if (status != noErr) { - ma_free(pBufferList); + ma__free_from_callbacks(pBufferList, &pContext->allocationCallbacks); return MA_FALSE; } @@ -18369,31 +20256,31 @@ ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioObjectID isSupported = MA_TRUE; } - ma_free(pBufferList); + ma__free_from_callbacks(pBufferList, &pContext->allocationCallbacks); return isSupported; } -ma_bool32 ma_does_AudioObject_support_playback(ma_context* pContext, AudioObjectID deviceObjectID) +static ma_bool32 ma_does_AudioObject_support_playback(ma_context* pContext, AudioObjectID deviceObjectID) { return ma_does_AudioObject_support_scope(pContext, deviceObjectID, kAudioObjectPropertyScopeOutput); } -ma_bool32 ma_does_AudioObject_support_capture(ma_context* pContext, AudioObjectID deviceObjectID) +static ma_bool32 ma_does_AudioObject_support_capture(ma_context* pContext, AudioObjectID deviceObjectID) { return ma_does_AudioObject_support_scope(pContext, deviceObjectID, kAudioObjectPropertyScopeInput); } -ma_result ma_get_AudioObject_stream_descriptions(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pDescriptionCount, AudioStreamRangedDescription** ppDescriptions) /* NOTE: Free the returned pointer with ma_free(). */ +static ma_result ma_get_AudioObject_stream_descriptions(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pDescriptionCount, AudioStreamRangedDescription** ppDescriptions) /* NOTE: Free the returned pointer with ma_free(). */ { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; AudioStreamRangedDescription* pDescriptions; - ma_assert(pContext != NULL); - ma_assert(pDescriptionCount != NULL); - ma_assert(ppDescriptions != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDescriptionCount != NULL); + MA_ASSERT(ppDescriptions != NULL); /* TODO: Experiment with kAudioStreamPropertyAvailablePhysicalFormats instead of (or in addition to) kAudioStreamPropertyAvailableVirtualFormats. My @@ -18408,14 +20295,14 @@ ma_result ma_get_AudioObject_stream_descriptions(ma_context* pContext, AudioObje return ma_result_from_OSStatus(status); } - pDescriptions = (AudioStreamRangedDescription*)ma_malloc(dataSize); + pDescriptions = (AudioStreamRangedDescription*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pDescriptions == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pDescriptions); if (status != noErr) { - ma_free(pDescriptions); + ma_free(pDescriptions, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } @@ -18425,15 +20312,15 @@ ma_result ma_get_AudioObject_stream_descriptions(ma_context* pContext, AudioObje } -ma_result ma_get_AudioObject_channel_layout(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, AudioChannelLayout** ppChannelLayout) /* NOTE: Free the returned pointer with ma_free(). */ +static ma_result ma_get_AudioObject_channel_layout(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, AudioChannelLayout** ppChannelLayout) /* NOTE: Free the returned pointer with ma_free(). */ { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; AudioChannelLayout* pChannelLayout; - ma_assert(pContext != NULL); - ma_assert(ppChannelLayout != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppChannelLayout != NULL); *ppChannelLayout = NULL; /* Safety. */ @@ -18446,14 +20333,14 @@ ma_result ma_get_AudioObject_channel_layout(ma_context* pContext, AudioObjectID return ma_result_from_OSStatus(status); } - pChannelLayout = (AudioChannelLayout*)ma_malloc(dataSize); + pChannelLayout = (AudioChannelLayout*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pChannelLayout == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pChannelLayout); if (status != noErr) { - ma_free(pChannelLayout); + ma_free(pChannelLayout, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } @@ -18461,13 +20348,13 @@ ma_result ma_get_AudioObject_channel_layout(ma_context* pContext, AudioObjectID return MA_SUCCESS; } -ma_result ma_get_AudioObject_channel_count(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pChannelCount) +static ma_result ma_get_AudioObject_channel_count(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pChannelCount) { AudioChannelLayout* pChannelLayout; ma_result result; - ma_assert(pContext != NULL); - ma_assert(pChannelCount != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pChannelCount != NULL); *pChannelCount = 0; /* Safety. */ @@ -18484,16 +20371,17 @@ ma_result ma_get_AudioObject_channel_count(ma_context* pContext, AudioObjectID d *pChannelCount = AudioChannelLayoutTag_GetNumberOfChannels(pChannelLayout->mChannelLayoutTag); } - ma_free(pChannelLayout); + ma_free(pChannelLayout, &pContext->allocationCallbacks); return MA_SUCCESS; } -ma_result ma_get_AudioObject_channel_map(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_channel channelMap[MA_MAX_CHANNELS]) +#if 0 +static ma_result ma_get_AudioObject_channel_map(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_channel channelMap[MA_MAX_CHANNELS]) { AudioChannelLayout* pChannelLayout; ma_result result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); result = ma_get_AudioObject_channel_layout(pContext, deviceObjectID, deviceType, &pChannelLayout); if (result != MA_SUCCESS) { @@ -18502,24 +20390,25 @@ ma_result ma_get_AudioObject_channel_map(ma_context* pContext, AudioObjectID dev result = ma_get_channel_map_from_AudioChannelLayout(pChannelLayout, channelMap); if (result != MA_SUCCESS) { - ma_free(pChannelLayout); + ma_free(pChannelLayout, &pContext->allocationCallbacks); return result; } - ma_free(pChannelLayout); + ma_free(pChannelLayout, &pContext->allocationCallbacks); return result; } +#endif -ma_result ma_get_AudioObject_sample_rates(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pSampleRateRangesCount, AudioValueRange** ppSampleRateRanges) /* NOTE: Free the returned pointer with ma_free(). */ +static ma_result ma_get_AudioObject_sample_rates(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pSampleRateRangesCount, AudioValueRange** ppSampleRateRanges) /* NOTE: Free the returned pointer with ma_free(). */ { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; AudioValueRange* pSampleRateRanges; - ma_assert(pContext != NULL); - ma_assert(pSampleRateRangesCount != NULL); - ma_assert(ppSampleRateRanges != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pSampleRateRangesCount != NULL); + MA_ASSERT(ppSampleRateRanges != NULL); /* Safety. */ *pSampleRateRangesCount = 0; @@ -18534,14 +20423,14 @@ ma_result ma_get_AudioObject_sample_rates(ma_context* pContext, AudioObjectID de return ma_result_from_OSStatus(status); } - pSampleRateRanges = (AudioValueRange*)ma_malloc(dataSize); + pSampleRateRanges = (AudioValueRange*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pSampleRateRanges == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pSampleRateRanges); if (status != noErr) { - ma_free(pSampleRateRanges); + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } @@ -18550,14 +20439,15 @@ ma_result ma_get_AudioObject_sample_rates(ma_context* pContext, AudioObjectID de return MA_SUCCESS; } -ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 sampleRateIn, ma_uint32* pSampleRateOut) +#if 0 +static ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 sampleRateIn, ma_uint32* pSampleRateOut) { UInt32 sampleRateRangeCount; AudioValueRange* pSampleRateRanges; ma_result result; - ma_assert(pContext != NULL); - ma_assert(pSampleRateOut != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pSampleRateOut != NULL); *pSampleRateOut = 0; /* Safety. */ @@ -18567,7 +20457,7 @@ ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, Audio } if (sampleRateRangeCount == 0) { - ma_free(pSampleRateRanges); + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_ERROR; /* Should never hit this case should we? */ } @@ -18581,7 +20471,7 @@ ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, Audio AudioValueRange caSampleRate = pSampleRateRanges[iCASampleRate]; if (caSampleRate.mMinimum <= malSampleRate && caSampleRate.mMaximum >= malSampleRate) { *pSampleRateOut = malSampleRate; - ma_free(pSampleRateRanges); + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } } @@ -18591,10 +20481,10 @@ ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, Audio If we get here it means none of miniaudio's standard sample rates matched any of the supported sample rates from the device. In this case we just fall back to the first one reported by Core Audio. */ - ma_assert(sampleRateRangeCount > 0); + MA_ASSERT(sampleRateRangeCount > 0); *pSampleRateOut = pSampleRateRanges[0].mMinimum; - ma_free(pSampleRateRanges); + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } else { /* Find the closest match to this sample rate. */ @@ -18604,7 +20494,7 @@ ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, Audio for (iRange = 0; iRange < sampleRateRangeCount; ++iRange) { if (pSampleRateRanges[iRange].mMinimum <= sampleRateIn && pSampleRateRanges[iRange].mMaximum >= sampleRateIn) { *pSampleRateOut = sampleRateIn; - ma_free(pSampleRateRanges); + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } else { UInt32 absoluteDifference; @@ -18621,28 +20511,28 @@ ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, Audio } } - ma_assert(iCurrentClosestRange != (UInt32)-1); + MA_ASSERT(iCurrentClosestRange != (UInt32)-1); *pSampleRateOut = pSampleRateRanges[iCurrentClosestRange].mMinimum; - ma_free(pSampleRateRanges); + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } /* Should never get here, but it would mean we weren't able to find any suitable sample rates. */ - /*ma_free(pSampleRateRanges);*/ + /*ma_free(pSampleRateRanges, &pContext->allocationCallbacks);*/ /*return MA_ERROR;*/ } +#endif - -ma_result ma_get_AudioObject_closest_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 bufferSizeInFramesIn, ma_uint32* pBufferSizeInFramesOut) +static ma_result ma_get_AudioObject_closest_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 bufferSizeInFramesIn, ma_uint32* pBufferSizeInFramesOut) { AudioObjectPropertyAddress propAddress; AudioValueRange bufferSizeRange; UInt32 dataSize; OSStatus status; - ma_assert(pContext != NULL); - ma_assert(pBufferSizeInFramesOut != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pBufferSizeInFramesOut != NULL); *pBufferSizeInFramesOut = 0; /* Safety. */ @@ -18668,7 +20558,7 @@ ma_result ma_get_AudioObject_closest_buffer_size_in_frames(ma_context* pContext, return MA_SUCCESS; } -ma_result ma_set_AudioObject_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pBufferSizeInOut) +static ma_result ma_set_AudioObject_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pPeriodSizeInOut) { ma_result result; ma_uint32 chosenBufferSizeInFrames; @@ -18676,9 +20566,9 @@ ma_result ma_set_AudioObject_buffer_size_in_frames(ma_context* pContext, AudioOb UInt32 dataSize; OSStatus status; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); - result = ma_get_AudioObject_closest_buffer_size_in_frames(pContext, deviceObjectID, deviceType, *pBufferSizeInOut, &chosenBufferSizeInFrames); + result = ma_get_AudioObject_closest_buffer_size_in_frames(pContext, deviceObjectID, deviceType, *pPeriodSizeInOut, &chosenBufferSizeInFrames); if (result != MA_SUCCESS) { return result; } @@ -18691,21 +20581,21 @@ ma_result ma_set_AudioObject_buffer_size_in_frames(ma_context* pContext, AudioOb ((ma_AudioObjectSetPropertyData_proc)pContext->coreaudio.AudioObjectSetPropertyData)(deviceObjectID, &propAddress, 0, NULL, sizeof(chosenBufferSizeInFrames), &chosenBufferSizeInFrames); /* Get the actual size of the buffer. */ - dataSize = sizeof(*pBufferSizeInOut); + dataSize = sizeof(*pPeriodSizeInOut); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, &chosenBufferSizeInFrames); if (status != noErr) { return ma_result_from_OSStatus(status); } - *pBufferSizeInOut = chosenBufferSizeInFrames; + *pPeriodSizeInOut = chosenBufferSizeInFrames; return MA_SUCCESS; } -ma_result ma_find_AudioObjectID(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, AudioObjectID* pDeviceObjectID) +static ma_result ma_find_AudioObjectID(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, AudioObjectID* pDeviceObjectID) { - ma_assert(pContext != NULL); - ma_assert(pDeviceObjectID != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceObjectID != NULL); /* Safety. */ *pDeviceObjectID = 0; @@ -18755,7 +20645,7 @@ ma_result ma_find_AudioObjectID(ma_context* pContext, ma_device_type deviceType, if (ma_does_AudioObject_support_playback(pContext, deviceObjectID)) { if (strcmp(uid, pDeviceID->coreaudio) == 0) { *pDeviceObjectID = deviceObjectID; - ma_free(pDeviceObjectIDs); + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); return MA_SUCCESS; } } @@ -18763,14 +20653,14 @@ ma_result ma_find_AudioObjectID(ma_context* pContext, ma_device_type deviceType, if (ma_does_AudioObject_support_capture(pContext, deviceObjectID)) { if (strcmp(uid, pDeviceID->coreaudio) == 0) { *pDeviceObjectID = deviceObjectID; - ma_free(pDeviceObjectIDs); + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); return MA_SUCCESS; } } } } - ma_free(pDeviceObjectIDs); + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); } /* If we get here it means we couldn't find the device. */ @@ -18778,7 +20668,7 @@ ma_result ma_find_AudioObjectID(ma_context* pContext, ma_device_type deviceType, } -ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_bool32 usingDefaultFormat, ma_bool32 usingDefaultChannels, ma_bool32 usingDefaultSampleRate, AudioStreamBasicDescription* pFormat) +static ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_bool32 usingDefaultFormat, ma_bool32 usingDefaultChannels, ma_bool32 usingDefaultSampleRate, AudioStreamBasicDescription* pFormat) { UInt32 deviceFormatDescriptionCount; AudioStreamRangedDescription* pDeviceFormatDescriptions; @@ -18837,7 +20727,7 @@ ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjectID dev If we get here it means we don't have an exact match to what the client is asking for. We'll need to find the closest one. The next loop will check for formats that have the same sample rate to what we're asking for. If there is, we prefer that one in all cases. */ - ma_zero_object(&bestDeviceFormatSoFar); + MA_ZERO_OBJECT(&bestDeviceFormatSoFar); hasSupportedFormat = MA_FALSE; for (iFormat = 0; iFormat < deviceFormatDescriptionCount; ++iFormat) { @@ -18851,7 +20741,7 @@ ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjectID dev } if (!hasSupportedFormat) { - ma_free(pDeviceFormatDescriptions); + ma_free(pDeviceFormatDescriptions, &pContext->allocationCallbacks); return MA_FORMAT_NOT_SUPPORTED; } @@ -18974,12 +20864,12 @@ ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjectID dev *pFormat = bestDeviceFormatSoFar; - ma_free(pDeviceFormatDescriptions); + ma_free(pDeviceFormatDescriptions, &pContext->allocationCallbacks); return MA_SUCCESS; } #endif -ma_result ma_get_AudioUnit_channel_map(ma_context* pContext, AudioUnit audioUnit, ma_device_type deviceType, ma_channel channelMap[MA_MAX_CHANNELS]) +static ma_result ma_get_AudioUnit_channel_map(ma_context* pContext, AudioUnit audioUnit, ma_device_type deviceType, ma_channel channelMap[MA_MAX_CHANNELS]) { AudioUnitScope deviceScope; AudioUnitElement deviceBus; @@ -18988,7 +20878,7 @@ ma_result ma_get_AudioUnit_channel_map(ma_context* pContext, AudioUnit audioUnit AudioChannelLayout* pChannelLayout; ma_result result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (deviceType == ma_device_type_playback) { deviceScope = kAudioUnitScope_Output; @@ -19003,38 +20893,38 @@ ma_result ma_get_AudioUnit_channel_map(ma_context* pContext, AudioUnit audioUnit return ma_result_from_OSStatus(status); } - pChannelLayout = (AudioChannelLayout*)ma_malloc(channelLayoutSize); + pChannelLayout = (AudioChannelLayout*)ma__malloc_from_callbacks(channelLayoutSize, &pContext->allocationCallbacks); if (pChannelLayout == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioUnitProperty_AudioChannelLayout, deviceScope, deviceBus, pChannelLayout, &channelLayoutSize); if (status != noErr) { - ma_free(pChannelLayout); + ma__free_from_callbacks(pChannelLayout, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } result = ma_get_channel_map_from_AudioChannelLayout(pChannelLayout, channelMap); if (result != MA_SUCCESS) { - ma_free(pChannelLayout); + ma__free_from_callbacks(pChannelLayout, &pContext->allocationCallbacks); return result; } - ma_free(pChannelLayout); + ma__free_from_callbacks(pChannelLayout, &pContext->allocationCallbacks); return MA_SUCCESS; } -ma_bool32 ma_context_is_device_id_equal__coreaudio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__coreaudio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return strcmp(pID0->coreaudio, pID1->coreaudio) == 0; } -ma_result ma_context_enumerate_devices__coreaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__coreaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { #if defined(MA_APPLE_DESKTOP) UInt32 deviceCount; @@ -19051,7 +20941,7 @@ ma_result ma_context_enumerate_devices__coreaudio(ma_context* pContext, ma_enum_ AudioObjectID deviceObjectID = pDeviceObjectIDs[iDevice]; ma_device_info info; - ma_zero_object(&info); + MA_ZERO_OBJECT(&info); if (ma_get_AudioObject_uid(pContext, deviceObjectID, sizeof(info.id.coreaudio), info.id.coreaudio) != MA_SUCCESS) { continue; } @@ -19071,18 +20961,18 @@ ma_result ma_context_enumerate_devices__coreaudio(ma_context* pContext, ma_enum_ } } - ma_free(pDeviceObjectIDs); + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); #else /* Only supporting default devices on non-Desktop platforms. */ ma_device_info info; - ma_zero_object(&info); + MA_ZERO_OBJECT(&info); ma_strncpy_s(info.name, sizeof(info.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); if (!callback(pContext, ma_device_type_playback, &info, pUserData)) { return MA_SUCCESS; } - ma_zero_object(&info); + MA_ZERO_OBJECT(&info); ma_strncpy_s(info.name, sizeof(info.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); if (!callback(pContext, ma_device_type_capture, &info, pUserData)) { return MA_SUCCESS; @@ -19092,11 +20982,11 @@ ma_result ma_context_enumerate_devices__coreaudio(ma_context* pContext, ma_enum_ return MA_SUCCESS; } -ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { ma_result result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* No exclusive mode with the Core Audio backend for now. */ if (shareMode == ma_share_mode_exclusive) { @@ -19144,7 +21034,7 @@ ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_ continue; } - ma_assert(format != ma_format_unknown); + MA_ASSERT(format != ma_format_unknown); /* Make sure the format isn't already in the output list. */ for (iOutputFormat = 0; iOutputFormat < pDeviceInfo->formatCount; ++iOutputFormat) { @@ -19159,7 +21049,7 @@ ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_ } } - ma_free(pStreamDescriptions); + ma_free(pStreamDescriptions, &pContext->allocationCallbacks); /* Channels. */ @@ -19258,7 +21148,7 @@ ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_ */ @autoreleasepool { AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; - ma_assert(pAudioSession != NULL); + MA_ASSERT(pAudioSession != NULL); pDeviceInfo->minSampleRate = (ma_uint32)pAudioSession.sampleRate; pDeviceInfo->maxSampleRate = pDeviceInfo->minSampleRate; @@ -19271,12 +21161,12 @@ ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_ } -OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pBufferList) +static OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pBufferList) { ma_device* pDevice = (ma_device*)pUserData; ma_stream_layout layout; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); #if defined(MA_DEBUG_OUTPUT) printf("INFO: Output Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", busNumber, frameCount, pBufferList->mNumberBuffers); @@ -19311,7 +21201,7 @@ OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pA not interleaved, in which case we can't handle right now since miniaudio does not yet support non-interleaved streams. We just output silence here. */ - ma_zero_memory(pBufferList->mBuffers[iBuffer].mData, pBufferList->mBuffers[iBuffer].mDataByteSize); + MA_ZERO_MEMORY(pBufferList->mBuffers[iBuffer].mData, pBufferList->mBuffers[iBuffer].mDataByteSize); #if defined(MA_DEBUG_OUTPUT) printf(" WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", frameCount, pBufferList->mBuffers[iBuffer].mNumberChannels, pBufferList->mBuffers[iBuffer].mDataByteSize); @@ -19320,33 +21210,41 @@ OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pA } } else { /* This is the deinterleaved case. We need to update each buffer in groups of internalChannels. This assumes each buffer is the same size. */ - ma_uint8 tempBuffer[4096]; - UInt32 iBuffer; - for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; iBuffer += pDevice->playback.internalChannels) { - ma_uint32 frameCountPerBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_sample(pDevice->playback.internalFormat); - ma_uint32 framesRemaining = frameCountPerBuffer; + + /* + For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something + very strange has happened and we're not going to support it. + */ + if ((pBufferList->mNumberBuffers % pDevice->playback.internalChannels) == 0) { + ma_uint8 tempBuffer[4096]; + UInt32 iBuffer; + + for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; iBuffer += pDevice->playback.internalChannels) { + ma_uint32 frameCountPerBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_sample(pDevice->playback.internalFormat); + ma_uint32 framesRemaining = frameCountPerBuffer; - while (framesRemaining > 0) { - void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; - ma_uint32 iChannel; - ma_uint32 framesToRead = sizeof(tempBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - if (framesToRead > framesRemaining) { - framesToRead = framesRemaining; - } - - if (pDevice->type == ma_device_type_duplex) { - ma_device__handle_duplex_callback_playback(pDevice, framesToRead, tempBuffer, &pDevice->coreaudio.duplexRB); - } else { - ma_device__read_frames_from_client(pDevice, framesToRead, tempBuffer); - } - - for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) { - ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pBufferList->mBuffers[iBuffer].mData, (frameCountPerBuffer - framesRemaining) * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); + while (framesRemaining > 0) { + void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; + ma_uint32 iChannel; + ma_uint32 framesToRead = sizeof(tempBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + if (framesToRead > framesRemaining) { + framesToRead = framesRemaining; + } + + if (pDevice->type == ma_device_type_duplex) { + ma_device__handle_duplex_callback_playback(pDevice, framesToRead, tempBuffer, &pDevice->coreaudio.duplexRB); + } else { + ma_device__read_frames_from_client(pDevice, framesToRead, tempBuffer); + } + + for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) { + ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pBufferList->mBuffers[iBuffer+iChannel].mData, (frameCountPerBuffer - framesRemaining) * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); + } + + ma_deinterleave_pcm_frames(pDevice->playback.internalFormat, pDevice->playback.internalChannels, framesToRead, tempBuffer, ppDeinterleavedBuffers); + + framesRemaining -= framesToRead; } - - ma_deinterleave_pcm_frames(pDevice->playback.internalFormat, pDevice->playback.internalChannels, framesToRead, tempBuffer, ppDeinterleavedBuffers); - - framesRemaining -= framesToRead; } } } @@ -19358,17 +21256,17 @@ OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pA return noErr; } -OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pUnusedBufferList) +static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pUnusedBufferList) { ma_device* pDevice = (ma_device*)pUserData; AudioBufferList* pRenderedBufferList; ma_stream_layout layout; OSStatus status; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); pRenderedBufferList = (AudioBufferList*)pDevice->coreaudio.pAudioBufferList; - ma_assert(pRenderedBufferList); + MA_ASSERT(pRenderedBufferList); /* We need to check whether or not we are outputting interleaved or non-interleaved samples. The way we do this is slightly different for each type. */ layout = ma_stream_layout_interleaved; @@ -19408,7 +21306,7 @@ OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pAc ma_uint8 silentBuffer[4096]; ma_uint32 framesRemaining; - ma_zero_memory(silentBuffer, sizeof(silentBuffer)); + MA_ZERO_MEMORY(silentBuffer, sizeof(silentBuffer)); framesRemaining = frameCount; while (framesRemaining > 0) { @@ -19433,31 +21331,38 @@ OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pAc } } else { /* This is the deinterleaved case. We need to interleave the audio data before sending it to the client. This assumes each buffer is the same size. */ - ma_uint8 tempBuffer[4096]; - UInt32 iBuffer; - for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; iBuffer += pDevice->capture.internalChannels) { - ma_uint32 framesRemaining = frameCount; - while (framesRemaining > 0) { - void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; - ma_uint32 iChannel; - ma_uint32 framesToSend = sizeof(tempBuffer) / ma_get_bytes_per_sample(pDevice->capture.internalFormat); - if (framesToSend > framesRemaining) { - framesToSend = framesRemaining; - } - - for (iChannel = 0; iChannel < pDevice->capture.internalChannels; ++iChannel) { - ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pRenderedBufferList->mBuffers[iBuffer].mData, (frameCount - framesRemaining) * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); - } - - ma_interleave_pcm_frames(pDevice->capture.internalFormat, pDevice->capture.internalChannels, framesToSend, (const void**)ppDeinterleavedBuffers, tempBuffer); + + /* + For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something + very strange has happened and we're not going to support it. + */ + if ((pRenderedBufferList->mNumberBuffers % pDevice->capture.internalChannels) == 0) { + ma_uint8 tempBuffer[4096]; + UInt32 iBuffer; + for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; iBuffer += pDevice->capture.internalChannels) { + ma_uint32 framesRemaining = frameCount; + while (framesRemaining > 0) { + void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; + ma_uint32 iChannel; + ma_uint32 framesToSend = sizeof(tempBuffer) / ma_get_bytes_per_sample(pDevice->capture.internalFormat); + if (framesToSend > framesRemaining) { + framesToSend = framesRemaining; + } + + for (iChannel = 0; iChannel < pDevice->capture.internalChannels; ++iChannel) { + ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pRenderedBufferList->mBuffers[iBuffer+iChannel].mData, (frameCount - framesRemaining) * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); + } + + ma_interleave_pcm_frames(pDevice->capture.internalFormat, pDevice->capture.internalChannels, framesToSend, (const void**)ppDeinterleavedBuffers, tempBuffer); - if (pDevice->type == ma_device_type_duplex) { - ma_device__handle_duplex_callback_capture(pDevice, framesToSend, tempBuffer, &pDevice->coreaudio.duplexRB); - } else { - ma_device__send_frames_to_client(pDevice, framesToSend, tempBuffer); - } + if (pDevice->type == ma_device_type_duplex) { + ma_device__handle_duplex_callback_capture(pDevice, framesToSend, tempBuffer, &pDevice->coreaudio.duplexRB); + } else { + ma_device__send_frames_to_client(pDevice, framesToSend, tempBuffer); + } - framesRemaining -= framesToSend; + framesRemaining -= framesToSend; + } } } } @@ -19471,10 +21376,10 @@ OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pAc return noErr; } -void on_start_stop__coreaudio(void* pUserData, AudioUnit audioUnit, AudioUnitPropertyID propertyID, AudioUnitScope scope, AudioUnitElement element) +static void on_start_stop__coreaudio(void* pUserData, AudioUnit audioUnit, AudioUnitPropertyID propertyID, AudioUnitScope scope, AudioUnitElement element) { ma_device* pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* There's been a report of a deadlock here when triggered by ma_device_uninit(). It looks like @@ -19549,7 +21454,7 @@ static ma_device** g_ppTrackedDevices_CoreAudio = NULL; static ma_uint32 g_TrackedDeviceCap_CoreAudio = 0; static ma_uint32 g_TrackedDeviceCount_CoreAudio = 0; -OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UInt32 addressCount, const AudioObjectPropertyAddress* pAddresses, void* pUserData) +static OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UInt32 addressCount, const AudioObjectPropertyAddress* pAddresses, void* pUserData) { ma_device_type deviceType; @@ -19621,7 +21526,7 @@ OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UInt32 add static ma_result ma_context__init_device_tracking__coreaudio(ma_context* pContext) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (ma_atomic_increment_32(&g_DeviceTrackingInitCounter_CoreAudio) == 1) { AudioObjectPropertyAddress propAddress; @@ -19642,7 +21547,7 @@ static ma_result ma_context__init_device_tracking__coreaudio(ma_context* pContex static ma_result ma_context__uninit_device_tracking__coreaudio(ma_context* pContext) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); if (ma_atomic_decrement_32(&g_DeviceTrackingInitCounter_CoreAudio) == 0) { AudioObjectPropertyAddress propAddress; @@ -19656,8 +21561,8 @@ static ma_result ma_context__uninit_device_tracking__coreaudio(ma_context* pCont ((ma_AudioObjectRemovePropertyListener_proc)pContext->coreaudio.AudioObjectRemovePropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); /* At this point there should be no tracked devices. If so there's an error somewhere. */ - ma_assert(g_ppTrackedDevices_CoreAudio == NULL); - ma_assert(g_TrackedDeviceCount_CoreAudio == 0); + MA_ASSERT(g_ppTrackedDevices_CoreAudio == NULL); + MA_ASSERT(g_TrackedDeviceCount_CoreAudio == 0); ma_mutex_uninit(&g_DeviceTrackingMutex_CoreAudio); } @@ -19669,7 +21574,7 @@ static ma_result ma_device__track__coreaudio(ma_device* pDevice) { ma_result result; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); result = ma_context__init_device_tracking__coreaudio(pDevice->pContext); if (result != MA_SUCCESS) { @@ -19680,15 +21585,17 @@ static ma_result ma_device__track__coreaudio(ma_device* pDevice) { /* Allocate memory if required. */ if (g_TrackedDeviceCap_CoreAudio <= g_TrackedDeviceCount_CoreAudio) { + ma_uint32 oldCap; ma_uint32 newCap; ma_device** ppNewDevices; + oldCap = g_TrackedDeviceCap_CoreAudio; newCap = g_TrackedDeviceCap_CoreAudio * 2; if (newCap == 0) { newCap = 1; } - ppNewDevices = (ma_device**)ma_realloc(g_ppTrackedDevices_CoreAudio, sizeof(*g_ppTrackedDevices_CoreAudio) * newCap); + ppNewDevices = (ma_device**)ma__realloc_from_callbacks(g_ppTrackedDevices_CoreAudio, sizeof(*g_ppTrackedDevices_CoreAudio)*newCap, sizeof(*g_ppTrackedDevices_CoreAudio)*oldCap, &pDevice->pContext->allocationCallbacks); if (ppNewDevices == NULL) { ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); return MA_OUT_OF_MEMORY; @@ -19710,7 +21617,7 @@ static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) { ma_result result; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); ma_mutex_lock(&g_DeviceTrackingMutex_CoreAudio); { @@ -19727,7 +21634,7 @@ static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) /* If there's nothing else in the list we need to free memory. */ if (g_TrackedDeviceCount_CoreAudio == 0) { - ma_free(g_ppTrackedDevices_CoreAudio); + ma__free_from_callbacks(g_ppTrackedDevices_CoreAudio, &pDevice->pContext->allocationCallbacks); g_ppTrackedDevices_CoreAudio = NULL; g_TrackedDeviceCap_CoreAudio = 0; } @@ -19747,10 +21654,109 @@ static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) } #endif -void ma_device_uninit__coreaudio(ma_device* pDevice) +#if defined(MA_APPLE_MOBILE) +@interface ma_router_change_handler:NSObject { + ma_device* m_pDevice; +} +@end + +@implementation ma_router_change_handler +-(id)init:(ma_device*)pDevice +{ + self = [super init]; + m_pDevice = pDevice; + + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_route_change:) name:AVAudioSessionRouteChangeNotification object:[AVAudioSession sharedInstance]]; + + return self; +} + +-(void)dealloc +{ + [self remove_handler]; +} + +-(void)remove_handler +{ + [[NSNotificationCenter defaultCenter] removeObserver:self name:@"AVAudioSessionRouteChangeNotification" object:nil]; +} + +-(void)handle_route_change:(NSNotification*)pNotification +{ + AVAudioSession* pSession = [AVAudioSession sharedInstance]; + + NSInteger reason = [[[pNotification userInfo] objectForKey:AVAudioSessionRouteChangeReasonKey] integerValue]; + switch (reason) + { + case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: + { + #if defined(MA_DEBUG_OUTPUT) + printf("[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOldDeviceUnavailable\n"); + #endif + } break; + + case AVAudioSessionRouteChangeReasonNewDeviceAvailable: + { + #if defined(MA_DEBUG_OUTPUT) + printf("[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNewDeviceAvailable\n"); + #endif + } break; + + case AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory: + { + #if defined(MA_DEBUG_OUTPUT) + printf("[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory\n"); + #endif + } break; + + case AVAudioSessionRouteChangeReasonWakeFromSleep: + { + #if defined(MA_DEBUG_OUTPUT) + printf("[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonWakeFromSleep\n"); + #endif + } break; + + case AVAudioSessionRouteChangeReasonOverride: + { + #if defined(MA_DEBUG_OUTPUT) + printf("[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOverride\n"); + #endif + } break; + + case AVAudioSessionRouteChangeReasonCategoryChange: + { + #if defined(MA_DEBUG_OUTPUT) + printf("[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonCategoryChange\n"); + #endif + } break; + + case AVAudioSessionRouteChangeReasonUnknown: + default: + { + #if defined(MA_DEBUG_OUTPUT) + printf("[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonUnknown\n"); + #endif + } break; + } + + m_pDevice->sampleRate = (ma_uint32)pSession.sampleRate; + + if (m_pDevice->type == ma_device_type_capture || m_pDevice->type == ma_device_type_duplex) { + m_pDevice->capture.channels = (ma_uint32)pSession.inputNumberOfChannels; + ma_device__post_init_setup(m_pDevice, ma_device_type_capture); + } + if (m_pDevice->type == ma_device_type_playback || m_pDevice->type == ma_device_type_duplex) { + m_pDevice->playback.channels = (ma_uint32)pSession.outputNumberOfChannels; + ma_device__post_init_setup(m_pDevice, ma_device_type_playback); + } +} +@end +#endif + +static void ma_device_uninit__coreaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); - ma_assert(ma_device__get_state(pDevice) == MA_STATE_UNINITIALIZED); + MA_ASSERT(pDevice != NULL); + MA_ASSERT(ma_device__get_state(pDevice) == MA_STATE_UNINITIALIZED); #if defined(MA_APPLE_DESKTOP) /* @@ -19759,6 +21765,12 @@ void ma_device_uninit__coreaudio(ma_device* pDevice) */ ma_device__untrack__coreaudio(pDevice); #endif +#if defined(MA_APPLE_MOBILE) + if (pDevice->coreaudio.pRouteChangeHandler != NULL) { + ma_router_change_handler* pRouteChangeHandler = (__bridge_transfer ma_router_change_handler*)pDevice->coreaudio.pRouteChangeHandler; + [pRouteChangeHandler remove_handler]; + } +#endif if (pDevice->coreaudio.audioUnitCapture != NULL) { ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); @@ -19768,7 +21780,7 @@ void ma_device_uninit__coreaudio(ma_device* pDevice) } if (pDevice->coreaudio.pAudioBufferList) { - ma_free(pDevice->coreaudio.pAudioBufferList); + ma__free_from_callbacks(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_duplex) { @@ -19783,8 +21795,8 @@ typedef struct ma_uint32 channelsIn; ma_uint32 sampleRateIn; ma_channel channelMapIn[MA_MAX_CHANNELS]; - ma_uint32 bufferSizeInFramesIn; - ma_uint32 bufferSizeInMillisecondsIn; + ma_uint32 periodSizeInFramesIn; + ma_uint32 periodSizeInMillisecondsIn; ma_uint32 periodsIn; ma_bool32 usingDefaultFormat; ma_bool32 usingDefaultChannels; @@ -19804,18 +21816,18 @@ typedef struct ma_uint32 channelsOut; ma_uint32 sampleRateOut; ma_channel channelMapOut[MA_MAX_CHANNELS]; - ma_uint32 bufferSizeInFramesOut; + ma_uint32 periodSizeInFramesOut; ma_uint32 periodsOut; char deviceName[256]; } ma_device_init_internal_data__coreaudio; -ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__coreaudio* pData, void* pDevice_DoNotReference) /* <-- pDevice is typed as void* intentionally so as to avoid accidentally referencing it. */ +static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__coreaudio* pData, void* pDevice_DoNotReference) /* <-- pDevice is typed as void* intentionally so as to avoid accidentally referencing it. */ { ma_result result; OSStatus status; UInt32 enableIOFlag; AudioStreamBasicDescription bestFormat; - ma_uint32 actualBufferSizeInFrames; + ma_uint32 actualPeriodSizeInFrames; AURenderCallbackStruct callbackInfo; #if defined(MA_APPLE_DESKTOP) AudioObjectID deviceObjectID; @@ -19826,8 +21838,8 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ return MA_INVALID_ARGS; } - ma_assert(pContext != NULL); - ma_assert(deviceType == ma_device_type_playback || deviceType == ma_device_type_capture); + MA_ASSERT(pContext != NULL); + MA_ASSERT(deviceType == ma_device_type_playback || deviceType == ma_device_type_capture); #if defined(MA_APPLE_DESKTOP) pData->deviceObjectID = 0; @@ -19953,10 +21965,21 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ */ @autoreleasepool { AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; - ma_assert(pAudioSession != NULL); + MA_ASSERT(pAudioSession != NULL); [pAudioSession setPreferredSampleRate:(double)pData->sampleRateIn error:nil]; bestFormat.mSampleRate = pAudioSession.sampleRate; + + /* + I've had a report that the channel count returned by AudioUnitGetProperty above is inconsistent with + AVAudioSession outputNumberOfChannels. I'm going to try using the AVAudioSession values instead. + */ + if (deviceType == ma_device_type_playback) { + bestFormat.mChannelsPerFrame = (UInt32)pAudioSession.outputNumberOfChannels; + } + if (deviceType == ma_device_type_capture) { + bestFormat.mChannelsPerFrame = (UInt32)pAudioSession.inputNumberOfChannels; + } } status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, formatScope, formatElement, &bestFormat, sizeof(bestFormat)); @@ -20009,23 +22032,22 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ /* Buffer size. Not allowing this to be configurable on iOS. */ - actualBufferSizeInFrames = pData->bufferSizeInFramesIn; + actualPeriodSizeInFrames = pData->periodSizeInFramesIn; #if defined(MA_APPLE_DESKTOP) - if (actualBufferSizeInFrames == 0) { - actualBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->bufferSizeInMillisecondsIn, pData->sampleRateOut); + if (actualPeriodSizeInFrames == 0) { + actualPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, pData->sampleRateOut); } - actualBufferSizeInFrames = actualBufferSizeInFrames / pData->periodsOut; - result = ma_set_AudioObject_buffer_size_in_frames(pContext, deviceObjectID, deviceType, &actualBufferSizeInFrames); + result = ma_set_AudioObject_buffer_size_in_frames(pContext, deviceObjectID, deviceType, &actualPeriodSizeInFrames); if (result != MA_SUCCESS) { return result; } - pData->bufferSizeInFramesOut = actualBufferSizeInFrames * pData->periodsOut; + pData->periodSizeInFramesOut = actualPeriodSizeInFrames; #else - actualBufferSizeInFrames = 4096; - pData->bufferSizeInFramesOut = actualBufferSizeInFrames; + actualPeriodSizeInFrames = 2048; + pData->periodSizeInFramesOut = actualPeriodSizeInFrames; #endif @@ -20047,7 +22069,7 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ return ma_result_from_OSStatus(status); }*/ - status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &actualBufferSizeInFrames, sizeof(actualBufferSizeInFrames)); + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &actualPeriodSizeInFrames, sizeof(actualPeriodSizeInFrames)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); @@ -20064,14 +22086,14 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ if (isInterleaved) { /* Interleaved case. This is the simple case because we just have one buffer. */ allocationSize += sizeof(AudioBuffer) * 1; - allocationSize += actualBufferSizeInFrames * ma_get_bytes_per_frame(pData->formatOut, pData->channelsOut); + allocationSize += actualPeriodSizeInFrames * ma_get_bytes_per_frame(pData->formatOut, pData->channelsOut); } else { /* Non-interleaved case. This is the more complex case because there's more than one buffer. */ allocationSize += sizeof(AudioBuffer) * pData->channelsOut; - allocationSize += actualBufferSizeInFrames * ma_get_bytes_per_sample(pData->formatOut) * pData->channelsOut; + allocationSize += actualPeriodSizeInFrames * ma_get_bytes_per_sample(pData->formatOut) * pData->channelsOut; } - pBufferList = (AudioBufferList*)ma_malloc(allocationSize); + pBufferList = (AudioBufferList*)ma__malloc_from_callbacks(allocationSize, &pContext->allocationCallbacks); if (pBufferList == NULL) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return MA_OUT_OF_MEMORY; @@ -20080,15 +22102,15 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ if (isInterleaved) { pBufferList->mNumberBuffers = 1; pBufferList->mBuffers[0].mNumberChannels = pData->channelsOut; - pBufferList->mBuffers[0].mDataByteSize = actualBufferSizeInFrames * ma_get_bytes_per_frame(pData->formatOut, pData->channelsOut); - pBufferList->mBuffers[0].mData = (ma_uint8*)pBufferList + sizeof(AudioBufferList); + pBufferList->mBuffers[0].mDataByteSize = actualPeriodSizeInFrames * ma_get_bytes_per_frame(pData->formatOut, pData->channelsOut); + pBufferList->mBuffers[0].mData = (ma_uint8*)pBufferList + sizeof(AudioBufferList); } else { ma_uint32 iBuffer; pBufferList->mNumberBuffers = pData->channelsOut; for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; ++iBuffer) { pBufferList->mBuffers[iBuffer].mNumberChannels = 1; - pBufferList->mBuffers[iBuffer].mDataByteSize = actualBufferSizeInFrames * ma_get_bytes_per_sample(pData->formatOut); - pBufferList->mBuffers[iBuffer].mData = (ma_uint8*)pBufferList + ((sizeof(AudioBufferList) - sizeof(AudioBuffer)) + (sizeof(AudioBuffer) * pData->channelsOut)) + (actualBufferSizeInFrames * ma_get_bytes_per_sample(pData->formatOut) * iBuffer); + pBufferList->mBuffers[iBuffer].mDataByteSize = actualPeriodSizeInFrames * ma_get_bytes_per_sample(pData->formatOut); + pBufferList->mBuffers[iBuffer].mData = (ma_uint8*)pBufferList + ((sizeof(AudioBufferList) - sizeof(AudioBuffer)) + (sizeof(AudioBuffer) * pData->channelsOut)) + (actualPeriodSizeInFrames * ma_get_bytes_per_sample(pData->formatOut) * iBuffer); } } @@ -20125,7 +22147,7 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ /* Initialize the audio unit. */ status = ((ma_AudioUnitInitialize_proc)pContext->coreaudio.AudioUnitInitialize)(pData->audioUnit); if (status != noErr) { - ma_free(pData->pAudioBufferList); + ma__free_from_callbacks(pData->pAudioBufferList, &pContext->allocationCallbacks); pData->pAudioBufferList = NULL; ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); @@ -20145,7 +22167,7 @@ ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_typ return result; } -ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit) +static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit) { ma_device_init_internal_data__coreaudio data; ma_result result; @@ -20159,7 +22181,7 @@ ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_typ data.formatIn = pDevice->capture.format; data.channelsIn = pDevice->capture.channels; data.sampleRateIn = pDevice->sampleRate; - ma_copy_memory(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); data.usingDefaultFormat = pDevice->capture.usingDefaultFormat; data.usingDefaultChannels = pDevice->capture.usingDefaultChannels; data.usingDefaultSampleRate = pDevice->usingDefaultSampleRate; @@ -20172,13 +22194,13 @@ ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_typ ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); } if (pDevice->coreaudio.pAudioBufferList) { - ma_free(pDevice->coreaudio.pAudioBufferList); + ma__free_from_callbacks(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } } else if (deviceType == ma_device_type_playback) { data.formatIn = pDevice->playback.format; data.channelsIn = pDevice->playback.channels; data.sampleRateIn = pDevice->sampleRate; - ma_copy_memory(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); data.usingDefaultFormat = pDevice->playback.usingDefaultFormat; data.usingDefaultChannels = pDevice->playback.usingDefaultChannels; data.usingDefaultSampleRate = pDevice->usingDefaultSampleRate; @@ -20191,8 +22213,8 @@ ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_typ ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); } } - data.bufferSizeInFramesIn = pDevice->coreaudio.originalBufferSizeInFrames; - data.bufferSizeInMillisecondsIn = pDevice->coreaudio.originalBufferSizeInMilliseconds; + data.periodSizeInFramesIn = pDevice->coreaudio.originalPeriodSizeInFrames; + data.periodSizeInMillisecondsIn = pDevice->coreaudio.originalPeriodSizeInMilliseconds; data.periodsIn = pDevice->coreaudio.originalPeriods; /* Need at least 3 periods for duplex. */ @@ -20207,28 +22229,28 @@ ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_typ if (deviceType == ma_device_type_capture) { #if defined(MA_APPLE_DESKTOP) - pDevice->coreaudio.deviceObjectIDCapture = (ma_uint32)data.deviceObjectID; + pDevice->coreaudio.deviceObjectIDCapture = (ma_uint32)data.deviceObjectID; #endif - pDevice->coreaudio.audioUnitCapture = (ma_ptr)data.audioUnit; - pDevice->coreaudio.pAudioBufferList = (ma_ptr)data.pAudioBufferList; + pDevice->coreaudio.audioUnitCapture = (ma_ptr)data.audioUnit; + pDevice->coreaudio.pAudioBufferList = (ma_ptr)data.pAudioBufferList; - pDevice->capture.internalFormat = data.formatOut; - pDevice->capture.internalChannels = data.channelsOut; - pDevice->capture.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->capture.internalBufferSizeInFrames = data.bufferSizeInFramesOut; - pDevice->capture.internalPeriods = data.periodsOut; + pDevice->capture.internalFormat = data.formatOut; + pDevice->capture.internalChannels = data.channelsOut; + pDevice->capture.internalSampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; + pDevice->capture.internalPeriods = data.periodsOut; } else if (deviceType == ma_device_type_playback) { #if defined(MA_APPLE_DESKTOP) - pDevice->coreaudio.deviceObjectIDPlayback = (ma_uint32)data.deviceObjectID; + pDevice->coreaudio.deviceObjectIDPlayback = (ma_uint32)data.deviceObjectID; #endif - pDevice->coreaudio.audioUnitPlayback = (ma_ptr)data.audioUnit; + pDevice->coreaudio.audioUnitPlayback = (ma_ptr)data.audioUnit; pDevice->playback.internalFormat = data.formatOut; pDevice->playback.internalChannels = data.channelsOut; pDevice->playback.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->playback.internalBufferSizeInFrames = data.bufferSizeInFramesOut; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->playback.internalPeriods = data.periodsOut; } @@ -20236,13 +22258,13 @@ ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_typ } -ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDevice != NULL); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -20260,14 +22282,14 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config data.formatIn = pConfig->capture.format; data.channelsIn = pConfig->capture.channels; data.sampleRateIn = pConfig->sampleRate; - ma_copy_memory(data.channelMapIn, pConfig->capture.channelMap, sizeof(pConfig->capture.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pConfig->capture.channelMap, sizeof(pConfig->capture.channelMap)); data.usingDefaultFormat = pDevice->capture.usingDefaultFormat; data.usingDefaultChannels = pDevice->capture.usingDefaultChannels; data.usingDefaultSampleRate = pDevice->usingDefaultSampleRate; data.usingDefaultChannelMap = pDevice->capture.usingDefaultChannelMap; data.shareMode = pConfig->capture.shareMode; - data.bufferSizeInFramesIn = pConfig->bufferSizeInFrames; - data.bufferSizeInMillisecondsIn = pConfig->bufferSizeInMilliseconds; + data.periodSizeInFramesIn = pConfig->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pConfig->periodSizeInMilliseconds; data.periodsIn = pConfig->periods; data.registerStopEvent = MA_TRUE; @@ -20291,8 +22313,8 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config pDevice->capture.internalFormat = data.formatOut; pDevice->capture.internalChannels = data.channelsOut; pDevice->capture.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->capture.internalBufferSizeInFrames = data.bufferSizeInFramesOut; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->capture.internalPeriods = data.periodsOut; #if defined(MA_APPLE_DESKTOP) @@ -20312,7 +22334,7 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config data.formatIn = pConfig->playback.format; data.channelsIn = pConfig->playback.channels; data.sampleRateIn = pConfig->sampleRate; - ma_copy_memory(data.channelMapIn, pConfig->playback.channelMap, sizeof(pConfig->playback.channelMap)); + MA_COPY_MEMORY(data.channelMapIn, pConfig->playback.channelMap, sizeof(pConfig->playback.channelMap)); data.usingDefaultFormat = pDevice->playback.usingDefaultFormat; data.usingDefaultChannels = pDevice->playback.usingDefaultChannels; data.usingDefaultSampleRate = pDevice->usingDefaultSampleRate; @@ -20321,12 +22343,12 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config /* In full-duplex mode we want the playback buffer to be the same size as the capture buffer. */ if (pConfig->deviceType == ma_device_type_duplex) { - data.bufferSizeInFramesIn = pDevice->capture.internalBufferSizeInFrames; + data.periodSizeInFramesIn = pDevice->capture.internalPeriodSizeInFrames; data.periodsIn = pDevice->capture.internalPeriods; data.registerStopEvent = MA_FALSE; } else { - data.bufferSizeInFramesIn = pConfig->bufferSizeInFrames; - data.bufferSizeInMillisecondsIn = pConfig->bufferSizeInMilliseconds; + data.periodSizeInFramesIn = pConfig->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pConfig->periodSizeInMilliseconds; data.periodsIn = pConfig->periods; data.registerStopEvent = MA_TRUE; } @@ -20336,7 +22358,7 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config if (pConfig->deviceType == ma_device_type_duplex) { ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); if (pDevice->coreaudio.pAudioBufferList) { - ma_free(pDevice->coreaudio.pAudioBufferList); + ma__free_from_callbacks(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } } return result; @@ -20351,8 +22373,8 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config pDevice->playback.internalFormat = data.formatOut; pDevice->playback.internalChannels = data.channelsOut; pDevice->playback.internalSampleRate = data.sampleRateOut; - ma_copy_memory(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); - pDevice->playback.internalBufferSizeInFrames = data.bufferSizeInFramesOut; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->playback.internalPeriods = data.periodsOut; #if defined(MA_APPLE_DESKTOP) @@ -20366,8 +22388,8 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config #endif } - pDevice->coreaudio.originalBufferSizeInFrames = pConfig->bufferSizeInFrames; - pDevice->coreaudio.originalBufferSizeInMilliseconds = pConfig->bufferSizeInMilliseconds; + pDevice->coreaudio.originalPeriodSizeInFrames = pConfig->periodSizeInFrames; + pDevice->coreaudio.originalPeriodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; pDevice->coreaudio.originalPeriods = pConfig->periods; /* @@ -20378,8 +22400,8 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config /* Need a ring buffer for duplex mode. */ if (pConfig->deviceType == ma_device_type_duplex) { - ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_src(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalBufferSizeInFrames); - ma_result result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->coreaudio.duplexRB); + ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_resampling(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalPeriods); + ma_result result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->pContext->allocationCallbacks, &pDevice->coreaudio.duplexRB); if (result != MA_SUCCESS) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[Core Audio] Failed to initialize ring buffer.", result); } @@ -20390,19 +22412,27 @@ ma_result ma_device_init__coreaudio(ma_context* pContext, const ma_device_config void* pBufferData; ma_pcm_rb_acquire_write(&pDevice->coreaudio.duplexRB, &bufferSizeInFrames, &pBufferData); { - ma_zero_memory(pBufferData, bufferSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); + MA_ZERO_MEMORY(pBufferData, bufferSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); } ma_pcm_rb_commit_write(&pDevice->coreaudio.duplexRB, bufferSizeInFrames, pBufferData); } } + /* + We need to detect when a route has changed so we can update the data conversion pipeline accordingly. This is done + differently on non-Desktop Apple platforms. + */ +#if defined(MA_APPLE_MOBILE) + pDevice->coreaudio.pRouteChangeHandler = (__bridge_retained void*)[[ma_router_change_handler alloc] init:pDevice]; +#endif + return MA_SUCCESS; } -ma_result ma_device_start__coreaudio(ma_device* pDevice) +static ma_result ma_device_start__coreaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { OSStatus status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitCapture); @@ -20424,10 +22454,12 @@ ma_result ma_device_start__coreaudio(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_stop__coreaudio(ma_device* pDevice) +static ma_result ma_device_stop__coreaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); - + MA_ASSERT(pDevice != NULL); + + /* It's not clear from the documentation whether or not AudioOutputUnitStop() actually drains the device or not. */ + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { OSStatus status = ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); if (status != noErr) { @@ -20448,10 +22480,10 @@ ma_result ma_device_stop__coreaudio(ma_device* pDevice) } -ma_result ma_context_uninit__coreaudio(ma_context* pContext) +static ma_result ma_context_uninit__coreaudio(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_coreaudio); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_coreaudio); #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) ma_dlclose(pContext, pContext->coreaudio.hAudioUnit); @@ -20463,23 +22495,63 @@ ma_result ma_context_uninit__coreaudio(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init__coreaudio(const ma_context_config* pConfig, ma_context* pContext) +#if defined(MA_APPLE_MOBILE) +static AVAudioSessionCategory ma_to_AVAudioSessionCategory(ma_ios_session_category category) { - ma_assert(pContext != NULL); + /* The "default" and "none" categories are treated different and should not be used as an input into this function. */ + MA_ASSERT(category != ma_ios_session_category_default); + MA_ASSERT(category != ma_ios_session_category_none); - (void)pConfig; + switch (category) { + case ma_ios_session_category_ambient: return AVAudioSessionCategoryAmbient; + case ma_ios_session_category_solo_ambient: return AVAudioSessionCategorySoloAmbient; + case ma_ios_session_category_playback: return AVAudioSessionCategoryPlayback; + case ma_ios_session_category_record: return AVAudioSessionCategoryRecord; + case ma_ios_session_category_play_and_record: return AVAudioSessionCategoryPlayAndRecord; + case ma_ios_session_category_multi_route: return AVAudioSessionCategoryMultiRoute; + case ma_ios_session_category_none: return AVAudioSessionCategoryAmbient; + case ma_ios_session_category_default: return AVAudioSessionCategoryAmbient; + default: return AVAudioSessionCategoryAmbient; + } +} +#endif + +static ma_result ma_context_init__coreaudio(const ma_context_config* pConfig, ma_context* pContext) +{ + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pContext != NULL); #if defined(MA_APPLE_MOBILE) @autoreleasepool { AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; - ma_assert(pAudioSession != NULL); + AVAudioSessionCategoryOptions options = pConfig->coreaudio.sessionCategoryOptions; - [pAudioSession setCategory: AVAudioSessionCategoryPlayAndRecord error:nil]; - - /* By default we want miniaudio to use the speakers instead of the receiver. In the future this may be customizable. */ - ma_bool32 useSpeakers = MA_TRUE; - if (useSpeakers) { - [pAudioSession overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker error:nil]; + MA_ASSERT(pAudioSession != NULL); + + if (pConfig->coreaudio.sessionCategory == ma_ios_session_category_default) { + /* + I'm going to use trial and error to determine our default session category. First we'll try PlayAndRecord. If that fails + we'll try Playback and if that fails we'll try record. If all of these fail we'll just not set the category. + */ + #if !defined(MA_APPLE_TV) && !defined(MA_APPLE_WATCH) + options |= AVAudioSessionCategoryOptionDefaultToSpeaker; + #endif + + if ([pAudioSession setCategory: AVAudioSessionCategoryPlayAndRecord withOptions:options error:nil]) { + /* Using PlayAndRecord */ + } else if ([pAudioSession setCategory: AVAudioSessionCategoryPlayback withOptions:options error:nil]) { + /* Using Playback */ + } else if ([pAudioSession setCategory: AVAudioSessionCategoryRecord withOptions:options error:nil]) { + /* Using Record */ + } else { + /* Leave as default? */ + } + } else { + if (pConfig->coreaudio.sessionCategory != ma_ios_session_category_none) { + if (![pAudioSession setCategory: ma_to_AVAudioSessionCategory(pConfig->coreaudio.sessionCategory) withOptions:options error:nil]) { + return MA_INVALID_OPERATION; /* Failed to set session category. */ + } + } } } #endif @@ -20490,8 +22562,8 @@ ma_result ma_context_init__coreaudio(const ma_context_config* pConfig, ma_contex return MA_API_NOT_FOUND; } - pContext->coreaudio.CFStringGetCString = ma_dlsym(pContext, pContext->coreaudio.hCoreFoundation, "CFStringGetCString"); - pContext->coreaudio.CFRelease = ma_dlsym(pContext, pContext->coreaudio.hCoreFoundation, "CFRelease"); + pContext->coreaudio.CFStringGetCString = ma_dlsym(pContext, pContext->coreaudio.hCoreFoundation, "CFStringGetCString"); + pContext->coreaudio.CFRelease = ma_dlsym(pContext, pContext->coreaudio.hCoreFoundation, "CFRelease"); pContext->coreaudio.hCoreAudio = ma_dlopen(pContext, "CoreAudio.framework/CoreAudio"); @@ -20698,7 +22770,19 @@ typedef int (* ma_sio_start_proc) (struct ma_sio_hdl*); typedef int (* ma_sio_stop_proc) (struct ma_sio_hdl*); typedef int (* ma_sio_initpar_proc)(struct ma_sio_par*); -ma_format ma_format_from_sio_enc__sndio(unsigned int bits, unsigned int bps, unsigned int sig, unsigned int le, unsigned int msb) +static ma_uint32 ma_get_standard_sample_rate_priority_index__sndio(ma_uint32 sampleRate) /* Lower = higher priority */ +{ + ma_uint32 i; + for (i = 0; i < ma_countof(g_maStandardSampleRatePriorities); ++i) { + if (g_maStandardSampleRatePriorities[i] == sampleRate) { + return i; + } + } + + return (ma_uint32)-1; +} + +static ma_format ma_format_from_sio_enc__sndio(unsigned int bits, unsigned int bps, unsigned int sig, unsigned int le, unsigned int msb) { /* We only support native-endian right now. */ if ((ma_is_little_endian() && le == 0) || (ma_is_big_endian() && le == 1)) { @@ -20724,12 +22808,12 @@ ma_format ma_format_from_sio_enc__sndio(unsigned int bits, unsigned int bps, uns return ma_format_unknown; } -ma_format ma_find_best_format_from_sio_cap__sndio(struct ma_sio_cap* caps) +static ma_format ma_find_best_format_from_sio_cap__sndio(struct ma_sio_cap* caps) { ma_format bestFormat; unsigned int iConfig; - ma_assert(caps != NULL); + MA_ASSERT(caps != NULL); bestFormat = ma_format_unknown; for (iConfig = 0; iConfig < caps->nconf; iConfig += 1) { @@ -20769,13 +22853,13 @@ ma_format ma_find_best_format_from_sio_cap__sndio(struct ma_sio_cap* caps) return ma_format_unknown; } -ma_uint32 ma_find_best_channels_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat) +static ma_uint32 ma_find_best_channels_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat) { ma_uint32 maxChannels; unsigned int iConfig; - ma_assert(caps != NULL); - ma_assert(requiredFormat != ma_format_unknown); + MA_ASSERT(caps != NULL); + MA_ASSERT(requiredFormat != ma_format_unknown); /* Just pick whatever configuration has the most channels. */ maxChannels = 0; @@ -20836,16 +22920,16 @@ ma_uint32 ma_find_best_channels_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_ return maxChannels; } -ma_uint32 ma_find_best_sample_rate_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat, ma_uint32 requiredChannels) +static ma_uint32 ma_find_best_sample_rate_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat, ma_uint32 requiredChannels) { ma_uint32 firstSampleRate; ma_uint32 bestSampleRate; unsigned int iConfig; - ma_assert(caps != NULL); - ma_assert(requiredFormat != ma_format_unknown); - ma_assert(requiredChannels > 0); - ma_assert(requiredChannels <= MA_MAX_CHANNELS); + MA_ASSERT(caps != NULL); + MA_ASSERT(requiredFormat != ma_format_unknown); + MA_ASSERT(requiredChannels > 0); + MA_ASSERT(requiredChannels <= MA_MAX_CHANNELS); firstSampleRate = 0; /* <-- If the device does not support a standard rate we'll fall back to the first one that's found. */ bestSampleRate = 0; @@ -20912,12 +22996,12 @@ ma_uint32 ma_find_best_sample_rate_from_sio_cap__sndio(struct ma_sio_cap* caps, } /* Disregard this rate if it's not a standard one. */ - ratePriority = ma_get_standard_sample_rate_priority_index(rate); + ratePriority = ma_get_standard_sample_rate_priority_index__sndio(rate); if (ratePriority == (ma_uint32)-1) { continue; } - if (ma_get_standard_sample_rate_priority_index(bestSampleRate) > ratePriority) { /* Lower = better. */ + if (ma_get_standard_sample_rate_priority_index__sndio(bestSampleRate) > ratePriority) { /* Lower = better. */ bestSampleRate = rate; } } @@ -20934,23 +23018,23 @@ ma_uint32 ma_find_best_sample_rate_from_sio_cap__sndio(struct ma_sio_cap* caps, } -ma_bool32 ma_context_is_device_id_equal__sndio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__sndio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return ma_strcmp(pID0->sndio, pID1->sndio) == 0; } -ma_result ma_context_enumerate_devices__sndio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__sndio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 isTerminating = MA_FALSE; struct ma_sio_hdl* handle; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); /* sndio doesn't seem to have a good device enumeration API, so I'm therefore only enumerating over default devices for now. */ @@ -20960,7 +23044,7 @@ ma_result ma_context_enumerate_devices__sndio(ma_context* pContext, ma_enum_devi if (handle != NULL) { /* Supports playback. */ ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strcpy_s(deviceInfo.id.sndio, sizeof(deviceInfo.id.sndio), MA_SIO_DEVANY); ma_strcpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME); @@ -20976,7 +23060,7 @@ ma_result ma_context_enumerate_devices__sndio(ma_context* pContext, ma_enum_devi if (handle != NULL) { /* Supports capture. */ ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strcpy_s(deviceInfo.id.sndio, sizeof(deviceInfo.id.sndio), "default"); ma_strcpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME); @@ -20989,14 +23073,14 @@ ma_result ma_context_enumerate_devices__sndio(ma_context* pContext, ma_enum_devi return MA_SUCCESS; } -ma_result ma_context_get_device_info__sndio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__sndio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { char devid[256]; struct ma_sio_hdl* handle; struct ma_sio_cap caps; unsigned int iConfig; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)shareMode; /* We need to open the device before we can get information about it. */ @@ -21110,9 +23194,9 @@ ma_result ma_context_get_device_info__sndio(ma_context* pContext, ma_device_type return MA_SUCCESS; } -void ma_device_uninit__sndio(ma_device* pDevice) +static void ma_device_uninit__sndio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); @@ -21123,7 +23207,7 @@ void ma_device_uninit__sndio(ma_device* pDevice) } } -ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) +static ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) { const char* pDeviceName; ma_ptr handle; @@ -21137,13 +23221,13 @@ ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_con ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; - ma_uint32 internalBufferSizeInFrames; + ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(deviceType != ma_device_type_duplex); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); + MA_ASSERT(pDevice != NULL); if (deviceType == ma_device_type_capture) { openFlags = MA_SIO_REC; @@ -21252,12 +23336,12 @@ ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_con par.rate = sampleRate; - internalBufferSizeInFrames = pConfig->bufferSizeInFrames; - if (internalBufferSizeInFrames == 0) { - internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, par.rate); + internalPeriodSizeInFrames = pConfig->periodSizeInFrames; + if (internalPeriodSizeInFrames == 0) { + internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, par.rate); } - par.round = internalBufferSizeInFrames / pConfig->periods; + par.round = internalPeriodSizeInFrames; par.appbufsz = par.round * pConfig->periods; if (((ma_sio_setpar_proc)pContext->sndio.sio_setpar)((struct ma_sio_hdl*)handle, &par) == 0) { @@ -21273,7 +23357,7 @@ ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_con internalChannels = (deviceType == ma_device_type_capture) ? par.rchan : par.pchan; internalSampleRate = par.rate; internalPeriods = par.appbufsz / par.round; - internalBufferSizeInFrames = par.appbufsz; + internalPeriodSizeInFrames = par.round; if (deviceType == ma_device_type_capture) { pDevice->sndio.handleCapture = handle; @@ -21281,7 +23365,7 @@ ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_con pDevice->capture.internalChannels = internalChannels; pDevice->capture.internalSampleRate = internalSampleRate; ma_get_standard_channel_map(ma_standard_channel_map_sndio, pDevice->capture.internalChannels, pDevice->capture.internalChannelMap); - pDevice->capture.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->capture.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->capture.internalPeriods = internalPeriods; } else { pDevice->sndio.handlePlayback = handle; @@ -21289,7 +23373,7 @@ ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_con pDevice->playback.internalChannels = internalChannels; pDevice->playback.internalSampleRate = internalSampleRate; ma_get_standard_channel_map(ma_standard_channel_map_sndio, pDevice->playback.internalChannels, pDevice->playback.internalChannelMap); - pDevice->playback.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->playback.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->playback.internalPeriods = internalPeriods; } @@ -21298,7 +23382,7 @@ ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_con printf(" Format: %s\n", ma_get_format_name(internalFormat)); printf(" Channels: %d\n", internalChannels); printf(" Sample Rate: %d\n", internalSampleRate); - printf(" Buffer Size: %d\n", internalBufferSizeInFrames); + printf(" Period Size: %d\n", internalPeriodSizeInFrames); printf(" Periods: %d\n", internalPeriods); printf(" appbufsz: %d\n", par.appbufsz); printf(" round: %d\n", par.round); @@ -21307,11 +23391,11 @@ ma_result ma_device_init_handle__sndio(ma_context* pContext, const ma_device_con return MA_SUCCESS; } -ma_result ma_device_init__sndio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__sndio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); - ma_zero_object(&pDevice->sndio); + MA_ZERO_OBJECT(&pDevice->sndio); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -21334,9 +23418,19 @@ ma_result ma_device_init__sndio(ma_context* pContext, const ma_device_config* pC return MA_SUCCESS; } -ma_result ma_device_stop__sndio(ma_device* pDevice) +static ma_result ma_device_stop__sndio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); + + /* + From the documentation: + + The sio_stop() function puts the audio subsystem in the same state as before sio_start() is called. It stops recording, drains the play buffer and then + stops playback. If samples to play are queued but playback hasn't started yet then playback is forced immediately; playback will actually stop once the + buffer is drained. In no case are samples in the play buffer discarded. + + Therefore, sio_stop() performs all of the necessary draining for us. + */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_sio_stop_proc)pDevice->pContext->sndio.sio_stop)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); @@ -21349,7 +23443,7 @@ ma_result ma_device_stop__sndio(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_write__sndio(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +static ma_result ma_device_write__sndio(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { int result; @@ -21369,7 +23463,7 @@ ma_result ma_device_write__sndio(ma_device* pDevice, const void* pPCMFrames, ma_ return MA_SUCCESS; } -ma_result ma_device_read__sndio(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +static ma_result ma_device_read__sndio(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { int result; @@ -21389,7 +23483,7 @@ ma_result ma_device_read__sndio(ma_device* pDevice, void* pPCMFrames, ma_uint32 return MA_SUCCESS; } -ma_result ma_device_main_loop__sndio(ma_device* pDevice) +static ma_result ma_device_main_loop__sndio(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; @@ -21408,77 +23502,88 @@ ma_result ma_device_main_loop__sndio(ma_device* pDevice) case ma_device_type_duplex: { /* The process is: device_read -> convert -> callback -> convert -> device_write */ - ma_uint8 capturedDeviceData[8192]; - ma_uint8 playbackDeviceData[8192]; - ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - - ma_uint32 totalFramesProcessed = 0; - ma_uint32 periodSizeInFrames = ma_min(pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods, pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods); + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); - while (totalFramesProcessed < periodSizeInFrames) { - ma_uint32 framesRemaining = periodSizeInFrames - totalFramesProcessed; - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = framesRemaining; - if (framesToProcess > capturedDeviceDataCapInFrames) { - framesToProcess = capturedDeviceDataCapInFrames; + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } - result = ma_device_read__sndio(pDevice, capturedDeviceData, framesToProcess, &framesProcessed); + result = ma_device_read__sndio(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - pDevice->capture._dspFrameCount = framesToProcess; - pDevice->capture._dspFrames = capturedDeviceData; + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; for (;;) { - ma_uint8 capturedData[8192]; - ma_uint8 playbackData[8192]; - ma_uint32 capturedDataCapInFrames = sizeof(capturedData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 playbackDataCapInFrames = sizeof(playbackData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - ma_uint32 capturedFramesToTryProcessing = ma_min(capturedDataCapInFrames, playbackDataCapInFrames); - ma_uint32 capturedFramesToProcess = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, capturedData, capturedFramesToTryProcessing); - if (capturedFramesToProcess == 0) { - break; /* Don't fire the data callback with zero frames. */ + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; + } + + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; } - ma_device__on_data(pDevice, playbackData, capturedData, capturedFramesToProcess); + ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ - /* At this point the playbackData buffer should be holding data that needs to be written to the device. */ - pDevice->playback._dspFrameCount = capturedFramesToProcess; - pDevice->playback._dspFrames = playbackData; + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { - ma_uint32 playbackDeviceFramesCount = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, playbackDeviceData, playbackDeviceDataCapInFrames); - if (playbackDeviceFramesCount == 0) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { break; } - result = ma_device_write__sndio(pDevice, playbackDeviceData, playbackDeviceFramesCount, NULL); + result = ma_device_write__sndio(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - if (playbackDeviceFramesCount < playbackDeviceDataCapInFrames) { + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { break; } } - if (capturedFramesToProcess < capturedFramesToTryProcessing) { - break; - } - - /* In case an error happened from ma_device_write2__alsa()... */ + /* In case an error happened from ma_device_write__sndio()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } - totalFramesProcessed += framesProcessed; + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } break; @@ -21487,7 +23592,7 @@ ma_result ma_device_main_loop__sndio(ma_device* pDevice) /* We read in chunks of the period size, but use a stack allocated buffer for the intermediary. */ ma_uint8 intermediaryBuffer[8192]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; @@ -21514,7 +23619,7 @@ ma_result ma_device_main_loop__sndio(ma_device* pDevice) /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ ma_uint8 intermediaryBuffer[8192]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; @@ -21549,16 +23654,16 @@ ma_result ma_device_main_loop__sndio(ma_device* pDevice) return result; } -ma_result ma_context_uninit__sndio(ma_context* pContext) +static ma_result ma_context_uninit__sndio(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_sndio); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_sndio); (void)pContext; return MA_SUCCESS; } -ma_result ma_context_init__sndio(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__sndio(const ma_context_config* pConfig, ma_context* pContext) { #ifndef MA_NO_RUNTIME_LINKING const char* libsndioNames[] = { @@ -21638,30 +23743,30 @@ audio(4) Backend #endif #endif -void ma_construct_device_id__audio4(char* id, size_t idSize, const char* base, int deviceIndex) +static void ma_construct_device_id__audio4(char* id, size_t idSize, const char* base, int deviceIndex) { size_t baseLen; - ma_assert(id != NULL); - ma_assert(idSize > 0); - ma_assert(deviceIndex >= 0); + MA_ASSERT(id != NULL); + MA_ASSERT(idSize > 0); + MA_ASSERT(deviceIndex >= 0); baseLen = strlen(base); - ma_assert(idSize > baseLen); + MA_ASSERT(idSize > baseLen); ma_strcpy_s(id, idSize, base); ma_itoa_s(deviceIndex, id+baseLen, idSize-baseLen, 10); } -ma_result ma_extract_device_index_from_id__audio4(const char* id, const char* base, int* pIndexOut) +static ma_result ma_extract_device_index_from_id__audio4(const char* id, const char* base, int* pIndexOut) { size_t idLen; size_t baseLen; const char* deviceIndexStr; - ma_assert(id != NULL); - ma_assert(base != NULL); - ma_assert(pIndexOut != NULL); + MA_ASSERT(id != NULL); + MA_ASSERT(base != NULL); + MA_ASSERT(pIndexOut != NULL); idLen = strlen(id); baseLen = strlen(base); @@ -21685,18 +23790,18 @@ ma_result ma_extract_device_index_from_id__audio4(const char* id, const char* ba return MA_SUCCESS; } -ma_bool32 ma_context_is_device_id_equal__audio4(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__audio4(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return ma_strcmp(pID0->audio4, pID1->audio4) == 0; } #if !defined(MA_AUDIO4_USE_NEW_API) /* Old API */ -ma_format ma_format_from_encoding__audio4(unsigned int encoding, unsigned int precision) +static ma_format ma_format_from_encoding__audio4(unsigned int encoding, unsigned int precision) { if (precision == 8 && (encoding == AUDIO_ENCODING_ULINEAR || encoding == AUDIO_ENCODING_ULINEAR || encoding == AUDIO_ENCODING_ULINEAR_LE || encoding == AUDIO_ENCODING_ULINEAR_BE)) { return ma_format_u8; @@ -21723,11 +23828,11 @@ ma_format ma_format_from_encoding__audio4(unsigned int encoding, unsigned int pr return ma_format_unknown; /* Encoding not supported. */ } -void ma_encoding_from_format__audio4(ma_format format, unsigned int* pEncoding, unsigned int* pPrecision) +static void ma_encoding_from_format__audio4(ma_format format, unsigned int* pEncoding, unsigned int* pPrecision) { - ma_assert(format != ma_format_unknown); - ma_assert(pEncoding != NULL); - ma_assert(pPrecision != NULL); + MA_ASSERT(format != ma_format_unknown); + MA_ASSERT(pEncoding != NULL); + MA_ASSERT(pPrecision != NULL); switch (format) { @@ -21759,12 +23864,12 @@ void ma_encoding_from_format__audio4(ma_format format, unsigned int* pEncoding, } } -ma_format ma_format_from_prinfo__audio4(struct audio_prinfo* prinfo) +static ma_format ma_format_from_prinfo__audio4(struct audio_prinfo* prinfo) { return ma_format_from_encoding__audio4(prinfo->encoding, prinfo->precision); } #else -ma_format ma_format_from_swpar__audio4(struct audio_swpar* par) +static ma_format ma_format_from_swpar__audio4(struct audio_swpar* par) { if (par->bits == 8 && par->bps == 1 && par->sig == 0) { return ma_format_u8; @@ -21784,7 +23889,7 @@ ma_format ma_format_from_swpar__audio4(struct audio_swpar* par) } #endif -ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext, ma_device_type deviceType, int fd, ma_device_info* pInfoOut) +static ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext, ma_device_type deviceType, int fd, ma_device_info* pInfoOut) { audio_device_t fdDevice; #if !defined(MA_AUDIO4_USE_NEW_API) @@ -21795,9 +23900,9 @@ ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext, ma_de ma_format format; #endif - ma_assert(pContext != NULL); - ma_assert(fd >= 0); - ma_assert(pInfoOut != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(fd >= 0); + MA_ASSERT(pInfoOut != NULL); (void)pContext; (void)deviceType; @@ -21815,7 +23920,7 @@ ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext, ma_de audio_encoding_t encoding; ma_format format; - ma_zero_object(&encoding); + MA_ZERO_OBJECT(&encoding); encoding.index = counter; if (ioctl(fd, AUDIO_GETENC, &encoding) < 0) { break; @@ -21870,14 +23975,14 @@ ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext, ma_de return MA_SUCCESS; } -ma_result ma_context_enumerate_devices__audio4(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__audio4(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { const int maxDevices = 64; char devpath[256]; int iDevice; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); /* Every device will be named "/dev/audioN", with a "/dev/audioctlN" equivalent. We use the "/dev/audioctlN" @@ -21903,7 +24008,7 @@ ma_result ma_context_enumerate_devices__audio4(ma_context* pContext, ma_enum_dev if (fd >= 0) { /* Supports playback. */ ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_construct_device_id__audio4(deviceInfo.id.audio4, sizeof(deviceInfo.id.audio4), "/dev/audio", iDevice); if (ma_context_get_device_info_from_fd__audio4(pContext, ma_device_type_playback, fd, &deviceInfo) == MA_SUCCESS) { isTerminating = !callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); @@ -21919,7 +24024,7 @@ ma_result ma_context_enumerate_devices__audio4(ma_context* pContext, ma_enum_dev if (fd >= 0) { /* Supports capture. */ ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_construct_device_id__audio4(deviceInfo.id.audio4, sizeof(deviceInfo.id.audio4), "/dev/audio", iDevice); if (ma_context_get_device_info_from_fd__audio4(pContext, ma_device_type_capture, fd, &deviceInfo) == MA_SUCCESS) { isTerminating = !callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); @@ -21937,14 +24042,14 @@ ma_result ma_context_enumerate_devices__audio4(ma_context* pContext, ma_enum_dev return MA_SUCCESS; } -ma_result ma_context_get_device_info__audio4(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__audio4(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { int fd = -1; int deviceIndex = -1; char ctlid[256]; ma_result result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)shareMode; /* @@ -21981,9 +24086,9 @@ ma_result ma_context_get_device_info__audio4(ma_context* pContext, ma_device_typ return result; } -void ma_device_uninit__audio4(ma_device* pDevice) +static void ma_device_uninit__audio4(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { close(pDevice->audio4.fdCapture); @@ -21994,7 +24099,7 @@ void ma_device_uninit__audio4(ma_device* pDevice) } } -ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) +static ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) { const char* pDefaultDeviceNames[] = { "/dev/audio", @@ -22010,13 +24115,13 @@ ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; - ma_uint32 internalBufferSizeInFrames; + ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(deviceType != ma_device_type_duplex); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); + MA_ASSERT(pDevice != NULL); (void)pContext; @@ -22089,16 +24194,16 @@ ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config /* Buffer. */ { - ma_uint32 internalBufferSizeInBytes; + ma_uint32 internalPeriodSizeInBytes; - internalBufferSizeInFrames = pConfig->bufferSizeInFrames; - if (internalBufferSizeInFrames == 0) { - internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, internalSampleRate); + internalPeriodSizeInFrames = pConfig->periodSizeInFrames; + if (internalPeriodSizeInFrames == 0) { + internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, internalSampleRate); } - internalBufferSizeInBytes = internalBufferSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); - if (internalBufferSizeInBytes < 16) { - internalBufferSizeInBytes = 16; + internalPeriodSizeInBytes = internalPeriodSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); + if (internalPeriodSizeInBytes < 16) { + internalPeriodSizeInBytes = 16; } internalPeriods = pConfig->periods; @@ -22106,18 +24211,18 @@ ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config internalPeriods = 2; } - /* What miniaudio calls a fragment, audio4 calls a block. */ + /* What miniaudio calls a period, audio4 calls a block. */ AUDIO_INITINFO(&fdInfo); fdInfo.hiwat = internalPeriods; fdInfo.lowat = internalPeriods-1; - fdInfo.blocksize = internalBufferSizeInBytes / internalPeriods; + fdInfo.blocksize = internalPeriodSizeInBytes; if (ioctl(fd, AUDIO_SETINFO, &fdInfo) < 0) { close(fd); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[audio4] Failed to set internal buffer size. AUDIO_SETINFO failed.", MA_FORMAT_NOT_SUPPORTED); } internalPeriods = fdInfo.hiwat; - internalBufferSizeInFrames = (fdInfo.blocksize * fdInfo.hiwat) / ma_get_bytes_per_frame(internalFormat, internalChannels); + internalPeriodSizeInFrames = fdInfo.blocksize / ma_get_bytes_per_frame(internalFormat, internalChannels); } #else /* We need to retrieve the format of the device so we can know the channel count and sample rate. Then we can calculate the buffer size. */ @@ -22137,21 +24242,21 @@ ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config /* Buffer. */ { - ma_uint32 internalBufferSizeInBytes; + ma_uint32 internalPeriodSizeInBytes; - internalBufferSizeInFrames = pConfig->bufferSizeInFrames; - if (internalBufferSizeInFrames == 0) { - internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, internalSampleRate); + internalPeriodSizeInFrames = pConfig->periodSizeInFrames; + if (internalPeriodSizeInFrames == 0) { + internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, internalSampleRate); } - /* What miniaudio calls a fragment, audio4 calls a block. */ - internalBufferSizeInBytes = internalBufferSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); - if (internalBufferSizeInBytes < 16) { - internalBufferSizeInBytes = 16; + /* What miniaudio calls a period, audio4 calls a block. */ + internalPeriodSizeInBytes = internalPeriodSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); + if (internalPeriodSizeInBytes < 16) { + internalPeriodSizeInBytes = 16; } fdPar.nblks = pConfig->periods; - fdPar.round = internalBufferSizeInBytes / fdPar.nblks; + fdPar.round = internalPeriodSizeInBytes; if (ioctl(fd, AUDIO_SETPAR, &fdPar) < 0) { close(fd); @@ -22168,7 +24273,7 @@ ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config internalChannels = (deviceType == ma_device_type_capture) ? fdPar.rchan : fdPar.pchan; internalSampleRate = fdPar.rate; internalPeriods = fdPar.nblks; - internalBufferSizeInFrames = (fdPar.nblks * fdPar.round) / ma_get_bytes_per_frame(internalFormat, internalChannels); + internalPeriodSizeInFrames = fdPar.round / ma_get_bytes_per_frame(internalFormat, internalChannels); #endif if (internalFormat == ma_format_unknown) { @@ -22182,7 +24287,7 @@ ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config pDevice->capture.internalChannels = internalChannels; pDevice->capture.internalSampleRate = internalSampleRate; ma_get_standard_channel_map(ma_standard_channel_map_sound4, internalChannels, pDevice->capture.internalChannelMap); - pDevice->capture.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->capture.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->capture.internalPeriods = internalPeriods; } else { pDevice->audio4.fdPlayback = fd; @@ -22190,18 +24295,18 @@ ma_result ma_device_init_fd__audio4(ma_context* pContext, const ma_device_config pDevice->playback.internalChannels = internalChannels; pDevice->playback.internalSampleRate = internalSampleRate; ma_get_standard_channel_map(ma_standard_channel_map_sound4, internalChannels, pDevice->playback.internalChannelMap); - pDevice->playback.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->playback.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->playback.internalPeriods = internalPeriods; } return MA_SUCCESS; } -ma_result ma_device_init__audio4(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__audio4(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); - ma_zero_object(&pDevice->audio4); + MA_ZERO_OBJECT(&pDevice->audio4); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -22246,9 +24351,9 @@ ma_result ma_device_init__audio4(ma_context* pContext, const ma_device_config* p } #if 0 -ma_result ma_device_start__audio4(ma_device* pDevice) +static ma_result ma_device_start__audio4(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { if (pDevice->audio4.fdCapture == -1) { @@ -22266,7 +24371,7 @@ ma_result ma_device_start__audio4(ma_device* pDevice) } #endif -ma_result ma_device_stop_fd__audio4(ma_device* pDevice, int fd) +static ma_result ma_device_stop_fd__audio4(ma_device* pDevice, int fd) { if (fd == -1) { return MA_INVALID_ARGS; @@ -22285,19 +24390,29 @@ ma_result ma_device_stop_fd__audio4(ma_device* pDevice, int fd) return MA_SUCCESS; } -ma_result ma_device_stop__audio4(ma_device* pDevice) +static ma_result ma_device_stop__audio4(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { - ma_result result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdCapture); + ma_result result; + + result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdCapture); if (result != MA_SUCCESS) { return result; } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { - ma_result result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdPlayback); + ma_result result; + + /* Drain the device first. If this fails we'll just need to flush without draining. Unfortunately draining isn't available on newer version of OpenBSD. */ + #if !defined(MA_AUDIO4_USE_NEW_API) + ioctl(pDevice->audio4.fdPlayback, AUDIO_DRAIN, 0); + #endif + + /* Here is where the device is stopped immediately. */ + result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdPlayback); if (result != MA_SUCCESS) { return result; } @@ -22306,7 +24421,7 @@ ma_result ma_device_stop__audio4(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_write__audio4(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +static ma_result ma_device_write__audio4(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { int result; @@ -22326,7 +24441,7 @@ ma_result ma_device_write__audio4(ma_device* pDevice, const void* pPCMFrames, ma return MA_SUCCESS; } -ma_result ma_device_read__audio4(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +static ma_result ma_device_read__audio4(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { int result; @@ -22346,7 +24461,7 @@ ma_result ma_device_read__audio4(ma_device* pDevice, void* pPCMFrames, ma_uint32 return MA_SUCCESS; } -ma_result ma_device_main_loop__audio4(ma_device* pDevice) +static ma_result ma_device_main_loop__audio4(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; @@ -22359,77 +24474,88 @@ ma_result ma_device_main_loop__audio4(ma_device* pDevice) case ma_device_type_duplex: { /* The process is: device_read -> convert -> callback -> convert -> device_write */ - ma_uint8 capturedDeviceData[8192]; - ma_uint8 playbackDeviceData[8192]; - ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - - ma_uint32 totalFramesProcessed = 0; - ma_uint32 periodSizeInFrames = ma_min(pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods, pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods); + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); - while (totalFramesProcessed < periodSizeInFrames) { - ma_uint32 framesRemaining = periodSizeInFrames - totalFramesProcessed; - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = framesRemaining; - if (framesToProcess > capturedDeviceDataCapInFrames) { - framesToProcess = capturedDeviceDataCapInFrames; + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } - result = ma_device_read__audio4(pDevice, capturedDeviceData, framesToProcess, &framesProcessed); + result = ma_device_read__audio4(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - pDevice->capture._dspFrameCount = framesToProcess; - pDevice->capture._dspFrames = capturedDeviceData; + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; for (;;) { - ma_uint8 capturedData[8192]; - ma_uint8 playbackData[8192]; - ma_uint32 capturedDataCapInFrames = sizeof(capturedData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 playbackDataCapInFrames = sizeof(playbackData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - ma_uint32 capturedFramesToTryProcessing = ma_min(capturedDataCapInFrames, playbackDataCapInFrames); - ma_uint32 capturedFramesToProcess = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, capturedData, capturedFramesToTryProcessing); - if (capturedFramesToProcess == 0) { - break; /* Don't fire the data callback with zero frames. */ + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; } - ma_device__on_data(pDevice, playbackData, capturedData, capturedFramesToProcess); + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; + } - /* At this point the playbackData buffer should be holding data that needs to be written to the device. */ - pDevice->playback._dspFrameCount = capturedFramesToProcess; - pDevice->playback._dspFrames = playbackData; + ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { - ma_uint32 playbackDeviceFramesCount = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, playbackDeviceData, playbackDeviceDataCapInFrames); - if (playbackDeviceFramesCount == 0) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { break; } - result = ma_device_write__audio4(pDevice, playbackDeviceData, playbackDeviceFramesCount, NULL); + result = ma_device_write__audio4(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - if (playbackDeviceFramesCount < playbackDeviceDataCapInFrames) { + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { break; } } - if (capturedFramesToProcess < capturedFramesToTryProcessing) { - break; - } - - /* In case an error happened from ma_device_write2__alsa()... */ + /* In case an error happened from ma_device_write__audio4()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } - totalFramesProcessed += framesProcessed; + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } break; @@ -22438,7 +24564,7 @@ ma_result ma_device_main_loop__audio4(ma_device* pDevice) /* We read in chunks of the period size, but use a stack allocated buffer for the intermediary. */ ma_uint8 intermediaryBuffer[8192]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; @@ -22465,7 +24591,7 @@ ma_result ma_device_main_loop__audio4(ma_device* pDevice) /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ ma_uint8 intermediaryBuffer[8192]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; @@ -22500,18 +24626,18 @@ ma_result ma_device_main_loop__audio4(ma_device* pDevice) return result; } -ma_result ma_context_uninit__audio4(ma_context* pContext) +static ma_result ma_context_uninit__audio4(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_audio4); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_audio4); (void)pContext; return MA_SUCCESS; } -ma_result ma_context_init__audio4(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__audio4(const ma_context_config* pConfig, ma_context* pContext) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)pConfig; @@ -22545,7 +24671,7 @@ OSS Backend #define SNDCTL_DSP_HALT SNDCTL_DSP_RESET #endif -int ma_open_temp_device__oss() +static int ma_open_temp_device__oss() { /* The OSS sample code uses "/dev/mixer" as the device for getting system properties so I'm going to do the same. */ int fd = open("/dev/mixer", O_RDONLY, 0); @@ -22556,13 +24682,13 @@ int ma_open_temp_device__oss() return -1; } -ma_result ma_context_open_device__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, int* pfd) +static ma_result ma_context_open_device__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, int* pfd) { const char* deviceName; int flags; - ma_assert(pContext != NULL); - ma_assert(pfd != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pfd != NULL); (void)pContext; *pfd = -1; @@ -22590,24 +24716,24 @@ ma_result ma_context_open_device__oss(ma_context* pContext, ma_device_type devic return MA_SUCCESS; } -ma_bool32 ma_context_is_device_id_equal__oss(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__oss(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return ma_strcmp(pID0->oss, pID1->oss) == 0; } -ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { int fd; oss_sysinfo si; int result; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); fd = ma_open_temp_device__oss(); if (fd == -1) { @@ -22626,7 +24752,7 @@ ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum_device ma_device_info deviceInfo; ma_bool32 isTerminating = MA_FALSE; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); /* ID */ ma_strncpy_s(deviceInfo.id.oss, sizeof(deviceInfo.id.oss), ai.devnode, (size_t)-1); @@ -22665,14 +24791,14 @@ ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum_device return MA_SUCCESS; } -ma_result ma_context_get_device_info__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { ma_bool32 foundDevice; int fdTemp; oss_sysinfo si; int result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)shareMode; /* Handle the default device a little differently. */ @@ -22766,9 +24892,9 @@ ma_result ma_context_get_device_info__oss(ma_context* pContext, ma_device_type d return MA_SUCCESS; } -void ma_device_uninit__oss(ma_device* pDevice) +static void ma_device_uninit__oss(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { close(pDevice->oss.fdCapture); @@ -22779,7 +24905,7 @@ void ma_device_uninit__oss(ma_device* pDevice) } } -int ma_format_to_oss(ma_format format) +static int ma_format_to_oss(ma_format format) { int ossFormat = AFMT_U8; switch (format) { @@ -22794,7 +24920,7 @@ int ma_format_to_oss(ma_format format) return ossFormat; } -ma_format ma_format_from_oss(int ossFormat) +static ma_format ma_format_from_oss(int ossFormat) { if (ossFormat == AFMT_U8) { return ma_format_u8; @@ -22817,7 +24943,7 @@ ma_format ma_format_from_oss(int ossFormat) return ma_format_unknown; } -ma_result ma_device_init_fd__oss(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) +static ma_result ma_device_init_fd__oss(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) { ma_result result; int ossResult; @@ -22829,10 +24955,10 @@ ma_result ma_device_init_fd__oss(ma_context* pContext, const ma_device_config* p int ossSampleRate; int ossFragment; - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(deviceType != ma_device_type_duplex); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); + MA_ASSERT(pDevice != NULL); (void)pContext; @@ -22893,23 +25019,23 @@ ma_result ma_device_init_fd__oss(ma_context* pContext, const ma_device_config* p value. */ { - ma_uint32 fragmentSizeInBytes; - ma_uint32 bufferSizeInFrames; + ma_uint32 periodSizeInFrames; + ma_uint32 periodSizeInBytes; ma_uint32 ossFragmentSizePower; - bufferSizeInFrames = pConfig->bufferSizeInFrames; - if (bufferSizeInFrames == 0) { - bufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, (ma_uint32)ossSampleRate); + periodSizeInFrames = pConfig->periodSizeInFrames; + if (periodSizeInFrames == 0) { + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, (ma_uint32)ossSampleRate); } - fragmentSizeInBytes = ma_round_to_power_of_2((bufferSizeInFrames / pConfig->periods) * ma_get_bytes_per_frame(ma_format_from_oss(ossFormat), ossChannels)); - if (fragmentSizeInBytes < 16) { - fragmentSizeInBytes = 16; + periodSizeInBytes = ma_round_to_power_of_2(periodSizeInFrames * ma_get_bytes_per_frame(ma_format_from_oss(ossFormat), ossChannels)); + if (periodSizeInBytes < 16) { + periodSizeInBytes = 16; } ossFragmentSizePower = 4; - fragmentSizeInBytes >>= 4; - while (fragmentSizeInBytes >>= 1) { + periodSizeInBytes >>= 4; + while (periodSizeInBytes >>= 1) { ossFragmentSizePower += 1; } @@ -22929,7 +25055,7 @@ ma_result ma_device_init_fd__oss(ma_context* pContext, const ma_device_config* p pDevice->capture.internalSampleRate = ossSampleRate; ma_get_standard_channel_map(ma_standard_channel_map_sound4, pDevice->capture.internalChannels, pDevice->capture.internalChannelMap); pDevice->capture.internalPeriods = (ma_uint32)(ossFragment >> 16); - pDevice->capture.internalBufferSizeInFrames = (((ma_uint32)(1 << (ossFragment & 0xFFFF))) * pDevice->capture.internalPeriods) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + pDevice->capture.internalPeriodSizeInFrames = (ma_uint32)(1 << (ossFragment & 0xFFFF)) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); if (pDevice->capture.internalFormat == ma_format_unknown) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] The device's internal format is not supported by miniaudio.", MA_FORMAT_NOT_SUPPORTED); @@ -22941,7 +25067,7 @@ ma_result ma_device_init_fd__oss(ma_context* pContext, const ma_device_config* p pDevice->playback.internalSampleRate = ossSampleRate; ma_get_standard_channel_map(ma_standard_channel_map_sound4, pDevice->playback.internalChannels, pDevice->playback.internalChannelMap); pDevice->playback.internalPeriods = (ma_uint32)(ossFragment >> 16); - pDevice->playback.internalBufferSizeInFrames = (((ma_uint32)(1 << (ossFragment & 0xFFFF))) * pDevice->playback.internalPeriods) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + pDevice->playback.internalPeriodSizeInFrames = (ma_uint32)(1 << (ossFragment & 0xFFFF)) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); if (pDevice->playback.internalFormat == ma_format_unknown) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OSS] The device's internal format is not supported by miniaudio.", MA_FORMAT_NOT_SUPPORTED); @@ -22951,13 +25077,13 @@ ma_result ma_device_init_fd__oss(ma_context* pContext, const ma_device_config* p return MA_SUCCESS; } -ma_result ma_device_init__oss(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__oss(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDevice != NULL); - ma_zero_object(&pDevice->oss); + MA_ZERO_OBJECT(&pDevice->oss); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -22980,9 +25106,9 @@ ma_result ma_device_init__oss(ma_context* pContext, const ma_device_config* pCon return MA_SUCCESS; } -ma_result ma_device_stop__oss(ma_device* pDevice) +static ma_result ma_device_stop__oss(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); /* We want to use SNDCTL_DSP_HALT. From the documentation: @@ -23014,7 +25140,7 @@ ma_result ma_device_stop__oss(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_write__oss(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +static ma_result ma_device_write__oss(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { int resultOSS; @@ -23034,7 +25160,7 @@ ma_result ma_device_write__oss(ma_device* pDevice, const void* pPCMFrames, ma_ui return MA_SUCCESS; } -ma_result ma_device_read__oss(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +static ma_result ma_device_read__oss(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { int resultOSS; @@ -23054,7 +25180,7 @@ ma_result ma_device_read__oss(ma_device* pDevice, void* pPCMFrames, ma_uint32 fr return MA_SUCCESS; } -ma_result ma_device_main_loop__oss(ma_device* pDevice) +static ma_result ma_device_main_loop__oss(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; @@ -23067,86 +25193,97 @@ ma_result ma_device_main_loop__oss(ma_device* pDevice) case ma_device_type_duplex: { /* The process is: device_read -> convert -> callback -> convert -> device_write */ - ma_uint8 capturedDeviceData[8192]; - ma_uint8 playbackDeviceData[8192]; - ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - - ma_uint32 totalFramesProcessed = 0; - ma_uint32 periodSizeInFrames = ma_min(pDevice->capture.internalBufferSizeInFrames/pDevice->capture.internalPeriods, pDevice->playback.internalBufferSizeInFrames/pDevice->playback.internalPeriods); + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); - while (totalFramesProcessed < periodSizeInFrames) { - ma_uint32 framesRemaining = periodSizeInFrames - totalFramesProcessed; - ma_uint32 framesProcessed; - ma_uint32 framesToProcess = framesRemaining; - if (framesToProcess > capturedDeviceDataCapInFrames) { - framesToProcess = capturedDeviceDataCapInFrames; + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } - result = ma_device_read__oss(pDevice, capturedDeviceData, framesToProcess, &framesProcessed); + result = ma_device_read__oss(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - pDevice->capture._dspFrameCount = framesToProcess; - pDevice->capture._dspFrames = capturedDeviceData; + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; for (;;) { - ma_uint8 capturedData[8192]; - ma_uint8 playbackData[8192]; - ma_uint32 capturedDataCapInFrames = sizeof(capturedData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); - ma_uint32 playbackDataCapInFrames = sizeof(playbackData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); - - ma_uint32 capturedFramesToTryProcessing = ma_min(capturedDataCapInFrames, playbackDataCapInFrames); - ma_uint32 capturedFramesToProcess = (ma_uint32)ma_pcm_converter_read(&pDevice->capture.converter, capturedData, capturedFramesToTryProcessing); - if (capturedFramesToProcess == 0) { - break; /* Don't fire the data callback with zero frames. */ + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; + } + + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; } - ma_device__on_data(pDevice, playbackData, capturedData, capturedFramesToProcess); + ma_device__on_data(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ - /* At this point the playbackData buffer should be holding data that needs to be written to the device. */ - pDevice->playback._dspFrameCount = capturedFramesToProcess; - pDevice->playback._dspFrames = playbackData; + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { - ma_uint32 playbackDeviceFramesCount = (ma_uint32)ma_pcm_converter_read(&pDevice->playback.converter, playbackDeviceData, playbackDeviceDataCapInFrames); - if (playbackDeviceFramesCount == 0) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { break; } - result = ma_device_write__oss(pDevice, playbackDeviceData, playbackDeviceFramesCount, NULL); + result = ma_device_write__oss(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } - if (playbackDeviceFramesCount < playbackDeviceDataCapInFrames) { + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { break; } } - if (capturedFramesToProcess < capturedFramesToTryProcessing) { - break; - } - - /* In case an error happened from ma_device_write2__alsa()... */ + /* In case an error happened from ma_device_write__oss()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } - totalFramesProcessed += framesProcessed; + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } break; case ma_device_type_capture: { /* We read in chunks of the period size, but use a stack allocated buffer for the intermediary. */ - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; @@ -23171,9 +25308,9 @@ ma_result ma_device_main_loop__oss(ma_device* pDevice) case ma_device_type_playback: { /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ - ma_uint8 intermediaryBuffer[8192]; + ma_uint8 intermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 intermediaryBufferSizeInFrames = sizeof(intermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - ma_uint32 periodSizeInFrames = pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods; + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; @@ -23208,22 +25345,22 @@ ma_result ma_device_main_loop__oss(ma_device* pDevice) return result; } -ma_result ma_context_uninit__oss(ma_context* pContext) +static ma_result ma_context_uninit__oss(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_oss); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_oss); (void)pContext; return MA_SUCCESS; } -ma_result ma_context_init__oss(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__oss(const ma_context_config* pConfig, ma_context* pContext) { int fd; int ossVersion; int result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)pConfig; @@ -23322,7 +25459,8 @@ typedef int32_t ma_aaudio_data_callback_result_t; typedef struct ma_AAudioStreamBuilder_t* ma_AAudioStreamBuilder; typedef struct ma_AAudioStream_t* ma_AAudioStream; -typedef ma_aaudio_data_callback_result_t (*ma_AAudioStream_dataCallback)(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t numFrames); +typedef ma_aaudio_data_callback_result_t (* ma_AAudioStream_dataCallback) (ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t numFrames); +typedef void (* ma_AAudioStream_errorCallback)(ma_AAudioStream *pStream, void *pUserData, ma_aaudio_result_t error); typedef ma_aaudio_result_t (* MA_PFN_AAudio_createStreamBuilder) (ma_AAudioStreamBuilder** ppBuilder); typedef ma_aaudio_result_t (* MA_PFN_AAudioStreamBuilder_delete) (ma_AAudioStreamBuilder* pBuilder); @@ -23335,6 +25473,7 @@ typedef void (* MA_PFN_AAudioStreamBuilder_setSampleRate) typedef void (* MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)(ma_AAudioStreamBuilder* pBuilder, int32_t numFrames); typedef void (* MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback) (ma_AAudioStreamBuilder* pBuilder, int32_t numFrames); typedef void (* MA_PFN_AAudioStreamBuilder_setDataCallback) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream_dataCallback callback, void* pUserData); +typedef void (* MA_PFN_AAudioStreamBuilder_setErrorCallback) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream_errorCallback callback, void* pUserData); typedef void (* MA_PFN_AAudioStreamBuilder_setPerformanceMode) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_performance_mode_t mode); typedef ma_aaudio_result_t (* MA_PFN_AAudioStreamBuilder_openStream) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream** ppStream); typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_close) (ma_AAudioStream* pStream); @@ -23349,7 +25488,7 @@ typedef int32_t (* MA_PFN_AAudioStream_getFramesPerBurst) typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_requestStart) (ma_AAudioStream* pStream); typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_requestStop) (ma_AAudioStream* pStream); -ma_result ma_result_from_aaudio(ma_aaudio_result_t resultAA) +static ma_result ma_result_from_aaudio(ma_aaudio_result_t resultAA) { switch (resultAA) { @@ -23360,10 +25499,32 @@ ma_result ma_result_from_aaudio(ma_aaudio_result_t resultAA) return MA_ERROR; } -ma_aaudio_data_callback_result_t ma_stream_data_callback_capture__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) +static void ma_stream_error_callback__aaudio(ma_AAudioStream* pStream, void* pUserData, ma_aaudio_result_t error) { ma_device* pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); + + (void)error; + +#if defined(MA_DEBUG_OUTPUT) + printf("[AAudio] ERROR CALLBACK: error=%d, AAudioStream_getState()=%d\n", error, ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream)); +#endif + + /* + From the documentation for AAudio, when a device is disconnected all we can do is stop it. However, we cannot stop it from the callback - we need + to do it from another thread. Therefore we are going to use an event thread for the AAudio backend to do this cleanly and safely. + */ + if (((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream) == MA_AAUDIO_STREAM_STATE_DISCONNECTED) { +#if defined(MA_DEBUG_OUTPUT) + printf("[AAudio] Device Disconnected.\n"); +#endif + } +} + +static ma_aaudio_data_callback_result_t ma_stream_data_callback_capture__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) +{ + ma_device* pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_duplex) { ma_device__handle_duplex_callback_capture(pDevice, frameCount, pAudioData, &pDevice->aaudio.duplexRB); @@ -23375,10 +25536,10 @@ ma_aaudio_data_callback_result_t ma_stream_data_callback_capture__aaudio(ma_AAud return MA_AAUDIO_CALLBACK_RESULT_CONTINUE; } -ma_aaudio_data_callback_result_t ma_stream_data_callback_playback__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) +static ma_aaudio_data_callback_result_t ma_stream_data_callback_playback__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) { ma_device* pDevice = (ma_device*)pUserData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_duplex) { ma_device__handle_duplex_callback_playback(pDevice, frameCount, pAudioData, &pDevice->aaudio.duplexRB); @@ -23390,12 +25551,12 @@ ma_aaudio_data_callback_result_t ma_stream_data_callback_playback__aaudio(ma_AAu return MA_AAUDIO_CALLBACK_RESULT_CONTINUE; } -ma_result ma_open_stream__aaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, const ma_device_config* pConfig, const ma_device* pDevice, ma_AAudioStream** ppStream) +static ma_result ma_open_stream__aaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, const ma_device_config* pConfig, const ma_device* pDevice, ma_AAudioStream** ppStream) { ma_AAudioStreamBuilder* pBuilder; ma_aaudio_result_t resultAA; - ma_assert(deviceType != ma_device_type_duplex); /* This function should not be called for a full-duplex device type. */ + MA_ASSERT(deviceType != ma_device_type_duplex); /* This function should not be called for a full-duplex device type. */ *ppStream = NULL; @@ -23434,13 +25595,12 @@ ma_result ma_open_stream__aaudio(ma_context* pContext, ma_device_type deviceType } } - bufferCapacityInFrames = pConfig->bufferSizeInFrames; + bufferCapacityInFrames = pConfig->periodSizeInFrames * pConfig->periods; if (bufferCapacityInFrames == 0) { - bufferCapacityInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, pConfig->sampleRate); + bufferCapacityInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pConfig->sampleRate) * pConfig->periods; } - bufferCapacityInFrames = (bufferCapacityInFrames / pConfig->periods) * pConfig->periods; /* <-- Make sure the buffer capacity is an even multiple of a period. */ - ((MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames)(pBuilder, bufferCapacityInFrames); + ((MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames)(pBuilder, bufferCapacityInFrames); ((MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback)pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback)(pBuilder, bufferCapacityInFrames / pConfig->periods); if (deviceType == ma_device_type_capture) { @@ -23453,6 +25613,8 @@ ma_result ma_open_stream__aaudio(ma_context* pContext, ma_device_type deviceType ((MA_PFN_AAudioStreamBuilder_setPerformanceMode)pContext->aaudio.AAudioStreamBuilder_setPerformanceMode)(pBuilder, (pConfig->performanceProfile == ma_performance_profile_low_latency) ? MA_AAUDIO_PERFORMANCE_MODE_LOW_LATENCY : MA_AAUDIO_PERFORMANCE_MODE_NONE); } + ((MA_PFN_AAudioStreamBuilder_setErrorCallback)pContext->aaudio.AAudioStreamBuilder_setErrorCallback)(pBuilder, ma_stream_error_callback__aaudio, (void*)pDevice); + resultAA = ((MA_PFN_AAudioStreamBuilder_openStream)pContext->aaudio.AAudioStreamBuilder_openStream)(pBuilder, ppStream); if (resultAA != MA_AAUDIO_OK) { *ppStream = NULL; @@ -23464,12 +25626,12 @@ ma_result ma_open_stream__aaudio(ma_context* pContext, ma_device_type deviceType return MA_SUCCESS; } -ma_result ma_close_stream__aaudio(ma_context* pContext, ma_AAudioStream* pStream) +static ma_result ma_close_stream__aaudio(ma_context* pContext, ma_AAudioStream* pStream) { return ma_result_from_aaudio(((MA_PFN_AAudioStream_close)pContext->aaudio.AAudioStream_close)(pStream)); } -ma_bool32 ma_has_default_device__aaudio(ma_context* pContext, ma_device_type deviceType) +static ma_bool32 ma_has_default_device__aaudio(ma_context* pContext, ma_device_type deviceType) { /* The only way to know this is to try creating a stream. */ ma_AAudioStream* pStream; @@ -23482,7 +25644,7 @@ ma_bool32 ma_has_default_device__aaudio(ma_context* pContext, ma_device_type dev return MA_TRUE; } -ma_result ma_wait_for_simple_state_transition__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_aaudio_stream_state_t oldState, ma_aaudio_stream_state_t newState) +static ma_result ma_wait_for_simple_state_transition__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_aaudio_stream_state_t oldState, ma_aaudio_stream_state_t newState) { ma_aaudio_stream_state_t actualNewState; ma_aaudio_result_t resultAA = ((MA_PFN_AAudioStream_waitForStateChange)pContext->aaudio.AAudioStream_waitForStateChange)(pStream, oldState, &actualNewState, 5000000000); /* 5 second timeout. */ @@ -23498,29 +25660,29 @@ ma_result ma_wait_for_simple_state_transition__aaudio(ma_context* pContext, ma_A } -ma_bool32 ma_context_is_device_id_equal__aaudio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__aaudio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return pID0->aaudio == pID1->aaudio; } -ma_result ma_context_enumerate_devices__aaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__aaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); /* Unfortunately AAudio does not have an enumeration API. Therefore I'm only going to report default devices, but only if it can instantiate a stream. */ /* Playback. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.aaudio = MA_AAUDIO_UNSPECIFIED; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); @@ -23532,7 +25694,7 @@ ma_result ma_context_enumerate_devices__aaudio(ma_context* pContext, ma_enum_dev /* Capture. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.aaudio = MA_AAUDIO_UNSPECIFIED; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); @@ -23544,12 +25706,12 @@ ma_result ma_context_enumerate_devices__aaudio(ma_context* pContext, ma_enum_dev return MA_SUCCESS; } -ma_result ma_context_get_device_info__aaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__aaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { ma_AAudioStream* pStream; ma_result result; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* No exclusive mode with AAudio. */ if (shareMode == ma_share_mode_exclusive) { @@ -23595,9 +25757,9 @@ ma_result ma_context_get_device_info__aaudio(ma_context* pContext, ma_device_typ } -void ma_device_uninit__aaudio(ma_device* pDevice) +static void ma_device_uninit__aaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); @@ -23614,11 +25776,11 @@ void ma_device_uninit__aaudio(ma_device* pDevice) } } -ma_result ma_device_init__aaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__aaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; @@ -23632,7 +25794,8 @@ ma_result ma_device_init__aaudio(ma_context* pContext, const ma_device_config* p /* We first need to try opening the stream. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { - int32_t framesPerPeriod; + int32_t bufferCapacityInFrames; + int32_t framesPerDataCallback; result = ma_open_stream__aaudio(pContext, ma_device_type_capture, pConfig->capture.pDeviceID, pConfig->capture.shareMode, pConfig, pDevice, (ma_AAudioStream**)&pDevice->aaudio.pStreamCapture); if (result != MA_SUCCESS) { @@ -23643,18 +25806,22 @@ ma_result ma_device_init__aaudio(ma_context* pContext, const ma_device_config* p pDevice->capture.internalChannels = ((MA_PFN_AAudioStream_getChannelCount)pContext->aaudio.AAudioStream_getChannelCount)((ma_AAudioStream*)pDevice->aaudio.pStreamCapture); pDevice->capture.internalSampleRate = ((MA_PFN_AAudioStream_getSampleRate)pContext->aaudio.AAudioStream_getSampleRate)((ma_AAudioStream*)pDevice->aaudio.pStreamCapture); ma_get_standard_channel_map(ma_standard_channel_map_default, pDevice->capture.internalChannels, pDevice->capture.internalChannelMap); /* <-- Cannot find info on channel order, so assuming a default. */ - pDevice->capture.internalBufferSizeInFrames = ((MA_PFN_AAudioStream_getBufferCapacityInFrames)pContext->aaudio.AAudioStream_getBufferCapacityInFrames)((ma_AAudioStream*)pDevice->aaudio.pStreamCapture); - framesPerPeriod = ((MA_PFN_AAudioStream_getFramesPerDataCallback)pContext->aaudio.AAudioStream_getFramesPerDataCallback)((ma_AAudioStream*)pDevice->aaudio.pStreamCapture); - if (framesPerPeriod > 0) { - pDevice->capture.internalPeriods = pDevice->capture.internalBufferSizeInFrames / framesPerPeriod; + bufferCapacityInFrames = ((MA_PFN_AAudioStream_getBufferCapacityInFrames)pContext->aaudio.AAudioStream_getBufferCapacityInFrames)((ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + framesPerDataCallback = ((MA_PFN_AAudioStream_getFramesPerDataCallback)pContext->aaudio.AAudioStream_getFramesPerDataCallback)((ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + + if (framesPerDataCallback > 0) { + pDevice->capture.internalPeriodSizeInFrames = framesPerDataCallback; + pDevice->capture.internalPeriods = bufferCapacityInFrames / framesPerDataCallback; } else { - pDevice->capture.internalPeriods = 1; + pDevice->capture.internalPeriodSizeInFrames = bufferCapacityInFrames; + pDevice->capture.internalPeriods = 1; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { - int32_t framesPerPeriod; + int32_t bufferCapacityInFrames; + int32_t framesPerDataCallback; result = ma_open_stream__aaudio(pContext, ma_device_type_playback, pConfig->playback.pDeviceID, pConfig->playback.shareMode, pConfig, pDevice, (ma_AAudioStream**)&pDevice->aaudio.pStreamPlayback); if (result != MA_SUCCESS) { @@ -23665,19 +25832,22 @@ ma_result ma_device_init__aaudio(ma_context* pContext, const ma_device_config* p pDevice->playback.internalChannels = ((MA_PFN_AAudioStream_getChannelCount)pContext->aaudio.AAudioStream_getChannelCount)((ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); pDevice->playback.internalSampleRate = ((MA_PFN_AAudioStream_getSampleRate)pContext->aaudio.AAudioStream_getSampleRate)((ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); ma_get_standard_channel_map(ma_standard_channel_map_default, pDevice->playback.internalChannels, pDevice->playback.internalChannelMap); /* <-- Cannot find info on channel order, so assuming a default. */ - pDevice->playback.internalBufferSizeInFrames = ((MA_PFN_AAudioStream_getBufferCapacityInFrames)pContext->aaudio.AAudioStream_getBufferCapacityInFrames)((ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); - framesPerPeriod = ((MA_PFN_AAudioStream_getFramesPerDataCallback)pContext->aaudio.AAudioStream_getFramesPerDataCallback)((ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); - if (framesPerPeriod > 0) { - pDevice->playback.internalPeriods = pDevice->playback.internalBufferSizeInFrames / framesPerPeriod; + bufferCapacityInFrames = ((MA_PFN_AAudioStream_getBufferCapacityInFrames)pContext->aaudio.AAudioStream_getBufferCapacityInFrames)((ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); + framesPerDataCallback = ((MA_PFN_AAudioStream_getFramesPerDataCallback)pContext->aaudio.AAudioStream_getFramesPerDataCallback)((ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); + + if (framesPerDataCallback > 0) { + pDevice->playback.internalPeriodSizeInFrames = framesPerDataCallback; + pDevice->playback.internalPeriods = bufferCapacityInFrames / framesPerDataCallback; } else { - pDevice->playback.internalPeriods = 1; + pDevice->playback.internalPeriodSizeInFrames = bufferCapacityInFrames; + pDevice->playback.internalPeriods = 1; } } if (pConfig->deviceType == ma_device_type_duplex) { - ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_src(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalBufferSizeInFrames); - ma_result result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->aaudio.duplexRB); + ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_resampling(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalPeriodSizeInFrames) * pDevice->capture.internalPeriods; + ma_result result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->pContext->allocationCallbacks, &pDevice->aaudio.duplexRB); if (result != MA_SUCCESS) { if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); @@ -23694,7 +25864,7 @@ ma_result ma_device_init__aaudio(ma_context* pContext, const ma_device_config* p void* pMarginData; ma_pcm_rb_acquire_write(&pDevice->aaudio.duplexRB, &marginSizeInFrames, &pMarginData); { - ma_zero_memory(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); + MA_ZERO_MEMORY(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); } ma_pcm_rb_commit_write(&pDevice->aaudio.duplexRB, marginSizeInFrames, pMarginData); } @@ -23703,12 +25873,12 @@ ma_result ma_device_init__aaudio(ma_context* pContext, const ma_device_config* p return MA_SUCCESS; } -ma_result ma_device_start_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) +static ma_result ma_device_start_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) { ma_aaudio_result_t resultAA; ma_aaudio_stream_state_t currentState; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); resultAA = ((MA_PFN_AAudioStream_requestStart)pDevice->pContext->aaudio.AAudioStream_requestStart)(pStream); if (resultAA != MA_AAUDIO_OK) { @@ -23735,12 +25905,20 @@ ma_result ma_device_start_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pS return MA_SUCCESS; } -ma_result ma_device_stop_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) +static ma_result ma_device_stop_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) { ma_aaudio_result_t resultAA; ma_aaudio_stream_state_t currentState; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); + + /* + From the AAudio documentation: + + The stream will stop after all of the data currently buffered has been played. + + This maps with miniaudio's requirement that device's be drained which means we don't need to implement any draining logic. + */ resultAA = ((MA_PFN_AAudioStream_requestStop)pDevice->pContext->aaudio.AAudioStream_requestStop)(pStream); if (resultAA != MA_AAUDIO_OK) { @@ -23765,9 +25943,9 @@ ma_result ma_device_stop_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pSt return MA_SUCCESS; } -ma_result ma_device_start__aaudio(ma_device* pDevice) +static ma_result ma_device_start__aaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_result result = ma_device_start_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); @@ -23789,11 +25967,11 @@ ma_result ma_device_start__aaudio(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_stop__aaudio(ma_device* pDevice) +static ma_result ma_device_stop__aaudio(ma_device* pDevice) { ma_stop_proc onStop; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_result result = ma_device_stop_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); @@ -23818,10 +25996,10 @@ ma_result ma_device_stop__aaudio(ma_device* pDevice) } -ma_result ma_context_uninit__aaudio(ma_context* pContext) +static ma_result ma_context_uninit__aaudio(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_aaudio); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_aaudio); ma_dlclose(pContext, pContext->aaudio.hAAudio); pContext->aaudio.hAAudio = NULL; @@ -23829,7 +26007,7 @@ ma_result ma_context_uninit__aaudio(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init__aaudio(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__aaudio(const ma_context_config* pConfig, ma_context* pContext) { const char* libNames[] = { "libaaudio.so" @@ -23858,6 +26036,7 @@ ma_result ma_context_init__aaudio(const ma_context_config* pConfig, ma_context* pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setBufferCapacityInFrames"); pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFramesPerDataCallback"); pContext->aaudio.AAudioStreamBuilder_setDataCallback = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDataCallback"); + pContext->aaudio.AAudioStreamBuilder_setErrorCallback = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setErrorCallback"); pContext->aaudio.AAudioStreamBuilder_setPerformanceMode = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_setPerformanceMode"); pContext->aaudio.AAudioStreamBuilder_openStream = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStreamBuilder_openStream"); pContext->aaudio.AAudioStream_close = (ma_proc)ma_dlsym(pContext, pContext->aaudio.hAAudio, "AAudioStream_close"); @@ -23917,7 +26096,7 @@ ma_uint32 g_maOpenSLInitCounter = 0; #endif /* Converts an individual OpenSL-style channel identifier (SL_SPEAKER_FRONT_LEFT, etc.) to miniaudio. */ -ma_uint8 ma_channel_id_to_ma__opensl(SLuint32 id) +static ma_uint8 ma_channel_id_to_ma__opensl(SLuint32 id) { switch (id) { @@ -23944,7 +26123,7 @@ ma_uint8 ma_channel_id_to_ma__opensl(SLuint32 id) } /* Converts an individual miniaudio channel identifier (MA_CHANNEL_FRONT_LEFT, etc.) to OpenSL-style. */ -SLuint32 ma_channel_id_to_opensl(ma_uint8 id) +static SLuint32 ma_channel_id_to_opensl(ma_uint8 id) { switch (id) { @@ -23972,7 +26151,7 @@ SLuint32 ma_channel_id_to_opensl(ma_uint8 id) } /* Converts a channel mapping to an OpenSL-style channel mask. */ -SLuint32 ma_channel_map_to_channel_mask__opensl(const ma_channel channelMap[MA_MAX_CHANNELS], ma_uint32 channels) +static SLuint32 ma_channel_map_to_channel_mask__opensl(const ma_channel channelMap[MA_MAX_CHANNELS], ma_uint32 channels) { SLuint32 channelMask = 0; ma_uint32 iChannel; @@ -23984,7 +26163,7 @@ SLuint32 ma_channel_map_to_channel_mask__opensl(const ma_channel channelMap[MA_M } /* Converts an OpenSL-style channel mask to a miniaudio channel map. */ -void ma_channel_mask_to_channel_map__opensl(SLuint32 channelMask, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +static void ma_channel_mask_to_channel_map__opensl(SLuint32 channelMask, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) { if (channels == 1 && channelMask == 0) { channelMap[0] = MA_CHANNEL_MONO; @@ -24010,7 +26189,7 @@ void ma_channel_mask_to_channel_map__opensl(SLuint32 channelMask, ma_uint32 chan } } -SLuint32 ma_round_to_standard_sample_rate__opensl(SLuint32 samplesPerSec) +static SLuint32 ma_round_to_standard_sample_rate__opensl(SLuint32 samplesPerSec) { if (samplesPerSec <= SL_SAMPLINGRATE_8) { return SL_SAMPLINGRATE_8; @@ -24060,24 +26239,24 @@ SLuint32 ma_round_to_standard_sample_rate__opensl(SLuint32 samplesPerSec) } -ma_bool32 ma_context_is_device_id_equal__opensl(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__opensl(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return pID0->opensl == pID1->opensl; } -ma_result ma_context_enumerate_devices__opensl(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__opensl(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); - ma_assert(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to enumerate devices. */ + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to enumerate devices. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } @@ -24109,7 +26288,7 @@ ma_result ma_context_enumerate_devices__opensl(ma_context* pContext, ma_enum_dev for (SLint32 iDevice = 0; iDevice < deviceCount; ++iDevice) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.opensl = pDeviceIDs[iDevice]; SLAudioOutputDescriptor desc; @@ -24135,7 +26314,7 @@ ma_result ma_context_enumerate_devices__opensl(ma_context* pContext, ma_enum_dev for (SLint32 iDevice = 0; iDevice < deviceCount; ++iDevice) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.opensl = pDeviceIDs[iDevice]; SLAudioInputDescriptor desc; @@ -24163,7 +26342,7 @@ return_default_device:; /* Playback. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } @@ -24171,7 +26350,7 @@ return_default_device:; /* Capture. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } @@ -24179,11 +26358,11 @@ return_default_device:; return MA_SUCCESS; } -ma_result ma_context_get_device_info__opensl(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__opensl(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); - ma_assert(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to get device info. */ + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to get device info. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } @@ -24272,14 +26451,14 @@ return_detailed_info: #ifdef MA_ANDROID /*void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, SLuint32 eventFlags, const void* pBuffer, SLuint32 bufferSize, SLuint32 dataUsed, void* pContext)*/ -void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) +static void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; size_t periodSizeInBytes; ma_uint8* pBuffer; SLresult resultSL; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); (void)pBufferQueue; @@ -24294,13 +26473,18 @@ void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueue return; } - periodSizeInBytes = (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods) * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + /* Don't do anything if the device is being drained. */ + if (pDevice->opensl.isDrainingCapture) { + return; + } + + periodSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); pBuffer = pDevice->opensl.pBufferCapture + (pDevice->opensl.currentBufferIndexCapture * periodSizeInBytes); if (pDevice->type == ma_device_type_duplex) { - ma_device__handle_duplex_callback_capture(pDevice, (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods), pBuffer, &pDevice->opensl.duplexRB); + ma_device__handle_duplex_callback_capture(pDevice, pDevice->capture.internalPeriodSizeInFrames, pBuffer, &pDevice->opensl.duplexRB); } else { - ma_device__send_frames_to_client(pDevice, (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods), pBuffer); + ma_device__send_frames_to_client(pDevice, pDevice->capture.internalPeriodSizeInFrames, pBuffer); } resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, pBuffer, periodSizeInBytes); @@ -24311,14 +26495,14 @@ void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueue pDevice->opensl.currentBufferIndexCapture = (pDevice->opensl.currentBufferIndexCapture + 1) % pDevice->capture.internalPeriods; } -void ma_buffer_queue_callback_playback__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) +static void ma_buffer_queue_callback_playback__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; size_t periodSizeInBytes; ma_uint8* pBuffer; SLresult resultSL; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); (void)pBufferQueue; @@ -24327,13 +26511,18 @@ void ma_buffer_queue_callback_playback__opensl_android(SLAndroidSimpleBufferQueu return; } - periodSizeInBytes = (pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods) * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + /* Don't do anything if the device is being drained. */ + if (pDevice->opensl.isDrainingPlayback) { + return; + } + + periodSizeInBytes = pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); pBuffer = pDevice->opensl.pBufferPlayback + (pDevice->opensl.currentBufferIndexPlayback * periodSizeInBytes); if (pDevice->type == ma_device_type_duplex) { - ma_device__handle_duplex_callback_playback(pDevice, (pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods), pBuffer, &pDevice->opensl.duplexRB); + ma_device__handle_duplex_callback_playback(pDevice, pDevice->playback.internalPeriodSizeInFrames, pBuffer, &pDevice->opensl.duplexRB); } else { - ma_device__read_frames_from_client(pDevice, (pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods), pBuffer); + ma_device__read_frames_from_client(pDevice, pDevice->playback.internalPeriodSizeInFrames, pBuffer); } resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, pBuffer, periodSizeInBytes); @@ -24345,11 +26534,11 @@ void ma_buffer_queue_callback_playback__opensl_android(SLAndroidSimpleBufferQueu } #endif -void ma_device_uninit__opensl(ma_device* pDevice) +static void ma_device_uninit__opensl(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); - ma_assert(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before uninitializing the device. */ + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before uninitializing the device. */ if (g_maOpenSLInitCounter == 0) { return; } @@ -24359,7 +26548,7 @@ void ma_device_uninit__opensl(ma_device* pDevice) MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->Destroy((SLObjectItf)pDevice->opensl.pAudioRecorderObj); } - ma_free(pDevice->opensl.pBufferCapture); + ma__free_from_callbacks(pDevice->opensl.pBufferCapture, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { @@ -24370,7 +26559,7 @@ void ma_device_uninit__opensl(ma_device* pDevice) MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->Destroy((SLObjectItf)pDevice->opensl.pOutputMixObj); } - ma_free(pDevice->opensl.pBufferPlayback); + ma__free_from_callbacks(pDevice->opensl.pBufferPlayback, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_duplex) { @@ -24384,7 +26573,7 @@ typedef SLAndroidDataFormat_PCM_EX ma_SLDataFormat_PCM; typedef SLDataFormat_PCM ma_SLDataFormat_PCM; #endif -ma_result ma_SLDataFormat_PCM_init__opensl(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* channelMap, ma_SLDataFormat_PCM* pDataFormat) +static ma_result ma_SLDataFormat_PCM_init__opensl(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* channelMap, ma_SLDataFormat_PCM* pDataFormat) { #if defined(MA_ANDROID) && __ANDROID_API__ >= 21 if (format == ma_format_f32) { @@ -24416,7 +26605,7 @@ ma_result ma_SLDataFormat_PCM_init__opensl(ma_format format, ma_uint32 channels, #if __ANDROID_API__ >= 21 if (pDataFormat->formatType == SL_ANDROID_DATAFORMAT_PCM_EX) { /* It's floating point. */ - ma_assert(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); + MA_ASSERT(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); if (pDataFormat->bitsPerSample > 32) { pDataFormat->bitsPerSample = 32; } @@ -24440,12 +26629,12 @@ ma_result ma_SLDataFormat_PCM_init__opensl(ma_format format, ma_uint32 channels, return MA_SUCCESS; } -ma_result ma_deconstruct_SLDataFormat_PCM__opensl(ma_SLDataFormat_PCM* pDataFormat, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap) +static ma_result ma_deconstruct_SLDataFormat_PCM__opensl(ma_SLDataFormat_PCM* pDataFormat, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap) { ma_bool32 isFloatingPoint = MA_FALSE; #if defined(MA_ANDROID) && __ANDROID_API__ >= 21 if (pDataFormat->formatType == SL_ANDROID_DATAFORMAT_PCM_EX) { - ma_assert(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); + MA_ASSERT(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); isFloatingPoint = MA_TRUE; } #endif @@ -24472,12 +26661,12 @@ ma_result ma_deconstruct_SLDataFormat_PCM__opensl(ma_SLDataFormat_PCM* pDataForm return MA_SUCCESS; } -ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { #ifdef MA_ANDROID SLDataLocator_AndroidSimpleBufferQueue queue; SLresult resultSL; - ma_uint32 bufferSizeInFrames; + ma_uint32 periodSizeInFrames; size_t bufferSizeInBytes; const SLInterfaceID itfIDs1[] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE}; const SLboolean itfIDsRequired1[] = {SL_BOOLEAN_TRUE}; @@ -24485,7 +26674,7 @@ ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* p (void)pContext; - ma_assert(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to initialize a new device. */ + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to initialize a new device. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } @@ -24507,8 +26696,8 @@ ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* p } /* Now we can start initializing the device properly. */ - ma_assert(pDevice != NULL); - ma_zero_object(&pDevice->opensl); + MA_ASSERT(pDevice != NULL); + MA_ZERO_OBJECT(&pDevice->opensl); queue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE; queue.numBuffers = pConfig->periods; @@ -24574,16 +26763,16 @@ ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* p ma_deconstruct_SLDataFormat_PCM__opensl(&pcm, &pDevice->capture.internalFormat, &pDevice->capture.internalChannels, &pDevice->capture.internalSampleRate, pDevice->capture.internalChannelMap); /* Buffer. */ - bufferSizeInFrames = pConfig->bufferSizeInFrames; - if (bufferSizeInFrames == 0) { - bufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, pDevice->capture.internalSampleRate); + periodSizeInFrames = pConfig->periodSizeInFrames; + if (periodSizeInFrames == 0) { + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pDevice->capture.internalSampleRate); } pDevice->capture.internalPeriods = pConfig->periods; - pDevice->capture.internalBufferSizeInFrames = (bufferSizeInFrames / pDevice->capture.internalPeriods) * pDevice->capture.internalPeriods; + pDevice->capture.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->opensl.currentBufferIndexCapture = 0; - bufferSizeInBytes = pDevice->capture.internalBufferSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); - pDevice->opensl.pBufferCapture = (ma_uint8*)ma_malloc(bufferSizeInBytes); + bufferSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels) * pDevice->capture.internalPeriods; + pDevice->opensl.pBufferCapture = (ma_uint8*)ma__calloc_from_callbacks(bufferSizeInBytes, &pContext->allocationCallbacks); if (pDevice->opensl.pBufferCapture == NULL) { ma_device_uninit__opensl(pDevice); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer.", MA_OUT_OF_MEMORY); @@ -24671,16 +26860,16 @@ ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* p ma_deconstruct_SLDataFormat_PCM__opensl(&pcm, &pDevice->playback.internalFormat, &pDevice->playback.internalChannels, &pDevice->playback.internalSampleRate, pDevice->playback.internalChannelMap); /* Buffer. */ - bufferSizeInFrames = pConfig->bufferSizeInFrames; - if (bufferSizeInFrames == 0) { - bufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, pDevice->playback.internalSampleRate); + periodSizeInFrames = pConfig->periodSizeInFrames; + if (periodSizeInFrames == 0) { + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pDevice->playback.internalSampleRate); } pDevice->playback.internalPeriods = pConfig->periods; - pDevice->playback.internalBufferSizeInFrames = (bufferSizeInFrames / pDevice->playback.internalPeriods) * pDevice->playback.internalPeriods; + pDevice->playback.internalPeriodSizeInFrames = periodSizeInFrames; pDevice->opensl.currentBufferIndexPlayback = 0; - bufferSizeInBytes = pDevice->playback.internalBufferSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); - pDevice->opensl.pBufferPlayback = (ma_uint8*)ma_malloc(bufferSizeInBytes); + bufferSizeInBytes = pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels) * pDevice->playback.internalPeriods; + pDevice->opensl.pBufferPlayback = (ma_uint8*)ma__calloc_from_callbacks(bufferSizeInBytes, &pContext->allocationCallbacks); if (pDevice->opensl.pBufferPlayback == NULL) { ma_device_uninit__opensl(pDevice); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer.", MA_OUT_OF_MEMORY); @@ -24689,8 +26878,8 @@ ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* p } if (pConfig->deviceType == ma_device_type_duplex) { - ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_src(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalBufferSizeInFrames); - ma_result result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->opensl.duplexRB); + ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_resampling(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalPeriodSizeInFrames) * pDevice->capture.internalPeriods; + ma_result result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->pContext->allocationCallbacks, &pDevice->opensl.duplexRB); if (result != MA_SUCCESS) { ma_device_uninit__opensl(pDevice); return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to initialize ring buffer.", result); @@ -24702,7 +26891,7 @@ ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* p void* pMarginData; ma_pcm_rb_acquire_write(&pDevice->opensl.duplexRB, &marginSizeInFrames, &pMarginData); { - ma_zero_memory(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); + MA_ZERO_MEMORY(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); } ma_pcm_rb_commit_write(&pDevice->opensl.duplexRB, marginSizeInFrames, pMarginData); } @@ -24714,15 +26903,15 @@ ma_result ma_device_init__opensl(ma_context* pContext, const ma_device_config* p #endif } -ma_result ma_device_start__opensl(ma_device* pDevice) +static ma_result ma_device_start__opensl(ma_device* pDevice) { SLresult resultSL; size_t periodSizeInBytes; ma_uint32 iPeriod; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); - ma_assert(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to start the device. */ + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to start the device. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } @@ -24733,7 +26922,7 @@ ma_result ma_device_start__opensl(ma_device* pDevice) return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal capture device.", MA_FAILED_TO_START_BACKEND_DEVICE); } - periodSizeInBytes = (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods) * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + periodSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); for (iPeriod = 0; iPeriod < pDevice->capture.internalPeriods; ++iPeriod) { resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, pDevice->opensl.pBufferCapture + (periodSizeInBytes * iPeriod), periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { @@ -24751,12 +26940,12 @@ ma_result ma_device_start__opensl(ma_device* pDevice) /* In playback mode (no duplex) we need to load some initial buffers. In duplex mode we need to enqueu silent buffers. */ if (pDevice->type == ma_device_type_duplex) { - MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, pDevice->playback.internalBufferSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); } else { - ma_device__read_frames_from_client(pDevice, pDevice->playback.internalBufferSizeInFrames, pDevice->opensl.pBufferPlayback); + ma_device__read_frames_from_client(pDevice, pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods, pDevice->opensl.pBufferPlayback); } - periodSizeInBytes = (pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods) * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + periodSizeInBytes = pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; ++iPeriod) { resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, pDevice->opensl.pBufferPlayback + (periodSizeInBytes * iPeriod), periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { @@ -24769,21 +26958,55 @@ ma_result ma_device_start__opensl(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_stop__opensl(ma_device* pDevice) +static ma_result ma_device_drain__opensl(ma_device* pDevice, ma_device_type deviceType) +{ + SLAndroidSimpleBufferQueueItf pBufferQueue; + + MA_ASSERT(deviceType == ma_device_type_capture || deviceType == ma_device_type_playback); + + if (pDevice->type == ma_device_type_capture) { + pBufferQueue = (SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture; + pDevice->opensl.isDrainingCapture = MA_TRUE; + } else { + pBufferQueue = (SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback; + pDevice->opensl.isDrainingPlayback = MA_TRUE; + } + + for (;;) { + SLAndroidSimpleBufferQueueState state; + + MA_OPENSL_BUFFERQUEUE(pBufferQueue)->GetState(pBufferQueue, &state); + if (state.count == 0) { + break; + } + + ma_sleep(10); + } + + if (pDevice->type == ma_device_type_capture) { + pDevice->opensl.isDrainingCapture = MA_FALSE; + } else { + pDevice->opensl.isDrainingPlayback = MA_FALSE; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__opensl(ma_device* pDevice) { SLresult resultSL; ma_stop_proc onStop; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); - ma_assert(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before stopping/uninitializing the device. */ + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before stopping/uninitializing the device. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } - /* TODO: Wait until all buffers have been processed. Hint: Maybe SLAndroidSimpleBufferQueue::GetState() could be used in a loop? */ - if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_device_drain__opensl(pDevice, ma_device_type_capture); + resultSL = MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_STOPPED); if (resultSL != SL_RESULT_SUCCESS) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal capture device.", MA_FAILED_TO_STOP_BACKEND_DEVICE); @@ -24793,6 +27016,8 @@ ma_result ma_device_stop__opensl(ma_device* pDevice) } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_device_drain__opensl(pDevice, ma_device_type_playback); + resultSL = MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_STOPPED); if (resultSL != SL_RESULT_SUCCESS) { return ma_post_error(pDevice, MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal playback device.", MA_FAILED_TO_STOP_BACKEND_DEVICE); @@ -24811,10 +27036,10 @@ ma_result ma_device_stop__opensl(ma_device* pDevice) } -ma_result ma_context_uninit__opensl(ma_context* pContext) +static ma_result ma_context_uninit__opensl(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_opensl); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_opensl); (void)pContext; /* Uninit global data. */ @@ -24827,9 +27052,9 @@ ma_result ma_context_uninit__opensl(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init__opensl(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__opensl(const ma_context_config* pConfig, ma_context* pContext) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); (void)pConfig; @@ -24875,7 +27100,7 @@ Web Audio Backend #ifdef MA_HAS_WEBAUDIO #include <emscripten/emscripten.h> -ma_bool32 ma_is_capture_supported__webaudio() +static ma_bool32 ma_is_capture_supported__webaudio() { return EM_ASM_INT({ return (navigator.mediaDevices !== undefined && navigator.mediaDevices.getUserMedia !== undefined); @@ -24906,29 +27131,29 @@ EMSCRIPTEN_KEEPALIVE void ma_device_process_pcm_frames_playback__webaudio(ma_dev } #endif -ma_bool32 ma_context_is_device_id_equal__webaudio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) +static ma_bool32 ma_context_is_device_id_equal__webaudio(ma_context* pContext, const ma_device_id* pID0, const ma_device_id* pID1) { - ma_assert(pContext != NULL); - ma_assert(pID0 != NULL); - ma_assert(pID1 != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pID0 != NULL); + MA_ASSERT(pID1 != NULL); (void)pContext; return ma_strcmp(pID0->webaudio, pID1->webaudio) == 0; } -ma_result ma_context_enumerate_devices__webaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +static ma_result ma_context_enumerate_devices__webaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; - ma_assert(pContext != NULL); - ma_assert(callback != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); /* Only supporting default devices for now. */ /* Playback. */ if (cbResult) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } @@ -24937,7 +27162,7 @@ ma_result ma_context_enumerate_devices__webaudio(ma_context* pContext, ma_enum_d if (cbResult) { if (ma_is_capture_supported__webaudio()) { ma_device_info deviceInfo; - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } @@ -24946,9 +27171,9 @@ ma_result ma_context_enumerate_devices__webaudio(ma_context* pContext, ma_enum_d return MA_SUCCESS; } -ma_result ma_context_get_device_info__webaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) +static ma_result ma_context_get_device_info__webaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, ma_device_info* pDeviceInfo) { - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* No exclusive mode with Web Audio. */ if (shareMode == ma_share_mode_exclusive) { @@ -24960,7 +27185,7 @@ ma_result ma_context_get_device_info__webaudio(ma_context* pContext, ma_device_t } - ma_zero_memory(pDeviceInfo->id.webaudio, sizeof(pDeviceInfo->id.webaudio)); + MA_ZERO_MEMORY(pDeviceInfo->id.webaudio, sizeof(pDeviceInfo->id.webaudio)); /* Only supporting default devices for now. */ if (deviceType == ma_device_type_playback) { @@ -25000,9 +27225,9 @@ ma_result ma_context_get_device_info__webaudio(ma_context* pContext, ma_device_t } -void ma_device_uninit_by_index__webaudio(ma_device* pDevice, ma_device_type deviceType, int deviceIndex) +static void ma_device_uninit_by_index__webaudio(ma_device* pDevice, ma_device_type deviceType, int deviceIndex) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); EM_ASM({ var device = miniaudio.get_device_by_index($0); @@ -25038,9 +27263,9 @@ void ma_device_uninit_by_index__webaudio(ma_device* pDevice, ma_device_type devi }, deviceIndex, deviceType); } -void ma_device_uninit__webaudio(ma_device* pDevice) +static void ma_device_uninit__webaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_device_uninit_by_index__webaudio(pDevice, ma_device_type_capture, pDevice->webaudio.indexCapture); @@ -25055,33 +27280,33 @@ void ma_device_uninit__webaudio(ma_device* pDevice) } } -ma_result ma_device_init_by_type__webaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) +static ma_result ma_device_init_by_type__webaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device_type deviceType, ma_device* pDevice) { int deviceIndex; - ma_uint32 internalBufferSizeInFrames; + ma_uint32 internalPeriodSizeInFrames; - ma_assert(pContext != NULL); - ma_assert(pConfig != NULL); - ma_assert(deviceType != ma_device_type_duplex); - ma_assert(pDevice != NULL); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); + MA_ASSERT(pDevice != NULL); if (deviceType == ma_device_type_capture && !ma_is_capture_supported__webaudio()) { return MA_NO_DEVICE; } /* Try calculating an appropriate buffer size. */ - internalBufferSizeInFrames = pConfig->bufferSizeInFrames; - if (internalBufferSizeInFrames == 0) { - internalBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->bufferSizeInMilliseconds, pConfig->sampleRate); + internalPeriodSizeInFrames = pConfig->periodSizeInFrames; + if (internalPeriodSizeInFrames == 0) { + internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pConfig->sampleRate); } /* The size of the buffer must be a power of 2 and between 256 and 16384. */ - if (internalBufferSizeInFrames < 256) { - internalBufferSizeInFrames = 256; - } else if (internalBufferSizeInFrames > 16384) { - internalBufferSizeInFrames = 16384; + if (internalPeriodSizeInFrames < 256) { + internalPeriodSizeInFrames = 256; + } else if (internalPeriodSizeInFrames > 16384) { + internalPeriodSizeInFrames = 16384; } else { - internalBufferSizeInFrames = ma_next_power_of_2(internalBufferSizeInFrames); + internalPeriodSizeInFrames = ma_next_power_of_2(internalPeriodSizeInFrames); } /* We create the device on the JavaScript side and reference it using an index. We use this to make it possible to reference the device between JavaScript and C. */ @@ -25236,7 +27461,7 @@ ma_result ma_device_init_by_type__webaudio(ma_context* pContext, const ma_device } return miniaudio.track_device(device); - }, (deviceType == ma_device_type_capture) ? pConfig->capture.channels : pConfig->playback.channels, pConfig->sampleRate, internalBufferSizeInFrames, deviceType == ma_device_type_capture, pDevice); + }, (deviceType == ma_device_type_capture) ? pConfig->capture.channels : pConfig->playback.channels, pConfig->sampleRate, internalPeriodSizeInFrames, deviceType == ma_device_type_capture, pDevice); if (deviceIndex < 0) { return MA_FAILED_TO_OPEN_BACKEND_DEVICE; @@ -25248,7 +27473,7 @@ ma_result ma_device_init_by_type__webaudio(ma_context* pContext, const ma_device pDevice->capture.internalChannels = pConfig->capture.channels; ma_get_standard_channel_map(ma_standard_channel_map_webaudio, pDevice->capture.internalChannels, pDevice->capture.internalChannelMap); pDevice->capture.internalSampleRate = EM_ASM_INT({ return miniaudio.get_device_by_index($0).webaudio.sampleRate; }, deviceIndex); - pDevice->capture.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->capture.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->capture.internalPeriods = 1; } else { pDevice->webaudio.indexPlayback = deviceIndex; @@ -25256,14 +27481,14 @@ ma_result ma_device_init_by_type__webaudio(ma_context* pContext, const ma_device pDevice->playback.internalChannels = pConfig->playback.channels; ma_get_standard_channel_map(ma_standard_channel_map_webaudio, pDevice->playback.internalChannels, pDevice->playback.internalChannelMap); pDevice->playback.internalSampleRate = EM_ASM_INT({ return miniaudio.get_device_by_index($0).webaudio.sampleRate; }, deviceIndex); - pDevice->playback.internalBufferSizeInFrames = internalBufferSizeInFrames; + pDevice->playback.internalPeriodSizeInFrames = internalPeriodSizeInFrames; pDevice->playback.internalPeriods = 1; } return MA_SUCCESS; } -ma_result ma_device_init__webaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +static ma_result ma_device_init__webaudio(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; @@ -25296,12 +27521,12 @@ ma_result ma_device_init__webaudio(ma_context* pContext, const ma_device_config* /* We need a ring buffer for moving data from the capture device to the playback device. The capture callback is the producer - and the playback callback is the consumer. The buffer needs to be large enough to hold internalBufferSizeInFrames based on + and the playback callback is the consumer. The buffer needs to be large enough to hold internalPeriodSizeInFrames based on the external sample rate. */ if (pConfig->deviceType == ma_device_type_duplex) { - ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_src(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalBufferSizeInFrames) * 2; - result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->webaudio.duplexRB); + ma_uint32 rbSizeInFrames = (ma_uint32)ma_calculate_frame_count_after_resampling(pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalPeriodSizeInFrames) * 2; + result = ma_pcm_rb_init(pDevice->capture.format, pDevice->capture.channels, rbSizeInFrames, NULL, &pDevice->pContext->allocationCallbacks, &pDevice->webaudio.duplexRB); if (result != MA_SUCCESS) { if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_device_uninit_by_index__webaudio(pDevice, ma_device_type_capture, pDevice->webaudio.indexCapture); @@ -25318,7 +27543,7 @@ ma_result ma_device_init__webaudio(ma_context* pContext, const ma_device_config* void* pMarginData; ma_pcm_rb_acquire_write(&pDevice->webaudio.duplexRB, &marginSizeInFrames, &pMarginData); { - ma_zero_memory(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); + MA_ZERO_MEMORY(pMarginData, marginSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); } ma_pcm_rb_commit_write(&pDevice->webaudio.duplexRB, marginSizeInFrames, pMarginData); } @@ -25327,9 +27552,9 @@ ma_result ma_device_init__webaudio(ma_context* pContext, const ma_device_config* return MA_SUCCESS; } -ma_result ma_device_start__webaudio(ma_device* pDevice) +static ma_result ma_device_start__webaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { EM_ASM({ @@ -25346,9 +27571,19 @@ ma_result ma_device_start__webaudio(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_device_stop__webaudio(ma_device* pDevice) +static ma_result ma_device_stop__webaudio(ma_device* pDevice) { - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); + + /* + From the WebAudio API documentation for AudioContext.suspend(): + + Suspends the progression of AudioContext's currentTime, allows any current context processing blocks that are already processed to be played to the + destination, and then allows the system to release its claim on audio hardware. + + I read this to mean that "any current context processing blocks" are processed by suspend() - i.e. They they are drained. We therefore shouldn't need to + do any kind of explicit draining. + */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { EM_ASM({ @@ -25370,10 +27605,10 @@ ma_result ma_device_stop__webaudio(ma_device* pDevice) return MA_SUCCESS; } -ma_result ma_context_uninit__webaudio(ma_context* pContext) +static ma_result ma_context_uninit__webaudio(ma_context* pContext) { - ma_assert(pContext != NULL); - ma_assert(pContext->backend == ma_backend_webaudio); + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_webaudio); /* Nothing needs to be done here. */ (void)pContext; @@ -25381,11 +27616,11 @@ ma_result ma_context_uninit__webaudio(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init__webaudio(const ma_context_config* pConfig, ma_context* pContext) +static ma_result ma_context_init__webaudio(const ma_context_config* pConfig, ma_context* pContext) { int resultFromJS; - ma_assert(pContext != NULL); + MA_ASSERT(pContext != NULL); /* Here is where our global JavaScript object is initialized. */ resultFromJS = EM_ASM_INT({ @@ -25464,7 +27699,7 @@ ma_result ma_context_init__webaudio(const ma_context_config* pConfig, ma_context -ma_bool32 ma__is_channel_map_valid(const ma_channel* channelMap, ma_uint32 channels) +static ma_bool32 ma__is_channel_map_valid(const ma_channel* channelMap, ma_uint32 channels) { /* A blank channel map should be allowed, in which case it should use an appropriate default which will depend on context. */ if (channelMap[0] != MA_CHANNEL_NONE) { @@ -25489,9 +27724,11 @@ ma_bool32 ma__is_channel_map_valid(const ma_channel* channelMap, ma_uint32 chann } -void ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType) +static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType) { - ma_assert(pDevice != NULL); + ma_result result; + + MA_ASSERT(pDevice != NULL); if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex) { if (pDevice->capture.usingDefaultFormat) { @@ -25535,53 +27772,57 @@ void ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType) /* PCM converters. */ if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { - /* Converting from internal device format to public format. */ - ma_pcm_converter_config converterConfig = ma_pcm_converter_config_init_new(); - converterConfig.neverConsumeEndOfInput = MA_TRUE; - converterConfig.pUserData = pDevice; - converterConfig.formatIn = pDevice->capture.internalFormat; - converterConfig.channelsIn = pDevice->capture.internalChannels; - converterConfig.sampleRateIn = pDevice->capture.internalSampleRate; + /* Converting from internal device format to client format. */ + ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); + converterConfig.formatIn = pDevice->capture.internalFormat; + converterConfig.channelsIn = pDevice->capture.internalChannels; + converterConfig.sampleRateIn = pDevice->capture.internalSampleRate; ma_channel_map_copy(converterConfig.channelMapIn, pDevice->capture.internalChannelMap, pDevice->capture.internalChannels); - converterConfig.formatOut = pDevice->capture.format; - converterConfig.channelsOut = pDevice->capture.channels; - converterConfig.sampleRateOut = pDevice->sampleRate; + converterConfig.formatOut = pDevice->capture.format; + converterConfig.channelsOut = pDevice->capture.channels; + converterConfig.sampleRateOut = pDevice->sampleRate; ma_channel_map_copy(converterConfig.channelMapOut, pDevice->capture.channelMap, pDevice->capture.channels); - converterConfig.onRead = ma_device__pcm_converter__on_read_from_buffer_capture; - ma_pcm_converter_init(&converterConfig, &pDevice->capture.converter); + converterConfig.resampling.allowDynamicSampleRate = MA_FALSE; + converterConfig.resampling.algorithm = pDevice->resampling.algorithm; + converterConfig.resampling.linear.lpfCount = pDevice->resampling.linear.lpfCount; + converterConfig.resampling.speex.quality = pDevice->resampling.speex.quality; + + result = ma_data_converter_init(&converterConfig, &pDevice->capture.converter); + if (result != MA_SUCCESS) { + return result; + } } if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { - /* Converting from public format to device format. */ - ma_pcm_converter_config converterConfig = ma_pcm_converter_config_init_new(); - converterConfig.neverConsumeEndOfInput = MA_TRUE; - converterConfig.pUserData = pDevice; - converterConfig.formatIn = pDevice->playback.format; - converterConfig.channelsIn = pDevice->playback.channels; - converterConfig.sampleRateIn = pDevice->sampleRate; + /* Converting from client format to device format. */ + ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); + converterConfig.formatIn = pDevice->playback.format; + converterConfig.channelsIn = pDevice->playback.channels; + converterConfig.sampleRateIn = pDevice->sampleRate; ma_channel_map_copy(converterConfig.channelMapIn, pDevice->playback.channelMap, pDevice->playback.channels); - converterConfig.formatOut = pDevice->playback.internalFormat; - converterConfig.channelsOut = pDevice->playback.internalChannels; - converterConfig.sampleRateOut = pDevice->playback.internalSampleRate; + converterConfig.formatOut = pDevice->playback.internalFormat; + converterConfig.channelsOut = pDevice->playback.internalChannels; + converterConfig.sampleRateOut = pDevice->playback.internalSampleRate; ma_channel_map_copy(converterConfig.channelMapOut, pDevice->playback.internalChannelMap, pDevice->playback.internalChannels); - if (deviceType == ma_device_type_playback) { - if (pDevice->type == ma_device_type_playback) { - converterConfig.onRead = ma_device__on_read_from_client; - } else { - converterConfig.onRead = ma_device__pcm_converter__on_read_from_buffer_playback; - } - } else { - converterConfig.onRead = ma_device__pcm_converter__on_read_from_buffer_playback; + converterConfig.resampling.allowDynamicSampleRate = MA_FALSE; + converterConfig.resampling.algorithm = pDevice->resampling.algorithm; + converterConfig.resampling.linear.lpfCount = pDevice->resampling.linear.lpfCount; + converterConfig.resampling.speex.quality = pDevice->resampling.speex.quality; + + result = ma_data_converter_init(&converterConfig, &pDevice->playback.converter); + if (result != MA_SUCCESS) { + return result; } - ma_pcm_converter_init(&converterConfig, &pDevice->playback.converter); } + + return MA_SUCCESS; } -ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) +static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) { ma_device* pDevice = (ma_device*)pData; - ma_assert(pDevice != NULL); + MA_ASSERT(pDevice != NULL); #ifdef MA_WIN32 ma_CoInitializeEx(pDevice->pContext, NULL, MA_COINIT_VALUE); @@ -25615,7 +27856,7 @@ ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) be started will be waiting on an event (pDevice->startEvent) which means we need to make sure we signal the event in both the success and error case. It's important that the state of the device is set _before_ signaling the event. */ - ma_assert(ma_device__get_state(pDevice) == MA_STATE_STARTING); + MA_ASSERT(ma_device__get_state(pDevice) == MA_STATE_STARTING); /* Make sure the state is set appropriately. */ ma_device__set_state(pDevice, MA_STATE_STARTED); @@ -25667,7 +27908,7 @@ ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) /* Helper for determining whether or not the given device is initialized. */ -ma_bool32 ma_device__is_initialized(ma_device* pDevice) +static ma_bool32 ma_device__is_initialized(ma_device* pDevice) { if (pDevice == NULL) { return MA_FALSE; @@ -25678,7 +27919,7 @@ ma_bool32 ma_device__is_initialized(ma_device* pDevice) #ifdef MA_WIN32 -ma_result ma_context_uninit_backend_apis__win32(ma_context* pContext) +static ma_result ma_context_uninit_backend_apis__win32(ma_context* pContext) { ma_CoUninitialize(pContext); ma_dlclose(pContext, pContext->win32.hUser32DLL); @@ -25688,7 +27929,7 @@ ma_result ma_context_uninit_backend_apis__win32(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init_backend_apis__win32(ma_context* pContext) +static ma_result ma_context_init_backend_apis__win32(ma_context* pContext) { #ifdef MA_WIN32_DESKTOP /* Ole32.dll */ @@ -25730,7 +27971,7 @@ ma_result ma_context_init_backend_apis__win32(ma_context* pContext) return MA_SUCCESS; } #else -ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) +static ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) { #if defined(MA_USE_RUNTIME_LINKING_FOR_PTHREAD) && !defined(MA_NO_RUNTIME_LINKING) ma_dlclose(pContext, pContext->posix.pthreadSO); @@ -25741,7 +27982,7 @@ ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) return MA_SUCCESS; } -ma_result ma_context_init_backend_apis__nix(ma_context* pContext) +static ma_result ma_context_init_backend_apis__nix(ma_context* pContext) { /* pthread */ #if defined(MA_USE_RUNTIME_LINKING_FOR_PTHREAD) && !defined(MA_NO_RUNTIME_LINKING) @@ -25802,7 +28043,7 @@ ma_result ma_context_init_backend_apis__nix(ma_context* pContext) } #endif -ma_result ma_context_init_backend_apis(ma_context* pContext) +static ma_result ma_context_init_backend_apis(ma_context* pContext) { ma_result result; #ifdef MA_WIN32 @@ -25814,7 +28055,7 @@ ma_result ma_context_init_backend_apis(ma_context* pContext) return result; } -ma_result ma_context_uninit_backend_apis(ma_context* pContext) +static ma_result ma_context_uninit_backend_apis(ma_context* pContext) { ma_result result; #ifdef MA_WIN32 @@ -25827,11 +28068,20 @@ ma_result ma_context_uninit_backend_apis(ma_context* pContext) } -ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext) +static ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext) { return pContext->isBackendAsynchronous; } + +ma_context_config ma_context_config_init() +{ + ma_context_config config; + MA_ZERO_OBJECT(&config); + + return config; +} + ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext) { ma_result result; @@ -25845,7 +28095,7 @@ ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, c return MA_INVALID_ARGS; } - ma_zero_object(pContext); + MA_ZERO_OBJECT(pContext); /* Always make sure the config is set first to ensure properties are available as soon as possible. */ if (pConfig != NULL) { @@ -25854,9 +28104,14 @@ ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, c config = ma_context_config_init(); } - pContext->logCallback = config.logCallback; + pContext->logCallback = config.logCallback; pContext->threadPriority = config.threadPriority; - pContext->pUserData = config.pUserData; + pContext->pUserData = config.pUserData; + + result = ma_allocation_callbacks_init_copy(&pContext->allocationCallbacks, &config.allocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } /* Backend APIs need to be initialized first. This is where external libraries will be loaded and linked. */ result = ma_context_init_backend_apis(pContext); @@ -25875,7 +28130,7 @@ ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, c backendsToIterateCount = ma_countof(defaultBackends); } - ma_assert(pBackendsToIterate != NULL); + MA_ASSERT(pBackendsToIterate != NULL); for (iBackend = 0; iBackend < backendsToIterateCount; ++iBackend) { ma_backend backend = pBackendsToIterate[iBackend]; @@ -25995,7 +28250,7 @@ ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, c } /* If we get here it means an error occurred. */ - ma_zero_object(pContext); /* Safety. */ + MA_ZERO_OBJECT(pContext); /* Safety. */ return MA_NO_BACKEND; } @@ -26009,7 +28264,7 @@ ma_result ma_context_uninit(ma_context* pContext) ma_mutex_uninit(&pContext->deviceEnumLock); ma_mutex_uninit(&pContext->deviceInfoLock); - ma_free(pContext->pDeviceInfos); + ma__free_from_callbacks(pContext->pDeviceInfos, &pContext->allocationCallbacks); ma_context_uninit_backend_apis(pContext); return MA_SUCCESS; @@ -26034,7 +28289,7 @@ ma_result ma_context_enumerate_devices(ma_context* pContext, ma_enum_devices_cal } -ma_bool32 ma_context_get_devices__enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) +static ma_bool32 ma_context_get_devices__enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) { /* We need to insert the device info into our main internal buffer. Where it goes depends on the device type. If it's a capture device @@ -26049,8 +28304,9 @@ ma_bool32 ma_context_get_devices__enum_callback(ma_context* pContext, ma_device_ const ma_uint32 totalDeviceInfoCount = pContext->playbackDeviceInfoCount + pContext->captureDeviceInfoCount; if (pContext->deviceInfoCapacity >= totalDeviceInfoCount) { - ma_uint32 newCapacity = totalDeviceInfoCount + bufferExpansionCount; - ma_device_info* pNewInfos = (ma_device_info*)ma_realloc(pContext->pDeviceInfos, sizeof(*pContext->pDeviceInfos)*newCapacity); + ma_uint32 oldCapacity = pContext->deviceInfoCapacity; + ma_uint32 newCapacity = oldCapacity + bufferExpansionCount; + ma_device_info* pNewInfos = (ma_device_info*)ma__realloc_from_callbacks(pContext->pDeviceInfos, sizeof(*pContext->pDeviceInfos)*newCapacity, sizeof(*pContext->pDeviceInfos)*oldCapacity, &pContext->allocationCallbacks); if (pNewInfos == NULL) { return MA_FALSE; /* Out of memory. */ } @@ -26137,11 +28393,11 @@ ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type device return MA_INVALID_ARGS; } - ma_zero_object(&deviceInfo); + MA_ZERO_OBJECT(&deviceInfo); /* Help the backend out by copying over the device ID if we have one. */ if (pDeviceID != NULL) { - ma_copy_memory(&deviceInfo.id, pDeviceID, sizeof(*pDeviceID)); + MA_COPY_MEMORY(&deviceInfo.id, pDeviceID, sizeof(*pDeviceID)); } /* The backend may have an optimized device info retrieval function. If so, try that first. */ @@ -26177,6 +28433,20 @@ ma_bool32 ma_context_is_loopback_supported(ma_context* pContext) } +ma_device_config ma_device_config_init(ma_device_type deviceType) +{ + ma_device_config config; + MA_ZERO_OBJECT(&config); + config.deviceType = deviceType; + + /* Resampling defaults. We must never use the Speex backend by default because it uses licensed third party code. */ + config.resampling.algorithm = ma_resample_algorithm_linear; + config.resampling.linear.lpfCount = ma_min(MA_DEFAULT_RESAMPLER_LPF_FILTERS, MA_MAX_RESAMPLER_LPF_FILTERS); + config.resampling.speex.quality = 3; + + return config; +} + ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; @@ -26219,7 +28489,7 @@ ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, } - ma_zero_object(pDevice); + MA_ZERO_OBJECT(pDevice); pDevice->pContext = pContext; /* Set the user data and log callback ASAP to ensure it is available for the entire initialization process. */ @@ -26271,12 +28541,6 @@ ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, } - /* Default buffer size. */ - if (config.bufferSizeInMilliseconds == 0 && config.bufferSizeInFrames == 0) { - config.bufferSizeInMilliseconds = (config.performanceProfile == ma_performance_profile_low_latency) ? MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_LOW_LATENCY : MA_BASE_BUFFER_SIZE_IN_MILLISECONDS_CONSERVATIVE; - pDevice->usingDefaultBufferSize = MA_TRUE; - } - /* Default periods. */ if (config.periods == 0) { config.periods = MA_DEFAULT_PERIODS; @@ -26291,9 +28555,19 @@ ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, config.periods = 3; } + /* Default buffer size. */ + if (config.periodSizeInMilliseconds == 0 && config.periodSizeInFrames == 0) { + config.periodSizeInMilliseconds = (config.performanceProfile == ma_performance_profile_low_latency) ? MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY : MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE; + pDevice->usingDefaultBufferSize = MA_TRUE; + } + + pDevice->type = config.deviceType; pDevice->sampleRate = config.sampleRate; + pDevice->resampling.algorithm = config.resampling.algorithm; + pDevice->resampling.linear.lpfCount = config.resampling.linear.lpfCount; + pDevice->resampling.speex.quality = config.resampling.speex.quality; pDevice->capture.shareMode = config.capture.shareMode; pDevice->capture.format = config.capture.format; @@ -26348,7 +28622,7 @@ ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, result = pContext->onDeviceInit(pContext, &config, pDevice); if (result != MA_SUCCESS) { - return MA_NO_BACKEND; /* The error message will have been posted with ma_post_error() by the source of the error so don't bother calling it here. */ + return result; } ma_device__post_init_setup(pDevice, pConfig->deviceType); @@ -26393,33 +28667,31 @@ ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, printf(" Format: %s -> %s\n", ma_get_format_name(pDevice->capture.format), ma_get_format_name(pDevice->capture.internalFormat)); printf(" Channels: %d -> %d\n", pDevice->capture.channels, pDevice->capture.internalChannels); printf(" Sample Rate: %d -> %d\n", pDevice->sampleRate, pDevice->capture.internalSampleRate); - printf(" Buffer Size: %d/%d (%d)\n", pDevice->capture.internalBufferSizeInFrames, pDevice->capture.internalPeriods, (pDevice->capture.internalBufferSizeInFrames / pDevice->capture.internalPeriods)); + printf(" Buffer Size: %d*%d (%d)\n", pDevice->capture.internalPeriodSizeInFrames, pDevice->capture.internalPeriods, (pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalPeriods)); printf(" Conversion:\n"); - printf(" Pre Format Conversion: %s\n", pDevice->capture.converter.isPreFormatConversionRequired ? "YES" : "NO"); - printf(" Post Format Conversion: %s\n", pDevice->capture.converter.isPostFormatConversionRequired ? "YES" : "NO"); - printf(" Channel Routing: %s\n", pDevice->capture.converter.isChannelRoutingRequired ? "YES" : "NO"); - printf(" SRC: %s\n", pDevice->capture.converter.isSRCRequired ? "YES" : "NO"); - printf(" Channel Routing at Start: %s\n", pDevice->capture.converter.isChannelRoutingAtStart ? "YES" : "NO"); - printf(" Passthrough: %s\n", pDevice->capture.converter.isPassthrough ? "YES" : "NO"); + printf(" Pre Format Conversion: %s\n", pDevice->capture.converter.hasPreFormatConversion ? "YES" : "NO"); + printf(" Post Format Conversion: %s\n", pDevice->capture.converter.hasPostFormatConversion ? "YES" : "NO"); + printf(" Channel Routing: %s\n", pDevice->capture.converter.hasChannelConverter ? "YES" : "NO"); + printf(" Resampling: %s\n", pDevice->capture.converter.hasResampler ? "YES" : "NO"); + printf(" Passthrough: %s\n", pDevice->capture.converter.isPassthrough ? "YES" : "NO"); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { printf(" %s (%s)\n", pDevice->playback.name, "Playback"); printf(" Format: %s -> %s\n", ma_get_format_name(pDevice->playback.format), ma_get_format_name(pDevice->playback.internalFormat)); printf(" Channels: %d -> %d\n", pDevice->playback.channels, pDevice->playback.internalChannels); printf(" Sample Rate: %d -> %d\n", pDevice->sampleRate, pDevice->playback.internalSampleRate); - printf(" Buffer Size: %d/%d (%d)\n", pDevice->playback.internalBufferSizeInFrames, pDevice->playback.internalPeriods, (pDevice->playback.internalBufferSizeInFrames / pDevice->playback.internalPeriods)); + printf(" Buffer Size: %d*%d (%d)\n", pDevice->playback.internalPeriodSizeInFrames, pDevice->playback.internalPeriods, (pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods)); printf(" Conversion:\n"); - printf(" Pre Format Conversion: %s\n", pDevice->playback.converter.isPreFormatConversionRequired ? "YES" : "NO"); - printf(" Post Format Conversion: %s\n", pDevice->playback.converter.isPostFormatConversionRequired ? "YES" : "NO"); - printf(" Channel Routing: %s\n", pDevice->playback.converter.isChannelRoutingRequired ? "YES" : "NO"); - printf(" SRC: %s\n", pDevice->playback.converter.isSRCRequired ? "YES" : "NO"); - printf(" Channel Routing at Start: %s\n", pDevice->playback.converter.isChannelRoutingAtStart ? "YES" : "NO"); - printf(" Passthrough: %s\n", pDevice->playback.converter.isPassthrough ? "YES" : "NO"); + printf(" Pre Format Conversion: %s\n", pDevice->playback.converter.hasPreFormatConversion ? "YES" : "NO"); + printf(" Post Format Conversion: %s\n", pDevice->playback.converter.hasPostFormatConversion ? "YES" : "NO"); + printf(" Channel Routing: %s\n", pDevice->playback.converter.hasChannelConverter ? "YES" : "NO"); + printf(" Resampling: %s\n", pDevice->playback.converter.hasResampler ? "YES" : "NO"); + printf(" Passthrough: %s\n", pDevice->playback.converter.isPassthrough ? "YES" : "NO"); } #endif - ma_assert(ma_device__get_state(pDevice) == MA_STATE_STOPPED); + MA_ASSERT(ma_device__get_state(pDevice) == MA_STATE_STOPPED); return MA_SUCCESS; } @@ -26431,12 +28703,23 @@ ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backendCount, ma_uint32 iBackend; ma_backend* pBackendsToIterate; ma_uint32 backendsToIterateCount; + ma_allocation_callbacks allocationCallbacks; if (pConfig == NULL) { return MA_INVALID_ARGS; } - pContext = (ma_context*)ma_malloc(sizeof(*pContext)); + if (pContextConfig != NULL) { + result = ma_allocation_callbacks_init_copy(&allocationCallbacks, &pContextConfig->allocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + } else { + allocationCallbacks = ma_allocation_callbacks_init_default(); + } + + + pContext = (ma_context*)ma__malloc_from_callbacks(sizeof(*pContext), &allocationCallbacks); if (pContext == NULL) { return MA_OUT_OF_MEMORY; } @@ -26467,7 +28750,7 @@ ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backendCount, } if (result != MA_SUCCESS) { - ma_free(pContext); + ma__free_from_callbacks(pContext, &allocationCallbacks); return result; } @@ -26503,20 +28786,13 @@ void ma_device_uninit(ma_device* pDevice) ma_mutex_uninit(&pDevice->lock); if (pDevice->isOwnerOfContext) { - ma_context_uninit(pDevice->pContext); - ma_free(pDevice->pContext); - } + ma_allocation_callbacks allocationCallbacks = pDevice->pContext->allocationCallbacks; - ma_zero_object(pDevice); -} - -void ma_device_set_stop_callback(ma_device* pDevice, ma_stop_proc proc) -{ - if (pDevice == NULL) { - return; + ma_context_uninit(pDevice->pContext); + ma__free_from_callbacks(pDevice->pContext, &allocationCallbacks); } - ma_atomic_exchange_ptr(&pDevice->onStop, proc); + MA_ZERO_OBJECT(pDevice); } ma_result ma_device_start(ma_device* pDevice) @@ -26539,7 +28815,7 @@ ma_result ma_device_start(ma_device* pDevice) ma_mutex_lock(&pDevice->lock); { /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a stopped or paused state. */ - ma_assert(ma_device__get_state(pDevice) == MA_STATE_STOPPED); + MA_ASSERT(ma_device__get_state(pDevice) == MA_STATE_STOPPED); ma_device__set_state(pDevice, MA_STATE_STARTING); @@ -26589,7 +28865,7 @@ ma_result ma_device_stop(ma_device* pDevice) ma_mutex_lock(&pDevice->lock); { /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a started or paused state. */ - ma_assert(ma_device__get_state(pDevice) == MA_STATE_STARTED); + MA_ASSERT(ma_device__get_state(pDevice) == MA_STATE_STARTED); ma_device__set_state(pDevice, MA_STATE_STOPPING); @@ -26646,7 +28922,12 @@ ma_result ma_device_set_master_volume(ma_device* pDevice, float volume) ma_result ma_device_get_master_volume(ma_device* pDevice, float* pVolume) { - if (pDevice == NULL || pVolume == NULL) { + if (pVolume == NULL) { + return MA_INVALID_ARGS; + } + + if (pDevice == NULL) { + *pVolume = 0; return MA_INVALID_ARGS; } @@ -26675,6 +28956,7 @@ ma_result ma_device_get_master_gain_db(ma_device* pDevice, float* pGainDB) result = ma_device_get_master_volume(pDevice, &factor); if (result != MA_SUCCESS) { + *pGainDB = 0; return result; } @@ -26682,739 +28964,3313 @@ ma_result ma_device_get_master_gain_db(ma_device* pDevice, float* pGainDB) return MA_SUCCESS; } +#endif /* MA_NO_DEVICE_IO */ -ma_context_config ma_context_config_init() +/************************************************************************************************************************************************************** + +Biquad Filter + +**************************************************************************************************************************************************************/ +#ifndef MA_BIQUAD_FIXED_POINT_SHIFT +#define MA_BIQUAD_FIXED_POINT_SHIFT 14 +#endif + +static ma_int32 ma_biquad_float_to_fp(double x) { - ma_context_config config; - ma_zero_object(&config); + return (ma_int32)(x * (1 << MA_BIQUAD_FIXED_POINT_SHIFT)); +} + +ma_biquad_config ma_biquad_config_init(ma_format format, ma_uint32 channels, double b0, double b1, double b2, double a0, double a1, double a2) +{ + ma_biquad_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.b0 = b0; + config.b1 = b1; + config.b2 = b2; + config.a0 = a0; + config.a1 = a1; + config.a2 = a2; return config; } -ma_device_config ma_device_config_init(ma_device_type deviceType) +ma_result ma_biquad_init(const ma_biquad_config* pConfig, ma_biquad* pBQ) { - ma_device_config config; - ma_zero_object(&config); - config.deviceType = deviceType; + if (pBQ == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pBQ); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_reinit(pConfig, pBQ); +} + +ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ) +{ + if (pBQ == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->a0 == 0) { + return MA_INVALID_ARGS; /* Division by zero. */ + } + + /* Only supporting f32 and s16. */ + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + /* The format cannot be changed after initialization. */ + if (pBQ->format != ma_format_unknown && pBQ->format != pConfig->format) { + return MA_INVALID_OPERATION; + } + + /* The channel count cannot be changed after initialization. */ + if (pBQ->channels != 0 && pBQ->channels != pConfig->channels) { + return MA_INVALID_OPERATION; + } + + + pBQ->format = pConfig->format; + pBQ->channels = pConfig->channels; + + /* Normalize. */ + if (pConfig->format == ma_format_f32) { + pBQ->b0.f32 = (float)(pConfig->b0 / pConfig->a0); + pBQ->b1.f32 = (float)(pConfig->b1 / pConfig->a0); + pBQ->b2.f32 = (float)(pConfig->b2 / pConfig->a0); + pBQ->a1.f32 = (float)(pConfig->a1 / pConfig->a0); + pBQ->a2.f32 = (float)(pConfig->a2 / pConfig->a0); + } else { + pBQ->b0.s32 = ma_biquad_float_to_fp(pConfig->b0 / pConfig->a0); + pBQ->b1.s32 = ma_biquad_float_to_fp(pConfig->b1 / pConfig->a0); + pBQ->b2.s32 = ma_biquad_float_to_fp(pConfig->b2 / pConfig->a0); + pBQ->a1.s32 = ma_biquad_float_to_fp(pConfig->a1 / pConfig->a0); + pBQ->a2.s32 = ma_biquad_float_to_fp(pConfig->a2 / pConfig->a0); + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(ma_biquad* pBQ, float* pY, const float* pX) +{ + ma_uint32 c; + const float b0 = pBQ->b0.f32; + const float b1 = pBQ->b1.f32; + const float b2 = pBQ->b2.f32; + const float a1 = pBQ->a1.f32; + const float a2 = pBQ->a2.f32; + + for (c = 0; c < pBQ->channels; c += 1) { + float r1 = pBQ->r1[c].f32; + float r2 = pBQ->r2[c].f32; + float x = pX[c]; + float y; + + y = b0*x + r1; + r1 = b1*x - a1*y + r2; + r2 = b2*x - a2*y; + + pY[c] = y; + pBQ->r1[c].f32 = r1; + pBQ->r2[c].f32 = r2; + } +} + +static MA_INLINE void ma_biquad_process_pcm_frame_f32(ma_biquad* pBQ, float* pY, const float* pX) +{ + ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(pBQ, pY, pX); +} + +static MA_INLINE void ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(ma_biquad* pBQ, ma_int16* pY, const ma_int16* pX) +{ + ma_uint32 c; + const ma_int32 b0 = pBQ->b0.s32; + const ma_int32 b1 = pBQ->b1.s32; + const ma_int32 b2 = pBQ->b2.s32; + const ma_int32 a1 = pBQ->a1.s32; + const ma_int32 a2 = pBQ->a2.s32; + + for (c = 0; c < pBQ->channels; c += 1) { + ma_int32 r1 = pBQ->r1[c].s32; + ma_int32 r2 = pBQ->r2[c].s32; + ma_int32 x = pX[c]; + ma_int32 y; + + y = (b0*x + r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; + r1 = (b1*x - a1*y + r2); + r2 = (b2*x - a2*y); + + pY[c] = (ma_int16)ma_clamp(y, -32768, 32767); + pBQ->r1[c].s32 = r1; + pBQ->r2[c].s32 = r2; + } +} + +static MA_INLINE void ma_biquad_process_pcm_frame_s16(ma_biquad* pBQ, ma_int16* pY, const ma_int16* pX) +{ + ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(pBQ, pY, pX); +} + +ma_result ma_biquad_process_pcm_frames(ma_biquad* pBQ, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint32 n; + + if (pBQ == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + /* Note that the logic below needs to support in-place filtering. That is, it must support the case where pFramesOut and pFramesIn are the same. */ + + if (pBQ->format == ma_format_f32) { + /* */ float* pY = ( float*)pFramesOut; + const float* pX = (const float*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(pBQ, pY, pX); + pY += pBQ->channels; + pX += pBQ->channels; + } + } else if (pBQ->format == ma_format_s16) { + /* */ ma_int16* pY = ( ma_int16*)pFramesOut; + const ma_int16* pX = (const ma_int16*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(pBQ, pY, pX); + pY += pBQ->channels; + pX += pBQ->channels; + } + } else { + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; /* Format not supported. Should never hit this because it's checked in ma_biquad_init() and ma_biquad_reinit(). */ + } + + return MA_SUCCESS; +} + +ma_uint32 ma_biquad_get_latency(ma_biquad* pBQ) +{ + if (pBQ == NULL) { + return 0; + } + + return 2; +} + + +/************************************************************************************************************************************************************** + +Low-Pass Filter + +**************************************************************************************************************************************************************/ +ma_lpf_config ma_lpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency) +{ + ma_lpf_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; return config; } -#endif /* MA_NO_DEVICE_IO */ +static MA_INLINE ma_biquad_config ma_lpf__get_biquad_config(const ma_lpf_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + + MA_ASSERT(pConfig != NULL); -void ma_get_standard_channel_map_microsoft(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) + q = 0.707107; + w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; + s = ma_sin(w); + c = ma_cos(w); + a = s / (2*q); + + bqConfig.b0 = (1 - c) / 2; + bqConfig.b1 = 1 - c; + bqConfig.b2 = (1 - c) / 2; + bqConfig.a0 = 1 + a; + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - a; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +ma_result ma_lpf_init(const ma_lpf_config* pConfig, ma_lpf* pLPF) { - /* Based off the speaker configurations mentioned here: https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ksmedia/ns-ksmedia-ksaudio_channel_config */ - switch (channels) - { - case 1: - { - channelMap[0] = MA_CHANNEL_MONO; - } break; + ma_result result; + ma_biquad_config bqConfig; - case 2: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - } break; + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } - case 3: /* Not defined, but best guess. */ - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; + MA_ZERO_OBJECT(pLPF); - case 4: - { -#ifndef MA_USE_QUAD_MICROSOFT_CHANNEL_MAP - /* Surround. Using the Surround profile has the advantage of the 3rd channel (MA_CHANNEL_FRONT_CENTER) mapping nicely with higher channel counts. */ - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_BACK_CENTER; -#else - /* Quad. */ - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; -#endif - } break; + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } - case 5: /* Not defined, but best guess. */ - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_BACK_LEFT; - channelMap[4] = MA_CHANNEL_BACK_RIGHT; - } break; + bqConfig = ma_lpf__get_biquad_config(pConfig); + result = ma_biquad_init(&bqConfig, &pLPF->bq); + if (result != MA_SUCCESS) { + return result; + } - case 6: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_LFE; - channelMap[4] = MA_CHANNEL_SIDE_LEFT; - channelMap[5] = MA_CHANNEL_SIDE_RIGHT; - } break; + return MA_SUCCESS; +} - case 7: /* Not defined, but best guess. */ - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_LFE; - channelMap[4] = MA_CHANNEL_BACK_CENTER; - channelMap[5] = MA_CHANNEL_SIDE_LEFT; - channelMap[6] = MA_CHANNEL_SIDE_RIGHT; - } break; +ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF) +{ + ma_result result; + ma_biquad_config bqConfig; - case 8: - default: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_LFE; - channelMap[4] = MA_CHANNEL_BACK_LEFT; - channelMap[5] = MA_CHANNEL_BACK_RIGHT; - channelMap[6] = MA_CHANNEL_SIDE_LEFT; - channelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; + if (pLPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; } - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { - channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); + bqConfig = ma_lpf__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pLPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_lpf_process_pcm_frame_s16(ma_lpf* pLPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pLPF->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_lpf_process_pcm_frame_f32(ma_lpf* pLPF, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pLPF->bq, pFrameOut, pFrameIn); +} + +ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pLPF->bq, pFramesOut, pFramesIn, frameCount); +} + +ma_uint32 ma_lpf_get_latency(ma_lpf* pLPF) +{ + if (pLPF == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pLPF->bq); +} + + +/************************************************************************************************************************************************************** + +High-Pass Filtering + +**************************************************************************************************************************************************************/ +ma_hpf_config ma_hpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency) +{ + ma_hpf_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + + return config; +} + +static MA_INLINE ma_biquad_config ma_hpf__get_biquad_config(const ma_hpf_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + + MA_ASSERT(pConfig != NULL); + + q = 0.707107; + w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; + s = ma_sin(w); + c = ma_cos(w); + a = s / (2*q); + + bqConfig.b0 = (1 + c) / 2; + bqConfig.b1 = -(1 + c); + bqConfig.b2 = (1 + c) / 2; + bqConfig.a0 = 1 + a; + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - a; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +ma_result ma_hpf_init(const ma_hpf_config* pConfig, ma_hpf* pHPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pHPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pHPF); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_hpf__get_biquad_config(pConfig); + result = ma_biquad_init(&bqConfig, &pHPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pHPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_hpf__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pHPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pHPF == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pHPF->bq, pFramesOut, pFramesIn, frameCount); +} + +ma_uint32 ma_hpf_get_latency(ma_hpf* pHPF) +{ + if (pHPF == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pHPF->bq); +} + + +/************************************************************************************************************************************************************** + +Band-Pass Filtering + +**************************************************************************************************************************************************************/ +ma_bpf_config ma_bpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency) +{ + ma_bpf_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + + return config; +} + + +static MA_INLINE ma_biquad_config ma_bpf__get_biquad_config(const ma_bpf_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + + MA_ASSERT(pConfig != NULL); + + q = 0.707107; + w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; + s = ma_sin(w); + c = ma_cos(w); + a = s / (2*q); + + bqConfig.b0 = q * a; + bqConfig.b1 = 0; + bqConfig.b2 = -q * a; + bqConfig.a0 = 1 + a; + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - a; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +ma_result ma_bpf_init(const ma_bpf_config* pConfig, ma_bpf* pBPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pBPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pBPF); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_bpf__get_biquad_config(pConfig); + result = ma_biquad_init(&bqConfig, &pBPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pBPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_bpf__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pBPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pBPF == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pBPF->bq, pFramesOut, pFramesIn, frameCount); +} + +ma_uint32 ma_bpf_get_latency(ma_bpf* pBPF) +{ + if (pBPF == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pBPF->bq); +} + + + +/************************************************************************************************************************************************************** + +Resampling + +**************************************************************************************************************************************************************/ +ma_linear_resampler_config ma_linear_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + ma_linear_resampler_config config; + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRateIn = sampleRateIn; + config.sampleRateOut = sampleRateOut; + config.lpfCount = 1; + config.lpfNyquistFactor = 1; + + return config; +} + +static ma_result ma_linear_resampler_set_rate_internal(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_bool32 isResamplerAlreadyInitialized) +{ + ma_uint32 gcf; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (sampleRateIn == 0 || sampleRateOut == 0) { + return MA_INVALID_ARGS; + } + + /* Simplify the sample rate. */ + gcf = ma_gcf_u32(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut); + pResampler->config.sampleRateIn /= gcf; + pResampler->config.sampleRateOut /= gcf; + + if (pResampler->config.lpfCount > 0) { + ma_result result; + ma_uint32 iFilter; + ma_uint32 lpfSampleRate; + double lpfCutoffFrequency; + ma_lpf_config lpfConfig; + + if (pResampler->config.lpfCount > MA_MAX_RESAMPLER_LPF_FILTERS) { + return MA_INVALID_ARGS; + } + + lpfSampleRate = (ma_uint32)(ma_max(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut)); + lpfCutoffFrequency = ( double)(ma_min(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut) * 0.5 * pResampler->config.lpfNyquistFactor); + + lpfConfig = ma_lpf_config_init(pResampler->config.format, pResampler->config.channels, lpfSampleRate, lpfCutoffFrequency); + + /* + If the resampler is alreay initialized we don't want to do a fresh initialization of the low-pass filter because it will result in the cached frames + getting cleared. Instead we re-initialize the filter which will maintain any cached frames. + */ + result = MA_SUCCESS; + for (iFilter = 0; iFilter < pResampler->config.lpfCount; iFilter += 1) { + if (isResamplerAlreadyInitialized) { + result = ma_lpf_reinit(&lpfConfig, &pResampler->lpf[iFilter]); + } else { + result = ma_lpf_init(&lpfConfig, &pResampler->lpf[iFilter]); + } + + if (result != MA_SUCCESS) { + break; + } + } + + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the low-pass filter. */ } } + + pResampler->inAdvanceInt = pResampler->config.sampleRateIn / pResampler->config.sampleRateOut; + pResampler->inAdvanceFrac = pResampler->config.sampleRateIn % pResampler->config.sampleRateOut; + + /* Make sure the fractional part is less than the output sample rate. */ + pResampler->inTimeInt += pResampler->inTimeFrac / pResampler->config.sampleRateOut; + pResampler->inTimeFrac = pResampler->inTimeFrac % pResampler->config.sampleRateOut; + + return MA_SUCCESS; } -void ma_get_standard_channel_map_alsa(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, ma_linear_resampler* pResampler) { - switch (channels) - { - case 1: - { - channelMap[0] = MA_CHANNEL_MONO; - } break; + ma_result result; - case 2: - { - channelMap[0] = MA_CHANNEL_LEFT; - channelMap[1] = MA_CHANNEL_RIGHT; - } break; + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } - case 3: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; + MA_ZERO_OBJECT(pResampler); - case 4: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } - case 5: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - } break; + pResampler->config = *pConfig; - case 6: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - channelMap[5] = MA_CHANNEL_LFE; - } break; + /* Setting the rate will set up the filter and time advances for us. */ + result = ma_linear_resampler_set_rate_internal(pResampler, pConfig->sampleRateIn, pConfig->sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_FALSE); + if (result != MA_SUCCESS) { + return result; + } - case 7: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - channelMap[5] = MA_CHANNEL_LFE; - channelMap[6] = MA_CHANNEL_BACK_CENTER; - } break; + pResampler->inTimeInt = 1; /* Set this to one to force an input sample to always be loaded for the first output frame. */ + pResampler->inTimeFrac = 0; - case 8: - default: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - channelMap[5] = MA_CHANNEL_LFE; - channelMap[6] = MA_CHANNEL_SIDE_LEFT; - channelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; + return MA_SUCCESS; +} + +void ma_linear_resampler_uninit(ma_linear_resampler* pResampler) +{ + if (pResampler == NULL) { + return; } +} - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { - channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); +static MA_INLINE ma_int16 ma_linear_resampler_mix_s16(ma_int16 x, ma_int16 y, ma_int32 a, const ma_int32 shift) +{ + ma_int32 b; + ma_int32 c; + ma_int32 r; + + MA_ASSERT(a <= (1<<shift)); + + b = x * ((1<<shift) - a); + c = y * a; + r = b + c; + + return (ma_int16)(r >> shift); +} + +static void ma_linear_resampler_interpolate_frame_s16(ma_linear_resampler* pResampler, ma_int16* pFrameOut) +{ + ma_uint32 c; + ma_uint32 a; + const ma_uint32 shift = 12; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameOut != NULL); + + a = (pResampler->inTimeFrac << shift) / pResampler->config.sampleRateOut; + + for (c = 0; c < pResampler->config.channels; c += 1) { + ma_int16 s = ma_linear_resampler_mix_s16(pResampler->x0.s16[c], pResampler->x1.s16[c], a, shift); + pFrameOut[c] = s; + } +} + + +static void ma_linear_resampler_interpolate_frame_f32(ma_linear_resampler* pResampler, float* pFrameOut) +{ + ma_uint32 c; + float a; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameOut != NULL); + + a = (float)pResampler->inTimeFrac / pResampler->config.sampleRateOut; + + for (c = 0; c < pResampler->config.channels; c += 1) { + float s = ma_mix_f32_fast(pResampler->x0.f32[c], pResampler->x1.f32[c], a); + pFrameOut[c] = s; + } +} + +static ma_result ma_linear_resampler_process_pcm_frames_s16_downsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + const ma_int16* pFramesInS16; + /* */ ma_int16* pFramesOutS16; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInS16 = (const ma_int16*)pFramesIn; + pFramesOutS16 = ( ma_int16*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + for (;;) { + if (framesProcessedOut >= frameCountOut) { + break; + } + + /* Before interpolating we need to load the buffers. When doing this we need to ensure we run every input sample through the filter. */ + while (pResampler->inTimeInt > 0 && frameCountIn > 0) { + ma_uint32 iFilter; + ma_uint32 iChannel; + + if (pFramesInS16 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = pFramesInS16[iChannel]; + } + pFramesInS16 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = 0; + } + } + + /* Filter. */ + for (iFilter = 0; iFilter < pResampler->config.lpfCount; iFilter += 1) { + ma_lpf_process_pcm_frame_s16(&pResampler->lpf[iFilter], pResampler->x1.s16, pResampler->x1.s16); + } + + frameCountIn -= 1; + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and filtered and we can generate the next output frame. */ + if (pFramesOutS16 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_s16(pResampler, pFramesOutS16); + + pFramesOutS16 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; } } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; } -void ma_get_standard_channel_map_rfc3551(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +static ma_result ma_linear_resampler_process_pcm_frames_s16_upsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { - switch (channels) + const ma_int16* pFramesInS16; + /* */ ma_int16* pFramesOutS16; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInS16 = (const ma_int16*)pFramesIn; + pFramesOutS16 = ( ma_int16*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + for (;;) { + ma_uint32 iFilter; + + if (framesProcessedOut >= frameCountOut) { + break; + } + + /* Before interpolating we need to load the buffers. */ + while (pResampler->inTimeInt > 0 && frameCountIn > 0) { + ma_uint32 iChannel; + + if (pFramesInS16 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = pFramesInS16[iChannel]; + } + pFramesInS16 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = 0; + } + } + + frameCountIn -= 1; + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and we can generate the next output frame. */ + if (pFramesOutS16 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_s16(pResampler, pFramesOutS16); + + /* Filter. */ + for (iFilter = 0; iFilter < pResampler->config.lpfCount; iFilter += 1) { + ma_lpf_process_pcm_frame_s16(&pResampler->lpf[iFilter], pFramesOutS16, pFramesOutS16); + } + + pFramesOutS16 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; + } + } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_process_pcm_frames_s16(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + MA_ASSERT(pResampler != NULL); + + if (pResampler->config.sampleRateIn > pResampler->config.sampleRateOut) { + return ma_linear_resampler_process_pcm_frames_s16_downsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + return ma_linear_resampler_process_pcm_frames_s16_upsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } +} + + +static ma_result ma_linear_resampler_process_pcm_frames_f32_downsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + const float* pFramesInF32; + /* */ float* pFramesOutF32; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInF32 = (const float*)pFramesIn; + pFramesOutF32 = ( float*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + for (;;) { + if (framesProcessedOut >= frameCountOut) { + break; + } + + /* Before interpolating we need to load the buffers. When doing this we need to ensure we run every input sample through the filter. */ + while (pResampler->inTimeInt > 0 && frameCountIn > 0) { + ma_uint32 iFilter; + ma_uint32 iChannel; + + if (pFramesInF32 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = pFramesInF32[iChannel]; + } + pFramesInF32 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = 0; + } + } + + /* Filter. */ + for (iFilter = 0; iFilter < pResampler->config.lpfCount; iFilter += 1) { + ma_lpf_process_pcm_frame_f32(&pResampler->lpf[iFilter], pResampler->x1.f32, pResampler->x1.f32); + } + + frameCountIn -= 1; + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and filtered and we can generate the next output frame. */ + if (pFramesOutF32 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_f32(pResampler, pFramesOutF32); + + pFramesOutF32 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; + } + } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_process_pcm_frames_f32_upsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + const float* pFramesInF32; + /* */ float* pFramesOutF32; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInF32 = (const float*)pFramesIn; + pFramesOutF32 = ( float*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + for (;;) { + ma_uint32 iFilter; + + if (framesProcessedOut >= frameCountOut) { + break; + } + + /* Before interpolating we need to load the buffers. */ + while (pResampler->inTimeInt > 0 && frameCountIn > 0) { + ma_uint32 iChannel; + + if (pFramesInF32 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = pFramesInF32[iChannel]; + } + pFramesInF32 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = 0; + } + } + + frameCountIn -= 1; + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and we can generate the next output frame. */ + if (pFramesOutF32 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_f32(pResampler, pFramesOutF32); + + /* Filter. */ + for (iFilter = 0; iFilter < pResampler->config.lpfCount; iFilter += 1) { + ma_lpf_process_pcm_frame_f32(&pResampler->lpf[iFilter], pFramesOutF32, pFramesOutF32); + } + + pFramesOutF32 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; + } + } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_process_pcm_frames_f32(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + MA_ASSERT(pResampler != NULL); + + if (pResampler->config.sampleRateIn > pResampler->config.sampleRateOut) { + return ma_linear_resampler_process_pcm_frames_f32_downsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + return ma_linear_resampler_process_pcm_frames_f32_upsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } +} + + +ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + /* */ if (pResampler->config.format == ma_format_s16) { + return ma_linear_resampler_process_pcm_frames_s16(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else if (pResampler->config.format == ma_format_f32) { + return ma_linear_resampler_process_pcm_frames_f32(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* Should never get here. Getting here means the format is not supported and you didn't check the return value of ma_linear_resampler_init(). */ + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; + } +} + + +ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + return ma_linear_resampler_set_rate_internal(pResampler, sampleRateIn, sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_TRUE); +} + +ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut) +{ + ma_uint32 n; + ma_uint32 d; + + d = 1000000; /* We use up to 6 decimal places. */ + n = (ma_uint32)(ratioInOut * d); + + if (n == 0) { + return MA_INVALID_ARGS; /* Ratio too small. */ + } + + MA_ASSERT(n != 0); + + return ma_linear_resampler_set_rate(pResampler, n, d); +} + + +ma_uint64 ma_linear_resampler_get_required_input_frame_count(ma_linear_resampler* pResampler, ma_uint64 outputFrameCount) +{ + ma_uint64 count; + + if (pResampler == NULL) { + return 0; + } + + if (outputFrameCount == 0) { + return 0; + } + + /* Any whole input frames are consumed before the first output frame is generated. */ + count = pResampler->inTimeInt; + outputFrameCount -= 1; + + /* The rest of the output frames can be calculated in constant time. */ + count += outputFrameCount * pResampler->inAdvanceInt; + count += (pResampler->inTimeFrac + (outputFrameCount * pResampler->inAdvanceFrac)) / pResampler->config.sampleRateOut; + + return count; +} + +ma_uint64 ma_linear_resampler_get_expected_output_frame_count(ma_linear_resampler* pResampler, ma_uint64 inputFrameCount) +{ + ma_uint64 outputFrameCount; + ma_uint64 inTimeInt; + ma_uint64 inTimeFrac; + + if (pResampler == NULL) { + return 0; + } + + /* TODO: Try making this run in constant time. */ + + outputFrameCount = 0; + inTimeInt = pResampler->inTimeInt; + inTimeFrac = pResampler->inTimeFrac; + + for (;;) { + while (inTimeInt > 0 && inputFrameCount > 0) { + inputFrameCount -= 1; + inTimeInt -= 1; + } + + if (inTimeInt > 0) { + break; + } + + outputFrameCount += 1; + + /* Advance time forward. */ + inTimeInt += pResampler->inAdvanceInt; + inTimeFrac += pResampler->inAdvanceFrac; + if (inTimeFrac >= pResampler->config.sampleRateOut) { + inTimeFrac -= pResampler->config.sampleRateOut; + inTimeInt += 1; + } + } + + return outputFrameCount; +} + +ma_uint64 ma_linear_resampler_get_input_latency(ma_linear_resampler* pResampler) +{ + ma_uint32 latency; + ma_uint32 iFilter; + + if (pResampler == NULL) { + return 0; + } + + latency = 1; + for (iFilter = 0; iFilter < pResampler->config.lpfCount; iFilter += 1) { + latency += ma_lpf_get_latency(&pResampler->lpf[iFilter]); + } + + return latency; +} + +ma_uint64 ma_linear_resampler_get_output_latency(ma_linear_resampler* pResampler) +{ + if (pResampler == NULL) { + return 0; + } + + return ma_linear_resampler_get_input_latency(pResampler) * pResampler->config.sampleRateOut / pResampler->config.sampleRateIn; +} + + +#if defined(ma_speex_resampler_h) +#define MA_HAS_SPEEX_RESAMPLER + +static ma_result ma_result_from_speex_err(int err) +{ + switch (err) { - case 1: - { - channelMap[0] = MA_CHANNEL_MONO; - } break; + case RESAMPLER_ERR_SUCCESS: return MA_SUCCESS; + case RESAMPLER_ERR_ALLOC_FAILED: return MA_OUT_OF_MEMORY; + case RESAMPLER_ERR_BAD_STATE: return MA_ERROR; + case RESAMPLER_ERR_INVALID_ARG: return MA_INVALID_ARGS; + case RESAMPLER_ERR_PTR_OVERLAP: return MA_INVALID_ARGS; + case RESAMPLER_ERR_OVERFLOW: return MA_ERROR; + default: return MA_ERROR; + } +} +#endif /* ma_speex_resampler_h */ - case 2: - { - channelMap[0] = MA_CHANNEL_LEFT; - channelMap[1] = MA_CHANNEL_RIGHT; - } break; +ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm) +{ + ma_resampler_config config; - case 3: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRateIn = sampleRateIn; + config.sampleRateOut = sampleRateOut; + config.algorithm = algorithm; - case 4: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_CENTER; - channelMap[2] = MA_CHANNEL_FRONT_RIGHT; - channelMap[3] = MA_CHANNEL_BACK_CENTER; - } break; + /* Linear. */ + config.linear.lpfCount = 1; + config.linear.lpfNyquistFactor = 1; - case 5: + /* Speex. */ + config.speex.quality = 3; /* Cannot leave this as 0 as that is actually a valid value for Speex resampling quality. */ + + return config; +} + +ma_result ma_resampler_init(const ma_resampler_config* pConfig, ma_resampler* pResampler) +{ + ma_result result; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pResampler); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + pResampler->config = *pConfig; + + switch (pConfig->algorithm) + { + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_BACK_LEFT; - channelMap[4] = MA_CHANNEL_BACK_RIGHT; + ma_linear_resampler_config linearConfig; + linearConfig = ma_linear_resampler_config_init(pConfig->format, pConfig->channels, pConfig->sampleRateIn, pConfig->sampleRateOut); + linearConfig.lpfCount = pConfig->linear.lpfCount; + linearConfig.lpfNyquistFactor = pConfig->linear.lpfNyquistFactor; + + result = ma_linear_resampler_init(&linearConfig, &pResampler->state.linear); + if (result != MA_SUCCESS) { + return result; + } } break; - case 6: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_SIDE_LEFT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_FRONT_RIGHT; - channelMap[4] = MA_CHANNEL_SIDE_RIGHT; - channelMap[5] = MA_CHANNEL_BACK_CENTER; + #if defined(MA_HAS_SPEEX_RESAMPLER) + int speexErr; + pResampler->state.speex.pSpeexResamplerState = speex_resampler_init(pConfig->channels, pConfig->sampleRateIn, pConfig->sampleRateOut, pConfig->speex.quality, &speexErr); + if (pResampler->state.speex.pSpeexResamplerState == NULL) { + return ma_result_from_speex_err(speexErr); + } + #else + /* Speex resampler not available. */ + return MA_NO_BACKEND; + #endif } break; + + default: return MA_INVALID_ARGS; } - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 6; iChannel < MA_MAX_CHANNELS; ++iChannel) { - channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-6)); + return MA_SUCCESS; +} + +void ma_resampler_uninit(ma_resampler* pResampler) +{ + if (pResampler == NULL) { + return; + } + + if (pResampler->config.algorithm == ma_resample_algorithm_linear) { + ma_linear_resampler_uninit(&pResampler->state.linear); + } + +#if defined(MA_HAS_SPEEX_RESAMPLER) + if (pResampler->config.algorithm == ma_resample_algorithm_speex) { + speex_resampler_destroy((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState); + } +#endif +} + +static ma_result ma_resampler_process_pcm_frames__read__linear(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + return ma_linear_resampler_process_pcm_frames(&pResampler->state.linear, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); +} + +#if defined(MA_HAS_SPEEX_RESAMPLER) +static ma_result ma_resampler_process_pcm_frames__read__speex(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + int speexErr; + ma_uint64 frameCountOut; + ma_uint64 frameCountIn; + ma_uint64 framesProcessedOut; + ma_uint64 framesProcessedIn; + unsigned int framesPerIteration = UINT_MAX; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFrameCountOut != NULL); + MA_ASSERT(pFrameCountIn != NULL); + + /* + Reading from the Speex resampler requires a bit of dancing around for a few reasons. The first thing is that it's frame counts + are in unsigned int's whereas ours is in ma_uint64. We therefore need to run the conversion in a loop. The other, more complicated + problem, is that we need to keep track of the input time, similar to what we do with the linear resampler. The reason we need to + do this is for ma_resampler_get_required_input_frame_count() and ma_resampler_get_expected_output_frame_count(). + */ + frameCountOut = *pFrameCountOut; + frameCountIn = *pFrameCountIn; + framesProcessedOut = 0; + framesProcessedIn = 0; + + while (framesProcessedOut < frameCountOut && framesProcessedIn < frameCountIn) { + unsigned int frameCountInThisIteration; + unsigned int frameCountOutThisIteration; + const void* pFramesInThisIteration; + void* pFramesOutThisIteration; + + frameCountInThisIteration = framesPerIteration; + if ((ma_uint64)frameCountInThisIteration > (frameCountIn - framesProcessedIn)) { + frameCountInThisIteration = (unsigned int)(frameCountIn - framesProcessedIn); } + + frameCountOutThisIteration = framesPerIteration; + if ((ma_uint64)frameCountOutThisIteration > (frameCountOut - framesProcessedOut)) { + frameCountOutThisIteration = (unsigned int)(frameCountOut - framesProcessedOut); + } + + pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pResampler->config.format, pResampler->config.channels)); + pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pResampler->config.format, pResampler->config.channels)); + + if (pResampler->config.format == ma_format_f32) { + speexErr = speex_resampler_process_interleaved_float((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, (const float*)pFramesInThisIteration, &frameCountInThisIteration, (float*)pFramesOutThisIteration, &frameCountOutThisIteration); + } else if (pResampler->config.format == ma_format_s16) { + speexErr = speex_resampler_process_interleaved_int((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, (const spx_int16_t*)pFramesInThisIteration, &frameCountInThisIteration, (spx_int16_t*)pFramesOutThisIteration, &frameCountOutThisIteration); + } else { + /* Format not supported. Should never get here. */ + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; + } + + if (speexErr != RESAMPLER_ERR_SUCCESS) { + return ma_result_from_speex_err(speexErr); + } + + framesProcessedIn += frameCountInThisIteration; + framesProcessedOut += frameCountOutThisIteration; } + + *pFrameCountOut = framesProcessedOut; + *pFrameCountIn = framesProcessedIn; + + return MA_SUCCESS; } +#endif -void ma_get_standard_channel_map_flac(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +static ma_result ma_resampler_process_pcm_frames__read(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { - switch (channels) + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFramesOut != NULL); + + /* pFramesOut is not NULL, which means we must have a capacity. */ + if (pFrameCountOut == NULL) { + return MA_INVALID_ARGS; + } + + /* It doesn't make sense to not have any input frames to process. */ + if (pFrameCountIn == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + switch (pResampler->config.algorithm) { - case 1: + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_MONO; - } break; + return ma_resampler_process_pcm_frames__read__linear(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } - case 2: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_LEFT; - channelMap[1] = MA_CHANNEL_RIGHT; - } break; + #if defined(MA_HAS_SPEEX_RESAMPLER) + return ma_resampler_process_pcm_frames__read__speex(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + #else + break; + #endif + } + + default: break; + } - case 3: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; +} - case 4: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; - case 5: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_BACK_LEFT; - channelMap[4] = MA_CHANNEL_BACK_RIGHT; - } break; +static ma_result ma_resampler_process_pcm_frames__seek__linear(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, ma_uint64* pFrameCountOut) +{ + MA_ASSERT(pResampler != NULL); - case 6: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_LFE; - channelMap[4] = MA_CHANNEL_BACK_LEFT; - channelMap[5] = MA_CHANNEL_BACK_RIGHT; - } break; + /* Seeking is supported natively by the linear resampler. */ + return ma_linear_resampler_process_pcm_frames(&pResampler->state.linear, pFramesIn, pFrameCountIn, NULL, pFrameCountOut); +} - case 7: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_LFE; - channelMap[4] = MA_CHANNEL_BACK_CENTER; - channelMap[5] = MA_CHANNEL_SIDE_LEFT; - channelMap[6] = MA_CHANNEL_SIDE_RIGHT; - } break; +#if defined(MA_HAS_SPEEX_RESAMPLER) +static ma_result ma_resampler_process_pcm_frames__seek__speex(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, ma_uint64* pFrameCountOut) +{ + /* The generic seek method is implemented in on top of ma_resampler_process_pcm_frames__read() by just processing into a dummy buffer. */ + float devnull[8192]; + ma_uint64 totalOutputFramesToProcess; + ma_uint64 totalOutputFramesProcessed; + ma_uint64 totalInputFramesProcessed; + ma_uint32 bpf; + ma_result result; - case 8: - default: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - channelMap[3] = MA_CHANNEL_LFE; - channelMap[4] = MA_CHANNEL_BACK_LEFT; - channelMap[5] = MA_CHANNEL_BACK_RIGHT; - channelMap[6] = MA_CHANNEL_SIDE_LEFT; - channelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; + MA_ASSERT(pResampler != NULL); + + totalOutputFramesProcessed = 0; + totalInputFramesProcessed = 0; + bpf = ma_get_bytes_per_frame(pResampler->config.format, pResampler->config.channels); + + if (pFrameCountOut != NULL) { + /* Seek by output frames. */ + totalOutputFramesToProcess = *pFrameCountOut; + } else { + /* Seek by input frames. */ + MA_ASSERT(pFrameCountIn != NULL); + totalOutputFramesToProcess = ma_resampler_get_expected_output_frame_count(pResampler, *pFrameCountIn); } - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { - channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); + if (pFramesIn != NULL) { + /* Process input data. */ + MA_ASSERT(pFrameCountIn != NULL); + while (totalOutputFramesProcessed < totalOutputFramesToProcess && totalInputFramesProcessed < *pFrameCountIn) { + ma_uint64 inputFramesToProcessThisIteration = (*pFrameCountIn - totalInputFramesProcessed); + ma_uint64 outputFramesToProcessThisIteration = (totalOutputFramesToProcess - totalOutputFramesProcessed); + if (outputFramesToProcessThisIteration > sizeof(devnull) / bpf) { + outputFramesToProcessThisIteration = sizeof(devnull) / bpf; + } + + result = ma_resampler_process_pcm_frames__read(pResampler, ma_offset_ptr(pFramesIn, totalInputFramesProcessed*bpf), &inputFramesToProcessThisIteration, ma_offset_ptr(devnull, totalOutputFramesProcessed*bpf), &outputFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + totalOutputFramesProcessed += outputFramesToProcessThisIteration; + totalInputFramesProcessed += inputFramesToProcessThisIteration; } + } else { + /* Don't process input data - just update timing and filter state as if zeroes were passed in. */ + while (totalOutputFramesProcessed < totalOutputFramesToProcess) { + ma_uint64 inputFramesToProcessThisIteration = 16384; + ma_uint64 outputFramesToProcessThisIteration = (totalOutputFramesToProcess - totalOutputFramesProcessed); + if (outputFramesToProcessThisIteration > sizeof(devnull) / bpf) { + outputFramesToProcessThisIteration = sizeof(devnull) / bpf; + } + + result = ma_resampler_process_pcm_frames__read(pResampler, NULL, &inputFramesToProcessThisIteration, ma_offset_ptr(devnull, totalOutputFramesProcessed*bpf), &outputFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + totalOutputFramesProcessed += outputFramesToProcessThisIteration; + totalInputFramesProcessed += inputFramesToProcessThisIteration; + } + } + + + if (pFrameCountIn != NULL) { + *pFrameCountIn = totalInputFramesProcessed; } + if (pFrameCountOut != NULL) { + *pFrameCountOut = totalOutputFramesProcessed; + } + + return MA_SUCCESS; } +#endif -void ma_get_standard_channel_map_vorbis(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +static ma_result ma_resampler_process_pcm_frames__seek(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, ma_uint64* pFrameCountOut) { - /* In Vorbis' type 0 channel mapping, the first two channels are not always the standard left/right - it will have the center speaker where the right usually goes. Why?! */ - switch (channels) + MA_ASSERT(pResampler != NULL); + + switch (pResampler->config.algorithm) { - case 1: + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_MONO; + return ma_resampler_process_pcm_frames__seek__linear(pResampler, pFramesIn, pFrameCountIn, pFrameCountOut); } break; - case 2: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_LEFT; - channelMap[1] = MA_CHANNEL_RIGHT; - } break; + #if defined(MA_HAS_SPEEX_RESAMPLER) + return ma_resampler_process_pcm_frames__seek__speex(pResampler, pFramesIn, pFrameCountIn, pFrameCountOut); + #else + break; + #endif + }; - case 3: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_CENTER; - channelMap[2] = MA_CHANNEL_FRONT_RIGHT; - } break; + default: break; + } - case 4: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; + /* Should never hit this. */ + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; +} - case 5: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_CENTER; - channelMap[2] = MA_CHANNEL_FRONT_RIGHT; - channelMap[3] = MA_CHANNEL_BACK_LEFT; - channelMap[4] = MA_CHANNEL_BACK_RIGHT; - } break; - case 6: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_CENTER; - channelMap[2] = MA_CHANNEL_FRONT_RIGHT; - channelMap[3] = MA_CHANNEL_BACK_LEFT; - channelMap[4] = MA_CHANNEL_BACK_RIGHT; - channelMap[5] = MA_CHANNEL_LFE; - } break; +ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } - case 7: + if (pFrameCountOut == NULL && pFrameCountIn == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesOut != NULL) { + /* Reading. */ + return ma_resampler_process_pcm_frames__read(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* Seeking. */ + return ma_resampler_process_pcm_frames__seek(pResampler, pFramesIn, pFrameCountIn, pFrameCountOut); + } +} + +ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (sampleRateIn == 0 || sampleRateOut == 0) { + return MA_INVALID_ARGS; + } + + pResampler->config.sampleRateIn = sampleRateIn; + pResampler->config.sampleRateOut = sampleRateOut; + + switch (pResampler->config.algorithm) + { + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_CENTER; - channelMap[2] = MA_CHANNEL_FRONT_RIGHT; - channelMap[3] = MA_CHANNEL_SIDE_LEFT; - channelMap[4] = MA_CHANNEL_SIDE_RIGHT; - channelMap[5] = MA_CHANNEL_BACK_CENTER; - channelMap[6] = MA_CHANNEL_LFE; + return ma_linear_resampler_set_rate(&pResampler->state.linear, sampleRateIn, sampleRateOut); } break; - case 8: - default: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_CENTER; - channelMap[2] = MA_CHANNEL_FRONT_RIGHT; - channelMap[3] = MA_CHANNEL_SIDE_LEFT; - channelMap[4] = MA_CHANNEL_SIDE_RIGHT; - channelMap[5] = MA_CHANNEL_BACK_LEFT; - channelMap[6] = MA_CHANNEL_BACK_RIGHT; - channelMap[7] = MA_CHANNEL_LFE; - } break; + #if defined(MA_HAS_SPEEX_RESAMPLER) + return ma_result_from_speex_err(speex_resampler_set_rate((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, sampleRateIn, sampleRateOut)); + #else + break; + #endif + }; + + default: break; } - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { - channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; +} + +ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->config.algorithm == ma_resample_algorithm_linear) { + return ma_linear_resampler_set_rate_ratio(&pResampler->state.linear, ratio); + } else { + /* Getting here means the backend does not have native support for setting the rate as a ratio so we just do it generically. */ + ma_uint32 n; + ma_uint32 d; + + d = 1000000; /* We use up to 6 decimal places. */ + n = (ma_uint32)(ratio * d); + + if (n == 0) { + return MA_INVALID_ARGS; /* Ratio too small. */ } + + MA_ASSERT(n != 0); + + return ma_resampler_set_rate(pResampler, n, d); } } -void ma_get_standard_channel_map_sound4(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +ma_uint64 ma_resampler_get_required_input_frame_count(ma_resampler* pResampler, ma_uint64 outputFrameCount) { - switch (channels) + if (pResampler == NULL) { + return 0; + } + + if (outputFrameCount == 0) { + return 0; + } + + switch (pResampler->config.algorithm) { - case 1: + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_MONO; - } break; + return ma_linear_resampler_get_required_input_frame_count(&pResampler->state.linear, outputFrameCount); + } - case 2: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_LEFT; - channelMap[1] = MA_CHANNEL_RIGHT; - } break; + #if defined(MA_HAS_SPEEX_RESAMPLER) + ma_uint64 count; + int speexErr = ma_speex_resampler_get_required_input_frame_count((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, outputFrameCount, &count); + if (speexErr != RESAMPLER_ERR_SUCCESS) { + return 0; + } - case 3: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_CENTER; - } break; + return count; + #else + break; + #endif + } - case 4: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; + default: break; + } - case 5: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - } break; + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return 0; +} - case 6: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - channelMap[5] = MA_CHANNEL_LFE; - } break; +ma_uint64 ma_resampler_get_expected_output_frame_count(ma_resampler* pResampler, ma_uint64 inputFrameCount) +{ + if (pResampler == NULL) { + return 0; /* Invalid args. */ + } - case 7: + if (inputFrameCount == 0) { + return 0; + } + + switch (pResampler->config.algorithm) + { + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - channelMap[5] = MA_CHANNEL_BACK_CENTER; - channelMap[6] = MA_CHANNEL_LFE; - } break; + return ma_linear_resampler_get_expected_output_frame_count(&pResampler->state.linear, inputFrameCount); + } - case 8: - default: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - channelMap[5] = MA_CHANNEL_LFE; - channelMap[6] = MA_CHANNEL_SIDE_LEFT; - channelMap[7] = MA_CHANNEL_SIDE_RIGHT; - } break; - } + #if defined(MA_HAS_SPEEX_RESAMPLER) + ma_uint64 count; + int speexErr = ma_speex_resampler_get_expected_output_frame_count((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState, inputFrameCount, &count); + if (speexErr != RESAMPLER_ERR_SUCCESS) { + return 0; + } - /* Remainder. */ - if (channels > 8) { - ma_uint32 iChannel; - for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { - channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); + return count; + #else + break; + #endif } + + default: break; } + + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return 0; } -void ma_get_standard_channel_map_sndio(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +ma_uint64 ma_resampler_get_input_latency(ma_resampler* pResampler) { - switch (channels) + if (pResampler == NULL) { + return 0; + } + + switch (pResampler->config.algorithm) { - case 1: + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_MONO; - } break; + return ma_linear_resampler_get_input_latency(&pResampler->state.linear); + } - case 2: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_LEFT; - channelMap[1] = MA_CHANNEL_RIGHT; - } break; + #if defined(MA_HAS_SPEEX_RESAMPLER) + return (ma_uint64)ma_speex_resampler_get_input_latency((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState); + #else + break; + #endif + } - case 3: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_FRONT_CENTER; - } break; + default: break; + } - case 4: - { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - } break; + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return 0; +} - case 5: +ma_uint64 ma_resampler_get_output_latency(ma_resampler* pResampler) +{ + if (pResampler == NULL) { + return 0; + } + + switch (pResampler->config.algorithm) + { + case ma_resample_algorithm_linear: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - } break; + return ma_linear_resampler_get_output_latency(&pResampler->state.linear); + } - case 6: - default: + case ma_resample_algorithm_speex: { - channelMap[0] = MA_CHANNEL_FRONT_LEFT; - channelMap[1] = MA_CHANNEL_FRONT_RIGHT; - channelMap[2] = MA_CHANNEL_BACK_LEFT; - channelMap[3] = MA_CHANNEL_BACK_RIGHT; - channelMap[4] = MA_CHANNEL_FRONT_CENTER; - channelMap[5] = MA_CHANNEL_LFE; - } break; + #if defined(MA_HAS_SPEEX_RESAMPLER) + return (ma_uint64)ma_speex_resampler_get_output_latency((SpeexResamplerState*)pResampler->state.speex.pSpeexResamplerState); + #else + break; + #endif + } + + default: break; } - /* Remainder. */ - if (channels > 6) { - ma_uint32 iChannel; - for (iChannel = 6; iChannel < MA_MAX_CHANNELS; ++iChannel) { - channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-6)); + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return 0; +} + +/************************************************************************************************************************************************************** + +Channel Conversion + +**************************************************************************************************************************************************************/ +#ifndef MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT +#define MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT 12 +#endif + +#define MA_PLANE_LEFT 0 +#define MA_PLANE_RIGHT 1 +#define MA_PLANE_FRONT 2 +#define MA_PLANE_BACK 3 +#define MA_PLANE_BOTTOM 4 +#define MA_PLANE_TOP 5 + +float g_maChannelPlaneRatios[MA_CHANNEL_POSITION_COUNT][6] = { + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_NONE */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_MONO */ + { 0.5f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT */ + { 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT */ + { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_CENTER */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_LFE */ + { 0.5f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_LEFT */ + { 0.0f, 0.5f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_RIGHT */ + { 0.25f, 0.0f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT_CENTER */ + { 0.0f, 0.25f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT_CENTER */ + { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_CENTER */ + { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_LEFT */ + { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_RIGHT */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, /* MA_CHANNEL_TOP_CENTER */ + { 0.33f, 0.0f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_LEFT */ + { 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_FRONT_CENTER */ + { 0.0f, 0.33f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_RIGHT */ + { 0.33f, 0.0f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_LEFT */ + { 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_BACK_CENTER */ + { 0.0f, 0.33f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_RIGHT */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_0 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_1 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_2 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_3 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_4 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_5 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_6 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_7 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_8 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_9 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_10 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_11 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_12 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_13 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_14 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_15 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_16 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_17 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_18 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_19 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_20 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_21 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_22 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_23 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_24 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_25 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_26 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_27 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_28 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_29 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_30 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_31 */ +}; + +float ma_calculate_channel_position_rectangular_weight(ma_channel channelPositionA, ma_channel channelPositionB) +{ + /* + Imagine the following simplified example: You have a single input speaker which is the front/left speaker which you want to convert to + the following output configuration: + + - front/left + - side/left + - back/left + + The front/left output is easy - it the same speaker position so it receives the full contribution of the front/left input. The amount + of contribution to apply to the side/left and back/left speakers, however, is a bit more complicated. + + Imagine the front/left speaker as emitting audio from two planes - the front plane and the left plane. You can think of the front/left + speaker emitting half of it's total volume from the front, and the other half from the left. Since part of it's volume is being emitted + from the left side, and the side/left and back/left channels also emit audio from the left plane, one would expect that they would + receive some amount of contribution from front/left speaker. The amount of contribution depends on how many planes are shared between + the two speakers. Note that in the examples below I've added a top/front/left speaker as an example just to show how the math works + across 3 spatial dimensions. + + The first thing to do is figure out how each speaker's volume is spread over each of plane: + - front/left: 2 planes (front and left) = 1/2 = half it's total volume on each plane + - side/left: 1 plane (left only) = 1/1 = entire volume from left plane + - back/left: 2 planes (back and left) = 1/2 = half it's total volume on each plane + - top/front/left: 3 planes (top, front and left) = 1/3 = one third it's total volume on each plane + + The amount of volume each channel contributes to each of it's planes is what controls how much it is willing to given and take to other + channels on the same plane. The volume that is willing to the given by one channel is multiplied by the volume that is willing to be + taken by the other to produce the final contribution. + */ + + /* Contribution = Sum(Volume to Give * Volume to Take) */ + float contribution = + g_maChannelPlaneRatios[channelPositionA][0] * g_maChannelPlaneRatios[channelPositionB][0] + + g_maChannelPlaneRatios[channelPositionA][1] * g_maChannelPlaneRatios[channelPositionB][1] + + g_maChannelPlaneRatios[channelPositionA][2] * g_maChannelPlaneRatios[channelPositionB][2] + + g_maChannelPlaneRatios[channelPositionA][3] * g_maChannelPlaneRatios[channelPositionB][3] + + g_maChannelPlaneRatios[channelPositionA][4] * g_maChannelPlaneRatios[channelPositionB][4] + + g_maChannelPlaneRatios[channelPositionA][5] * g_maChannelPlaneRatios[channelPositionB][5]; + + return contribution; +} + +ma_channel_converter_config ma_channel_converter_config_init(ma_format format, ma_uint32 channelsIn, const ma_channel channelMapIn[MA_MAX_CHANNELS], ma_uint32 channelsOut, const ma_channel channelMapOut[MA_MAX_CHANNELS], ma_channel_mix_mode mixingMode) +{ + ma_channel_converter_config config; + MA_ZERO_OBJECT(&config); + config.format = format; + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; + ma_channel_map_copy(config.channelMapIn, channelMapIn, channelsIn); + ma_channel_map_copy(config.channelMapOut, channelMapOut, channelsOut); + config.mixingMode = mixingMode; + + return config; +} + +static ma_int32 ma_channel_converter_float_to_fp(float x) +{ + return (ma_int32)(x * (1<<MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT)); +} + +static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition) +{ + int i; + + if (channelPosition == MA_CHANNEL_NONE || channelPosition == MA_CHANNEL_MONO || channelPosition == MA_CHANNEL_LFE) { + return MA_FALSE; + } + + for (i = 0; i < 6; ++i) { /* Each side of a cube. */ + if (g_maChannelPlaneRatios[channelPosition][i] != 0) { + return MA_TRUE; } } + + return MA_FALSE; } -void ma_get_standard_channel_map(ma_standard_channel_map standardChannelMap, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, ma_channel_converter* pConverter) { - switch (standardChannelMap) + ma_uint32 iChannelIn; + ma_uint32 iChannelOut; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pConverter); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (!ma_channel_map_valid(pConfig->channelsIn, pConfig->channelMapIn)) { + return MA_INVALID_ARGS; /* Invalid input channel map. */ + } + if (!ma_channel_map_valid(pConfig->channelsOut, pConfig->channelMapOut)) { + return MA_INVALID_ARGS; /* Invalid output channel map. */ + } + + if (pConfig->format != ma_format_s16 && pConfig->format != ma_format_f32) { + return MA_INVALID_ARGS; /* Invalid format. */ + } + + pConverter->format = pConfig->format; + pConverter->channelsIn = pConfig->channelsIn; + pConverter->channelsOut = pConfig->channelsOut; + ma_channel_map_copy(pConverter->channelMapIn, pConfig->channelMapIn, pConfig->channelsIn); + ma_channel_map_copy(pConverter->channelMapOut, pConfig->channelMapOut, pConfig->channelsOut); + pConverter->mixingMode = pConfig->mixingMode; + + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + if (pConverter->format == ma_format_s16) { + pConverter->weights.f32[iChannelIn][iChannelOut] = pConfig->weights[iChannelIn][iChannelOut]; + } else { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fp(pConfig->weights[iChannelIn][iChannelOut]); + } + } + } + + + + /* If the input and output channels and channel maps are the same we should use a passthrough. */ + if (pConverter->channelsIn == pConverter->channelsOut) { + if (ma_channel_map_equal(pConverter->channelsIn, pConverter->channelMapIn, pConverter->channelMapOut)) { + pConverter->isPassthrough = MA_TRUE; + } + if (ma_channel_map_blank(pConverter->channelsIn, pConverter->channelMapIn) || ma_channel_map_blank(pConverter->channelsOut, pConverter->channelMapOut)) { + pConverter->isPassthrough = MA_TRUE; + } + } + + + /* + We can use a simple case for expanding the mono channel. This will used when expanding a mono input into any output so long + as no LFE is present in the output. + */ + if (!pConverter->isPassthrough) { + if (pConverter->channelsIn == 1 && pConverter->channelMapIn[0] == MA_CHANNEL_MONO) { + /* Optimal case if no LFE is in the output channel map. */ + pConverter->isSimpleMonoExpansion = MA_TRUE; + if (ma_channel_map_contains_channel_position(pConverter->channelsOut, pConverter->channelMapOut, MA_CHANNEL_LFE)) { + pConverter->isSimpleMonoExpansion = MA_FALSE; + } + } + } + + /* Another optimized case is stereo to mono. */ + if (!pConverter->isPassthrough) { + if (pConverter->channelsOut == 1 && pConverter->channelMapOut[0] == MA_CHANNEL_MONO && pConverter->channelsIn == 2) { + /* Optimal case if no LFE is in the input channel map. */ + pConverter->isStereoToMono = MA_TRUE; + if (ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->channelMapIn, MA_CHANNEL_LFE)) { + pConverter->isStereoToMono = MA_FALSE; + } + } + } + + + /* + Here is where we do a bit of pre-processing to know how each channel should be combined to make up the output. Rules: + + 1) If it's a passthrough, do nothing - it's just a simple memcpy(). + 2) If the channel counts are the same and every channel position in the input map is present in the output map, use a + simple shuffle. An example might be different 5.1 channel layouts. + 3) Otherwise channels are blended based on spatial locality. + */ + if (!pConverter->isPassthrough) { + if (pConverter->channelsIn == pConverter->channelsOut) { + ma_bool32 areAllChannelPositionsPresent = MA_TRUE; + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_bool32 isInputChannelPositionInOutput = MA_FALSE; + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + if (pConverter->channelMapIn[iChannelIn] == pConverter->channelMapOut[iChannelOut]) { + isInputChannelPositionInOutput = MA_TRUE; + break; + } + } + + if (!isInputChannelPositionInOutput) { + areAllChannelPositionsPresent = MA_FALSE; + break; + } + } + + if (areAllChannelPositionsPresent) { + pConverter->isSimpleShuffle = MA_TRUE; + + /* + All the router will be doing is rearranging channels which means all we need to do is use a shuffling table which is just + a mapping between the index of the input channel to the index of the output channel. + */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + if (pConverter->channelMapIn[iChannelIn] == pConverter->channelMapOut[iChannelOut]) { + pConverter->shuffleTable[iChannelIn] = (ma_uint8)iChannelOut; + break; + } + } + } + } + } + } + + + /* + Here is where weights are calculated. Note that we calculate the weights at all times, even when using a passthrough and simple + shuffling. We use different algorithms for calculating weights depending on our mixing mode. + + In simple mode we don't do any blending (except for converting between mono, which is done in a later step). Instead we just + map 1:1 matching channels. In this mode, if no channels in the input channel map correspond to anything in the output channel + map, nothing will be heard! + */ + + /* In all cases we need to make sure all channels that are present in both channel maps have a 1:1 mapping. */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; + + if (channelPosIn == channelPosOut) { + if (pConverter->format == ma_format_s16) { + pConverter->weights.s16[iChannelIn][iChannelOut] = (1 << MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT); + } else { + pConverter->weights.f32[iChannelIn][iChannelOut] = 1; + } + } + } + } + + /* + The mono channel is accumulated on all other channels, except LFE. Make sure in this loop we exclude output mono channels since + they were handled in the pass above. + */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + + if (channelPosIn == MA_CHANNEL_MONO) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; + + if (channelPosOut != MA_CHANNEL_NONE && channelPosOut != MA_CHANNEL_MONO && channelPosOut != MA_CHANNEL_LFE) { + if (pConverter->format == ma_format_s16) { + pConverter->weights.s16[iChannelIn][iChannelOut] = (1 << MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT); + } else { + pConverter->weights.f32[iChannelIn][iChannelOut] = 1; + } + } + } + } + } + + /* The output mono channel is the average of all non-none, non-mono and non-lfe input channels. */ { - case ma_standard_channel_map_alsa: - { - ma_get_standard_channel_map_alsa(channels, channelMap); - } break; + ma_uint32 len = 0; + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; - case ma_standard_channel_map_rfc3551: - { - ma_get_standard_channel_map_rfc3551(channels, channelMap); - } break; + if (channelPosIn != MA_CHANNEL_NONE && channelPosIn != MA_CHANNEL_MONO && channelPosIn != MA_CHANNEL_LFE) { + len += 1; + } + } - case ma_standard_channel_map_flac: - { - ma_get_standard_channel_map_flac(channels, channelMap); - } break; + if (len > 0) { + float monoWeight = 1.0f / len; - case ma_standard_channel_map_vorbis: - { - ma_get_standard_channel_map_vorbis(channels, channelMap); - } break; + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; - case ma_standard_channel_map_sound4: - { - ma_get_standard_channel_map_sound4(channels, channelMap); - } break; - - case ma_standard_channel_map_sndio: + if (channelPosOut == MA_CHANNEL_MONO) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + + if (channelPosIn != MA_CHANNEL_NONE && channelPosIn != MA_CHANNEL_MONO && channelPosIn != MA_CHANNEL_LFE) { + if (pConverter->format == ma_format_s16) { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fp(monoWeight); + } else { + pConverter->weights.f32[iChannelIn][iChannelOut] = monoWeight; + } + } + } + } + } + } + } + + + /* Input and output channels that are not present on the other side need to be blended in based on spatial locality. */ + switch (pConverter->mixingMode) + { + case ma_channel_mix_mode_rectangular: { - ma_get_standard_channel_map_sndio(channels, channelMap); + /* Unmapped input channels. */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + + if (ma_is_spatial_channel_position(channelPosIn)) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsOut, pConverter->channelMapOut, channelPosIn)) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; + + if (ma_is_spatial_channel_position(channelPosOut)) { + float weight = 0; + if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { + weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); + } + + /* Only apply the weight if we haven't already got some contribution from the respective channels. */ + if (pConverter->format == ma_format_s16) { + if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fp(weight); + } + } else { + if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } + } + } + } + } + } + } + + /* Unmapped output channels. */ + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = pConverter->channelMapOut[iChannelOut]; + + if (ma_is_spatial_channel_position(channelPosOut)) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->channelMapIn, channelPosOut)) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = pConverter->channelMapIn[iChannelIn]; + + if (ma_is_spatial_channel_position(channelPosIn)) { + float weight = 0; + if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { + weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); + } + + /* Only apply the weight if we haven't already got some contribution from the respective channels. */ + if (pConverter->format == ma_format_s16) { + if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fp(weight); + } + } else { + if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } + } + } + } + } + } + } } break; - case ma_standard_channel_map_microsoft: + case ma_channel_mix_mode_custom_weights: + case ma_channel_mix_mode_simple: default: { - ma_get_standard_channel_map_microsoft(channels, channelMap); + /* Fallthrough. */ } break; } + + + return MA_SUCCESS; } -void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels) +void ma_channel_converter_uninit(ma_channel_converter* pConverter) { - if (pOut != NULL && pIn != NULL && channels > 0) { - ma_copy_memory(pOut, pIn, sizeof(*pOut) * channels); + if (pConverter == NULL) { + return; } } -ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]) +static ma_result ma_channel_converter_process_pcm_frames__passthrough(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { - if (channelMap == NULL) { - return MA_FALSE; + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + + ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); + return MA_SUCCESS; +} + +static ma_result ma_channel_converter_process_pcm_frames__simple_shuffle(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint32 iFrame; + ma_uint32 iChannelIn; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + MA_ASSERT(pConverter->channelsIn == pConverter->channelsOut); + + if (pConverter->format == ma_format_s16) { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + pFramesOutS16[pConverter->shuffleTable[iChannelIn]] = pFramesInS16[iChannelIn]; + } + } + } else { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + pFramesOutF32[pConverter->shuffleTable[iChannelIn]] = pFramesInF32[iChannelIn]; + } + } } - /* A channel count of 0 is invalid. */ - if (channels == 0) { - return MA_FALSE; + return MA_SUCCESS; +} + +static ma_result ma_channel_converter_process_pcm_frames__simple_mono_expansion(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + + if (pConverter->format == ma_format_s16) { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + if (pConverter->channelsOut == 2) { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + pFramesOutS16[iFrame*2 + 0] = pFramesInS16[iFrame]; + pFramesOutS16[iFrame*2 + 1] = pFramesInS16[iFrame]; + } + } else { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { + pFramesOutS16[iFrame*pConverter->channelsOut + iChannel] = pFramesInS16[iFrame]; + } + } + } + } else { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + if (pConverter->channelsOut == 2) { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + pFramesOutF32[iFrame*2 + 0] = pFramesInF32[iFrame]; + pFramesOutF32[iFrame*2 + 1] = pFramesInF32[iFrame]; + } + } else { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { + pFramesOutF32[iFrame*pConverter->channelsOut + iChannel] = pFramesInF32[iFrame]; + } + } + } } - /* It does not make sense to have a mono channel when there is more than 1 channel. */ - if (channels > 1) { - ma_uint32 iChannel; - for (iChannel = 0; iChannel < channels; ++iChannel) { - if (channelMap[iChannel] == MA_CHANNEL_MONO) { - return MA_FALSE; + return MA_SUCCESS; +} + +static ma_result ma_channel_converter_process_pcm_frames__stereo_to_mono(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + MA_ASSERT(pConverter->channelsIn == 2); + MA_ASSERT(pConverter->channelsOut == 1); + + if (pConverter->format == ma_format_s16) { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + pFramesOutS16[iFrame] = (ma_int16)(((ma_int32)pFramesInS16[iFrame*2+0] + (ma_int32)pFramesInS16[iFrame*2+1]) / 2); + } + } else { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + pFramesOutF32[iFrame] = (pFramesInF32[iFrame*2+0] + pFramesInF32[iFrame*2+0]) * 0.5f; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_channel_converter_process_pcm_frames__weights(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint32 iFrame; + ma_uint32 iChannelIn; + ma_uint32 iChannelOut; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + + /* This is the more complicated case. Each of the output channels is accumulated with 0 or more input channels. */ + + /* Clear. */ + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); + + /* Accumulate. */ + if (pConverter->format == ma_format_s16) { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_int32 s = pFramesOutS16[iFrame*pConverter->channelsOut + iChannelOut]; + s += (pFramesInS16[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT; + + pFramesOutS16[iFrame*pConverter->channelsOut + iChannelOut] = (ma_int16)ma_clamp(s, -32768, 32767); + } + } + } + } else { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + pFramesOutF32[iFrame*pConverter->channelsOut + iChannelOut] += pFramesInF32[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.f32[iChannelIn][iChannelOut]; + } } } } + + return MA_SUCCESS; +} - return MA_TRUE; +ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesOut == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesIn == NULL) { + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); + return MA_SUCCESS; + } + + if (pConverter->isPassthrough) { + return ma_channel_converter_process_pcm_frames__passthrough(pConverter, pFramesOut, pFramesIn, frameCount); + } else if (pConverter->isSimpleShuffle) { + return ma_channel_converter_process_pcm_frames__simple_shuffle(pConverter, pFramesOut, pFramesIn, frameCount); + } else if (pConverter->isSimpleMonoExpansion) { + return ma_channel_converter_process_pcm_frames__simple_mono_expansion(pConverter, pFramesOut, pFramesIn, frameCount); + } else if (pConverter->isStereoToMono) { + return ma_channel_converter_process_pcm_frames__stereo_to_mono(pConverter, pFramesOut, pFramesIn, frameCount); + } else { + return ma_channel_converter_process_pcm_frames__weights(pConverter, pFramesOut, pFramesIn, frameCount); + } } -ma_bool32 ma_channel_map_equal(ma_uint32 channels, const ma_channel channelMapA[MA_MAX_CHANNELS], const ma_channel channelMapB[MA_MAX_CHANNELS]) + +/************************************************************************************************************************************************************** + +Data Conversion + +**************************************************************************************************************************************************************/ +ma_data_converter_config ma_data_converter_config_init_default() { - ma_uint32 iChannel; + ma_data_converter_config config; + MA_ZERO_OBJECT(&config); - if (channelMapA == channelMapB) { - return MA_FALSE; + config.ditherMode = ma_dither_mode_none; + config.resampling.algorithm = ma_resample_algorithm_linear; + config.resampling.allowDynamicSampleRate = MA_FALSE; /* Disable dynamic sample rates by default because dynamic rate adjustments should be quite rare and it allows an optimization for cases when the in and out sample rates are the same. */ + + /* Linear resampling defaults. */ + config.resampling.linear.lpfCount = 1; + config.resampling.linear.lpfNyquistFactor = 1; + + /* Speex resampling defaults. */ + config.resampling.speex.quality = 3; + + return config; +} + +ma_data_converter_config ma_data_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channelsIn, ma_uint32 channelsOut, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + ma_data_converter_config config = ma_data_converter_config_init_default(); + config.formatIn = formatIn; + config.formatOut = formatOut; + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; + config.sampleRateIn = sampleRateIn; + config.sampleRateOut = sampleRateOut; + + return config; +} + +ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, ma_data_converter* pConverter) +{ + ma_result result; + ma_format midFormat; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; } - if (channels == 0 || channels > MA_MAX_CHANNELS) { - return MA_FALSE; + MA_ZERO_OBJECT(pConverter); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; } - for (iChannel = 0; iChannel < channels; ++iChannel) { - if (channelMapA[iChannel] != channelMapB[iChannel]) { - return MA_FALSE; + pConverter->config = *pConfig; + + /* + We want to avoid as much data conversion as possible. The channel converter and resampler both support s16 and f32 natively. We need to decide + on the format to use for this stage. We call this the mid format because it's used in the middle stage of the conversion pipeline. If the output + format is either s16 or f32 we use that one. If that is not the case it will do the same thing for the input format. If it's neither we just + use f32. + */ + /* */ if (pConverter->config.formatOut == ma_format_s16 || pConverter->config.formatOut == ma_format_f32) { + midFormat = pConverter->config.formatOut; + } else if (pConverter->config.formatIn == ma_format_s16 || pConverter->config.formatIn == ma_format_f32) { + midFormat = pConverter->config.formatIn; + } else { + midFormat = ma_format_f32; + } + + if (pConverter->config.formatIn != midFormat) { + pConverter->hasPreFormatConversion = MA_TRUE; + } + if (pConverter->config.formatOut != midFormat) { + pConverter->hasPostFormatConversion = MA_TRUE; + } + + + /* Channel converter. We always initialize this, but we check if it configures itself as a passthrough to determine whether or not it's needed. */ + { + ma_uint32 iChannelIn; + ma_uint32 iChannelOut; + ma_channel_converter_config channelConverterConfig; + + channelConverterConfig = ma_channel_converter_config_init(midFormat, pConverter->config.channelsIn, pConverter->config.channelMapIn, pConverter->config.channelsOut, pConverter->config.channelMapOut, pConverter->config.channelMixMode); + + /* Channel weights. */ + for (iChannelIn = 0; iChannelIn < pConverter->config.channelsIn; iChannelIn += 1) { + for (iChannelOut = 0; iChannelOut < pConverter->config.channelsOut; iChannelOut += 1) { + channelConverterConfig.weights[iChannelIn][iChannelOut] = pConverter->config.channelWeights[iChannelIn][iChannelOut]; + } + } + + result = ma_channel_converter_init(&channelConverterConfig, &pConverter->channelConverter); + if (result != MA_SUCCESS) { + return result; + } + + /* If the channel converter is not a passthrough we need to enable it. Otherwise we can skip it. */ + if (pConverter->channelConverter.isPassthrough == MA_FALSE) { + pConverter->hasChannelConverter = MA_TRUE; } } - return MA_TRUE; + + /* Always enable dynamic sample rates if the input sample rate is different because we're always going to need a resampler in this case anyway. */ + if (pConverter->config.resampling.allowDynamicSampleRate == MA_FALSE) { + pConverter->config.resampling.allowDynamicSampleRate = pConverter->config.sampleRateIn != pConverter->config.sampleRateOut; + } + + /* Resampler. */ + if (pConverter->config.resampling.allowDynamicSampleRate) { + ma_resampler_config resamplerConfig; + ma_uint32 resamplerChannels; + + /* The resampler is the most expensive part of the conversion process, so we need to do it at the stage where the channel count is at it's lowest. */ + if (pConverter->config.channelsIn < pConverter->config.channelsOut) { + resamplerChannels = pConverter->config.channelsIn; + } else { + resamplerChannels = pConverter->config.channelsOut; + } + + resamplerConfig = ma_resampler_config_init(midFormat, resamplerChannels, pConverter->config.sampleRateIn, pConverter->config.sampleRateOut, pConverter->config.resampling.algorithm); + resamplerConfig.linear.lpfCount = pConverter->config.resampling.linear.lpfCount; + resamplerConfig.linear.lpfNyquistFactor = pConverter->config.resampling.linear.lpfNyquistFactor; + resamplerConfig.speex.quality = pConverter->config.resampling.speex.quality; + + result = ma_resampler_init(&resamplerConfig, &pConverter->resampler); + if (result != MA_SUCCESS) { + return result; + } + + pConverter->hasResampler = MA_TRUE; + } + + /* We can enable passthrough optimizations if applicable. Note that we'll only be able to do this if the sample rate is static. */ + if (pConverter->hasPreFormatConversion == MA_FALSE && + pConverter->hasPostFormatConversion == MA_FALSE && + pConverter->hasChannelConverter == MA_FALSE && + pConverter->hasResampler == MA_FALSE) { + pConverter->isPassthrough = MA_TRUE; + } + + return MA_SUCCESS; } -ma_bool32 ma_channel_map_blank(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]) +void ma_data_converter_uninit(ma_data_converter* pConverter) { - ma_uint32 iChannel; + if (pConverter == NULL) { + return; + } - for (iChannel = 0; iChannel < channels; ++iChannel) { - if (channelMap[iChannel] != MA_CHANNEL_NONE) { - return MA_FALSE; + if (pConverter->hasResampler) { + ma_resampler_uninit(&pConverter->resampler); + } +} + +static ma_result ma_data_converter_process_pcm_frames__passthrough(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 frameCount; + + MA_ASSERT(pConverter != NULL); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + frameCount = ma_min(frameCountIn, frameCountOut); + + if (pFramesOut != NULL) { + if (pFramesIn != NULL) { + ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + } else { + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); } } - return MA_TRUE; + if (pFrameCountIn != NULL) { + *pFrameCountIn = frameCount; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = frameCount; + } + + return MA_SUCCESS; } -ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS], ma_channel channelPosition) +static ma_result ma_data_converter_process_pcm_frames__format_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { - ma_uint32 iChannel; - for (iChannel = 0; iChannel < channels; ++iChannel) { - if (channelMap[iChannel] == channelPosition) { - return MA_TRUE; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 frameCount; + + MA_ASSERT(pConverter != NULL); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + frameCount = ma_min(frameCountIn, frameCountOut); + + if (pFramesOut != NULL) { + if (pFramesIn != NULL) { + ma_convert_pcm_frames_format(pFramesOut, pConverter->config.formatOut, pFramesIn, pConverter->config.formatIn, frameCount, pConverter->config.channelsIn, pConverter->config.ditherMode); + } else { + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); } } - return MA_FALSE; + if (pFrameCountIn != NULL) { + *pFrameCountIn = frameCount; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = frameCount; + } + + return MA_SUCCESS; } +static ma_result ma_data_converter_process_pcm_frames__resample_with_format_conversion(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_result result = MA_SUCCESS; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + MA_ASSERT(pConverter != NULL); -/************************************************************************************************************************************************************** + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } -Format Conversion. + framesProcessedIn = 0; + framesProcessedOut = 0; -**************************************************************************************************************************************************************/ -void ma_copy_memory_64(void* dst, const void* src, ma_uint64 sizeInBytes) + while (framesProcessedOut < frameCountOut) { + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + const void* pFramesInThisIteration; + /* */ void* pFramesOutThisIteration; + ma_uint64 frameCountInThisIteration; + ma_uint64 frameCountOutThisIteration; + + if (pFramesIn != NULL) { + pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + } else { + pFramesInThisIteration = NULL; + } + + if (pFramesOut != NULL) { + pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + } else { + pFramesOutThisIteration = NULL; + } + + /* Do a pre format conversion if necessary. */ + if (pConverter->hasPreFormatConversion) { + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + + frameCountInThisIteration = (frameCountIn - framesProcessedIn); + if (frameCountInThisIteration > tempBufferInCap) { + frameCountInThisIteration = tempBufferInCap; + } + + if (pConverter->hasPostFormatConversion) { + if (frameCountInThisIteration > tempBufferOutCap) { + frameCountInThisIteration = tempBufferOutCap; + } + } + + if (pFramesInThisIteration != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.config.format, pFramesInThisIteration, pConverter->config.formatIn, frameCountInThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + } else { + MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); + } + + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + + if (pConverter->hasPostFormatConversion) { + /* Both input and output conversion required. Output to the temp buffer. */ + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferIn, &frameCountInThisIteration, pTempBufferOut, &frameCountOutThisIteration); + } else { + /* Only pre-format required. Output straight to the output buffer. */ + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferIn, &frameCountInThisIteration, pFramesOutThisIteration, &frameCountOutThisIteration); + } + + if (result != MA_SUCCESS) { + break; + } + } else { + /* No pre-format required. Just read straight from the input buffer. */ + MA_ASSERT(pConverter->hasPostFormatConversion == MA_TRUE); + + frameCountInThisIteration = (frameCountIn - framesProcessedIn); + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pFramesInThisIteration, &frameCountInThisIteration, pTempBufferOut, &frameCountOutThisIteration); + if (result != MA_SUCCESS) { + break; + } + } + + /* If we are doing a post format conversion we need to do that now. */ + if (pConverter->hasPostFormatConversion) { + if (pFramesOutThisIteration != NULL) { + ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->config.formatOut, pTempBufferOut, pConverter->resampler.config.format, frameCountOutThisIteration, pConverter->resampler.config.channels, pConverter->config.ditherMode); + } + } + + framesProcessedIn += frameCountInThisIteration; + framesProcessedOut += frameCountOutThisIteration; + + MA_ASSERT(framesProcessedIn <= frameCountIn); + MA_ASSERT(framesProcessedOut <= frameCountOut); + + if (frameCountOutThisIteration == 0) { + break; /* Consumed all of our input data. */ + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = framesProcessedIn; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = framesProcessedOut; + } + + return result; +} + +static ma_result ma_data_converter_process_pcm_frames__resample_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { -#if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX - ma_copy_memory(dst, src, (size_t)sizeInBytes); -#else - while (sizeInBytes > 0) { - ma_uint64 bytesToCopyNow = sizeInBytes; - if (bytesToCopyNow > MA_SIZE_MAX) { - bytesToCopyNow = MA_SIZE_MAX; + MA_ASSERT(pConverter != NULL); + + if (pConverter->hasPreFormatConversion == MA_FALSE && pConverter->hasPostFormatConversion == MA_FALSE) { + /* Neither pre- nor post-format required. This is simple case where only resampling is required. */ + return ma_resampler_process_pcm_frames(&pConverter->resampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* Format conversion required. */ + return ma_data_converter_process_pcm_frames__resample_with_format_conversion(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } +} + +static ma_result ma_data_converter_process_pcm_frames__channels_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_result result; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 frameCount; + + MA_ASSERT(pConverter != NULL); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + frameCount = ma_min(frameCountIn, frameCountOut); + + if (pConverter->hasPreFormatConversion == MA_FALSE && pConverter->hasPostFormatConversion == MA_FALSE) { + /* No format conversion required. */ + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pFramesOut, pFramesIn, frameCount); + if (result != MA_SUCCESS) { + return result; } + } else { + /* Format conversion required. */ + ma_uint64 framesProcessed = 0; + + while (framesProcessed < frameCount) { + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); + const void* pFramesInThisIteration; + /* */ void* pFramesOutThisIteration; + ma_uint64 frameCountThisIteration; + + if (pFramesIn != NULL) { + pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessed * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + } else { + pFramesInThisIteration = NULL; + } - ma_copy_memory(dst, src, (size_t)bytesToCopyNow); /* Safe cast to size_t. */ + if (pFramesOut != NULL) { + pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessed * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + } else { + pFramesOutThisIteration = NULL; + } - sizeInBytes -= bytesToCopyNow; - dst = ( void*)(( ma_uint8*)dst + bytesToCopyNow); - src = (const void*)((const ma_uint8*)src + bytesToCopyNow); + /* Do a pre format conversion if necessary. */ + if (pConverter->hasPreFormatConversion) { + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsIn); + + frameCountThisIteration = (frameCount - framesProcessed); + if (frameCountThisIteration > tempBufferInCap) { + frameCountThisIteration = tempBufferInCap; + } + + if (pConverter->hasPostFormatConversion) { + if (frameCountThisIteration > tempBufferOutCap) { + frameCountThisIteration = tempBufferOutCap; + } + } + + if (pFramesInThisIteration != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pFramesInThisIteration, pConverter->config.formatIn, frameCountThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + } else { + MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); + } + + if (pConverter->hasPostFormatConversion) { + /* Both input and output conversion required. Output to the temp buffer. */ + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferOut, pTempBufferIn, frameCountThisIteration); + } else { + /* Only pre-format required. Output straight to the output buffer. */ + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pFramesOutThisIteration, pTempBufferIn, frameCountThisIteration); + } + + if (result != MA_SUCCESS) { + break; + } + } else { + /* No pre-format required. Just read straight from the input buffer. */ + MA_ASSERT(pConverter->hasPostFormatConversion == MA_TRUE); + + frameCountThisIteration = (frameCount - framesProcessed); + if (frameCountThisIteration > tempBufferOutCap) { + frameCountThisIteration = tempBufferOutCap; + } + + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferOut, pFramesInThisIteration, frameCountThisIteration); + if (result != MA_SUCCESS) { + break; + } + } + + /* If we are doing a post format conversion we need to do that now. */ + if (pConverter->hasPostFormatConversion) { + if (pFramesOutThisIteration != NULL) { + ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->config.formatOut, pTempBufferOut, pConverter->channelConverter.format, frameCountThisIteration, pConverter->channelConverter.channelsOut, pConverter->config.ditherMode); + } + } + + framesProcessed += frameCountThisIteration; + } } -#endif + + if (pFrameCountIn != NULL) { + *pFrameCountIn = frameCount; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = frameCount; + } + + return MA_SUCCESS; } -void ma_zero_memory_64(void* dst, ma_uint64 sizeInBytes) +static ma_result ma_data_converter_process_pcm_frames__resampling_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { -#if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX - ma_zero_memory(dst, (size_t)sizeInBytes); -#else - while (sizeInBytes > 0) { - ma_uint64 bytesToZeroNow = sizeInBytes; - if (bytesToZeroNow > MA_SIZE_MAX) { - bytesToZeroNow = MA_SIZE_MAX; + ma_result result; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format. */ + ma_uint64 tempBufferInCap; + ma_uint8 pTempBufferMid[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format, channel converter input format. */ + ma_uint64 tempBufferMidCap; + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In channel converter output format. */ + ma_uint64 tempBufferOutCap; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pConverter->resampler.config.format == pConverter->channelConverter.format); + MA_ASSERT(pConverter->resampler.config.channels == pConverter->channelConverter.channelsIn); + MA_ASSERT(pConverter->resampler.config.channels < pConverter->channelConverter.channelsOut); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + framesProcessedIn = 0; + framesProcessedOut = 0; + + tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); + + while (framesProcessedOut < frameCountOut) { + ma_uint64 frameCountInThisIteration; + ma_uint64 frameCountOutThisIteration; + const void* pRunningFramesIn = NULL; + void* pRunningFramesOut = NULL; + const void* pResampleBufferIn; + void* pChannelsBufferOut; + + if (pFramesIn != NULL) { + pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + } + if (pFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); } - ma_zero_memory(dst, (size_t)bytesToZeroNow); /* Safe cast to size_t. */ + /* Run input data through the resampler and output it to the temporary buffer. */ + frameCountInThisIteration = (frameCountIn - framesProcessedIn); - sizeInBytes -= bytesToZeroNow; - dst = (void*)((ma_uint8*)dst + bytesToZeroNow); + if (pConverter->hasPreFormatConversion) { + if (frameCountInThisIteration > tempBufferInCap) { + frameCountInThisIteration = tempBufferInCap; + } + } + + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + if (frameCountOutThisIteration > tempBufferMidCap) { + frameCountOutThisIteration = tempBufferMidCap; + } + + /* We can't read more frames than can fit in the output buffer. */ + if (pConverter->hasPostFormatConversion) { + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + } + + /* We need to ensure we don't try to process too many input frames that we run out of room in the output buffer. If this happens we'll end up glitching. */ + { + ma_uint64 requiredInputFrameCount = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration); + if (frameCountInThisIteration > requiredInputFrameCount) { + frameCountInThisIteration = requiredInputFrameCount; + } + } + + if (pConverter->hasPreFormatConversion) { + if (pFramesIn != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.config.format, pRunningFramesIn, pConverter->config.formatIn, frameCountInThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + pResampleBufferIn = pTempBufferIn; + } else { + pResampleBufferIn = NULL; + } + } else { + pResampleBufferIn = pRunningFramesIn; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pResampleBufferIn, &frameCountInThisIteration, pTempBufferMid, &frameCountOutThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + + /* + The input data has been resampled so now we need to run it through the channel converter. The input data is always contained in pTempBufferMid. We only need to do + this part if we have an output buffer. + */ + if (pFramesOut != NULL) { + if (pConverter->hasPostFormatConversion) { + pChannelsBufferOut = pTempBufferOut; + } else { + pChannelsBufferOut = pRunningFramesOut; + } + + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pChannelsBufferOut, pTempBufferMid, frameCountOutThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + /* Finally we do post format conversion. */ + if (pConverter->hasPostFormatConversion) { + ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->config.formatOut, pChannelsBufferOut, pConverter->channelConverter.format, frameCountOutThisIteration, pConverter->channelConverter.channelsOut, pConverter->config.ditherMode); + } + } + + + framesProcessedIn += frameCountInThisIteration; + framesProcessedOut += frameCountOutThisIteration; + + MA_ASSERT(framesProcessedIn <= frameCountIn); + MA_ASSERT(framesProcessedOut <= frameCountOut); + + if (frameCountOutThisIteration == 0) { + break; /* Consumed all of our input data. */ + } } -#endif + + if (pFrameCountIn != NULL) { + *pFrameCountIn = framesProcessedIn; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = framesProcessedOut; + } + + return MA_SUCCESS; +} + +static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_result result; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format. */ + ma_uint64 tempBufferInCap; + ma_uint8 pTempBufferMid[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format, channel converter input format. */ + ma_uint64 tempBufferMidCap; + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In channel converter output format. */ + ma_uint64 tempBufferOutCap; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pConverter->resampler.config.format == pConverter->channelConverter.format); + MA_ASSERT(pConverter->resampler.config.channels == pConverter->channelConverter.channelsOut); + MA_ASSERT(pConverter->resampler.config.channels < pConverter->channelConverter.channelsIn); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + framesProcessedIn = 0; + framesProcessedOut = 0; + + tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsIn); + tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); + tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.config.format, pConverter->resampler.config.channels); + + while (framesProcessedOut < frameCountOut) { + ma_uint64 frameCountInThisIteration; + ma_uint64 frameCountOutThisIteration; + const void* pRunningFramesIn = NULL; + void* pRunningFramesOut = NULL; + const void* pChannelsBufferIn; + void* pResampleBufferOut; + + if (pFramesIn != NULL) { + pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->config.formatIn, pConverter->config.channelsIn)); + } + if (pFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->config.formatOut, pConverter->config.channelsOut)); + } + + /* Run input data through the channel converter and output it to the temporary buffer. */ + frameCountInThisIteration = (frameCountIn - framesProcessedIn); + + if (pConverter->hasPreFormatConversion) { + if (frameCountInThisIteration > tempBufferInCap) { + frameCountInThisIteration = tempBufferInCap; + } + + if (pRunningFramesIn != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pRunningFramesIn, pConverter->config.formatIn, frameCountInThisIteration, pConverter->config.channelsIn, pConverter->config.ditherMode); + pChannelsBufferIn = pTempBufferIn; + } else { + pChannelsBufferIn = NULL; + } + } else { + pChannelsBufferIn = pRunningFramesIn; + } + + /* + We can't convert more frames than will fit in the output buffer. We shouldn't actually need to do this check because the channel count is always reduced + in this case which means we should always have capacity, but I'm leaving it here just for safety for future maintenance. + */ + if (frameCountInThisIteration > tempBufferMidCap) { + frameCountInThisIteration = tempBufferMidCap; + } + + /* + Make sure we don't read any more input frames than we need to fill the output frame count. If we do this we will end up in a situation where we lose some + input samples and will end up glitching. + */ + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + if (frameCountOutThisIteration > tempBufferMidCap) { + frameCountOutThisIteration = tempBufferMidCap; + } + + if (pConverter->hasPostFormatConversion) { + ma_uint64 requiredInputFrameCount; + + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + + requiredInputFrameCount = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration); + if (frameCountInThisIteration > requiredInputFrameCount) { + frameCountInThisIteration = requiredInputFrameCount; + } + } + + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferMid, pChannelsBufferIn, frameCountInThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + + /* At this point we have converted the channels to the output channel count which we now need to resample. */ + if (pConverter->hasPostFormatConversion) { + pResampleBufferOut = pTempBufferOut; + } else { + pResampleBufferOut = pRunningFramesOut; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferMid, &frameCountInThisIteration, pResampleBufferOut, &frameCountOutThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + /* Finally we can do the post format conversion. */ + if (pConverter->hasPostFormatConversion) { + if (pRunningFramesOut != NULL) { + ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->config.formatOut, pResampleBufferOut, pConverter->resampler.config.format, frameCountOutThisIteration, pConverter->config.channelsOut, pConverter->config.ditherMode); + } + } + + framesProcessedIn += frameCountInThisIteration; + framesProcessedOut += frameCountOutThisIteration; + + MA_ASSERT(framesProcessedIn <= frameCountIn); + MA_ASSERT(framesProcessedOut <= frameCountOut); + + if (frameCountOutThisIteration == 0) { + break; /* Consumed all of our input data. */ + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = framesProcessedIn; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = framesProcessedOut; + } + + return MA_SUCCESS; +} + +ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->isPassthrough) { + return ma_data_converter_process_pcm_frames__passthrough(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } + + /* + Here is where the real work is done. Getting here means we're not using a passthrough and we need to move the data through each of the relevant stages. The order + of our stages depends on the input and output channel count. If the input channels is less than the output channels we want to do sample rate conversion first so + that it has less work (resampling is the most expensive part of format conversion). + */ + if (pConverter->config.channelsIn < pConverter->config.channelsOut) { + /* Do resampling first, if necessary. */ + MA_ASSERT(pConverter->hasChannelConverter == MA_TRUE); + + if (pConverter->hasResampler) { + /* Resampling first. */ + return ma_data_converter_process_pcm_frames__resampling_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* Resampling not required. */ + return ma_data_converter_process_pcm_frames__channels_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } + } else { + /* Do channel conversion first, if necessary. */ + if (pConverter->hasChannelConverter) { + if (pConverter->hasResampler) { + /* Channel routing first. */ + return ma_data_converter_process_pcm_frames__channels_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* Resampling not required. */ + return ma_data_converter_process_pcm_frames__channels_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } + } else { + /* Channel routing not required. */ + if (pConverter->hasResampler) { + /* Resampling only. */ + return ma_data_converter_process_pcm_frames__resample_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* No channel routing nor resampling required. Just format conversion. */ + return ma_data_converter_process_pcm_frames__format_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } + } + } +} + +ma_result ma_data_converter_set_rate(ma_data_converter* pConverter, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler == MA_FALSE) { + return MA_INVALID_OPERATION; /* Dynamic resampling not enabled. */ + } + + return ma_resampler_set_rate(&pConverter->resampler, sampleRateIn, sampleRateOut); +} + +ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, float ratioInOut) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler == MA_FALSE) { + return MA_INVALID_OPERATION; /* Dynamic resampling not enabled. */ + } + + return ma_resampler_set_rate_ratio(&pConverter->resampler, ratioInOut); +} + +ma_uint64 ma_data_converter_get_required_input_frame_count(ma_data_converter* pConverter, ma_uint64 outputFrameCount) +{ + if (pConverter == NULL) { + return 0; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_required_input_frame_count(&pConverter->resampler, outputFrameCount); + } else { + return outputFrameCount; /* 1:1 */ + } +} + +ma_uint64 ma_data_converter_get_expected_output_frame_count(ma_data_converter* pConverter, ma_uint64 inputFrameCount) +{ + if (pConverter == NULL) { + return 0; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_expected_output_frame_count(&pConverter->resampler, inputFrameCount); + } else { + return inputFrameCount; /* 1:1 */ + } +} + +ma_uint64 ma_data_converter_get_input_latency(ma_data_converter* pConverter) +{ + if (pConverter == NULL) { + return 0; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_input_latency(&pConverter->resampler); + } + + return 0; /* No latency without a resampler. */ +} + +ma_uint64 ma_data_converter_get_output_latency(ma_data_converter* pConverter) +{ + if (pConverter == NULL) { + return 0; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_output_latency(&pConverter->resampler); + } + + return 0; /* No latency without a resampler. */ } + +/************************************************************************************************************************************************************** + +Format Conversion + +**************************************************************************************************************************************************************/ + /* u8 */ void ma_pcm_u8_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { @@ -27423,7 +32279,7 @@ void ma_pcm_u8_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode } -void ma_pcm_u8_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; @@ -27439,31 +32295,25 @@ void ma_pcm_u8_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma (void)ditherMode; } -void ma_pcm_u8_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s16__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_u8_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_u8_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_u8_to_s16__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_s16__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_u8_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); } @@ -27474,12 +32324,27 @@ void ma_pcm_u8_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s16__reference(dst, src, count, ditherMode); #else - ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_u8_to_s16__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_u8_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_u8_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_u8_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; @@ -27497,31 +32362,25 @@ void ma_pcm_u8_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma (void)ditherMode; } -void ma_pcm_u8_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_u8_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_u8_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_u8_to_s24__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_s24__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_u8_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); } @@ -27532,12 +32391,27 @@ void ma_pcm_u8_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s24__reference(dst, src, count, ditherMode); #else - ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_u8_to_s24__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_u8_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_u8_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_u8_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; @@ -27553,31 +32427,25 @@ void ma_pcm_u8_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma (void)ditherMode; } -void ma_pcm_u8_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_u8_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_u8_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_u8_to_s32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_s32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_u8_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); } @@ -27588,12 +32456,27 @@ void ma_pcm_u8_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s32__reference(dst, src, count, ditherMode); #else - ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_u8_to_s32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_u8_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_u8_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_u8_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; @@ -27610,31 +32493,25 @@ void ma_pcm_u8_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma (void)ditherMode; } -void ma_pcm_u8_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_u8_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_u8_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_u8_to_f32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_u8_to_f32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_u8_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_u8_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); } @@ -27645,13 +32522,28 @@ void ma_pcm_u8_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_f32__reference(dst, src, count, ditherMode); #else - ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_u8_to_f32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_u8_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_u8_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); + } #endif } - -void ma_pcm_interleave_u8__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +#ifdef MA_USE_REFERENCE_CONVERSION_APIS +static MA_INLINE void ma_pcm_interleave_u8__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_uint8** src_u8 = (const ma_uint8**)src; @@ -27664,8 +32556,8 @@ void ma_pcm_interleave_u8__reference(void* dst, const void** src, ma_uint64 fram } } } - -void ma_pcm_interleave_u8__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +#else +static MA_INLINE void ma_pcm_interleave_u8__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_uint8** src_u8 = (const ma_uint8**)src; @@ -27688,6 +32580,7 @@ void ma_pcm_interleave_u8__optimized(void* dst, const void** src, ma_uint64 fram } } } +#endif void ma_pcm_interleave_u8(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { @@ -27699,7 +32592,7 @@ void ma_pcm_interleave_u8(void* dst, const void** src, ma_uint64 frameCount, ma_ } -void ma_pcm_deinterleave_u8__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_u8__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8** dst_u8 = (ma_uint8**)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; @@ -27713,7 +32606,7 @@ void ma_pcm_deinterleave_u8__reference(void** dst, const void* src, ma_uint64 fr } } -void ma_pcm_deinterleave_u8__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_u8__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_u8__reference(dst, src, frameCount, channels); } @@ -27729,7 +32622,7 @@ void ma_pcm_deinterleave_u8(void** dst, const void* src, ma_uint64 frameCount, m /* s16 */ -void ma_pcm_s16_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_int16* src_s16 = (const ma_int16*)src; @@ -27762,31 +32655,25 @@ void ma_pcm_s16_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma } } -void ma_pcm_s16_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s16_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s16_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s16_to_u8__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_u8__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s16_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); } @@ -27797,7 +32684,22 @@ void ma_pcm_s16_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_u8__reference(dst, src, count, ditherMode); #else - ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s16_to_u8__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s16_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s16_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); + } #endif } @@ -27809,7 +32711,7 @@ void ma_pcm_s16_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mo } -void ma_pcm_s16_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const ma_int16* src_s16 = (const ma_int16*)src; @@ -27824,31 +32726,25 @@ void ma_pcm_s16_to_s24__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; } -void ma_pcm_s16_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s16_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s16_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s16_to_s24__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_s24__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s16_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); } @@ -27859,12 +32755,27 @@ void ma_pcm_s16_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_s24__reference(dst, src, count, ditherMode); #else - ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s16_to_s24__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s16_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s16_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_s16_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_int16* src_s16 = (const ma_int16*)src; @@ -27877,31 +32788,25 @@ void ma_pcm_s16_to_s32__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; } -void ma_pcm_s16_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s16_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s16_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s16_to_s32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_s32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s16_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); } @@ -27912,12 +32817,27 @@ void ma_pcm_s16_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_s32__reference(dst, src, count, ditherMode); #else - ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s16_to_s32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s16_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s16_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_s16_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_int16* src_s16 = (const ma_int16*)src; @@ -27929,7 +32849,7 @@ void ma_pcm_s16_to_f32__reference(void* dst, const void* src, ma_uint64 count, m #if 0 /* The accurate way. */ x = x + 32768.0f; /* -32768..32767 to 0..65535 */ - x = x * 0.00003051804379339284f; /* 0..65536 to 0..2 */ + x = x * 0.00003051804379339284f; /* 0..65535 to 0..2 */ x = x - 1; /* 0..2 to -1..1 */ #else /* The fast way. */ @@ -27942,31 +32862,25 @@ void ma_pcm_s16_to_f32__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; } -void ma_pcm_s16_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s16_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s16_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s16_to_f32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s16_to_f32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s16_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s16_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); } @@ -27977,12 +32891,27 @@ void ma_pcm_s16_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_f32__reference(dst, src, count, ditherMode); #else - ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s16_to_f32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s16_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s16_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_interleave_s16__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_interleave_s16__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_int16** src_s16 = (const ma_int16**)src; @@ -27996,7 +32925,7 @@ void ma_pcm_interleave_s16__reference(void* dst, const void** src, ma_uint64 fra } } -void ma_pcm_interleave_s16__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_interleave_s16__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_s16__reference(dst, src, frameCount, channels); } @@ -28011,7 +32940,7 @@ void ma_pcm_interleave_s16(void* dst, const void** src, ma_uint64 frameCount, ma } -void ma_pcm_deinterleave_s16__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_s16__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_int16** dst_s16 = (ma_int16**)dst; const ma_int16* src_s16 = (const ma_int16*)src; @@ -28025,7 +32954,7 @@ void ma_pcm_deinterleave_s16__reference(void** dst, const void* src, ma_uint64 f } } -void ma_pcm_deinterleave_s16__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_s16__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_s16__reference(dst, src, frameCount, channels); } @@ -28041,7 +32970,7 @@ void ma_pcm_deinterleave_s16(void** dst, const void* src, ma_uint64 frameCount, /* s24 */ -void ma_pcm_s24_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; @@ -28072,31 +33001,25 @@ void ma_pcm_s24_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma } } -void ma_pcm_s24_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s24_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s24_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s24_to_u8__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_u8__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s24_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); } @@ -28107,12 +33030,27 @@ void ma_pcm_s24_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_u8__reference(dst, src, count, ditherMode); #else - ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s24_to_u8__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s24_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s24_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_s24_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; @@ -28143,31 +33081,25 @@ void ma_pcm_s24_to_s16__reference(void* dst, const void* src, ma_uint64 count, m } } -void ma_pcm_s24_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s16__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s24_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s24_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s24_to_s16__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_s16__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s24_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); } @@ -28178,7 +33110,22 @@ void ma_pcm_s24_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_s16__reference(dst, src, count, ditherMode); #else - ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s24_to_s16__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s24_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s24_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); + } #endif } @@ -28191,7 +33138,7 @@ void ma_pcm_s24_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mo } -void ma_pcm_s24_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; @@ -28204,31 +33151,25 @@ void ma_pcm_s24_to_s32__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; } -void ma_pcm_s24_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s24_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s24_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s24_to_s32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_s32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s24_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); } @@ -28239,12 +33180,27 @@ void ma_pcm_s24_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_s32__reference(dst, src, count, ditherMode); #else - ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s24_to_s32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s24_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s24_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_s24_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; @@ -28269,31 +33225,25 @@ void ma_pcm_s24_to_f32__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; } -void ma_pcm_s24_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s24_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s24_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s24_to_f32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s24_to_f32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s24_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s24_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); } @@ -28304,12 +33254,27 @@ void ma_pcm_s24_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_f32__reference(dst, src, count, ditherMode); #else - ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s24_to_f32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s24_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s24_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_interleave_s24__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_interleave_s24__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8* dst8 = (ma_uint8*)dst; const ma_uint8** src8 = (const ma_uint8**)src; @@ -28325,7 +33290,7 @@ void ma_pcm_interleave_s24__reference(void* dst, const void** src, ma_uint64 fra } } -void ma_pcm_interleave_s24__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_interleave_s24__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_s24__reference(dst, src, frameCount, channels); } @@ -28340,7 +33305,7 @@ void ma_pcm_interleave_s24(void* dst, const void** src, ma_uint64 frameCount, ma } -void ma_pcm_deinterleave_s24__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_s24__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8** dst8 = (ma_uint8**)dst; const ma_uint8* src8 = (const ma_uint8*)src; @@ -28356,7 +33321,7 @@ void ma_pcm_deinterleave_s24__reference(void** dst, const void* src, ma_uint64 f } } -void ma_pcm_deinterleave_s24__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_s24__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_s24__reference(dst, src, frameCount, channels); } @@ -28373,7 +33338,7 @@ void ma_pcm_deinterleave_s24(void** dst, const void* src, ma_uint64 frameCount, /* s32 */ -void ma_pcm_s32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_int32* src_s32 = (const ma_int32*)src; @@ -28406,31 +33371,25 @@ void ma_pcm_s32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma } } -void ma_pcm_s32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s32_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s32_to_u8__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_u8__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); } @@ -28441,12 +33400,27 @@ void ma_pcm_s32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_u8__reference(dst, src, count, ditherMode); #else - ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s32_to_u8__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s32_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s32_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_s32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_int32* src_s32 = (const ma_int32*)src; @@ -28477,31 +33451,25 @@ void ma_pcm_s32_to_s16__reference(void* dst, const void* src, ma_uint64 count, m } } -void ma_pcm_s32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s16__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s32_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s32_to_s16__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_s16__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); } @@ -28512,12 +33480,27 @@ void ma_pcm_s32_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_s16__reference(dst, src, count, ditherMode); #else - ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s32_to_s16__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s32_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s32_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_s32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const ma_int32* src_s32 = (const ma_int32*)src; @@ -28533,31 +33516,25 @@ void ma_pcm_s32_to_s24__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; /* No dithering for s32 -> s24. */ } -void ma_pcm_s32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s32_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s32_to_s24__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_s24__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); } @@ -28568,7 +33545,22 @@ void ma_pcm_s32_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_s24__reference(dst, src, count, ditherMode); #else - ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s32_to_s24__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s32_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s32_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); + } #endif } @@ -28581,7 +33573,7 @@ void ma_pcm_s32_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mo } -void ma_pcm_s32_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_int32* src_s32 = (const ma_int32*)src; @@ -28604,31 +33596,25 @@ void ma_pcm_s32_to_f32__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; /* No dithering for s32 -> f32. */ } -void ma_pcm_s32_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_s32_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_s32_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_f32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_s32_to_f32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_s32_to_f32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_s32_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_s32_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); } @@ -28639,12 +33625,27 @@ void ma_pcm_s32_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_f32__reference(dst, src, count, ditherMode); #else - ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_s32_to_f32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_s32_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_s32_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_interleave_s32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_interleave_s32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_int32** src_s32 = (const ma_int32**)src; @@ -28658,7 +33659,7 @@ void ma_pcm_interleave_s32__reference(void* dst, const void** src, ma_uint64 fra } } -void ma_pcm_interleave_s32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_interleave_s32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_s32__reference(dst, src, frameCount, channels); } @@ -28673,7 +33674,7 @@ void ma_pcm_interleave_s32(void* dst, const void** src, ma_uint64 frameCount, ma } -void ma_pcm_deinterleave_s32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_s32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_int32** dst_s32 = (ma_int32**)dst; const ma_int32* src_s32 = (const ma_int32*)src; @@ -28687,7 +33688,7 @@ void ma_pcm_deinterleave_s32__reference(void** dst, const void* src, ma_uint64 f } } -void ma_pcm_deinterleave_s32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static MA_INLINE void ma_pcm_deinterleave_s32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_s32__reference(dst, src, frameCount, channels); } @@ -28703,7 +33704,7 @@ void ma_pcm_deinterleave_s32(void** dst, const void* src, ma_uint64 frameCount, /* f32 */ -void ma_pcm_f32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; @@ -28728,31 +33729,25 @@ void ma_pcm_f32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma } } -void ma_pcm_f32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_f32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_f32_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_u8__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_f32_to_u8__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_f32_to_u8__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_f32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); } @@ -28763,12 +33758,27 @@ void ma_pcm_f32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mod #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_u8__reference(dst, src, count, ditherMode); #else - ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_f32_to_u8__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_f32_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_f32_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); + } #endif } - -void ma_pcm_f32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +#ifdef MA_USE_REFERENCE_CONVERSION_APIS +static MA_INLINE void ma_pcm_f32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; @@ -28800,8 +33810,8 @@ void ma_pcm_f32_to_s16__reference(void* dst, const void* src, ma_uint64 count, m dst_s16[i] = (ma_int16)x; } } - -void ma_pcm_f32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +#else +static MA_INLINE void ma_pcm_f32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint64 i4; @@ -28864,9 +33874,10 @@ void ma_pcm_f32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, m dst_s16[i] = (ma_int16)x; } } +#endif #if defined(MA_SUPPORT_SSE2) -void ma_pcm_f32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint64 i8; @@ -28960,7 +33971,7 @@ void ma_pcm_f32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dit } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_f32_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint64 i16; @@ -29081,15 +34092,8 @@ void ma_pcm_f32_to_s16__avx2(void* dst, const void* src, ma_uint64 count, ma_dit } } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_f32_to_s16__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - /* TODO: Convert this from AVX to AVX-512. */ - ma_pcm_f32_to_s16__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint64 i8; @@ -29099,6 +34103,10 @@ void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dit float ditherMin; float ditherMax; + if (!ma_has_neon()) { + return ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + } + /* Both the input and output buffers need to be aligned to 16 bytes. */ if ((((ma_uintptr)dst & 15) != 0) || (((ma_uintptr)src & 15) != 0)) { ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); @@ -29194,12 +34202,27 @@ void ma_pcm_f32_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s16__reference(dst, src, count, ditherMode); #else - ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_f32_to_s16__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_f32_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_f32_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_f32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const float* src_f32 = (const float*)src; @@ -29229,31 +34252,25 @@ void ma_pcm_f32_to_s24__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; /* No dithering for f32 -> s24. */ } -void ma_pcm_f32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_f32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_f32_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s24__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_f32_to_s24__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_f32_to_s24__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_f32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); } @@ -29264,12 +34281,27 @@ void ma_pcm_f32_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s24__reference(dst, src, count, ditherMode); #else - ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_f32_to_s24__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_f32_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_f32_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); + } #endif } -void ma_pcm_f32_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const float* src_f32 = (const float*)src; @@ -29295,31 +34327,25 @@ void ma_pcm_f32_to_s32__reference(void* dst, const void* src, ma_uint64 count, m (void)ditherMode; /* No dithering for f32 -> s32. */ } -void ma_pcm_f32_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) -void ma_pcm_f32_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_AVX2) -void ma_pcm_f32_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s32__avx2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); } #endif -#if defined(MA_SUPPORT_AVX512) -void ma_pcm_f32_to_s32__avx512(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) -{ - ma_pcm_f32_to_s32__avx2(dst, src, count, ditherMode); -} -#endif #if defined(MA_SUPPORT_NEON) -void ma_pcm_f32_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +static MA_INLINE void ma_pcm_f32_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); } @@ -29330,7 +34356,22 @@ void ma_pcm_f32_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mo #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s32__reference(dst, src, count, ditherMode); #else - ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); + # if MA_PREFERRED_SIMD == MA_SIMD_AVX2 + if (ma_has_avx2()) { + ma_pcm_f32_to_s32__avx2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_SSE2 + if (ma_has_sse2()) { + ma_pcm_f32_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif MA_PREFERRED_SIMD == MA_SIMD_NEON + if (ma_has_neon()) { + ma_pcm_f32_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); + } #endif } @@ -29343,7 +34384,7 @@ void ma_pcm_f32_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mo } -void ma_pcm_interleave_f32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static void ma_pcm_interleave_f32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { float* dst_f32 = (float*)dst; const float** src_f32 = (const float**)src; @@ -29357,7 +34398,7 @@ void ma_pcm_interleave_f32__reference(void* dst, const void** src, ma_uint64 fra } } -void ma_pcm_interleave_f32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +static void ma_pcm_interleave_f32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_f32__reference(dst, src, frameCount, channels); } @@ -29372,7 +34413,7 @@ void ma_pcm_interleave_f32(void* dst, const void** src, ma_uint64 frameCount, ma } -void ma_pcm_deinterleave_f32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static void ma_pcm_deinterleave_f32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { float** dst_f32 = (float**)dst; const float* src_f32 = (const float*)src; @@ -29386,7 +34427,7 @@ void ma_pcm_deinterleave_f32__reference(void** dst, const void* src, ma_uint64 f } } -void ma_pcm_deinterleave_f32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +static void ma_pcm_deinterleave_f32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_f32__reference(dst, src, frameCount, channels); } @@ -29401,2524 +34442,6 @@ void ma_pcm_deinterleave_f32(void** dst, const void* src, ma_uint64 frameCount, } -void ma_format_converter_init_callbacks__default(ma_format_converter* pConverter) -{ - ma_assert(pConverter != NULL); - - switch (pConverter->config.formatIn) - { - case ma_format_u8: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_u8_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_u8_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_u8_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_u8_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_u8_to_f32; - } - } break; - - case ma_format_s16: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s16_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s16_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s16_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s16_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s16_to_f32; - } - } break; - - case ma_format_s24: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s24_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s24_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s24_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s24_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s24_to_f32; - } - } break; - - case ma_format_s32: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s32_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s32_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s32_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s32_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s32_to_f32; - } - } break; - - case ma_format_f32: - default: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_f32_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_f32_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_f32_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_f32_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_f32_to_f32; - } - } break; - } -} - -#if defined(MA_SUPPORT_SSE2) -void ma_format_converter_init_callbacks__sse2(ma_format_converter* pConverter) -{ - ma_assert(pConverter != NULL); - - switch (pConverter->config.formatIn) - { - case ma_format_u8: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_u8_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_u8_to_s16__sse2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_u8_to_s24__sse2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_u8_to_s32__sse2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_u8_to_f32__sse2; - } - } break; - - case ma_format_s16: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s16_to_u8__sse2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s16_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s16_to_s24__sse2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s16_to_s32__sse2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s16_to_f32__sse2; - } - } break; - - case ma_format_s24: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s24_to_u8__sse2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s24_to_s16__sse2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s24_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s24_to_s32__sse2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s24_to_f32__sse2; - } - } break; - - case ma_format_s32: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s32_to_u8__sse2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s32_to_s16__sse2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s32_to_s24__sse2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s32_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s32_to_f32__sse2; - } - } break; - - case ma_format_f32: - default: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_f32_to_u8__sse2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_f32_to_s16__sse2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_f32_to_s24__sse2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_f32_to_s32__sse2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_f32_to_f32; - } - } break; - } -} -#endif - -#if defined(MA_SUPPORT_AVX2) -void ma_format_converter_init_callbacks__avx2(ma_format_converter* pConverter) -{ - ma_assert(pConverter != NULL); - - switch (pConverter->config.formatIn) - { - case ma_format_u8: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_u8_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_u8_to_s16__avx2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_u8_to_s24__avx2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_u8_to_s32__avx2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_u8_to_f32__avx2; - } - } break; - - case ma_format_s16: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s16_to_u8__avx2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s16_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s16_to_s24__avx2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s16_to_s32__avx2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s16_to_f32__avx2; - } - } break; - - case ma_format_s24: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s24_to_u8__avx2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s24_to_s16__avx2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s24_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s24_to_s32__avx2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s24_to_f32__avx2; - } - } break; - - case ma_format_s32: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s32_to_u8__avx2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s32_to_s16__avx2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s32_to_s24__avx2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s32_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s32_to_f32__avx2; - } - } break; - - case ma_format_f32: - default: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_f32_to_u8__avx2; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_f32_to_s16__avx2; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_f32_to_s24__avx2; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_f32_to_s32__avx2; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_f32_to_f32; - } - } break; - } -} -#endif - -#if defined(MA_SUPPORT_AVX512) -void ma_format_converter_init_callbacks__avx512(ma_format_converter* pConverter) -{ - ma_assert(pConverter != NULL); - - switch (pConverter->config.formatIn) - { - case ma_format_u8: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_u8_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_u8_to_s16__avx512; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_u8_to_s24__avx512; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_u8_to_s32__avx512; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_u8_to_f32__avx512; - } - } break; - - case ma_format_s16: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s16_to_u8__avx512; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s16_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s16_to_s24__avx512; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s16_to_s32__avx512; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s16_to_f32__avx512; - } - } break; - - case ma_format_s24: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s24_to_u8__avx512; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s24_to_s16__avx512; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s24_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s24_to_s32__avx512; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s24_to_f32__avx512; - } - } break; - - case ma_format_s32: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s32_to_u8__avx512; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s32_to_s16__avx512; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s32_to_s24__avx512; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s32_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s32_to_f32__avx512; - } - } break; - - case ma_format_f32: - default: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_f32_to_u8__avx512; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_f32_to_s16__avx512; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_f32_to_s24__avx512; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_f32_to_s32__avx512; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_f32_to_f32; - } - } break; - } -} -#endif - -#if defined(MA_SUPPORT_NEON) -void ma_format_converter_init_callbacks__neon(ma_format_converter* pConverter) -{ - ma_assert(pConverter != NULL); - - switch (pConverter->config.formatIn) - { - case ma_format_u8: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_u8_to_u8; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_u8_to_s16__neon; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_u8_to_s24__neon; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_u8_to_s32__neon; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_u8_to_f32__neon; - } - } break; - - case ma_format_s16: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s16_to_u8__neon; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s16_to_s16; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s16_to_s24__neon; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s16_to_s32__neon; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s16_to_f32__neon; - } - } break; - - case ma_format_s24: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s24_to_u8__neon; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s24_to_s16__neon; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s24_to_s24; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s24_to_s32__neon; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s24_to_f32__neon; - } - } break; - - case ma_format_s32: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_s32_to_u8__neon; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_s32_to_s16__neon; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_s32_to_s24__neon; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_s32_to_s32; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_s32_to_f32__neon; - } - } break; - - case ma_format_f32: - default: - { - if (pConverter->config.formatOut == ma_format_u8) { - pConverter->onConvertPCM = ma_pcm_f32_to_u8__neon; - } else if (pConverter->config.formatOut == ma_format_s16) { - pConverter->onConvertPCM = ma_pcm_f32_to_s16__neon; - } else if (pConverter->config.formatOut == ma_format_s24) { - pConverter->onConvertPCM = ma_pcm_f32_to_s24__neon; - } else if (pConverter->config.formatOut == ma_format_s32) { - pConverter->onConvertPCM = ma_pcm_f32_to_s32__neon; - } else if (pConverter->config.formatOut == ma_format_f32) { - pConverter->onConvertPCM = ma_pcm_f32_to_f32; - } - } break; - } -} -#endif - -ma_result ma_format_converter_init(const ma_format_converter_config* pConfig, ma_format_converter* pConverter) -{ - if (pConverter == NULL) { - return MA_INVALID_ARGS; - } - ma_zero_object(pConverter); - - if (pConfig == NULL) { - return MA_INVALID_ARGS; - } - - pConverter->config = *pConfig; - - /* SIMD */ - pConverter->useSSE2 = ma_has_sse2() && !pConfig->noSSE2; - pConverter->useAVX2 = ma_has_avx2() && !pConfig->noAVX2; - pConverter->useAVX512 = ma_has_avx512f() && !pConfig->noAVX512; - pConverter->useNEON = ma_has_neon() && !pConfig->noNEON; - -#if defined(MA_SUPPORT_AVX512) - if (pConverter->useAVX512) { - ma_format_converter_init_callbacks__avx512(pConverter); - } else -#endif -#if defined(MA_SUPPORT_AVX2) - if (pConverter->useAVX2) { - ma_format_converter_init_callbacks__avx2(pConverter); - } else -#endif -#if defined(MA_SUPPORT_SSE2) - if (pConverter->useSSE2) { - ma_format_converter_init_callbacks__sse2(pConverter); - } else -#endif -#if defined(MA_SUPPORT_NEON) - if (pConverter->useNEON) { - ma_format_converter_init_callbacks__neon(pConverter); - } else -#endif - { - ma_format_converter_init_callbacks__default(pConverter); - } - - switch (pConfig->formatOut) - { - case ma_format_u8: - { - pConverter->onInterleavePCM = ma_pcm_interleave_u8; - pConverter->onDeinterleavePCM = ma_pcm_deinterleave_u8; - } break; - case ma_format_s16: - { - pConverter->onInterleavePCM = ma_pcm_interleave_s16; - pConverter->onDeinterleavePCM = ma_pcm_deinterleave_s16; - } break; - case ma_format_s24: - { - pConverter->onInterleavePCM = ma_pcm_interleave_s24; - pConverter->onDeinterleavePCM = ma_pcm_deinterleave_s24; - } break; - case ma_format_s32: - { - pConverter->onInterleavePCM = ma_pcm_interleave_s32; - pConverter->onDeinterleavePCM = ma_pcm_deinterleave_s32; - } break; - case ma_format_f32: - default: - { - pConverter->onInterleavePCM = ma_pcm_interleave_f32; - pConverter->onDeinterleavePCM = ma_pcm_deinterleave_f32; - } break; - } - - return MA_SUCCESS; -} - -ma_uint64 ma_format_converter_read(ma_format_converter* pConverter, ma_uint64 frameCount, void* pFramesOut, void* pUserData) -{ - ma_uint64 totalFramesRead; - ma_uint32 sampleSizeIn; - ma_uint32 sampleSizeOut; - ma_uint32 frameSizeOut; - ma_uint8* pNextFramesOut; - - if (pConverter == NULL || pFramesOut == NULL) { - return 0; - } - - totalFramesRead = 0; - sampleSizeIn = ma_get_bytes_per_sample(pConverter->config.formatIn); - sampleSizeOut = ma_get_bytes_per_sample(pConverter->config.formatOut); - /*frameSizeIn = sampleSizeIn * pConverter->config.channels;*/ - frameSizeOut = sampleSizeOut * pConverter->config.channels; - pNextFramesOut = (ma_uint8*)pFramesOut; - - if (pConverter->config.onRead != NULL) { - /* Input data is interleaved. */ - if (pConverter->config.formatIn == pConverter->config.formatOut) { - /* Pass through. */ - while (totalFramesRead < frameCount) { - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > 0xFFFFFFFF) { - framesToReadRightNow = 0xFFFFFFFF; - } - - framesJustRead = (ma_uint32)pConverter->config.onRead(pConverter, (ma_uint32)framesToReadRightNow, pNextFramesOut, pUserData); - if (framesJustRead == 0) { - break; - } - - totalFramesRead += framesJustRead; - pNextFramesOut += framesJustRead * frameSizeOut; - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - } else { - /* Conversion required. */ - ma_uint32 maxFramesToReadAtATime; - - MA_ALIGN(MA_SIMD_ALIGNMENT) ma_uint8 temp[MA_MAX_CHANNELS * MA_MAX_PCM_SAMPLE_SIZE_IN_BYTES * 128]; - ma_assert(sizeof(temp) <= 0xFFFFFFFF); - - maxFramesToReadAtATime = sizeof(temp) / sampleSizeIn / pConverter->config.channels; - - while (totalFramesRead < frameCount) { - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > maxFramesToReadAtATime) { - framesToReadRightNow = maxFramesToReadAtATime; - } - - framesJustRead = (ma_uint32)pConverter->config.onRead(pConverter, (ma_uint32)framesToReadRightNow, temp, pUserData); - if (framesJustRead == 0) { - break; - } - - pConverter->onConvertPCM(pNextFramesOut, temp, framesJustRead*pConverter->config.channels, pConverter->config.ditherMode); - - totalFramesRead += framesJustRead; - pNextFramesOut += framesJustRead * frameSizeOut; - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - } - } else { - /* Input data is deinterleaved. If a conversion is required we need to do an intermediary step. */ - void* ppTempSamplesOfOutFormat[MA_MAX_CHANNELS]; - size_t splitBufferSizeOut; - ma_uint32 maxFramesToReadAtATime; - - MA_ALIGN(MA_SIMD_ALIGNMENT) ma_uint8 tempSamplesOfOutFormat[MA_MAX_CHANNELS * MA_MAX_PCM_SAMPLE_SIZE_IN_BYTES * 128]; - ma_assert(sizeof(tempSamplesOfOutFormat) <= 0xFFFFFFFF); - - ma_split_buffer(tempSamplesOfOutFormat, sizeof(tempSamplesOfOutFormat), pConverter->config.channels, MA_SIMD_ALIGNMENT, (void**)&ppTempSamplesOfOutFormat, &splitBufferSizeOut); - - maxFramesToReadAtATime = (ma_uint32)(splitBufferSizeOut / sampleSizeIn); - - while (totalFramesRead < frameCount) { - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > maxFramesToReadAtATime) { - framesToReadRightNow = maxFramesToReadAtATime; - } - - if (pConverter->config.formatIn == pConverter->config.formatOut) { - /* Only interleaving. */ - framesJustRead = (ma_uint32)pConverter->config.onReadDeinterleaved(pConverter, (ma_uint32)framesToReadRightNow, ppTempSamplesOfOutFormat, pUserData); - if (framesJustRead == 0) { - break; - } - } else { - /* Interleaving + Conversion. Convert first, then interleave. */ - void* ppTempSamplesOfInFormat[MA_MAX_CHANNELS]; - size_t splitBufferSizeIn; - ma_uint32 iChannel; - - MA_ALIGN(MA_SIMD_ALIGNMENT) ma_uint8 tempSamplesOfInFormat[MA_MAX_CHANNELS * MA_MAX_PCM_SAMPLE_SIZE_IN_BYTES * 128]; - - ma_split_buffer(tempSamplesOfInFormat, sizeof(tempSamplesOfInFormat), pConverter->config.channels, MA_SIMD_ALIGNMENT, (void**)&ppTempSamplesOfInFormat, &splitBufferSizeIn); - - if (framesToReadRightNow > (splitBufferSizeIn / sampleSizeIn)) { - framesToReadRightNow = (splitBufferSizeIn / sampleSizeIn); - } - - framesJustRead = (ma_uint32)pConverter->config.onReadDeinterleaved(pConverter, (ma_uint32)framesToReadRightNow, ppTempSamplesOfInFormat, pUserData); - if (framesJustRead == 0) { - break; - } - - for (iChannel = 0; iChannel < pConverter->config.channels; iChannel += 1) { - pConverter->onConvertPCM(ppTempSamplesOfOutFormat[iChannel], ppTempSamplesOfInFormat[iChannel], framesJustRead, pConverter->config.ditherMode); - } - } - - pConverter->onInterleavePCM(pNextFramesOut, (const void**)ppTempSamplesOfOutFormat, framesJustRead, pConverter->config.channels); - - totalFramesRead += framesJustRead; - pNextFramesOut += framesJustRead * frameSizeOut; - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - } - - return totalFramesRead; -} - -ma_uint64 ma_format_converter_read_deinterleaved(ma_format_converter* pConverter, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData) -{ - ma_uint64 totalFramesRead; - ma_uint32 sampleSizeIn; - ma_uint32 sampleSizeOut; - ma_uint8* ppNextSamplesOut[MA_MAX_CHANNELS]; - - if (pConverter == NULL || ppSamplesOut == NULL) { - return 0; - } - - totalFramesRead = 0; - sampleSizeIn = ma_get_bytes_per_sample(pConverter->config.formatIn); - sampleSizeOut = ma_get_bytes_per_sample(pConverter->config.formatOut); - - ma_copy_memory(ppNextSamplesOut, ppSamplesOut, sizeof(void*) * pConverter->config.channels); - - if (pConverter->config.onRead != NULL) { - /* Input data is interleaved. */ - ma_uint32 maxFramesToReadAtATime; - - MA_ALIGN(MA_SIMD_ALIGNMENT) ma_uint8 tempSamplesOfOutFormat[MA_MAX_CHANNELS * MA_MAX_PCM_SAMPLE_SIZE_IN_BYTES * 128]; - ma_assert(sizeof(tempSamplesOfOutFormat) <= 0xFFFFFFFF); - - maxFramesToReadAtATime = sizeof(tempSamplesOfOutFormat) / sampleSizeIn / pConverter->config.channels; - - while (totalFramesRead < frameCount) { - ma_uint32 iChannel; - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > maxFramesToReadAtATime) { - framesToReadRightNow = maxFramesToReadAtATime; - } - - if (pConverter->config.formatIn == pConverter->config.formatOut) { - /* Only de-interleaving. */ - framesJustRead = (ma_uint32)pConverter->config.onRead(pConverter, (ma_uint32)framesToReadRightNow, tempSamplesOfOutFormat, pUserData); - if (framesJustRead == 0) { - break; - } - } else { - /* De-interleaving + Conversion. Convert first, then de-interleave. */ - MA_ALIGN(MA_SIMD_ALIGNMENT) ma_uint8 tempSamplesOfInFormat[sizeof(tempSamplesOfOutFormat)]; - - framesJustRead = (ma_uint32)pConverter->config.onRead(pConverter, (ma_uint32)framesToReadRightNow, tempSamplesOfInFormat, pUserData); - if (framesJustRead == 0) { - break; - } - - pConverter->onConvertPCM(tempSamplesOfOutFormat, tempSamplesOfInFormat, framesJustRead * pConverter->config.channels, pConverter->config.ditherMode); - } - - pConverter->onDeinterleavePCM((void**)ppNextSamplesOut, tempSamplesOfOutFormat, framesJustRead, pConverter->config.channels); - - totalFramesRead += framesJustRead; - for (iChannel = 0; iChannel < pConverter->config.channels; ++iChannel) { - ppNextSamplesOut[iChannel] += framesJustRead * sampleSizeOut; - } - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - } else { - /* Input data is deinterleaved. */ - if (pConverter->config.formatIn == pConverter->config.formatOut) { - /* Pass through. */ - while (totalFramesRead < frameCount) { - ma_uint32 iChannel; - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > 0xFFFFFFFF) { - framesToReadRightNow = 0xFFFFFFFF; - } - - framesJustRead = (ma_uint32)pConverter->config.onReadDeinterleaved(pConverter, (ma_uint32)framesToReadRightNow, (void**)ppNextSamplesOut, pUserData); - if (framesJustRead == 0) { - break; - } - - totalFramesRead += framesJustRead; - for (iChannel = 0; iChannel < pConverter->config.channels; ++iChannel) { - ppNextSamplesOut[iChannel] += framesJustRead * sampleSizeOut; - } - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - } else { - /* Conversion required. */ - void* ppTemp[MA_MAX_CHANNELS]; - size_t splitBufferSize; - ma_uint32 maxFramesToReadAtATime; - - MA_ALIGN(MA_SIMD_ALIGNMENT) ma_uint8 temp[MA_MAX_CHANNELS][MA_MAX_PCM_SAMPLE_SIZE_IN_BYTES * 128]; - ma_assert(sizeof(temp) <= 0xFFFFFFFF); - - ma_split_buffer(temp, sizeof(temp), pConverter->config.channels, MA_SIMD_ALIGNMENT, (void**)&ppTemp, &splitBufferSize); - - maxFramesToReadAtATime = (ma_uint32)(splitBufferSize / sampleSizeIn); - - while (totalFramesRead < frameCount) { - ma_uint32 iChannel; - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > maxFramesToReadAtATime) { - framesToReadRightNow = maxFramesToReadAtATime; - } - - framesJustRead = (ma_uint32)pConverter->config.onReadDeinterleaved(pConverter, (ma_uint32)framesToReadRightNow, ppTemp, pUserData); - if (framesJustRead == 0) { - break; - } - - for (iChannel = 0; iChannel < pConverter->config.channels; iChannel += 1) { - pConverter->onConvertPCM(ppNextSamplesOut[iChannel], ppTemp[iChannel], framesJustRead, pConverter->config.ditherMode); - ppNextSamplesOut[iChannel] += framesJustRead * sampleSizeOut; - } - - totalFramesRead += framesJustRead; - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - } - } - - return totalFramesRead; -} - - -ma_format_converter_config ma_format_converter_config_init_new() -{ - ma_format_converter_config config; - ma_zero_object(&config); - - return config; -} - -ma_format_converter_config ma_format_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channels, ma_format_converter_read_proc onRead, void* pUserData) -{ - ma_format_converter_config config = ma_format_converter_config_init_new(); - config.formatIn = formatIn; - config.formatOut = formatOut; - config.channels = channels; - config.onRead = onRead; - config.onReadDeinterleaved = NULL; - config.pUserData = pUserData; - - return config; -} - -ma_format_converter_config ma_format_converter_config_init_deinterleaved(ma_format formatIn, ma_format formatOut, ma_uint32 channels, ma_format_converter_read_deinterleaved_proc onReadDeinterleaved, void* pUserData) -{ - ma_format_converter_config config = ma_format_converter_config_init(formatIn, formatOut, channels, NULL, pUserData); - config.onReadDeinterleaved = onReadDeinterleaved; - - return config; -} - - - -/************************************************************************************************************************************************************** - -Channel Routing - -**************************************************************************************************************************************************************/ - -/* --X = Left, +X = Right --Y = Bottom, +Y = Top --Z = Front, +Z = Back -*/ -typedef struct -{ - float x; - float y; - float z; -} ma_vec3; - -static MA_INLINE ma_vec3 ma_vec3f(float x, float y, float z) -{ - ma_vec3 r; - r.x = x; - r.y = y; - r.z = z; - - return r; -} - -static MA_INLINE ma_vec3 ma_vec3_add(ma_vec3 a, ma_vec3 b) -{ - return ma_vec3f( - a.x + b.x, - a.y + b.y, - a.z + b.z - ); -} - -static MA_INLINE ma_vec3 ma_vec3_sub(ma_vec3 a, ma_vec3 b) -{ - return ma_vec3f( - a.x - b.x, - a.y - b.y, - a.z - b.z - ); -} - -static MA_INLINE ma_vec3 ma_vec3_mul(ma_vec3 a, ma_vec3 b) -{ - return ma_vec3f( - a.x * b.x, - a.y * b.y, - a.z * b.z - ); -} - -static MA_INLINE ma_vec3 ma_vec3_div(ma_vec3 a, ma_vec3 b) -{ - return ma_vec3f( - a.x / b.x, - a.y / b.y, - a.z / b.z - ); -} - -static MA_INLINE float ma_vec3_dot(ma_vec3 a, ma_vec3 b) -{ - return a.x*b.x + a.y*b.y + a.z*b.z; -} - -static MA_INLINE float ma_vec3_length2(ma_vec3 a) -{ - return ma_vec3_dot(a, a); -} - -static MA_INLINE float ma_vec3_length(ma_vec3 a) -{ - return (float)sqrt(ma_vec3_length2(a)); -} - -static MA_INLINE ma_vec3 ma_vec3_normalize(ma_vec3 a) -{ - float len = 1 / ma_vec3_length(a); - - ma_vec3 r; - r.x = a.x * len; - r.y = a.y * len; - r.z = a.z * len; - - return r; -} - -static MA_INLINE float ma_vec3_distance(ma_vec3 a, ma_vec3 b) -{ - return ma_vec3_length(ma_vec3_sub(a, b)); -} - - -#define MA_PLANE_LEFT 0 -#define MA_PLANE_RIGHT 1 -#define MA_PLANE_FRONT 2 -#define MA_PLANE_BACK 3 -#define MA_PLANE_BOTTOM 4 -#define MA_PLANE_TOP 5 - -float g_maChannelPlaneRatios[MA_CHANNEL_POSITION_COUNT][6] = { - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_NONE */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_MONO */ - { 0.5f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT */ - { 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT */ - { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_CENTER */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_LFE */ - { 0.5f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_LEFT */ - { 0.0f, 0.5f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_RIGHT */ - { 0.25f, 0.0f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT_CENTER */ - { 0.0f, 0.25f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT_CENTER */ - { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_CENTER */ - { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_LEFT */ - { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_RIGHT */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, /* MA_CHANNEL_TOP_CENTER */ - { 0.33f, 0.0f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_LEFT */ - { 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_FRONT_CENTER */ - { 0.0f, 0.33f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_RIGHT */ - { 0.33f, 0.0f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_LEFT */ - { 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_BACK_CENTER */ - { 0.0f, 0.33f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_RIGHT */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_0 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_1 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_2 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_3 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_4 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_5 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_6 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_7 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_8 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_9 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_10 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_11 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_12 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_13 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_14 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_15 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_16 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_17 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_18 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_19 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_20 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_21 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_22 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_23 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_24 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_25 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_26 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_27 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_28 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_29 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_30 */ - { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_31 */ -}; - -float ma_calculate_channel_position_planar_weight(ma_channel channelPositionA, ma_channel channelPositionB) -{ - /* - Imagine the following simplified example: You have a single input speaker which is the front/left speaker which you want to convert to - the following output configuration: - - - front/left - - side/left - - back/left - - The front/left output is easy - it the same speaker position so it receives the full contribution of the front/left input. The amount - of contribution to apply to the side/left and back/left speakers, however, is a bit more complicated. - - Imagine the front/left speaker as emitting audio from two planes - the front plane and the left plane. You can think of the front/left - speaker emitting half of it's total volume from the front, and the other half from the left. Since part of it's volume is being emitted - from the left side, and the side/left and back/left channels also emit audio from the left plane, one would expect that they would - receive some amount of contribution from front/left speaker. The amount of contribution depends on how many planes are shared between - the two speakers. Note that in the examples below I've added a top/front/left speaker as an example just to show how the math works - across 3 spatial dimensions. - - The first thing to do is figure out how each speaker's volume is spread over each of plane: - - front/left: 2 planes (front and left) = 1/2 = half it's total volume on each plane - - side/left: 1 plane (left only) = 1/1 = entire volume from left plane - - back/left: 2 planes (back and left) = 1/2 = half it's total volume on each plane - - top/front/left: 3 planes (top, front and left) = 1/3 = one third it's total volume on each plane - - The amount of volume each channel contributes to each of it's planes is what controls how much it is willing to given and take to other - channels on the same plane. The volume that is willing to the given by one channel is multiplied by the volume that is willing to be - taken by the other to produce the final contribution. - */ - - /* Contribution = Sum(Volume to Give * Volume to Take) */ - float contribution = - g_maChannelPlaneRatios[channelPositionA][0] * g_maChannelPlaneRatios[channelPositionB][0] + - g_maChannelPlaneRatios[channelPositionA][1] * g_maChannelPlaneRatios[channelPositionB][1] + - g_maChannelPlaneRatios[channelPositionA][2] * g_maChannelPlaneRatios[channelPositionB][2] + - g_maChannelPlaneRatios[channelPositionA][3] * g_maChannelPlaneRatios[channelPositionB][3] + - g_maChannelPlaneRatios[channelPositionA][4] * g_maChannelPlaneRatios[channelPositionB][4] + - g_maChannelPlaneRatios[channelPositionA][5] * g_maChannelPlaneRatios[channelPositionB][5]; - - return contribution; -} - -float ma_channel_router__calculate_input_channel_planar_weight(const ma_channel_router* pRouter, ma_channel channelPositionIn, ma_channel channelPositionOut) -{ - ma_assert(pRouter != NULL); - (void)pRouter; - - return ma_calculate_channel_position_planar_weight(channelPositionIn, channelPositionOut); -} - -ma_bool32 ma_channel_router__is_spatial_channel_position(const ma_channel_router* pRouter, ma_channel channelPosition) -{ - int i; - - ma_assert(pRouter != NULL); - (void)pRouter; - - if (channelPosition == MA_CHANNEL_NONE || channelPosition == MA_CHANNEL_MONO || channelPosition == MA_CHANNEL_LFE) { - return MA_FALSE; - } - - for (i = 0; i < 6; ++i) { - if (g_maChannelPlaneRatios[channelPosition][i] != 0) { - return MA_TRUE; - } - } - - return MA_FALSE; -} - -ma_result ma_channel_router_init(const ma_channel_router_config* pConfig, ma_channel_router* pRouter) -{ - ma_uint32 iChannelIn; - ma_uint32 iChannelOut; - - if (pRouter == NULL) { - return MA_INVALID_ARGS; - } - - ma_zero_object(pRouter); - - if (pConfig == NULL) { - return MA_INVALID_ARGS; - } - if (pConfig->onReadDeinterleaved == NULL) { - return MA_INVALID_ARGS; - } - - if (!ma_channel_map_valid(pConfig->channelsIn, pConfig->channelMapIn)) { - return MA_INVALID_ARGS; /* Invalid input channel map. */ - } - if (!ma_channel_map_valid(pConfig->channelsOut, pConfig->channelMapOut)) { - return MA_INVALID_ARGS; /* Invalid output channel map. */ - } - - pRouter->config = *pConfig; - - /* SIMD */ - pRouter->useSSE2 = ma_has_sse2() && !pConfig->noSSE2; - pRouter->useAVX2 = ma_has_avx2() && !pConfig->noAVX2; - pRouter->useAVX512 = ma_has_avx512f() && !pConfig->noAVX512; - pRouter->useNEON = ma_has_neon() && !pConfig->noNEON; - - /* If the input and output channels and channel maps are the same we should use a passthrough. */ - if (pRouter->config.channelsIn == pRouter->config.channelsOut) { - if (ma_channel_map_equal(pRouter->config.channelsIn, pRouter->config.channelMapIn, pRouter->config.channelMapOut)) { - pRouter->isPassthrough = MA_TRUE; - } - if (ma_channel_map_blank(pRouter->config.channelsIn, pRouter->config.channelMapIn) || ma_channel_map_blank(pRouter->config.channelsOut, pRouter->config.channelMapOut)) { - pRouter->isPassthrough = MA_TRUE; - } - } - - /* - We can use a simple case for expanding the mono channel. This will when expanding a mono input into any output so long - as no LFE is present in the output. - */ - if (!pRouter->isPassthrough) { - if (pRouter->config.channelsIn == 1 && pRouter->config.channelMapIn[0] == MA_CHANNEL_MONO) { - /* Optimal case if no LFE is in the output channel map. */ - pRouter->isSimpleMonoExpansion = MA_TRUE; - if (ma_channel_map_contains_channel_position(pRouter->config.channelsOut, pRouter->config.channelMapOut, MA_CHANNEL_LFE)) { - pRouter->isSimpleMonoExpansion = MA_FALSE; - } - } - } - - /* Another optimized case is stereo to mono. */ - if (!pRouter->isPassthrough) { - if (pRouter->config.channelsOut == 1 && pRouter->config.channelMapOut[0] == MA_CHANNEL_MONO && pRouter->config.channelsIn == 2) { - /* Optimal case if no LFE is in the input channel map. */ - pRouter->isStereoToMono = MA_TRUE; - if (ma_channel_map_contains_channel_position(pRouter->config.channelsIn, pRouter->config.channelMapIn, MA_CHANNEL_LFE)) { - pRouter->isStereoToMono = MA_FALSE; - } - } - } - - /* - Here is where we do a bit of pre-processing to know how each channel should be combined to make up the output. Rules: - - 1) If it's a passthrough, do nothing - it's just a simple memcpy(). - 2) If the channel counts are the same and every channel position in the input map is present in the output map, use a - simple shuffle. An example might be different 5.1 channel layouts. - 3) Otherwise channels are blended based on spatial locality. - */ - if (!pRouter->isPassthrough) { - if (pRouter->config.channelsIn == pRouter->config.channelsOut) { - ma_bool32 areAllChannelPositionsPresent = MA_TRUE; - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - ma_bool32 isInputChannelPositionInOutput = MA_FALSE; - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - if (pRouter->config.channelMapIn[iChannelIn] == pRouter->config.channelMapOut[iChannelOut]) { - isInputChannelPositionInOutput = MA_TRUE; - break; - } - } - - if (!isInputChannelPositionInOutput) { - areAllChannelPositionsPresent = MA_FALSE; - break; - } - } - - if (areAllChannelPositionsPresent) { - pRouter->isSimpleShuffle = MA_TRUE; - - /* - All the router will be doing is rearranging channels which means all we need to do is use a shuffling table which is just - a mapping between the index of the input channel to the index of the output channel. - */ - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - if (pRouter->config.channelMapIn[iChannelIn] == pRouter->config.channelMapOut[iChannelOut]) { - pRouter->shuffleTable[iChannelIn] = (ma_uint8)iChannelOut; - break; - } - } - } - } - } - } - - - /* - Here is where weights are calculated. Note that we calculate the weights at all times, even when using a passthrough and simple - shuffling. We use different algorithms for calculating weights depending on our mixing mode. - - In simple mode we don't do any blending (except for converting between mono, which is done in a later step). Instead we just - map 1:1 matching channels. In this mode, if no channels in the input channel map correspond to anything in the output channel - map, nothing will be heard! - */ - - /* In all cases we need to make sure all channels that are present in both channel maps have a 1:1 mapping. */ - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pRouter->config.channelMapIn[iChannelIn]; - - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pRouter->config.channelMapOut[iChannelOut]; - - if (channelPosIn == channelPosOut) { - pRouter->config.weights[iChannelIn][iChannelOut] = 1; - } - } - } - - /* - The mono channel is accumulated on all other channels, except LFE. Make sure in this loop we exclude output mono channels since - they were handled in the pass above. - */ - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pRouter->config.channelMapIn[iChannelIn]; - - if (channelPosIn == MA_CHANNEL_MONO) { - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pRouter->config.channelMapOut[iChannelOut]; - - if (channelPosOut != MA_CHANNEL_NONE && channelPosOut != MA_CHANNEL_MONO && channelPosOut != MA_CHANNEL_LFE) { - pRouter->config.weights[iChannelIn][iChannelOut] = 1; - } - } - } - } - - /* The output mono channel is the average of all non-none, non-mono and non-lfe input channels. */ - { - ma_uint32 len = 0; - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pRouter->config.channelMapIn[iChannelIn]; - - if (channelPosIn != MA_CHANNEL_NONE && channelPosIn != MA_CHANNEL_MONO && channelPosIn != MA_CHANNEL_LFE) { - len += 1; - } - } - - if (len > 0) { - float monoWeight = 1.0f / len; - - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pRouter->config.channelMapOut[iChannelOut]; - - if (channelPosOut == MA_CHANNEL_MONO) { - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pRouter->config.channelMapIn[iChannelIn]; - - if (channelPosIn != MA_CHANNEL_NONE && channelPosIn != MA_CHANNEL_MONO && channelPosIn != MA_CHANNEL_LFE) { - pRouter->config.weights[iChannelIn][iChannelOut] += monoWeight; - } - } - } - } - } - } - - - /* Input and output channels that are not present on the other side need to be blended in based on spatial locality. */ - switch (pRouter->config.mixingMode) - { - case ma_channel_mix_mode_rectangular: - { - /* Unmapped input channels. */ - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pRouter->config.channelMapIn[iChannelIn]; - - if (ma_channel_router__is_spatial_channel_position(pRouter, channelPosIn)) { - if (!ma_channel_map_contains_channel_position(pRouter->config.channelsOut, pRouter->config.channelMapOut, channelPosIn)) { - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pRouter->config.channelMapOut[iChannelOut]; - - if (ma_channel_router__is_spatial_channel_position(pRouter, channelPosOut)) { - float weight = 0; - if (pRouter->config.mixingMode == ma_channel_mix_mode_planar_blend) { - weight = ma_channel_router__calculate_input_channel_planar_weight(pRouter, channelPosIn, channelPosOut); - } - - /* Only apply the weight if we haven't already got some contribution from the respective channels. */ - if (pRouter->config.weights[iChannelIn][iChannelOut] == 0) { - pRouter->config.weights[iChannelIn][iChannelOut] = weight; - } - } - } - } - } - } - - /* Unmapped output channels. */ - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_channel channelPosOut = pRouter->config.channelMapOut[iChannelOut]; - - if (ma_channel_router__is_spatial_channel_position(pRouter, channelPosOut)) { - if (!ma_channel_map_contains_channel_position(pRouter->config.channelsIn, pRouter->config.channelMapIn, channelPosOut)) { - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - ma_channel channelPosIn = pRouter->config.channelMapIn[iChannelIn]; - - if (ma_channel_router__is_spatial_channel_position(pRouter, channelPosIn)) { - float weight = 0; - if (pRouter->config.mixingMode == ma_channel_mix_mode_planar_blend) { - weight = ma_channel_router__calculate_input_channel_planar_weight(pRouter, channelPosIn, channelPosOut); - } - - /* Only apply the weight if we haven't already got some contribution from the respective channels. */ - if (pRouter->config.weights[iChannelIn][iChannelOut] == 0) { - pRouter->config.weights[iChannelIn][iChannelOut] = weight; - } - } - } - } - } - } - } break; - - case ma_channel_mix_mode_custom_weights: - case ma_channel_mix_mode_simple: - default: - { - /* Fallthrough. */ - } break; - } - - return MA_SUCCESS; -} - -static MA_INLINE ma_bool32 ma_channel_router__can_use_sse2(ma_channel_router* pRouter, const float* pSamplesOut, const float* pSamplesIn) -{ - return pRouter->useSSE2 && (((ma_uintptr)pSamplesOut & 15) == 0) && (((ma_uintptr)pSamplesIn & 15) == 0); -} - -static MA_INLINE ma_bool32 ma_channel_router__can_use_avx2(ma_channel_router* pRouter, const float* pSamplesOut, const float* pSamplesIn) -{ - return pRouter->useAVX2 && (((ma_uintptr)pSamplesOut & 31) == 0) && (((ma_uintptr)pSamplesIn & 31) == 0); -} - -static MA_INLINE ma_bool32 ma_channel_router__can_use_avx512(ma_channel_router* pRouter, const float* pSamplesOut, const float* pSamplesIn) -{ - return pRouter->useAVX512 && (((ma_uintptr)pSamplesOut & 63) == 0) && (((ma_uintptr)pSamplesIn & 63) == 0); -} - -static MA_INLINE ma_bool32 ma_channel_router__can_use_neon(ma_channel_router* pRouter, const float* pSamplesOut, const float* pSamplesIn) -{ - return pRouter->useNEON && (((ma_uintptr)pSamplesOut & 15) == 0) && (((ma_uintptr)pSamplesIn & 15) == 0); -} - -void ma_channel_router__do_routing(ma_channel_router* pRouter, ma_uint64 frameCount, float** ppSamplesOut, const float** ppSamplesIn) -{ - ma_uint32 iChannelIn; - ma_uint32 iChannelOut; - - ma_assert(pRouter != NULL); - ma_assert(pRouter->isPassthrough == MA_FALSE); - - if (pRouter->isSimpleShuffle) { - /* A shuffle is just a re-arrangement of channels and does not require any arithmetic. */ - ma_assert(pRouter->config.channelsIn == pRouter->config.channelsOut); - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - iChannelOut = pRouter->shuffleTable[iChannelIn]; - ma_copy_memory_64(ppSamplesOut[iChannelOut], ppSamplesIn[iChannelIn], frameCount * sizeof(float)); - } - } else if (pRouter->isSimpleMonoExpansion) { - /* Simple case for expanding from mono. */ - if (pRouter->config.channelsOut == 2) { - ma_uint64 iFrame; - for (iFrame = 0; iFrame < frameCount; ++iFrame) { - ppSamplesOut[0][iFrame] = ppSamplesIn[0][iFrame]; - ppSamplesOut[1][iFrame] = ppSamplesIn[0][iFrame]; - } - } else { - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_uint64 iFrame; - for (iFrame = 0; iFrame < frameCount; ++iFrame) { - ppSamplesOut[iChannelOut][iFrame] = ppSamplesIn[0][iFrame]; - } - } - } - } else if (pRouter->isStereoToMono) { - ma_uint64 iFrame; - - /* Simple case for going from stereo to mono. */ - ma_assert(pRouter->config.channelsIn == 2); - ma_assert(pRouter->config.channelsOut == 1); - - for (iFrame = 0; iFrame < frameCount; ++iFrame) { - ppSamplesOut[0][iFrame] = (ppSamplesIn[0][iFrame] + ppSamplesIn[1][iFrame]) * 0.5f; - } - } else { - /* This is the more complicated case. Each of the output channels is accumulated with 0 or more input channels. */ - - /* Clear. */ - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_zero_memory_64(ppSamplesOut[iChannelOut], frameCount * sizeof(float)); - } - - /* Accumulate. */ - for (iChannelIn = 0; iChannelIn < pRouter->config.channelsIn; ++iChannelIn) { - for (iChannelOut = 0; iChannelOut < pRouter->config.channelsOut; ++iChannelOut) { - ma_uint64 iFrame = 0; -#if defined(MA_SUPPORT_NEON) - if (ma_channel_router__can_use_neon(pRouter, ppSamplesOut[iChannelOut], ppSamplesIn[iChannelIn])) { - float32x4_t weight = vmovq_n_f32(pRouter->config.weights[iChannelIn][iChannelOut]); - ma_uint64 frameCount4 = frameCount/4; - ma_uint64 iFrame4; - - for (iFrame4 = 0; iFrame4 < frameCount4; iFrame4 += 1) { - float32x4_t* pO = (float32x4_t*)ppSamplesOut[iChannelOut] + iFrame4; - float32x4_t* pI = (float32x4_t*)ppSamplesIn [iChannelIn ] + iFrame4; - *pO = vaddq_f32(*pO, vmulq_f32(*pI, weight)); - } - - iFrame += frameCount4*4; - } - else -#endif -#if defined(MA_SUPPORT_AVX512) - if (ma_channel_router__can_use_avx512(pRouter, ppSamplesOut[iChannelOut], ppSamplesIn[iChannelIn])) { - __m512 weight = _mm512_set1_ps(pRouter->config.weights[iChannelIn][iChannelOut]); - ma_uint64 frameCount16 = frameCount/16; - ma_uint64 iFrame16; - - for (iFrame16 = 0; iFrame16 < frameCount16; iFrame16 += 1) { - __m512* pO = (__m512*)ppSamplesOut[iChannelOut] + iFrame16; - __m512* pI = (__m512*)ppSamplesIn [iChannelIn ] + iFrame16; - *pO = _mm512_add_ps(*pO, _mm512_mul_ps(*pI, weight)); - } - - iFrame += frameCount16*16; - } - else -#endif -#if defined(MA_SUPPORT_AVX2) - if (ma_channel_router__can_use_avx2(pRouter, ppSamplesOut[iChannelOut], ppSamplesIn[iChannelIn])) { - __m256 weight = _mm256_set1_ps(pRouter->config.weights[iChannelIn][iChannelOut]); - ma_uint64 frameCount8 = frameCount/8; - ma_uint64 iFrame8; - - for (iFrame8 = 0; iFrame8 < frameCount8; iFrame8 += 1) { - __m256* pO = (__m256*)ppSamplesOut[iChannelOut] + iFrame8; - __m256* pI = (__m256*)ppSamplesIn [iChannelIn ] + iFrame8; - *pO = _mm256_add_ps(*pO, _mm256_mul_ps(*pI, weight)); - } - - iFrame += frameCount8*8; - } - else -#endif -#if defined(MA_SUPPORT_SSE2) - if (ma_channel_router__can_use_sse2(pRouter, ppSamplesOut[iChannelOut], ppSamplesIn[iChannelIn])) { - __m128 weight = _mm_set1_ps(pRouter->config.weights[iChannelIn][iChannelOut]); - ma_uint64 frameCount4 = frameCount/4; - ma_uint64 iFrame4; - - for (iFrame4 = 0; iFrame4 < frameCount4; iFrame4 += 1) { - __m128* pO = (__m128*)ppSamplesOut[iChannelOut] + iFrame4; - __m128* pI = (__m128*)ppSamplesIn [iChannelIn ] + iFrame4; - *pO = _mm_add_ps(*pO, _mm_mul_ps(*pI, weight)); - } - - iFrame += frameCount4*4; - } else -#endif - { /* Reference. */ - float weight0 = pRouter->config.weights[iChannelIn][iChannelOut]; - float weight1 = pRouter->config.weights[iChannelIn][iChannelOut]; - float weight2 = pRouter->config.weights[iChannelIn][iChannelOut]; - float weight3 = pRouter->config.weights[iChannelIn][iChannelOut]; - ma_uint64 frameCount4 = frameCount/4; - ma_uint64 iFrame4; - - for (iFrame4 = 0; iFrame4 < frameCount4; iFrame4 += 1) { - ppSamplesOut[iChannelOut][iFrame+0] += ppSamplesIn[iChannelIn][iFrame+0] * weight0; - ppSamplesOut[iChannelOut][iFrame+1] += ppSamplesIn[iChannelIn][iFrame+1] * weight1; - ppSamplesOut[iChannelOut][iFrame+2] += ppSamplesIn[iChannelIn][iFrame+2] * weight2; - ppSamplesOut[iChannelOut][iFrame+3] += ppSamplesIn[iChannelIn][iFrame+3] * weight3; - iFrame += 4; - } - } - - /* Leftover. */ - for (; iFrame < frameCount; ++iFrame) { - ppSamplesOut[iChannelOut][iFrame] += ppSamplesIn[iChannelIn][iFrame] * pRouter->config.weights[iChannelIn][iChannelOut]; - } - } - } - } -} - -ma_uint64 ma_channel_router_read_deinterleaved(ma_channel_router* pRouter, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData) -{ - if (pRouter == NULL || ppSamplesOut == NULL) { - return 0; - } - - /* Fast path for a passthrough. */ - if (pRouter->isPassthrough) { - if (frameCount <= 0xFFFFFFFF) { - return (ma_uint32)pRouter->config.onReadDeinterleaved(pRouter, (ma_uint32)frameCount, ppSamplesOut, pUserData); - } else { - float* ppNextSamplesOut[MA_MAX_CHANNELS]; - ma_uint64 totalFramesRead; - - ma_copy_memory(ppNextSamplesOut, ppSamplesOut, sizeof(float*) * pRouter->config.channelsOut); - - totalFramesRead = 0; - while (totalFramesRead < frameCount) { - ma_uint32 iChannel; - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > 0xFFFFFFFF) { - framesToReadRightNow = 0xFFFFFFFF; - } - - framesJustRead = (ma_uint32)pRouter->config.onReadDeinterleaved(pRouter, (ma_uint32)framesToReadRightNow, (void**)ppNextSamplesOut, pUserData); - if (framesJustRead == 0) { - break; - } - - totalFramesRead += framesJustRead; - - if (framesJustRead < framesToReadRightNow) { - break; - } - - for (iChannel = 0; iChannel < pRouter->config.channelsOut; ++iChannel) { - ppNextSamplesOut[iChannel] += framesJustRead; - } - } - - return totalFramesRead; - } - } - - /* Slower path for a non-passthrough. */ - { - float* ppNextSamplesOut[MA_MAX_CHANNELS]; - float* ppTemp[MA_MAX_CHANNELS]; - size_t maxBytesToReadPerFrameEachIteration; - size_t maxFramesToReadEachIteration; - ma_uint64 totalFramesRead; - MA_ALIGN(MA_SIMD_ALIGNMENT) float temp[MA_MAX_CHANNELS * 256]; - - ma_assert(sizeof(temp) <= 0xFFFFFFFF); - ma_copy_memory(ppNextSamplesOut, ppSamplesOut, sizeof(float*) * pRouter->config.channelsOut); - - - ma_split_buffer(temp, sizeof(temp), pRouter->config.channelsIn, MA_SIMD_ALIGNMENT, (void**)&ppTemp, &maxBytesToReadPerFrameEachIteration); - - maxFramesToReadEachIteration = maxBytesToReadPerFrameEachIteration/sizeof(float); - - totalFramesRead = 0; - while (totalFramesRead < frameCount) { - ma_uint32 iChannel; - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > maxFramesToReadEachIteration) { - framesToReadRightNow = maxFramesToReadEachIteration; - } - - framesJustRead = pRouter->config.onReadDeinterleaved(pRouter, (ma_uint32)framesToReadRightNow, (void**)ppTemp, pUserData); - if (framesJustRead == 0) { - break; - } - - ma_channel_router__do_routing(pRouter, framesJustRead, (float**)ppNextSamplesOut, (const float**)ppTemp); /* <-- Real work is done here. */ - - totalFramesRead += framesJustRead; - if (totalFramesRead < frameCount) { - for (iChannel = 0; iChannel < pRouter->config.channelsIn; iChannel += 1) { - ppNextSamplesOut[iChannel] += framesJustRead; - } - } - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - - return totalFramesRead; - } -} - -ma_channel_router_config ma_channel_router_config_init(ma_uint32 channelsIn, const ma_channel channelMapIn[MA_MAX_CHANNELS], ma_uint32 channelsOut, const ma_channel channelMapOut[MA_MAX_CHANNELS], ma_channel_mix_mode mixingMode, ma_channel_router_read_deinterleaved_proc onRead, void* pUserData) -{ - ma_channel_router_config config; - ma_uint32 iChannel; - - ma_zero_object(&config); - - config.channelsIn = channelsIn; - for (iChannel = 0; iChannel < channelsIn; ++iChannel) { - config.channelMapIn[iChannel] = channelMapIn[iChannel]; - } - - config.channelsOut = channelsOut; - for (iChannel = 0; iChannel < channelsOut; ++iChannel) { - config.channelMapOut[iChannel] = channelMapOut[iChannel]; - } - - config.mixingMode = mixingMode; - config.onReadDeinterleaved = onRead; - config.pUserData = pUserData; - - return config; -} - - - -/************************************************************************************************************************************************************** - -SRC - -**************************************************************************************************************************************************************/ -#define ma_floorf(x) ((float)floor((double)(x))) -#define ma_sinf(x) ((float)sin((double)(x))) -#define ma_cosf(x) ((float)cos((double)(x))) - -static MA_INLINE double ma_sinc(double x) -{ - if (x != 0) { - return sin(MA_PI_D*x) / (MA_PI_D*x); - } else { - return 1; - } -} - -#define ma_sincf(x) ((float)ma_sinc((double)(x))) - - -ma_uint64 ma_src_read_deinterleaved__passthrough(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData); -ma_uint64 ma_src_read_deinterleaved__linear(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData); -ma_uint64 ma_src_read_deinterleaved__sinc(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData); - -void ma_src__build_sinc_table__sinc(ma_src* pSRC) -{ - ma_uint32 i; - - ma_assert(pSRC != NULL); - - pSRC->sinc.table[0] = 1.0f; - for (i = 1; i < ma_countof(pSRC->sinc.table); i += 1) { - double x = i*MA_PI_D / MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION; - pSRC->sinc.table[i] = (float)(sin(x)/x); - } -} - -void ma_src__build_sinc_table__rectangular(ma_src* pSRC) -{ - /* This is the same as the base sinc table. */ - ma_src__build_sinc_table__sinc(pSRC); -} - -void ma_src__build_sinc_table__hann(ma_src* pSRC) -{ - ma_uint32 i; - - ma_src__build_sinc_table__sinc(pSRC); - - for (i = 0; i < ma_countof(pSRC->sinc.table); i += 1) { - double x = pSRC->sinc.table[i]; - double N = MA_SRC_SINC_MAX_WINDOW_WIDTH*2; - double n = ((double)(i) / MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION) + MA_SRC_SINC_MAX_WINDOW_WIDTH; - double w = 0.5 * (1 - cos((2*MA_PI_D*n) / (N))); - - pSRC->sinc.table[i] = (float)(x * w); - } -} - -ma_result ma_src_init(const ma_src_config* pConfig, ma_src* pSRC) -{ - if (pSRC == NULL) { - return MA_INVALID_ARGS; - } - - ma_zero_object(pSRC); - - if (pConfig == NULL || pConfig->onReadDeinterleaved == NULL) { - return MA_INVALID_ARGS; - } - if (pConfig->channels == 0 || pConfig->channels > MA_MAX_CHANNELS) { - return MA_INVALID_ARGS; - } - - pSRC->config = *pConfig; - - /* SIMD */ - pSRC->useSSE2 = ma_has_sse2() && !pConfig->noSSE2; - pSRC->useAVX2 = ma_has_avx2() && !pConfig->noAVX2; - pSRC->useAVX512 = ma_has_avx512f() && !pConfig->noAVX512; - pSRC->useNEON = ma_has_neon() && !pConfig->noNEON; - - if (pSRC->config.algorithm == ma_src_algorithm_sinc) { - /* Make sure the window width within bounds. */ - if (pSRC->config.sinc.windowWidth == 0) { - pSRC->config.sinc.windowWidth = MA_SRC_SINC_DEFAULT_WINDOW_WIDTH; - } - if (pSRC->config.sinc.windowWidth < MA_SRC_SINC_MIN_WINDOW_WIDTH) { - pSRC->config.sinc.windowWidth = MA_SRC_SINC_MIN_WINDOW_WIDTH; - } - if (pSRC->config.sinc.windowWidth > MA_SRC_SINC_MAX_WINDOW_WIDTH) { - pSRC->config.sinc.windowWidth = MA_SRC_SINC_MAX_WINDOW_WIDTH; - } - - /* Set up the lookup table. */ - switch (pSRC->config.sinc.windowFunction) { - case ma_src_sinc_window_function_hann: ma_src__build_sinc_table__hann(pSRC); break; - case ma_src_sinc_window_function_rectangular: ma_src__build_sinc_table__rectangular(pSRC); break; - default: return MA_INVALID_ARGS; /* <-- Hitting this means the window function is unknown to miniaudio. */ - } - } - - return MA_SUCCESS; -} - -ma_result ma_src_set_sample_rate(ma_src* pSRC, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) -{ - if (pSRC == NULL) { - return MA_INVALID_ARGS; - } - - /* Must have a sample rate of > 0. */ - if (sampleRateIn == 0 || sampleRateOut == 0) { - return MA_INVALID_ARGS; - } - - ma_atomic_exchange_32(&pSRC->config.sampleRateIn, sampleRateIn); - ma_atomic_exchange_32(&pSRC->config.sampleRateOut, sampleRateOut); - - return MA_SUCCESS; -} - -ma_uint64 ma_src_read_deinterleaved(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData) -{ - ma_src_algorithm algorithm; - - if (pSRC == NULL || frameCount == 0 || ppSamplesOut == NULL) { - return 0; - } - - algorithm = pSRC->config.algorithm; - - /* Can use a function pointer for this. */ - switch (algorithm) { - case ma_src_algorithm_none: return ma_src_read_deinterleaved__passthrough(pSRC, frameCount, ppSamplesOut, pUserData); - case ma_src_algorithm_linear: return ma_src_read_deinterleaved__linear( pSRC, frameCount, ppSamplesOut, pUserData); - case ma_src_algorithm_sinc: return ma_src_read_deinterleaved__sinc( pSRC, frameCount, ppSamplesOut, pUserData); - default: break; - } - - /* Should never get here. */ - return 0; -} - -ma_uint64 ma_src_read_deinterleaved__passthrough(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData) -{ - if (frameCount <= 0xFFFFFFFF) { - return pSRC->config.onReadDeinterleaved(pSRC, (ma_uint32)frameCount, ppSamplesOut, pUserData); - } else { - ma_uint32 iChannel; - ma_uint64 totalFramesRead; - float* ppNextSamplesOut[MA_MAX_CHANNELS]; - - for (iChannel = 0; iChannel < pSRC->config.channels; ++iChannel) { - ppNextSamplesOut[iChannel] = (float*)ppSamplesOut[iChannel]; - } - - totalFramesRead = 0; - while (totalFramesRead < frameCount) { - ma_uint32 framesJustRead; - ma_uint64 framesRemaining = frameCount - totalFramesRead; - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > 0xFFFFFFFF) { - framesToReadRightNow = 0xFFFFFFFF; - } - - framesJustRead = (ma_uint32)pSRC->config.onReadDeinterleaved(pSRC, (ma_uint32)framesToReadRightNow, (void**)ppNextSamplesOut, pUserData); - if (framesJustRead == 0) { - break; - } - - totalFramesRead += framesJustRead; - for (iChannel = 0; iChannel < pSRC->config.channels; ++iChannel) { - ppNextSamplesOut[iChannel] += framesJustRead; - } - - if (framesJustRead < framesToReadRightNow) { - break; - } - } - - return totalFramesRead; - } -} - -ma_uint64 ma_src_read_deinterleaved__linear(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData) -{ - float* ppNextSamplesOut[MA_MAX_CHANNELS]; - float factor; - ma_uint32 maxFrameCountPerChunkIn; - ma_uint64 totalFramesRead; - - ma_assert(pSRC != NULL); - ma_assert(frameCount > 0); - ma_assert(ppSamplesOut != NULL); - - ma_copy_memory(ppNextSamplesOut, ppSamplesOut, sizeof(void*) * pSRC->config.channels); - - factor = (float)pSRC->config.sampleRateIn / pSRC->config.sampleRateOut; - maxFrameCountPerChunkIn = ma_countof(pSRC->linear.input[0]); - - totalFramesRead = 0; - while (totalFramesRead < frameCount) { - ma_uint32 iChannel; - float tBeg; - float tEnd; - float tAvailable; - float tNext; - float* ppSamplesFromClient[MA_MAX_CHANNELS]; - ma_uint32 iNextFrame; - ma_uint32 maxOutputFramesToRead; - ma_uint32 maxOutputFramesToRead4; - ma_uint32 framesToReadFromClient; - ma_uint32 framesReadFromClient; - ma_uint64 framesRemaining = frameCount - totalFramesRead; - ma_uint64 framesToRead = framesRemaining; - if (framesToRead > 16384) { - framesToRead = 16384; /* <-- Keep this small because we're using 32-bit floats for calculating sample positions and I don't want to run out of precision with huge sample counts. */ - } - - - /* Read Input Data */ - tBeg = pSRC->linear.timeIn; - tEnd = tBeg + ((ma_int64)framesToRead*factor); /* Cast to int64 required for VC6. */ - - framesToReadFromClient = (ma_uint32)(tEnd) + 1 + 1; /* +1 to make tEnd 1-based and +1 because we always need to an extra sample for interpolation. */ - if (framesToReadFromClient >= maxFrameCountPerChunkIn) { - framesToReadFromClient = maxFrameCountPerChunkIn; - } - - for (iChannel = 0; iChannel < pSRC->config.channels; ++iChannel) { - ppSamplesFromClient[iChannel] = pSRC->linear.input[iChannel] + pSRC->linear.leftoverFrames; - } - - framesReadFromClient = 0; - if (framesToReadFromClient > pSRC->linear.leftoverFrames) { - framesReadFromClient = (ma_uint32)pSRC->config.onReadDeinterleaved(pSRC, (ma_uint32)framesToReadFromClient - pSRC->linear.leftoverFrames, (void**)ppSamplesFromClient, pUserData); - } - - framesReadFromClient += pSRC->linear.leftoverFrames; /* <-- You can sort of think of it as though we've re-read the leftover samples from the client. */ - if (framesReadFromClient < 2) { - break; - } - - for (iChannel = 0; iChannel < pSRC->config.channels; ++iChannel) { - ppSamplesFromClient[iChannel] = pSRC->linear.input[iChannel]; - } - - - /* Write Output Data */ - - /* - At this point we have a bunch of frames that the client has given to us for processing. From this we can determine the maximum number of output frames - that can be processed from this input. We want to output as many samples as possible from our input data. - */ - tAvailable = framesReadFromClient - tBeg - 1; /* Subtract 1 because the last input sample is needed for interpolation and cannot be included in the output sample count calculation. */ - - maxOutputFramesToRead = (ma_uint32)(tAvailable / factor); - if (maxOutputFramesToRead == 0) { - maxOutputFramesToRead = 1; - } - if (maxOutputFramesToRead > framesToRead) { - maxOutputFramesToRead = (ma_uint32)framesToRead; - } - - /* Output frames are always read in groups of 4 because I'm planning on using this as a reference for some SIMD-y stuff later. */ - maxOutputFramesToRead4 = maxOutputFramesToRead/4; - for (iChannel = 0; iChannel < pSRC->config.channels; ++iChannel) { - ma_uint32 iFrameOut; - float t0 = pSRC->linear.timeIn + factor*0; - float t1 = pSRC->linear.timeIn + factor*1; - float t2 = pSRC->linear.timeIn + factor*2; - float t3 = pSRC->linear.timeIn + factor*3; - float t; - - for (iFrameOut = 0; iFrameOut < maxOutputFramesToRead4; iFrameOut += 1) { - float iPrevSample0 = (float)floor(t0); - float iPrevSample1 = (float)floor(t1); - float iPrevSample2 = (float)floor(t2); - float iPrevSample3 = (float)floor(t3); - - float iNextSample0 = iPrevSample0 + 1; - float iNextSample1 = iPrevSample1 + 1; - float iNextSample2 = iPrevSample2 + 1; - float iNextSample3 = iPrevSample3 + 1; - - float alpha0 = t0 - iPrevSample0; - float alpha1 = t1 - iPrevSample1; - float alpha2 = t2 - iPrevSample2; - float alpha3 = t3 - iPrevSample3; - - float prevSample0 = ppSamplesFromClient[iChannel][(ma_uint32)iPrevSample0]; - float prevSample1 = ppSamplesFromClient[iChannel][(ma_uint32)iPrevSample1]; - float prevSample2 = ppSamplesFromClient[iChannel][(ma_uint32)iPrevSample2]; - float prevSample3 = ppSamplesFromClient[iChannel][(ma_uint32)iPrevSample3]; - - float nextSample0 = ppSamplesFromClient[iChannel][(ma_uint32)iNextSample0]; - float nextSample1 = ppSamplesFromClient[iChannel][(ma_uint32)iNextSample1]; - float nextSample2 = ppSamplesFromClient[iChannel][(ma_uint32)iNextSample2]; - float nextSample3 = ppSamplesFromClient[iChannel][(ma_uint32)iNextSample3]; - - ppNextSamplesOut[iChannel][iFrameOut*4 + 0] = ma_mix_f32_fast(prevSample0, nextSample0, alpha0); - ppNextSamplesOut[iChannel][iFrameOut*4 + 1] = ma_mix_f32_fast(prevSample1, nextSample1, alpha1); - ppNextSamplesOut[iChannel][iFrameOut*4 + 2] = ma_mix_f32_fast(prevSample2, nextSample2, alpha2); - ppNextSamplesOut[iChannel][iFrameOut*4 + 3] = ma_mix_f32_fast(prevSample3, nextSample3, alpha3); - - t0 += factor*4; - t1 += factor*4; - t2 += factor*4; - t3 += factor*4; - } - - t = pSRC->linear.timeIn + (factor*maxOutputFramesToRead4*4); - for (iFrameOut = (maxOutputFramesToRead4*4); iFrameOut < maxOutputFramesToRead; iFrameOut += 1) { - float iPrevSample = (float)floor(t); - float iNextSample = iPrevSample + 1; - float alpha = t - iPrevSample; - float prevSample; - float nextSample; - - ma_assert(iPrevSample < ma_countof(pSRC->linear.input[iChannel])); - ma_assert(iNextSample < ma_countof(pSRC->linear.input[iChannel])); - - prevSample = ppSamplesFromClient[iChannel][(ma_uint32)iPrevSample]; - nextSample = ppSamplesFromClient[iChannel][(ma_uint32)iNextSample]; - - ppNextSamplesOut[iChannel][iFrameOut] = ma_mix_f32_fast(prevSample, nextSample, alpha); - - t += factor; - } - - ppNextSamplesOut[iChannel] += maxOutputFramesToRead; - } - - totalFramesRead += maxOutputFramesToRead; - - - /* Residual */ - tNext = pSRC->linear.timeIn + (maxOutputFramesToRead*factor); - - pSRC->linear.timeIn = tNext; - ma_assert(tNext <= framesReadFromClient+1); - - iNextFrame = (ma_uint32)floor(tNext); - pSRC->linear.leftoverFrames = framesReadFromClient - iNextFrame; - pSRC->linear.timeIn = tNext - iNextFrame; - - for (iChannel = 0; iChannel < pSRC->config.channels; ++iChannel) { - ma_uint32 iFrame; - for (iFrame = 0; iFrame < pSRC->linear.leftoverFrames; ++iFrame) { - float sample = ppSamplesFromClient[iChannel][framesReadFromClient-pSRC->linear.leftoverFrames + iFrame]; - ppSamplesFromClient[iChannel][iFrame] = sample; - } - } - - - /* Exit the loop if we've found everything from the client. */ - if (framesReadFromClient < framesToReadFromClient) { - break; - } - } - - return totalFramesRead; -} - - -ma_src_config ma_src_config_init_new() -{ - ma_src_config config; - ma_zero_object(&config); - - return config; -} - -ma_src_config ma_src_config_init(ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_uint32 channels, ma_src_read_deinterleaved_proc onReadDeinterleaved, void* pUserData) -{ - ma_src_config config = ma_src_config_init_new(); - config.sampleRateIn = sampleRateIn; - config.sampleRateOut = sampleRateOut; - config.channels = channels; - config.onReadDeinterleaved = onReadDeinterleaved; - config.pUserData = pUserData; - - return config; -} - - -/************************************************************************************************************************************************************** - -Sinc Sample Rate Conversion -=========================== - -The sinc SRC algorithm uses a windowed sinc to perform interpolation of samples. Currently, miniaudio's implementation supports rectangular and Hann window -methods. - -Whenever an output sample is being computed, it looks at a sub-section of the input samples. I've called this sub-section in the code below the "window", -which I realize is a bit ambigous with the mathematical "window", but it works for me when I need to conceptualize things in my head. The window is made up -of two halves. The first half contains past input samples (initialized to zero), and the second half contains future input samples. As time moves forward -and input samples are consumed, the window moves forward. The larger the window, the better the quality at the expense of slower processing. The window is -limited the range [MA_SRC_SINC_MIN_WINDOW_WIDTH, MA_SRC_SINC_MAX_WINDOW_WIDTH] and defaults to MA_SRC_SINC_DEFAULT_WINDOW_WIDTH. - -Input samples are cached for efficiency (to prevent frequently requesting tiny numbers of samples from the client). When the window gets to the end of the -cache, it's moved back to the start, and more samples are read from the client. If the client has no more data to give, the cache is filled with zeros and -the last of the input samples will be consumed. Once the last of the input samples have been consumed, no more samples will be output. - - -When reading output samples, we always first read whatever is already in the input cache. Only when the cache has been fully consumed do we read more data -from the client. - -To access samples in the input buffer you do so relative to the window. When the window itself is at position 0, the first item in the buffer is accessed -with "windowPos + windowWidth". Generally, to access any sample relative to the window you do "windowPos + windowWidth + sampleIndexRelativeToWindow". - -**************************************************************************************************************************************************************/ - -/* Comment this to disable interpolation of table lookups. Less accurate, but faster. */ -#define MA_USE_SINC_TABLE_INTERPOLATION - -/* Retrieves a sample from the input buffer's window. Values >= 0 retrieve future samples. Negative values return past samples. */ -static MA_INLINE float ma_src_sinc__get_input_sample_from_window(const ma_src* pSRC, ma_uint32 channel, ma_uint32 windowPosInSamples, ma_int32 sampleIndex) -{ - ma_assert(pSRC != NULL); - ma_assert(channel < pSRC->config.channels); - ma_assert(sampleIndex >= -(ma_int32)pSRC->config.sinc.windowWidth); - ma_assert(sampleIndex < (ma_int32)pSRC->config.sinc.windowWidth); - - /* The window should always be contained within the input cache. */ - ma_assert(windowPosInSamples < ma_countof(pSRC->sinc.input[0]) - pSRC->config.sinc.windowWidth); - - return pSRC->sinc.input[channel][windowPosInSamples + pSRC->config.sinc.windowWidth + sampleIndex]; -} - -static MA_INLINE float ma_src_sinc__interpolation_factor(const ma_src* pSRC, float x) -{ - float xabs; - ma_int32 ixabs; - - ma_assert(pSRC != NULL); - - xabs = (float)fabs(x); - xabs = xabs * MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION; - ixabs = (ma_int32)xabs; - -#if defined(MA_USE_SINC_TABLE_INTERPOLATION) - { - float a = xabs - ixabs; - return ma_mix_f32_fast(pSRC->sinc.table[ixabs], pSRC->sinc.table[ixabs+1], a); - } -#else - return pSRC->sinc.table[ixabs]; -#endif -} - -#if defined(MA_SUPPORT_SSE2) -static MA_INLINE __m128 ma_fabsf_sse2(__m128 x) -{ - return _mm_and_ps(_mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF)), x); -} - -static MA_INLINE __m128 ma_truncf_sse2(__m128 x) -{ - return _mm_cvtepi32_ps(_mm_cvttps_epi32(x)); -} - -static MA_INLINE __m128 ma_src_sinc__interpolation_factor__sse2(const ma_src* pSRC, __m128 x) -{ - __m128 resolution128; - __m128 xabs; - __m128i ixabs; - __m128 lo; - __m128 hi; - __m128 a; - __m128 r; - int* ixabsv; - - resolution128 = _mm_set1_ps(MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION); - xabs = ma_fabsf_sse2(x); - xabs = _mm_mul_ps(xabs, resolution128); - ixabs = _mm_cvttps_epi32(xabs); - - ixabsv = (int*)&ixabs; - - lo = _mm_set_ps( - pSRC->sinc.table[ixabsv[3]], - pSRC->sinc.table[ixabsv[2]], - pSRC->sinc.table[ixabsv[1]], - pSRC->sinc.table[ixabsv[0]] - ); - - hi = _mm_set_ps( - pSRC->sinc.table[ixabsv[3]+1], - pSRC->sinc.table[ixabsv[2]+1], - pSRC->sinc.table[ixabsv[1]+1], - pSRC->sinc.table[ixabsv[0]+1] - ); - - a = _mm_sub_ps(xabs, _mm_cvtepi32_ps(ixabs)); - r = ma_mix_f32_fast__sse2(lo, hi, a); - - return r; -} -#endif - -#if defined(MA_SUPPORT_AVX2) -static MA_INLINE __m256 ma_fabsf_avx2(__m256 x) -{ - return _mm256_and_ps(_mm256_castsi256_ps(_mm256_set1_epi32(0x7FFFFFFF)), x); -} - -#if 0 -static MA_INLINE __m256 ma_src_sinc__interpolation_factor__avx2(const ma_src* pSRC, __m256 x) -{ - __m256 resolution256 = _mm256_set1_ps(MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION); - __m256 xabs = ma_fabsf_avx2(x); - - xabs = _mm256_mul_ps(xabs, resolution256); - - __m256i ixabs = _mm256_cvttps_epi32(xabs); - __m256 a = _mm256_sub_ps(xabs, _mm256_cvtepi32_ps(ixabs)); - - - int* ixabsv = (int*)&ixabs; - - __m256 lo = _mm256_set_ps( - pSRC->sinc.table[ixabsv[7]], - pSRC->sinc.table[ixabsv[6]], - pSRC->sinc.table[ixabsv[5]], - pSRC->sinc.table[ixabsv[4]], - pSRC->sinc.table[ixabsv[3]], - pSRC->sinc.table[ixabsv[2]], - pSRC->sinc.table[ixabsv[1]], - pSRC->sinc.table[ixabsv[0]] - ); - - __m256 hi = _mm256_set_ps( - pSRC->sinc.table[ixabsv[7]+1], - pSRC->sinc.table[ixabsv[6]+1], - pSRC->sinc.table[ixabsv[5]+1], - pSRC->sinc.table[ixabsv[4]+1], - pSRC->sinc.table[ixabsv[3]+1], - pSRC->sinc.table[ixabsv[2]+1], - pSRC->sinc.table[ixabsv[1]+1], - pSRC->sinc.table[ixabsv[0]+1] - ); - - __m256 r = ma_mix_f32_fast__avx2(lo, hi, a); - - return r; -} -#endif - -#endif - -#if defined(MA_SUPPORT_NEON) -static MA_INLINE float32x4_t ma_fabsf_neon(float32x4_t x) -{ - return vabdq_f32(vmovq_n_f32(0), x); -} - -static MA_INLINE float32x4_t ma_src_sinc__interpolation_factor__neon(const ma_src* pSRC, float32x4_t x) -{ - float32x4_t xabs; - int32x4_t ixabs; - float32x4_t a; - float32x4_t r; - int* ixabsv; - float lo[4]; - float hi[4]; - - xabs = ma_fabsf_neon(x); - xabs = vmulq_n_f32(xabs, MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION); - ixabs = vcvtq_s32_f32(xabs); - - ixabsv = (int*)&ixabs; - - lo[0] = pSRC->sinc.table[ixabsv[0]]; - lo[1] = pSRC->sinc.table[ixabsv[1]]; - lo[2] = pSRC->sinc.table[ixabsv[2]]; - lo[3] = pSRC->sinc.table[ixabsv[3]]; - - hi[0] = pSRC->sinc.table[ixabsv[0]+1]; - hi[1] = pSRC->sinc.table[ixabsv[1]+1]; - hi[2] = pSRC->sinc.table[ixabsv[2]+1]; - hi[3] = pSRC->sinc.table[ixabsv[3]+1]; - - a = vsubq_f32(xabs, vcvtq_f32_s32(ixabs)); - r = ma_mix_f32_fast__neon(vld1q_f32(lo), vld1q_f32(hi), a); - - return r; -} -#endif - -ma_uint64 ma_src_read_deinterleaved__sinc(ma_src* pSRC, ma_uint64 frameCount, void** ppSamplesOut, void* pUserData) -{ - float factor; - float inverseFactor; - ma_int32 windowWidth; - ma_int32 windowWidth2; - ma_int32 windowWidthSIMD; - ma_int32 windowWidthSIMD2; - float* ppNextSamplesOut[MA_MAX_CHANNELS]; - float _windowSamplesUnaligned[MA_SRC_SINC_MAX_WINDOW_WIDTH*2 + MA_SIMD_ALIGNMENT]; - float* windowSamples; - float _iWindowFUnaligned[MA_SRC_SINC_MAX_WINDOW_WIDTH*2 + MA_SIMD_ALIGNMENT]; - float* iWindowF; - ma_int32 i; - ma_uint64 totalOutputFramesRead; - - ma_assert(pSRC != NULL); - ma_assert(frameCount > 0); - ma_assert(ppSamplesOut != NULL); - - factor = (float)pSRC->config.sampleRateIn / pSRC->config.sampleRateOut; - inverseFactor = 1/factor; - - windowWidth = (ma_int32)pSRC->config.sinc.windowWidth; - windowWidth2 = windowWidth*2; - - /* - There are cases where it's actually more efficient to increase the window width so that it's aligned with the respective - SIMD pipeline being used. - */ - windowWidthSIMD = windowWidth; - if (pSRC->useNEON) { - windowWidthSIMD = (windowWidthSIMD + 1) & ~(1); - } else if (pSRC->useAVX512) { - windowWidthSIMD = (windowWidthSIMD + 7) & ~(7); - } else if (pSRC->useAVX2) { - windowWidthSIMD = (windowWidthSIMD + 3) & ~(3); - } else if (pSRC->useSSE2) { - windowWidthSIMD = (windowWidthSIMD + 1) & ~(1); - } - - windowWidthSIMD2 = windowWidthSIMD*2; - (void)windowWidthSIMD2; /* <-- Silence a warning when SIMD is disabled. */ - - ma_copy_memory(ppNextSamplesOut, ppSamplesOut, sizeof(void*) * pSRC->config.channels); - - windowSamples = (float*)(((ma_uintptr)_windowSamplesUnaligned + MA_SIMD_ALIGNMENT-1) & ~(MA_SIMD_ALIGNMENT-1)); - ma_zero_memory(windowSamples, MA_SRC_SINC_MAX_WINDOW_WIDTH*2 * sizeof(float)); - - iWindowF = (float*)(((ma_uintptr)_iWindowFUnaligned + MA_SIMD_ALIGNMENT-1) & ~(MA_SIMD_ALIGNMENT-1)); - ma_zero_memory(iWindowF, MA_SRC_SINC_MAX_WINDOW_WIDTH*2 * sizeof(float)); - - for (i = 0; i < windowWidth2; ++i) { - iWindowF[i] = (float)(i - windowWidth); - } - - totalOutputFramesRead = 0; - while (totalOutputFramesRead < frameCount) { - ma_uint32 maxInputSamplesAvailableInCache; - float timeInBeg; - float timeInEnd; - ma_uint64 maxOutputFramesToRead; - ma_uint64 outputFramesRemaining; - ma_uint64 outputFramesToRead; - ma_uint32 iChannel; - ma_uint32 prevWindowPosInSamples; - ma_uint32 availableOutputFrames; - - /* - The maximum number of frames we can read this iteration depends on how many input samples we have available to us. This is the number - of input samples between the end of the window and the end of the cache. - */ - maxInputSamplesAvailableInCache = ma_countof(pSRC->sinc.input[0]) - (pSRC->config.sinc.windowWidth*2) - pSRC->sinc.windowPosInSamples; - if (maxInputSamplesAvailableInCache > pSRC->sinc.inputFrameCount) { - maxInputSamplesAvailableInCache = pSRC->sinc.inputFrameCount; - } - - /* Never consume the tail end of the input data if requested. */ - if (pSRC->config.neverConsumeEndOfInput) { - if (maxInputSamplesAvailableInCache >= pSRC->config.sinc.windowWidth) { - maxInputSamplesAvailableInCache -= pSRC->config.sinc.windowWidth; - } else { - maxInputSamplesAvailableInCache = 0; - } - } - - timeInBeg = pSRC->sinc.timeIn; - timeInEnd = (float)(pSRC->sinc.windowPosInSamples + maxInputSamplesAvailableInCache); - - ma_assert(timeInBeg >= 0); - ma_assert(timeInBeg <= timeInEnd); - - maxOutputFramesToRead = (ma_uint64)(((timeInEnd - timeInBeg) * inverseFactor)); - - outputFramesRemaining = frameCount - totalOutputFramesRead; - outputFramesToRead = outputFramesRemaining; - if (outputFramesToRead > maxOutputFramesToRead) { - outputFramesToRead = maxOutputFramesToRead; - } - - for (iChannel = 0; iChannel < pSRC->config.channels; iChannel += 1) { - /* Do SRC. */ - float timeIn = timeInBeg; - ma_uint32 iSample; - for (iSample = 0; iSample < outputFramesToRead; iSample += 1) { - float sampleOut = 0; - float iTimeInF = ma_floorf(timeIn); - ma_uint32 iTimeIn = (ma_uint32)iTimeInF; - ma_int32 iWindow = 0; - float tScalar; - - /* Pre-load the window samples into an aligned buffer to begin with. Need to put these into an aligned buffer to make SIMD easier. */ - windowSamples[0] = 0; /* <-- The first sample is always zero. */ - for (i = 1; i < windowWidth2; ++i) { - windowSamples[i] = pSRC->sinc.input[iChannel][iTimeIn + i]; - } - -#if defined(MA_SUPPORT_AVX2) || defined(MA_SUPPORT_AVX512) - if (pSRC->useAVX2 || pSRC->useAVX512) { - __m256i ixabs[MA_SRC_SINC_MAX_WINDOW_WIDTH*2/8]; - __m256 a[MA_SRC_SINC_MAX_WINDOW_WIDTH*2/8]; - __m256 resolution256; - __m256 t; - __m256 r; - ma_int32 windowWidth8; - ma_int32 iWindow8; - - resolution256 = _mm256_set1_ps(MA_SRC_SINC_LOOKUP_TABLE_RESOLUTION); - - t = _mm256_set1_ps((timeIn - iTimeInF)); - r = _mm256_set1_ps(0); - - windowWidth8 = windowWidthSIMD2 >> 3; - for (iWindow8 = 0; iWindow8 < windowWidth8; iWindow8 += 1) { - __m256 w = *((__m256*)iWindowF + iWindow8); - - __m256 xabs = _mm256_sub_ps(t, w); - xabs = ma_fabsf_avx2(xabs); - xabs = _mm256_mul_ps(xabs, resolution256); - - ixabs[iWindow8] = _mm256_cvttps_epi32(xabs); - a[iWindow8] = _mm256_sub_ps(xabs, _mm256_cvtepi32_ps(ixabs[iWindow8])); - } - - for (iWindow8 = 0; iWindow8 < windowWidth8; iWindow8 += 1) { - int* ixabsv = (int*)&ixabs[iWindow8]; - - __m256 lo = _mm256_set_ps( - pSRC->sinc.table[ixabsv[7]], - pSRC->sinc.table[ixabsv[6]], - pSRC->sinc.table[ixabsv[5]], - pSRC->sinc.table[ixabsv[4]], - pSRC->sinc.table[ixabsv[3]], - pSRC->sinc.table[ixabsv[2]], - pSRC->sinc.table[ixabsv[1]], - pSRC->sinc.table[ixabsv[0]] - ); - - __m256 hi = _mm256_set_ps( - pSRC->sinc.table[ixabsv[7]+1], - pSRC->sinc.table[ixabsv[6]+1], - pSRC->sinc.table[ixabsv[5]+1], - pSRC->sinc.table[ixabsv[4]+1], - pSRC->sinc.table[ixabsv[3]+1], - pSRC->sinc.table[ixabsv[2]+1], - pSRC->sinc.table[ixabsv[1]+1], - pSRC->sinc.table[ixabsv[0]+1] - ); - - __m256 s = *((__m256*)windowSamples + iWindow8); - r = _mm256_add_ps(r, _mm256_mul_ps(s, ma_mix_f32_fast__avx2(lo, hi, a[iWindow8]))); - } - - /* Horizontal add. */ - __m256 x = _mm256_hadd_ps(r, _mm256_permute2f128_ps(r, r, 1)); - x = _mm256_hadd_ps(x, x); - x = _mm256_hadd_ps(x, x); - sampleOut += _mm_cvtss_f32(_mm256_castps256_ps128(x)); - - iWindow += windowWidth8 * 8; - } - else -#endif -#if defined(MA_SUPPORT_SSE2) - if (pSRC->useSSE2) { - __m128 t = _mm_set1_ps((timeIn - iTimeInF)); - __m128 r = _mm_set1_ps(0); - - ma_int32 windowWidth4 = windowWidthSIMD2 >> 2; - ma_int32 iWindow4; - for (iWindow4 = 0; iWindow4 < windowWidth4; iWindow4 += 1) { - __m128* s = (__m128*)windowSamples + iWindow4; - __m128* w = (__m128*)iWindowF + iWindow4; - - __m128 a = ma_src_sinc__interpolation_factor__sse2(pSRC, _mm_sub_ps(t, *w)); - r = _mm_add_ps(r, _mm_mul_ps(*s, a)); - } - - sampleOut += ((float*)(&r))[0]; - sampleOut += ((float*)(&r))[1]; - sampleOut += ((float*)(&r))[2]; - sampleOut += ((float*)(&r))[3]; - - iWindow += windowWidth4 * 4; - } - else -#endif -#if defined(MA_SUPPORT_NEON) - if (pSRC->useNEON) { - float32x4_t t = vmovq_n_f32((timeIn - iTimeInF)); - float32x4_t r = vmovq_n_f32(0); - - ma_int32 windowWidth4 = windowWidthSIMD2 >> 2; - ma_int32 iWindow4; - for (iWindow4 = 0; iWindow4 < windowWidth4; iWindow4 += 1) { - float32x4_t* s = (float32x4_t*)windowSamples + iWindow4; - float32x4_t* w = (float32x4_t*)iWindowF + iWindow4; - - float32x4_t a = ma_src_sinc__interpolation_factor__neon(pSRC, vsubq_f32(t, *w)); - r = vaddq_f32(r, vmulq_f32(*s, a)); - } - - sampleOut += ((float*)(&r))[0]; - sampleOut += ((float*)(&r))[1]; - sampleOut += ((float*)(&r))[2]; - sampleOut += ((float*)(&r))[3]; - - iWindow += windowWidth4 * 4; - } - else -#endif - { - iWindow += 1; /* The first one is a dummy for SIMD alignment purposes. Skip it. */ - } - - /* Non-SIMD/Reference implementation. */ - tScalar = (timeIn - iTimeIn); - for (; iWindow < windowWidth2; iWindow += 1) { - float s = windowSamples[iWindow]; - float w = iWindowF[iWindow]; - - float a = ma_src_sinc__interpolation_factor(pSRC, (tScalar - w)); - float r = s * a; - - sampleOut += r; - } - - ppNextSamplesOut[iChannel][iSample] = (float)sampleOut; - - timeIn += factor; - } - - ppNextSamplesOut[iChannel] += outputFramesToRead; - } - - totalOutputFramesRead += outputFramesToRead; - - prevWindowPosInSamples = pSRC->sinc.windowPosInSamples; - - pSRC->sinc.timeIn += ((ma_int64)outputFramesToRead * factor); /* Cast to int64 required for VC6. */ - pSRC->sinc.windowPosInSamples = (ma_uint32)pSRC->sinc.timeIn; - pSRC->sinc.inputFrameCount -= pSRC->sinc.windowPosInSamples - prevWindowPosInSamples; - - /* If the window has reached a point where we cannot read a whole output sample it needs to be moved back to the start. */ - availableOutputFrames = (ma_uint32)((timeInEnd - pSRC->sinc.timeIn) * inverseFactor); - - if (availableOutputFrames == 0) { - size_t samplesToMove = ma_countof(pSRC->sinc.input[0]) - pSRC->sinc.windowPosInSamples; - - pSRC->sinc.timeIn -= ma_floorf(pSRC->sinc.timeIn); - pSRC->sinc.windowPosInSamples = 0; - - /* Move everything from the end of the cache up to the front. */ - for (iChannel = 0; iChannel < pSRC->config.channels; iChannel += 1) { - memmove(pSRC->sinc.input[iChannel], pSRC->sinc.input[iChannel] + ma_countof(pSRC->sinc.input[iChannel]) - samplesToMove, samplesToMove * sizeof(*pSRC->sinc.input[iChannel])); - } - } - - /* Read more data from the client if required. */ - if (pSRC->isEndOfInputLoaded) { - pSRC->isEndOfInputLoaded = MA_FALSE; - break; - } - - /* - Everything beyond this point is reloading. If we're at the end of the input data we do _not_ want to try reading any more in this function call. If the - caller wants to keep trying, they can reload their internal data sources and call this function again. We should never be - */ - ma_assert(pSRC->isEndOfInputLoaded == MA_FALSE); - - if (pSRC->sinc.inputFrameCount <= pSRC->config.sinc.windowWidth || availableOutputFrames == 0) { - float* ppInputDst[MA_MAX_CHANNELS] = {0}; - ma_uint32 framesToReadFromClient; - ma_uint32 framesReadFromClient; - ma_uint32 leftoverFrames; - - for (iChannel = 0; iChannel < pSRC->config.channels; iChannel += 1) { - ppInputDst[iChannel] = pSRC->sinc.input[iChannel] + pSRC->config.sinc.windowWidth + pSRC->sinc.inputFrameCount; - } - - /* Now read data from the client. */ - framesToReadFromClient = ma_countof(pSRC->sinc.input[0]) - (pSRC->config.sinc.windowWidth + pSRC->sinc.inputFrameCount); - - framesReadFromClient = 0; - if (framesToReadFromClient > 0) { - framesReadFromClient = pSRC->config.onReadDeinterleaved(pSRC, framesToReadFromClient, (void**)ppInputDst, pUserData); - } - - if (framesReadFromClient != framesToReadFromClient) { - pSRC->isEndOfInputLoaded = MA_TRUE; - } else { - pSRC->isEndOfInputLoaded = MA_FALSE; - } - - if (framesReadFromClient != 0) { - pSRC->sinc.inputFrameCount += framesReadFromClient; - } else { - /* We couldn't get anything more from the client. If no more output samples can be computed from the available input samples we need to return. */ - if (pSRC->config.neverConsumeEndOfInput) { - if ((pSRC->sinc.inputFrameCount * inverseFactor) <= pSRC->config.sinc.windowWidth) { - break; - } - } else { - if ((pSRC->sinc.inputFrameCount * inverseFactor) < 1) { - break; - } - } - } - - /* Anything left over in the cache must be set to zero. */ - leftoverFrames = ma_countof(pSRC->sinc.input[0]) - (pSRC->config.sinc.windowWidth + pSRC->sinc.inputFrameCount); - if (leftoverFrames > 0) { - for (iChannel = 0; iChannel < pSRC->config.channels; iChannel += 1) { - ma_zero_memory(pSRC->sinc.input[iChannel] + pSRC->config.sinc.windowWidth + pSRC->sinc.inputFrameCount, leftoverFrames * sizeof(float)); - } - } - } - } - - return totalOutputFramesRead; -} - - - -/************************************************************************************************************************************************************** - -Format Conversion - -**************************************************************************************************************************************************************/ void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 sampleCount, ma_dither_mode ditherMode) { if (formatOut == formatIn) { @@ -31992,6 +34515,11 @@ void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format } } +void ma_convert_pcm_frames_format(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 frameCount, ma_uint32 channels, ma_dither_mode ditherMode) +{ + ma_pcm_convert(pOut, formatOut, pIn, formatIn, frameCount * channels, ditherMode); +} + void ma_deinterleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void* pInterleavedPCMFrames, void** ppDeinterleavedPCMFrames) { if (pInterleavedPCMFrames == NULL || ppDeinterleavedPCMFrames == NULL) { @@ -32090,610 +34618,719 @@ void ma_interleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 fr -typedef struct -{ - ma_pcm_converter* pDSP; - void* pUserDataForClient; -} ma_pcm_converter_callback_data; - -ma_uint32 ma_pcm_converter__pre_format_converter_on_read(ma_format_converter* pConverter, ma_uint32 frameCount, void* pFramesOut, void* pUserData) -{ - ma_pcm_converter_callback_data* pData; - ma_pcm_converter* pDSP; +/************************************************************************************************************************************************************** - (void)pConverter; +Channel Maps - pData = (ma_pcm_converter_callback_data*)pUserData; - ma_assert(pData != NULL); +**************************************************************************************************************************************************************/ +static void ma_get_standard_channel_map_microsoft(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +{ + /* Based off the speaker configurations mentioned here: https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ksmedia/ns-ksmedia-ksaudio_channel_config */ + switch (channels) + { + case 1: + { + channelMap[0] = MA_CHANNEL_MONO; + } break; - pDSP = pData->pDSP; - ma_assert(pDSP != NULL); + case 2: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + } break; - return pDSP->onRead(pDSP, pFramesOut, frameCount, pData->pUserDataForClient); -} + case 3: /* Not defined, but best guess. */ + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + } break; -ma_uint32 ma_pcm_converter__post_format_converter_on_read(ma_format_converter* pConverter, ma_uint32 frameCount, void* pFramesOut, void* pUserData) -{ - ma_pcm_converter_callback_data* pData; - ma_pcm_converter* pDSP; + case 4: + { +#ifndef MA_USE_QUAD_MICROSOFT_CHANNEL_MAP + /* Surround. Using the Surround profile has the advantage of the 3rd channel (MA_CHANNEL_FRONT_CENTER) mapping nicely with higher channel counts. */ + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_BACK_CENTER; +#else + /* Quad. */ + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; +#endif + } break; - (void)pConverter; + case 5: /* Not defined, but best guess. */ + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_BACK_LEFT; + channelMap[4] = MA_CHANNEL_BACK_RIGHT; + } break; - pData = (ma_pcm_converter_callback_data*)pUserData; - ma_assert(pData != NULL); + case 6: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_LFE; + channelMap[4] = MA_CHANNEL_SIDE_LEFT; + channelMap[5] = MA_CHANNEL_SIDE_RIGHT; + } break; - pDSP = pData->pDSP; - ma_assert(pDSP != NULL); + case 7: /* Not defined, but best guess. */ + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_LFE; + channelMap[4] = MA_CHANNEL_BACK_CENTER; + channelMap[5] = MA_CHANNEL_SIDE_LEFT; + channelMap[6] = MA_CHANNEL_SIDE_RIGHT; + } break; - /* When this version of this callback is used it means we're reading directly from the client. */ - ma_assert(pDSP->isPreFormatConversionRequired == MA_FALSE); - ma_assert(pDSP->isChannelRoutingRequired == MA_FALSE); - ma_assert(pDSP->isSRCRequired == MA_FALSE); + case 8: + default: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_LFE; + channelMap[4] = MA_CHANNEL_BACK_LEFT; + channelMap[5] = MA_CHANNEL_BACK_RIGHT; + channelMap[6] = MA_CHANNEL_SIDE_LEFT; + channelMap[7] = MA_CHANNEL_SIDE_RIGHT; + } break; + } - return pDSP->onRead(pDSP, pFramesOut, frameCount, pData->pUserDataForClient); + /* Remainder. */ + if (channels > 8) { + ma_uint32 iChannel; + for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { + channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); + } + } } -ma_uint32 ma_pcm_converter__post_format_converter_on_read_deinterleaved(ma_format_converter* pConverter, ma_uint32 frameCount, void** ppSamplesOut, void* pUserData) +static void ma_get_standard_channel_map_alsa(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) { - ma_pcm_converter_callback_data* pData; - ma_pcm_converter* pDSP; + switch (channels) + { + case 1: + { + channelMap[0] = MA_CHANNEL_MONO; + } break; - (void)pConverter; + case 2: + { + channelMap[0] = MA_CHANNEL_LEFT; + channelMap[1] = MA_CHANNEL_RIGHT; + } break; - pData = (ma_pcm_converter_callback_data*)pUserData; - ma_assert(pData != NULL); + case 3: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + } break; - pDSP = pData->pDSP; - ma_assert(pDSP != NULL); + case 4: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + } break; - if (!pDSP->isChannelRoutingAtStart) { - return (ma_uint32)ma_channel_router_read_deinterleaved(&pDSP->channelRouter, frameCount, ppSamplesOut, pUserData); - } else { - if (pDSP->isSRCRequired) { - return (ma_uint32)ma_src_read_deinterleaved(&pDSP->src, frameCount, ppSamplesOut, pUserData); - } else { - return (ma_uint32)ma_channel_router_read_deinterleaved(&pDSP->channelRouter, frameCount, ppSamplesOut, pUserData); + case 5: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + } break; + + case 6: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + channelMap[5] = MA_CHANNEL_LFE; + } break; + + case 7: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + channelMap[5] = MA_CHANNEL_LFE; + channelMap[6] = MA_CHANNEL_BACK_CENTER; + } break; + + case 8: + default: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + channelMap[5] = MA_CHANNEL_LFE; + channelMap[6] = MA_CHANNEL_SIDE_LEFT; + channelMap[7] = MA_CHANNEL_SIDE_RIGHT; + } break; + } + + /* Remainder. */ + if (channels > 8) { + ma_uint32 iChannel; + for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { + channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); } } } -ma_uint32 ma_pcm_converter__src_on_read_deinterleaved(ma_src* pSRC, ma_uint32 frameCount, void** ppSamplesOut, void* pUserData) +static void ma_get_standard_channel_map_rfc3551(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) { - ma_pcm_converter_callback_data* pData; - ma_pcm_converter* pDSP; + switch (channels) + { + case 1: + { + channelMap[0] = MA_CHANNEL_MONO; + } break; + + case 2: + { + channelMap[0] = MA_CHANNEL_LEFT; + channelMap[1] = MA_CHANNEL_RIGHT; + } break; - (void)pSRC; + case 3: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + } break; - pData = (ma_pcm_converter_callback_data*)pUserData; - ma_assert(pData != NULL); + case 4: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_CENTER; + channelMap[2] = MA_CHANNEL_FRONT_RIGHT; + channelMap[3] = MA_CHANNEL_BACK_CENTER; + } break; - pDSP = pData->pDSP; - ma_assert(pDSP != NULL); + case 5: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_BACK_LEFT; + channelMap[4] = MA_CHANNEL_BACK_RIGHT; + } break; - /* If the channel routing stage is at the front we need to read from that. Otherwise we read from the pre format converter. */ - if (pDSP->isChannelRoutingAtStart) { - return (ma_uint32)ma_channel_router_read_deinterleaved(&pDSP->channelRouter, frameCount, ppSamplesOut, pUserData); - } else { - return (ma_uint32)ma_format_converter_read_deinterleaved(&pDSP->formatConverterIn, frameCount, ppSamplesOut, pUserData); + case 6: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_SIDE_LEFT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_FRONT_RIGHT; + channelMap[4] = MA_CHANNEL_SIDE_RIGHT; + channelMap[5] = MA_CHANNEL_BACK_CENTER; + } break; + } + + /* Remainder. */ + if (channels > 8) { + ma_uint32 iChannel; + for (iChannel = 6; iChannel < MA_MAX_CHANNELS; ++iChannel) { + channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-6)); + } } } -ma_uint32 ma_pcm_converter__channel_router_on_read_deinterleaved(ma_channel_router* pRouter, ma_uint32 frameCount, void** ppSamplesOut, void* pUserData) +static void ma_get_standard_channel_map_flac(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) { - ma_pcm_converter_callback_data* pData; - ma_pcm_converter* pDSP; + switch (channels) + { + case 1: + { + channelMap[0] = MA_CHANNEL_MONO; + } break; - (void)pRouter; + case 2: + { + channelMap[0] = MA_CHANNEL_LEFT; + channelMap[1] = MA_CHANNEL_RIGHT; + } break; - pData = (ma_pcm_converter_callback_data*)pUserData; - ma_assert(pData != NULL); + case 3: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + } break; - pDSP = pData->pDSP; - ma_assert(pDSP != NULL); + case 4: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + } break; - /* If the channel routing stage is at the front of the pipeline we read from the pre format converter. Otherwise we read from the sample rate converter. */ - if (pDSP->isChannelRoutingAtStart) { - return (ma_uint32)ma_format_converter_read_deinterleaved(&pDSP->formatConverterIn, frameCount, ppSamplesOut, pUserData); - } else { - if (pDSP->isSRCRequired) { - return (ma_uint32)ma_src_read_deinterleaved(&pDSP->src, frameCount, ppSamplesOut, pUserData); - } else { - return (ma_uint32)ma_format_converter_read_deinterleaved(&pDSP->formatConverterIn, frameCount, ppSamplesOut, pUserData); + case 5: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_BACK_LEFT; + channelMap[4] = MA_CHANNEL_BACK_RIGHT; + } break; + + case 6: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_LFE; + channelMap[4] = MA_CHANNEL_BACK_LEFT; + channelMap[5] = MA_CHANNEL_BACK_RIGHT; + } break; + + case 7: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_LFE; + channelMap[4] = MA_CHANNEL_BACK_CENTER; + channelMap[5] = MA_CHANNEL_SIDE_LEFT; + channelMap[6] = MA_CHANNEL_SIDE_RIGHT; + } break; + + case 8: + default: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + channelMap[3] = MA_CHANNEL_LFE; + channelMap[4] = MA_CHANNEL_BACK_LEFT; + channelMap[5] = MA_CHANNEL_BACK_RIGHT; + channelMap[6] = MA_CHANNEL_SIDE_LEFT; + channelMap[7] = MA_CHANNEL_SIDE_RIGHT; + } break; + } + + /* Remainder. */ + if (channels > 8) { + ma_uint32 iChannel; + for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { + channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); } } } -ma_result ma_pcm_converter_init(const ma_pcm_converter_config* pConfig, ma_pcm_converter* pDSP) +static void ma_get_standard_channel_map_vorbis(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) { - ma_result result; + /* In Vorbis' type 0 channel mapping, the first two channels are not always the standard left/right - it will have the center speaker where the right usually goes. Why?! */ + switch (channels) + { + case 1: + { + channelMap[0] = MA_CHANNEL_MONO; + } break; - if (pDSP == NULL) { - return MA_INVALID_ARGS; - } + case 2: + { + channelMap[0] = MA_CHANNEL_LEFT; + channelMap[1] = MA_CHANNEL_RIGHT; + } break; - ma_zero_object(pDSP); - pDSP->onRead = pConfig->onRead; - pDSP->pUserData = pConfig->pUserData; - pDSP->isDynamicSampleRateAllowed = pConfig->allowDynamicSampleRate; + case 3: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_CENTER; + channelMap[2] = MA_CHANNEL_FRONT_RIGHT; + } break; - /* - In general, this is the pipeline used for data conversion. Note that this can actually change which is explained later. - - Pre Format Conversion -> Sample Rate Conversion -> Channel Routing -> Post Format Conversion - - Pre Format Conversion - --------------------- - This is where the sample data is converted to a format that's usable by the later stages in the pipeline. Input data - is converted to deinterleaved floating-point. - - Channel Routing - --------------- - Channel routing is where stereo is converted to 5.1, mono is converted to stereo, etc. This stage depends on the - pre format conversion stage. - - Sample Rate Conversion - ---------------------- - Sample rate conversion depends on the pre format conversion stage and as the name implies performs sample rate conversion. - - Post Format Conversion - ---------------------- - This stage is where our deinterleaved floating-point data from the previous stages are converted to the requested output - format. - - - Optimizations - ------------- - Sometimes the conversion pipeline is rearranged for efficiency. The first obvious optimization is to eliminate unnecessary - stages in the pipeline. When no channel routing nor sample rate conversion is necessary, the entire pipeline is optimized - down to just this: - - Post Format Conversion - - When sample rate conversion is not unnecessary: - - Pre Format Conversion -> Channel Routing -> Post Format Conversion - - When channel routing is unnecessary: - - Pre Format Conversion -> Sample Rate Conversion -> Post Format Conversion - - A slightly less obvious optimization is used depending on whether or not we are increasing or decreasing the number of - channels. Because everything in the pipeline works on a per-channel basis, the efficiency of the pipeline is directly - proportionate to the number of channels that need to be processed. Therefore, it's can be more efficient to move the - channel conversion stage to an earlier or later stage. When the channel count is being reduced, we move the channel - conversion stage to the start of the pipeline so that later stages can work on a smaller number of channels at a time. - Otherwise, we move the channel conversion stage to the end of the pipeline. When reducing the channel count, the pipeline - will look like this: - - Pre Format Conversion -> Channel Routing -> Sample Rate Conversion -> Post Format Conversion - - Notice how the Channel Routing and Sample Rate Conversion stages are swapped so that the SRC stage has less data to process. - */ + case 4: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + } break; - /* First we need to determine what's required and what's not. */ - if (pConfig->sampleRateIn != pConfig->sampleRateOut || pConfig->allowDynamicSampleRate) { - pDSP->isSRCRequired = MA_TRUE; - } - if (pConfig->channelsIn != pConfig->channelsOut || !ma_channel_map_equal(pConfig->channelsIn, pConfig->channelMapIn, pConfig->channelMapOut)) { - pDSP->isChannelRoutingRequired = MA_TRUE; + case 5: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_CENTER; + channelMap[2] = MA_CHANNEL_FRONT_RIGHT; + channelMap[3] = MA_CHANNEL_BACK_LEFT; + channelMap[4] = MA_CHANNEL_BACK_RIGHT; + } break; + + case 6: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_CENTER; + channelMap[2] = MA_CHANNEL_FRONT_RIGHT; + channelMap[3] = MA_CHANNEL_BACK_LEFT; + channelMap[4] = MA_CHANNEL_BACK_RIGHT; + channelMap[5] = MA_CHANNEL_LFE; + } break; + + case 7: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_CENTER; + channelMap[2] = MA_CHANNEL_FRONT_RIGHT; + channelMap[3] = MA_CHANNEL_SIDE_LEFT; + channelMap[4] = MA_CHANNEL_SIDE_RIGHT; + channelMap[5] = MA_CHANNEL_BACK_CENTER; + channelMap[6] = MA_CHANNEL_LFE; + } break; + + case 8: + default: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_CENTER; + channelMap[2] = MA_CHANNEL_FRONT_RIGHT; + channelMap[3] = MA_CHANNEL_SIDE_LEFT; + channelMap[4] = MA_CHANNEL_SIDE_RIGHT; + channelMap[5] = MA_CHANNEL_BACK_LEFT; + channelMap[6] = MA_CHANNEL_BACK_RIGHT; + channelMap[7] = MA_CHANNEL_LFE; + } break; } - /* If neither a sample rate conversion nor channel conversion is necessary we can skip the pre format conversion. */ - if (!pDSP->isSRCRequired && !pDSP->isChannelRoutingRequired) { - /* We don't need a pre format conversion stage, but we may still need a post format conversion stage. */ - if (pConfig->formatIn != pConfig->formatOut) { - pDSP->isPostFormatConversionRequired = MA_TRUE; + /* Remainder. */ + if (channels > 8) { + ma_uint32 iChannel; + for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { + channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); } - } else { - pDSP->isPreFormatConversionRequired = MA_TRUE; - pDSP->isPostFormatConversionRequired = MA_TRUE; } +} - /* Use a passthrough if none of the stages are being used. */ - if (!pDSP->isPreFormatConversionRequired && !pDSP->isPostFormatConversionRequired && !pDSP->isChannelRoutingRequired && !pDSP->isSRCRequired) { - pDSP->isPassthrough = MA_TRUE; - } +static void ma_get_standard_channel_map_sound4(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +{ + switch (channels) + { + case 1: + { + channelMap[0] = MA_CHANNEL_MONO; + } break; - /* Move the channel conversion stage to the start of the pipeline if we are reducing the channel count. */ - if (pConfig->channelsOut < pConfig->channelsIn) { - pDSP->isChannelRoutingAtStart = MA_TRUE; - } + case 2: + { + channelMap[0] = MA_CHANNEL_LEFT; + channelMap[1] = MA_CHANNEL_RIGHT; + } break; + case 3: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_CENTER; + } break; - /* - We always initialize every stage of the pipeline regardless of whether or not the stage is used because it simplifies - a few things when it comes to dynamically changing properties post-initialization. - */ - result = MA_SUCCESS; + case 4: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + } break; - /* Pre format conversion. */ - { - ma_format_converter_config preFormatConverterConfig = ma_format_converter_config_init( - pConfig->formatIn, - ma_format_f32, - pConfig->channelsIn, - ma_pcm_converter__pre_format_converter_on_read, - pDSP - ); - preFormatConverterConfig.ditherMode = pConfig->ditherMode; - preFormatConverterConfig.noSSE2 = pConfig->noSSE2; - preFormatConverterConfig.noAVX2 = pConfig->noAVX2; - preFormatConverterConfig.noAVX512 = pConfig->noAVX512; - preFormatConverterConfig.noNEON = pConfig->noNEON; - - result = ma_format_converter_init(&preFormatConverterConfig, &pDSP->formatConverterIn); - if (result != MA_SUCCESS) { - return result; - } - } + case 5: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + } break; - /* - Post format conversion. The exact configuration for this depends on whether or not we are reading data directly from the client - or from an earlier stage in the pipeline. - */ - { - ma_format_converter_config postFormatConverterConfig = ma_format_converter_config_init_new(); - postFormatConverterConfig.formatIn = pConfig->formatIn; - postFormatConverterConfig.formatOut = pConfig->formatOut; - postFormatConverterConfig.channels = pConfig->channelsOut; - postFormatConverterConfig.ditherMode = pConfig->ditherMode; - postFormatConverterConfig.noSSE2 = pConfig->noSSE2; - postFormatConverterConfig.noAVX2 = pConfig->noAVX2; - postFormatConverterConfig.noAVX512 = pConfig->noAVX512; - postFormatConverterConfig.noNEON = pConfig->noNEON; - if (pDSP->isPreFormatConversionRequired) { - postFormatConverterConfig.onReadDeinterleaved = ma_pcm_converter__post_format_converter_on_read_deinterleaved; - postFormatConverterConfig.formatIn = ma_format_f32; - } else { - postFormatConverterConfig.onRead = ma_pcm_converter__post_format_converter_on_read; - } + case 6: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + channelMap[5] = MA_CHANNEL_LFE; + } break; - result = ma_format_converter_init(&postFormatConverterConfig, &pDSP->formatConverterOut); - if (result != MA_SUCCESS) { - return result; - } + case 7: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + channelMap[5] = MA_CHANNEL_BACK_CENTER; + channelMap[6] = MA_CHANNEL_LFE; + } break; + + case 8: + default: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + channelMap[5] = MA_CHANNEL_LFE; + channelMap[6] = MA_CHANNEL_SIDE_LEFT; + channelMap[7] = MA_CHANNEL_SIDE_RIGHT; + } break; } - /* SRC */ - { - ma_src_config srcConfig = ma_src_config_init( - pConfig->sampleRateIn, - pConfig->sampleRateOut, - ((pConfig->channelsIn < pConfig->channelsOut) ? pConfig->channelsIn : pConfig->channelsOut), - ma_pcm_converter__src_on_read_deinterleaved, - pDSP - ); - srcConfig.algorithm = pConfig->srcAlgorithm; - srcConfig.neverConsumeEndOfInput = pConfig->neverConsumeEndOfInput; - srcConfig.noSSE2 = pConfig->noSSE2; - srcConfig.noAVX2 = pConfig->noAVX2; - srcConfig.noAVX512 = pConfig->noAVX512; - srcConfig.noNEON = pConfig->noNEON; - ma_copy_memory(&srcConfig.sinc, &pConfig->sinc, sizeof(pConfig->sinc)); - - result = ma_src_init(&srcConfig, &pDSP->src); - if (result != MA_SUCCESS) { - return result; + /* Remainder. */ + if (channels > 8) { + ma_uint32 iChannel; + for (iChannel = 8; iChannel < MA_MAX_CHANNELS; ++iChannel) { + channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-8)); } } +} - /* Channel conversion */ +static void ma_get_standard_channel_map_sndio(ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) +{ + switch (channels) { - ma_channel_router_config routerConfig = ma_channel_router_config_init( - pConfig->channelsIn, - pConfig->channelMapIn, - pConfig->channelsOut, - pConfig->channelMapOut, - pConfig->channelMixMode, - ma_pcm_converter__channel_router_on_read_deinterleaved, - pDSP); - routerConfig.noSSE2 = pConfig->noSSE2; - routerConfig.noAVX2 = pConfig->noAVX2; - routerConfig.noAVX512 = pConfig->noAVX512; - routerConfig.noNEON = pConfig->noNEON; - - result = ma_channel_router_init(&routerConfig, &pDSP->channelRouter); - if (result != MA_SUCCESS) { - return result; - } - } + case 1: + { + channelMap[0] = MA_CHANNEL_MONO; + } break; - return MA_SUCCESS; -} + case 2: + { + channelMap[0] = MA_CHANNEL_LEFT; + channelMap[1] = MA_CHANNEL_RIGHT; + } break; + case 3: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_FRONT_CENTER; + } break; -ma_result ma_pcm_converter_refresh_sample_rate(ma_pcm_converter* pDSP) -{ - /* The SRC stage will already have been initialized so we can just set it there. */ - ma_src_set_sample_rate(&pDSP->src, pDSP->src.config.sampleRateIn, pDSP->src.config.sampleRateOut); - return MA_SUCCESS; -} + case 4: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + } break; -ma_result ma_pcm_converter_set_input_sample_rate(ma_pcm_converter* pDSP, ma_uint32 sampleRateIn) -{ - if (pDSP == NULL) { - return MA_INVALID_ARGS; - } + case 5: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + } break; - /* Must have a sample rate of > 0. */ - if (sampleRateIn == 0) { - return MA_INVALID_ARGS; + case 6: + default: + { + channelMap[0] = MA_CHANNEL_FRONT_LEFT; + channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + channelMap[2] = MA_CHANNEL_BACK_LEFT; + channelMap[3] = MA_CHANNEL_BACK_RIGHT; + channelMap[4] = MA_CHANNEL_FRONT_CENTER; + channelMap[5] = MA_CHANNEL_LFE; + } break; } - /* Must have been initialized with allowDynamicSampleRate. */ - if (!pDSP->isDynamicSampleRateAllowed) { - return MA_INVALID_OPERATION; + /* Remainder. */ + if (channels > 6) { + ma_uint32 iChannel; + for (iChannel = 6; iChannel < MA_MAX_CHANNELS; ++iChannel) { + channelMap[iChannel] = (ma_channel)(MA_CHANNEL_AUX_0 + (iChannel-6)); + } } - - ma_atomic_exchange_32(&pDSP->src.config.sampleRateIn, sampleRateIn); - return ma_pcm_converter_refresh_sample_rate(pDSP); } -ma_result ma_pcm_converter_set_output_sample_rate(ma_pcm_converter* pDSP, ma_uint32 sampleRateOut) +void ma_get_standard_channel_map(ma_standard_channel_map standardChannelMap, ma_uint32 channels, ma_channel channelMap[MA_MAX_CHANNELS]) { - if (pDSP == NULL) { - return MA_INVALID_ARGS; - } + switch (standardChannelMap) + { + case ma_standard_channel_map_alsa: + { + ma_get_standard_channel_map_alsa(channels, channelMap); + } break; - /* Must have a sample rate of > 0. */ - if (sampleRateOut == 0) { - return MA_INVALID_ARGS; - } + case ma_standard_channel_map_rfc3551: + { + ma_get_standard_channel_map_rfc3551(channels, channelMap); + } break; - /* Must have been initialized with allowDynamicSampleRate. */ - if (!pDSP->isDynamicSampleRateAllowed) { - return MA_INVALID_OPERATION; - } + case ma_standard_channel_map_flac: + { + ma_get_standard_channel_map_flac(channels, channelMap); + } break; - ma_atomic_exchange_32(&pDSP->src.config.sampleRateOut, sampleRateOut); - return ma_pcm_converter_refresh_sample_rate(pDSP); -} + case ma_standard_channel_map_vorbis: + { + ma_get_standard_channel_map_vorbis(channels, channelMap); + } break; -ma_result ma_pcm_converter_set_sample_rate(ma_pcm_converter* pDSP, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) -{ - if (pDSP == NULL) { - return MA_INVALID_ARGS; - } + case ma_standard_channel_map_sound4: + { + ma_get_standard_channel_map_sound4(channels, channelMap); + } break; + + case ma_standard_channel_map_sndio: + { + ma_get_standard_channel_map_sndio(channels, channelMap); + } break; - /* Must have a sample rate of > 0. */ - if (sampleRateIn == 0 || sampleRateOut == 0) { - return MA_INVALID_ARGS; + case ma_standard_channel_map_microsoft: + default: + { + ma_get_standard_channel_map_microsoft(channels, channelMap); + } break; } +} - /* Must have been initialized with allowDynamicSampleRate. */ - if (!pDSP->isDynamicSampleRateAllowed) { - return MA_INVALID_OPERATION; +void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels) +{ + if (pOut != NULL && pIn != NULL && channels > 0) { + MA_COPY_MEMORY(pOut, pIn, sizeof(*pOut) * channels); } - - ma_atomic_exchange_32(&pDSP->src.config.sampleRateIn, sampleRateIn); - ma_atomic_exchange_32(&pDSP->src.config.sampleRateOut, sampleRateOut); - - return ma_pcm_converter_refresh_sample_rate(pDSP); } -ma_uint64 ma_pcm_converter_read(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint64 frameCount) +ma_bool32 ma_channel_map_valid(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]) { - ma_pcm_converter_callback_data data; - - if (pDSP == NULL || pFramesOut == NULL) { - return 0; + if (channelMap == NULL) { + return MA_FALSE; } - /* Fast path. */ - if (pDSP->isPassthrough) { - if (frameCount <= 0xFFFFFFFF) { - return (ma_uint32)pDSP->onRead(pDSP, pFramesOut, (ma_uint32)frameCount, pDSP->pUserData); - } else { - ma_uint8* pNextFramesOut = (ma_uint8*)pFramesOut; - - ma_uint64 totalFramesRead = 0; - while (totalFramesRead < frameCount) { - ma_uint32 framesRead; - ma_uint64 framesRemaining = (frameCount - totalFramesRead); - ma_uint64 framesToReadRightNow = framesRemaining; - if (framesToReadRightNow > 0xFFFFFFFF) { - framesToReadRightNow = 0xFFFFFFFF; - } - - framesRead = pDSP->onRead(pDSP, pNextFramesOut, (ma_uint32)framesToReadRightNow, pDSP->pUserData); - if (framesRead == 0) { - break; - } + /* A channel count of 0 is invalid. */ + if (channels == 0) { + return MA_FALSE; + } - pNextFramesOut += framesRead * pDSP->channelRouter.config.channelsOut * ma_get_bytes_per_sample(pDSP->formatConverterOut.config.formatOut); - totalFramesRead += framesRead; + /* It does not make sense to have a mono channel when there is more than 1 channel. */ + if (channels > 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (channelMap[iChannel] == MA_CHANNEL_MONO) { + return MA_FALSE; } - - return totalFramesRead; } } - /* Slower path. The real work is done here. To do this all we need to do is read from the last stage in the pipeline. */ - ma_assert(pDSP->isPostFormatConversionRequired == MA_TRUE); - - data.pDSP = pDSP; - data.pUserDataForClient = pDSP->pUserData; - return ma_format_converter_read(&pDSP->formatConverterOut, frameCount, pFramesOut, &data); + return MA_TRUE; } - -typedef struct -{ - const void* pDataIn; - ma_format formatIn; - ma_uint32 channelsIn; - ma_uint64 totalFrameCount; - ma_uint64 iNextFrame; - ma_bool32 isFeedingZeros; /* When set to true, feeds the DSP zero samples. */ -} ma_convert_frames__data; - -ma_uint32 ma_convert_frames__on_read(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData) +ma_bool32 ma_channel_map_equal(ma_uint32 channels, const ma_channel channelMapA[MA_MAX_CHANNELS], const ma_channel channelMapB[MA_MAX_CHANNELS]) { - ma_convert_frames__data* pData; - ma_uint32 framesToRead; - ma_uint64 framesRemaining; - ma_uint32 frameSizeInBytes; - - (void)pDSP; - - pData = (ma_convert_frames__data*)pUserData; - ma_assert(pData != NULL); - ma_assert(pData->totalFrameCount >= pData->iNextFrame); + ma_uint32 iChannel; - framesToRead = frameCount; - framesRemaining = (pData->totalFrameCount - pData->iNextFrame); - if (framesToRead > framesRemaining) { - framesToRead = (ma_uint32)framesRemaining; + if (channelMapA == channelMapB) { + return MA_FALSE; } - frameSizeInBytes = ma_get_bytes_per_frame(pData->formatIn, pData->channelsIn); + if (channels == 0 || channels > MA_MAX_CHANNELS) { + return MA_FALSE; + } - if (!pData->isFeedingZeros) { - ma_copy_memory(pFramesOut, (const ma_uint8*)pData->pDataIn + (frameSizeInBytes * pData->iNextFrame), frameSizeInBytes * framesToRead); - } else { - ma_zero_memory(pFramesOut, frameSizeInBytes * framesToRead); + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (channelMapA[iChannel] != channelMapB[iChannel]) { + return MA_FALSE; + } } - pData->iNextFrame += framesToRead; - return framesToRead; + return MA_TRUE; } -ma_pcm_converter_config ma_pcm_converter_config_init_new() +ma_bool32 ma_channel_map_blank(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS]) { - ma_pcm_converter_config config; - ma_zero_object(&config); + ma_uint32 iChannel; - return config; -} + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (channelMap[iChannel] != MA_CHANNEL_NONE) { + return MA_FALSE; + } + } -ma_pcm_converter_config ma_pcm_converter_config_init(ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, ma_pcm_converter_read_proc onRead, void* pUserData) -{ - return ma_pcm_converter_config_init_ex(formatIn, channelsIn, sampleRateIn, NULL, formatOut, channelsOut, sampleRateOut, NULL, onRead, pUserData); + return MA_TRUE; } -ma_pcm_converter_config ma_pcm_converter_config_init_ex(ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_channel channelMapIn[MA_MAX_CHANNELS], ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, ma_channel channelMapOut[MA_MAX_CHANNELS], ma_pcm_converter_read_proc onRead, void* pUserData) +ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel channelMap[MA_MAX_CHANNELS], ma_channel channelPosition) { - ma_pcm_converter_config config; - ma_zero_object(&config); - config.formatIn = formatIn; - config.channelsIn = channelsIn; - config.sampleRateIn = sampleRateIn; - config.formatOut = formatOut; - config.channelsOut = channelsOut; - config.sampleRateOut = sampleRateOut; - if (channelMapIn != NULL) { - ma_copy_memory(config.channelMapIn, channelMapIn, sizeof(config.channelMapIn)); - } - if (channelMapOut != NULL) { - ma_copy_memory(config.channelMapOut, channelMapOut, sizeof(config.channelMapOut)); + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (channelMap[iChannel] == channelPosition) { + return MA_TRUE; + } } - config.onRead = onRead; - config.pUserData = pUserData; - return config; + return MA_FALSE; } -ma_uint64 ma_convert_frames(void* pOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_uint64 frameCount) +/************************************************************************************************************************************************************** + +Conversion Helpers + +**************************************************************************************************************************************************************/ +ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_uint64 frameCountIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn) { - ma_channel channelMapOut[MA_MAX_CHANNELS]; - ma_channel channelMapIn[MA_MAX_CHANNELS]; + ma_data_converter_config config; - ma_get_standard_channel_map(ma_standard_channel_map_default, channelsOut, channelMapOut); - ma_get_standard_channel_map(ma_standard_channel_map_default, channelsIn, channelMapIn); + config = ma_data_converter_config_init(formatIn, formatOut, channelsIn, channelsOut, sampleRateIn, sampleRateOut); + ma_get_standard_channel_map(ma_standard_channel_map_default, channelsOut, config.channelMapOut); + ma_get_standard_channel_map(ma_standard_channel_map_default, channelsIn, config.channelMapIn); + config.resampling.linear.lpfCount = ma_min(MA_DEFAULT_RESAMPLER_LPF_FILTERS, MA_MAX_RESAMPLER_LPF_FILTERS); - return ma_convert_frames_ex(pOut, formatOut, channelsOut, sampleRateOut, channelMapOut, pIn, formatIn, channelsIn, sampleRateIn, channelMapIn, frameCount); + return ma_convert_frames_ex(pOut, frameCountOut, pIn, frameCountIn, &config); } -ma_uint64 ma_convert_frames_ex(void* pOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, ma_channel channelMapOut[MA_MAX_CHANNELS], const void* pIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn, ma_channel channelMapIn[MA_MAX_CHANNELS], ma_uint64 frameCount) +ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const void* pIn, ma_uint64 frameCountIn, const ma_data_converter_config* pConfig) { - ma_uint64 frameCountOut; - ma_convert_frames__data data; - ma_pcm_converter_config converterConfig; - ma_pcm_converter converter; - ma_uint64 totalFramesRead; + ma_result result; + ma_data_converter converter; - if (frameCount == 0) { + if (frameCountIn == 0 || pConfig == NULL) { return 0; } - frameCountOut = ma_calculate_frame_count_after_src(sampleRateOut, sampleRateIn, frameCount); - if (pOut == NULL) { - return frameCountOut; + result = ma_data_converter_init(pConfig, &converter); + if (result != MA_SUCCESS) { + return 0; /* Failed to initialize the data converter. */ } - data.pDataIn = pIn; - data.formatIn = formatIn; - data.channelsIn = channelsIn; - data.totalFrameCount = frameCount; - data.iNextFrame = 0; - data.isFeedingZeros = MA_FALSE; - - ma_zero_object(&converterConfig); - - converterConfig.formatIn = formatIn; - converterConfig.channelsIn = channelsIn; - converterConfig.sampleRateIn = sampleRateIn; - if (channelMapIn != NULL) { - ma_channel_map_copy(converterConfig.channelMapIn, channelMapIn, channelsIn); - } else { - ma_get_standard_channel_map(ma_standard_channel_map_default, converterConfig.channelsIn, converterConfig.channelMapIn); - } - - converterConfig.formatOut = formatOut; - converterConfig.channelsOut = channelsOut; - converterConfig.sampleRateOut = sampleRateOut; - if (channelMapOut != NULL) { - ma_channel_map_copy(converterConfig.channelMapOut, channelMapOut, channelsOut); + if (pOut == NULL) { + frameCountOut = ma_data_converter_get_expected_output_frame_count(&converter, frameCountIn); } else { - ma_get_standard_channel_map(ma_standard_channel_map_default, converterConfig.channelsOut, converterConfig.channelMapOut); - } - - converterConfig.onRead = ma_convert_frames__on_read; - converterConfig.pUserData = &data; - - if (ma_pcm_converter_init(&converterConfig, &converter) != MA_SUCCESS) { - return 0; - } - - /* - Always output our computed frame count. There is a chance the sample rate conversion routine may not output the last sample - due to precision issues with 32-bit floats, in which case we should feed the DSP zero samples so it can generate that last - frame. - */ - totalFramesRead = ma_pcm_converter_read(&converter, pOut, frameCountOut); - if (totalFramesRead < frameCountOut) { - ma_uint32 bpfOut = ma_get_bytes_per_frame(formatOut, channelsOut); - - data.isFeedingZeros = MA_TRUE; - data.totalFrameCount = ((ma_uint64)0xFFFFFFFF << 32) | 0xFFFFFFFF; /* C89 does not support 64-bit constants so need to instead construct it like this. Annoying... */ /*data.totalFrameCount = 0xFFFFFFFFFFFFFFFF;*/ - data.pDataIn = NULL; - - while (totalFramesRead < frameCountOut) { - ma_uint64 framesToRead; - ma_uint64 framesJustRead; - - framesToRead = (frameCountOut - totalFramesRead); - ma_assert(framesToRead > 0); - - framesJustRead = ma_pcm_converter_read(&converter, ma_offset_ptr(pOut, totalFramesRead * bpfOut), framesToRead); - totalFramesRead += framesJustRead; - - if (framesJustRead < framesToRead) { - break; - } - } - - /* At this point we should have output every sample, but just to be super duper sure, just fill the rest with zeros. */ - if (totalFramesRead < frameCountOut) { - ma_zero_memory_64(ma_offset_ptr(pOut, totalFramesRead * bpfOut), ((frameCountOut - totalFramesRead) * bpfOut)); - totalFramesRead = frameCountOut; + result = ma_data_converter_process_pcm_frames(&converter, pIn, &frameCountIn, pOut, &frameCountOut); + if (result != MA_SUCCESS) { + frameCountOut = 0; } } - ma_assert(totalFramesRead == frameCountOut); - return totalFramesRead; + ma_data_converter_uninit(&converter); + return frameCountOut; } @@ -32714,13 +35351,13 @@ MA_INLINE ma_uint32 ma_rb__extract_offset_loop_flag(ma_uint32 encodedOffset) MA_INLINE void* ma_rb__get_read_ptr(ma_rb* pRB) { - ma_assert(pRB != NULL); + MA_ASSERT(pRB != NULL); return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(pRB->encodedReadOffset)); } MA_INLINE void* ma_rb__get_write_ptr(ma_rb* pRB) { - ma_assert(pRB != NULL); + MA_ASSERT(pRB != NULL); return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(pRB->encodedWriteOffset)); } @@ -32731,16 +35368,17 @@ MA_INLINE ma_uint32 ma_rb__construct_offset(ma_uint32 offsetInBytes, ma_uint32 o MA_INLINE void ma_rb__deconstruct_offset(ma_uint32 encodedOffset, ma_uint32* pOffsetInBytes, ma_uint32* pOffsetLoopFlag) { - ma_assert(pOffsetInBytes != NULL); - ma_assert(pOffsetLoopFlag != NULL); + MA_ASSERT(pOffsetInBytes != NULL); + MA_ASSERT(pOffsetLoopFlag != NULL); *pOffsetInBytes = ma_rb__extract_offset_in_bytes(encodedOffset); *pOffsetLoopFlag = ma_rb__extract_offset_loop_flag(encodedOffset); } -ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, ma_rb* pRB) +ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB) { + ma_result result; const ma_uint32 maxSubBufferSize = 0x7FFFFFFF - (MA_SIMD_ALIGNMENT-1); if (pRB == NULL) { @@ -32756,7 +35394,13 @@ ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size } - ma_zero_object(pRB); + MA_ZERO_OBJECT(pRB); + + result = ma_allocation_callbacks_init_copy(&pRB->allocationCallbacks, pAllocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + pRB->subbufferSizeInBytes = (ma_uint32)subbufferSizeInBytes; pRB->subbufferCount = (ma_uint32)subbufferCount; @@ -32773,21 +35417,21 @@ ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size pRB->subbufferStrideInBytes = (pRB->subbufferSizeInBytes + (MA_SIMD_ALIGNMENT-1)) & ~MA_SIMD_ALIGNMENT; bufferSizeInBytes = (size_t)pRB->subbufferCount*pRB->subbufferStrideInBytes; - pRB->pBuffer = ma_aligned_malloc(bufferSizeInBytes, MA_SIMD_ALIGNMENT); + pRB->pBuffer = ma_aligned_malloc(bufferSizeInBytes, MA_SIMD_ALIGNMENT, &pRB->allocationCallbacks); if (pRB->pBuffer == NULL) { return MA_OUT_OF_MEMORY; } - ma_zero_memory(pRB->pBuffer, bufferSizeInBytes); + MA_ZERO_MEMORY(pRB->pBuffer, bufferSizeInBytes); pRB->ownsBuffer = MA_TRUE; } return MA_SUCCESS; } -ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, ma_rb* pRB) +ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB) { - return ma_rb_init_ex(bufferSizeInBytes, 1, 0, pOptionalPreallocatedBuffer, pRB); + return ma_rb_init_ex(bufferSizeInBytes, 1, 0, pOptionalPreallocatedBuffer, pAllocationCallbacks, pRB); } void ma_rb_uninit(ma_rb* pRB) @@ -32797,7 +35441,7 @@ void ma_rb_uninit(ma_rb* pRB) } if (pRB->ownsBuffer) { - ma_aligned_free(pRB->pBuffer); + ma_aligned_free(pRB->pBuffer, &pRB->allocationCallbacks); } } @@ -32934,7 +35578,7 @@ ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferO /* Clear the buffer if desired. */ if (pRB->clearOnWriteAcquire) { - ma_zero_memory(*ppBufferOut, *pSizeInBytes); + MA_ZERO_MEMORY(*ppBufferOut, *pSizeInBytes); } return MA_SUCCESS; @@ -33161,12 +35805,12 @@ void* ma_rb_get_subbuffer_ptr(ma_rb* pRB, size_t subbufferIndex, void* pBuffer) static MA_INLINE ma_uint32 ma_pcm_rb_get_bpf(ma_pcm_rb* pRB) { - ma_assert(pRB != NULL); + MA_ASSERT(pRB != NULL); return ma_get_bytes_per_frame(pRB->format, pRB->channels); } -ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, ma_pcm_rb* pRB) +ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB) { ma_uint32 bpf; ma_result result; @@ -33175,14 +35819,14 @@ ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subb return MA_INVALID_ARGS; } - ma_zero_object(pRB); + MA_ZERO_OBJECT(pRB); bpf = ma_get_bytes_per_frame(format, channels); if (bpf == 0) { return MA_INVALID_ARGS; } - result = ma_rb_init_ex(subbufferSizeInFrames*bpf, subbufferCount, subbufferStrideInFrames*bpf, pOptionalPreallocatedBuffer, &pRB->rb); + result = ma_rb_init_ex(subbufferSizeInFrames*bpf, subbufferCount, subbufferStrideInFrames*bpf, pOptionalPreallocatedBuffer, pAllocationCallbacks, &pRB->rb); if (result != MA_SUCCESS) { return result; } @@ -33193,9 +35837,9 @@ ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subb return MA_SUCCESS; } -ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, ma_pcm_rb* pRB) +ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB) { - return ma_pcm_rb_init_ex(format, channels, bufferSizeInFrames, 1, 0, pOptionalPreallocatedBuffer, pRB); + return ma_pcm_rb_init_ex(format, channels, bufferSizeInFrames, 1, 0, pOptionalPreallocatedBuffer, pAllocationCallbacks, pRB); } void ma_pcm_rb_uninit(ma_pcm_rb* pRB) @@ -33362,22 +36006,38 @@ void* ma_pcm_rb_get_subbuffer_ptr(ma_pcm_rb* pRB, ma_uint32 subbufferIndex, void Miscellaneous Helpers **************************************************************************************************************************************************************/ -void* ma_malloc(size_t sz) +void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { - return MA_MALLOC(sz); + if (pAllocationCallbacks != NULL) { + return ma__malloc_from_callbacks(sz, pAllocationCallbacks); + } else { + return ma__malloc_default(sz, NULL); + } } -void* ma_realloc(void* p, size_t sz) +void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { - return MA_REALLOC(p, sz); + if (pAllocationCallbacks != NULL) { + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, sz, pAllocationCallbacks->pUserData); + } else { + return NULL; /* This requires a native implementation of realloc(). */ + } + } else { + return ma__realloc_default(p, sz, NULL); + } } -void ma_free(void* p) +void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { - MA_FREE(p); + if (pAllocationCallbacks != NULL) { + ma__free_from_callbacks(p, pAllocationCallbacks); + } else { + ma__free_default(p, NULL); + } } -void* ma_aligned_malloc(size_t sz, size_t alignment) +void* ma_aligned_malloc(size_t sz, size_t alignment, const ma_allocation_callbacks* pAllocationCallbacks) { size_t extraBytes; void* pUnaligned; @@ -33389,7 +36049,7 @@ void* ma_aligned_malloc(size_t sz, size_t alignment) extraBytes = alignment-1 + sizeof(void*); - pUnaligned = ma_malloc(sz + extraBytes); + pUnaligned = ma_malloc(sz + extraBytes, pAllocationCallbacks); if (pUnaligned == NULL) { return NULL; } @@ -33400,9 +36060,9 @@ void* ma_aligned_malloc(size_t sz, size_t alignment) return pAligned; } -void ma_aligned_free(void* p) +void ma_aligned_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { - ma_free(((void**)p)[-1]); + ma_free(((void**)p)[-1], pAllocationCallbacks); } const char* ma_get_format_name(ma_format format) @@ -33449,12 +36109,12 @@ Decoding **************************************************************************************************************************************************************/ #ifndef MA_NO_DECODING -size_t ma_decoder_read_bytes(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) +static size_t ma_decoder_read_bytes(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) { size_t bytesRead; - ma_assert(pDecoder != NULL); - ma_assert(pBufferOut != NULL); + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pBufferOut != NULL); bytesRead = pDecoder->onRead(pDecoder, pBufferOut, bytesToRead); pDecoder->readPointer += bytesRead; @@ -33462,11 +36122,11 @@ size_t ma_decoder_read_bytes(ma_decoder* pDecoder, void* pBufferOut, size_t byte return bytesRead; } -ma_bool32 ma_decoder_seek_bytes(ma_decoder* pDecoder, int byteOffset, ma_seek_origin origin) +static ma_bool32 ma_decoder_seek_bytes(ma_decoder* pDecoder, int byteOffset, ma_seek_origin origin) { ma_bool32 wasSuccessful; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); wasSuccessful = pDecoder->onSeek(pDecoder, byteOffset, origin); if (wasSuccessful) { @@ -33480,49 +36140,18 @@ ma_bool32 ma_decoder_seek_bytes(ma_decoder* pDecoder, int byteOffset, ma_seek_or return wasSuccessful; } -ma_bool32 ma_decoder_seek_bytes_64(ma_decoder* pDecoder, ma_uint64 byteOffset, ma_seek_origin origin) -{ - ma_assert(pDecoder != NULL); - - if (origin == ma_seek_origin_start) { - ma_uint64 bytesToSeekThisIteration = 0x7FFFFFFF; - if (bytesToSeekThisIteration > byteOffset) { - bytesToSeekThisIteration = byteOffset; - } - - if (!ma_decoder_seek_bytes(pDecoder, (int)bytesToSeekThisIteration, ma_seek_origin_start)) { - return MA_FALSE; - } - - byteOffset -= bytesToSeekThisIteration; - } - - /* Getting here means we need to seek relative to the current position. */ - while (byteOffset > 0) { - ma_uint64 bytesToSeekThisIteration = 0x7FFFFFFF; - if (bytesToSeekThisIteration > byteOffset) { - bytesToSeekThisIteration = byteOffset; - } - - if (!ma_decoder_seek_bytes(pDecoder, (int)bytesToSeekThisIteration, ma_seek_origin_current)) { - return MA_FALSE; - } - - byteOffset -= bytesToSeekThisIteration; - } - - return MA_TRUE; -} - ma_decoder_config ma_decoder_config_init(ma_format outputFormat, ma_uint32 outputChannels, ma_uint32 outputSampleRate) { ma_decoder_config config; - ma_zero_object(&config); + MA_ZERO_OBJECT(&config); config.format = outputFormat; config.channels = outputChannels; config.sampleRate = outputSampleRate; ma_get_standard_channel_map(ma_standard_channel_map_default, config.channels, config.channelMap); + config.resampling.algorithm = ma_resample_algorithm_linear; + config.resampling.linear.lpfCount = ma_min(MA_DEFAULT_RESAMPLER_LPF_FILTERS, MA_MAX_RESAMPLER_LPF_FILTERS); + config.resampling.speex.quality = 3; return config; } @@ -33533,17 +36162,17 @@ ma_decoder_config ma_decoder_config_init_copy(const ma_decoder_config* pConfig) if (pConfig != NULL) { config = *pConfig; } else { - ma_zero_object(&config); + MA_ZERO_OBJECT(&config); } return config; } -ma_result ma_decoder__init_dsp(ma_decoder* pDecoder, const ma_decoder_config* pConfig, ma_pcm_converter_read_proc onRead) +static ma_result ma_decoder__init_data_converter(ma_decoder* pDecoder, const ma_decoder_config* pConfig) { - ma_pcm_converter_config dspConfig; + ma_data_converter_config converterConfig; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); /* Output format. */ if (pConfig->format == ma_format_unknown) { @@ -33567,75 +36196,76 @@ ma_result ma_decoder__init_dsp(ma_decoder* pDecoder, const ma_decoder_config* pC if (ma_channel_map_blank(pDecoder->outputChannels, pConfig->channelMap)) { ma_get_standard_channel_map(ma_standard_channel_map_default, pDecoder->outputChannels, pDecoder->outputChannelMap); } else { - ma_copy_memory(pDecoder->outputChannelMap, pConfig->channelMap, sizeof(pConfig->channelMap)); + MA_COPY_MEMORY(pDecoder->outputChannelMap, pConfig->channelMap, sizeof(pConfig->channelMap)); } + + converterConfig = ma_data_converter_config_init( + pDecoder->internalFormat, pDecoder->outputFormat, + pDecoder->internalChannels, pDecoder->outputChannels, + pDecoder->internalSampleRate, pDecoder->outputSampleRate + ); + ma_channel_map_copy(converterConfig.channelMapIn, pDecoder->internalChannelMap, pDecoder->internalChannels); + ma_channel_map_copy(converterConfig.channelMapOut, pDecoder->outputChannelMap, pDecoder->outputChannels); + converterConfig.channelMixMode = pConfig->channelMixMode; + converterConfig.ditherMode = pConfig->ditherMode; + converterConfig.resampling.allowDynamicSampleRate = MA_FALSE; /* Never allow dynamic sample rate conversion. Setting this to true will disable passthrough optimizations. */ + converterConfig.resampling.algorithm = pConfig->resampling.algorithm; + converterConfig.resampling.linear.lpfCount = pConfig->resampling.linear.lpfCount; + converterConfig.resampling.speex.quality = pConfig->resampling.speex.quality; - /* DSP. */ - dspConfig = ma_pcm_converter_config_init_ex( - pDecoder->internalFormat, pDecoder->internalChannels, pDecoder->internalSampleRate, pDecoder->internalChannelMap, - pDecoder->outputFormat, pDecoder->outputChannels, pDecoder->outputSampleRate, pDecoder->outputChannelMap, - onRead, pDecoder); - dspConfig.channelMixMode = pConfig->channelMixMode; - dspConfig.ditherMode = pConfig->ditherMode; - dspConfig.srcAlgorithm = pConfig->srcAlgorithm; - dspConfig.sinc = pConfig->src.sinc; - - return ma_pcm_converter_init(&dspConfig, &pDecoder->dsp); + return ma_data_converter_init(&converterConfig, &pDecoder->converter); } /* WAV */ #ifdef dr_wav_h #define MA_HAS_WAV -size_t ma_decoder_internal_on_read__wav(void* pUserData, void* pBufferOut, size_t bytesToRead) +static size_t ma_decoder_internal_on_read__wav(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_decoder* pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); return ma_decoder_read_bytes(pDecoder, pBufferOut, bytesToRead); } -drwav_bool32 ma_decoder_internal_on_seek__wav(void* pUserData, int offset, drwav_seek_origin origin) +static drwav_bool32 ma_decoder_internal_on_seek__wav(void* pUserData, int offset, drwav_seek_origin origin) { ma_decoder* pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); return ma_decoder_seek_bytes(pDecoder, offset, (origin == drwav_seek_origin_start) ? ma_seek_origin_start : ma_seek_origin_current); } -ma_uint32 ma_decoder_internal_on_read_pcm_frames__wav(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData) +static ma_uint64 ma_decoder_internal_on_read_pcm_frames__wav(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) { - ma_decoder* pDecoder; drwav* pWav; - (void)pDSP; - - pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pFramesOut != NULL); pWav = (drwav*)pDecoder->pInternalDecoder; - ma_assert(pWav != NULL); + MA_ASSERT(pWav != NULL); switch (pDecoder->internalFormat) { - case ma_format_s16: return (ma_uint32)drwav_read_pcm_frames_s16(pWav, frameCount, (drwav_int16*)pFramesOut); - case ma_format_s32: return (ma_uint32)drwav_read_pcm_frames_s32(pWav, frameCount, (drwav_int32*)pFramesOut); - case ma_format_f32: return (ma_uint32)drwav_read_pcm_frames_f32(pWav, frameCount, (float*)pFramesOut); + case ma_format_s16: return drwav_read_pcm_frames_s16(pWav, frameCount, (drwav_int16*)pFramesOut); + case ma_format_s32: return drwav_read_pcm_frames_s32(pWav, frameCount, (drwav_int32*)pFramesOut); + case ma_format_f32: return drwav_read_pcm_frames_f32(pWav, frameCount, (float*)pFramesOut); default: break; } /* Should never get here. If we do, it means the internal format was not set correctly at initialization time. */ - ma_assert(MA_FALSE); + MA_ASSERT(MA_FALSE); return 0; } -ma_result ma_decoder_internal_on_seek_to_pcm_frame__wav(ma_decoder* pDecoder, ma_uint64 frameIndex) +static ma_result ma_decoder_internal_on_seek_to_pcm_frame__wav(ma_decoder* pDecoder, ma_uint64 frameIndex) { drwav* pWav; drwav_bool32 result; pWav = (drwav*)pDecoder->pInternalDecoder; - ma_assert(pWav != NULL); + MA_ASSERT(pWav != NULL); result = drwav_seek_to_pcm_frame(pWav, frameIndex); if (result) { @@ -33645,42 +36275,48 @@ ma_result ma_decoder_internal_on_seek_to_pcm_frame__wav(ma_decoder* pDecoder, ma } } -ma_result ma_decoder_internal_on_uninit__wav(ma_decoder* pDecoder) +static ma_result ma_decoder_internal_on_uninit__wav(ma_decoder* pDecoder) { drwav_uninit((drwav*)pDecoder->pInternalDecoder); - ma_free(pDecoder->pInternalDecoder); + ma__free_from_callbacks(pDecoder->pInternalDecoder, &pDecoder->allocationCallbacks); return MA_SUCCESS; } -ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__wav(ma_decoder* pDecoder) +static ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__wav(ma_decoder* pDecoder) { return ((drwav*)pDecoder->pInternalDecoder)->totalPCMFrameCount; } -ma_result ma_decoder_init_wav__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder_init_wav__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { drwav* pWav; - ma_result result; + drwav_allocation_callbacks allocationCallbacks; - ma_assert(pConfig != NULL); - ma_assert(pDecoder != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); - pWav = (drwav*)ma_malloc(sizeof(*pWav)); + pWav = (drwav*)ma__malloc_from_callbacks(sizeof(*pWav), &pDecoder->allocationCallbacks); if (pWav == NULL) { return MA_OUT_OF_MEMORY; } + allocationCallbacks.pUserData = pDecoder->allocationCallbacks.pUserData; + allocationCallbacks.onMalloc = pDecoder->allocationCallbacks.onMalloc; + allocationCallbacks.onRealloc = pDecoder->allocationCallbacks.onRealloc; + allocationCallbacks.onFree = pDecoder->allocationCallbacks.onFree; + /* Try opening the decoder first. */ - if (!drwav_init(pWav, ma_decoder_internal_on_read__wav, ma_decoder_internal_on_seek__wav, pDecoder, NULL)) { - ma_free(pWav); + if (!drwav_init(pWav, ma_decoder_internal_on_read__wav, ma_decoder_internal_on_seek__wav, pDecoder, &allocationCallbacks)) { + ma__free_from_callbacks(pWav, &pDecoder->allocationCallbacks); return MA_ERROR; } /* If we get here it means we successfully initialized the WAV decoder. We can now initialize the rest of the ma_decoder. */ - pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__wav; - pDecoder->onUninit = ma_decoder_internal_on_uninit__wav; + pDecoder->onReadPCMFrames = ma_decoder_internal_on_read_pcm_frames__wav; + pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__wav; + pDecoder->onUninit = ma_decoder_internal_on_uninit__wav; pDecoder->onGetLengthInPCMFrames = ma_decoder_internal_on_get_length_in_pcm_frames__wav; - pDecoder->pInternalDecoder = pWav; + pDecoder->pInternalDecoder = pWav; /* Try to be as optimal as possible for the internal format. If miniaudio does not support a format we will fall back to f32. */ pDecoder->internalFormat = ma_format_unknown; @@ -33720,69 +36356,59 @@ ma_result ma_decoder_init_wav__internal(const ma_decoder_config* pConfig, ma_dec pDecoder->internalSampleRate = pWav->sampleRate; ma_get_standard_channel_map(ma_standard_channel_map_microsoft, pDecoder->internalChannels, pDecoder->internalChannelMap); - result = ma_decoder__init_dsp(pDecoder, pConfig, ma_decoder_internal_on_read_pcm_frames__wav); - if (result != MA_SUCCESS) { - drwav_uninit(pWav); - ma_free(pWav); - return result; - } - return MA_SUCCESS; } -#endif +#endif /* dr_wav_h */ /* FLAC */ #ifdef dr_flac_h #define MA_HAS_FLAC -size_t ma_decoder_internal_on_read__flac(void* pUserData, void* pBufferOut, size_t bytesToRead) +static size_t ma_decoder_internal_on_read__flac(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_decoder* pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); return ma_decoder_read_bytes(pDecoder, pBufferOut, bytesToRead); } -drflac_bool32 ma_decoder_internal_on_seek__flac(void* pUserData, int offset, drflac_seek_origin origin) +static drflac_bool32 ma_decoder_internal_on_seek__flac(void* pUserData, int offset, drflac_seek_origin origin) { ma_decoder* pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); return ma_decoder_seek_bytes(pDecoder, offset, (origin == drflac_seek_origin_start) ? ma_seek_origin_start : ma_seek_origin_current); } -ma_uint32 ma_decoder_internal_on_read_pcm_frames__flac(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData) +static ma_uint64 ma_decoder_internal_on_read_pcm_frames__flac(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) { - ma_decoder* pDecoder; drflac* pFlac; - (void)pDSP; - - pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pFramesOut != NULL); pFlac = (drflac*)pDecoder->pInternalDecoder; - ma_assert(pFlac != NULL); + MA_ASSERT(pFlac != NULL); switch (pDecoder->internalFormat) { - case ma_format_s16: return (ma_uint32)drflac_read_pcm_frames_s16(pFlac, frameCount, (drflac_int16*)pFramesOut); - case ma_format_s32: return (ma_uint32)drflac_read_pcm_frames_s32(pFlac, frameCount, (drflac_int32*)pFramesOut); - case ma_format_f32: return (ma_uint32)drflac_read_pcm_frames_f32(pFlac, frameCount, (float*)pFramesOut); + case ma_format_s16: return drflac_read_pcm_frames_s16(pFlac, frameCount, (drflac_int16*)pFramesOut); + case ma_format_s32: return drflac_read_pcm_frames_s32(pFlac, frameCount, (drflac_int32*)pFramesOut); + case ma_format_f32: return drflac_read_pcm_frames_f32(pFlac, frameCount, (float*)pFramesOut); default: break; } /* Should never get here. If we do, it means the internal format was not set correctly at initialization time. */ - ma_assert(MA_FALSE); + MA_ASSERT(MA_FALSE); return 0; } -ma_result ma_decoder_internal_on_seek_to_pcm_frame__flac(ma_decoder* pDecoder, ma_uint64 frameIndex) +static ma_result ma_decoder_internal_on_seek_to_pcm_frame__flac(ma_decoder* pDecoder, ma_uint64 frameIndex) { drflac* pFlac; drflac_bool32 result; pFlac = (drflac*)pDecoder->pInternalDecoder; - ma_assert(pFlac != NULL); + MA_ASSERT(pFlac != NULL); result = drflac_seek_to_pcm_frame(pFlac, frameIndex); if (result) { @@ -33792,36 +36418,42 @@ ma_result ma_decoder_internal_on_seek_to_pcm_frame__flac(ma_decoder* pDecoder, m } } -ma_result ma_decoder_internal_on_uninit__flac(ma_decoder* pDecoder) +static ma_result ma_decoder_internal_on_uninit__flac(ma_decoder* pDecoder) { drflac_close((drflac*)pDecoder->pInternalDecoder); return MA_SUCCESS; } -ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__flac(ma_decoder* pDecoder) +static ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__flac(ma_decoder* pDecoder) { return ((drflac*)pDecoder->pInternalDecoder)->totalPCMFrameCount; } -ma_result ma_decoder_init_flac__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder_init_flac__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { drflac* pFlac; - ma_result result; + drflac_allocation_callbacks allocationCallbacks; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); - ma_assert(pConfig != NULL); - ma_assert(pDecoder != NULL); + allocationCallbacks.pUserData = pDecoder->allocationCallbacks.pUserData; + allocationCallbacks.onMalloc = pDecoder->allocationCallbacks.onMalloc; + allocationCallbacks.onRealloc = pDecoder->allocationCallbacks.onRealloc; + allocationCallbacks.onFree = pDecoder->allocationCallbacks.onFree; /* Try opening the decoder first. */ - pFlac = drflac_open(ma_decoder_internal_on_read__flac, ma_decoder_internal_on_seek__flac, pDecoder, NULL); + pFlac = drflac_open(ma_decoder_internal_on_read__flac, ma_decoder_internal_on_seek__flac, pDecoder, &allocationCallbacks); if (pFlac == NULL) { return MA_ERROR; } /* If we get here it means we successfully initialized the FLAC decoder. We can now initialize the rest of the ma_decoder. */ - pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__flac; - pDecoder->onUninit = ma_decoder_internal_on_uninit__flac; + pDecoder->onReadPCMFrames = ma_decoder_internal_on_read_pcm_frames__flac; + pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__flac; + pDecoder->onUninit = ma_decoder_internal_on_uninit__flac; pDecoder->onGetLengthInPCMFrames = ma_decoder_internal_on_get_length_in_pcm_frames__flac; - pDecoder->pInternalDecoder = pFlac; + pDecoder->pInternalDecoder = pFlac; /* dr_flac supports reading as s32, s16 and f32. Try to do a one-to-one mapping if possible, but fall back to s32 if not. s32 is the "native" FLAC format @@ -33838,15 +36470,9 @@ ma_result ma_decoder_init_flac__internal(const ma_decoder_config* pConfig, ma_de pDecoder->internalSampleRate = pFlac->sampleRate; ma_get_standard_channel_map(ma_standard_channel_map_flac, pDecoder->internalChannels, pDecoder->internalChannelMap); - result = ma_decoder__init_dsp(pDecoder, pConfig, ma_decoder_internal_on_read_pcm_frames__flac); - if (result != MA_SUCCESS) { - drflac_close(pFlac); - return result; - } - return MA_SUCCESS; } -#endif +#endif /* dr_flac_h */ /* Vorbis */ #ifdef STB_VORBIS_INCLUDE_STB_VORBIS_H @@ -33866,13 +36492,13 @@ typedef struct float** ppPacketData; } ma_vorbis_decoder; -ma_uint32 ma_vorbis_decoder_read_pcm_frames(ma_vorbis_decoder* pVorbis, ma_decoder* pDecoder, void* pFramesOut, ma_uint32 frameCount) +static ma_uint64 ma_vorbis_decoder_read_pcm_frames(ma_vorbis_decoder* pVorbis, ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) { float* pFramesOutF; - ma_uint32 totalFramesRead; + ma_uint64 totalFramesRead; - ma_assert(pVorbis != NULL); - ma_assert(pDecoder != NULL); + MA_ASSERT(pVorbis != NULL); + MA_ASSERT(pDecoder != NULL); pFramesOutF = (float*)pFramesOut; @@ -33886,17 +36512,17 @@ ma_uint32 ma_vorbis_decoder_read_pcm_frames(ma_vorbis_decoder* pVorbis, ma_decod pFramesOutF += 1; } - pVorbis->framesConsumed += 1; + pVorbis->framesConsumed += 1; pVorbis->framesRemaining -= 1; - frameCount -= 1; - totalFramesRead += 1; + frameCount -= 1; + totalFramesRead += 1; } if (frameCount == 0) { break; } - ma_assert(pVorbis->framesRemaining == 0); + MA_ASSERT(pVorbis->framesRemaining == 0); /* We've run out of cached frames, so decode the next packet and continue iteration. */ do @@ -33926,10 +36552,11 @@ ma_uint32 ma_vorbis_decoder_read_pcm_frames(ma_vorbis_decoder* pVorbis, ma_decod size_t bytesRead; if (pVorbis->dataCapacity == pVorbis->dataSize) { /* No room. Expand. */ + size_t oldCap = pVorbis->dataCapacity; size_t newCap = pVorbis->dataCapacity + MA_VORBIS_DATA_CHUNK_SIZE; ma_uint8* pNewData; - pNewData = (ma_uint8*)ma_realloc(pVorbis->pData, newCap); + pNewData = (ma_uint8*)ma__realloc_from_callbacks(pVorbis->pData, newCap, oldCap, &pDecoder->allocationCallbacks); if (pNewData == NULL) { return totalFramesRead; /* Out of memory. */ } @@ -33952,12 +36579,12 @@ ma_uint32 ma_vorbis_decoder_read_pcm_frames(ma_vorbis_decoder* pVorbis, ma_decod return totalFramesRead; } -ma_result ma_vorbis_decoder_seek_to_pcm_frame(ma_vorbis_decoder* pVorbis, ma_decoder* pDecoder, ma_uint64 frameIndex) +static ma_result ma_vorbis_decoder_seek_to_pcm_frame(ma_vorbis_decoder* pVorbis, ma_decoder* pDecoder, ma_uint64 frameIndex) { float buffer[4096]; - ma_assert(pVorbis != NULL); - ma_assert(pDecoder != NULL); + MA_ASSERT(pVorbis != NULL); + MA_ASSERT(pDecoder != NULL); /* This is terribly inefficient because stb_vorbis does not have a good seeking solution with it's push API. Currently this just performs @@ -33969,9 +36596,9 @@ ma_result ma_vorbis_decoder_seek_to_pcm_frame(ma_vorbis_decoder* pVorbis, ma_dec } stb_vorbis_flush_pushdata(pVorbis->pInternalVorbis); - pVorbis->framesConsumed = 0; + pVorbis->framesConsumed = 0; pVorbis->framesRemaining = 0; - pVorbis->dataSize = 0; + pVorbis->dataSize = 0; while (frameIndex > 0) { ma_uint32 framesRead; @@ -33980,7 +36607,7 @@ ma_result ma_vorbis_decoder_seek_to_pcm_frame(ma_vorbis_decoder* pVorbis, ma_dec framesToRead = (ma_uint32)frameIndex; } - framesRead = ma_vorbis_decoder_read_pcm_frames(pVorbis, pDecoder, buffer, framesToRead); + framesRead = (ma_uint32)ma_vorbis_decoder_read_pcm_frames(pVorbis, pDecoder, buffer, framesToRead); if (framesRead == 0) { return MA_ERROR; } @@ -33992,53 +36619,49 @@ ma_result ma_vorbis_decoder_seek_to_pcm_frame(ma_vorbis_decoder* pVorbis, ma_dec } -ma_result ma_decoder_internal_on_seek_to_pcm_frame__vorbis(ma_decoder* pDecoder, ma_uint64 frameIndex) +static ma_result ma_decoder_internal_on_seek_to_pcm_frame__vorbis(ma_decoder* pDecoder, ma_uint64 frameIndex) { ma_vorbis_decoder* pVorbis = (ma_vorbis_decoder*)pDecoder->pInternalDecoder; - ma_assert(pVorbis != NULL); + MA_ASSERT(pVorbis != NULL); return ma_vorbis_decoder_seek_to_pcm_frame(pVorbis, pDecoder, frameIndex); } -ma_result ma_decoder_internal_on_uninit__vorbis(ma_decoder* pDecoder) +static ma_result ma_decoder_internal_on_uninit__vorbis(ma_decoder* pDecoder) { ma_vorbis_decoder* pVorbis = (ma_vorbis_decoder*)pDecoder->pInternalDecoder; - ma_assert(pVorbis != NULL); + MA_ASSERT(pVorbis != NULL); stb_vorbis_close(pVorbis->pInternalVorbis); - ma_free(pVorbis->pData); - ma_free(pVorbis); + ma__free_from_callbacks(pVorbis->pData, &pDecoder->allocationCallbacks); + ma__free_from_callbacks(pVorbis, &pDecoder->allocationCallbacks); return MA_SUCCESS; } -ma_uint32 ma_decoder_internal_on_read_pcm_frames__vorbis(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData) +static ma_uint64 ma_decoder_internal_on_read_pcm_frames__vorbis(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) { - ma_decoder* pDecoder; ma_vorbis_decoder* pVorbis; - (void)pDSP; - - pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); - ma_assert(pDecoder->internalFormat == ma_format_f32); + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pDecoder->internalFormat == ma_format_f32); pVorbis = (ma_vorbis_decoder*)pDecoder->pInternalDecoder; - ma_assert(pVorbis != NULL); + MA_ASSERT(pVorbis != NULL); return ma_vorbis_decoder_read_pcm_frames(pVorbis, pDecoder, pFramesOut, frameCount); } -ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__vorbis(ma_decoder* pDecoder) +static ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__vorbis(ma_decoder* pDecoder) { /* No good way to do this with Vorbis. */ (void)pDecoder; return 0; } -ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - ma_result result; stb_vorbis* pInternalVorbis = NULL; size_t dataSize = 0; size_t dataCapacity = 0; @@ -34047,8 +36670,8 @@ ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_ size_t vorbisDataSize; ma_vorbis_decoder* pVorbis; - ma_assert(pConfig != NULL); - ma_assert(pDecoder != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); /* We grow the buffer in chunks. */ do @@ -34058,11 +36681,12 @@ ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_ size_t bytesRead; int vorbisError = 0; int consumedDataSize = 0; + size_t oldCapacity = dataCapacity; dataCapacity += MA_VORBIS_DATA_CHUNK_SIZE; - pNewData = (ma_uint8*)ma_realloc(pData, dataCapacity); + pNewData = (ma_uint8*)ma__realloc_from_callbacks(pData, dataCapacity, oldCapacity, &pDecoder->allocationCallbacks); if (pNewData == NULL) { - ma_free(pData); + ma__free_from_callbacks(pData, &pDecoder->allocationCallbacks); return MA_OUT_OF_MEMORY; } @@ -34109,91 +36733,81 @@ ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_ /* Don't allow more than MA_MAX_CHANNELS channels. */ if (vorbisInfo.channels > MA_MAX_CHANNELS) { stb_vorbis_close(pInternalVorbis); - ma_free(pData); + ma__free_from_callbacks(pData, &pDecoder->allocationCallbacks); return MA_ERROR; /* Too many channels. */ } vorbisDataSize = sizeof(ma_vorbis_decoder) + sizeof(float)*vorbisInfo.max_frame_size; - pVorbis = (ma_vorbis_decoder*)ma_malloc(vorbisDataSize); + pVorbis = (ma_vorbis_decoder*)ma__malloc_from_callbacks(vorbisDataSize, &pDecoder->allocationCallbacks); if (pVorbis == NULL) { stb_vorbis_close(pInternalVorbis); - ma_free(pData); + ma__free_from_callbacks(pData, &pDecoder->allocationCallbacks); return MA_OUT_OF_MEMORY; } - ma_zero_memory(pVorbis, vorbisDataSize); + MA_ZERO_MEMORY(pVorbis, vorbisDataSize); pVorbis->pInternalVorbis = pInternalVorbis; pVorbis->pData = pData; pVorbis->dataSize = dataSize; pVorbis->dataCapacity = dataCapacity; - pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__vorbis; - pDecoder->onUninit = ma_decoder_internal_on_uninit__vorbis; + pDecoder->onReadPCMFrames = ma_decoder_internal_on_read_pcm_frames__vorbis; + pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__vorbis; + pDecoder->onUninit = ma_decoder_internal_on_uninit__vorbis; pDecoder->onGetLengthInPCMFrames = ma_decoder_internal_on_get_length_in_pcm_frames__vorbis; - pDecoder->pInternalDecoder = pVorbis; + pDecoder->pInternalDecoder = pVorbis; /* The internal format is always f32. */ - pDecoder->internalFormat = ma_format_f32; - pDecoder->internalChannels = vorbisInfo.channels; + pDecoder->internalFormat = ma_format_f32; + pDecoder->internalChannels = vorbisInfo.channels; pDecoder->internalSampleRate = vorbisInfo.sample_rate; ma_get_standard_channel_map(ma_standard_channel_map_vorbis, pDecoder->internalChannels, pDecoder->internalChannelMap); - result = ma_decoder__init_dsp(pDecoder, pConfig, ma_decoder_internal_on_read_pcm_frames__vorbis); - if (result != MA_SUCCESS) { - stb_vorbis_close(pVorbis->pInternalVorbis); - ma_free(pVorbis->pData); - ma_free(pVorbis); - return result; - } - return MA_SUCCESS; } -#endif +#endif /* STB_VORBIS_INCLUDE_STB_VORBIS_H */ /* MP3 */ #ifdef dr_mp3_h #define MA_HAS_MP3 -size_t ma_decoder_internal_on_read__mp3(void* pUserData, void* pBufferOut, size_t bytesToRead) +static size_t ma_decoder_internal_on_read__mp3(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_decoder* pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); return ma_decoder_read_bytes(pDecoder, pBufferOut, bytesToRead); } -drmp3_bool32 ma_decoder_internal_on_seek__mp3(void* pUserData, int offset, drmp3_seek_origin origin) +static drmp3_bool32 ma_decoder_internal_on_seek__mp3(void* pUserData, int offset, drmp3_seek_origin origin) { ma_decoder* pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); return ma_decoder_seek_bytes(pDecoder, offset, (origin == drmp3_seek_origin_start) ? ma_seek_origin_start : ma_seek_origin_current); } -ma_uint32 ma_decoder_internal_on_read_pcm_frames__mp3(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData) +static ma_uint64 ma_decoder_internal_on_read_pcm_frames__mp3(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) { - ma_decoder* pDecoder; drmp3* pMP3; - (void)pDSP; - - pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); - ma_assert(pDecoder->internalFormat == ma_format_f32); + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pDecoder->internalFormat == ma_format_f32); pMP3 = (drmp3*)pDecoder->pInternalDecoder; - ma_assert(pMP3 != NULL); + MA_ASSERT(pMP3 != NULL); - return (ma_uint32)drmp3_read_pcm_frames_f32(pMP3, frameCount, (float*)pFramesOut); + return drmp3_read_pcm_frames_f32(pMP3, frameCount, (float*)pFramesOut); } -ma_result ma_decoder_internal_on_seek_to_pcm_frame__mp3(ma_decoder* pDecoder, ma_uint64 frameIndex) +static ma_result ma_decoder_internal_on_seek_to_pcm_frame__mp3(ma_decoder* pDecoder, ma_uint64 frameIndex) { drmp3* pMP3; drmp3_bool32 result; pMP3 = (drmp3*)pDecoder->pInternalDecoder; - ma_assert(pMP3 != NULL); + MA_ASSERT(pMP3 != NULL); result = drmp3_seek_to_pcm_frame(pMP3, frameIndex); if (result) { @@ -34203,32 +36817,37 @@ ma_result ma_decoder_internal_on_seek_to_pcm_frame__mp3(ma_decoder* pDecoder, ma } } -ma_result ma_decoder_internal_on_uninit__mp3(ma_decoder* pDecoder) +static ma_result ma_decoder_internal_on_uninit__mp3(ma_decoder* pDecoder) { drmp3_uninit((drmp3*)pDecoder->pInternalDecoder); - ma_free(pDecoder->pInternalDecoder); + ma__free_from_callbacks(pDecoder->pInternalDecoder, &pDecoder->allocationCallbacks); return MA_SUCCESS; } -ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__mp3(ma_decoder* pDecoder) +static ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__mp3(ma_decoder* pDecoder) { return drmp3_get_pcm_frame_count((drmp3*)pDecoder->pInternalDecoder); } -ma_result ma_decoder_init_mp3__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder_init_mp3__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { drmp3* pMP3; drmp3_config mp3Config; - ma_result result; + drmp3_allocation_callbacks allocationCallbacks; - ma_assert(pConfig != NULL); - ma_assert(pDecoder != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); - pMP3 = (drmp3*)ma_malloc(sizeof(*pMP3)); + pMP3 = (drmp3*)ma__malloc_from_callbacks(sizeof(*pMP3), &pDecoder->allocationCallbacks); if (pMP3 == NULL) { return MA_OUT_OF_MEMORY; } + allocationCallbacks.pUserData = pDecoder->allocationCallbacks.pUserData; + allocationCallbacks.onMalloc = pDecoder->allocationCallbacks.onMalloc; + allocationCallbacks.onRealloc = pDecoder->allocationCallbacks.onRealloc; + allocationCallbacks.onFree = pDecoder->allocationCallbacks.onFree; + /* Try opening the decoder first. MP3 can have variable sample rates (it's per frame/packet). We therefore need to use some smarts to determine the most appropriate internal sample rate. These are the rules we're going @@ -34240,59 +36859,74 @@ ma_result ma_decoder_init_mp3__internal(const ma_decoder_config* pConfig, ma_dec The internal channel count is always stereo, and the internal format is always f32. */ - ma_zero_object(&mp3Config); + MA_ZERO_OBJECT(&mp3Config); mp3Config.outputChannels = 2; mp3Config.outputSampleRate = (pConfig->sampleRate != 0) ? pConfig->sampleRate : 44100; - if (!drmp3_init(pMP3, ma_decoder_internal_on_read__mp3, ma_decoder_internal_on_seek__mp3, pDecoder, &mp3Config, NULL)) { - ma_free(pMP3); + if (!drmp3_init(pMP3, ma_decoder_internal_on_read__mp3, ma_decoder_internal_on_seek__mp3, pDecoder, &mp3Config, &allocationCallbacks)) { + ma__free_from_callbacks(pMP3, &pDecoder->allocationCallbacks); return MA_ERROR; } /* If we get here it means we successfully initialized the MP3 decoder. We can now initialize the rest of the ma_decoder. */ - pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__mp3; - pDecoder->onUninit = ma_decoder_internal_on_uninit__mp3; + pDecoder->onReadPCMFrames = ma_decoder_internal_on_read_pcm_frames__mp3; + pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__mp3; + pDecoder->onUninit = ma_decoder_internal_on_uninit__mp3; pDecoder->onGetLengthInPCMFrames = ma_decoder_internal_on_get_length_in_pcm_frames__mp3; - pDecoder->pInternalDecoder = pMP3; + pDecoder->pInternalDecoder = pMP3; /* Internal format. */ - pDecoder->internalFormat = ma_format_f32; - pDecoder->internalChannels = pMP3->channels; + pDecoder->internalFormat = ma_format_f32; + pDecoder->internalChannels = pMP3->channels; pDecoder->internalSampleRate = pMP3->sampleRate; ma_get_standard_channel_map(ma_standard_channel_map_default, pDecoder->internalChannels, pDecoder->internalChannelMap); - result = ma_decoder__init_dsp(pDecoder, pConfig, ma_decoder_internal_on_read_pcm_frames__mp3); - if (result != MA_SUCCESS) { - drmp3_uninit(pMP3); - ma_free(pMP3); - return result; - } - return MA_SUCCESS; } -#endif +#endif /* dr_mp3_h */ /* Raw */ -ma_uint32 ma_decoder_internal_on_read_pcm_frames__raw(ma_pcm_converter* pDSP, void* pFramesOut, ma_uint32 frameCount, void* pUserData) +static ma_uint64 ma_decoder_internal_on_read_pcm_frames__raw(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) { - ma_decoder* pDecoder; ma_uint32 bpf; + ma_uint64 totalFramesRead; + void* pRunningFramesOut; - (void)pDSP; - pDecoder = (ma_decoder*)pUserData; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pFramesOut != NULL); /* For raw decoding we just read directly from the decoder's callbacks. */ bpf = ma_get_bytes_per_frame(pDecoder->internalFormat, pDecoder->internalChannels); - return (ma_uint32)ma_decoder_read_bytes(pDecoder, pFramesOut, frameCount * bpf) / bpf; + + totalFramesRead = 0; + pRunningFramesOut = pFramesOut; + + while (totalFramesRead < frameCount) { + ma_uint64 framesReadThisIteration; + ma_uint64 framesToReadThisIteration = (frameCount - totalFramesRead); + if (framesToReadThisIteration > MA_SIZE_MAX) { + framesToReadThisIteration = MA_SIZE_MAX; + } + + framesReadThisIteration = ma_decoder_read_bytes(pDecoder, pRunningFramesOut, (size_t)framesToReadThisIteration * bpf) / bpf; /* Safe cast to size_t. */ + + totalFramesRead += framesReadThisIteration; + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIteration * bpf); + + if (framesReadThisIteration < framesToReadThisIteration) { + break; /* Done. */ + } + } + + return totalFramesRead; } -ma_result ma_decoder_internal_on_seek_to_pcm_frame__raw(ma_decoder* pDecoder, ma_uint64 frameIndex) +static ma_result ma_decoder_internal_on_seek_to_pcm_frame__raw(ma_decoder* pDecoder, ma_uint64 frameIndex) { ma_bool32 result = MA_FALSE; ma_uint64 totalBytesToSeek; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); if (pDecoder->onSeek == NULL) { return MA_ERROR; @@ -34332,53 +36966,61 @@ ma_result ma_decoder_internal_on_seek_to_pcm_frame__raw(ma_decoder* pDecoder, ma } } -ma_result ma_decoder_internal_on_uninit__raw(ma_decoder* pDecoder) +static ma_result ma_decoder_internal_on_uninit__raw(ma_decoder* pDecoder) { (void)pDecoder; return MA_SUCCESS; } -ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__raw(ma_decoder* pDecoder) +static ma_uint64 ma_decoder_internal_on_get_length_in_pcm_frames__raw(ma_decoder* pDecoder) { (void)pDecoder; return 0; } -ma_result ma_decoder_init_raw__internal(const ma_decoder_config* pConfigIn, const ma_decoder_config* pConfigOut, ma_decoder* pDecoder) +static ma_result ma_decoder_init_raw__internal(const ma_decoder_config* pConfigIn, const ma_decoder_config* pConfigOut, ma_decoder* pDecoder) { - ma_result result; - - ma_assert(pConfigIn != NULL); - ma_assert(pConfigOut != NULL); - ma_assert(pDecoder != NULL); + MA_ASSERT(pConfigIn != NULL); + MA_ASSERT(pConfigOut != NULL); + MA_ASSERT(pDecoder != NULL); - pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__raw; - pDecoder->onUninit = ma_decoder_internal_on_uninit__raw; + pDecoder->onReadPCMFrames = ma_decoder_internal_on_read_pcm_frames__raw; + pDecoder->onSeekToPCMFrame = ma_decoder_internal_on_seek_to_pcm_frame__raw; + pDecoder->onUninit = ma_decoder_internal_on_uninit__raw; pDecoder->onGetLengthInPCMFrames = ma_decoder_internal_on_get_length_in_pcm_frames__raw; /* Internal format. */ - pDecoder->internalFormat = pConfigIn->format; - pDecoder->internalChannels = pConfigIn->channels; + pDecoder->internalFormat = pConfigIn->format; + pDecoder->internalChannels = pConfigIn->channels; pDecoder->internalSampleRate = pConfigIn->sampleRate; ma_channel_map_copy(pDecoder->internalChannelMap, pConfigIn->channelMap, pConfigIn->channels); - result = ma_decoder__init_dsp(pDecoder, pConfigOut, ma_decoder_internal_on_read_pcm_frames__raw); - if (result != MA_SUCCESS) { - return result; - } - return MA_SUCCESS; } -ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder__init_allocation_callbacks(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + MA_ASSERT(pDecoder != NULL); + + if (pConfig != NULL) { + return ma_allocation_callbacks_init_copy(&pDecoder->allocationCallbacks, &pConfig->allocationCallbacks); + } else { + pDecoder->allocationCallbacks = ma_allocation_callbacks_init_default(); + return MA_SUCCESS; + } +} + +static ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { - ma_assert(pConfig != NULL); + ma_result result; + + MA_ASSERT(pConfig != NULL); if (pDecoder == NULL) { return MA_INVALID_ARGS; } - ma_zero_object(pDecoder); + MA_ZERO_OBJECT(pDecoder); if (onRead == NULL || onSeek == NULL) { return MA_INVALID_ARGS; @@ -34388,10 +37030,26 @@ ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_seek_proc pDecoder->onSeek = onSeek; pDecoder->pUserData = pUserData; - (void)pConfig; + result = ma_decoder__init_allocation_callbacks(pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + return MA_SUCCESS; } +static ma_result ma_decoder__postinit(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + + result = ma_decoder__init_data_converter(pDecoder, pConfig); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + ma_result ma_decoder_init_wav(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_decoder_config config; @@ -34405,10 +37063,15 @@ ma_result ma_decoder_init_wav(ma_decoder_read_proc onRead, ma_decoder_seek_proc } #ifdef MA_HAS_WAV - return ma_decoder_init_wav__internal(&config, pDecoder); + result = ma_decoder_init_wav__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_flac(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -34424,10 +37087,15 @@ ma_result ma_decoder_init_flac(ma_decoder_read_proc onRead, ma_decoder_seek_proc } #ifdef MA_HAS_FLAC - return ma_decoder_init_flac__internal(&config, pDecoder); + result = ma_decoder_init_flac__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_vorbis(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -34443,10 +37111,15 @@ ma_result ma_decoder_init_vorbis(ma_decoder_read_proc onRead, ma_decoder_seek_pr } #ifdef MA_HAS_VORBIS - return ma_decoder_init_vorbis__internal(&config, pDecoder); + result = ma_decoder_init_vorbis__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_mp3(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -34462,10 +37135,15 @@ ma_result ma_decoder_init_mp3(ma_decoder_read_proc onRead, ma_decoder_seek_proc } #ifdef MA_HAS_MP3 - return ma_decoder_init_mp3__internal(&config, pDecoder); + result = ma_decoder_init_mp3__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_raw(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfigIn, const ma_decoder_config* pConfigOut, ma_decoder* pDecoder) @@ -34480,15 +37158,20 @@ ma_result ma_decoder_init_raw(ma_decoder_read_proc onRead, ma_decoder_seek_proc return result; } - return ma_decoder_init_raw__internal(pConfigIn, &config, pDecoder); + result = ma_decoder_init_raw__internal(pConfigIn, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } -ma_result ma_decoder_init__internal(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder_init__internal(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result = MA_NO_BACKEND; - ma_assert(pConfig != NULL); - ma_assert(pDecoder != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); /* Silence some warnings in the case that we don't have any decoder backends enabled. */ (void)onRead; @@ -34536,7 +37219,7 @@ ma_result ma_decoder_init__internal(ma_decoder_read_proc onRead, ma_decoder_seek return result; } - return result; + return ma_decoder__postinit(pConfig, pDecoder); } ma_result ma_decoder_init(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -34555,11 +37238,11 @@ ma_result ma_decoder_init(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSe } -size_t ma_decoder__on_read_memory(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) +static size_t ma_decoder__on_read_memory(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) { size_t bytesRemaining; - ma_assert(pDecoder->memory.dataSize >= pDecoder->memory.currentReadPos); + MA_ASSERT(pDecoder->memory.dataSize >= pDecoder->memory.currentReadPos); bytesRemaining = pDecoder->memory.dataSize - pDecoder->memory.currentReadPos; if (bytesToRead > bytesRemaining) { @@ -34567,14 +37250,14 @@ size_t ma_decoder__on_read_memory(ma_decoder* pDecoder, void* pBufferOut, size_t } if (bytesToRead > 0) { - ma_copy_memory(pBufferOut, pDecoder->memory.pData + pDecoder->memory.currentReadPos, bytesToRead); + MA_COPY_MEMORY(pBufferOut, pDecoder->memory.pData + pDecoder->memory.currentReadPos, bytesToRead); pDecoder->memory.currentReadPos += bytesToRead; } return bytesToRead; } -ma_bool32 ma_decoder__on_seek_memory(ma_decoder* pDecoder, int byteOffset, ma_seek_origin origin) +static ma_bool32 ma_decoder__on_seek_memory(ma_decoder* pDecoder, int byteOffset, ma_seek_origin origin) { if (origin == ma_seek_origin_current) { if (byteOffset > 0) { @@ -34600,7 +37283,7 @@ ma_bool32 ma_decoder__on_seek_memory(ma_decoder* pDecoder, int byteOffset, ma_se return MA_TRUE; } -ma_result ma_decoder__preinit_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder__preinit_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result = ma_decoder__preinit(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, NULL, pConfig, pDecoder); if (result != MA_SUCCESS) { @@ -34647,10 +37330,15 @@ ma_result ma_decoder_init_memory_wav(const void* pData, size_t dataSize, const m } #ifdef MA_HAS_WAV - return ma_decoder_init_wav__internal(&config, pDecoder); + result = ma_decoder_init_wav__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_memory_flac(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -34666,10 +37354,15 @@ ma_result ma_decoder_init_memory_flac(const void* pData, size_t dataSize, const } #ifdef MA_HAS_FLAC - return ma_decoder_init_flac__internal(&config, pDecoder); + result = ma_decoder_init_flac__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_memory_vorbis(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -34685,10 +37378,15 @@ ma_result ma_decoder_init_memory_vorbis(const void* pData, size_t dataSize, cons } #ifdef MA_HAS_VORBIS - return ma_decoder_init_vorbis__internal(&config, pDecoder); + result = ma_decoder_init_vorbis__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_memory_mp3(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) @@ -34704,10 +37402,15 @@ ma_result ma_decoder_init_memory_mp3(const void* pData, size_t dataSize, const m } #ifdef MA_HAS_MP3 - return ma_decoder_init_mp3__internal(&config, pDecoder); + result = ma_decoder_init_mp3__internal(&config, pDecoder); #else - return MA_NO_BACKEND; + result = MA_NO_BACKEND; #endif + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } ma_result ma_decoder_init_memory_raw(const void* pData, size_t dataSize, const ma_decoder_config* pConfigIn, const ma_decoder_config* pConfigOut, ma_decoder* pDecoder) @@ -34722,17 +37425,16 @@ ma_result ma_decoder_init_memory_raw(const void* pData, size_t dataSize, const m return result; } - return ma_decoder_init_raw__internal(pConfigIn, &config, pDecoder); + result = ma_decoder_init_raw__internal(pConfigIn, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(&config, pDecoder); } #ifndef MA_NO_STDIO -#include <stdio.h> -#if !defined(_MSC_VER) && !defined(__DMC__) -#include <strings.h> /* For strcasecmp(). */ -#include <wchar.h> /* For wcsrtombs() */ -#endif - -const char* ma_path_file_name(const char* path) +static const char* ma_path_file_name(const char* path) { const char* fileName; @@ -34759,7 +37461,7 @@ const char* ma_path_file_name(const char* path) return fileName; } -const wchar_t* ma_path_file_name_w(const wchar_t* path) +static const wchar_t* ma_path_file_name_w(const wchar_t* path) { const wchar_t* fileName; @@ -34787,7 +37489,7 @@ const wchar_t* ma_path_file_name_w(const wchar_t* path) } -const char* ma_path_extension(const char* path) +static const char* ma_path_extension(const char* path) { const char* extension; const char* lastOccurance; @@ -34812,7 +37514,7 @@ const char* ma_path_extension(const char* path) return (lastOccurance != NULL) ? lastOccurance : extension; } -const wchar_t* ma_path_extension_w(const wchar_t* path) +static const wchar_t* ma_path_extension_w(const wchar_t* path) { const wchar_t* extension; const wchar_t* lastOccurance; @@ -34838,7 +37540,7 @@ const wchar_t* ma_path_extension_w(const wchar_t* path) } -ma_bool32 ma_path_extension_equal(const char* path, const char* extension) +static ma_bool32 ma_path_extension_equal(const char* path, const char* extension) { const char* ext1; const char* ext2; @@ -34857,7 +37559,7 @@ ma_bool32 ma_path_extension_equal(const char* path, const char* extension) #endif } -ma_bool32 ma_path_extension_equal_w(const wchar_t* path, const wchar_t* extension) +static ma_bool32 ma_path_extension_equal_w(const wchar_t* path, const wchar_t* extension) { const wchar_t* ext1; const wchar_t* ext2; @@ -34884,8 +37586,8 @@ ma_bool32 ma_path_extension_equal_w(const wchar_t* path, const wchar_t* extensio mbstate_t mbs1; mbstate_t mbs2; - ma_zero_object(&mbs1); - ma_zero_object(&mbs2); + MA_ZERO_OBJECT(&mbs1); + MA_ZERO_OBJECT(&mbs2); if (wcsrtombs(ext1MB, &pext1, sizeof(ext1MB), &mbs1) == (size_t)-1) { return MA_FALSE; @@ -34900,30 +37602,36 @@ ma_bool32 ma_path_extension_equal_w(const wchar_t* path, const wchar_t* extensio } -size_t ma_decoder__on_read_stdio(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) +static size_t ma_decoder__on_read_stdio(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead) { return fread(pBufferOut, 1, bytesToRead, (FILE*)pDecoder->pUserData); } -ma_bool32 ma_decoder__on_seek_stdio(ma_decoder* pDecoder, int byteOffset, ma_seek_origin origin) +static ma_bool32 ma_decoder__on_seek_stdio(ma_decoder* pDecoder, int byteOffset, ma_seek_origin origin) { return fseek((FILE*)pDecoder->pUserData, byteOffset, (origin == ma_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; } -ma_result ma_decoder__preinit_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +static ma_result ma_decoder__preinit_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { + ma_result result; FILE* pFile; if (pDecoder == NULL) { return MA_INVALID_ARGS; } - ma_zero_object(pDecoder); + MA_ZERO_OBJECT(pDecoder); if (pFilePath == NULL || pFilePath[0] == '\0') { return MA_INVALID_ARGS; } + result = ma_decoder__init_allocation_callbacks(pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + #if defined(_MSC_VER) && _MSC_VER >= 1400 if (fopen_s(&pFile, pFilePath, "rb") != 0) { return MA_ERROR; @@ -34938,25 +37646,47 @@ ma_result ma_decoder__preinit_file(const char* pFilePath, const ma_decoder_confi /* We need to manually set the user data so the calls to ma_decoder__on_seek_stdio() succeed. */ pDecoder->pUserData = pFile; - (void)pConfig; return MA_SUCCESS; } -ma_result ma_decoder__preinit_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +/* +_wfopen() isn't always available in all compilation environments. + + * Windows only. + * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). + * MinGW-64 (both 32- and 64-bit) seems to support it. + * MinGW wraps it in !defined(__STRICT_ANSI__). + +This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() +fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. +*/ +#if defined(_WIN32) + #if defined(_MSC_VER) || defined(__MINGW64__) || !defined(__STRICT_ANSI__) + #define MA_HAS_WFOPEN + #endif +#endif + +static ma_result ma_decoder__preinit_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { + ma_result result; FILE* pFile; if (pDecoder == NULL) { return MA_INVALID_ARGS; } - ma_zero_object(pDecoder); + MA_ZERO_OBJECT(pDecoder); if (pFilePath == NULL || pFilePath[0] == '\0') { return MA_INVALID_ARGS; } -#if defined(_WIN32) + result = ma_decoder__init_allocation_callbacks(pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + +#if defined(MA_HAS_WFOPEN) /* Use _wfopen() on Windows. */ #if defined(_MSC_VER) && _MSC_VER >= 1400 if (_wfopen_s(&pFile, pFilePath, L"rb") != 0) { @@ -34981,24 +37711,24 @@ ma_result ma_decoder__preinit_file_w(const wchar_t* pFilePath, const ma_decoder_ char* pFilePathMB = NULL; /* Get the length first. */ - ma_zero_object(&mbs); + MA_ZERO_OBJECT(&mbs); lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); if (lenMB == (size_t)-1) { return MA_ERROR; } - pFilePathMB = (char*)MA_MALLOC(lenMB + 1); + pFilePathMB = (char*)ma__malloc_from_callbacks(lenMB + 1, &pDecoder->allocationCallbacks); if (pFilePathMB == NULL) { return MA_OUT_OF_MEMORY; } pFilePathTemp = pFilePath; - ma_zero_object(&mbs); + MA_ZERO_OBJECT(&mbs); wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); pFile = fopen(pFilePathMB, "rb"); - MA_FREE(pFilePathMB); + ma__free_from_callbacks(pFilePathMB, &pDecoder->allocationCallbacks); } if (pFile == NULL) { @@ -35175,7 +37905,7 @@ ma_result ma_decoder_init_file_mp3_w(const wchar_t* pFilePath, const ma_decoder_ return ma_decoder_init_mp3(ma_decoder__on_read_stdio, ma_decoder__on_seek_stdio, pDecoder->pUserData, pConfig, pDecoder); } -#endif +#endif /* MA_NO_STDIO */ ma_result ma_decoder_uninit(ma_decoder* pDecoder) { @@ -35194,6 +37924,8 @@ ma_result ma_decoder_uninit(ma_decoder* pDecoder) } #endif + ma_data_converter_uninit(&pDecoder->converter); + return MA_SUCCESS; } @@ -35204,7 +37936,12 @@ ma_uint64 ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder) } if (pDecoder->onGetLengthInPCMFrames) { - return pDecoder->onGetLengthInPCMFrames(pDecoder); + ma_uint64 nativeLengthInPCMFrames = pDecoder->onGetLengthInPCMFrames(pDecoder); + if (pDecoder->internalSampleRate == pDecoder->outputSampleRate) { + return nativeLengthInPCMFrames; + } else { + return ma_calculate_frame_count_after_resampling(pDecoder->outputSampleRate, pDecoder->internalSampleRate, nativeLengthInPCMFrames); + } } return 0; @@ -35212,11 +37949,73 @@ ma_uint64 ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder) ma_uint64 ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount) { + ma_result result; + ma_uint64 totalFramesReadOut; + ma_uint64 totalFramesReadIn; + void* pRunningFramesOut; + if (pDecoder == NULL) { return 0; } - return ma_pcm_converter_read(&pDecoder->dsp, pFramesOut, frameCount); + if (pDecoder->onReadPCMFrames == NULL) { + return 0; + } + + /* Fast path. */ + if (pDecoder->converter.isPassthrough) { + return pDecoder->onReadPCMFrames(pDecoder, pFramesOut, frameCount); + } + + /* Getting here means we need to do data conversion. */ + totalFramesReadOut = 0; + totalFramesReadIn = 0; + pRunningFramesOut = pFramesOut; + + while (totalFramesReadOut < frameCount) { + ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In internal format. */ + ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(pDecoder->internalFormat, pDecoder->internalChannels); + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + ma_uint64 framesReadThisIterationOut; + ma_uint64 requiredInputFrameCount; + + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > intermediaryBufferCap) { + framesToReadThisIterationIn = intermediaryBufferCap; + } + + requiredInputFrameCount = ma_data_converter_get_required_input_frame_count(&pDecoder->converter, framesToReadThisIterationOut); + if (framesToReadThisIterationIn > requiredInputFrameCount) { + framesToReadThisIterationIn = requiredInputFrameCount; + } + + if (requiredInputFrameCount > 0) { + framesReadThisIterationIn = pDecoder->onReadPCMFrames(pDecoder, pIntermediaryBuffer, framesToReadThisIterationIn); + totalFramesReadIn += framesReadThisIterationIn; + } + + /* + At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any + input frames, we still want to try processing frames because there may some output frames generated from cached input data. + */ + framesReadThisIterationOut = framesToReadThisIterationOut; + result = ma_data_converter_process_pcm_frames(&pDecoder->converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + totalFramesReadOut += framesReadThisIterationOut; + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); + + if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + + return totalFramesReadOut; } ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex) @@ -35234,14 +38033,14 @@ ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameInde } -ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_config* pConfigOut, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) +static ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_config* pConfigOut, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) { ma_uint64 totalFrameCount; ma_uint64 bpf; ma_uint64 dataCapInFrames; void* pPCMFramesOut; - ma_assert(pDecoder != NULL); + MA_ASSERT(pDecoder != NULL); totalFrameCount = 0; bpf = ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels); @@ -35256,20 +38055,21 @@ ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_co /* Make room if there's not enough. */ if (totalFrameCount == dataCapInFrames) { void* pNewPCMFramesOut; + ma_uint64 oldDataCapInFrames = dataCapInFrames; ma_uint64 newDataCapInFrames = dataCapInFrames*2; if (newDataCapInFrames == 0) { newDataCapInFrames = 4096; } if ((newDataCapInFrames * bpf) > MA_SIZE_MAX) { - ma_free(pPCMFramesOut); + ma__free_from_callbacks(pPCMFramesOut, &pDecoder->allocationCallbacks); return MA_TOO_LARGE; } - pNewPCMFramesOut = (void*)ma_realloc(pPCMFramesOut, (size_t)(newDataCapInFrames * bpf)); + pNewPCMFramesOut = (void*)ma__realloc_from_callbacks(pPCMFramesOut, (size_t)(newDataCapInFrames * bpf), (size_t)(oldDataCapInFrames * bpf), &pDecoder->allocationCallbacks); if (pNewPCMFramesOut == NULL) { - ma_free(pPCMFramesOut); + ma__free_from_callbacks(pPCMFramesOut, &pDecoder->allocationCallbacks); return MA_OUT_OF_MEMORY; } @@ -35278,7 +38078,7 @@ ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_co } frameCountToTryReading = dataCapInFrames - totalFrameCount; - ma_assert(frameCountToTryReading > 0); + MA_ASSERT(frameCountToTryReading > 0); framesJustRead = ma_decoder_read_pcm_frames(pDecoder, (ma_uint8*)pPCMFramesOut + (totalFrameCount * bpf), frameCountToTryReading); totalFrameCount += framesJustRead; @@ -35299,7 +38099,7 @@ ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_co if (ppPCMFramesOut != NULL) { *ppPCMFramesOut = pPCMFramesOut; } else { - ma_free(pPCMFramesOut); + ma__free_from_callbacks(pPCMFramesOut, &pDecoder->allocationCallbacks); } if (pFrameCountOut != NULL) { @@ -35376,68 +38176,215 @@ ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder_config Generation **************************************************************************************************************************************************************/ -ma_result ma_sine_wave_init(double amplitude, double periodsPerSecond, ma_uint32 sampleRate, ma_sine_wave* pSineWave) +ma_result ma_waveform_init(ma_waveform_type type, double amplitude, double frequency, ma_uint32 sampleRate, ma_waveform* pWaveform) { - if (pSineWave == NULL) { + if (pWaveform == NULL) { return MA_INVALID_ARGS; } - ma_zero_object(pSineWave); - if (amplitude == 0 || periodsPerSecond == 0) { + MA_ZERO_OBJECT(pWaveform); + + pWaveform->type = type; + pWaveform->amplitude = amplitude; + pWaveform->frequency = frequency; + pWaveform->deltaTime = 1.0 / sampleRate; + pWaveform->time = 0; + + return MA_SUCCESS; +} + +ma_result ma_waveform_set_amplitude(ma_waveform* pWaveform, double amplitude) +{ + if (pWaveform == NULL) { return MA_INVALID_ARGS; } - if (amplitude > 1) { - amplitude = 1; - } - if (amplitude < -1) { - amplitude = -1; + pWaveform->amplitude = amplitude; + return MA_SUCCESS; +} + +ma_result ma_waveform_set_frequency(ma_waveform* pWaveform, double frequency) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; } - pSineWave->amplitude = amplitude; - pSineWave->periodsPerSecond = periodsPerSecond; - pSineWave->delta = MA_TAU_D / sampleRate; - pSineWave->time = 0; + pWaveform->frequency = frequency; + return MA_SUCCESS; +} +ma_result ma_waveform_set_sample_rate(ma_waveform* pWaveform, ma_uint32 sampleRate) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->deltaTime = 1.0 / sampleRate; return MA_SUCCESS; } -ma_uint64 ma_sine_wave_read_f32(ma_sine_wave* pSineWave, ma_uint64 count, float* pSamples) +static float ma_waveform_sine_f32(double time, double frequency, double amplitude) +{ + return (float)(ma_sin(MA_TAU_D * time * frequency) * amplitude); +} + +static float ma_waveform_square_f32(double time, double frequency, double amplitude) +{ + double t = time * frequency; + double f = t - (ma_uint64)t; + double r; + + if (f < 0.5) { + r = amplitude; + } else { + r = -amplitude; + } + + return (float)r; +} + +static float ma_waveform_triangle_f32(double time, double frequency, double amplitude) +{ + double t = time * frequency; + double f = t - (ma_uint64)t; + double r; + + r = 2 * ma_abs(2 * (f - 0.5)) - 1; + + return (float)(r * amplitude); +} + +static float ma_waveform_sawtooth_f32(double time, double frequency, double amplitude) { - return ma_sine_wave_read_f32_ex(pSineWave, count, 1, ma_stream_layout_interleaved, &pSamples); + double t = time * frequency; + double f = t - (ma_uint64)t; + double r; + + r = 2 * (f - 0.5); + + return (float)(r * amplitude); } -ma_uint64 ma_sine_wave_read_f32_ex(ma_sine_wave* pSineWave, ma_uint64 frameCount, ma_uint32 channels, ma_stream_layout layout, float** ppFrames) +static void ma_waveform_read_pcm_frames__sine(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels) { - if (pSineWave == NULL) { + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bpf = ma_get_bytes_per_frame(format, channels); + ma_uint32 bps = ma_get_bytes_per_sample(format); + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_sine_f32(pWaveform->time, pWaveform->frequency, pWaveform->amplitude); + pWaveform->time += pWaveform->deltaTime; + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } +} + +static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bpf = ma_get_bytes_per_frame(format, channels); + ma_uint32 bps = ma_get_bytes_per_sample(format); + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_square_f32(pWaveform->time, pWaveform->frequency, pWaveform->amplitude); + pWaveform->time += pWaveform->deltaTime; + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } +} + +static void ma_waveform_read_pcm_frames__triangle(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bpf = ma_get_bytes_per_frame(format, channels); + ma_uint32 bps = ma_get_bytes_per_sample(format); + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_triangle_f32(pWaveform->time, pWaveform->frequency, pWaveform->amplitude); + pWaveform->time += pWaveform->deltaTime; + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } +} + +static void ma_waveform_read_pcm_frames__sawtooth(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bpf = ma_get_bytes_per_frame(format, channels); + ma_uint32 bps = ma_get_bytes_per_sample(format); + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_sawtooth_f32(pWaveform->time, pWaveform->frequency, pWaveform->amplitude); + pWaveform->time += pWaveform->deltaTime; + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } +} + +ma_uint64 ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + if (pWaveform == NULL) { return 0; } - if (ppFrames != NULL) { - ma_uint64 iFrame; - for (iFrame = 0; iFrame < frameCount; iFrame += 1) { - ma_uint32 iChannel; + if (pFramesOut != NULL) { + switch (pWaveform->type) + { + case ma_waveform_type_sine: + { + ma_waveform_read_pcm_frames__sine(pWaveform, pFramesOut, frameCount, format, channels); + } break; - float s = (float)(sin(pSineWave->time * pSineWave->periodsPerSecond) * pSineWave->amplitude); - pSineWave->time += pSineWave->delta; + case ma_waveform_type_square: + { + ma_waveform_read_pcm_frames__square(pWaveform, pFramesOut, frameCount, format, channels); + } break; - if (layout == ma_stream_layout_interleaved) { - for (iChannel = 0; iChannel < channels; iChannel += 1) { - ppFrames[0][iFrame*channels + iChannel] = s; - } - } else { - for (iChannel = 0; iChannel < channels; iChannel += 1) { - ppFrames[iChannel][iFrame] = s; - } - } + case ma_waveform_type_triangle: + { + ma_waveform_read_pcm_frames__triangle(pWaveform, pFramesOut, frameCount, format, channels); + } break; + + case ma_waveform_type_sawtooth: + { + ma_waveform_read_pcm_frames__sawtooth(pWaveform, pFramesOut, frameCount, format, channels); + } break; + + default: return 0; } } else { - pSineWave->time += pSineWave->delta * (ma_int64)frameCount; /* Cast to int64 required for VC6. */ + pWaveform->time += pWaveform->deltaTime * (ma_int64)frameCount; /* Cast to int64 required for VC6. Won't affect anything in practice. */ } return frameCount; } + +/* End globally disabled warnings. */ #if defined(_MSC_VER) #pragma warning(pop) #endif @@ -35445,36 +38392,158 @@ ma_uint64 ma_sine_wave_read_f32_ex(ma_sine_wave* pSineWave, ma_uint64 frameCount #endif /* MINIAUDIO_IMPLEMENTATION */ /* -BACKEND IMPLEMENTATION GUIDELINES -================================= -Context -------- -- Run-time linking if possible. -- Set whether or not it's an asynchronous backend +MAJOR CHANGES IN VERSION 0.9 +============================ +Version 0.9 includes major API changes, centered mostly around full-duplex and the rebrand to "miniaudio". Before I go into +detail about the major changes I would like to apologize. I know it's annoying dealing with breaking API changes, but I think +it's best to get these changes out of the way now while the library is still relatively young and unknown. -Device ------- -- If a full-duplex device is requested and the backend does not support full duplex devices, have ma_device_init__[backend]() - return MA_DEVICE_TYPE_NOT_SUPPORTED. -- If exclusive mode is requested, but the backend does not support it, return MA_SHARE_MODE_NOT_SUPPORTED. If practical, try - not to fall back to a different share mode - give the client exactly what they asked for. Some backends, such as ALSA, may - not have a practical way to distinguish between the two. -- If pDevice->usingDefault* is set, prefer the device's native value if the backend supports it. Otherwise use the relevant - value from the config. -- If the configs buffer size in frames is 0, set it based on the buffer size in milliseconds, keeping in mind to handle the - case when the default sample rate is being used where practical. -- Backends must set the following members of pDevice before returning successfully from ma_device_init__[backend](): - - internalFormat - - internalChannels - - internalSampleRate - - internalChannelMap - - bufferSizeInFrames - - periods +There's been a lot of refactoring with this release so there's a good chance a few bugs have been introduced. I apologize in +advance for this. You may want to hold off on upgrading for the short term if you're worried. If mini_al v0.8.14 works for +you, and you don't need full-duplex support, you can avoid upgrading (though you won't be getting future bug fixes). + + +Rebranding to "miniaudio" +------------------------- +The decision was made to rename mini_al to miniaudio. Don't worry, it's the same project. The reason for this is simple: + +1) Having the word "audio" in the title makes it immediately clear that the library is related to audio; and +2) I don't like the look of the underscore. + +This rebrand has necessitated a change in namespace from "mal" to "ma". I know this is annoying, and I apologize, but it's +better to get this out of the road now rather than later. Also, since there are necessary API changes for full-duplex support +I think it's better to just get the namespace change over and done with at the same time as the full-duplex changes. I'm hoping +this will be the last of the major API changes. Fingers crossed! + +The implementation define is now "#define MINIAUDIO_IMPLEMENTATION". You can also use "#define MA_IMPLEMENTATION" if that's +your preference. + + +Full-Duplex Support +------------------- +The major feature added to version 0.9 is full-duplex. This has necessitated a few API changes. + +1) The data callback has now changed. Previously there was one type of callback for playback and another for capture. I wanted + to avoid a third callback just for full-duplex so the decision was made to break this API and unify the callbacks. Now, + there is just one callback which is the same for all three modes (playback, capture, duplex). The new callback looks like + the following: + + void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); + + This callback allows you to move data straight out of the input buffer and into the output buffer in full-duplex mode. In + playback-only mode, pInput will be null. Likewise, pOutput will be null in capture-only mode. The sample count is no longer + returned from the callback since it's not necessary for miniaudio anymore. + +2) The device config needed to change in order to support full-duplex. Full-duplex requires the ability to allow the client + to choose a different PCM format for the playback and capture sides. The old ma_device_config object simply did not allow + this and needed to change. With these changes you now specify the device ID, format, channels, channel map and share mode + on a per-playback and per-capture basis (see example below). The sample rate must be the same for playback and capture. + + Since the device config API has changed I have also decided to take the opportunity to simplify device initialization. Now, + the device ID, device type and callback user data are set in the config. ma_device_init() is now simplified down to taking + just the context, device config and a pointer to the device object being initialized. The rationale for this change is that + it just makes more sense to me that these are set as part of the config like everything else. + + Example device initialization: + + ma_device_config config = ma_device_config_init(ma_device_type_duplex); // Or ma_device_type_playback or ma_device_type_capture. + config.playback.pDeviceID = &myPlaybackDeviceID; // Or NULL for the default playback device. + config.playback.format = ma_format_f32; + config.playback.channels = 2; + config.capture.pDeviceID = &myCaptureDeviceID; // Or NULL for the default capture device. + config.capture.format = ma_format_s16; + config.capture.channels = 1; + config.sampleRate = 44100; + config.dataCallback = data_callback; + config.pUserData = &myUserData; + + result = ma_device_init(&myContext, &config, &device); + if (result != MA_SUCCESS) { + ... handle error ... + } + + Note that the "onDataCallback" member of ma_device_config has been renamed to "dataCallback". Also, "onStopCallback" has + been renamed to "stopCallback". + +This is the first pass for full-duplex and there is a known bug. You will hear crackling on the following backends when sample +rate conversion is required for the playback device: + - Core Audio + - JACK + - AAudio + - OpenSL + - WebAudio + +In addition to the above, not all platforms have been absolutely thoroughly tested simply because I lack the hardware for such +thorough testing. If you experience a bug, an issue report on GitHub or an email would be greatly appreciated (and a sample +program that reproduces the issue if possible). + + +Other API Changes +----------------- +In addition to the above, the following API changes have been made: + +- The log callback is no longer passed to ma_context_config_init(). Instead you need to set it manually after initialization. +- The onLogCallback member of ma_context_config has been renamed to "logCallback". +- The log callback now takes a logLevel parameter. The new callback looks like: void log_callback(ma_context* pContext, ma_device* pDevice, ma_uint32 logLevel, const char* message) + - You can use ma_log_level_to_string() to convert the logLevel to human readable text if you want to log it. +- Some APIs have been renamed: + - mal_decoder_read() -> ma_decoder_read_pcm_frames() + - mal_decoder_seek_to_frame() -> ma_decoder_seek_to_pcm_frame() + - mal_sine_wave_read() -> ma_sine_wave_read_f32() + - mal_sine_wave_read_ex() -> ma_sine_wave_read_f32_ex() +- Some APIs have been removed: + - mal_device_get_buffer_size_in_bytes() + - mal_device_set_recv_callback() + - mal_device_set_send_callback() + - mal_src_set_input_sample_rate() + - mal_src_set_output_sample_rate() +- Error codes have been rearranged. If you're a binding maintainer you will need to update. +- The ma_backend enums have been rearranged to priority order. The rationale for this is to simplify automatic backend selection + and to make it easier to see the priority. If you're a binding maintainer you will need to update. +- ma_dsp has been renamed to ma_pcm_converter. The rationale for this change is that I'm expecting "ma_dsp" to conflict with + some future planned high-level APIs. +- For functions that take a pointer/count combo, such as ma_decoder_read_pcm_frames(), the parameter order has changed so that + the pointer comes before the count. The rationale for this is to keep it consistent with things like memcpy(). + + +Miscellaneous Changes +--------------------- +The following miscellaneous changes have also been made. + +- The AAudio backend has been added for Android 8 and above. This is Android's new "High-Performance Audio" API. (For the + record, this is one of the nicest audio APIs out there, just behind the BSD audio APIs). +- The WebAudio backend has been added. This is based on ScriptProcessorNode. This removes the need for SDL. +- The SDL and OpenAL backends have been removed. These were originally implemented to add support for platforms for which miniaudio + was not explicitly supported. These are no longer needed and have therefore been removed. +- Device initialization now fails if the requested share mode is not supported. If you ask for exclusive mode, you either get an + exclusive mode device, or an error. The rationale for this change is to give the client more control over how to handle cases + when the desired shared mode is unavailable. +- A lock-free ring buffer API has been added. There are two varients of this. "ma_rb" operates on bytes, whereas "ma_pcm_rb" + operates on PCM frames. +- The library is now licensed as a choice of Public Domain (Unlicense) _or_ MIT-0 (No Attribution) which is the same as MIT, but + removes the attribution requirement. The rationale for this is to support countries that don't recognize public domain. */ /* REVISION HISTORY ================ +v0.xx.xx - 2020-xx-xx + - Fix potential crash when ma_device object's are not aligned to MA_SIMD_ALIGNMENT. + +v0.9.10 - 2020-01-15 + - Fix compilation errors due to #if/#endif mismatches. + - WASAPI: Fix a bug where automatic stream routing is being performed for devices that are initialized with an explicit device ID. + - iOS: Fix a crash on device uninitialization. + +v0.9.9 - 2020-01-09 + - Fix compilation errors with MinGW. + - Fix compilation errors when compiling on Apple platforms. + - WASAPI: Add support for disabling hardware offloading. + - WASAPI: Add support for disabling automatic stream routing. + - Core Audio: Fix bugs in the case where the internal device uses deinterleaved buffers. + - Core Audio: Add support for controlling the session category (AVAudioSessionCategory) and options (AVAudioSessionCategoryOptions). + - JACK: Fix bug where incorrect ports are connected. + v0.9.8 - 2019-10-07 - WASAPI: Fix a potential deadlock when starting a full-duplex device. - WASAPI: Enable automatic resampling by default. Disable with config.wasapi.noAutoConvertSRC. @@ -35864,7 +38933,7 @@ For more information, please refer to <http://unlicense.org/> =============================================================================== ALTERNATIVE 2 - MIT No Attribution =============================================================================== -Copyright 2019 David Reid +Copyright 2020 David Reid Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in diff --git a/libs/raylib/src/external/rgif.h b/libs/raylib/src/external/rgif.h index ae7db35..2bc655b 100644 --- a/libs/raylib/src/external/rgif.h +++ b/libs/raylib/src/external/rgif.h @@ -81,7 +81,7 @@ #ifndef RGIF_H #define RGIF_H -#include <stdio.h> // Required for: FILE +#include <stdio.h> // Required for: FILE //#define RGIF_STATIC #ifdef RGIF_STATIC @@ -117,16 +117,6 @@ RGIFDEF bool GifEnd(); #include <stdio.h> // Required for: FILE, fopen(), fclose() #include <string.h> // Required for: memcpy() -// Define these macros to hook into a custom memory allocator. -// RGIF_TEMP_MALLOC and RGIF_TEMP_FREE will only be called in stack fashion - frees in the reverse order of mallocs -// and any temp memory allocated by a function will be freed before it exits. -#if !defined(RGIF_TEMP_MALLOC) - #include <stdlib.h> - - #define RGIF_TEMP_MALLOC malloc - #define RGIF_TEMP_FREE free -#endif - // Check if custom malloc/free functions defined, if not, using standard ones // RGIF_MALLOC and RGIF_FREE are used only by GifBegin and GifEnd respectively, // to allocate a buffer the size of the image, which is used to find changed pixels for delta-encoding. @@ -185,7 +175,7 @@ typedef struct GifLzwNode { //---------------------------------------------------------------------------------- const int gifTransparentIndex = 0; // Transparent color index -static FILE *gifFile; +static FILE *gifFile = NULL; unsigned char *gifFrame; //---------------------------------------------------------------------------------- @@ -201,9 +191,10 @@ static void GifMakePalette(const unsigned char *lastFrame, const unsigned char * static void GifDitherImage(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned char *outFrame, unsigned int width, unsigned int height, GifPalette *pPal); static void GifThresholdImage(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned char *outFrame, unsigned int width, unsigned int height, GifPalette *pPal); static void GifWriteBit(GifBitStatus *stat, unsigned int bit); + static void GifWriteChunk(FILE *f, GifBitStatus *stat); +static void GifWritePalette(FILE *f, const GifPalette *pPal); static void GifWriteCode(FILE *f, GifBitStatus *stat, unsigned int code, unsigned int length); -static void GifWritePalette(const GifPalette *pPal, FILE *f); static void GifWriteLzwImage(FILE *f, unsigned char *image, unsigned int left, unsigned int top, unsigned int width, unsigned int height, unsigned int delay, GifPalette *pPal); //---------------------------------------------------------------------------------- @@ -591,7 +582,7 @@ static void GifMakePalette(const unsigned char *lastFrame, const unsigned char * // SplitPalette is destructive (it sorts the pixels by color) so // we must create a copy of the image for it to destroy int imageSize = width*height*4*sizeof(unsigned char); - unsigned char *destroyableImage = (unsigned char*)RGIF_TEMP_MALLOC(imageSize); + unsigned char *destroyableImage = (unsigned char*)RGIF_MALLOC(imageSize); memcpy(destroyableImage, nextFrame, imageSize); int numPixels = width*height; @@ -604,7 +595,7 @@ static void GifMakePalette(const unsigned char *lastFrame, const unsigned char * GifSplitPalette(destroyableImage, numPixels, 1, lastElt, splitElt, splitDist, 1, buildForDither, pPal); - RGIF_TEMP_FREE(destroyableImage); + RGIF_FREE(destroyableImage); // add the bottom node for the transparency index pPal->treeSplit[1 << (bitDepth-1)] = 0; @@ -621,7 +612,7 @@ static void GifDitherImage(const unsigned char *lastFrame, const unsigned char * // quantPixels initially holds color*256 for all pixels // The extra 8 bits of precision allow for sub-single-color error values // to be propagated - int *quantPixels = (int*)RGIF_TEMP_MALLOC(sizeof(int)*numPixels*4); + int *quantPixels = (int*)RGIF_MALLOC(sizeof(int)*numPixels*4); for (int ii=0; ii<numPixels*4; ++ii) { @@ -719,7 +710,7 @@ static void GifDitherImage(const unsigned char *lastFrame, const unsigned char * outFrame[ii] = quantPixels[ii]; } - RGIF_TEMP_FREE(quantPixels); + RGIF_FREE(quantPixels); } // Picks palette colors for the image using simple thresholding, no dithering @@ -805,7 +796,7 @@ static void GifWriteCode(FILE *f, GifBitStatus *stat, unsigned int code, unsigne } // write a 256-color (8-bit) image palette to the file -static void GifWritePalette(const GifPalette *pPal, FILE *f) +static void GifWritePalette(FILE *f, const GifPalette *pPal) { fputc(0, f); // first color: transparency fputc(0, f); @@ -852,14 +843,14 @@ static void GifWriteLzwImage(FILE *f, unsigned char *image, unsigned int left, u //fputc(0x80, f); // no local color table, but transparency fputc(0x80 + pPal->bitDepth-1, f); // local color table present, 2 ^ bitDepth entries - GifWritePalette(pPal, f); + GifWritePalette(f, pPal); const int minCodeSize = pPal->bitDepth; const unsigned int clearCode = 1 << pPal->bitDepth; fputc(minCodeSize, f); // min code size 8 bits - GifLzwNode *codetree = (GifLzwNode *)RGIF_TEMP_MALLOC(sizeof(GifLzwNode)*4096); + GifLzwNode *codetree = (GifLzwNode *)RGIF_MALLOC(sizeof(GifLzwNode)*4096); memset(codetree, 0, sizeof(GifLzwNode)*4096); int curCode = -1; @@ -933,7 +924,7 @@ static void GifWriteLzwImage(FILE *f, unsigned char *image, unsigned int left, u fputc(0, f); // image block terminator - RGIF_TEMP_FREE(codetree); + RGIF_FREE(codetree); } #endif // RGIF_IMPLEMENTATION diff --git a/libs/raylib/src/external/stb_image.h b/libs/raylib/src/external/stb_image.h index 196dfd5..2857f05 100644 --- a/libs/raylib/src/external/stb_image.h +++ b/libs/raylib/src/external/stb_image.h @@ -1,4 +1,4 @@ -/* stb_image - v2.23 - public domain image loader - http://nothings.org/stb +/* stb_image - v2.25 - public domain image loader - http://nothings.org/stb no warranty implied; use at your own risk Do this: @@ -48,10 +48,12 @@ LICENSE RECENT REVISION HISTORY: + 2.25 (2020-02-02) fix warnings + 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically 2.23 (2019-08-11) fix clang static analysis warning 2.22 (2019-03-04) gif fixes, fix warnings 2.21 (2019-02-25) fix typo in comment - 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs 2.19 (2018-02-11) fix warning 2.18 (2018-01-30) fix warnings 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings @@ -105,7 +107,8 @@ RECENT REVISION HISTORY: Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:phprus Julian Raschke Gregory Mullen Baldur Karlsson github:poppolopoppo Christian Floisand Kevin Schmidt JR Smith github:darealshinji - Blazej Dariusz Roszkowski github:Michaelangel007 + Brad Weinberger Matvey Cherevko github:Michaelangel007 + Blazej Dariusz Roszkowski Alexander Veselov */ #ifndef STBI_INCLUDE_STB_IMAGE_H @@ -434,7 +437,7 @@ STBIDEF int stbi_is_hdr_from_file(FILE *f); // get a VERY brief reason for failure -// NOT THREADSAFE +// on most compilers (and ALL modern mainstream compilers) this is threadsafe STBIDEF const char *stbi_failure_reason (void); // free the loaded image -- this is just free() @@ -467,6 +470,11 @@ STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); // flip the image vertically, so the first pixel in the output array is the bottom left STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); +// as above, but only applies to images loaded on the thread that calls the function +// this function is only available if your compiler supports thread-local variables; +// calling it will fail to link if your compiler doesn't +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip); + // ZLIB client - used by PNG, available for other purposes STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); @@ -563,6 +571,17 @@ STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const ch #define stbi_inline __forceinline #endif +#ifndef STBI_NO_THREAD_LOCALS + #if defined(__cplusplus) && __cplusplus >= 201103L + #define STBI_THREAD_LOCAL thread_local + #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L + #define STBI_THREAD_LOCAL _Thread_local + #elif defined(__GNUC__) + #define STBI_THREAD_LOCAL __thread + #elif defined(_MSC_VER) + #define STBI_THREAD_LOCAL __declspec(thread) +#endif +#endif #ifdef _MSC_VER typedef unsigned short stbi__uint16; @@ -873,19 +892,24 @@ static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); #endif -// this is not threadsafe -static const char *stbi__g_failure_reason; +static +#ifdef STBI_THREAD_LOCAL +STBI_THREAD_LOCAL +#endif +const char *stbi__g_failure_reason; STBIDEF const char *stbi_failure_reason(void) { return stbi__g_failure_reason; } +#ifndef STBI_NO_FAILURE_STRINGS static int stbi__err(const char *str) { stbi__g_failure_reason = str; return 0; } +#endif static void *stbi__malloc(size_t size) { @@ -924,11 +948,13 @@ static int stbi__mul2sizes_valid(int a, int b) return a <= INT_MAX/b; } +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) // returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow static int stbi__mad2sizes_valid(int a, int b, int add) { return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); } +#endif // returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow static int stbi__mad3sizes_valid(int a, int b, int c, int add) @@ -946,12 +972,14 @@ static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) } #endif +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) // mallocs with size overflow checking static void *stbi__malloc_mad2(int a, int b, int add) { if (!stbi__mad2sizes_valid(a, b, add)) return NULL; return stbi__malloc(a*b + add); } +#endif static void *stbi__malloc_mad3(int a, int b, int c, int add) { @@ -995,13 +1023,29 @@ static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); #endif -static int stbi__vertically_flip_on_load = 0; +static int stbi__vertically_flip_on_load_global = 0; STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) { - stbi__vertically_flip_on_load = flag_true_if_should_flip; + stbi__vertically_flip_on_load_global = flag_true_if_should_flip; } +#ifndef STBI_THREAD_LOCAL +#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global +#else +static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set; + +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_local = flag_true_if_should_flip; + stbi__vertically_flip_on_load_set = 1; +} + +#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \ + ? stbi__vertically_flip_on_load_local \ + : stbi__vertically_flip_on_load_global) +#endif // STBI_THREAD_LOCAL + static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) { memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields @@ -1023,6 +1067,8 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re #endif #ifndef STBI_NO_PSD if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #else + STBI_NOTUSED(bpc); #endif #ifndef STBI_NO_PIC if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); @@ -1111,8 +1157,8 @@ static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int byt stbi_uc *bytes = (stbi_uc *)image; for (slice = 0; slice < z; ++slice) { - stbi__vertical_flip(bytes, w, h, bytes_per_pixel); - bytes += slice_size; + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; } } #endif @@ -1198,7 +1244,7 @@ static FILE *stbi__fopen(char const *filename, char const *mode) wchar_t wFilename[1024]; if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename))) return 0; - + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode))) return 0; @@ -1300,15 +1346,15 @@ STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *u STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) { unsigned char *result; - stbi__context s; - stbi__start_mem(&s,buffer,len); - + stbi__context s; + stbi__start_mem(&s,buffer,len); + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); if (stbi__vertically_flip_on_load) { - stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); } - return result; + return result; } #endif @@ -1477,6 +1523,9 @@ stbi_inline static stbi_uc stbi__get8(stbi__context *s) return 0; } +#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else stbi_inline static int stbi__at_eof(stbi__context *s) { if (s->io.read) { @@ -1488,7 +1537,11 @@ stbi_inline static int stbi__at_eof(stbi__context *s) return s->img_buffer >= s->img_buffer_end; } +#endif +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) +// nothing +#else static void stbi__skip(stbi__context *s, int n) { if (n < 0) { @@ -1505,7 +1558,11 @@ static void stbi__skip(stbi__context *s, int n) } s->img_buffer += n; } +#endif +#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM) +// nothing +#else static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) { if (s->io.read) { @@ -1529,18 +1586,27 @@ static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) } else return 0; } +#endif +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else static int stbi__get16be(stbi__context *s) { int z = stbi__get8(s); return (z << 8) + stbi__get8(s); } +#endif +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else static stbi__uint32 stbi__get32be(stbi__context *s) { stbi__uint32 z = stbi__get16be(s); return (z << 16) + stbi__get16be(s); } +#endif #if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) // nothing @@ -1562,7 +1628,9 @@ static stbi__uint32 stbi__get32le(stbi__context *s) #define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings - +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else ////////////////////////////////////////////////////////////////////////////// // // generic converter from built-in img_n to req_comp @@ -1578,7 +1646,11 @@ static stbi_uc stbi__compute_y(int r, int g, int b) { return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); } +#endif +#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) { int i,j; @@ -1622,12 +1694,20 @@ static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int r STBI_FREE(data); return good; } +#endif +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else static stbi__uint16 stbi__compute_y_16(int r, int g, int b) { return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); } +#endif +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) { int i,j; @@ -1671,6 +1751,7 @@ static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int r STBI_FREE(data); return good; } +#endif #ifndef STBI_NO_LINEAR static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) @@ -4942,6 +5023,8 @@ static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) ++s->img_n; } STBI_FREE(z->expanded); z->expanded = NULL; + // end of PNG chunk, read and skip CRC + stbi__get32be(s); return 1; } @@ -5111,7 +5194,7 @@ static int stbi__shiftsigned(unsigned int v, int shift, int bits) v <<= -shift; else v >>= shift; - STBI_ASSERT(v >= 0 && v < 256); + STBI_ASSERT(v < 256); v >>= (8-bits); STBI_ASSERT(bits >= 0 && bits <= 8); return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; @@ -5121,6 +5204,7 @@ typedef struct { int bpp, offset, hsz; unsigned int mr,mg,mb,ma, all_a; + int extra_read; } stbi__bmp_data; static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) @@ -5133,6 +5217,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) info->offset = stbi__get32le(s); info->hsz = hsz = stbi__get32le(s); info->mr = info->mg = info->mb = info->ma = 0; + info->extra_read = 14; if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); if (hsz == 12) { @@ -5176,6 +5261,7 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) info->mr = stbi__get32le(s); info->mg = stbi__get32le(s); info->mb = stbi__get32le(s); + info->extra_read += 12; // not documented, but generated by photoshop and handled by mspaint if (info->mr == info->mg && info->mg == info->mb) { // ?!?!? @@ -5232,10 +5318,13 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req if (info.hsz == 12) { if (info.bpp < 24) - psize = (info.offset - 14 - 24) / 3; + psize = (info.offset - info.extra_read - 24) / 3; } else { if (info.bpp < 16) - psize = (info.offset - 14 - info.hsz) >> 2; + psize = (info.offset - info.extra_read - info.hsz) >> 2; + } + if (psize == 0) { + STBI_ASSERT(info.offset == (s->img_buffer - s->buffer_start)); } if (info.bpp == 24 && ma == 0xff000000) @@ -5263,7 +5352,7 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req if (info.hsz != 12) stbi__get8(s); pal[i][3] = 255; } - stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); if (info.bpp == 1) width = (s->img_x + 7) >> 3; else if (info.bpp == 4) width = (s->img_x + 1) >> 1; else if (info.bpp == 8) width = s->img_x; @@ -5312,7 +5401,7 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; int z = 0; int easy=0; - stbi__skip(s, info.offset - 14 - info.hsz); + stbi__skip(s, info.offset - info.extra_read - info.hsz); if (info.bpp == 24) width = 3 * s->img_x; else if (info.bpp == 16) width = 2*s->img_x; else /* bpp = 32 and pad = 0 */ width=0; @@ -6202,7 +6291,7 @@ typedef struct int w,h; stbi_uc *out; // output buffer (always 4 components) stbi_uc *background; // The current "background" as far as a gif is concerned - stbi_uc *history; + stbi_uc *history; int flags, bgindex, ratio, transparent, eflags; stbi_uc pal[256][4]; stbi_uc lpal[256][4]; @@ -6290,7 +6379,7 @@ static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) { stbi_uc *p, *c; - int idx; + int idx; // recurse to decode the prefixes, since the linked-list is backwards, // and working backwards through an interleaved image would be nasty @@ -6299,12 +6388,12 @@ static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) if (g->cur_y >= g->max_y) return; - idx = g->cur_x + g->cur_y; + idx = g->cur_x + g->cur_y; p = &g->out[idx]; - g->history[idx / 4] = 1; + g->history[idx / 4] = 1; c = &g->color_table[g->codes[code].suffix * 4]; - if (c[3] > 128) { // don't render transparent pixels; + if (c[3] > 128) { // don't render transparent pixels; p[0] = c[2]; p[1] = c[1]; p[2] = c[0]; @@ -6413,14 +6502,14 @@ static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) // two back is the image from two frames ago, used for a very specific disposal format static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) { - int dispose; - int first_frame; - int pi; - int pcount; + int dispose; + int first_frame; + int pi; + int pcount; STBI_NOTUSED(req_comp); // on first frame, any non-written pixels get the background colour (non-transparent) - first_frame = 0; + first_frame = 0; if (g->out == 0) { if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) @@ -6432,17 +6521,17 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i if (!g->out || !g->background || !g->history) return stbi__errpuc("outofmem", "Out of memory"); - // image is treated as "transparent" at the start - ie, nothing overwrites the current background; + // image is treated as "transparent" at the start - ie, nothing overwrites the current background; // background colour is only used for pixels that are not rendered first frame, after that "background" - // color refers to the color that was there the previous frame. + // color refers to the color that was there the previous frame. memset(g->out, 0x00, 4 * pcount); memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) memset(g->history, 0x00, pcount); // pixels that were affected previous frame - first_frame = 1; + first_frame = 1; } else { // second frame - how do we dispoase of the previous one? - dispose = (g->eflags & 0x1C) >> 2; - pcount = g->w * g->h; + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; if ((dispose == 3) && (two_back == 0)) { dispose = 2; // if I don't have an image to revert back to, default to the old background @@ -6451,32 +6540,32 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i if (dispose == 3) { // use previous graphic for (pi = 0; pi < pcount; ++pi) { if (g->history[pi]) { - memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); } } - } else if (dispose == 2) { - // restore what was changed last frame to background before that frame; + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; for (pi = 0; pi < pcount; ++pi) { if (g->history[pi]) { - memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); } } } else { - // This is a non-disposal case eithe way, so just + // This is a non-disposal case eithe way, so just // leave the pixels as is, and they will become the new background // 1: do not dispose // 0: not specified. } - // background is what out is after the undoing of the previou frame; - memcpy( g->background, g->out, 4 * g->w * g->h ); + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); } - // clear my history; + // clear my history; memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame for (;;) { - int tag = stbi__get8(s); + int tag = stbi__get8(s); switch (tag) { case 0x2C: /* Image Descriptor */ { @@ -6521,19 +6610,19 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i } else if (g->flags & 0x80) { g->color_table = (stbi_uc *) g->pal; } else - return stbi__errpuc("missing color table", "Corrupt GIF"); - + return stbi__errpuc("missing color table", "Corrupt GIF"); + o = stbi__process_gif_raster(s, g); if (!o) return NULL; - // if this was the first frame, - pcount = g->w * g->h; + // if this was the first frame, + pcount = g->w * g->h; if (first_frame && (g->bgindex > 0)) { // if first frame, any pixel not drawn to gets the background color for (pi = 0; pi < pcount; ++pi) { if (g->history[pi] == 0) { - g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; - memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); } } } @@ -6544,7 +6633,7 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i case 0x21: // Comment Extension. { int len; - int ext = stbi__get8(s); + int ext = stbi__get8(s); if (ext == 0xF9) { // Graphic Control Extension. len = stbi__get8(s); if (len == 4) { @@ -6553,23 +6642,23 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i // unset old transparent if (g->transparent >= 0) { - g->pal[g->transparent][3] = 255; - } + g->pal[g->transparent][3] = 255; + } if (g->eflags & 0x01) { g->transparent = stbi__get8(s); if (g->transparent >= 0) { - g->pal[g->transparent][3] = 0; + g->pal[g->transparent][3] = 0; } } else { // don't need transparent - stbi__skip(s, 1); - g->transparent = -1; + stbi__skip(s, 1); + g->transparent = -1; } } else { stbi__skip(s, len); break; } - } + } while ((len = stbi__get8(s)) != 0) { stbi__skip(s, len); } @@ -6588,15 +6677,15 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) { if (stbi__gif_test(s)) { - int layers = 0; + int layers = 0; stbi_uc *u = 0; stbi_uc *out = 0; - stbi_uc *two_back = 0; + stbi_uc *two_back = 0; stbi__gif g; - int stride; + int stride; memset(&g, 0, sizeof(g)); if (delays) { - *delays = 0; + *delays = 0; } do { @@ -6606,44 +6695,52 @@ static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, if (u) { *x = g.w; *y = g.h; - ++layers; - stride = g.w * g.h * 4; - + ++layers; + stride = g.w * g.h * 4; + if (out) { - out = (stbi_uc*) STBI_REALLOC( out, layers * stride ); + void *tmp = (stbi_uc*) STBI_REALLOC( out, layers * stride ); + if (NULL == tmp) { + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + return stbi__errpuc("outofmem", "Out of memory"); + } + else + out = (stbi_uc*) tmp; if (delays) { - *delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers ); + *delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers ); } } else { - out = (stbi_uc*)stbi__malloc( layers * stride ); + out = (stbi_uc*)stbi__malloc( layers * stride ); if (delays) { - *delays = (int*) stbi__malloc( layers * sizeof(int) ); + *delays = (int*) stbi__malloc( layers * sizeof(int) ); } } - memcpy( out + ((layers - 1) * stride), u, stride ); + memcpy( out + ((layers - 1) * stride), u, stride ); if (layers >= 2) { - two_back = out - 2 * stride; + two_back = out - 2 * stride; } if (delays) { - (*delays)[layers - 1U] = g.delay; + (*delays)[layers - 1U] = g.delay; } } - } while (u != 0); + } while (u != 0); - // free temp buffer; - STBI_FREE(g.out); - STBI_FREE(g.history); - STBI_FREE(g.background); + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); - // do the final conversion after loading everything; + // do the final conversion after loading everything; if (req_comp && req_comp != 4) out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); - *z = layers; + *z = layers; return out; } else { - return stbi__errpuc("not GIF", "Image was not as a gif type."); + return stbi__errpuc("not GIF", "Image was not as a gif type."); } } @@ -6661,7 +6758,7 @@ static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req *y = g.h; // moved conversion to after successful load so that the same - // can be done for multiple frames. + // can be done for multiple frames. if (req_comp && req_comp != 4) u = stbi__convert_format(u, 4, req_comp, g.w, g.h); } else if (g.out) { @@ -6669,9 +6766,9 @@ static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req STBI_FREE(g.out); } - // free buffers needed for multiple frame loading; + // free buffers needed for multiple frame loading; STBI_FREE(g.history); - STBI_FREE(g.background); + STBI_FREE(g.background); return u; } @@ -7334,7 +7431,7 @@ STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user /* revision history: - 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs 2.19 (2018-02-11) fix warning 2.18 (2018-01-30) fix warnings 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug diff --git a/libs/raylib/src/external/stb_image_resize.h b/libs/raylib/src/external/stb_image_resize.h index 4f6ad35..42a8efb 100644 --- a/libs/raylib/src/external/stb_image_resize.h +++ b/libs/raylib/src/external/stb_image_resize.h @@ -20,8 +20,8 @@ output_pixels, out_w, out_h, 0, num_channels , alpha_chan , 0) stbir_resize_uint8_srgb_edgemode( - input_pixels , in_w , in_h , 0, - output_pixels, out_w, out_h, 0, + input_pixels , in_w , in_h , 0, + output_pixels, out_w, out_h, 0, num_channels , alpha_chan , 0, STBIR_EDGE_CLAMP) // WRAP/REFLECT/ZERO @@ -159,6 +159,7 @@ Nathan Reed: warning fixes REVISIONS + 0.97 (2020-02-02) fixed warning 0.96 (2019-03-04) fixed warnings 0.95 (2017-07-23) fixed warnings 0.94 (2017-03-18) fixed warnings @@ -233,7 +234,7 @@ STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , i int num_channels); -// The following functions interpret image data as gamma-corrected sRGB. +// The following functions interpret image data as gamma-corrected sRGB. // Specify STBIR_ALPHA_CHANNEL_NONE if you have no alpha channel, // or otherwise provide the index of the alpha channel. Flags value // of 0 will probably do the right thing if you're not sure what @@ -306,19 +307,19 @@ typedef enum STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, void *alloc_context); STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, void *alloc_context); STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, void *alloc_context); @@ -350,7 +351,7 @@ STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, stbir_datatype datatype, int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, stbir_filter filter_horizontal, stbir_filter filter_vertical, stbir_colorspace space, void *alloc_context); @@ -358,7 +359,7 @@ STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, stbir_datatype datatype, int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, stbir_filter filter_horizontal, stbir_filter filter_vertical, stbir_colorspace space, void *alloc_context, float x_scale, float y_scale, @@ -368,7 +369,7 @@ STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, stbir_datatype datatype, int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, stbir_filter filter_horizontal, stbir_filter filter_vertical, stbir_colorspace space, void *alloc_context, float s0, float t0, float s1, float t1); @@ -670,14 +671,14 @@ static const stbir_uint32 fp32_to_srgb8_tab4[104] = { 0x44c20798, 0x488e071e, 0x4c1c06b6, 0x4f76065d, 0x52a50610, 0x55ac05cc, 0x5892058f, 0x5b590559, 0x5e0c0a23, 0x631c0980, 0x67db08f6, 0x6c55087f, 0x70940818, 0x74a007bd, 0x787d076c, 0x7c330723, }; - + static stbir_uint8 stbir__linear_to_srgb_uchar(float in) { static const stbir__FP32 almostone = { 0x3f7fffff }; // 1-eps static const stbir__FP32 minval = { (127-13) << 23 }; stbir_uint32 tab,bias,scale,t; stbir__FP32 f; - + // Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. // The tests are carefully written so that NaNs map to 0, same as in the reference // implementation. @@ -685,13 +686,13 @@ static stbir_uint8 stbir__linear_to_srgb_uchar(float in) in = minval.f; if (in > almostone.f) in = almostone.f; - + // Do the table lookup and unpack bias, scale f.f = in; tab = fp32_to_srgb8_tab4[(f.u - minval.u) >> 20]; bias = (tab >> 16) << 9; scale = tab & 0xffff; - + // Grab next-highest mantissa bits and perform linear interpolation t = (f.u >> 12) & 0xff; return (unsigned char) ((bias + scale*t) >> 16); @@ -1238,7 +1239,7 @@ static float* stbir__get_decode_buffer(stbir__info* stbir_info) return &stbir_info->decode_buffer[stbir_info->horizontal_filter_pixel_margin * stbir_info->channels]; } -#define STBIR__DECODE(type, colorspace) ((type) * (STBIR_MAX_COLORSPACES) + (colorspace)) +#define STBIR__DECODE(type, colorspace) ((int)(type) * (STBIR_MAX_COLORSPACES) + (int)(colorspace)) static void stbir__decode_scanline(stbir__info* stbir_info, int n) { @@ -2445,7 +2446,7 @@ static int stbir__resize_arbitrary( return 0; result = stbir__resize_allocated(&info, input_data, input_stride_in_bytes, - output_data, output_stride_in_bytes, + output_data, output_stride_in_bytes, alpha_channel, flags, type, edge_horizontal, edge_vertical, colorspace, extra_memory, memory_required); @@ -2499,7 +2500,7 @@ STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, void *alloc_context) { return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, @@ -2511,7 +2512,7 @@ STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, void *alloc_context) { return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, @@ -2524,7 +2525,7 @@ STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, int num_channels, int alpha_channel, int flags, - stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, void *alloc_context) { return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, @@ -2538,7 +2539,7 @@ STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, stbir_datatype datatype, int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, stbir_filter filter_horizontal, stbir_filter filter_vertical, stbir_colorspace space, void *alloc_context) { @@ -2553,7 +2554,7 @@ STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, stbir_datatype datatype, int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, stbir_filter filter_horizontal, stbir_filter filter_vertical, stbir_colorspace space, void *alloc_context, float x_scale, float y_scale, @@ -2574,7 +2575,7 @@ STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, stbir_datatype datatype, int num_channels, int alpha_channel, int flags, - stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, stbir_filter filter_horizontal, stbir_filter filter_vertical, stbir_colorspace space, void *alloc_context, float s0, float t0, float s1, float t1) @@ -2593,38 +2594,38 @@ This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ ALTERNATIVE B - Public Domain (www.unlicense.org) This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ */ diff --git a/libs/raylib/src/external/stb_image_write.h b/libs/raylib/src/external/stb_image_write.h index a9bf66c..cffd473 100644 --- a/libs/raylib/src/external/stb_image_write.h +++ b/libs/raylib/src/external/stb_image_write.h @@ -1,4 +1,4 @@ -/* stb_image_write - v1.13 - public domain - http://nothings.org/stb +/* stb_image_write - v1.14 - public domain - http://nothings.org/stb writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015 no warranty implied; use at your own risk @@ -105,7 +105,7 @@ USAGE: TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed data, set the global variable 'stbi_write_tga_with_rle' to 0. - + JPEG does ignore alpha channels in input data; quality is between 1 and 100. Higher quality looks better but results in a bigger image. JPEG baseline (no JPEG progressive). @@ -113,7 +113,7 @@ USAGE: CREDITS: - Sean Barrett - PNG/BMP/TGA + Sean Barrett - PNG/BMP/TGA Baldur Karlsson - HDR Jean-Sebastien Guay - TGA monochrome Tim Kelsey - misc enhancements @@ -247,17 +247,17 @@ STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean); #define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff) #ifdef STB_IMAGE_WRITE_STATIC -static int stbi__flip_vertically_on_write=0; static int stbi_write_png_compression_level = 8; static int stbi_write_tga_with_rle = 1; static int stbi_write_force_png_filter = -1; #else int stbi_write_png_compression_level = 8; -int stbi__flip_vertically_on_write=0; int stbi_write_tga_with_rle = 1; int stbi_write_force_png_filter = -1; #endif +static int stbi__flip_vertically_on_write = 0; + STBIWDEF void stbi_flip_vertically_on_write(int flag) { stbi__flip_vertically_on_write = flag; @@ -306,7 +306,7 @@ static FILE *stbiw__fopen(char const *filename, char const *mode) wchar_t wFilename[1024]; if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename))) return 0; - + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode))) return 0; @@ -774,7 +774,7 @@ STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const #ifndef STBIW_ZLIB_COMPRESS // stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size() -#define stbiw__sbraw(a) ((int *) (a) - 2) +#define stbiw__sbraw(a) ((int *) (void *) (a) - 2) #define stbiw__sbm(a) stbiw__sbraw(a)[0] #define stbiw__sbn(a) stbiw__sbraw(a)[1] @@ -1044,13 +1044,13 @@ static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int int type = mymap[filter_type]; unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y); int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes; - + if (type==0) { memcpy(line_buffer, z, width*n); return; } - // first loop isn't optimized since it's just one pixel + // first loop isn't optimized since it's just one pixel for (i = 0; i < n; ++i) { switch (type) { case 1: line_buffer[i] = z[i]; break; @@ -1271,26 +1271,31 @@ static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) { bits[0] = val & ((1<<bits[1])-1); } -static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) { +static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, int du_stride, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) { const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] }; const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0][1] }; - int dataOff, i, diff, end0pos; + int dataOff, i, j, n, diff, end0pos, x, y; int DU[64]; // DCT rows - for(dataOff=0; dataOff<64; dataOff+=8) { + for(dataOff=0, n=du_stride*8; dataOff<n; dataOff+=du_stride) { stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+1], &CDU[dataOff+2], &CDU[dataOff+3], &CDU[dataOff+4], &CDU[dataOff+5], &CDU[dataOff+6], &CDU[dataOff+7]); } // DCT columns for(dataOff=0; dataOff<8; ++dataOff) { - stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+8], &CDU[dataOff+16], &CDU[dataOff+24], &CDU[dataOff+32], &CDU[dataOff+40], &CDU[dataOff+48], &CDU[dataOff+56]); + stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+du_stride], &CDU[dataOff+du_stride*2], &CDU[dataOff+du_stride*3], &CDU[dataOff+du_stride*4], + &CDU[dataOff+du_stride*5], &CDU[dataOff+du_stride*6], &CDU[dataOff+du_stride*7]); } // Quantize/descale/zigzag the coefficients - for(i=0; i<64; ++i) { - float v = CDU[i]*fdtbl[i]; - // DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f)); - // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway? - DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? v - 0.5f : v + 0.5f); + for(y = 0, j=0; y < 8; ++y) { + for(x = 0; x < 8; ++x,++j) { + float v; + i = y*du_stride+x; + v = CDU[i]*fdtbl[j]; + // DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f)); + // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway? + DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? v - 0.5f : v + 0.5f); + } } // Encode DC @@ -1405,10 +1410,10 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in 37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99}; static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99, 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99}; - static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f, + static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f, 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f }; - int row, col, i, k; + int row, col, i, k, subsample; float fdtbl_Y[64], fdtbl_UV[64]; unsigned char YTable[64], UVTable[64]; @@ -1417,6 +1422,7 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in } quality = quality ? quality : 90; + subsample = quality <= 90 ? 1 : 0; quality = quality < 1 ? 1 : quality > 100 ? 100 : quality; quality = quality < 50 ? 5000 / quality : 200 - quality * 2; @@ -1439,7 +1445,7 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 }; static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 }; const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width), - 3,1,0x11,0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 }; + 3,1,(unsigned char)(subsample?0x22:0x11),0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 }; s->func(s->context, (void*)head0, sizeof(head0)); s->func(s->context, (void*)YTable, sizeof(YTable)); stbiw__putc(s, 1); @@ -1462,36 +1468,74 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in // Encode 8x8 macroblocks { static const unsigned short fillBits[] = {0x7F, 7}; - const unsigned char *imageData = (const unsigned char *)data; int DCY=0, DCU=0, DCV=0; int bitBuf=0, bitCnt=0; // comp == 2 is grey+alpha (alpha is ignored) int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0; + const unsigned char *dataR = (const unsigned char *)data; + const unsigned char *dataG = dataR + ofsG; + const unsigned char *dataB = dataR + ofsB; int x, y, pos; - for(y = 0; y < height; y += 8) { - for(x = 0; x < width; x += 8) { - float YDU[64], UDU[64], VDU[64]; - for(row = y, pos = 0; row < y+8; ++row) { - // row >= height => use last input row - int clamped_row = (row < height) ? row : height - 1; - int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp; - for(col = x; col < x+8; ++col, ++pos) { - float r, g, b; - // if col >= width => use pixel from last input column - int p = base_p + ((col < width) ? col : (width-1))*comp; - - r = imageData[p+0]; - g = imageData[p+ofsG]; - b = imageData[p+ofsB]; - YDU[pos]=+0.29900f*r+0.58700f*g+0.11400f*b-128; - UDU[pos]=-0.16874f*r-0.33126f*g+0.50000f*b; - VDU[pos]=+0.50000f*r-0.41869f*g-0.08131f*b; + if(subsample) { + for(y = 0; y < height; y += 16) { + for(x = 0; x < width; x += 16) { + float Y[256], U[256], V[256]; + for(row = y, pos = 0; row < y+16; ++row) { + // row >= height => use last input row + int clamped_row = (row < height) ? row : height - 1; + int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp; + for(col = x; col < x+16; ++col, ++pos) { + // if col >= width => use pixel from last input column + int p = base_p + ((col < width) ? col : (width-1))*comp; + float r = dataR[p], g = dataG[p], b = dataB[p]; + Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128; + U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b; + V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b; + } + } + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + + // subsample U,V + { + float subU[64], subV[64]; + int yy, xx; + for(yy = 0, pos = 0; yy < 8; ++yy) { + for(xx = 0; xx < 8; ++xx, ++pos) { + int j = yy*32+xx*2; + subU[pos] = (U[j+0] + U[j+1] + U[j+16] + U[j+17]) * 0.25f; + subV[pos] = (V[j+0] + V[j+1] + V[j+16] + V[j+17]) * 0.25f; + } + } + DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); } } + } + } else { + for(y = 0; y < height; y += 8) { + for(x = 0; x < width; x += 8) { + float Y[64], U[64], V[64]; + for(row = y, pos = 0; row < y+8; ++row) { + // row >= height => use last input row + int clamped_row = (row < height) ? row : height - 1; + int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp; + for(col = x; col < x+8; ++col, ++pos) { + // if col >= width => use pixel from last input column + int p = base_p + ((col < width) ? col : (width-1))*comp; + float r = dataR[p], g = dataG[p], b = dataB[p]; + Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128; + U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b; + V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b; + } + } - DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT); - DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); - DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + } } } @@ -1530,10 +1574,13 @@ STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const #endif // STB_IMAGE_WRITE_IMPLEMENTATION /* Revision history + 1.14 (2020-02-02) updated JPEG writer to downsample chroma channels + 1.13 + 1.12 1.11 (2019-08-11) - + 1.10 (2019-02-07) - support utf8 filenames in Windows; fix warnings and platform ifdefs + support utf8 filenames in Windows; fix warnings and platform ifdefs 1.09 (2018-02-11) fix typo in zlib quality API, improve STB_I_W_STATIC in C++ 1.08 (2018-01-29) @@ -1582,38 +1629,38 @@ This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ ALTERNATIVE B - Public Domain (www.unlicense.org) This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ */ diff --git a/libs/raylib/src/external/stb_perlin.h b/libs/raylib/src/external/stb_perlin.h index 941773f..47cb9a4 100644 --- a/libs/raylib/src/external/stb_perlin.h +++ b/libs/raylib/src/external/stb_perlin.h @@ -1,4 +1,4 @@ -// stb_perlin.h - v0.4 - perlin noise +// stb_perlin.h - v0.5 - perlin noise // public domain single-file C implementation by Sean Barrett // // LICENSE @@ -47,9 +47,9 @@ // // Fractal Noise: // -// Three common fractal noise functions are included, which produce -// a wide variety of nice effects depending on the parameters -// provided. Note that each function will call stb_perlin_noise3 +// Three common fractal noise functions are included, which produce +// a wide variety of nice effects depending on the parameters +// provided. Note that each function will call stb_perlin_noise3 // 'octaves' times, so this parameter will affect runtime. // // float stb_perlin_ridge_noise3(float x, float y, float z, @@ -66,7 +66,7 @@ // lacunarity = ~ 2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) // gain = 0.5 -- relative weighting applied to each successive octave // offset = 1.0? -- used to invert the ridges, may need to be larger, not sure -// +// // // Contributors: // Jack Mott - additional noise functions @@ -78,6 +78,7 @@ extern "C" { #endif extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); +extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed); extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); @@ -94,41 +95,41 @@ extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wra // Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ static unsigned char stb__perlin_randtab[512] = { - 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, - 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, - 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, - 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, - 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, - 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, - 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, - 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, - 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, - 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, - 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, - 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, - 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, - 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, - 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, - 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, // and a second copy so we don't need an extra mask or static initializer - 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, - 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, - 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, - 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, - 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, - 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, - 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, - 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, - 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, - 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, - 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, - 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, - 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, - 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, - 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, - 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, -}; + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, +}; // perlin's gradient has 12 cases so some get used 1/16th of the time @@ -297,7 +298,7 @@ float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float g float frequency = 1.0f; float amplitude = 1.0f; float sum = 0.0f; - + for (i = 0; i < octaves; i++) { sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; frequency *= lacunarity; @@ -312,7 +313,7 @@ float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float frequency = 1.0f; float amplitude = 1.0f; float sum = 0.0f; - + for (i = 0; i < octaves; i++) { float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; sum += (float) fabs(r); @@ -390,38 +391,38 @@ This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ ALTERNATIVE B - Public Domain (www.unlicense.org) This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ */ diff --git a/libs/raylib/src/external/stb_rect_pack.h b/libs/raylib/src/external/stb_rect_pack.h index d32c8f9..5c848de 100644 --- a/libs/raylib/src/external/stb_rect_pack.h +++ b/libs/raylib/src/external/stb_rect_pack.h @@ -28,7 +28,7 @@ // Minor features // Martins Mozeiko // github:IntellectualKitty -// +// // Bugfixes / warning fixes // Jeremy Jaussaud // Fabian Giesen @@ -432,7 +432,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt } } tail = tail->next; - } + } } fr.prev_link = best; @@ -591,38 +591,38 @@ This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ ALTERNATIVE B - Public Domain (www.unlicense.org) This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ */ diff --git a/libs/raylib/src/external/stb_truetype.h b/libs/raylib/src/external/stb_truetype.h index 4a3ad33..935a6de 100644 --- a/libs/raylib/src/external/stb_truetype.h +++ b/libs/raylib/src/external/stb_truetype.h @@ -1,5 +1,14 @@ -// stb_truetype.h - v1.22 - public domain -// authored from 2009-2019 by Sean Barrett / RAD Game Tools +// stb_truetype.h - v1.24 - public domain +// authored from 2009-2020 by Sean Barrett / RAD Game Tools +// +// ======================================================================= +// +// NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES +// +// This library does no range checking of the offsets found in the file, +// meaning an attacker can use it to read arbitrary memory. +// +// ======================================================================= // // This library processes TrueType files: // parse files @@ -32,11 +41,11 @@ // Daniel Ribeiro Maciel // // Bug/warning reports/fixes: -// "Zer" on mollyrocket Fabian "ryg" Giesen -// Cass Everitt Martins Mozeiko -// stoiko (Haemimont Games) Cap Petschulat -// Brian Hook Omar Cornut -// Walter van Niftrik github:aloucks +// "Zer" on mollyrocket Fabian "ryg" Giesen github:NiLuJe +// Cass Everitt Martins Mozeiko github:aloucks +// stoiko (Haemimont Games) Cap Petschulat github:oyvindjam +// Brian Hook Omar Cornut github:vassvik +// Walter van Niftrik Ryan Griege // David Gow Peter LaValle // David Given Sergey Popov // Ivan-Assen Ivanov Giumo X. Clanjor @@ -44,13 +53,14 @@ // Johan Duparc Thomas Fields // Hou Qiming Derek Vinyard // Rob Loach Cort Stratton -// Kenney Phillis Jr. github:oyvindjam -// Brian Costabile github:vassvik -// Ken Voskuil (kaesve) Ryan Griege -// +// Kenney Phillis Jr. Brian Costabile +// Ken Voskuil (kaesve) +// // VERSION HISTORY // -// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined +// 1.24 (2020-02-05) fix warning +// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS) +// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined // 1.21 (2019-02-25) fix warning // 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() // 1.19 (2018-02-11) GPOS kerning, STBTT_fmod @@ -210,7 +220,7 @@ // // Advancing for the next character: // Call GlyphHMetrics, and compute 'current_point += SF * advance'. -// +// // // ADVANCED USAGE // @@ -335,7 +345,7 @@ int main(int argc, char **argv) } return 0; } -#endif +#endif // // Output: // @@ -349,9 +359,9 @@ int main(int argc, char **argv) // :@@. M@M // @@@o@@@@ // :M@@V:@@. -// +// ////////////////////////////////////////////////////////////////////////////// -// +// // Complete program: print "Hello World!" banner, with bugs // #if 0 @@ -652,7 +662,7 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, cons // Calling these functions in sequence is roughly equivalent to calling // stbtt_PackFontRanges(). If you more control over the packing of multiple // fonts, or if you want to pack custom data into a font texture, take a look -// at the source to of stbtt_PackFontRanges() and create a custom version +// at the source to of stbtt_PackFontRanges() and create a custom version // using these functions, e.g. call GatherRects multiple times, // building up a single array of rects, then call PackRects once, // then call RenderIntoRects repeatedly. This may result in a @@ -704,7 +714,7 @@ struct stbtt_fontinfo int numGlyphs; // number of glyphs, needed for range checking - int loca,head,glyf,hhea,hmtx,kern,gpos; // table locations as offset from start of .ttf + int loca,head,glyf,hhea,hmtx,kern,gpos,svg; // table locations as offset from start of .ttf int index_map; // a cmap mapping for our chosen character encoding int indexToLocFormat; // format needed to map from glyph index to glyph @@ -787,6 +797,18 @@ STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); // as above, but takes one or more glyph indices for greater efficiency +typedef struct stbtt_kerningentry +{ + int glyph1; // use stbtt_FindGlyphIndex + int glyph2; + int advance; +} stbtt_kerningentry; + +STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info); +STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length); +// Retrieves a complete list of all of the kerning pairs provided by the font +// stbtt_GetKerningTable never writes more than table_length entries and returns how many entries it did write. +// The table will be sorted by (a.glyph1 == b.glyph1)?(a.glyph2 < b.glyph2):(a.glyph1 < b.glyph1) ////////////////////////////////////////////////////////////////////////////// // @@ -831,6 +853,11 @@ STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, s STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); // frees the data allocated above +STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg); +STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg); +// fills svg with the character's SVG data. +// returns data size or 0 if SVG not found. + ////////////////////////////////////////////////////////////////////////////// // // BITMAP RENDERING @@ -960,7 +987,7 @@ STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, floa // and computing from that can allow drop-out prevention). // // The algorithm has not been optimized at all, so expect it to be slow -// if computing lots of characters or very large sizes. +// if computing lots of characters or very large sizes. @@ -1332,6 +1359,22 @@ static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) return stbtt__cff_get_index(&cff); } +// since most people won't use this, find this table the first time it's needed +static int stbtt__get_svg(stbtt_fontinfo *info) +{ + stbtt_uint32 t; + if (info->svg < 0) { + t = stbtt__find_table(info->data, info->fontstart, "SVG "); + if (t) { + stbtt_uint32 offset = ttULONG(info->data + t + 2); + info->svg = t + offset; + } else { + info->svg = 0; + } + } + return info->svg; +} + static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) { stbtt_uint32 cmap, t; @@ -1411,6 +1454,8 @@ static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, in else info->numGlyphs = 0xffff; + info->svg = -1; + // find a cmap encoding table we understand *now* to avoid searching // later. (todo: could make this installable) // the same regardless of glyph. @@ -1717,7 +1762,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s if (i != 0) num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - // now start the new one + // now start the new one start_off = !(flags & 1); if (start_off) { // if we start off with an off-curve point, then when we need to find a point on the curve @@ -1759,7 +1804,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s } } num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - } else if (numberOfContours == -1) { + } else if (numberOfContours < 0) { // Compound shapes. int more = 1; stbtt_uint8 *comp = data + g + 10; @@ -1770,7 +1815,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s int comp_num_verts = 0, i; stbtt_vertex *comp_verts = 0, *tmp = 0; float mtx[6] = {1,0,0,1,0,0}, m, n; - + flags = ttSHORT(comp); comp+=2; gidx = ttSHORT(comp); comp+=2; @@ -1800,7 +1845,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; } - + // Find transformation scales. m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); @@ -1836,9 +1881,6 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s // More components ? more = flags & (1<<5); } - } else if (numberOfContours < 0) { - // @TODO other compound variations? - STBTT_assert(0); } else { // numberOfCounters == 0, do nothing } @@ -2267,6 +2309,48 @@ STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_inde } } +STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info) +{ + stbtt_uint8 *data = info->data + info->kern; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + return ttUSHORT(data+10); +} + +STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length) +{ + stbtt_uint8 *data = info->data + info->kern; + int k, length; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + length = ttUSHORT(data+10); + if (table_length < length) + length = table_length; + + for (k = 0; k < length; k++) + { + table[k].glyph1 = ttUSHORT(data+18+(k*6)); + table[k].glyph2 = ttUSHORT(data+20+(k*6)); + table[k].advance = ttSHORT(data+22+(k*6)); + } + + return length; +} + static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) { stbtt_uint8 *data = info->data + info->kern; @@ -2603,6 +2687,45 @@ STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) STBTT_free(v, info->userdata); } +STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl) +{ + int i; + stbtt_uint8 *data = info->data; + stbtt_uint8 *svg_doc_list = data + stbtt__get_svg((stbtt_fontinfo *) info); + + int numEntries = ttUSHORT(svg_doc_list); + stbtt_uint8 *svg_docs = svg_doc_list + 2; + + for(i=0; i<numEntries; i++) { + stbtt_uint8 *svg_doc = svg_docs + (12 * i); + if ((gl >= ttUSHORT(svg_doc)) && (gl <= ttUSHORT(svg_doc + 2))) + return svg_doc; + } + return 0; +} + +STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg) +{ + stbtt_uint8 *data = info->data; + stbtt_uint8 *svg_doc; + + if (info->svg == 0) + return 0; + + svg_doc = stbtt_FindSVGDoc(info, gl); + if (svg_doc != NULL) { + *svg = (char *) data + info->svg + ttULONG(svg_doc + 4); + return ttULONG(svg_doc + 8); + } else { + return 0; + } +} + +STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg) +{ + return stbtt_GetGlyphSVG(info, stbtt_FindGlyphIndex(info, unicode_codepoint), svg); +} + ////////////////////////////////////////////////////////////////////////////// // // antialiasing software rasterizer @@ -2728,7 +2851,7 @@ static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, i float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); STBTT_assert(z != NULL); if (!z) return z; - + // round dx down to avoid overshooting if (dxdy < 0) z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); @@ -2806,7 +2929,7 @@ static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__ac } } } - + e = e->next; } } @@ -3534,7 +3657,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info { int ix0,iy0,ix1,iy1; stbtt__bitmap gbm; - stbtt_vertex *vertices; + stbtt_vertex *vertices; int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); if (scale_x == 0) scale_x = scale_y; @@ -3557,7 +3680,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info if (height) *height = gbm.h; if (xoff ) *xoff = ix0; if (yoff ) *yoff = iy0; - + if (gbm.w && gbm.h) { gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); if (gbm.pixels) { @@ -3568,7 +3691,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info } STBTT_free(vertices, info->userdata); return gbm.pixels; -} +} STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) { @@ -3580,7 +3703,7 @@ STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigne int ix0,iy0; stbtt_vertex *vertices; int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - stbtt__bitmap gbm; + stbtt__bitmap gbm; stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); gbm.pixels = output; @@ -3602,7 +3725,7 @@ STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char * STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) { return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); -} +} STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) { @@ -3617,7 +3740,7 @@ STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, uns STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) { return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); -} +} STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) { @@ -3742,7 +3865,7 @@ static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *no con->y = 0; con->bottom_y = 0; STBTT__NOTUSED(nodes); - STBTT__NOTUSED(num_nodes); + STBTT__NOTUSED(num_nodes); } static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) @@ -4137,7 +4260,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char n = 0; for (i=0; i < num_ranges; ++i) n += ranges[i].num_chars; - + rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); if (rects == NULL) return 0; @@ -4148,7 +4271,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); stbtt_PackFontRangesPackRects(spc, rects, n); - + return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); STBTT_free(rects, spc->user_allocator_context); @@ -4309,7 +4432,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) + if (x_inter < x) winding += (y0 < y1) ? 1 : -1; } } @@ -4335,7 +4458,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex y1 = (int)verts[i ].y; if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) + if (x_inter < x) winding += (y0 < y1) ? 1 : -1; } } else { @@ -4347,7 +4470,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex if (hits[1][0] < 0) winding += (hits[1][1] < 0 ? -1 : 1); } - } + } } } return winding; @@ -4423,7 +4546,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc // invert for y-downwards bitmaps scale_y = -scale_y; - + { int x,y,i,j; float *precompute; @@ -4572,7 +4695,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc STBTT_free(verts, info->userdata); } return data; -} +} STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) { @@ -4590,7 +4713,7 @@ STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) // // check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string -static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) +static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) { stbtt_int32 i=0; @@ -4629,7 +4752,7 @@ static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, s return i; } -static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) +static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) { return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); } @@ -4758,7 +4881,7 @@ STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) { - return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); + return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); } STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) @@ -4851,38 +4974,38 @@ This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------ ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ ALTERNATIVE B - Public Domain (www.unlicense.org) This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------ */ diff --git a/libs/raylib/src/external/tinyobj_loader_c.h b/libs/raylib/src/external/tinyobj_loader_c.h index 242b47d..7ef55ff 100644 --- a/libs/raylib/src/external/tinyobj_loader_c.h +++ b/libs/raylib/src/external/tinyobj_loader_c.h @@ -748,7 +748,7 @@ static int tinyobj_parse_and_index_mtl_file(tinyobj_material_t **materials_out, fp = fopen(filename, "r"); if (!fp) { - fprintf(stderr, "TINYOBJ: Error reading file '%s': %s (%d)\n", filename, strerror(errno), errno); + //fprintf(stderr, "TINYOBJ: Error reading file '%s': %s (%d)\n", filename, strerror(errno), errno); // @raysan5: commented return TINYOBJ_ERROR_FILE_OPERATION; } @@ -1321,7 +1321,7 @@ int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes, if (ret != TINYOBJ_SUCCESS) { /* warning. */ - fprintf(stderr, "TINYOBJ: Failed to parse material file '%s': %d\n", filename, ret); + //fprintf(stderr, "TINYOBJ: Failed to parse material file '%s': %d\n", filename, ret); // @raysan5: commented } TINYOBJ_FREE(filename); diff --git a/libs/raylib/src/gestures.h b/libs/raylib/src/gestures.h index 38df890..9b3600d 100644 --- a/libs/raylib/src/gestures.h +++ b/libs/raylib/src/gestures.h @@ -149,75 +149,75 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. #endif - #include <sys/time.h> // Required for: timespec - #include <time.h> // Required for: clock_gettime() + #include <sys/time.h> // Required for: timespec + #include <time.h> // Required for: clock_gettime() - #include <math.h> // Required for: atan2(), sqrt() - #include <stdint.h> // Required for: uint64_t + #include <math.h> // Required for: sqrtf(), atan2f() #endif -#if defined(__APPLE__) // macOS also defines __MACH__ - #include <mach/clock.h> // Required for: clock_get_time() - #include <mach/mach.h> // Required for: mach_timespec_t +#if defined(__APPLE__) // macOS also defines __MACH__ + #include <mach/clock.h> // Required for: clock_get_time() + #include <mach/mach.h> // Required for: mach_timespec_t #endif //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time -#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) -#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) -#define TAP_TIMEOUT 300 // Time in milliseconds -#define PINCH_TIMEOUT 300 // Time in milliseconds -#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) +#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time +#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) +#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) +#define TAP_TIMEOUT 300 // Time in milliseconds +#define PINCH_TIMEOUT 300 // Time in milliseconds +#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- -// ... + +typedef struct { + int current; // Current detected gesture + unsigned int enabledFlags; // Enabled gestures flags + struct { + int firstId; // Touch id for first touch point + int pointCount; // Touch points counter + double eventTime; // Time stamp when an event happened + Vector2 upPosition; // Touch up position + Vector2 downPositionA; // First touch down position + Vector2 downPositionB; // Second touch down position + Vector2 downDragPosition; // Touch drag position + Vector2 moveDownPositionA; // First touch down position on move + Vector2 moveDownPositionB; // Second touch down position on move + int tapCounter; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions) + } Touch; + struct { + bool resetRequired; // HOLD reset to get first touch point again + double timeDuration; // HOLD duration in milliseconds + } Hold; + struct { + Vector2 vector; // DRAG vector (between initial and current position) + float angle; // DRAG angle (relative to x-axis) + float distance; // DRAG distance (from initial touch point to final) (normalized [0..1]) + float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame) + } Drag; + struct { + bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration + double timeDuration; // SWIPE time to calculate drag intensity + } Swipe; + struct { + Vector2 vector; // PINCH vector (between first and second touch points) + float angle; // PINCH angle (relative to x-axis) + float distance; // PINCH displacement distance (normalized [0..1]) + } Pinch; +} GesturesData; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- - -// Touch gesture variables -static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position -static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position -static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position -static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position -static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move -static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move - -static int pointCount = 0; // Touch points counter -static int firstTouchId = -1; // Touch id for first touch point -static double eventTime = 0.0; // Time stamp when an event happened - -// Tap gesture variables -static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions) - -// Hold gesture variables -static bool resetHold = false; // HOLD reset to get first touch point again -static double timeHold = 0.0f; // HOLD duration in milliseconds - -// Drag gesture variables -static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position) -static float dragAngle = 0.0f; // DRAG angle (relative to x-axis) -static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1]) -static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) - -// Swipe gestures variables -static bool startMoving = false; // SWIPE used to define when start measuring swipeTime -static double swipeTime = 0.0; // SWIPE time to calculate drag intensity - -// Pinch gesture variables -static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points) -static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis) -static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1]) - -static int currentGesture = GESTURE_NONE; // Current detected gesture - -// Enabled gestures flags, all gestures enabled by default -static unsigned int enabledGestures = 0b0000001111111111; +static GesturesData GESTURES = { + .Touch.firstId = -1, + .current = GESTURE_NONE, + .enabledFlags = 0b0000001111111111 // All gestures enabled by default +}; //---------------------------------------------------------------------------------- // Module specific Functions Declaration @@ -236,13 +236,13 @@ static double GetCurrentTime(void); // Enable only desired getures to be detected void SetGesturesEnabled(unsigned int gestureFlags) { - enabledGestures = gestureFlags; + GESTURES.enabledFlags = gestureFlags; } // Check if a gesture have been detected bool IsGestureDetected(int gesture) { - if ((enabledGestures & currentGesture) == gesture) return true; + if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true; else return false; } @@ -250,150 +250,150 @@ bool IsGestureDetected(int gesture) void ProcessGestureEvent(GestureEvent event) { // Reset required variables - pointCount = event.pointCount; // Required on UpdateGestures() + GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures() - if (pointCount < 2) + if (GESTURES.Touch.pointCount < 2) { if (event.touchAction == TOUCH_DOWN) { - tapCounter++; // Tap counter + GESTURES.Touch.tapCounter++; // Tap counter // Detect GESTURE_DOUBLE_TAP - if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE)) + if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE)) { - currentGesture = GESTURE_DOUBLETAP; - tapCounter = 0; + GESTURES.current = GESTURE_DOUBLETAP; + GESTURES.Touch.tapCounter = 0; } else // Detect GESTURE_TAP { - tapCounter = 1; - currentGesture = GESTURE_TAP; + GESTURES.Touch.tapCounter = 1; + GESTURES.current = GESTURE_TAP; } - touchDownPosition = event.position[0]; - touchDownDragPosition = event.position[0]; + GESTURES.Touch.downPositionA = event.position[0]; + GESTURES.Touch.downDragPosition = event.position[0]; - touchUpPosition = touchDownPosition; - eventTime = GetCurrentTime(); + GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA; + GESTURES.Touch.eventTime = GetCurrentTime(); - firstTouchId = event.pointerId[0]; + GESTURES.Touch.firstId = event.pointerId[0]; - dragVector = (Vector2){ 0.0f, 0.0f }; + GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f }; } else if (event.touchAction == TOUCH_UP) { - if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0]; + if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0]; - // NOTE: dragIntensity dependend on the resolution of the screen - dragDistance = Vector2Distance(touchDownPosition, touchUpPosition); - dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime)); + // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen + GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); + GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration)); - startMoving = false; + GESTURES.Swipe.start = false; // Detect GESTURE_SWIPE - if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0])) + if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointerId[0])) { // NOTE: Angle should be inverted in Y - dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition); + GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); - if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right - else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up - else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left - else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down - else currentGesture = GESTURE_NONE; + if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right + else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up + else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left + else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down + else GESTURES.current = GESTURE_NONE; } else { - dragDistance = 0.0f; - dragIntensity = 0.0f; - dragAngle = 0.0f; + GESTURES.Drag.distance = 0.0f; + GESTURES.Drag.intensity = 0.0f; + GESTURES.Drag.angle = 0.0f; - currentGesture = GESTURE_NONE; + GESTURES.current = GESTURE_NONE; } - touchDownDragPosition = (Vector2){ 0.0f, 0.0f }; - pointCount = 0; + GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f }; + GESTURES.Touch.pointCount = 0; } else if (event.touchAction == TOUCH_MOVE) { - if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime(); + if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime(); - if (!startMoving) + if (!GESTURES.Swipe.start) { - swipeTime = GetCurrentTime(); - startMoving = true; + GESTURES.Swipe.timeDuration = GetCurrentTime(); + GESTURES.Swipe.start = true; } - moveDownPosition = event.position[0]; + GESTURES.Touch.moveDownPositionA = event.position[0]; - if (currentGesture == GESTURE_HOLD) + if (GESTURES.current == GESTURE_HOLD) { - if (resetHold) touchDownPosition = event.position[0]; + if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0]; - resetHold = false; + GESTURES.Hold.resetRequired = false; // Detect GESTURE_DRAG - if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG) + if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG) { - eventTime = GetCurrentTime(); - currentGesture = GESTURE_DRAG; + GESTURES.Touch.eventTime = GetCurrentTime(); + GESTURES.current = GESTURE_DRAG; } } - dragVector.x = moveDownPosition.x - touchDownDragPosition.x; - dragVector.y = moveDownPosition.y - touchDownDragPosition.y; + GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x; + GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y; } } else // Two touch points { if (event.touchAction == TOUCH_DOWN) { - touchDownPosition = event.position[0]; - touchDownPosition2 = event.position[1]; + GESTURES.Touch.downPositionA = event.position[0]; + GESTURES.Touch.downPositionB = event.position[1]; - //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2); + //GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB); - pinchVector.x = touchDownPosition2.x - touchDownPosition.x; - pinchVector.y = touchDownPosition2.y - touchDownPosition.y; + GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x; + GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y; - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); + GESTURES.current = GESTURE_HOLD; + GESTURES.Hold.timeDuration = GetCurrentTime(); } else if (event.touchAction == TOUCH_MOVE) { - pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2); + GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); - touchDownPosition = moveDownPosition; - touchDownPosition2 = moveDownPosition2; + GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA; + GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB; - moveDownPosition = event.position[0]; - moveDownPosition2 = event.position[1]; + GESTURES.Touch.moveDownPositionA = event.position[0]; + GESTURES.Touch.moveDownPositionB = event.position[1]; - pinchVector.x = moveDownPosition2.x - moveDownPosition.x; - pinchVector.y = moveDownPosition2.y - moveDownPosition.y; + GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x; + GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y; - if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH)) + if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH)) { - if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN; - else currentGesture = GESTURE_PINCH_OUT; + if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN; + else GESTURES.current = GESTURE_PINCH_OUT; } else { - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); + GESTURES.current = GESTURE_HOLD; + GESTURES.Hold.timeDuration = GetCurrentTime(); } // NOTE: Angle should be inverted in Y - pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2); + GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); } else if (event.touchAction == TOUCH_UP) { - pinchDistance = 0.0f; - pinchAngle = 0.0f; - pinchVector = (Vector2){ 0.0f, 0.0f }; - pointCount = 0; + GESTURES.Pinch.distance = 0.0f; + GESTURES.Pinch.angle = 0.0f; + GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f }; + GESTURES.Touch.pointCount = 0; - currentGesture = GESTURE_NONE; + GESTURES.current = GESTURE_NONE; } } } @@ -404,23 +404,23 @@ void UpdateGestures(void) // NOTE: Gestures are processed through system callbacks on touch events // Detect GESTURE_HOLD - if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2)) + if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2)) { - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); + GESTURES.current = GESTURE_HOLD; + GESTURES.Hold.timeDuration = GetCurrentTime(); } - if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2)) + if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2)) { - currentGesture = GESTURE_HOLD; - timeHold = GetCurrentTime(); - resetHold = true; + GESTURES.current = GESTURE_HOLD; + GESTURES.Hold.timeDuration = GetCurrentTime(); + GESTURES.Hold.resetRequired = true; } // Detect GESTURE_NONE - if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN)) + if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN)) { - currentGesture = GESTURE_NONE; + GESTURES.current = GESTURE_NONE; } } @@ -429,14 +429,14 @@ int GetTouchPointsCount(void) { // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called - return pointCount; + return GESTURES.Touch.pointCount; } // Get latest detected gesture int GetGestureDetected(void) { // Get current gesture only if enabled - return (enabledGestures & currentGesture); + return (GESTURES.enabledFlags & GESTURES.current); } // Hold time measured in ms @@ -446,7 +446,7 @@ float GetGestureHoldDuration(void) double time = 0.0; - if (currentGesture == GESTURE_HOLD) time = GetCurrentTime() - timeHold; + if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration; return (float)time; } @@ -456,7 +456,7 @@ Vector2 GetGestureDragVector(void) { // NOTE: drag vector is calculated on one touch points TOUCH_MOVE - return dragVector; + return GESTURES.Drag.vector; } // Get drag angle @@ -465,16 +465,16 @@ float GetGestureDragAngle(void) { // NOTE: drag angle is calculated on one touch points TOUCH_UP - return dragAngle; + return GESTURES.Drag.angle; } // Get distance between two pinch points Vector2 GetGesturePinchVector(void) { - // NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index) + // NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index) // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE - return pinchVector; + return GESTURES.Pinch.vector; } // Get angle beween two pinch points @@ -483,7 +483,7 @@ float GetGesturePinchAngle(void) { // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE - return pinchAngle; + return GESTURES.Pinch.angle; } //---------------------------------------------------------------------------------- @@ -532,7 +532,7 @@ static double GetCurrentTime(void) // NOTE: Only for Linux-based systems struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); - uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds + unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds time = ((double)nowTime/1000000.0); // Time in miliseconds #endif @@ -548,7 +548,7 @@ static double GetCurrentTime(void) // NOTE: OS X does not have clock_gettime(), using clock_get_time() clock_get_time(cclock, &now); mach_port_deallocate(mach_task_self(), cclock); - uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds + unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds time = ((double)nowTime/1000000.0); // Time in miliseconds #endif diff --git a/libs/raylib/src/models.c b/libs/raylib/src/models.c index ba913e0..69d7856 100644 --- a/libs/raylib/src/models.c +++ b/libs/raylib/src/models.c @@ -45,25 +45,46 @@ #include "utils.h" // Required for: fopen() Android mapping -#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets() #include <stdlib.h> // Required for: malloc(), free() -#include <string.h> // Required for: strcmp() -#include <math.h> // Required for: sin(), cos() +#include <stdio.h> // Required for: FILE, fopen(), fclose() +#include <string.h> // Required for: strncmp() [Used in LoadModelAnimations()], strlen() [Used in LoadTextureFromCgltfImage()] +#include <math.h> // Required for: sinf(), cosf(), sqrtf(), fabsf() + +#if defined(_WIN32) + #include <direct.h> // Required for: _chdir() [Used in LoadOBJ()] + #define CHDIR _chdir +#else + #include <unistd.h> // Required for: chdir() (POSIX) [Used in LoadOBJ()] + #define CHDIR chdir +#endif #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 #if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) + #define TINYOBJ_MALLOC RL_MALLOC + #define TINYOBJ_CALLOC RL_CALLOC + #define TINYOBJ_REALLOC RL_REALLOC + #define TINYOBJ_FREE RL_FREE + #define TINYOBJ_LOADER_C_IMPLEMENTATION #include "external/tinyobj_loader_c.h" // OBJ/MTL file formats loading #endif #if defined(SUPPORT_FILEFORMAT_GLTF) + #define CGLTF_MALLOC RL_MALLOC + #define CGLTF_FREE RL_FREE + #define CGLTF_IMPLEMENTATION #include "external/cgltf.h" // glTF file format loading #include "external/stb_image.h" // glTF texture images loading #endif #if defined(SUPPORT_MESH_GENERATION) + #define PAR_MALLOC(T, N) ((T*)RL_MALLOC(N*sizeof(T))) + #define PAR_CALLOC(T, N) ((T*)RL_CALLOC(N*sizeof(T), 1)) + #define PAR_REALLOC(T, BUF, N) ((T*)RL_REALLOC(BUF, sizeof(T)*(N))) + #define PAR_FREE RL_FREE + #define PAR_SHAPES_IMPLEMENTATION #include "external/par_shapes.h" // Shapes 3d parametric generation #endif @@ -110,11 +131,11 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) rlEnd(); } -// Draw a point in 3D space--actually a small line. +// Draw a point in 3D space, actually a small line void DrawPoint3D(Vector3 position, Color color) { if (rlCheckBufferLimit(8)) rlglDraw(); - + rlPushMatrix(); rlTranslatef(position.x, position.y, position.z); rlBegin(RL_LINES); @@ -667,10 +688,10 @@ Model LoadModel(const char *fileName) model.meshCount = 1; model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); #if defined(SUPPORT_MESH_GENERATION) - TraceLog(LOG_WARNING, "[%s] No meshes can be loaded, default to cube mesh", fileName); + TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data, default to cube mesh", fileName); model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f); #else - TraceLog(LOG_WARNING, "[%s] No meshes can be loaded, and can't create a default mesh. The raylib mesh generation is not supported (SUPPORT_MESH_GENERATION).", fileName); + TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data", fileName); #endif } else @@ -681,7 +702,7 @@ Model LoadModel(const char *fileName) if (model.materialCount == 0) { - TraceLog(LOG_WARNING, "[%s] No materials can be loaded, default to white material", fileName); + TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to load material data, default to white material", fileName); model.materialCount = 1; model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); @@ -735,7 +756,7 @@ void UnloadModel(Model model) RL_FREE(model.bones); RL_FREE(model.bindPose); - TraceLog(LOG_INFO, "Unloaded model data from RAM and VRAM"); + TRACELOG(LOG_INFO, "MODEL: Unloaded model from RAM and VRAM"); } // Load meshes from model file @@ -809,8 +830,8 @@ void ExportMesh(Mesh mesh, const char *fileName) } else if (IsFileExtension(fileName, ".raw")) { } // TODO: Support additional file formats to export mesh vertex data - if (success) TraceLog(LOG_INFO, "Mesh exported successfully: %s", fileName); - else TraceLog(LOG_WARNING, "Mesh could not be exported."); + if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Mesh exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export mesh data", fileName); } // Load materials from model file @@ -828,7 +849,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount) int result = tinyobj_parse_mtl_file(&mats, &count, fileName); if (result != TINYOBJ_SUCCESS) { - TraceLog(LOG_WARNING, "[%s] Could not parse Materials file", fileName); + TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName); } // TODO: Process materials to return @@ -836,7 +857,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount) tinyobj_materials_free(mats, count); } #else - TraceLog(LOG_WARNING, "[%s] Materials file not supported", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load material file", fileName); #endif // Set materials shader to default (DIFFUSE, SPECULAR, NORMAL) @@ -888,8 +909,8 @@ void SetMaterialTexture(Material *material, int mapType, Texture2D texture) // Set the material for a mesh void SetModelMeshMaterial(Model *model, int meshId, int materialId) { - if (meshId >= model->meshCount) TraceLog(LOG_WARNING, "Mesh id greater than mesh count"); - else if (materialId >= model->materialCount) TraceLog(LOG_WARNING,"Material id greater than material count"); + if (meshId >= model->meshCount) TRACELOG(LOG_WARNING, "MESH: Id greater than mesh count"); + else if (materialId >= model->materialCount) TRACELOG(LOG_WARNING, "MATERIAL: Id greater than material count"); else model->meshMaterial[meshId] = materialId; } @@ -930,14 +951,15 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount) unsigned int flags; } IQMAnim; - FILE *iqmFile; + FILE *iqmFile = NULL; IQMHeader iqm; iqmFile = fopen(filename,"rb"); if (!iqmFile) { - TraceLog(LOG_ERROR, "[%s] Unable to open file", filename); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", filename); + return NULL; } // Read IQM header @@ -945,17 +967,15 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount) if (strncmp(iqm.magic, IQM_MAGIC, sizeof(IQM_MAGIC))) { - TraceLog(LOG_ERROR, "Magic Number \"%s\"does not match.", iqm.magic); + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file is not a valid model", filename); fclose(iqmFile); - return NULL; } if (iqm.version != IQM_VERSION) { - TraceLog(LOG_ERROR, "IQM version %i is incorrect.", iqm.version); + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file version incorrect", filename); fclose(iqmFile); - return NULL; } @@ -1092,7 +1112,7 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount) animations[a].framePoses[frame][i].rotation = QuaternionMultiply(animations[a].framePoses[frame][animations[a].bones[i].parent].rotation, animations[a].framePoses[frame][i].rotation); animations[a].framePoses[frame][i].translation = Vector3RotateByQuaternion(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].rotation); animations[a].framePoses[frame][i].translation = Vector3Add(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].translation); - animations[a].framePoses[frame][i].scale = Vector3MultiplyV(animations[a].framePoses[frame][i].scale, animations[a].framePoses[frame][animations[a].bones[i].parent].scale); + animations[a].framePoses[frame][i].scale = Vector3Multiply(animations[a].framePoses[frame][i].scale, animations[a].framePoses[frame][animations[a].bones[i].parent].scale); } } } @@ -1122,7 +1142,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) Vector3 inTranslation = { 0 }; Quaternion inRotation = { 0 }; - Vector3 inScale = { 0 }; + //Vector3 inScale = { 0 }; // Not used... Vector3 outTranslation = { 0 }; Quaternion outRotation = { 0 }; @@ -1137,7 +1157,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) boneId = model.meshes[m].boneIds[boneCounter]; inTranslation = model.bindPose[boneId].translation; inRotation = model.bindPose[boneId].rotation; - inScale = model.bindPose[boneId].scale; + //inScale = model.bindPose[boneId].scale; outTranslation = anim.framePoses[frame][boneId].translation; outRotation = anim.framePoses[frame][boneId].rotation; outScale = anim.framePoses[frame][boneId].scale; @@ -1145,7 +1165,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) // Vertices processing // NOTE: We use meshes.vertices (default vertex position) to calculate meshes.animVertices (animated vertex position) animVertex = (Vector3){ model.meshes[m].vertices[vCounter], model.meshes[m].vertices[vCounter + 1], model.meshes[m].vertices[vCounter + 2] }; - animVertex = Vector3MultiplyV(animVertex, outScale); + animVertex = Vector3Multiply(animVertex, outScale); animVertex = Vector3Subtract(animVertex, inTranslation); animVertex = Vector3RotateByQuaternion(animVertex, QuaternionMultiply(outRotation, QuaternionInvert(inRotation))); animVertex = Vector3Add(animVertex, outTranslation); @@ -1655,6 +1675,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices) par_shapes_mesh *cylinder = par_shapes_create_cylinder(slices, 8); par_shapes_scale(cylinder, radius, radius, height); par_shapes_rotate(cylinder, -PI/2.0f, (float[]){ 1, 0, 0 }); + par_shapes_rotate(cylinder, PI/2.0f, (float[]){ 0, 1, 0 }); // Generate an orientable disk shape (top cap) par_shapes_mesh *capTop = par_shapes_create_disk(radius, slices, (float[]){ 0, 0, 0 }, (float[]){ 0, 0, 1 }); @@ -1817,6 +1838,11 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ }; + Vector3 vA; + Vector3 vB; + Vector3 vC; + Vector3 vN; + for (int z = 0; z < mapZ-1; z++) { for (int x = 0; x < mapX-1; x++) @@ -1874,14 +1900,34 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) // Fill normals array with data //-------------------------------------------------------------- - for (int i = 0; i < 18; i += 3) + for (int i = 0; i < 18; i += 9) { - mesh.normals[nCounter + i] = 0.0f; - mesh.normals[nCounter + i + 1] = 1.0f; - mesh.normals[nCounter + i + 2] = 0.0f; - } + vA.x = mesh.vertices[nCounter + i]; + vA.y = mesh.vertices[nCounter + i + 1]; + vA.z = mesh.vertices[nCounter + i + 2]; - // TODO: Calculate normals in an efficient way + vB.x = mesh.vertices[nCounter + i + 3]; + vB.y = mesh.vertices[nCounter + i + 4]; + vB.z = mesh.vertices[nCounter + i + 5]; + + vC.x = mesh.vertices[nCounter + i + 6]; + vC.y = mesh.vertices[nCounter + i + 7]; + vC.z = mesh.vertices[nCounter + i + 8]; + + vN = Vector3Normalize(Vector3CrossProduct(Vector3Subtract(vB, vA), Vector3Subtract(vC, vA))); + + mesh.normals[nCounter + i] = vN.x; + mesh.normals[nCounter + i + 1] = vN.y; + mesh.normals[nCounter + i + 2] = vN.z; + + mesh.normals[nCounter + i + 3] = vN.x; + mesh.normals[nCounter + i + 4] = vN.y; + mesh.normals[nCounter + i + 5] = vN.z; + + mesh.normals[nCounter + i + 6] = vN.x; + mesh.normals[nCounter + i + 7] = vN.y; + mesh.normals[nCounter + i + 8] = vN.z; + } nCounter += 18; // 6 vertex, 18 floats trisCounter += 2; @@ -2292,7 +2338,7 @@ BoundingBox MeshBoundingBox(Mesh mesh) void MeshTangents(Mesh *mesh) { if (mesh->tangents == NULL) mesh->tangents = (float *)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); - else TraceLog(LOG_WARNING, "Mesh tangents already exist"); + else TRACELOG(LOG_WARNING, "MESH: Tangents data already available, re-writting"); Vector3 *tan1 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); Vector3 *tan2 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); @@ -2344,7 +2390,7 @@ void MeshTangents(Mesh *mesh) // TODO: Review, not sure if tangent computation is right, just used reference proposed maths... #if defined(COMPUTE_TANGENTS_METHOD_01) - Vector3 tmp = Vector3Subtract(tangent, Vector3Multiply(normal, Vector3DotProduct(normal, tangent))); + Vector3 tmp = Vector3Subtract(tangent, Vector3Scale(normal, Vector3DotProduct(normal, tangent))); tmp = Vector3Normalize(tmp); mesh->tangents[i*4 + 0] = tmp.x; mesh->tangents[i*4 + 1] = tmp.y; @@ -2365,7 +2411,7 @@ void MeshTangents(Mesh *mesh) // Load a new tangent attributes buffer mesh->vboId[LOC_VERTEX_TANGENT] = rlLoadAttribBuffer(mesh->vaoId, LOC_VERTEX_TANGENT, mesh->tangents, mesh->vertexCount*4*sizeof(float), false); - TraceLog(LOG_INFO, "Tangents computed for mesh"); + TRACELOG(LOG_INFO, "MESH: Tangents data computed for provided mesh"); } // Compute mesh binormals (aka bitangent) @@ -2373,10 +2419,10 @@ void MeshBinormals(Mesh *mesh) { for (int i = 0; i < mesh->vertexCount; i++) { - Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] }; - Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] }; - Vector3 binormal = Vector3Multiply(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]); - + //Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] }; + //Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] }; + //Vector3 binormal = Vector3Scale(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]); + // TODO: Register computed binormal in mesh->binormal? } } @@ -2408,13 +2454,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota { // TODO: Review color + tint premultiplication mechanism Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color; - + Color colorTint = WHITE; colorTint.r = (((float)color.r/255.0)*((float)tint.r/255.0))*255; colorTint.g = (((float)color.g/255.0)*((float)tint.g/255.0))*255; colorTint.b = (((float)color.b/255.0)*((float)tint.b/255.0))*255; colorTint.a = (((float)color.a/255.0)*((float)tint.a/255.0))*255; - + model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint; rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform); model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = color; @@ -2512,9 +2558,9 @@ void DrawBoundingBox(BoundingBox box, Color color) { Vector3 size; - size.x = (float)fabs(box.max.x - box.min.x); - size.y = (float)fabs(box.max.y - box.min.y); - size.z = (float)fabs(box.max.z - box.min.z); + size.x = fabsf(box.max.x - box.min.x); + size.y = fabsf(box.max.y - box.min.y); + size.z = fabsf(box.max.z - box.min.z); Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; @@ -2760,7 +2806,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight) RayHitInfo result = { 0 }; - if (fabs(ray.direction.y) > EPSILON) + if (fabsf(ray.direction.y) > EPSILON) { float distance = (ray.position.y - groundHeight)/-ray.direction.y; @@ -2793,32 +2839,20 @@ static Model LoadOBJ(const char *fileName) tinyobj_material_t *materials = NULL; unsigned int materialCount = 0; - int dataLength = 0; - char *data = NULL; - - // Load model data - FILE *objFile = fopen(fileName, "rb"); + char *fileData = LoadFileText(fileName); - if (objFile != NULL) + if (fileData != NULL) { - fseek(objFile, 0, SEEK_END); - long length = ftell(objFile); // Get file size - fseek(objFile, 0, SEEK_SET); // Reset file pointer - - data = (char *)RL_MALLOC(length); - - fread(data, length, 1, objFile); - dataLength = length; - fclose(objFile); - } + int dataSize = strlen(fileData); + char currentDir[1024] = { 0 }; + strcpy(currentDir, GetWorkingDirectory()); + chdir(GetDirectoryPath(fileName)); - if (data != NULL) - { unsigned int flags = TINYOBJ_FLAG_TRIANGULATE; - int ret = tinyobj_parse_obj(&attrib, &meshes, &meshCount, &materials, &materialCount, data, dataLength, flags); + int ret = tinyobj_parse_obj(&attrib, &meshes, &meshCount, &materials, &materialCount, fileData, dataSize, flags); - if (ret != TINYOBJ_SUCCESS) TraceLog(LOG_WARNING, "[%s] Model data could not be loaded", fileName); - else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount); + if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName); + else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount); // Init model meshes array // TODO: Support multiple meshes... in the meantime, only one mesh is returned @@ -2868,8 +2902,6 @@ static Model LoadOBJ(const char *fileName) tinyobj_vertex_index_t idx1 = attrib.faces[3*f + 1]; tinyobj_vertex_index_t idx2 = attrib.faces[3*f + 2]; - // TraceLog(LOG_DEBUG, "Face %i index: v %i/%i/%i . vt %i/%i/%i . vn %i/%i/%i\n", f, idx0.v_idx, idx1.v_idx, idx2.v_idx, idx0.vt_idx, idx1.vt_idx, idx2.vt_idx, idx0.vn_idx, idx1.vn_idx, idx2.vn_idx); - // Fill vertices buffer (float) using vertex index of the face for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount +=3; for (int v = 0; v < 3; v++) { mesh.vertices[vCount + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount +=3; @@ -2955,13 +2987,12 @@ static Model LoadOBJ(const char *fileName) tinyobj_attrib_free(&attrib); tinyobj_shapes_free(meshes, meshCount); tinyobj_materials_free(materials, materialCount); + + RL_FREE(fileData); - RL_FREE(data); + chdir(currentDir); } - // NOTE: At this point we have all model data loaded - TraceLog(LOG_INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName); - return model; } #endif @@ -3048,7 +3079,7 @@ static Model LoadIQM(const char *fileName) //----------------------------------------------------------------------------------- // IQM vertex data types - typedef enum { + enum { IQM_POSITION = 0, IQM_TEXCOORD = 1, IQM_NORMAL = 2, @@ -3057,11 +3088,11 @@ static Model LoadIQM(const char *fileName) IQM_BLENDWEIGHTS = 5, IQM_COLOR = 6, // NOTE: Vertex colors unused by default IQM_CUSTOM = 0x10 // NOTE: Custom vertex values unused by default - } IQMVertexType; + }; Model model = { 0 }; - FILE *iqmFile; + FILE *iqmFile = NULL; IQMHeader iqm; IQMMesh *imesh; @@ -3079,22 +3110,22 @@ static Model LoadIQM(const char *fileName) if (iqmFile == NULL) { - TraceLog(LOG_WARNING, "[%s] IQM file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open IQM file", fileName); return model; } - fread(&iqm,sizeof(IQMHeader), 1, iqmFile); // Read IQM header + fread(&iqm, sizeof(IQMHeader), 1, iqmFile); // Read IQM header if (strncmp(iqm.magic, IQM_MAGIC, sizeof(IQM_MAGIC))) { - TraceLog(LOG_WARNING, "[%s] IQM file does not seem to be valid", fileName); + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file is not a valid model", fileName); fclose(iqmFile); return model; } if (iqm.version != IQM_VERSION) { - TraceLog(LOG_WARNING, "[%s] IQM file version is not supported (%i).", fileName, iqm.version); + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file version not supported (%i)", fileName, iqm.version); fclose(iqmFile); return model; } @@ -3285,7 +3316,7 @@ static Model LoadIQM(const char *fileName) model.bindPose[i].rotation = QuaternionMultiply(model.bindPose[model.bones[i].parent].rotation, model.bindPose[i].rotation); model.bindPose[i].translation = Vector3RotateByQuaternion(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].rotation); model.bindPose[i].translation = Vector3Add(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].translation); - model.bindPose[i].scale = Vector3MultiplyV(model.bindPose[i].scale, model.bindPose[model.bones[i].parent].scale); + model.bindPose[i].scale = Vector3Multiply(model.bindPose[i].scale, model.bindPose[model.bones[i].parent].scale); } } @@ -3376,9 +3407,9 @@ static unsigned char *DecodeBase64(char *input, int *size) } // Load texture from cgltf_image -static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath, Color tint) +static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Color tint) { - Texture texture = { 0 }; + Image rimage = { 0 }; if (image->uri) { @@ -3396,7 +3427,7 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath int i = 0; while ((image->uri[i] != ',') && (image->uri[i] != 0)) i++; - if (image->uri[i] == 0) TraceLog(LOG_WARNING, "CGLTF Image: Invalid data URI"); + if (image->uri[i] == 0) TRACELOG(LOG_WARNING, "IMAGE: glTF data URI is not a valid image"); else { int size; @@ -3405,22 +3436,18 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath int w, h; unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4); - Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); - + rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); + // TODO: Tint shouldn't be applied here! ImageColorTint(&rimage, tint); - texture = LoadTextureFromImage(rimage); - UnloadImage(rimage); } } else { - Image rimage = LoadImage(TextFormat("%s/%s", texPath, image->uri)); - + rimage = LoadImage(TextFormat("%s/%s", texPath, image->uri)); + // TODO: Tint shouldn't be applied here! ImageColorTint(&rimage, tint); - texture = LoadTextureFromImage(rimage); - UnloadImage(rimage); } } else if (image->buffer_view) @@ -3439,41 +3466,36 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath unsigned char *raw = stbi_load_from_memory(data, image->buffer_view->size, &w, &h, NULL, 4); free(data); - Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); + rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8); free(raw); // TODO: Tint shouldn't be applied here! ImageColorTint(&rimage, tint); - texture = LoadTextureFromImage(rimage); - UnloadImage(rimage); } else { - Image rimage = LoadImageEx(&tint, 1, 1); - texture = LoadTextureFromImage(rimage); - UnloadImage(rimage); + rimage = LoadImageEx(&tint, 1, 1); } - return texture; + return rimage; } -// Load glTF mesh data +// LoadGLTF loads in model data from given filename, supporting both .gltf and .glb static Model LoadGLTF(const char *fileName) { /*********************************************************************************** - Function implemented by Wilhem Barbier (@wbrbr) + Function implemented by Wilhem Barbier(@wbrbr), with modifications by Tyler Bezera(@gamerfiend) Features: - Supports .gltf and .glb files - Supports embedded (base64) or external textures - - Loads the albedo/diffuse texture (other maps could be added) + - Loads all raylib supported material textures, values and colors - Supports multiple mesh per model and multiple primitives per model Some restrictions (not exhaustive): - Triangle-only meshes - Not supported node hierarchies or transforms - - Only loads the diffuse texture... but not too hard to support other maps (normal, roughness/metalness...) - Only supports unsigned short indices (no byte/unsigned int) - Only supports float for texture coordinates (no byte/unsigned short) @@ -3498,7 +3520,7 @@ static Model LoadGLTF(const char *fileName) if (gltfFile == NULL) { - TraceLog(LOG_WARNING, "[%s] glTF file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open glTF file", fileName); return model; } @@ -3518,11 +3540,12 @@ static Model LoadGLTF(const char *fileName) if (result == cgltf_result_success) { - TraceLog(LOG_INFO, "[%s][%s] Model meshes/materials: %i/%i", fileName, (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count); + TRACELOG(LOG_INFO, "MODEL: [%s] glTF meshes (%s) count: %i", fileName, (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count); + TRACELOG(LOG_INFO, "MODEL: [%s] glTF materials (%s) count: %i", fileName, (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count); // Read data buffers result = cgltf_load_buffers(&options, data, fileName); - if (result != cgltf_result_success) TraceLog(LOG_INFO, "[%s][%s] Error loading mesh/material buffers", fileName, (data->file_type == 2)? "glb" : "gltf"); + if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load mesh/material buffers", fileName); int primitivesCount = 0; @@ -3537,7 +3560,6 @@ static Model LoadGLTF(const char *fileName) for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int)); - //For each material for (int i = 0; i < model.materialCount - 1; i++) { model.materials[i] = LoadMaterialDefault(); @@ -3545,46 +3567,61 @@ static Model LoadGLTF(const char *fileName) const char *texPath = GetDirectoryPath(fileName); //Ensure material follows raylib support for PBR (metallic/roughness flow) - if (data->materials[i].has_pbr_metallic_roughness) + if (data->materials[i].has_pbr_metallic_roughness) { - float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor; - float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor; - - // NOTE: Material name not used for the moment - //if (model.materials[i].name && data->materials[i].name) strcpy(model.materials[i].name, data->materials[i].name); + tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0] * 255); + tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1] * 255); + tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2] * 255); + tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3] * 255); - // TODO: REview: shouldn't these be *255 ??? - tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255); - tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255); - tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255); - tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255); + model.materials[i].maps[MAP_ALBEDO].color = tint; - model.materials[i].maps[MAP_ROUGHNESS].color = tint; - - if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) + if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) { - model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath, tint); + Image albedo = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath, tint); + model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromImage(albedo); + UnloadImage(albedo); } - // NOTE: Tint isn't need for other textures.. pass null or clear? - // Just set as white, multiplying by white has no effect - tint = WHITE; + tint = WHITE; // Set tint to white after it's been used by Albedo if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) { - model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath, tint); + Image metallicRoughness = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath, tint); + model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromImage(metallicRoughness); + + float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor; + model.materials[i].maps[MAP_ROUGHNESS].value = roughness; + + float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor; + model.materials[i].maps[MAP_METALNESS].value = metallic; + + UnloadImage(metallicRoughness); } - model.materials[i].maps[MAP_ROUGHNESS].value = roughness; - model.materials[i].maps[MAP_METALNESS].value = metallic; - if (data->materials[i].normal_texture.texture) + if (data->materials[i].normal_texture.texture) { - model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath, tint); + Image normalImage = LoadImageFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath, tint); + model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromImage(normalImage); + UnloadImage(normalImage); } - - if (data->materials[i].occlusion_texture.texture) + + if (data->materials[i].occlusion_texture.texture) + { + Image occulsionImage = LoadImageFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath, tint); + model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromImage(occulsionImage); + UnloadImage(occulsionImage); + } + + if (data->materials[i].emissive_texture.texture) { - model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath, tint); + Image emissiveImage = LoadImageFromCgltfImage(data->materials[i].emissive_texture.texture->image, texPath, tint); + model.materials[i].maps[MAP_EMISSION].texture = LoadTextureFromImage(emissiveImage); + tint.r = (unsigned char)(data->materials[i].emissive_factor[0]*255); + tint.g = (unsigned char)(data->materials[i].emissive_factor[1]*255); + tint.b = (unsigned char)(data->materials[i].emissive_factor[2]*255); + model.materials[i].maps[MAP_EMISSION].color = tint; + UnloadImage(emissiveImage); } } } @@ -3626,7 +3663,7 @@ static Model LoadGLTF(const char *fileName) else { // TODO: Support normalized unsigned byte/unsigned short texture coordinates - TraceLog(LOG_WARNING, "[%s] Texture coordinates must be float", fileName); + TRACELOG(LOG_WARNING, "MODEL: [%s] glTF texture coordinates must be float", fileName); } } } @@ -3644,7 +3681,7 @@ static Model LoadGLTF(const char *fileName) else { // TODO: Support unsigned byte/unsigned int - TraceLog(LOG_WARNING, "[%s] Indices must be unsigned short", fileName); + TRACELOG(LOG_WARNING, "MODEL: [%s] glTF index data must be unsigned short", fileName); } } else @@ -3669,7 +3706,7 @@ static Model LoadGLTF(const char *fileName) cgltf_free(data); } - else TraceLog(LOG_WARNING, "[%s] glTF data could not be loaded", fileName); + else TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName); RL_FREE(buffer); diff --git a/libs/raylib/src/physac.h b/libs/raylib/src/physac.h index ea7dcc5..d9b534b 100644 --- a/libs/raylib/src/physac.h +++ b/libs/raylib/src/physac.h @@ -73,11 +73,6 @@ #if !defined(PHYSAC_H) #define PHYSAC_H -// #define PHYSAC_STATIC -// #define PHYSAC_NO_THREADS -// #define PHYSAC_STANDALONE -// #define PHYSAC_DEBUG - #if defined(PHYSAC_STATIC) #define PHYSACDEF static // Functions just visible to module including this file #else @@ -88,40 +83,46 @@ #endif #endif +// Allow custom memory allocators +#ifndef PHYSAC_MALLOC + #define PHYSAC_MALLOC(size) malloc(size) +#endif +#ifndef PHYSAC_FREE + #define PHYSAC_FREE(ptr) free(ptr) +#endif + //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define PHYSAC_MAX_BODIES 64 -#define PHYSAC_MAX_MANIFOLDS 4096 -#define PHYSAC_MAX_VERTICES 24 -#define PHYSAC_CIRCLE_VERTICES 24 - -#define PHYSAC_COLLISION_ITERATIONS 100 -#define PHYSAC_PENETRATION_ALLOWANCE 0.05f -#define PHYSAC_PENETRATION_CORRECTION 0.4f +#define PHYSAC_MAX_BODIES 64 +#define PHYSAC_MAX_MANIFOLDS 4096 +#define PHYSAC_MAX_VERTICES 24 +#define PHYSAC_CIRCLE_VERTICES 24 -#define PHYSAC_PI 3.14159265358979323846 -#define PHYSAC_DEG2RAD (PHYSAC_PI/180.0f) +#define PHYSAC_COLLISION_ITERATIONS 100 +#define PHYSAC_PENETRATION_ALLOWANCE 0.05f +#define PHYSAC_PENETRATION_CORRECTION 0.4f -#define PHYSAC_MALLOC(size) malloc(size) -#define PHYSAC_FREE(ptr) free(ptr) +#define PHYSAC_PI 3.14159265358979323846 +#define PHYSAC_DEG2RAD (PHYSAC_PI/180.0f) //---------------------------------------------------------------------------------- // Types and Structures Definition // NOTE: Below types are required for PHYSAC_STANDALONE usage //---------------------------------------------------------------------------------- #if defined(PHYSAC_STANDALONE) + // Boolean type + #if defined(__STDC__) && __STDC_VERSION__ >= 199901L + #include <stdbool.h> + #elif !defined(__cplusplus) && !defined(bool) + typedef enum { false, true } bool; + #endif + // Vector2 type typedef struct Vector2 { float x; float y; } Vector2; - - // Boolean type - #if !defined(_STDBOOL_H) - typedef enum { false, true } bool; - #define _STDBOOL_H - #endif #endif typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeType; @@ -129,63 +130,6 @@ typedef enum PhysicsShapeType { PHYSICS_CIRCLE, PHYSICS_POLYGON } PhysicsShapeTy // Previously defined to be used in PhysicsShape struct as circular dependencies typedef struct PhysicsBodyData *PhysicsBody; -// Mat2 type (used for polygon shape rotation matrix) -typedef struct Mat2 { - float m00; - float m01; - float m10; - float m11; -} Mat2; - -typedef struct PolygonData { - unsigned int vertexCount; // Current used vertex and normals count - Vector2 positions[PHYSAC_MAX_VERTICES]; // Polygon vertex positions vectors - Vector2 normals[PHYSAC_MAX_VERTICES]; // Polygon vertex normals vectors -} PolygonData; - -typedef struct PhysicsShape { - PhysicsShapeType type; // Physics shape type (circle or polygon) - PhysicsBody body; // Shape physics body reference - float radius; // Circle shape radius (used for circle shapes) - Mat2 transform; // Vertices transform matrix 2x2 - PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes) -} PhysicsShape; - -typedef struct PhysicsBodyData { - unsigned int id; // Reference unique identifier - bool enabled; // Enabled dynamics state (collisions are calculated anyway) - Vector2 position; // Physics body shape pivot - Vector2 velocity; // Current linear velocity applied to position - Vector2 force; // Current linear force (reset to 0 every step) - float angularVelocity; // Current angular velocity applied to orient - float torque; // Current angular force (reset to 0 every step) - float orient; // Rotation in radians - float inertia; // Moment of inertia - float inverseInertia; // Inverse value of inertia - float mass; // Physics body mass - float inverseMass; // Inverse value of mass - float staticFriction; // Friction when the body has not movement (0 to 1) - float dynamicFriction; // Friction when the body has movement (0 to 1) - float restitution; // Restitution coefficient of the body (0 to 1) - bool useGravity; // Apply gravity force to dynamics - bool isGrounded; // Physics grounded on other body state - bool freezeOrient; // Physics rotation constraint - PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals) -} PhysicsBodyData; - -typedef struct PhysicsManifoldData { - unsigned int id; // Reference unique identifier - PhysicsBody bodyA; // Manifold first physics body reference - PhysicsBody bodyB; // Manifold second physics body reference - float penetration; // Depth of penetration from collision - Vector2 normal; // Normal direction vector from 'a' to 'b' - Vector2 contacts[2]; // Points of contact during collision - unsigned int contactsCount; // Current collision number of contacts - float restitution; // Mixed restitution during collision - float dynamicFriction; // Mixed dynamic friction during collision - float staticFriction; // Mixed static friction during collision -} PhysicsManifoldData, *PhysicsManifold; - #if defined(__cplusplus) extern "C" { // Prevents name mangling of functions #endif @@ -233,12 +177,19 @@ PHYSACDEF void ClosePhysics(void); #endif #if defined(PHYSAC_DEBUG) + +#endif + +// Support TRACELOG macros +#if defined(PHYSAC_DEBUG) #include <stdio.h> // Required for: printf() + #define TRACELOG(...) printf(__VA_ARGS__) +#else + #define TRACELOG(...) (void)0 #endif #include <stdlib.h> // Required for: malloc(), free(), srand(), rand() #include <math.h> // Required for: cosf(), sinf(), fabs(), sqrtf() -#include <stdint.h> // Required for: uint64_t #if !defined(PHYSAC_STANDALONE) #include "raymath.h" // Required for: Vector2Add(), Vector2Subtract() @@ -263,12 +214,73 @@ PHYSACDEF void ClosePhysics(void); //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define min(a,b) (((a)<(b))?(a):(b)) -#define max(a,b) (((a)>(b))?(a):(b)) -#define PHYSAC_FLT_MAX 3.402823466e+38f -#define PHYSAC_EPSILON 0.000001f -#define PHYSAC_K 1.0f/3.0f -#define PHYSAC_VECTOR_ZERO (Vector2){ 0.0f, 0.0f } +#define min(a,b) (((a)<(b))?(a):(b)) +#define max(a,b) (((a)>(b))?(a):(b)) +#define PHYSAC_FLT_MAX 3.402823466e+38f +#define PHYSAC_EPSILON 0.000001f +#define PHYSAC_K 1.0f/3.0f +#define PHYSAC_VECTOR_ZERO (Vector2){ 0.0f, 0.0f } + +//---------------------------------------------------------------------------------- +// Data Types Structure Definition +//---------------------------------------------------------------------------------- + +// Matrix2x2 type (used for polygon shape rotation matrix) +typedef struct Matrix2x2 { + float m00; + float m01; + float m10; + float m11; +} Matrix2x2; + +typedef struct PolygonData { + unsigned int vertexCount; // Current used vertex and normals count + Vector2 positions[PHYSAC_MAX_VERTICES]; // Polygon vertex positions vectors + Vector2 normals[PHYSAC_MAX_VERTICES]; // Polygon vertex normals vectors +} PolygonData; + +typedef struct PhysicsShape { + PhysicsShapeType type; // Physics shape type (circle or polygon) + PhysicsBody body; // Shape physics body reference + float radius; // Circle shape radius (used for circle shapes) + Matrix2x2 transform; // Vertices transform matrix 2x2 + PolygonData vertexData; // Polygon shape vertices position and normals data (just used for polygon shapes) +} PhysicsShape; + +typedef struct PhysicsBodyData { + unsigned int id; // Reference unique identifier + bool enabled; // Enabled dynamics state (collisions are calculated anyway) + Vector2 position; // Physics body shape pivot + Vector2 velocity; // Current linear velocity applied to position + Vector2 force; // Current linear force (reset to 0 every step) + float angularVelocity; // Current angular velocity applied to orient + float torque; // Current angular force (reset to 0 every step) + float orient; // Rotation in radians + float inertia; // Moment of inertia + float inverseInertia; // Inverse value of inertia + float mass; // Physics body mass + float inverseMass; // Inverse value of mass + float staticFriction; // Friction when the body has not movement (0 to 1) + float dynamicFriction; // Friction when the body has movement (0 to 1) + float restitution; // Restitution coefficient of the body (0 to 1) + bool useGravity; // Apply gravity force to dynamics + bool isGrounded; // Physics grounded on other body state + bool freezeOrient; // Physics rotation constraint + PhysicsShape shape; // Physics body shape information (type, radius, vertices, normals) +} PhysicsBodyData; + +typedef struct PhysicsManifoldData { + unsigned int id; // Reference unique identifier + PhysicsBody bodyA; // Manifold first physics body reference + PhysicsBody bodyB; // Manifold second physics body reference + float penetration; // Depth of penetration from collision + Vector2 normal; // Normal direction vector from 'a' to 'b' + Vector2 contacts[2]; // Points of contact during collision + unsigned int contactsCount; // Current collision number of contacts + float restitution; // Mixed restitution during collision + float dynamicFriction; // Mixed dynamic friction during collision + float staticFriction; // Mixed static friction during collision +} PhysicsManifoldData, *PhysicsManifold; //---------------------------------------------------------------------------------- // Global Variables Definition @@ -282,7 +294,7 @@ static double baseTime = 0.0; // Offset time for M static double startTime = 0.0; // Start time in milliseconds static double deltaTime = 1.0/60.0/10.0 * 1000; // Delta time used for physics steps, in milliseconds static double currentTime = 0.0; // Current time in milliseconds -static uint64_t frequency = 0; // Hi-res clock frequency +static unsigned long long int frequency = 0; // Hi-res clock frequency static double accumulator = 0.0; // Physics time step delta time accumulator static unsigned int stepsCount = 0; // Total physics steps processed @@ -320,7 +332,7 @@ static bool BiasGreaterThan(float valueA, float valueB); static Vector2 TriangleBarycenter(Vector2 v1, Vector2 v2, Vector2 v3); // Returns the barycenter of a triangle given by 3 points static void InitTimer(void); // Initializes hi-resolution MONOTONIC timer -static uint64_t GetTimeCount(void); // Get hi-res MONOTONIC time measure in mseconds +static unsigned long long int GetTimeCount(void); // Get hi-res MONOTONIC time measure in mseconds static double GetCurrentTime(void); // Get current time measure in milliseconds // Math functions @@ -335,10 +347,10 @@ static Vector2 Vector2Add(Vector2 v1, Vector2 v2); static Vector2 Vector2Subtract(Vector2 v1, Vector2 v2); // Returns the subtract of two given vectors #endif -static Mat2 Mat2Radians(float radians); // Creates a matrix 2x2 from a given radians value -static void Mat2Set(Mat2 *matrix, float radians); // Set values from radians to a created matrix 2x2 -static inline Mat2 Mat2Transpose(Mat2 matrix); // Returns the transpose of a given matrix 2x2 -static inline Vector2 Mat2MultiplyVector2(Mat2 matrix, Vector2 vector); // Multiplies a vector by a matrix 2x2 +static Matrix2x2 Mat2Radians(float radians); // Creates a matrix 2x2 from a given radians value +static void Mat2Set(Matrix2x2 *matrix, float radians); // Set values from radians to a created matrix 2x2 +static inline Matrix2x2 Mat2Transpose(Matrix2x2 matrix); // Returns the transpose of a given matrix 2x2 +static inline Vector2 Mat2MultiplyVector2(Matrix2x2 matrix, Vector2 vector); // Multiplies a vector by a matrix 2x2 //---------------------------------------------------------------------------------- // Module Functions Definition @@ -356,7 +368,7 @@ PHYSACDEF void InitPhysics(void) InitTimer(); #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] physics module initialized successfully\n"); + TRACELOG("[PHYSAC] physics module initialized successfully\n"); #endif accumulator = 0.0; @@ -459,11 +471,11 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float physicsBodiesCount++; #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] created polygon physics body id %i\n", newBody->id); + TRACELOG("[PHYSAC] created polygon physics body id %i\n", newBody->id); #endif } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] new physics body creation failed because there is any available id to use\n"); + else TRACELOG("[PHYSAC] new physics body creation failed because there is any available id to use\n"); #endif return newBody; @@ -545,11 +557,11 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyPolygon(Vector2 pos, float radius, int si physicsBodiesCount++; #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] created polygon physics body id %i\n", newBody->id); + TRACELOG("[PHYSAC] created polygon physics body id %i\n", newBody->id); #endif } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] new physics body creation failed because there is any available id to use\n"); + else TRACELOG("[PHYSAC] new physics body creation failed because there is any available id to use\n"); #endif return newBody; @@ -604,8 +616,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) { int count = vertexData.vertexCount; Vector2 bodyPos = body->position; - Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count); - Mat2 trans = body->shape.transform; + Vector2 *vertices = (Vector2 *)PHYSAC_MALLOC(sizeof(Vector2)*count); + Matrix2x2 trans = body->shape.transform; for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i]; // Destroy shattered physics body @@ -697,12 +709,12 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) PhysicsAddForce(newBody, forceDirection); } - free(vertices); + PHYSAC_FREE(vertices); } } } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] error when trying to shatter a null reference physics body"); + else TRACELOG("[PHYSAC] error when trying to shatter a null reference physics body"); #endif } @@ -724,12 +736,12 @@ PHYSACDEF PhysicsBody GetPhysicsBody(int index) if (body == NULL) { #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] error when trying to get a null reference physics body"); + TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); #endif } } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] physics body index is out of bounds"); + else TRACELOG("[PHYSAC] physics body index is out of bounds"); #endif return body; @@ -746,11 +758,11 @@ PHYSACDEF int GetPhysicsShapeType(int index) if (body != NULL) result = body->shape.type; #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] error when trying to get a null reference physics body"); + else TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); #endif } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] physics body index is out of bounds"); + else TRACELOG("[PHYSAC] physics body index is out of bounds"); #endif return result; @@ -775,11 +787,11 @@ PHYSACDEF int GetPhysicsShapeVerticesCount(int index) } } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] error when trying to get a null reference physics body"); + else TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); #endif } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] physics body index is out of bounds"); + else TRACELOG("[PHYSAC] physics body index is out of bounds"); #endif return result; @@ -808,7 +820,7 @@ PHYSACDEF Vector2 GetPhysicsShapeVertex(PhysicsBody body, int vertex) } } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] error when trying to get a null reference physics body"); + else TRACELOG("[PHYSAC] error when trying to get a null reference physics body"); #endif return position; @@ -845,7 +857,7 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body) if (index == -1) { #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] Not possible to find body id %i in pointers array\n", id); + TRACELOG("[PHYSAC] Not possible to find body id %i in pointers array\n", id); #endif return; // Prevent access to index -1 } @@ -865,11 +877,11 @@ PHYSACDEF void DestroyPhysicsBody(PhysicsBody body) physicsBodiesCount--; #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] destroyed physics body id %i\n", id); + TRACELOG("[PHYSAC] destroyed physics body id %i\n", id); #endif } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] error trying to destroy a null referenced body\n"); + else TRACELOG("[PHYSAC] error trying to destroy a null referenced body\n"); #endif } @@ -907,7 +919,7 @@ PHYSACDEF void ResetPhysics(void) physicsManifoldsCount = 0; #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] physics module reset successfully\n"); + TRACELOG("[PHYSAC] physics module reset successfully\n"); #endif } @@ -928,9 +940,9 @@ PHYSACDEF void ClosePhysics(void) for (int i = physicsBodiesCount - 1; i >= 0; i--) DestroyPhysicsBody(bodies[i]); #if defined(PHYSAC_DEBUG) - if (physicsBodiesCount > 0 || usedMemory != 0) printf("[PHYSAC] physics module closed with %i still allocated bodies [MEMORY: %i bytes]\n", physicsBodiesCount, usedMemory); - else if (physicsManifoldsCount > 0 || usedMemory != 0) printf("[PHYSAC] physics module closed with %i still allocated manifolds [MEMORY: %i bytes]\n", physicsManifoldsCount, usedMemory); - else printf("[PHYSAC] physics module closed successfully\n"); + if (physicsBodiesCount > 0 || usedMemory != 0) TRACELOG("[PHYSAC] physics module closed with %i still allocated bodies [MEMORY: %i bytes]\n", physicsBodiesCount, usedMemory); + else if (physicsManifoldsCount > 0 || usedMemory != 0) TRACELOG("[PHYSAC] physics module closed with %i still allocated manifolds [MEMORY: %i bytes]\n", physicsManifoldsCount, usedMemory); + else TRACELOG("[PHYSAC] physics module closed successfully\n"); #endif } @@ -1020,8 +1032,9 @@ static PolygonData CreateRectanglePolygon(Vector2 pos, Vector2 size) // Physics loop thread function static void *PhysicsLoop(void *arg) { +#if !defined(PHYSAC_NO_THREADS) #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] physics thread created successfully\n"); + TRACELOG("[PHYSAC] physics thread created successfully\n"); #endif // Initialize physics loop thread values @@ -1032,6 +1045,7 @@ static void *PhysicsLoop(void *arg) { RunPhysicsStep(); } +#endif return NULL; } @@ -1158,7 +1172,7 @@ PHYSACDEF void RunPhysicsStep(void) while (accumulator >= deltaTime) { #ifdef PHYSAC_DEBUG - //printf("currentTime %f, startTime %f, accumulator-pre %f, accumulator-post %f, delta %f, deltaTime %f\n", + //TRACELOG("currentTime %f, startTime %f, accumulator-pre %f, accumulator-post %f, delta %f, deltaTime %f\n", // currentTime, startTime, accumulator, accumulator-deltaTime, delta, deltaTime); #endif PhysicsStep(); @@ -1230,7 +1244,7 @@ static PhysicsManifold CreatePhysicsManifold(PhysicsBody a, PhysicsBody b) physicsManifoldsCount++; } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] new physics manifold creation failed because there is any available id to use\n"); + else TRACELOG("[PHYSAC] new physics manifold creation failed because there is any available id to use\n"); #endif return newManifold; @@ -1256,10 +1270,10 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold) if (index == -1) { #if defined(PHYSAC_DEBUG) - printf("[PHYSAC] Not possible to manifold id %i in pointers array\n", id); + TRACELOG("[PHYSAC] Not possible to manifold id %i in pointers array\n", id); #endif return; // Prevent access to index -1 - } + } // Free manifold allocated memory PHYSAC_FREE(manifold); @@ -1276,7 +1290,7 @@ static void DestroyPhysicsManifold(PhysicsManifold manifold) physicsManifoldsCount--; } #if defined(PHYSAC_DEBUG) - else printf("[PHYSAC] error trying to destroy a null referenced manifold\n"); + else TRACELOG("[PHYSAC] error trying to destroy a null referenced manifold\n"); #endif } @@ -1786,7 +1800,7 @@ static float FindAxisLeastPenetration(int *faceIndex, PhysicsShape shapeA, Physi Vector2 transNormal = Mat2MultiplyVector2(shapeA.transform, normal); // Transform face normal into B shape's model space - Mat2 buT = Mat2Transpose(shapeB.transform); + Matrix2x2 buT = Mat2Transpose(shapeB.transform); normal = Mat2MultiplyVector2(buT, transNormal); // Retrieve support point from B shape along -n @@ -1909,7 +1923,7 @@ static void InitTimer(void) QueryPerformanceFrequency((unsigned long long int *) &frequency); #endif -#if defined(__linux__) +#if defined(__EMSCRIPTEN__) || defined(__linux__) struct timespec now; if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) frequency = 1000000000; #endif @@ -1925,9 +1939,9 @@ static void InitTimer(void) } // Get hi-res MONOTONIC time measure in seconds -static uint64_t GetTimeCount(void) +static unsigned long long int GetTimeCount(void) { - uint64_t value = 0; + unsigned long long int value = 0; #if defined(_WIN32) QueryPerformanceCounter((unsigned long long int *) &value); @@ -1936,7 +1950,7 @@ static uint64_t GetTimeCount(void) #if defined(__linux__) struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); - value = (uint64_t)now.tv_sec*(uint64_t)1000000000 + (uint64_t)now.tv_nsec; + value = (unsigned long long int)now.tv_sec*(unsigned long long int)1000000000 + (unsigned long long int)now.tv_nsec; #endif #if defined(__APPLE__) @@ -2014,16 +2028,16 @@ static inline Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) #endif // Creates a matrix 2x2 from a given radians value -static Mat2 Mat2Radians(float radians) +static Matrix2x2 Mat2Radians(float radians) { float c = cosf(radians); float s = sinf(radians); - return (Mat2){ c, -s, s, c }; + return (Matrix2x2){ c, -s, s, c }; } // Set values from radians to a created matrix 2x2 -static void Mat2Set(Mat2 *matrix, float radians) +static void Mat2Set(Matrix2x2 *matrix, float radians) { float cos = cosf(radians); float sin = sinf(radians); @@ -2035,13 +2049,13 @@ static void Mat2Set(Mat2 *matrix, float radians) } // Returns the transpose of a given matrix 2x2 -static inline Mat2 Mat2Transpose(Mat2 matrix) +static inline Matrix2x2 Mat2Transpose(Matrix2x2 matrix) { - return (Mat2){ matrix.m00, matrix.m10, matrix.m01, matrix.m11 }; + return (Matrix2x2){ matrix.m00, matrix.m10, matrix.m01, matrix.m11 }; } // Multiplies a vector by a matrix 2x2 -static inline Vector2 Mat2MultiplyVector2(Mat2 matrix, Vector2 vector) +static inline Vector2 Mat2MultiplyVector2(Matrix2x2 matrix, Vector2 vector) { return (Vector2){ matrix.m00*vector.x + matrix.m01*vector.y, matrix.m10*vector.x + matrix.m11*vector.y }; } diff --git a/libs/raylib/src/raudio.c b/libs/raylib/src/raudio.c index 9fde6e9..6313b16 100644 --- a/libs/raylib/src/raudio.c +++ b/libs/raylib/src/raudio.c @@ -4,11 +4,11 @@ * * FEATURES: * - Manage audio device (init/close) +* - Manage raw audio context +* - Manage mixing channels * - Load and unload audio files * - Format wave data (sample rate, size, channels) * - Play/Stop/Pause/Resume loaded audio -* - Manage mixing channels -* - Manage raw audio context * * CONFIGURATION: * @@ -78,37 +78,140 @@ #include "utils.h" // Required for: fopen() Android mapping #endif +#if defined(_WIN32) +// To avoid conflicting windows.h symbols with raylib, some flags are defined +// WARNING: Those flags avoid inclusion of some Win32 headers that could be required +// by user at some point and won't be included... +//------------------------------------------------------------------------------------- + +// If defined, the following flags inhibit definition of the indicated items. +#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_ +#define NOVIRTUALKEYCODES // VK_* +#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_* +#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_* +#define NOSYSMETRICS // SM_* +#define NOMENUS // MF_* +#define NOICONS // IDI_* +#define NOKEYSTATES // MK_* +#define NOSYSCOMMANDS // SC_* +#define NORASTEROPS // Binary and Tertiary raster ops +#define NOSHOWWINDOW // SW_* +#define OEMRESOURCE // OEM Resource values +#define NOATOM // Atom Manager routines +#define NOCLIPBOARD // Clipboard routines +#define NOCOLOR // Screen colors +#define NOCTLMGR // Control and Dialog routines +#define NODRAWTEXT // DrawText() and DT_* +#define NOGDI // All GDI defines and routines +#define NOKERNEL // All KERNEL defines and routines +#define NOUSER // All USER defines and routines +//#define NONLS // All NLS defines and routines +#define NOMB // MB_* and MessageBox() +#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines +#define NOMETAFILE // typedef METAFILEPICT +#define NOMINMAX // Macros min(a,b) and max(a,b) +#define NOMSG // typedef MSG and associated routines +#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_* +#define NOSCROLL // SB_* and scrolling routines +#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc. +#define NOSOUND // Sound driver routines +#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines +#define NOWH // SetWindowsHook and WH_* +#define NOWINOFFSETS // GWL_*, GCL_*, associated routines +#define NOCOMM // COMM driver routines +#define NOKANJI // Kanji support stuff. +#define NOHELP // Help engine interface. +#define NOPROFILER // Profiler interface. +#define NODEFERWINDOWPOS // DeferWindowPos routines +#define NOMCX // Modem Configuration Extensions + +// Type required before windows.h inclusion +typedef struct tagMSG *LPMSG; + +#include <windows.h> + +// Type required by some unused function... +typedef struct tagBITMAPINFOHEADER { + DWORD biSize; + LONG biWidth; + LONG biHeight; + WORD biPlanes; + WORD biBitCount; + DWORD biCompression; + DWORD biSizeImage; + LONG biXPelsPerMeter; + LONG biYPelsPerMeter; + DWORD biClrUsed; + DWORD biClrImportant; +} BITMAPINFOHEADER, *PBITMAPINFOHEADER; + +#include <objbase.h> +#include <mmreg.h> +#include <mmsystem.h> + +// Some required types defined for MSVC/TinyC compiler +#if defined(_MSC_VER) || defined(__TINYC__) + #include "propidl.h" +#endif +#endif + +#define MA_MALLOC RL_MALLOC +#define MA_FREE RL_FREE + #define MA_NO_JACK #define MINIAUDIO_IMPLEMENTATION -#include "external/miniaudio.h" // miniaudio library -#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro +#include "external/miniaudio.h" // miniaudio library +#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro -#include <stdlib.h> // Required for: malloc(), free() -#include <string.h> // Required for: strcmp(), strncmp() -#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() +#include <stdlib.h> // Required for: malloc(), free() +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() + +#if defined(RAUDIO_STANDALONE) + #include <string.h> // Required for: strcmp() [Used in IsFileExtension()] + + #if !defined(TRACELOG) + #define TRACELOG(level, ...) (void)0 + #endif +#endif #if defined(SUPPORT_FILEFORMAT_OGG) + // TODO: Remap malloc()/free() calls to RL_MALLOC/RL_FREE + #define STB_VORBIS_IMPLEMENTATION #include "external/stb_vorbis.h" // OGG loading functions #endif #if defined(SUPPORT_FILEFORMAT_XM) + #define JARXM_MALLOC RL_MALLOC + #define JARXM_FREE RL_FREE + #define JAR_XM_IMPLEMENTATION #include "external/jar_xm.h" // XM loading functions #endif #if defined(SUPPORT_FILEFORMAT_MOD) + #define JARMOD_MALLOC RL_MALLOC + #define JARMOD_FREE RL_FREE + #define JAR_MOD_IMPLEMENTATION #include "external/jar_mod.h" // MOD loading functions #endif #if defined(SUPPORT_FILEFORMAT_FLAC) + #define DRFLAC_MALLOC RL_MALLOC + #define DRFLAC_REALLOC RL_REALLOC + #define DRFLAC_FREE RL_FREE + #define DR_FLAC_IMPLEMENTATION #define DR_FLAC_NO_WIN32_IO #include "external/dr_flac.h" // FLAC loading functions #endif #if defined(SUPPORT_FILEFORMAT_MP3) + #define DRMP3_MALLOC RL_MALLOC + #define DRMP3_REALLOC RL_REALLOC + #define DRMP3_FREE RL_FREE + #define DR_MP3_IMPLEMENTATION #include "external/dr_mp3.h" // MP3 loading functions #endif @@ -120,11 +223,11 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -// NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number -// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a -// standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough -// In case of music-stalls, just increase this number -#define AUDIO_BUFFER_SIZE 4096 // PCM data samples (i.e. 16bit, Mono: 8Kb) +#define AUDIO_DEVICE_FORMAT ma_format_f32 +#define AUDIO_DEVICE_CHANNELS 2 +#define AUDIO_DEVICE_SAMPLE_RATE 44100 + +#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -155,14 +258,80 @@ typedef enum { } TraceLogType; #endif +// NOTE: Different logic is used when feeding data to the playback device +// depending on whether or not data is streamed (Music vs Sound) +typedef enum { + AUDIO_BUFFER_USAGE_STATIC = 0, + AUDIO_BUFFER_USAGE_STREAM +} AudioBufferUsage; + +// Audio buffer structure +struct rAudioBuffer { + ma_data_converter converter; // Audio data converter + + float volume; // Audio buffer volume + float pitch; // Audio buffer pitch + + bool playing; // Audio buffer state: AUDIO_PLAYING + bool paused; // Audio buffer state: AUDIO_PAUSED + bool looping; // Audio buffer looping, always true for AudioStreams + int usage; // Audio buffer usage mode: STATIC or STREAM + + bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer) + unsigned int sizeInFrames; // Total buffer size in frames + unsigned int frameCursorPos; // Frame cursor position + unsigned int totalFramesProcessed; // Total frames processed in this buffer (required for play timing) + + unsigned char *data; // Data buffer, on music stream keeps filling + + rAudioBuffer *next; // Next audio buffer on the list + rAudioBuffer *prev; // Previous audio buffer on the list +}; + +#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision + +// Audio data context +typedef struct AudioData { + struct { + ma_context context; // miniaudio context data + ma_device device; // miniaudio device + ma_mutex lock; // miniaudio mutex lock + bool isReady; // Check if audio device is ready + } System; + struct { + AudioBuffer *first; // Pointer to first AudioBuffer in the list + AudioBuffer *last; // Pointer to last AudioBuffer in the list + int defaultSize; // Default audio buffer size for audio streams + } Buffer; + struct { + AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool + unsigned int poolCounter; // AudioBuffer pointers pool counter + unsigned int channels[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // AudioBuffer pool channels + } MultiChannel; +} AudioData; + //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -// ... +static AudioData AUDIO = { // Global AUDIO context + + // NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number + // After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a + // standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough + // In case of music-stalls, just increase this number + .Buffer.defaultSize = 4096 +}; //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- +static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message); +static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume); + +static void InitAudioBufferPool(void); // Initialise the multichannel buffer pool +static void CloseAudioBufferPool(void); // Close the audio buffers pool + #if defined(SUPPORT_FILEFORMAT_WAV) static Wave LoadWAV(const char *fileName); // Load WAV file static int SaveWAV(Wave wave, const char *fileName); // Save wave data as WAV file @@ -178,74 +347,17 @@ static Wave LoadMP3(const char *fileName); // Load MP3 file #endif #if defined(RAUDIO_STANDALONE) -bool IsFileExtension(const char *fileName, const char *ext); // Check file extension -void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG) +bool IsFileExtension(const char *fileName, const char *ext);// Check file extension +void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG) #endif //---------------------------------------------------------------------------------- -// AudioBuffer Functionality -//---------------------------------------------------------------------------------- -#define DEVICE_FORMAT ma_format_f32 -#define DEVICE_CHANNELS 2 -#define DEVICE_SAMPLE_RATE 44100 - -#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 - -typedef enum { AUDIO_BUFFER_USAGE_STATIC = 0, AUDIO_BUFFER_USAGE_STREAM } AudioBufferUsage; - -// Audio buffer structure -// NOTE: Slightly different logic is used when feeding data to the -// playback device depending on whether or not data is streamed -struct rAudioBuffer { - ma_pcm_converter dsp; // PCM data converter - - float volume; // Audio buffer volume - float pitch; // Audio buffer pitch - - bool playing; // Audio buffer state: AUDIO_PLAYING - bool paused; // Audio buffer state: AUDIO_PAUSED - bool looping; // Audio buffer looping, always true for AudioStreams - int usage; // Audio buffer usage mode: STATIC or STREAM - - bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer) - unsigned int frameCursorPos; // Frame cursor position - unsigned int bufferSizeInFrames; // Total buffer size in frames - unsigned int totalFramesProcessed; // Total frames processed in this buffer (required for play timming) - - unsigned char *buffer; // Data buffer, on music stream keeps filling - - rAudioBuffer *next; // Next audio buffer on the list - rAudioBuffer *prev; // Previous audio buffer on the list -}; - -#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision - -// Audio buffers are tracked in a linked list -static AudioBuffer *firstAudioBuffer = NULL; // Pointer to first AudioBuffer in the list -static AudioBuffer *lastAudioBuffer = NULL; // Pointer to last AudioBuffer in the list - -// miniaudio global variables -static ma_context context; // miniaudio context data -static ma_device device; // miniaudio device -static ma_mutex audioLock; // miniaudio mutex lock -static bool isAudioInitialized = false; // Check if audio device is initialized -static float masterVolume = 1.0f; // Master volume (multiplied on output mixing) - -// Multi channel playback global variables -static AudioBuffer *audioBufferPool[MAX_AUDIO_BUFFER_POOL_CHANNELS] = { 0 }; // Multichannel AudioBuffer pointers pool -static unsigned int audioBufferPoolCounter = 0; // AudioBuffer pointers pool counter -static unsigned int audioBufferPoolChannels[MAX_AUDIO_BUFFER_POOL_CHANNELS] = { 0 }; // AudioBuffer pool channels - -// miniaudio functions declaration -static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message); -static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); -static ma_uint32 OnAudioBufferDSPRead(ma_pcm_converter *pDSP, void *pFramesOut, ma_uint32 frameCount, void *pUserData); -static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume); - // AudioBuffer management functions declaration // NOTE: Those functions are not exposed by raylib... for the moment -AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 bufferSizeInFrames, int usage); -void CloseAudioBuffer(AudioBuffer *buffer); +//---------------------------------------------------------------------------------- +AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage); +void UnloadAudioBuffer(AudioBuffer *buffer); + bool IsAudioBufferPlaying(AudioBuffer *buffer); void PlayAudioBuffer(AudioBuffer *buffer); void StopAudioBuffer(AudioBuffer *buffer); @@ -256,338 +368,105 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch); void TrackAudioBuffer(AudioBuffer *buffer); void UntrackAudioBuffer(AudioBuffer *buffer); - -//---------------------------------------------------------------------------------- -// miniaudio functions definitions -//---------------------------------------------------------------------------------- - -// Log callback function -static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message) -{ - (void)pContext; - (void)pDevice; - - TraceLog(LOG_ERROR, message); // All log messages from miniaudio are errors -} - -// Sending audio data to device callback function -// NOTE: All the mixing takes place here -static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount) -{ - (void)pDevice; - - // Mixing is basically just an accumulation, we need to initialize the output buffer to 0 - memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format)); - - // Using a mutex here for thread-safety which makes things not real-time - // This is unlikely to be necessary for this project, but may want to consider how you might want to avoid this - ma_mutex_lock(&audioLock); - { - for (AudioBuffer *audioBuffer = firstAudioBuffer; audioBuffer != NULL; audioBuffer = audioBuffer->next) - { - // Ignore stopped or paused sounds - if (!audioBuffer->playing || audioBuffer->paused) continue; - - ma_uint32 framesRead = 0; - - while (1) - { - if (framesRead > frameCount) - { - TraceLog(LOG_DEBUG, "Mixed too many frames from audio buffer"); - break; - } - - if (framesRead == frameCount) break; - - // Just read as much data as we can from the stream - ma_uint32 framesToRead = (frameCount - framesRead); - - while (framesToRead > 0) - { - float tempBuffer[1024]; // 512 frames for stereo - - ma_uint32 framesToReadRightNow = framesToRead; - if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS) - { - framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS; - } - - ma_uint32 framesJustRead = (ma_uint32)ma_pcm_converter_read(&audioBuffer->dsp, tempBuffer, framesToReadRightNow); - if (framesJustRead > 0) - { - float *framesOut = (float *)pFramesOut + (framesRead*device.playback.channels); - float *framesIn = tempBuffer; - - MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume); - - framesToRead -= framesJustRead; - framesRead += framesJustRead; - } - - if (!audioBuffer->playing) - { - framesRead = frameCount; - break; - } - - // If we weren't able to read all the frames we requested, break - if (framesJustRead < framesToReadRightNow) - { - if (!audioBuffer->looping) - { - StopAudioBuffer(audioBuffer); - break; - } - else - { - // Should never get here, but just for safety, - // move the cursor position back to the start and continue the loop - audioBuffer->frameCursorPos = 0; - continue; - } - } - } - - // If for some reason we weren't able to read every frame we'll need to break from the loop - // Not doing this could theoretically put us into an infinite loop - if (framesToRead > 0) break; - } - } - } - - ma_mutex_unlock(&audioLock); -} - -// DSP read from audio buffer callback function -static ma_uint32 OnAudioBufferDSPRead(ma_pcm_converter *pDSP, void *pFramesOut, ma_uint32 frameCount, void *pUserData) -{ - AudioBuffer *audioBuffer = (AudioBuffer *)pUserData; - - ma_uint32 subBufferSizeInFrames = (audioBuffer->bufferSizeInFrames > 1)? audioBuffer->bufferSizeInFrames/2 : audioBuffer->bufferSizeInFrames; - ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames; - - if (currentSubBufferIndex > 1) - { - TraceLog(LOG_DEBUG, "Frame cursor position moved too far forward in audio stream"); - return 0; - } - - // Another thread can update the processed state of buffers so - // we just take a copy here to try and avoid potential synchronization problems - bool isSubBufferProcessed[2]; - isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0]; - isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1]; - - ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn)*audioBuffer->dsp.formatConverterIn.config.channels; - - // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0 - ma_uint32 framesRead = 0; - while (1) - { - // We break from this loop differently depending on the buffer's usage - // - For static buffers, we simply fill as much data as we can - // - For streaming buffers we only fill the halves of the buffer that are processed - // Unprocessed halves must keep their audio data in-tact - if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) - { - if (framesRead >= frameCount) break; - } - else - { - if (isSubBufferProcessed[currentSubBufferIndex]) break; - } - - ma_uint32 totalFramesRemaining = (frameCount - framesRead); - if (totalFramesRemaining == 0) break; - - ma_uint32 framesRemainingInOutputBuffer; - if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) - { - framesRemainingInOutputBuffer = audioBuffer->bufferSizeInFrames - audioBuffer->frameCursorPos; - } - else - { - ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames*currentSubBufferIndex; - framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer); - } - - ma_uint32 framesToRead = totalFramesRemaining; - if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer; - - memcpy((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), audioBuffer->buffer + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes); - audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead)%audioBuffer->bufferSizeInFrames; - framesRead += framesToRead; - - // If we've read to the end of the buffer, mark it as processed - if (framesToRead == framesRemainingInOutputBuffer) - { - audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true; - isSubBufferProcessed[currentSubBufferIndex] = true; - - currentSubBufferIndex = (currentSubBufferIndex + 1)%2; - - // We need to break from this loop if we're not looping - if (!audioBuffer->looping) - { - StopAudioBuffer(audioBuffer); - break; - } - } - } - - // Zero-fill excess - ma_uint32 totalFramesRemaining = (frameCount - framesRead); - if (totalFramesRemaining > 0) - { - memset((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes); - - // For static buffers we can fill the remaining frames with silence for safety, but we don't want - // to report those frames as "read". The reason for this is that the caller uses the return value - // to know whether or not a non-looping sound has finished playback. - if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining; - } - - return framesRead; -} - -// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation. -// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function. -static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume) -{ - for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) - { - for (ma_uint32 iChannel = 0; iChannel < device.playback.channels; ++iChannel) - { - float *frameOut = framesOut + (iFrame*device.playback.channels); - const float *frameIn = framesIn + (iFrame*device.playback.channels); - - frameOut[iChannel] += (frameIn[iChannel]*masterVolume*localVolume); - } - } -} - -// Initialise the multichannel buffer pool -static void InitAudioBufferPool() -{ - // Dummy buffers - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) - { - audioBufferPool[i] = InitAudioBuffer(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC); - } -} - -// Close the audio buffers pool -static void CloseAudioBufferPool() -{ - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) - { - RL_FREE(audioBufferPool[i]->buffer); - RL_FREE(audioBufferPool[i]); - } -} - //---------------------------------------------------------------------------------- // Module Functions Definition - Audio Device initialization and Closing //---------------------------------------------------------------------------------- // Initialize audio device void InitAudioDevice(void) { + // TODO: Load AUDIO context memory dynamically? + // Init audio context - ma_context_config contextConfig = ma_context_config_init(); - contextConfig.logCallback = OnLog; + ma_context_config ctxConfig = ma_context_config_init(); + ctxConfig.logCallback = OnLog; - ma_result result = ma_context_init(NULL, 0, &contextConfig, &context); + ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context); if (result != MA_SUCCESS) { - TraceLog(LOG_ERROR, "Failed to initialize audio context"); + TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize context"); return; } // Init audio device // NOTE: Using the default device. Format is floating point because it simplifies mixing. ma_device_config config = ma_device_config_init(ma_device_type_playback); - config.playback.pDeviceID = NULL; // NULL for the default playback device. - config.playback.format = DEVICE_FORMAT; - config.playback.channels = DEVICE_CHANNELS; - config.capture.pDeviceID = NULL; // NULL for the default capture device. + config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device. + config.playback.format = AUDIO_DEVICE_FORMAT; + config.playback.channels = AUDIO_DEVICE_CHANNELS; + config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device. config.capture.format = ma_format_s16; config.capture.channels = 1; - config.sampleRate = DEVICE_SAMPLE_RATE; + config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE; config.dataCallback = OnSendAudioDataToDevice; config.pUserData = NULL; - result = ma_device_init(&context, &config, &device); + result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device); if (result != MA_SUCCESS) { - TraceLog(LOG_ERROR, "Failed to initialize audio playback device"); - ma_context_uninit(&context); + TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize playback device"); + ma_context_uninit(&AUDIO.System.context); return; } // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running // while there's at least one sound being played. - result = ma_device_start(&device); + result = ma_device_start(&AUDIO.System.device); if (result != MA_SUCCESS) { - TraceLog(LOG_ERROR, "Failed to start audio playback device"); - ma_device_uninit(&device); - ma_context_uninit(&context); + TRACELOG(LOG_ERROR, "AUDIO: Failed to start playback device"); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); return; } // Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may // want to look at something a bit smarter later on to keep everything real-time, if that's necessary. - if (ma_mutex_init(&context, &audioLock) != MA_SUCCESS) + if (ma_mutex_init(&AUDIO.System.context, &AUDIO.System.lock) != MA_SUCCESS) { - TraceLog(LOG_ERROR, "Failed to create mutex for audio mixing"); - ma_device_uninit(&device); - ma_context_uninit(&context); + TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing"); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); return; } - TraceLog(LOG_INFO, "Audio device initialized successfully"); - TraceLog(LOG_INFO, "Audio backend: miniaudio / %s", ma_get_backend_name(context.backend)); - TraceLog(LOG_INFO, "Audio format: %s -> %s", ma_get_format_name(device.playback.format), ma_get_format_name(device.playback.internalFormat)); - TraceLog(LOG_INFO, "Audio channels: %d -> %d", device.playback.channels, device.playback.internalChannels); - TraceLog(LOG_INFO, "Audio sample rate: %d -> %d", device.sampleRate, device.playback.internalSampleRate); - TraceLog(LOG_INFO, "Audio buffer size: %d", device.playback.internalBufferSizeInFrames); + TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend)); + TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat)); + TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels); + TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate); + TRACELOG(LOG_INFO, " > Periods size: %d", AUDIO.System.device.playback.internalPeriodSizeInFrames*AUDIO.System.device.playback.internalPeriods); InitAudioBufferPool(); - TraceLog(LOG_INFO, "Audio multichannel pool size: %i", MAX_AUDIO_BUFFER_POOL_CHANNELS); - isAudioInitialized = true; + AUDIO.System.isReady = true; } // Close the audio device for all contexts void CloseAudioDevice(void) { - if (isAudioInitialized) + if (AUDIO.System.isReady) { - ma_mutex_uninit(&audioLock); - ma_device_uninit(&device); - ma_context_uninit(&context); + ma_mutex_uninit(&AUDIO.System.lock); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); CloseAudioBufferPool(); - TraceLog(LOG_INFO, "Audio device closed successfully"); + TRACELOG(LOG_INFO, "AUDIO: Device closed successfully"); } - else TraceLog(LOG_WARNING, "Could not close audio device because it is not currently initialized"); + else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized"); } // Check if device has been initialized successfully bool IsAudioDeviceReady(void) { - return isAudioInitialized; + return AUDIO.System.isReady; } // Set master volume (listener) void SetMasterVolume(float volume) { - if (volume < 0.0f) volume = 0.0f; - else if (volume > 1.0f) volume = 1.0f; - - masterVolume = volume; + ma_device_set_master_volume(&AUDIO.System.device, volume); } //---------------------------------------------------------------------------------- @@ -595,36 +474,27 @@ void SetMasterVolume(float volume) //---------------------------------------------------------------------------------- // Initialize a new audio buffer (filled with silence) -AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 bufferSizeInFrames, int usage) +AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage) { AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(1, sizeof(AudioBuffer)); if (audioBuffer == NULL) { - TraceLog(LOG_ERROR, "InitAudioBuffer() : Failed to allocate memory for audio buffer"); + TRACELOG(LOG_ERROR, "AUDIO: Failed to allocate memory for buffer"); return NULL; } - - audioBuffer->buffer = RL_CALLOC(bufferSizeInFrames*channels*ma_get_bytes_per_sample(format), 1); + + audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1); // Audio data runs through a format converter - ma_pcm_converter_config dspConfig; - memset(&dspConfig, 0, sizeof(dspConfig)); - dspConfig.formatIn = format; - dspConfig.formatOut = DEVICE_FORMAT; - dspConfig.channelsIn = channels; - dspConfig.channelsOut = DEVICE_CHANNELS; - dspConfig.sampleRateIn = sampleRate; - dspConfig.sampleRateOut = DEVICE_SAMPLE_RATE; - dspConfig.onRead = OnAudioBufferDSPRead; // Callback on data reading - dspConfig.pUserData = audioBuffer; // Audio data pointer - dspConfig.allowDynamicSampleRate = true; // Required for pitch shifting - - ma_result result = ma_pcm_converter_init(&dspConfig, &audioBuffer->dsp); + ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO_DEVICE_SAMPLE_RATE); + converterConfig.resampling.allowDynamicSampleRate = true; // Required for pitch shifting + + ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter); if (result != MA_SUCCESS) { - TraceLog(LOG_ERROR, "InitAudioBuffer() : Failed to create data conversion pipeline"); + TRACELOG(LOG_ERROR, "AUDIO: Failed to create data conversion pipeline"); RL_FREE(audioBuffer); return NULL; } @@ -637,7 +507,7 @@ AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam audioBuffer->looping = false; audioBuffer->usage = usage; audioBuffer->frameCursorPos = 0; - audioBuffer->bufferSizeInFrames = bufferSizeInFrames; + audioBuffer->sizeInFrames = sizeInFrames; // Buffers should be marked as processed by default so that a call to // UpdateAudioStream() immediately after initialization works correctly @@ -651,15 +521,15 @@ AudioBuffer *InitAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam } // Delete an audio buffer -void CloseAudioBuffer(AudioBuffer *buffer) +void UnloadAudioBuffer(AudioBuffer *buffer) { if (buffer != NULL) { + ma_data_converter_uninit(&buffer->converter); UntrackAudioBuffer(buffer); - RL_FREE(buffer->buffer); + RL_FREE(buffer->data); RL_FREE(buffer); } - else TraceLog(LOG_ERROR, "CloseAudioBuffer() : No audio buffer"); } // Check if an audio buffer is playing @@ -668,7 +538,6 @@ bool IsAudioBufferPlaying(AudioBuffer *buffer) bool result = false; if (buffer != NULL) result = (buffer->playing && !buffer->paused); - else TraceLog(LOG_WARNING, "IsAudioBufferPlaying() : No audio buffer"); return result; } @@ -684,7 +553,6 @@ void PlayAudioBuffer(AudioBuffer *buffer) buffer->paused = false; buffer->frameCursorPos = 0; } - else TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer"); } // Stop an audio buffer @@ -702,28 +570,24 @@ void StopAudioBuffer(AudioBuffer *buffer) buffer->isSubBufferProcessed[1] = true; } } - else TraceLog(LOG_ERROR, "StopAudioBuffer() : No audio buffer"); } // Pause an audio buffer void PauseAudioBuffer(AudioBuffer *buffer) { if (buffer != NULL) buffer->paused = true; - else TraceLog(LOG_ERROR, "PauseAudioBuffer() : No audio buffer"); } // Resume an audio buffer void ResumeAudioBuffer(AudioBuffer *buffer) { if (buffer != NULL) buffer->paused = false; - else TraceLog(LOG_ERROR, "ResumeAudioBuffer() : No audio buffer"); } // Set volume for an audio buffer void SetAudioBufferVolume(AudioBuffer *buffer, float volume) { if (buffer != NULL) buffer->volume = volume; - else TraceLog(LOG_WARNING, "SetAudioBufferVolume() : No audio buffer"); } // Set pitch for an audio buffer @@ -737,46 +601,45 @@ void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) // Note that this changes the duration of the sound: // - higher pitches will make the sound faster // - lower pitches make it slower - ma_uint32 newOutputSampleRate = (ma_uint32)((float)buffer->dsp.src.config.sampleRateOut/pitchMul); - buffer->pitch *= (float)buffer->dsp.src.config.sampleRateOut/newOutputSampleRate; + ma_uint32 newOutputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitchMul); + buffer->pitch *= (float)buffer->converter.config.sampleRateOut/newOutputSampleRate; - ma_pcm_converter_set_output_sample_rate(&buffer->dsp, newOutputSampleRate); + ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, newOutputSampleRate); } - else TraceLog(LOG_WARNING, "SetAudioBufferPitch() : No audio buffer"); } // Track audio buffer to linked list next position void TrackAudioBuffer(AudioBuffer *buffer) { - ma_mutex_lock(&audioLock); + ma_mutex_lock(&AUDIO.System.lock); { - if (firstAudioBuffer == NULL) firstAudioBuffer = buffer; + if (AUDIO.Buffer.first == NULL) AUDIO.Buffer.first = buffer; else { - lastAudioBuffer->next = buffer; - buffer->prev = lastAudioBuffer; + AUDIO.Buffer.last->next = buffer; + buffer->prev = AUDIO.Buffer.last; } - lastAudioBuffer = buffer; + AUDIO.Buffer.last = buffer; } - ma_mutex_unlock(&audioLock); + ma_mutex_unlock(&AUDIO.System.lock); } // Untrack audio buffer from linked list void UntrackAudioBuffer(AudioBuffer *buffer) { - ma_mutex_lock(&audioLock); + ma_mutex_lock(&AUDIO.System.lock); { - if (buffer->prev == NULL) firstAudioBuffer = buffer->next; + if (buffer->prev == NULL) AUDIO.Buffer.first = buffer->next; else buffer->prev->next = buffer->next; - if (buffer->next == NULL) lastAudioBuffer = buffer->prev; + if (buffer->next == NULL) AUDIO.Buffer.last = buffer->prev; else buffer->next->prev = buffer->prev; buffer->prev = NULL; buffer->next = NULL; } - ma_mutex_unlock(&audioLock); + ma_mutex_unlock(&AUDIO.System.lock); } //---------------------------------------------------------------------------------- @@ -801,7 +664,7 @@ Wave LoadWave(const char *fileName) #if defined(SUPPORT_FILEFORMAT_MP3) else if (IsFileExtension(fileName, ".mp3")) wave = LoadMP3(fileName); #endif - else TraceLog(LOG_WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] File format not supported", fileName); return wave; } @@ -829,7 +692,7 @@ Sound LoadSoundFromWave(Wave wave) { // When using miniaudio we need to do our own mixing. // To simplify this we need convert the format of each sound to be consistent with - // the format used to open the playback device. We can do this two ways: + // the format used to open the playback AUDIO.System.device. We can do this two ways: // // 1) Convert the whole sound in one go at load time (here). // 2) Convert the audio data in chunks at mixing time. @@ -839,19 +702,19 @@ Sound LoadSoundFromWave(Wave wave) ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); ma_uint32 frameCountIn = wave.sampleCount/wave.channels; - ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, NULL, formatIn, wave.channels, wave.sampleRate, frameCountIn); - if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to get frame count for format conversion"); + ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate); + if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion"); - AudioBuffer *audioBuffer = InitAudioBuffer(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC); - if (audioBuffer == NULL) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to create audio buffer"); + AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC); + if (audioBuffer == NULL) TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); - frameCount = (ma_uint32)ma_convert_frames(audioBuffer->buffer, audioBuffer->dsp.formatConverterIn.config.formatIn, audioBuffer->dsp.formatConverterIn.config.channels, audioBuffer->dsp.src.config.sampleRateIn, wave.data, formatIn, wave.channels, wave.sampleRate, frameCountIn); - if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Format conversion failed"); + frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate); + if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion"); - sound.sampleCount = frameCount*DEVICE_CHANNELS; - sound.stream.sampleRate = DEVICE_SAMPLE_RATE; + sound.sampleCount = frameCount*AUDIO_DEVICE_CHANNELS; + sound.stream.sampleRate = AUDIO_DEVICE_SAMPLE_RATE; sound.stream.sampleSize = 32; - sound.stream.channels = DEVICE_CHANNELS; + sound.stream.channels = AUDIO_DEVICE_CHANNELS; sound.stream.buffer = audioBuffer; } @@ -863,30 +726,27 @@ void UnloadWave(Wave wave) { if (wave.data != NULL) RL_FREE(wave.data); - TraceLog(LOG_INFO, "Unloaded wave data from RAM"); + TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM"); } // Unload sound void UnloadSound(Sound sound) { - CloseAudioBuffer(sound.stream.buffer); + UnloadAudioBuffer(sound.stream.buffer); - TraceLog(LOG_INFO, "Unloaded sound data from RAM"); + TRACELOG(LOG_INFO, "WAVE: Unloaded sound data from RAM"); } // Update sound buffer with new data void UpdateSound(Sound sound, const void *data, int samplesCount) { - AudioBuffer *audioBuffer = sound.stream.buffer; - - if (audioBuffer != NULL) + if (sound.stream.buffer != NULL) { - StopAudioBuffer(audioBuffer); + StopAudioBuffer(sound.stream.buffer); // TODO: May want to lock/unlock this since this data buffer is read at mixing time - memcpy(audioBuffer->buffer, data, samplesCount*audioBuffer->dsp.formatConverterIn.config.channels*ma_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn)); + memcpy(sound.stream.buffer->data, data, samplesCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn)); } - else TraceLog(LOG_ERROR, "UpdateSound() : Invalid sound - no audio buffer"); } // Export wave data to file @@ -902,13 +762,12 @@ void ExportWave(Wave wave, const char *fileName) { // Export raw sample data (without header) // NOTE: It's up to the user to track wave parameters - FILE *rawFile = fopen(fileName, "wb"); - success = fwrite(wave.data, wave.sampleCount*wave.channels*wave.sampleSize/8, 1, rawFile); - fclose(rawFile); + SaveFileData(fileName, wave.data, wave.sampleCount*wave.channels*wave.sampleSize/8); + success = true; } - if (success) TraceLog(LOG_INFO, "Wave exported successfully: %s", fileName); - else TraceLog(LOG_WARNING, "Wave could not be exported."); + if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName); } // Export wave sample data to code (.h) @@ -943,10 +802,10 @@ void ExportWaveAsCode(Wave wave, const char *fileName) #endif fprintf(txtFile, "// Wave data information\n"); - fprintf(txtFile, "#define %s_SAMPLE_COUNT %i\n", varFileName, wave.sampleCount); - fprintf(txtFile, "#define %s_SAMPLE_RATE %i\n", varFileName, wave.sampleRate); - fprintf(txtFile, "#define %s_SAMPLE_SIZE %i\n", varFileName, wave.sampleSize); - fprintf(txtFile, "#define %s_CHANNELS %i\n\n", varFileName, wave.channels); + fprintf(txtFile, "#define %s_SAMPLE_COUNT %u\n", varFileName, wave.sampleCount); + fprintf(txtFile, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate); + fprintf(txtFile, "#define %s_SAMPLE_SIZE %u\n", varFileName, wave.sampleSize); + fprintf(txtFile, "#define %s_CHANNELS %u\n\n", varFileName, wave.channels); // Write byte data as hexadecimal text fprintf(txtFile, "static unsigned char %s_DATA[%i] = { ", varFileName, dataSize); @@ -973,13 +832,13 @@ void PlaySoundMulti(Sound sound) // find the first non playing pool entry for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) { - if (audioBufferPoolChannels[i] > oldAge) + if (AUDIO.MultiChannel.channels[i] > oldAge) { - oldAge = audioBufferPoolChannels[i]; + oldAge = AUDIO.MultiChannel.channels[i]; oldIndex = i; } - if (!IsAudioBufferPlaying(audioBufferPool[i])) + if (!IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) { index = i; break; @@ -989,45 +848,44 @@ void PlaySoundMulti(Sound sound) // If no none playing pool members can be index choose the oldest if (index == -1) { - TraceLog(LOG_WARNING,"pool age %i ended a sound early no room in buffer pool", audioBufferPoolCounter); + TRACELOG(LOG_WARNING, "SOUND: Buffer pool is already full, count: %i", AUDIO.MultiChannel.poolCounter); if (oldIndex == -1) { // Shouldn't be able to get here... but just in case something odd happens! - TraceLog(LOG_ERROR,"sound buffer pool couldn't determine oldest buffer not playing sound"); - + TRACELOG(LOG_WARNING, "SOUND: Buffer pool could not determine oldest buffer not playing sound"); return; } index = oldIndex; // Just in case... - StopAudioBuffer(audioBufferPool[index]); + StopAudioBuffer(AUDIO.MultiChannel.pool[index]); } // Experimentally mutex lock doesn't seem to be needed this makes sense - // as audioBufferPool[index] isn't playing and the only stuff we're copying + // as pool[index] isn't playing and the only stuff we're copying // shouldn't be changing... - audioBufferPoolChannels[index] = audioBufferPoolCounter; - audioBufferPoolCounter++; + AUDIO.MultiChannel.channels[index] = AUDIO.MultiChannel.poolCounter; + AUDIO.MultiChannel.poolCounter++; - audioBufferPool[index]->volume = sound.stream.buffer->volume; - audioBufferPool[index]->pitch = sound.stream.buffer->pitch; - audioBufferPool[index]->looping = sound.stream.buffer->looping; - audioBufferPool[index]->usage = sound.stream.buffer->usage; - audioBufferPool[index]->isSubBufferProcessed[0] = false; - audioBufferPool[index]->isSubBufferProcessed[1] = false; - audioBufferPool[index]->bufferSizeInFrames = sound.stream.buffer->bufferSizeInFrames; - audioBufferPool[index]->buffer = sound.stream.buffer->buffer; + AUDIO.MultiChannel.pool[index]->volume = sound.stream.buffer->volume; + AUDIO.MultiChannel.pool[index]->pitch = sound.stream.buffer->pitch; + AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping; + AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage; + AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false; + AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[1] = false; + AUDIO.MultiChannel.pool[index]->sizeInFrames = sound.stream.buffer->sizeInFrames; + AUDIO.MultiChannel.pool[index]->data = sound.stream.buffer->data; - PlayAudioBuffer(audioBufferPool[index]); + PlayAudioBuffer(AUDIO.MultiChannel.pool[index]); } // Stop any sound played with PlaySoundMulti() void StopSoundMulti(void) { - for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) StopAudioBuffer(audioBufferPool[i]); + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) StopAudioBuffer(AUDIO.MultiChannel.pool[i]); } // Get number of sounds playing in the multichannel buffer pool @@ -1037,7 +895,7 @@ int GetSoundsPlaying(void) for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) { - if (IsAudioBufferPlaying(audioBufferPool[i])) counter++; + if (IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) counter++; } return counter; @@ -1087,19 +945,19 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) ma_uint32 frameCountIn = wave->sampleCount; // Is wave->sampleCount actually the frame count? That terminology needs to change, if so. - ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, formatOut, channels, sampleRate, NULL, formatIn, wave->channels, wave->sampleRate, frameCountIn); + ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate); if (frameCount == 0) { - TraceLog(LOG_ERROR, "WaveFormat() : Failed to get frame count for format conversion."); + TRACELOG(LOG_WARNING, "WAVE: Failed to get frame count for format conversion"); return; } void *data = RL_MALLOC(frameCount*channels*(sampleSize/8)); - frameCount = (ma_uint32)ma_convert_frames(data, formatOut, channels, sampleRate, wave->data, formatIn, wave->channels, wave->sampleRate, frameCountIn); + frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate); if (frameCount == 0) { - TraceLog(LOG_ERROR, "WaveFormat() : Format conversion failed."); + TRACELOG(LOG_WARNING, "WAVE: Failed format conversion"); return; } @@ -1148,7 +1006,7 @@ void WaveCrop(Wave *wave, int initSample, int finalSample) RL_FREE(wave->data); wave->data = data; } - else TraceLog(LOG_WARNING, "Wave crop range out of bounds"); + else TRACELOG(LOG_WARNING, "WAVE: Crop range out of bounds"); } // Get samples data from wave as a floats array @@ -1230,7 +1088,7 @@ Music LoadMusicStream(const char *fileName) music.ctxType = MUSIC_AUDIO_MP3; music.stream = InitAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); - music.sampleCount = drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels; + music.sampleCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels; music.loopCount = 0; // Infinite loop by default musicLoaded = true; } @@ -1243,14 +1101,14 @@ Music LoadMusicStream(const char *fileName) int result = jar_xm_create_context_from_file(&ctxXm, 48000, fileName); - if (result == 0) // XM context created successfully + if (result == 0) // XM AUDIO.System.context created successfully { music.ctxType = MUSIC_MODULE_XM; jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops // NOTE: Only stereo is supported for XM music.stream = InitAudioStream(48000, 16, 2); - music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); + music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; music.loopCount = 0; // Infinite loop by default jar_xm_reset(ctxXm); // make sure we start at the beginning of the song musicLoaded = true; @@ -1263,7 +1121,6 @@ Music LoadMusicStream(const char *fileName) else if (IsFileExtension(fileName, ".mod")) { jar_mod_context_t *ctxMod = RL_MALLOC(sizeof(jar_mod_context_t)); - music.ctxData = ctxMod; jar_mod_init(ctxMod); int result = jar_mod_load_file(ctxMod, fileName); @@ -1274,9 +1131,11 @@ Music LoadMusicStream(const char *fileName) // NOTE: Only stereo is supported for MOD music.stream = InitAudioStream(48000, 16, 2); - music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod); + music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; music.loopCount = 0; // Infinite loop by default musicLoaded = true; + + music.ctxData = ctxMod; } } #endif @@ -1300,16 +1159,16 @@ Music LoadMusicStream(const char *fileName) else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } #endif - TraceLog(LOG_WARNING, "[%s] Music file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName); } else { // Show some music stream info - TraceLog(LOG_INFO, "[%s] Music file successfully loaded:", fileName); - TraceLog(LOG_INFO, " Total samples: %i", music.sampleCount); - TraceLog(LOG_INFO, " Sample rate: %i Hz", music.stream.sampleRate); - TraceLog(LOG_INFO, " Sample size: %i bits", music.stream.sampleSize); - TraceLog(LOG_INFO, " Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); + TRACELOG(LOG_INFO, "FILEIO: [%s] Music file successfully loaded:", fileName); + TRACELOG(LOG_INFO, " > Total samples: %i", music.sampleCount); + TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate); + TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize); + TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); } return music; @@ -1341,20 +1200,16 @@ void UnloadMusicStream(Music music) // Start music playing (open stream) void PlayMusicStream(Music music) { - AudioBuffer *audioBuffer = music.stream.buffer; - - if (audioBuffer != NULL) + if (music.stream.buffer != NULL) { // For music streams, we need to make sure we maintain the frame cursor position // This is a hack for this section of code in UpdateMusicStream() // NOTE: In case window is minimized, music stream is stopped, just make sure to // play again on window restore: if (IsMusicPlaying(music)) PlayMusicStream(music); - ma_uint32 frameCursorPos = audioBuffer->frameCursorPos; + ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos; PlayAudioStream(music.stream); // WARNING: This resets the cursor position. - audioBuffer->frameCursorPos = frameCursorPos; + music.stream.buffer->frameCursorPos = frameCursorPos; } - else TraceLog(LOG_ERROR, "PlayMusicStream() : No audio buffer"); - } // Pause music playing @@ -1374,7 +1229,6 @@ void StopMusicStream(Music music) { StopAudioStream(music.stream); - // Restart music context switch (music.ctxType) { #if defined(SUPPORT_FILEFORMAT_OGG) @@ -1399,9 +1253,11 @@ void StopMusicStream(Music music) // Update (re-fill) music buffers if data already processed void UpdateMusicStream(Music music) { + if (music.stream.buffer == NULL) return; + bool streamEnding = false; - unsigned int subBufferSizeInFrames = music.stream.buffer->bufferSizeInFrames/2; + unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2; // NOTE: Using dynamic allocation because it could require more than 16KB void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1); @@ -1540,9 +1396,12 @@ float GetMusicTimePlayed(Music music) { float secondsPlayed = 0.0f; - //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; - unsigned int samplesPlayed = music.stream.buffer->totalFramesProcessed*music.stream.channels; - secondsPlayed = (float)samplesPlayed/(music.stream.sampleRate*music.stream.channels); + if (music.stream.buffer != NULL) + { + //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; + unsigned int samplesPlayed = music.stream.buffer->totalFramesProcessed*music.stream.channels; + secondsPlayed = (float)samplesPlayed / (music.stream.sampleRate*music.stream.channels); + } return secondsPlayed; } @@ -1559,19 +1418,20 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un ma_format formatIn = ((stream.sampleSize == 8)? ma_format_u8 : ((stream.sampleSize == 16)? ma_format_s16 : ma_format_f32)); // The size of a streaming buffer must be at least double the size of a period - unsigned int periodSize = device.playback.internalBufferSizeInFrames/device.playback.internalPeriods; - unsigned int subBufferSize = AUDIO_BUFFER_SIZE; + unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames; + unsigned int subBufferSize = AUDIO.Buffer.defaultSize; // Default buffer size (audio stream) if (subBufferSize < periodSize) subBufferSize = periodSize; - stream.buffer = InitAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM); + // Create a double audio buffer of defined size + stream.buffer = LoadAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM); if (stream.buffer != NULL) { stream.buffer->looping = true; // Always loop for streaming buffers - TraceLog(LOG_INFO, "Audio stream loaded successfully (%i Hz, %i bit, %s)", stream.sampleRate, stream.sampleSize, (stream.channels == 1)? "Mono" : "Stereo"); + TRACELOG(LOG_INFO, "STREAM: Initialized successfully (%i Hz, %i bit, %s)", stream.sampleRate, stream.sampleSize, (stream.channels == 1)? "Mono" : "Stereo"); } - else TraceLog(LOG_ERROR, "InitAudioStream() : Failed to create audio buffer"); + else TRACELOG(LOG_WARNING, "STREAM: Failed to load audio buffer, stream could not be created"); return stream; } @@ -1579,9 +1439,9 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un // Close audio stream and free memory void CloseAudioStream(AudioStream stream) { - CloseAudioBuffer(stream.buffer); + UnloadAudioBuffer(stream.buffer); - TraceLog(LOG_INFO, "Unloaded audio stream data"); + TRACELOG(LOG_INFO, "STREAM: Unloaded audio stream data from RAM"); } // Update audio stream buffers with data @@ -1589,32 +1449,30 @@ void CloseAudioStream(AudioStream stream) // NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed() void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount) { - AudioBuffer *audioBuffer = stream.buffer; - - if (audioBuffer != NULL) + if (stream.buffer != NULL) { - if (audioBuffer->isSubBufferProcessed[0] || audioBuffer->isSubBufferProcessed[1]) + if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]) { ma_uint32 subBufferToUpdate = 0; - if (audioBuffer->isSubBufferProcessed[0] && audioBuffer->isSubBufferProcessed[1]) + if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1]) { // Both buffers are available for updating. // Update the first one and make sure the cursor is moved back to the front. subBufferToUpdate = 0; - audioBuffer->frameCursorPos = 0; + stream.buffer->frameCursorPos = 0; } else { // Just update whichever sub-buffer is processed. - subBufferToUpdate = (audioBuffer->isSubBufferProcessed[0])? 0 : 1; + subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1; } - ma_uint32 subBufferSizeInFrames = audioBuffer->bufferSizeInFrames/2; - unsigned char *subBuffer = audioBuffer->buffer + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); + ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2; + unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); // TODO: Get total frames processed on this buffer... DOES NOT WORK. - audioBuffer->totalFramesProcessed += subBufferSizeInFrames; + stream.buffer->totalFramesProcessed += subBufferSizeInFrames; // Does this API expect a whole buffer to be updated in one go? // Assuming so, but if not will need to change this logic. @@ -1632,23 +1490,18 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount) if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8)); - audioBuffer->isSubBufferProcessed[subBufferToUpdate] = false; + stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false; } - else TraceLog(LOG_ERROR, "UpdateAudioStream() : Attempting to write too many frames to buffer"); + else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer"); } - else TraceLog(LOG_ERROR, "UpdateAudioStream() : Audio buffer not available for updating"); + else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating"); } - else TraceLog(LOG_ERROR, "UpdateAudioStream() : No audio buffer"); } // Check if any audio stream buffers requires refill bool IsAudioStreamProcessed(AudioStream stream) { - if (stream.buffer == NULL) - { - TraceLog(LOG_ERROR, "IsAudioStreamProcessed() : No audio buffer"); - return false; - } + if (stream.buffer == NULL) return false; return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]); } @@ -1683,20 +1536,291 @@ void StopAudioStream(AudioStream stream) StopAudioBuffer(stream.buffer); } +// Set volume for audio stream (1.0 is max level) void SetAudioStreamVolume(AudioStream stream, float volume) { SetAudioBufferVolume(stream.buffer, volume); } +// Set pitch for audio stream (1.0 is base level) void SetAudioStreamPitch(AudioStream stream, float pitch) { SetAudioBufferPitch(stream.buffer, pitch); } +// Default size for new audio streams +void SetAudioStreamBufferSizeDefault(int size) +{ + AUDIO.Buffer.defaultSize = size; +} + //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- +// Log callback function +static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message) +{ + (void)pContext; + (void)pDevice; + + TRACELOG(LOG_ERROR, "miniaudio: %s", message); // All log messages from miniaudio are errors +} + +// Reads audio data from an AudioBuffer object in internal format. +static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount) +{ + ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames; + ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames; + + if (currentSubBufferIndex > 1) return 0; + + // Another thread can update the processed state of buffers so + // we just take a copy here to try and avoid potential synchronization problems + bool isSubBufferProcessed[2]; + isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0]; + isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1]; + + ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); + + // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0 + ma_uint32 framesRead = 0; + while (1) + { + // We break from this loop differently depending on the buffer's usage + // - For static buffers, we simply fill as much data as we can + // - For streaming buffers we only fill the halves of the buffer that are processed + // Unprocessed halves must keep their audio data in-tact + if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) + { + if (framesRead >= frameCount) break; + } + else + { + if (isSubBufferProcessed[currentSubBufferIndex]) break; + } + + ma_uint32 totalFramesRemaining = (frameCount - framesRead); + if (totalFramesRemaining == 0) break; + + ma_uint32 framesRemainingInOutputBuffer; + if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) + { + framesRemainingInOutputBuffer = audioBuffer->sizeInFrames - audioBuffer->frameCursorPos; + } + else + { + ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames*currentSubBufferIndex; + framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer); + } + + ma_uint32 framesToRead = totalFramesRemaining; + if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer; + + memcpy((unsigned char *)framesOut + (framesRead*frameSizeInBytes), audioBuffer->data + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes); + audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead)%audioBuffer->sizeInFrames; + framesRead += framesToRead; + + // If we've read to the end of the buffer, mark it as processed + if (framesToRead == framesRemainingInOutputBuffer) + { + audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true; + isSubBufferProcessed[currentSubBufferIndex] = true; + + currentSubBufferIndex = (currentSubBufferIndex + 1)%2; + + // We need to break from this loop if we're not looping + if (!audioBuffer->looping) + { + StopAudioBuffer(audioBuffer); + break; + } + } + } + + // Zero-fill excess + ma_uint32 totalFramesRemaining = (frameCount - framesRead); + if (totalFramesRemaining > 0) + { + memset((unsigned char *)framesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes); + + // For static buffers we can fill the remaining frames with silence for safety, but we don't want + // to report those frames as "read". The reason for this is that the caller uses the return value + // to know whether or not a non-looping sound has finished playback. + if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining; + } + + return framesRead; +} + +// Reads audio data from an AudioBuffer object in device format. Returned data will be in a format appropriate for mixing. +static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount) +{ + // What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which + // should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important + // detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output + // frames. This can be achieved with ma_data_converter_get_required_input_frame_count(). + ma_uint8 inputBuffer[4096]; + ma_uint32 inputBufferFrameCap = sizeof(inputBuffer) / ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); + + ma_uint32 totalOutputFramesProcessed = 0; + while (totalOutputFramesProcessed < frameCount) + { + ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed; + + ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration); + if (inputFramesToProcessThisIteration > inputBufferFrameCap) + { + inputFramesToProcessThisIteration = inputBufferFrameCap; + } + + float *runningFramesOut = framesOut + (totalOutputFramesProcessed * audioBuffer->converter.config.channelsOut); + + /* At this point we can convert the data to our mixing format. */ + ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */ + ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration; + ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration); + + totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; /* Safe cast. */ + + if (inputFramesProcessedThisIteration < inputFramesToProcessThisIteration) + { + break; /* Ran out of input data. */ + } + + /* This should never be hit, but will add it here for safety. Ensures we get out of the loop when no input nor output frames are processed. */ + if (inputFramesProcessedThisIteration == 0 && outputFramesProcessedThisIteration == 0) + { + break; + } + } + + return totalOutputFramesProcessed; +} + + +// Sending audio data to device callback function +// NOTE: All the mixing takes place here +static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount) +{ + (void)pDevice; + + // Mixing is basically just an accumulation, we need to initialize the output buffer to 0 + memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format)); + + // Using a mutex here for thread-safety which makes things not real-time + // This is unlikely to be necessary for this project, but may want to consider how you might want to avoid this + ma_mutex_lock(&AUDIO.System.lock); + { + for (AudioBuffer *audioBuffer = AUDIO.Buffer.first; audioBuffer != NULL; audioBuffer = audioBuffer->next) + { + // Ignore stopped or paused sounds + if (!audioBuffer->playing || audioBuffer->paused) continue; + + ma_uint32 framesRead = 0; + + while (1) + { + if (framesRead >= frameCount) break; + + // Just read as much data as we can from the stream + ma_uint32 framesToRead = (frameCount - framesRead); + + while (framesToRead > 0) + { + float tempBuffer[1024]; // 512 frames for stereo + + ma_uint32 framesToReadRightNow = framesToRead; + if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS) + { + framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS; + } + + ma_uint32 framesJustRead = ReadAudioBufferFramesInMixingFormat(audioBuffer, tempBuffer, framesToReadRightNow); + if (framesJustRead > 0) + { + float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); + float *framesIn = tempBuffer; + + MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume); + + framesToRead -= framesJustRead; + framesRead += framesJustRead; + } + + if (!audioBuffer->playing) + { + framesRead = frameCount; + break; + } + + // If we weren't able to read all the frames we requested, break + if (framesJustRead < framesToReadRightNow) + { + if (!audioBuffer->looping) + { + StopAudioBuffer(audioBuffer); + break; + } + else + { + // Should never get here, but just for safety, + // move the cursor position back to the start and continue the loop + audioBuffer->frameCursorPos = 0; + continue; + } + } + } + + // If for some reason we weren't able to read every frame we'll need to break from the loop + // Not doing this could theoretically put us into an infinite loop + if (framesToRead > 0) break; + } + } + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation. +// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function. +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume) +{ + for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) + { + for (ma_uint32 iChannel = 0; iChannel < AUDIO.System.device.playback.channels; ++iChannel) + { + float *frameOut = framesOut + (iFrame*AUDIO.System.device.playback.channels); + const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels); + + frameOut[iChannel] += (frameIn[iChannel]*localVolume); + } + } +} + +// Initialise the multichannel buffer pool +static void InitAudioBufferPool(void) +{ + // Dummy buffers + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) + { + AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC); + } + + // TODO: Verification required for log + TRACELOG(LOG_INFO, "AUDIO: Multichannel pool size: %i", MAX_AUDIO_BUFFER_POOL_CHANNELS); +} + +// Close the audio buffers pool +static void CloseAudioBufferPool(void) +{ + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) + { + RL_FREE(AUDIO.MultiChannel.pool[i]->data); + RL_FREE(AUDIO.MultiChannel.pool[i]); + } +} + #if defined(SUPPORT_FILEFORMAT_WAV) // Load WAV file into Wave structure static Wave LoadWAV(const char *fileName) @@ -1724,18 +1848,18 @@ static Wave LoadWAV(const char *fileName) int subChunkSize; } WAVData; - WAVRiffHeader wavRiffHeader; - WAVFormat wavFormat; - WAVData wavData; + WAVRiffHeader wavRiffHeader = { 0 }; + WAVFormat wavFormat = { 0 }; + WAVData wavData = { 0 }; Wave wave = { 0 }; - FILE *wavFile; + FILE *wavFile = NULL; wavFile = fopen(fileName, "rb"); if (wavFile == NULL) { - TraceLog(LOG_WARNING, "[%s] WAV file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open WAV file", fileName); wave.data = NULL; } else @@ -1744,10 +1868,16 @@ static Wave LoadWAV(const char *fileName) fread(&wavRiffHeader, sizeof(WAVRiffHeader), 1, wavFile); // Check for RIFF and WAVE tags - if (strncmp(wavRiffHeader.chunkID, "RIFF", 4) || - strncmp(wavRiffHeader.format, "WAVE", 4)) + if ((wavRiffHeader.chunkID[0] != 'R') || + (wavRiffHeader.chunkID[1] != 'I') || + (wavRiffHeader.chunkID[2] != 'F') || + (wavRiffHeader.chunkID[3] != 'F') || + (wavRiffHeader.format[0] != 'W') || + (wavRiffHeader.format[1] != 'A') || + (wavRiffHeader.format[2] != 'V') || + (wavRiffHeader.format[3] != 'E')) { - TraceLog(LOG_WARNING, "[%s] Invalid RIFF or WAVE Header", fileName); + TRACELOG(LOG_WARNING, "WAVE: [%s] RIFF or WAVE header are not valid", fileName); } else { @@ -1758,7 +1888,7 @@ static Wave LoadWAV(const char *fileName) if ((wavFormat.subChunkID[0] != 'f') || (wavFormat.subChunkID[1] != 'm') || (wavFormat.subChunkID[2] != 't') || (wavFormat.subChunkID[3] != ' ')) { - TraceLog(LOG_WARNING, "[%s] Invalid Wave format", fileName); + TRACELOG(LOG_WARNING, "WAVE: [%s] Wave format header is not valid", fileName); } else { @@ -1772,7 +1902,7 @@ static Wave LoadWAV(const char *fileName) if ((wavData.subChunkID[0] != 'd') || (wavData.subChunkID[1] != 'a') || (wavData.subChunkID[2] != 't') || (wavData.subChunkID[3] != 'a')) { - TraceLog(LOG_WARNING, "[%s] Invalid data header", fileName); + TRACELOG(LOG_WARNING, "WAVE: [%s] Data header is not valid", fileName); } else { @@ -1790,7 +1920,7 @@ static Wave LoadWAV(const char *fileName) // NOTE: Only support 8 bit, 16 bit and 32 bit sample sizes if ((wave.sampleSize != 8) && (wave.sampleSize != 16) && (wave.sampleSize != 32)) { - TraceLog(LOG_WARNING, "[%s] WAV sample size (%ibit) not supported, converted to 16bit", fileName, wave.sampleSize); + TRACELOG(LOG_WARNING, "WAVE: [%s] Sample size (%ibit) not supported, converted to 16bit", fileName, wave.sampleSize); WaveFormat(&wave, wave.sampleRate, 16, wave.channels); } @@ -1798,13 +1928,13 @@ static Wave LoadWAV(const char *fileName) if (wave.channels > 2) { WaveFormat(&wave, wave.sampleRate, wave.sampleSize, 2); - TraceLog(LOG_WARNING, "[%s] WAV channels number (%i) not supported, converted to 2 channels", fileName, wave.channels); + TRACELOG(LOG_WARNING, "WAVE: [%s] Channels number (%i) not supported, converted to 2 channels", fileName, wave.channels); } // NOTE: subChunkSize comes in bytes, we need to translate it to number of samples wave.sampleCount = (wavData.subChunkSize/(wave.sampleSize/8))/wave.channels; - TraceLog(LOG_INFO, "[%s] WAV file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); + TRACELOG(LOG_INFO, "WAVE: [%s] File loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); } } } @@ -1846,7 +1976,7 @@ static int SaveWAV(Wave wave, const char *fileName) FILE *wavFile = fopen(fileName, "wb"); - if (wavFile == NULL) TraceLog(LOG_WARNING, "[%s] WAV audio file could not be created", fileName); + if (wavFile == NULL) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open audio file", fileName); else { RiffHeader riffHeader; @@ -1905,7 +2035,7 @@ static Wave LoadOGG(const char *fileName) stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL); - if (oggFile == NULL) TraceLog(LOG_WARNING, "[%s] OGG file could not be opened", fileName); + if (oggFile == NULL) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open OGG file", fileName); else { stb_vorbis_info info = stb_vorbis_get_info(oggFile); @@ -1916,16 +2046,13 @@ static Wave LoadOGG(const char *fileName) wave.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggFile)*info.channels; // Independent by channel float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile); - if (totalSeconds > 10) TraceLog(LOG_WARNING, "[%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds); + if (totalSeconds > 10) TRACELOG(LOG_WARNING, "WAVE: [%s] Ogg audio length larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds); wave.data = (short *)RL_MALLOC(wave.sampleCount*wave.channels*sizeof(short)); // NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!) - int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, wave.sampleCount*wave.channels); - - TraceLog(LOG_DEBUG, "[%s] Samples obtained: %i", fileName, numSamplesOgg); - - TraceLog(LOG_INFO, "[%s] OGG file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); + stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, wave.sampleCount*wave.channels); + TRACELOG(LOG_INFO, "WAVE: [%s] OGG file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); stb_vorbis_close(oggFile); } @@ -1939,21 +2066,24 @@ static Wave LoadOGG(const char *fileName) // NOTE: Using dr_flac library static Wave LoadFLAC(const char *fileName) { - Wave wave; + Wave wave = { 0 }; // Decode an entire FLAC file in one go - uint64_t totalSampleCount; + unsigned long long int totalSampleCount = 0; wave.data = drflac_open_file_and_read_pcm_frames_s16(fileName, &wave.channels, &wave.sampleRate, &totalSampleCount); - wave.sampleCount = (unsigned int)totalSampleCount; - wave.sampleSize = 16; - - // NOTE: Only support up to 2 channels (mono, stereo) - if (wave.channels > 2) TraceLog(LOG_WARNING, "[%s] FLAC channels number (%i) not supported", fileName, wave.channels); + if (wave.data == NULL) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load FLAC data", fileName); + else + { + wave.sampleCount = (unsigned int)totalSampleCount; + wave.sampleSize = 16; - if (wave.data == NULL) TraceLog(LOG_WARNING, "[%s] FLAC data could not be loaded", fileName); - else TraceLog(LOG_INFO, "[%s] FLAC file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); + // NOTE: Only support up to 2 channels (mono, stereo) + if (wave.channels > 2) TRACELOG(LOG_WARNING, "WAVE: [%s] FLAC channels number (%i) not supported", fileName, wave.channels); + TRACELOG(LOG_INFO, "WAVE: [%s] FLAC file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); + } + return wave; } #endif @@ -1966,21 +2096,24 @@ static Wave LoadMP3(const char *fileName) Wave wave = { 0 }; // Decode an entire MP3 file in one go - uint64_t totalFrameCount = 0; + unsigned long long int totalFrameCount = 0; drmp3_config config = { 0 }; wave.data = drmp3_open_file_and_read_f32(fileName, &config, &totalFrameCount); - wave.channels = config.outputChannels; - wave.sampleRate = config.outputSampleRate; - wave.sampleCount = (int)totalFrameCount*wave.channels; - wave.sampleSize = 32; - - // NOTE: Only support up to 2 channels (mono, stereo) - if (wave.channels > 2) TraceLog(LOG_WARNING, "[%s] MP3 channels number (%i) not supported", fileName, wave.channels); + if (wave.data == NULL) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load MP3 data", fileName); + else + { + wave.channels = config.outputChannels; + wave.sampleRate = config.outputSampleRate; + wave.sampleCount = (int)totalFrameCount*wave.channels; + wave.sampleSize = 32; - if (wave.data == NULL) TraceLog(LOG_WARNING, "[%s] MP3 data could not be loaded", fileName); - else TraceLog(LOG_INFO, "[%s] MP3 file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); + // NOTE: Only support up to 2 channels (mono, stereo) + if (wave.channels > 2) TRACELOG(LOG_WARNING, "WAVE: [%s] MP3 channels number (%i) not supported", fileName, wave.channels); + TRACELOG(LOG_INFO, "WAVE: [%s] MP3 file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1)? "Mono" : "Stereo"); + } + return wave; } #endif @@ -2000,29 +2133,6 @@ bool IsFileExtension(const char *fileName, const char *ext) return result; } - -// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG) -void TraceLog(int msgType, const char *text, ...) -{ - va_list args; - va_start(args, text); - - switch (msgType) - { - case LOG_INFO: fprintf(stdout, "INFO: "); break; - case LOG_ERROR: fprintf(stdout, "ERROR: "); break; - case LOG_WARNING: fprintf(stdout, "WARNING: "); break; - case LOG_DEBUG: fprintf(stdout, "DEBUG: "); break; - default: break; - } - - vfprintf(stdout, text, args); - fprintf(stdout, "\n"); - - va_end(args); - - if (msgType == LOG_ERROR) exit(1); -} #endif #undef AudioBuffer diff --git a/libs/raylib/src/raudio.h b/libs/raylib/src/raudio.h index a8129b8..154ae8e 100644 --- a/libs/raylib/src/raudio.h +++ b/libs/raylib/src/raudio.h @@ -189,6 +189,7 @@ bool IsAudioStreamPlaying(AudioStream stream); // Check if audi void StopAudioStream(AudioStream stream); // Stop audio stream void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams #ifdef __cplusplus } diff --git a/libs/raylib/src/raylib.dll.rc b/libs/raylib/src/raylib.dll.rc index 0ba8c8a..4449a59 100644 --- a/libs/raylib/src/raylib.dll.rc +++ b/libs/raylib/src/raylib.dll.rc @@ -1,8 +1,8 @@ GLFW_ICON ICON "raylib.ico" 1 VERSIONINFO -FILEVERSION 2,6,0,0 -PRODUCTVERSION 2,6,0,0 +FILEVERSION 3,0,0,0 +PRODUCTVERSION 3,0,0,0 BEGIN BLOCK "StringFileInfo" BEGIN @@ -11,12 +11,12 @@ BEGIN BEGIN //VALUE "CompanyName", "raylib technologies" VALUE "FileDescription", "raylib dynamic library (www.raylib.com)" - VALUE "FileVersion", "2.6.0" + VALUE "FileVersion", "3.0.0" VALUE "InternalName", "raylib_dll" VALUE "LegalCopyright", "(c) 2020 Ramon Santamaria (@raysan5)" //VALUE "OriginalFilename", "raylib.dll" VALUE "ProductName", "raylib" - VALUE "ProductVersion", "2.6.0" + VALUE "ProductVersion", "3.0.0" END END BLOCK "VarFileInfo" diff --git a/libs/raylib/src/raylib.dll.rc.data b/libs/raylib/src/raylib.dll.rc.data Binary files differindex ee25445..7ade448 100644 --- a/libs/raylib/src/raylib.dll.rc.data +++ b/libs/raylib/src/raylib.dll.rc.data diff --git a/libs/raylib/src/raylib.h b/libs/raylib/src/raylib.h index a86aac8..d2dc8a5 100644 --- a/libs/raylib/src/raylib.h +++ b/libs/raylib/src/raylib.h @@ -8,7 +8,7 @@ * - Written in plain C code (C99) in PascalCase/camelCase notation * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] -* - Powerful fonts module (XNA SpriteFonts, BMFonts, TTF) +* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! * - Flexible Materials system, supporting classic maps and PBR maps @@ -76,15 +76,17 @@ #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback -#define RLAPI // We are building or using raylib as a static library (or Linux shared library) - #if defined(_WIN32) // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll #if defined(BUILD_LIBTYPE_SHARED) #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll) #elif defined(USE_LIBTYPE_SHARED) #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) + #else + #define RLAPI // We are building or using raylib as a static library #endif +#else + #define RLAPI // We are building or using raylib as a static library (or Linux shared library) #endif //---------------------------------------------------------------------------------- @@ -107,10 +109,10 @@ #define RL_CALLOC(n,sz) calloc(n,sz) #endif #ifndef RL_REALLOC - #define RL_REALLOC(n,sz) realloc(n,sz) + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) #endif #ifndef RL_FREE - #define RL_FREE(p) free(p) + #define RL_FREE(ptr) free(ptr) #endif // NOTE: MSC C++ compiler does not support compound literals (C99 feature) @@ -156,6 +158,7 @@ #define FormatText TextFormat #define SubText TextSubtext #define ShowWindow UnhideWindow +#define LoadText LoadFileText //---------------------------------------------------------------------------------- // Structures Definition @@ -873,6 +876,7 @@ RLAPI bool IsWindowReady(void); // Check if wi RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) RLAPI bool IsWindowResized(void); // Check if window has been resized RLAPI bool IsWindowHidden(void); // Check if window is currently hidden +RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP) RLAPI void UnhideWindow(void); // Show the window RLAPI void HideWindow(void); // Hide the window @@ -920,6 +924,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Returns camera 2d transform matrix RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position +RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position @@ -948,6 +953,10 @@ RLAPI void TakeScreenshot(const char *fileName); // Takes a scr RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) // Files management functions +RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) +RLAPI void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write) +RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string +RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated RLAPI bool FileExists(const char *fileName); // Check if file exists RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists @@ -969,8 +978,8 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorythm) // Persistent storage management -RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position) -RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position) +RLAPI void SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position) +RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position) RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) @@ -1058,6 +1067,8 @@ RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, i RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse +RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring outline RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle @@ -1078,8 +1089,6 @@ RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides -RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes - // Basic shapes collision detection functions RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles @@ -1093,31 +1102,33 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve // Texture Loading and Drawing Functions (Module: textures) //------------------------------------------------------------------------------------ -// Image/Texture2D data loading/unloading/saving functions +// Image loading functions +// NOTE: This functions do not require GPU access RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit) RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes -RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) -RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data -RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported -RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) -RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) -RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) -RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized) -RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle -RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) -RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image -RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot) -RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data + +// Image generation functions +RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color +RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient +RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient +RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient +RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked +RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise +RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells // Image manipulation functions RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) +RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two) RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image @@ -1130,14 +1141,6 @@ RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); // Resize canvas and fill with color RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) -RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed) -RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) -RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) -RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) -RLAPI void ImageDrawRectangle(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image -RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image -RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) -RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination) RLAPI void ImageFlipVertical(Image *image); // Flip image vertically RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg @@ -1148,23 +1151,44 @@ RLAPI void ImageColorGrayscale(Image *image); RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color +RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed) +RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle -// Image generation functions -RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color -RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient -RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient -RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient -RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked -RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise -RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise -RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells +// Image drawing functions +// NOTE: Image software-rendering functions (CPU) +RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color +RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image +RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) +RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image +RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) +RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image +RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) +RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) +RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image +RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) +RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination) -// Texture2D configuration functions +// Texture loading functions +// NOTE: These functions require GPU access +RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) +RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data +RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported +RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) +RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data +RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image +RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot) + +// Texture configuration functions RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode -// Texture2D drawing functions +// Texture drawing functions RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters @@ -1173,6 +1197,9 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely +// Image/Texture misc functions +RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) + //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) //------------------------------------------------------------------------------------ @@ -1202,6 +1229,7 @@ RLAPI int GetGlyphIndex(Font font, int codepoint); // Text strings management functions (no utf8 strings, only byte chars) // NOTE: Some strings allocate memory internally for returned strings, just be careful! +RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style) @@ -1230,6 +1258,7 @@ RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode // Basic geometric 3D shapes drawing functions RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space +RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) @@ -1317,13 +1346,15 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); //------------------------------------------------------------------------------------ // Shader loading/unloading functions -RLAPI char *LoadText(const char *fileName); // Load chars array from text file RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations -RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI Shader GetShaderDefault(void); // Get default shader RLAPI Texture2D GetTextureDefault(void); // Get default texture +RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes +RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes +RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes // Shader configuration functions RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location @@ -1422,6 +1453,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams //------------------------------------------------------------------------------------ // Network (Module: network) diff --git a/libs/raylib/src/raylib.rc b/libs/raylib/src/raylib.rc index 87f1ee6..0ccf32e 100644 --- a/libs/raylib/src/raylib.rc +++ b/libs/raylib/src/raylib.rc @@ -1,8 +1,8 @@ GLFW_ICON ICON "raylib.ico" 1 VERSIONINFO -FILEVERSION 2,6,0,0 -PRODUCTVERSION 2,6,0,0 +FILEVERSION 3,0,0,0 +PRODUCTVERSION 3,0,0,0 BEGIN BLOCK "StringFileInfo" BEGIN @@ -11,12 +11,12 @@ BEGIN BEGIN //VALUE "CompanyName", "raylib technologies" VALUE "FileDescription", "raylib application (www.raylib.com)" - VALUE "FileVersion", "2.6.0" + VALUE "FileVersion", "3.0.0" VALUE "InternalName", "raylib app" VALUE "LegalCopyright", "(c) 2020 Ramon Santamaria (@raysan5)" //VALUE "OriginalFilename", "raylib_app.exe" - VALUE "ProductName", "raylib game" - VALUE "ProductVersion", "2.6.0" + VALUE "ProductName", "raylib app" + VALUE "ProductVersion", "3.0.0" END END BLOCK "VarFileInfo" diff --git a/libs/raylib/src/raylib.rc.data b/libs/raylib/src/raylib.rc.data Binary files differindex d80e01a..81e7452 100644 --- a/libs/raylib/src/raylib.rc.data +++ b/libs/raylib/src/raylib.rc.data diff --git a/libs/raylib/src/raymath.h b/libs/raylib/src/raymath.h index 18b154c..68d0824 100644 --- a/libs/raylib/src/raymath.h +++ b/libs/raylib/src/raymath.h @@ -135,7 +135,7 @@ typedef struct float3 { float v[3]; } float3; typedef struct float16 { float v[16]; } float16; -#include <math.h> // Required for: sinf(), cosf(), tan(), fabs() +#include <math.h> // Required for: sinf(), cosf(), sqrtf(), tan(), fabs() //---------------------------------------------------------------------------------- // Module Functions Definition - Utils math @@ -268,6 +268,14 @@ RMDEF Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount) return result; } +// Rotate Vector by float in Degrees. +RMDEF Vector2 Vector2Rotate(Vector2 v, float degs) +{ + float rads = degs*DEG2RAD; + Vector2 result = {v.x * cosf(rads) - v.y * sinf(rads) , v.x * sinf(rads) + v.y * cosf(rads) }; + return result; +} + //---------------------------------------------------------------------------------- // Module Functions Definition - Vector3 math //---------------------------------------------------------------------------------- @@ -301,14 +309,14 @@ RMDEF Vector3 Vector3Subtract(Vector3 v1, Vector3 v2) } // Multiply vector by scalar -RMDEF Vector3 Vector3Multiply(Vector3 v, float scalar) +RMDEF Vector3 Vector3Scale(Vector3 v, float scalar) { Vector3 result = { v.x*scalar, v.y*scalar, v.z*scalar }; return result; } // Multiply vector by vector -RMDEF Vector3 Vector3MultiplyV(Vector3 v1, Vector3 v2) +RMDEF Vector3 Vector3Multiply(Vector3 v1, Vector3 v2) { Vector3 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z }; return result; @@ -371,13 +379,6 @@ RMDEF float Vector3Distance(Vector3 v1, Vector3 v2) return result; } -// Scale provided vector -RMDEF Vector3 Vector3Scale(Vector3 v, float scale) -{ - Vector3 result = { v.x*scale, v.y*scale, v.z*scale }; - return result; -} - // Negate provided vector (invert direction) RMDEF Vector3 Vector3Negate(Vector3 v) { @@ -553,20 +554,18 @@ RMDEF float3 Vector3ToFloatV(Vector3 v) // Compute matrix determinant RMDEF float MatrixDeterminant(Matrix mat) { - float result = { 0 }; - // Cache the matrix values (speed optimization) float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; - result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + - a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + - a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + - a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + - a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + - a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; + float result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + + a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + + a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + + a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + + a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + + a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; return result; } @@ -1142,8 +1141,8 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount); else { - float halfTheta = (float) acos(cosHalfTheta); - float sinHalfTheta = (float) sqrt(1.0f - cosHalfTheta*cosHalfTheta); + float halfTheta = acosf(cosHalfTheta); + float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta); if (fabs(sinHalfTheta) < 0.001f) { @@ -1198,7 +1197,7 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix mat) if (trace > 0.0f) { - float s = (float)sqrt(trace + 1)*2.0f; + float s = sqrtf(trace + 1)*2.0f; float invS = 1.0f/s; result.w = s*0.25f; @@ -1222,7 +1221,7 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix mat) } else if (m11 > m22) { - float s = (float)sqrt(1.0f + m11 - m00 - m22)*2.0f; + float s = sqrtf(1.0f + m11 - m00 - m22)*2.0f; float invS = 1.0f/s; result.w = (mat.m8 - mat.m2)*invS; @@ -1232,7 +1231,7 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix mat) } else { - float s = (float)sqrt(1.0f + m22 - m00 - m11)*2.0f; + float s = sqrtf(1.0f + m22 - m00 - m11)*2.0f; float invS = 1.0f/s; result.w = (mat.m1 - mat.m4)*invS; @@ -1322,10 +1321,8 @@ RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle if (fabs(q.w) > 1.0f) q = QuaternionNormalize(q); Vector3 resAxis = { 0.0f, 0.0f, 0.0f }; - float resAngle = 0.0f; - - resAngle = 2.0f*(float)acos(q.w); - float den = (float)sqrt(1.0f - q.w*q.w); + float resAngle = 2.0f*acosf(q.w); + float den = sqrtf(1.0f - q.w*q.w); if (den > 0.0001f) { diff --git a/libs/raylib/src/rlgl.h b/libs/raylib/src/rlgl.h index 349ea50..2560f36 100644 --- a/libs/raylib/src/rlgl.h +++ b/libs/raylib/src/rlgl.h @@ -64,7 +64,7 @@ #if defined(RLGL_STANDALONE) #define RAYMATH_STANDALONE #define RAYMATH_HEADER_ONLY - + #define RLAPI // We are building or using rlgl as a static library (or Linux shared library) #if defined(_WIN32) @@ -75,6 +75,12 @@ #endif #endif + // Support TRACELOG macros + #if !defined(TRACELOG) + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 + #endif + // Allow custom memory allocators #ifndef RL_MALLOC #define RL_MALLOC(sz) malloc(sz) @@ -89,7 +95,7 @@ #define RL_FREE(p) free(p) #endif #else - #include "raylib.h" // Required for: Model, Shader, Texture2D, TraceLog() + #include "raylib.h" // Required for: Model, Shader, Texture2D, TRACELOG() #endif #include "raymath.h" // Required for: Vector3, Matrix @@ -132,10 +138,19 @@ #define MAX_BATCH_ELEMENTS 2048 #endif -#define MAX_BATCH_BUFFERING 1 // Max number of buffers for batching (multi-buffering) +#ifndef MAX_BATCH_BUFFERING + #define MAX_BATCH_BUFFERING 1 // Max number of buffers for batching (multi-buffering) +#endif #define MAX_MATRIX_STACK_SIZE 32 // Max size of Matrix stack #define MAX_DRAWCALL_REGISTERED 256 // Max draws by state changes (mode, texture) +#ifndef DEFAULT_NEAR_CULL_DISTANCE + #define DEFAULT_NEAR_CULL_DISTANCE 0.01 // Default near cull distance +#endif +#ifndef DEFAULT_FAR_CULL_DISTANCE + #define DEFAULT_FAR_CULL_DISTANCE 1000.0 // Default far cull distance +#endif + // Shader and material limits #define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct #define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct @@ -190,6 +205,14 @@ typedef unsigned char byte; unsigned char a; } Color; + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + // Texture2D type // NOTE: Data stored in GPU memory typedef struct Texture2D { @@ -523,13 +546,14 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl // NOTE: This functions are useless when using OpenGL 1.1 //------------------------------------------------------------------------------------ // Shader loading/unloading functions -RLAPI char *LoadText(const char *fileName); // Load chars array from text file RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations -RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI Shader GetShaderDefault(void); // Get default shader RLAPI Texture2D GetTextureDefault(void); // Get default texture +RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes +RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes // Shader configuration functions RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location @@ -563,7 +587,7 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR exp RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering -RLAPI void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG) +RLAPI char *LoadFileText(const char *fileName); // Load chars array from text file RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data size in bytes (image or texture) #endif @@ -581,22 +605,20 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data #if defined(RLGL_IMPLEMENTATION) -#if !defined(RLGL_STANDALONE) +#if defined(RLGL_STANDALONE) + #include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadFileText] +#else // Check if config flags have been externally provided on compilation line #if !defined(EXTERNAL_CONFIG_FLAGS) #include "config.h" // Defines module configuration flags #endif -#endif - -#include <stdio.h> // Required for: fopen(), fclose(), fread()... [Used only on LoadText()] -#include <stdlib.h> // Required for: malloc(), free(), rand() -#include <string.h> // Required for: strcmp(), strlen(), strtok() [Used only in extensions loading] -#include <math.h> // Required for: atan2() - -#if !defined(RLGL_STANDALONE) #include "raymath.h" // Required for: Vector3 and Matrix functions #endif +#include <stdlib.h> // Required for: malloc(), free() +#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] +#include <math.h> // Required for: atan2f(), fabs() + #if defined(GRAPHICS_API_OPENGL_11) #if defined(__APPLE__) #include <OpenGL/gl.h> // OpenGL 1.1 library for OSX @@ -628,6 +650,9 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data #include <OpenGL/gl3.h> // OpenGL 3 library for OSX #include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX #else + #define GLAD_REALLOC RL_REALLOC + #define GLAD_FREE RL_FREE + #define GLAD_IMPLEMENTATION #if defined(RLGL_STANDALONE) #include "glad.h" // GLAD extensions loading library, includes OpenGL headers @@ -643,10 +668,6 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library #endif -#if defined(RLGL_STANDALONE) - #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] -#endif - //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- @@ -730,6 +751,7 @@ typedef struct DynamicBuffer { int vCounter; // vertex position counter to process (and draw) from full buffer int tcCounter; // vertex texcoord counter to process (and draw) from full buffer int cCounter; // vertex color counter to process (and draw) from full buffer + float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0) float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) @@ -737,7 +759,6 @@ typedef struct DynamicBuffer { unsigned int *indices; // vertex indices (in case vertex data comes indexed) (6 indices per quad) #elif defined(GRAPHICS_API_OPENGL_ES2) unsigned short *indices; // vertex indices (in case vertex data comes indexed) (6 indices per quad) - // NOTE: 6*2 byte = 12 byte, not alignment problem! #endif unsigned int vaoId; // OpenGL Vertex Array Object id unsigned int vboId[4]; // OpenGL Vertex Buffer Objects id (4 types of vertex data) @@ -751,7 +772,6 @@ typedef struct DrawCall { //unsigned int vaoId; // Vertex array id to be used on the draw //unsigned int shaderId; // Shader id to be used on the draw unsigned int textureId; // Texture id to be used on the draw - // TODO: Support additional texture units? //Matrix projection; // Projection matrix for this draw //Matrix modelview; // Modelview matrix for this draw @@ -768,50 +788,71 @@ typedef struct VrStereoConfig { } VrStereoConfig; #endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +typedef struct rlglData { + struct { + int currentMatrixMode; // Current matrix mode + Matrix *currentMatrix; // Current matrix pointer + Matrix modelview; // Default modelview matrix + Matrix projection; // Default projection matrix + Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale + bool doTransform; // Use transform matrix against vertex (if required) + Matrix stack[MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop + int stackCounter; // Matrix stack counter + + DynamicBuffer vertexData[MAX_BATCH_BUFFERING];// Default dynamic buffer for elements data + int currentBuffer; // Current buffer tracking, multi-buffering system is supported + DrawCall *draws; // Draw calls array + int drawsCounter; // Draw calls counter + + Texture2D shapesTexture; // Texture used on shapes drawing (usually a white) + Rectangle shapesTextureRec; // Texture source rectangle used on shapes drawing + unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) + unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) + unsigned int defaultFShaderId; // Default fragment shader Id (used by default shader program) + Shader defaultShader; // Basic shader, support vertex color and diffuse texture + Shader currentShader; // Shader to be used on rendering (by default, defaultShader) + float currentDepth; // Current depth value + + int framebufferWidth; // Default framebuffer width + int framebufferHeight; // Default framebuffer height + + } State; + struct { + bool vao; // VAO support (OpenGL ES2 could not support VAO extension) + bool texNPOT; // NPOT textures full support + bool texDepth; // Depth textures supported + bool texFloat32; // float textures support (32 bit per channel) + bool texCompDXT; // DDS texture compression support + bool texCompETC1; // ETC1 texture compression support + bool texCompETC2; // ETC2/EAC texture compression support + bool texCompPVRT; // PVR texture compression support + bool texCompASTC; // ASTC texture compression support + bool texMirrorClamp; // Clamp mirror wrap mode supported + bool texAnisoFilter; // Anisotropic texture filtering support + bool debugMarker; // Debug marker support + + float maxAnisotropicLevel; // Maximum anisotropy level supported (minimum is 2.0f) + int maxDepthBits; // Maximum bits for depth component + + } ExtSupported; // Extensions supported flags +#if defined(SUPPORT_VR_SIMULATOR) + struct { + VrStereoConfig config; // VR stereo configuration for simulator + RenderTexture2D stereoFbo; // VR stereo rendering framebuffer + bool simulatorReady; // VR simulator ready flag + bool stereoRender; // VR stereo rendering enabled/disabled flag + } Vr; +#endif // SUPPORT_VR_SIMULATOR +} rlglData; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -static Matrix stack[MAX_MATRIX_STACK_SIZE] = { 0 }; // Matrix stack for push/pop -static int stackCounter = 0; // Matrix stack counter -static Matrix modelview = { 0 }; // Default modelview matrix -static Matrix projection = { 0 }; // Default projection matrix -static Matrix *currentMatrix = NULL; // Current matrix pointer -static int currentMatrixMode = -1; // Current matrix mode -static float currentDepth = -1.0f; // Current depth value - -// Default dynamic buffer for elements data -// NOTE: A multi-buffering system is supported -static DynamicBuffer vertexData[MAX_BATCH_BUFFERING] = { 0 }; -static int currentBuffer = 0; // Current buffer tracking - -static Matrix transformMatrix = { 0 }; // Transform matrix to be used with rlTranslate, rlRotate, rlScale -static bool useTransformMatrix = false; // Use transform matrix against vertex (if required) - -static DrawCall *draws = NULL; // Draw calls array -static int drawsCounter = 0; // Draw calls counter - -static unsigned int defaultTextureId = 0; // Default texture used on shapes/poly drawing (required by shader) -static unsigned int defaultVShaderId = 0; // Default vertex shader id (used by default shader program) -static unsigned int defaultFShaderId = 0; // Default fragment shader Id (used by default shader program) -static Shader defaultShader = { 0 }; // Basic shader, support vertex color and diffuse texture -static Shader currentShader = { 0 }; // Shader to be used on rendering (by default, defaultShader) - -// Extensions supported flags -static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension) -static bool texCompDXTSupported = false; // DDS texture compression support -static bool texCompETC1Supported = false; // ETC1 texture compression support -static bool texCompETC2Supported = false; // ETC2/EAC texture compression support -static bool texCompPVRTSupported = false; // PVR texture compression support -static bool texCompASTCSupported = false; // ASTC texture compression support -static bool texNPOTSupported = false; // NPOT textures full support -static bool texFloatSupported = false; // float textures support (32 bit per channel) -static bool texDepthSupported = false; // Depth textures supported -static bool texMirrorClampSupported = false;// Clamp mirror wrap mode supported -static bool texAnisoFilterSupported = false;// Anisotropic texture filtering support -static bool debugMarkerSupported = false; // Debug marker support -static int maxDepthBits = 16; // Maximum bits for depth component -static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f) +static rlglData RLGL = { 0 }; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: VAO functionality is exposed through extensions (OES) @@ -820,23 +861,6 @@ static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; // Entry point poin static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; // Entry point pointer to function glDeleteVertexArrays() #endif -#if defined(SUPPORT_VR_SIMULATOR) -// VR global variables -static VrStereoConfig vrConfig = { 0 }; // VR stereo configuration for simulator -static RenderTexture2D stereoFbo = { 0 }; // VR stereo rendering framebuffer -static bool vrSimulatorReady = false; // VR simulator ready flag -static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag - // NOTE: This flag is useful to render data over stereo image (i.e. FPS) -#endif // SUPPORT_VR_SIMULATOR - -#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 - -static int blendMode = 0; // Track current blending mode - -// Default framebuffer size -static int framebufferWidth = 0; // Default framebuffer width -static int framebufferHeight = 0; // Default framebuffer height - //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- @@ -909,49 +933,49 @@ void rlMultMatrixf(float *matf) { glMultMatrixf(matf); } // Choose the current matrix to be transformed void rlMatrixMode(int mode) { - if (mode == RL_PROJECTION) currentMatrix = &projection; - else if (mode == RL_MODELVIEW) currentMatrix = &modelview; + if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; + else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; //else if (mode == RL_TEXTURE) // Not supported - currentMatrixMode = mode; + RLGL.State.currentMatrixMode = mode; } -// Push the current matrix into stack +// Push the current matrix into RLGL.State.stack void rlPushMatrix(void) { - if (stackCounter >= MAX_MATRIX_STACK_SIZE) TraceLog(LOG_ERROR, "Matrix stack overflow"); + if (RLGL.State.stackCounter >= MAX_MATRIX_STACK_SIZE) TRACELOG(LOG_ERROR, "RLGL: Matrix stack overflow (MAX_MATRIX_STACK_SIZE)"); - if (currentMatrixMode == RL_MODELVIEW) + if (RLGL.State.currentMatrixMode == RL_MODELVIEW) { - useTransformMatrix = true; - currentMatrix = &transformMatrix; + RLGL.State.doTransform = true; + RLGL.State.currentMatrix = &RLGL.State.transform; } - stack[stackCounter] = *currentMatrix; - stackCounter++; + RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; + RLGL.State.stackCounter++; } -// Pop lattest inserted matrix from stack +// Pop lattest inserted matrix from RLGL.State.stack void rlPopMatrix(void) { - if (stackCounter > 0) + if (RLGL.State.stackCounter > 0) { - Matrix mat = stack[stackCounter - 1]; - *currentMatrix = mat; - stackCounter--; + Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; + *RLGL.State.currentMatrix = mat; + RLGL.State.stackCounter--; } - if ((stackCounter == 0) && (currentMatrixMode == RL_MODELVIEW)) + if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) { - currentMatrix = &modelview; - useTransformMatrix = false; + RLGL.State.currentMatrix = &RLGL.State.modelview; + RLGL.State.doTransform = false; } } // Reset current matrix to identity matrix void rlLoadIdentity(void) { - *currentMatrix = MatrixIdentity(); + *RLGL.State.currentMatrix = MatrixIdentity(); } // Multiply the current matrix by a translation matrix @@ -960,7 +984,7 @@ void rlTranslatef(float x, float y, float z) Matrix matTranslation = MatrixTranslate(x, y, z); // NOTE: We transpose matrix with multiplication order - *currentMatrix = MatrixMultiply(matTranslation, *currentMatrix); + *RLGL.State.currentMatrix = MatrixMultiply(matTranslation, *RLGL.State.currentMatrix); } // Multiply the current matrix by a rotation matrix @@ -972,7 +996,7 @@ void rlRotatef(float angleDeg, float x, float y, float z) matRotation = MatrixRotate(Vector3Normalize(axis), angleDeg*DEG2RAD); // NOTE: We transpose matrix with multiplication order - *currentMatrix = MatrixMultiply(matRotation, *currentMatrix); + *RLGL.State.currentMatrix = MatrixMultiply(matRotation, *RLGL.State.currentMatrix); } // Multiply the current matrix by a scaling matrix @@ -981,7 +1005,7 @@ void rlScalef(float x, float y, float z) Matrix matScale = MatrixScale(x, y, z); // NOTE: We transpose matrix with multiplication order - *currentMatrix = MatrixMultiply(matScale, *currentMatrix); + *RLGL.State.currentMatrix = MatrixMultiply(matScale, *RLGL.State.currentMatrix); } // Multiply the current matrix by another matrix @@ -993,7 +1017,7 @@ void rlMultMatrixf(float *matf) matf[2], matf[6], matf[10], matf[14], matf[3], matf[7], matf[11], matf[15] }; - *currentMatrix = MatrixMultiply(*currentMatrix, mat); + *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, mat); } // Multiply the current matrix by a perspective matrix generated by parameters @@ -1001,7 +1025,7 @@ void rlFrustum(double left, double right, double bottom, double top, double znea { Matrix matPerps = MatrixFrustum(left, right, bottom, top, znear, zfar); - *currentMatrix = MatrixMultiply(*currentMatrix, matPerps); + *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matPerps); } // Multiply the current matrix by an orthographic matrix generated by parameters @@ -1009,13 +1033,13 @@ void rlOrtho(double left, double right, double bottom, double top, double znear, { Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); - *currentMatrix = MatrixMultiply(*currentMatrix, matOrtho); + *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho); } #endif // Set the viewport area (transformation from normalized device coordinates to window coordinates) -// NOTE: Updates global variables: framebufferWidth, framebufferHeight +// NOTE: Updates global variables: RLGL.State.framebufferWidth, RLGL.State.framebufferHeight void rlViewport(int x, int y, int width, int height) { glViewport(x, y, width, height); @@ -1056,36 +1080,36 @@ void rlBegin(int mode) { // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer - if (draws[drawsCounter - 1].mode != mode) + if (RLGL.State.draws[RLGL.State.drawsCounter - 1].mode != mode) { - if (draws[drawsCounter - 1].vertexCount > 0) + if (RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount > 0) { - // Make sure current draws[i].vertexCount is aligned a multiple of 4, + // Make sure current RLGL.State.draws[i].vertexCount is aligned a multiple of 4, // that way, following QUADS drawing will keep aligned with index processing // It implies adding some extra alignment vertex at the end of the draw, // those vertex are not processed but they are considered as an additional offset // for the next set of vertex to be drawn - if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4); - else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4))); + if (RLGL.State.draws[RLGL.State.drawsCounter - 1].mode == RL_LINES) RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment = ((RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount < 4)? RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount : RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount%4); + else if (RLGL.State.draws[RLGL.State.drawsCounter - 1].mode == RL_TRIANGLES) RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment = ((RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount%4))); - else draws[drawsCounter - 1].vertexAlignment = 0; + else RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment = 0; - if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw(); + if (rlCheckBufferLimit(RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment)) rlglDraw(); else { - vertexData[currentBuffer].vCounter += draws[drawsCounter - 1].vertexAlignment; - vertexData[currentBuffer].cCounter += draws[drawsCounter - 1].vertexAlignment; - vertexData[currentBuffer].tcCounter += draws[drawsCounter - 1].vertexAlignment; + RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter += RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment; + RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter += RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment; + RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter += RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment; - drawsCounter++; + RLGL.State.drawsCounter++; } } - if (drawsCounter >= MAX_DRAWCALL_REGISTERED) rlglDraw(); + if (RLGL.State.drawsCounter >= MAX_DRAWCALL_REGISTERED) rlglDraw(); - draws[drawsCounter - 1].mode = mode; - draws[drawsCounter - 1].vertexCount = 0; - draws[drawsCounter - 1].textureId = defaultTextureId; + RLGL.State.draws[RLGL.State.drawsCounter - 1].mode = mode; + RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount = 0; + RLGL.State.draws[RLGL.State.drawsCounter - 1].textureId = RLGL.State.defaultTextureId; } } @@ -1096,30 +1120,30 @@ void rlEnd(void) // NOTE: In OpenGL 1.1, one glColor call can be made for all the subsequent glVertex calls // Make sure colors count match vertex count - if (vertexData[currentBuffer].vCounter != vertexData[currentBuffer].cCounter) + if (RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter != RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter) { - int addColors = vertexData[currentBuffer].vCounter - vertexData[currentBuffer].cCounter; + int addColors = RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter - RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter; for (int i = 0; i < addColors; i++) { - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter] = vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter - 4]; - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter + 1] = vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter - 3]; - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter + 2] = vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter - 2]; - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter + 3] = vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter - 1]; - vertexData[currentBuffer].cCounter++; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter] = RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter - 4]; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter + 1] = RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter - 3]; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter + 2] = RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter - 2]; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter + 3] = RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter - 1]; + RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter++; } } // Make sure texcoords count match vertex count - if (vertexData[currentBuffer].vCounter != vertexData[currentBuffer].tcCounter) + if (RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter != RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter) { - int addTexCoords = vertexData[currentBuffer].vCounter - vertexData[currentBuffer].tcCounter; + int addTexCoords = RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter - RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter; for (int i = 0; i < addTexCoords; i++) { - vertexData[currentBuffer].texcoords[2*vertexData[currentBuffer].tcCounter] = 0.0f; - vertexData[currentBuffer].texcoords[2*vertexData[currentBuffer].tcCounter + 1] = 0.0f; - vertexData[currentBuffer].tcCounter++; + RLGL.State.vertexData[RLGL.State.currentBuffer].texcoords[2*RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter] = 0.0f; + RLGL.State.vertexData[RLGL.State.currentBuffer].texcoords[2*RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter + 1] = 0.0f; + RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter++; } } @@ -1128,16 +1152,16 @@ void rlEnd(void) // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, // as well as depth buffer bit-depth (16bit or 24bit or 32bit) // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) - currentDepth += (1.0f/20000.0f); + RLGL.State.currentDepth += (1.0f/20000.0f); // Verify internal buffers limits // NOTE: This check is combined with usage of rlCheckBufferLimit() - if ((vertexData[currentBuffer].vCounter) >= (MAX_BATCH_ELEMENTS*4 - 4)) + if ((RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter) >= (MAX_BATCH_ELEMENTS*4 - 4)) { // WARNING: If we are between rlPushMatrix() and rlPopMatrix() and we need to force a rlglDraw(), - // we need to call rlPopMatrix() before to recover *currentMatrix (modelview) for the next forced draw call! - // If we have multiple matrix pushed, it will require "stackCounter" pops before launching the draw - for (int i = stackCounter; i >= 0; i--) rlPopMatrix(); + // we need to call rlPopMatrix() before to recover *RLGL.State.currentMatrix (RLGL.State.modelview) for the next forced draw call! + // If we have multiple matrix pushed, it will require "RLGL.State.stackCounter" pops before launching the draw + for (int i = RLGL.State.stackCounter; i >= 0; i--) rlPopMatrix(); rlglDraw(); } } @@ -1149,40 +1173,40 @@ void rlVertex3f(float x, float y, float z) Vector3 vec = { x, y, z }; // Transform provided vector if required - if (useTransformMatrix) vec = Vector3Transform(vec, transformMatrix); + if (RLGL.State.doTransform) vec = Vector3Transform(vec, RLGL.State.transform); // Verify that MAX_BATCH_ELEMENTS limit not reached - if (vertexData[currentBuffer].vCounter < (MAX_BATCH_ELEMENTS*4)) + if (RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter < (MAX_BATCH_ELEMENTS*4)) { - vertexData[currentBuffer].vertices[3*vertexData[currentBuffer].vCounter] = vec.x; - vertexData[currentBuffer].vertices[3*vertexData[currentBuffer].vCounter + 1] = vec.y; - vertexData[currentBuffer].vertices[3*vertexData[currentBuffer].vCounter + 2] = vec.z; - vertexData[currentBuffer].vCounter++; + RLGL.State.vertexData[RLGL.State.currentBuffer].vertices[3*RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter] = vec.x; + RLGL.State.vertexData[RLGL.State.currentBuffer].vertices[3*RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter + 1] = vec.y; + RLGL.State.vertexData[RLGL.State.currentBuffer].vertices[3*RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter + 2] = vec.z; + RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter++; - draws[drawsCounter - 1].vertexCount++; + RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount++; } - else TraceLog(LOG_ERROR, "MAX_BATCH_ELEMENTS overflow"); + else TRACELOG(LOG_ERROR, "RLGL: Batch elements overflow (MAX_BATCH_ELEMENTS)"); } // Define one vertex (position) void rlVertex2f(float x, float y) { - rlVertex3f(x, y, currentDepth); + rlVertex3f(x, y, RLGL.State.currentDepth); } // Define one vertex (position) void rlVertex2i(int x, int y) { - rlVertex3f((float)x, (float)y, currentDepth); + rlVertex3f((float)x, (float)y, RLGL.State.currentDepth); } // Define one vertex (texture coordinate) // NOTE: Texture coordinates are limited to QUADS only void rlTexCoord2f(float x, float y) { - vertexData[currentBuffer].texcoords[2*vertexData[currentBuffer].tcCounter] = x; - vertexData[currentBuffer].texcoords[2*vertexData[currentBuffer].tcCounter + 1] = y; - vertexData[currentBuffer].tcCounter++; + RLGL.State.vertexData[RLGL.State.currentBuffer].texcoords[2*RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter] = x; + RLGL.State.vertexData[RLGL.State.currentBuffer].texcoords[2*RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter + 1] = y; + RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter++; } // Define one vertex (normal) @@ -1195,11 +1219,11 @@ void rlNormal3f(float x, float y, float z) // Define one vertex (color) void rlColor4ub(byte x, byte y, byte z, byte w) { - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter] = x; - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter + 1] = y; - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter + 2] = z; - vertexData[currentBuffer].colors[4*vertexData[currentBuffer].cCounter + 3] = w; - vertexData[currentBuffer].cCounter++; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter] = x; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter + 1] = y; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter + 2] = z; + RLGL.State.vertexData[RLGL.State.currentBuffer].colors[4*RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter + 3] = w; + RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter++; } // Define one vertex (color) @@ -1229,35 +1253,35 @@ void rlEnableTexture(unsigned int id) #endif #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (draws[drawsCounter - 1].textureId != id) + if (RLGL.State.draws[RLGL.State.drawsCounter - 1].textureId != id) { - if (draws[drawsCounter - 1].vertexCount > 0) + if (RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount > 0) { - // Make sure current draws[i].vertexCount is aligned a multiple of 4, + // Make sure current RLGL.State.draws[i].vertexCount is aligned a multiple of 4, // that way, following QUADS drawing will keep aligned with index processing // It implies adding some extra alignment vertex at the end of the draw, // those vertex are not processed but they are considered as an additional offset // for the next set of vertex to be drawn - if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4); - else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4))); + if (RLGL.State.draws[RLGL.State.drawsCounter - 1].mode == RL_LINES) RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment = ((RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount < 4)? RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount : RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount%4); + else if (RLGL.State.draws[RLGL.State.drawsCounter - 1].mode == RL_TRIANGLES) RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment = ((RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount%4))); - else draws[drawsCounter - 1].vertexAlignment = 0; + else RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment = 0; - if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw(); + if (rlCheckBufferLimit(RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment)) rlglDraw(); else { - vertexData[currentBuffer].vCounter += draws[drawsCounter - 1].vertexAlignment; - vertexData[currentBuffer].cCounter += draws[drawsCounter - 1].vertexAlignment; - vertexData[currentBuffer].tcCounter += draws[drawsCounter - 1].vertexAlignment; + RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter += RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment; + RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter += RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment; + RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter += RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexAlignment; - drawsCounter++; + RLGL.State.drawsCounter++; } } - if (drawsCounter >= MAX_DRAWCALL_REGISTERED) rlglDraw(); + if (RLGL.State.drawsCounter >= MAX_DRAWCALL_REGISTERED) rlglDraw(); - draws[drawsCounter - 1].textureId = id; - draws[drawsCounter - 1].vertexCount = 0; + RLGL.State.draws[RLGL.State.drawsCounter - 1].textureId = id; + RLGL.State.draws[RLGL.State.drawsCounter - 1].vertexCount = 0; } #endif } @@ -1271,7 +1295,7 @@ void rlDisableTexture(void) #else // NOTE: If quads batch limit is reached, // we force a draw call and next batch starts - if (vertexData[currentBuffer].vCounter >= (MAX_BATCH_ELEMENTS*4)) rlglDraw(); + if (RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter >= (MAX_BATCH_ELEMENTS*4)) rlglDraw(); #endif } @@ -1288,8 +1312,8 @@ void rlTextureParameters(unsigned int id, int param, int value) if (value == RL_WRAP_MIRROR_CLAMP) { #if !defined(GRAPHICS_API_OPENGL_11) - if (texMirrorClampSupported) glTexParameteri(GL_TEXTURE_2D, param, value); - else TraceLog(LOG_WARNING, "Clamp mirror wrap mode not supported"); + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); + else TRACELOG(LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); #endif } else glTexParameteri(GL_TEXTURE_2D, param, value); @@ -1300,13 +1324,13 @@ void rlTextureParameters(unsigned int id, int param, int value) case RL_TEXTURE_ANISOTROPIC_FILTER: { #if !defined(GRAPHICS_API_OPENGL_11) - if (value <= maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); - else if (maxAnisotropicLevel > 0.0f) + if (value <= RLGL.ExtSupported.maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropicLevel > 0.0f) { - TraceLog(LOG_WARNING, "[TEX ID %i] Maximum anisotropic filter level supported is %iX", id, maxAnisotropicLevel); + TRACELOG(LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, RLGL.ExtSupported.maxAnisotropicLevel); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); } - else TraceLog(LOG_WARNING, "Anisotropic filtering not supported"); + else TRACELOG(LOG_WARNING, "GL: Anisotropic filtering not supported"); #endif } break; default: break; @@ -1395,7 +1419,7 @@ void rlDeleteRenderTextures(RenderTexture2D target) if (target.id > 0) glDeleteFramebuffers(1, &target.id); - TraceLog(LOG_INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id); + TRACELOG(LOG_INFO, "FBO: [ID %i] Unloaded render texture data from VRAM (GPU)", target.id); #endif } @@ -1411,10 +1435,10 @@ void rlDeleteShader(unsigned int id) void rlDeleteVertexArrays(unsigned int id) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (vaoSupported) + if (RLGL.ExtSupported.vao) { if (id != 0) glDeleteVertexArrays(1, &id); - TraceLog(LOG_INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", id); + TRACELOG(LOG_INFO, "VAO: [ID %i] Unloaded vertex data from VRAM (GPU)", id); } #endif } @@ -1426,7 +1450,7 @@ void rlDeleteBuffers(unsigned int id) if (id != 0) { glDeleteBuffers(1, &id); - if (!vaoSupported) TraceLog(LOG_INFO, "[VBO ID %i] Unloaded model vertex data from VRAM (GPU)", id); + if (!RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "VBO: [ID %i] Unloaded vertex data from VRAM (GPU)", id); } #endif } @@ -1468,30 +1492,30 @@ void rlglInit(int width, int height) { // Check OpenGL information and capabilities //------------------------------------------------------------------------------ - // Print current OpenGL and GLSL version - TraceLog(LOG_INFO, "GPU: Vendor: %s", glGetString(GL_VENDOR)); - TraceLog(LOG_INFO, "GPU: Renderer: %s", glGetString(GL_RENDERER)); - TraceLog(LOG_INFO, "GPU: Version: %s", glGetString(GL_VERSION)); - TraceLog(LOG_INFO, "GPU: GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); + TRACELOG(LOG_INFO, "GL: OpenGL device information:"); + TRACELOG(LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); + TRACELOG(LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); + TRACELOG(LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); + TRACELOG(LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); // NOTE: We can get a bunch of extra information about GPU capabilities (glGet*) //int maxTexSize; //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); - //TraceLog(LOG_INFO, "GL_MAX_TEXTURE_SIZE: %i", maxTexSize); + //TRACELOG(LOG_INFO, "GL: Maximum texture size: %i", maxTexSize); //GL_MAX_TEXTURE_IMAGE_UNITS //GL_MAX_VIEWPORT_DIMS //int numAuxBuffers; //glGetIntegerv(GL_AUX_BUFFERS, &numAuxBuffers); - //TraceLog(LOG_INFO, "GL_AUX_BUFFERS: %i", numAuxBuffers); + //TRACELOG(LOG_INFO, "GL: Number of aixiliar buffers: %i", numAuxBuffers); //GLint numComp = 0; //GLint format[32] = { 0 }; //glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numComp); //glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, format); - //for (int i = 0; i < numComp; i++) TraceLog(LOG_INFO, "Supported compressed format: 0x%x", format[i]); + //for (int i = 0; i < numComp; i++) TRACELOG(LOG_INFO, "GL: Supported compressed format: 0x%x", format[i]); // NOTE: We don't need that much data on screen... right now... @@ -1505,12 +1529,12 @@ void rlglInit(int width, int height) #if defined(GRAPHICS_API_OPENGL_33) // NOTE: On OpenGL 3.3 VAO and NPOT are supported by default - vaoSupported = true; + RLGL.ExtSupported.vao = true; // Multiple texture extensions supported by default - texNPOTSupported = true; - texFloatSupported = true; - texDepthSupported = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texDepth = true; // We get a list of available extensions and we check for some of them (compressed textures) // NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that) @@ -1549,10 +1573,10 @@ void rlglInit(int width, int height) // NOTE: Duplicated string (extensionsDup) must be deallocated #endif - TraceLog(LOG_INFO, "Number of supported extensions: %i", numExt); + TRACELOG(LOG_INFO, "GL: Supported extensions count: %i", numExt); // Show supported extensions - //for (int i = 0; i < numExt; i++) TraceLog(LOG_INFO, "Supported extension: %s", extList[i]); + //for (int i = 0; i < numExt; i++) TRACELOG(LOG_INFO, "Supported extension: %s", extList[i]); // Check required extensions for (int i = 0; i < numExt; i++) @@ -1569,53 +1593,53 @@ void rlglInit(int width, int height) glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArraysOES"); //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted - if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) vaoSupported = true; + if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; } // Check NPOT textures support // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature - if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) texNPOTSupported = true; + if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; // Check texture float support - if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) texFloatSupported = true; + if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; // Check depth texture support if ((strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) || - (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0)) texDepthSupported = true; + (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0)) RLGL.ExtSupported.texDepth = true; - if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) maxDepthBits = 24; - if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) maxDepthBits = 32; + if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; + if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; #endif // DDS texture compression support if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || - (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) texCompDXTSupported = true; + (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; // ETC1 texture compression support if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || - (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) texCompETC1Supported = true; + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; // ETC2/EAC texture compression support - if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) texCompETC2Supported = true; + if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; // PVR texture compression support - if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) texCompPVRTSupported = true; + if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; // ASTC texture compression support - if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) texCompASTCSupported = true; + if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; // Anisotropic texture filter support if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) { - texAnisoFilterSupported = true; - glGetFloatv(0x84FF, &maxAnisotropicLevel); // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + RLGL.ExtSupported.texAnisoFilter = true; + glGetFloatv(0x84FF, &RLGL.ExtSupported.maxAnisotropicLevel); // GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT } // Clamp mirror wrap mode supported - if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) texMirrorClampSupported = true; + if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; // Debug marker support - if (strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true; + if (strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) RLGL.ExtSupported.debugMarker = true; } // Free extensions pointers @@ -1624,67 +1648,67 @@ void rlglInit(int width, int height) #if defined(GRAPHICS_API_OPENGL_ES2) RL_FREE(extensionsDup); // Duplicated string must be deallocated - if (vaoSupported) TraceLog(LOG_INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully"); - else TraceLog(LOG_WARNING, "[EXTENSION] VAO extension not found, VAO usage not supported"); + if (RLGL.ExtSupported.vao) TRACELOG(LOG_INFO, "GL: VAO extension detected, VAO functions initialized successfully"); + else TRACELOG(LOG_WARNING, "GL: VAO extension not found, VAO usage not supported"); - if (texNPOTSupported) TraceLog(LOG_INFO, "[EXTENSION] NPOT textures extension detected, full NPOT textures supported"); - else TraceLog(LOG_WARNING, "[EXTENSION] NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); + if (RLGL.ExtSupported.texNPOT) TRACELOG(LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); + else TRACELOG(LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); #endif - if (texCompDXTSupported) TraceLog(LOG_INFO, "[EXTENSION] DXT compressed textures supported"); - if (texCompETC1Supported) TraceLog(LOG_INFO, "[EXTENSION] ETC1 compressed textures supported"); - if (texCompETC2Supported) TraceLog(LOG_INFO, "[EXTENSION] ETC2/EAC compressed textures supported"); - if (texCompPVRTSupported) TraceLog(LOG_INFO, "[EXTENSION] PVRT compressed textures supported"); - if (texCompASTCSupported) TraceLog(LOG_INFO, "[EXTENSION] ASTC compressed textures supported"); + if (RLGL.ExtSupported.texCompDXT) TRACELOG(LOG_INFO, "GL: DXT compressed textures supported"); + if (RLGL.ExtSupported.texCompETC1) TRACELOG(LOG_INFO, "GL: ETC1 compressed textures supported"); + if (RLGL.ExtSupported.texCompETC2) TRACELOG(LOG_INFO, "GL: ETC2/EAC compressed textures supported"); + if (RLGL.ExtSupported.texCompPVRT) TRACELOG(LOG_INFO, "GL: PVRT compressed textures supported"); + if (RLGL.ExtSupported.texCompASTC) TRACELOG(LOG_INFO, "GL: ASTC compressed textures supported"); - if (texAnisoFilterSupported) TraceLog(LOG_INFO, "[EXTENSION] Anisotropic textures filtering supported (max: %.0fX)", maxAnisotropicLevel); - if (texMirrorClampSupported) TraceLog(LOG_INFO, "[EXTENSION] Mirror clamp wrap texture mode supported"); + if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(LOG_INFO, "GL: Anisotropic textures filtering supported (max: %.0fX)", RLGL.ExtSupported.maxAnisotropicLevel); + if (RLGL.ExtSupported.texMirrorClamp) TRACELOG(LOG_INFO, "GL: Mirror clamp wrap texture mode supported"); - if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported"); + if (RLGL.ExtSupported.debugMarker) TRACELOG(LOG_INFO, "GL: Debug Marker supported"); // Initialize buffers, default shaders and default textures //---------------------------------------------------------- // Init default white texture unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) - defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1); + RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1); - if (defaultTextureId != 0) TraceLog(LOG_INFO, "[TEX ID %i] Base white texture loaded successfully", defaultTextureId); - else TraceLog(LOG_WARNING, "Base white texture could not be loaded"); + if (RLGL.State.defaultTextureId != 0) TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); + else TRACELOG(LOG_WARNING, "TEXTURE: Failed to load default texture"); // Init default Shader (customized for GL 3.3 and ES2) - defaultShader = LoadShaderDefault(); - currentShader = defaultShader; + RLGL.State.defaultShader = LoadShaderDefault(); + RLGL.State.currentShader = RLGL.State.defaultShader; // Init default vertex arrays buffers LoadBuffersDefault(); // Init transformations matrix accumulator - transformMatrix = MatrixIdentity(); + RLGL.State.transform = MatrixIdentity(); // Init draw calls tracking system - draws = (DrawCall *)RL_MALLOC(sizeof(DrawCall)*MAX_DRAWCALL_REGISTERED); + RLGL.State.draws = (DrawCall *)RL_MALLOC(sizeof(DrawCall)*MAX_DRAWCALL_REGISTERED); for (int i = 0; i < MAX_DRAWCALL_REGISTERED; i++) { - draws[i].mode = RL_QUADS; - draws[i].vertexCount = 0; - draws[i].vertexAlignment = 0; - //draws[i].vaoId = 0; - //draws[i].shaderId = 0; - draws[i].textureId = defaultTextureId; - //draws[i].projection = MatrixIdentity(); - //draws[i].modelview = MatrixIdentity(); + RLGL.State.draws[i].mode = RL_QUADS; + RLGL.State.draws[i].vertexCount = 0; + RLGL.State.draws[i].vertexAlignment = 0; + //RLGL.State.draws[i].vaoId = 0; + //RLGL.State.draws[i].shaderId = 0; + RLGL.State.draws[i].textureId = RLGL.State.defaultTextureId; + //RLGL.State.draws[i].RLGL.State.projection = MatrixIdentity(); + //RLGL.State.draws[i].RLGL.State.modelview = MatrixIdentity(); } - drawsCounter = 1; + RLGL.State.drawsCounter = 1; - // Init internal matrix stack (emulating OpenGL 1.1) - for (int i = 0; i < MAX_MATRIX_STACK_SIZE; i++) stack[i] = MatrixIdentity(); + // Init RLGL.State.stack matrices (emulating OpenGL 1.1) + for (int i = 0; i < MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = MatrixIdentity(); - // Init internal projection and modelview matrices - projection = MatrixIdentity(); - modelview = MatrixIdentity(); - currentMatrix = &modelview; + // Init RLGL.State.projection and RLGL.State.modelview matrices + RLGL.State.projection = MatrixIdentity(); + RLGL.State.modelview = MatrixIdentity(); + RLGL.State.currentMatrix = &RLGL.State.modelview; #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 // Initialize OpenGL default states @@ -1715,10 +1739,14 @@ void rlglInit(int width, int height) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) // Store screen size into global variables - framebufferWidth = width; - framebufferHeight = height; + RLGL.State.framebufferWidth = width; + RLGL.State.framebufferHeight = height; - TraceLog(LOG_INFO, "OpenGL default states initialized successfully"); + // Init texture and rectangle used on basic shapes drawing + RLGL.State.shapesTexture = GetTextureDefault(); + RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }; + + TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully"); } // Vertex Buffer Object deinitialization (memory free) @@ -1727,11 +1755,11 @@ void rlglClose(void) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) UnloadShaderDefault(); // Unload default shader UnloadBuffersDefault(); // Unload default buffers - glDeleteTextures(1, &defaultTextureId); // Unload default texture + glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture - TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", defaultTextureId); + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Unloaded default texture data from VRAM (GPU)", RLGL.State.defaultTextureId); - RL_FREE(draws); + RL_FREE(RLGL.State.draws); #endif } @@ -1740,7 +1768,7 @@ void rlglDraw(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Only process data if we have data to process - if (vertexData[currentBuffer].vCounter > 0) + if (RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter > 0) { UpdateBuffersDefault(); DrawBuffersDefault(); // NOTE: Stereo rendering is checked inside @@ -1771,7 +1799,7 @@ bool rlCheckBufferLimit(int vCount) { bool overflow = false; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((vertexData[currentBuffer].vCounter + vCount) >= (MAX_BATCH_ELEMENTS*4)) overflow = true; + if ((RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter + vCount) >= (MAX_BATCH_ELEMENTS*4)) overflow = true; #endif return overflow; } @@ -1780,7 +1808,7 @@ bool rlCheckBufferLimit(int vCount) void rlSetDebugMarker(const char *text) { #if defined(GRAPHICS_API_OPENGL_33) - if (debugMarkerSupported) glInsertEventMarkerEXT(0, text); + if (RLGL.ExtSupported.debugMarker) glInsertEventMarkerEXT(0, text); #endif } @@ -1791,14 +1819,14 @@ void rlLoadExtensions(void *loader) #if defined(GRAPHICS_API_OPENGL_33) // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) #if !defined(__APPLE__) - if (!gladLoadGLLoader((GLADloadproc)loader)) TraceLog(LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); - else TraceLog(LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); + if (!gladLoadGLLoader((GLADloadproc)loader)) TRACELOG(LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + else TRACELOG(LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); #if defined(GRAPHICS_API_OPENGL_21) - if (GLAD_GL_VERSION_2_1) TraceLog(LOG_INFO, "OpenGL 2.1 profile supported"); + if (GLAD_GL_VERSION_2_1) TRACELOG(LOG_INFO, "GL: OpenGL 2.1 profile supported"); #elif defined(GRAPHICS_API_OPENGL_33) - if (GLAD_GL_VERSION_3_3) TraceLog(LOG_INFO, "OpenGL 3.3 Core profile supported"); - else TraceLog(LOG_ERROR, "OpenGL 3.3 Core profile not supported"); + if (GLAD_GL_VERSION_3_3) TRACELOG(LOG_INFO, "GL: OpenGL 3.3 Core profile supported"); + else TRACELOG(LOG_ERROR, "GL: OpenGL 3.3 Core profile not supported"); #endif #endif @@ -1841,38 +1869,38 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi #if defined(GRAPHICS_API_OPENGL_11) if (format >= COMPRESSED_DXT1_RGB) { - TraceLog(LOG_WARNING, "OpenGL 1.1 does not support GPU compressed texture formats"); + TRACELOG(LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); return id; } #else - if ((!texCompDXTSupported) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) || + if ((!RLGL.ExtSupported.texCompDXT) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) || (format == COMPRESSED_DXT3_RGBA) || (format == COMPRESSED_DXT5_RGBA))) { - TraceLog(LOG_WARNING, "DXT compressed texture format not supported"); + TRACELOG(LOG_WARNING, "GL: DXT compressed texture format not supported"); return id; } #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((!texCompETC1Supported) && (format == COMPRESSED_ETC1_RGB)) + if ((!RLGL.ExtSupported.texCompETC1) && (format == COMPRESSED_ETC1_RGB)) { - TraceLog(LOG_WARNING, "ETC1 compressed texture format not supported"); + TRACELOG(LOG_WARNING, "GL: ETC1 compressed texture format not supported"); return id; } - if ((!texCompETC2Supported) && ((format == COMPRESSED_ETC2_RGB) || (format == COMPRESSED_ETC2_EAC_RGBA))) + if ((!RLGL.ExtSupported.texCompETC2) && ((format == COMPRESSED_ETC2_RGB) || (format == COMPRESSED_ETC2_EAC_RGBA))) { - TraceLog(LOG_WARNING, "ETC2 compressed texture format not supported"); + TRACELOG(LOG_WARNING, "GL: ETC2 compressed texture format not supported"); return id; } - if ((!texCompPVRTSupported) && ((format == COMPRESSED_PVRT_RGB) || (format == COMPRESSED_PVRT_RGBA))) + if ((!RLGL.ExtSupported.texCompPVRT) && ((format == COMPRESSED_PVRT_RGB) || (format == COMPRESSED_PVRT_RGBA))) { - TraceLog(LOG_WARNING, "PVRT compressed texture format not supported"); + TRACELOG(LOG_WARNING, "GL: PVRT compressed texture format not supported"); return id; } - if ((!texCompASTCSupported) && ((format == COMPRESSED_ASTC_4x4_RGBA) || (format == COMPRESSED_ASTC_8x8_RGBA))) + if ((!RLGL.ExtSupported.texCompASTC) && ((format == COMPRESSED_ASTC_4x4_RGBA) || (format == COMPRESSED_ASTC_8x8_RGBA))) { - TraceLog(LOG_WARNING, "ASTC compressed texture format not supported"); + TRACELOG(LOG_WARNING, "GL: ASTC compressed texture format not supported"); return id; } #endif @@ -1892,7 +1920,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi int mipHeight = height; int mipOffset = 0; // Mipmap data offset - TraceLog(LOG_DEBUG, "Load texture from data memory address: 0x%x", data); + TRACELOGD("TEXTURE: Load texture from data memory address: 0x%x", data); // Load the different mipmap levels for (int i = 0; i < mipmapCount; i++) @@ -1902,7 +1930,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - TraceLog(LOG_DEBUG, "Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); + TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); if (glInternalFormat != -1) { @@ -1942,7 +1970,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used - if (texNPOTSupported) + if (RLGL.ExtSupported.texNPOT) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis @@ -1978,8 +2006,8 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi // Unbind current texture glBindTexture(GL_TEXTURE_2D, 0); - if (id > 0) TraceLog(LOG_INFO, "[TEX ID %i] Texture created successfully (%ix%i - %i mipmaps)", id, width, height, mipmapCount); - else TraceLog(LOG_WARNING, "Texture could not be created"); + if (id > 0) TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Texture created successfully (%ix%i - %i mipmaps)", id, width, height, mipmapCount); + else TRACELOG(LOG_WARNING, "TEXTURE: Failed to load texture"); return id; } @@ -2000,7 +2028,7 @@ unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderB #if defined(GRAPHICS_API_OPENGL_33) glInternalFormat = GL_DEPTH_COMPONENT24; #elif defined(GRAPHICS_API_OPENGL_ES2) - if (maxDepthBits >= 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; + if (RLGL.ExtSupported.maxDepthBits >= 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; #endif } @@ -2009,11 +2037,11 @@ unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderB #if defined(GRAPHICS_API_OPENGL_33) glInternalFormat = GL_DEPTH_COMPONENT32; #elif defined(GRAPHICS_API_OPENGL_ES2) - if (maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; + if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; #endif } - if (!useRenderBuffer && texDepthSupported) + if (!useRenderBuffer && RLGL.ExtSupported.texDepth) { glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); @@ -2047,9 +2075,10 @@ unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderB unsigned int rlLoadTextureCubemap(void *data, int size, int format) { unsigned int cubemapId = 0; - unsigned int dataSize = GetPixelDataSize(size, size, format); #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int dataSize = GetPixelDataSize(size, size, format); + glGenTextures(1, &cubemapId); glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapId); @@ -2062,9 +2091,8 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format) for (unsigned int i = 0; i < 6; i++) { if (format < COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize); -#if !defined(GRAPHICS_API_OPENGL_11) else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize); -#endif + #if defined(GRAPHICS_API_OPENGL_33) if (format == UNCOMPRESSED_GRAYSCALE) { @@ -2112,7 +2140,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glFormat, glType, (unsigned char *)data); } - else TraceLog(LOG_WARNING, "Texture format updating not supported"); + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); } // Get OpenGL internal formats and data type from raylib PixelFormat @@ -2134,9 +2162,9 @@ void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; #if !defined(GRAPHICS_API_OPENGL_11) - case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float - case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float - case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float #endif #elif defined(GRAPHICS_API_OPENGL_33) case UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; @@ -2146,24 +2174,24 @@ void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned case UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; - case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; - case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; - case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; + case UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; #endif #if !defined(GRAPHICS_API_OPENGL_11) - case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; - case COMPRESSED_DXT1_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; - case COMPRESSED_DXT3_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; - case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; - case COMPRESSED_ETC1_RGB: if (texCompETC1Supported) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 - case COMPRESSED_ETC2_RGB: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 - case COMPRESSED_ETC2_EAC_RGBA: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 - case COMPRESSED_PVRT_RGB: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU - case COMPRESSED_PVRT_RGBA: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU - case COMPRESSED_ASTC_4x4_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 - case COMPRESSED_ASTC_8x8_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; + case COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; + case COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; + case COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; + case COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 + case COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 #endif - default: TraceLog(LOG_WARNING, "Texture format not supported"); break; + default: TRACELOG(LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; } } @@ -2180,7 +2208,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth RenderTexture2D target = { 0 }; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (useDepthTexture && texDepthSupported) target.depthTexture = true; + if (useDepthTexture && RLGL.ExtSupported.texDepth) target.depthTexture = true; // Create the framebuffer object glGenFramebuffers(1, &target.id); @@ -2219,7 +2247,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth // Check if fbo is complete with attachments (valid) //----------------------------------------------------------------------------------------------------- - if (rlRenderTextureComplete(target)) TraceLog(LOG_INFO, "[FBO ID %i] Framebuffer object created successfully", target.id); + if (rlRenderTextureComplete(target)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id); //----------------------------------------------------------------------------------------------------- glBindFramebuffer(GL_FRAMEBUFFER, 0); @@ -2260,12 +2288,12 @@ bool rlRenderTextureComplete(RenderTexture target) { switch (status) { - case GL_FRAMEBUFFER_UNSUPPORTED: TraceLog(LOG_WARNING, "Framebuffer is unsupported"); break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TraceLog(LOG_WARNING, "Framebuffer has incomplete attachment"); break; + case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", target.id); break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", target.id); break; #if defined(GRAPHICS_API_OPENGL_ES2) - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TraceLog(LOG_WARNING, "Framebuffer has incomplete dimensions"); break; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", target.id); break; #endif - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TraceLog(LOG_WARNING, "Framebuffer has a missing attachment"); break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", target.id); break; default: break; } } @@ -2323,16 +2351,15 @@ void rlGenerateMipmaps(Texture2D *texture) texture->mipmaps = mipmapCount + 1; RL_FREE(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data - TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps); + TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Mipmaps generated manually on CPU side, total: %i", texture->id, texture->mipmaps); } - else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps could not be generated for texture format", texture->id); + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps for provided texture format", texture->id); } #elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((texIsPOT) || (texNPOTSupported)) + if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) { //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically - TraceLog(LOG_INFO, "[TEX ID %i] Mipmaps generated automatically", texture->id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps @@ -2341,9 +2368,10 @@ void rlGenerateMipmaps(Texture2D *texture) #define MAX(a,b) (((a)>(b))?(a):(b)) texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2)); + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps); } #endif - else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps can not be generated", texture->id); + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", texture->id); glBindTexture(GL_TEXTURE_2D, 0); } @@ -2354,7 +2382,7 @@ void rlLoadMesh(Mesh *mesh, bool dynamic) if (mesh->vaoId > 0) { // Check if mesh has already been loaded in GPU - TraceLog(LOG_WARNING, "Trying to re-load an already loaded mesh"); + TRACELOG(LOG_WARNING, "VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId); return; } @@ -2371,7 +2399,7 @@ void rlLoadMesh(Mesh *mesh, bool dynamic) int drawHint = GL_STATIC_DRAW; if (dynamic) drawHint = GL_DYNAMIC_DRAW; - if (vaoSupported) + if (RLGL.ExtSupported.vao) { // Initialize Quads VAO (Buffer A) glGenVertexArrays(1, &mesh->vaoId); @@ -2465,14 +2493,14 @@ void rlLoadMesh(Mesh *mesh, bool dynamic) glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned short)*mesh->triangleCount*3, mesh->indices, drawHint); } - if (vaoSupported) + if (RLGL.ExtSupported.vao) { - if (mesh->vaoId > 0) TraceLog(LOG_INFO, "[VAO ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId); - else TraceLog(LOG_WARNING, "Mesh could not be uploaded to VRAM (GPU)"); + if (mesh->vaoId > 0) TRACELOG(LOG_INFO, "VAO: [ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId); + else TRACELOG(LOG_WARNING, "VAO: Failed to load mesh to VRAM (GPU)"); } else { - TraceLog(LOG_INFO, "[VBOs] Mesh uploaded successfully to VRAM (GPU)"); + TRACELOG(LOG_INFO, "VBO: Mesh uploaded successfully to VRAM (GPU)"); } #endif } @@ -2486,7 +2514,7 @@ unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, int drawHint = GL_STATIC_DRAW; if (dynamic) drawHint = GL_DYNAMIC_DRAW; - if (vaoSupported) glBindVertexArray(vaoId); + if (RLGL.ExtSupported.vao) glBindVertexArray(vaoId); glGenBuffers(1, &id); glBindBuffer(GL_ARRAY_BUFFER, id); @@ -2494,7 +2522,7 @@ unsigned int rlLoadAttribBuffer(unsigned int vaoId, int shaderLoc, void *buffer, glVertexAttribPointer(shaderLoc, 2, GL_FLOAT, 0, 0, 0); glEnableVertexAttribArray(shaderLoc); - if (vaoSupported) glBindVertexArray(0); + if (RLGL.ExtSupported.vao) glBindVertexArray(0); #endif return id; @@ -2513,7 +2541,7 @@ void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Activate mesh VAO - if (vaoSupported) glBindVertexArray(mesh.vaoId); + if (RLGL.ExtSupported.vao) glBindVertexArray(mesh.vaoId); switch (buffer) { @@ -2579,7 +2607,7 @@ void rlUpdateMeshAt(Mesh mesh, int buffer, int num, int index) } // Unbind the current VAO - if (vaoSupported) glBindVertexArray(0); + if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Another option would be using buffer mapping... //mesh.vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); @@ -2646,21 +2674,21 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) (float)material.maps[MAP_SPECULAR].color.b/255.0f, (float)material.maps[MAP_SPECULAR].color.a/255.0f); - if (material.shader.locs[LOC_MATRIX_VIEW] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_VIEW], modelview); - if (material.shader.locs[LOC_MATRIX_PROJECTION] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_PROJECTION], projection); + if (material.shader.locs[LOC_MATRIX_VIEW] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_VIEW], RLGL.State.modelview); + if (material.shader.locs[LOC_MATRIX_PROJECTION] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_PROJECTION], RLGL.State.projection); // At this point the modelview matrix just contains the view matrix (camera) // That's because BeginMode3D() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() - Matrix matView = modelview; // View matrix (camera) - Matrix matProjection = projection; // Projection matrix (perspective) + Matrix matView = RLGL.State.modelview; // View matrix (camera) + Matrix matProjection = RLGL.State.projection; // Projection matrix (perspective) - // TODO: Consider possible transform matrices in the stack + // TODO: Consider possible transform matrices in the RLGL.State.stack // Is this the right order? or should we start with the first stored matrix instead of the last one? //Matrix matStackTransform = MatrixIdentity(); - //for (int i = stackCounter; i > 0; i--) matStackTransform = MatrixMultiply(stack[i], matStackTransform); + //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = MatrixMultiply(RLGL.State.stack[i], matStackTransform); // Transform to camera-space coordinates - Matrix matModelView = MatrixMultiply(transform, MatrixMultiply(transformMatrix, matView)); + Matrix matModelView = MatrixMultiply(transform, MatrixMultiply(RLGL.State.transform, matView)); //----------------------------------------------------- // Bind active texture maps (if available) @@ -2677,7 +2705,7 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) } // Bind vertex array objects (or VBOs) - if (vaoSupported) glBindVertexArray(mesh.vaoId); + if (RLGL.ExtSupported.vao) glBindVertexArray(mesh.vaoId); else { // Bind mesh VBO data: vertex position (shader-location = 0) @@ -2737,18 +2765,18 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) int eyesCount = 1; #if defined(SUPPORT_VR_SIMULATOR) - if (vrStereoRender) eyesCount = 2; + if (RLGL.Vr.stereoRender) eyesCount = 2; #endif for (int eye = 0; eye < eyesCount; eye++) { - if (eyesCount == 1) modelview = matModelView; + if (eyesCount == 1) RLGL.State.modelview = matModelView; #if defined(SUPPORT_VR_SIMULATOR) else SetStereoView(eye, matProjection, matModelView); #endif // Calculate model-view-projection matrix (MVP) - Matrix matMVP = MatrixMultiply(modelview, projection); // Transform to screen-space coordinates + Matrix matMVP = MatrixMultiply(RLGL.State.modelview, RLGL.State.projection); // Transform to screen-space coordinates // Send combined model-view-projection matrix to shader glUniformMatrix4fv(material.shader.locs[LOC_MATRIX_MVP], 1, false, MatrixToFloat(matMVP)); @@ -2767,7 +2795,7 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) } // Unind vertex array objects (or VBOs) - if (vaoSupported) glBindVertexArray(0); + if (RLGL.ExtSupported.vao) glBindVertexArray(0); else { glBindBuffer(GL_ARRAY_BUFFER, 0); @@ -2777,10 +2805,10 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) // Unbind shader program glUseProgram(0); - // Restore projection/modelview matrices + // Restore RLGL.State.projection/RLGL.State.modelview matrices // NOTE: In stereo rendering matrices are being modified to fit every eye - projection = matProjection; - modelview = matView; + RLGL.State.projection = matProjection; + RLGL.State.modelview = matView; #endif } @@ -2870,7 +2898,7 @@ void *rlReadTexturePixels(Texture2D texture) pixels = (unsigned char *)RL_MALLOC(size); glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); } - else TraceLog(LOG_WARNING, "Texture data retrieval not suported for pixel format"); + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", texture.id, texture.format); glBindTexture(GL_TEXTURE_2D, 0); #endif @@ -2918,7 +2946,7 @@ Texture2D GetTextureDefault(void) { Texture2D texture = { 0 }; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - texture.id = defaultTextureId; + texture.id = RLGL.State.defaultTextureId; texture.width = 1; texture.height = 1; texture.mipmaps = 1; @@ -2927,49 +2955,36 @@ Texture2D GetTextureDefault(void) return texture; } +// Get texture to draw shapes (RAII) +Texture2D GetShapesTexture(void) +{ + return RLGL.State.shapesTexture; +} + +// Get texture rectangle to draw shapes +Rectangle GetShapesTextureRec(void) +{ + return RLGL.State.shapesTextureRec; +} + +// Define default texture used to draw shapes +void SetShapesTexture(Texture2D texture, Rectangle source) +{ + RLGL.State.shapesTexture = texture; + RLGL.State.shapesTextureRec = source; +} + // Get default shader Shader GetShaderDefault(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - return defaultShader; + return RLGL.State.defaultShader; #else Shader shader = { 0 }; return shader; #endif } -// Load text data from file -// NOTE: text chars array should be freed manually -char *LoadText(const char *fileName) -{ - FILE *textFile = NULL; - char *text = NULL; - - if (fileName != NULL) - { - textFile = fopen(fileName,"rt"); - - if (textFile != NULL) - { - fseek(textFile, 0, SEEK_END); - int size = ftell(textFile); - fseek(textFile, 0, SEEK_SET); - - if (size > 0) - { - text = (char *)RL_MALLOC(sizeof(char)*(size + 1)); - int count = fread(text, sizeof(char), size, textFile); - text[count] = '\0'; - } - - fclose(textFile); - } - else TraceLog(LOG_WARNING, "[%s] Text file could not be opened", fileName); - } - - return text; -} - // Load shader from files and bind default locations // NOTE: If shader string is NULL, using default vertex/fragment shaders Shader LoadShader(const char *vsFileName, const char *fsFileName) @@ -2981,8 +2996,8 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) char *vShaderStr = NULL; char *fShaderStr = NULL; - if (vsFileName != NULL) vShaderStr = LoadText(vsFileName); - if (fsFileName != NULL) fShaderStr = LoadText(fsFileName); + if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName); + if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName); shader = LoadShaderCode(vShaderStr, fShaderStr); @@ -3003,24 +3018,24 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode) for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - unsigned int vertexShaderId = defaultVShaderId; - unsigned int fragmentShaderId = defaultFShaderId; + unsigned int vertexShaderId = RLGL.State.defaultVShaderId; + unsigned int fragmentShaderId = RLGL.State.defaultFShaderId; if (vsCode != NULL) vertexShaderId = CompileShader(vsCode, GL_VERTEX_SHADER); if (fsCode != NULL) fragmentShaderId = CompileShader(fsCode, GL_FRAGMENT_SHADER); - if ((vertexShaderId == defaultVShaderId) && (fragmentShaderId == defaultFShaderId)) shader = defaultShader; + if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) shader = RLGL.State.defaultShader; else { shader.id = LoadShaderProgram(vertexShaderId, fragmentShaderId); - if (vertexShaderId != defaultVShaderId) glDeleteShader(vertexShaderId); - if (fragmentShaderId != defaultFShaderId) glDeleteShader(fragmentShaderId); + if (vertexShaderId != RLGL.State.defaultVShaderId) glDeleteShader(vertexShaderId); + if (fragmentShaderId != RLGL.State.defaultFShaderId) glDeleteShader(fragmentShaderId); if (shader.id == 0) { - TraceLog(LOG_WARNING, "Custom shader could not be loaded"); - shader = defaultShader; + TRACELOG(LOG_WARNING, "SHADER: Failed to load custom shader code"); + shader = RLGL.State.defaultShader; } // After shader loading, we TRY to set default location names @@ -3045,10 +3060,7 @@ Shader LoadShaderCode(const char *vsCode, const char *fsCode) name[namelen] = 0; - // Get the location of the named uniform - unsigned int location = glGetUniformLocation(shader.id, name); - - TraceLog(LOG_DEBUG, "[SHDR ID %i] Active uniform [%s] set at location: %i", shader.id, name, location); + TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", shader.id, name, glGetUniformLocation(shader.id, name)); } #endif @@ -3061,7 +3073,7 @@ void UnloadShader(Shader shader) if (shader.id > 0) { rlDeleteShader(shader.id); - TraceLog(LOG_INFO, "[SHDR ID %i] Unloaded shader program data", shader.id); + TRACELOG(LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", shader.id); } RL_FREE(shader.locs); @@ -3071,10 +3083,10 @@ void UnloadShader(Shader shader) void BeginShaderMode(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (currentShader.id != shader.id) + if (RLGL.State.currentShader.id != shader.id) { rlglDraw(); - currentShader = shader; + RLGL.State.currentShader = shader; } #endif } @@ -3083,7 +3095,7 @@ void BeginShaderMode(Shader shader) void EndShaderMode(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - BeginShaderMode(defaultShader); + BeginShaderMode(RLGL.State.defaultShader); #endif } @@ -3094,8 +3106,8 @@ int GetShaderLocation(Shader shader, const char *uniformName) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) location = glGetUniformLocation(shader.id, uniformName); - if (location == -1) TraceLog(LOG_WARNING, "[SHDR ID %i][%s] Shader uniform could not be found", shader.id, uniformName); - else TraceLog(LOG_INFO, "[SHDR ID %i][%s] Shader uniform set at location: %i", shader.id, uniformName, location); + if (location == -1) TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shader.id, uniformName); + else TRACELOG(LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shader.id, uniformName, location); #endif return location; } @@ -3123,7 +3135,7 @@ void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int unifo case UNIFORM_IVEC3: glUniform3iv(uniformLoc, count, (int *)value); break; case UNIFORM_IVEC4: glUniform4iv(uniformLoc, count, (int *)value); break; case UNIFORM_SAMPLER2D: glUniform1iv(uniformLoc, count, (int *)value); break; - default: TraceLog(LOG_WARNING, "Shader uniform could not be set data type not recognized"); + default: TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to set uniform, data type not recognized", shader.id); } //glUseProgram(0); // Avoid reseting current shader program, in case other uniforms are set @@ -3156,10 +3168,10 @@ void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture) } // Set a custom projection matrix (replaces internal projection matrix) -void SetMatrixProjection(Matrix proj) +void SetMatrixProjection(Matrix projection) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - projection = proj; + RLGL.State.projection = projection; #endif } @@ -3175,7 +3187,7 @@ Matrix GetMatrixProjection(void) { m.m12 = mat[12]; m.m13 = mat[13]; m.m14 = mat[14]; m.m15 = mat[15]; return m; #else - return projection; + return RLGL.State.projection; #endif # } @@ -3184,7 +3196,7 @@ Matrix GetMatrixProjection(void) { void SetMatrixModelview(Matrix view) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - modelview = view; + RLGL.State.modelview = view; #endif } @@ -3200,7 +3212,7 @@ Matrix GetMatrixModelview(void) matrix.m8 = mat[8]; matrix.m9 = mat[9]; matrix.m10 = mat[10]; matrix.m11 = mat[11]; matrix.m12 = mat[12]; matrix.m13 = mat[13]; matrix.m14 = mat[14]; matrix.m15 = mat[15]; #else - matrix = modelview; + matrix = RLGL.State.modelview; #endif return matrix; } @@ -3242,7 +3254,7 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size) #if defined(GRAPHICS_API_OPENGL_33) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB32F, size, size, 0, GL_RGB, GL_FLOAT, NULL); #elif defined(GRAPHICS_API_OPENGL_ES2) - if (texFloatSupported) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, NULL); + if (RLGL.ExtSupported.texFloat32) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, NULL); #endif } @@ -3255,7 +3267,7 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Create projection and different views for each face - Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, 0.01, 1000.0); + Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); Matrix fboViews[6] = { MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), @@ -3287,7 +3299,7 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size) glBindFramebuffer(GL_FRAMEBUFFER, 0); // Reset viewport dimensions to default - glViewport(0, 0, framebufferWidth, framebufferHeight); + glViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); //glEnable(GL_CULL_FACE); // NOTE: Texture2D is a GL_TEXTURE_CUBE_MAP, not a GL_TEXTURE_2D! @@ -3333,7 +3345,7 @@ Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Create projection (transposed) and different views for each face - Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, 0.01, 1000.0); + Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); Matrix fboViews[6] = { MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), @@ -3365,7 +3377,7 @@ Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size) glBindFramebuffer(GL_FRAMEBUFFER, 0); // Reset viewport dimensions to default - glViewport(0, 0, framebufferWidth, framebufferHeight); + glViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); irradiance.width = size; irradiance.height = size; @@ -3414,7 +3426,7 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size) glGenerateMipmap(GL_TEXTURE_CUBE_MAP); // Create projection (transposed) and different views for each face - Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, 0.01, 1000.0); + Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); Matrix fboViews[6] = { MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), @@ -3460,7 +3472,7 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size) glBindFramebuffer(GL_FRAMEBUFFER, 0); // Reset viewport dimensions to default - glViewport(0, 0, framebufferWidth, framebufferHeight); + glViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); prefilter.width = size; prefilter.height = size; @@ -3483,7 +3495,7 @@ Texture2D GenTextureBRDF(Shader shader, int size) #if defined(GRAPHICS_API_OPENGL_33) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, size, size, 0, GL_RGB, GL_FLOAT, NULL); #elif defined(GRAPHICS_API_OPENGL_ES2) - if (texFloatSupported) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, NULL); + if (RLGL.ExtSupported.texFloat32) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, NULL); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -3517,7 +3529,7 @@ Texture2D GenTextureBRDF(Shader shader, int size) glDeleteFramebuffers(1, &fbo); // Reset viewport dimensions to default - glViewport(0, 0, framebufferWidth, framebufferHeight); + glViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); brdf.width = size; brdf.height = size; @@ -3531,6 +3543,8 @@ Texture2D GenTextureBRDF(Shader shader, int size) // NOTE: Only 3 blending modes supported, default blend mode is alpha void BeginBlendMode(int mode) { + static int blendMode = 0; // Track current blending mode + if ((blendMode != mode) && (mode < 3)) { rlglDraw(); @@ -3555,17 +3569,17 @@ void EndBlendMode(void) #if defined(SUPPORT_VR_SIMULATOR) // Init VR simulator for selected device parameters -// NOTE: It modifies the global variable: stereoFbo +// NOTE: It modifies the global variable: RLGL.Vr.stereoFbo void InitVrSimulator(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // Initialize framebuffer and textures for stereo rendering // NOTE: Screen size should match HMD aspect ratio - stereoFbo = rlLoadRenderTexture(framebufferWidth, framebufferHeight, UNCOMPRESSED_R8G8B8A8, 24, false); + RLGL.Vr.stereoFbo = rlLoadRenderTexture(RLGL.State.framebufferWidth, RLGL.State.framebufferHeight, UNCOMPRESSED_R8G8B8A8, 24, false); - vrSimulatorReady = true; + RLGL.Vr.simulatorReady = true; #else - TraceLog(LOG_WARNING, "VR Simulator not supported on OpenGL 1.1"); + TRACELOG(LOG_WARNING, "RLGL: VR Simulator not supported on OpenGL 1.1"); #endif } @@ -3580,7 +3594,7 @@ void UpdateVrTracking(Camera *camera) void CloseVrSimulator(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (vrSimulatorReady) rlDeleteRenderTextures(stereoFbo); // Unload stereo framebuffer and texture + if (RLGL.Vr.simulatorReady) rlDeleteRenderTextures(RLGL.Vr.stereoFbo); // Unload stereo framebuffer and texture #endif } @@ -3588,11 +3602,11 @@ void CloseVrSimulator(void) void SetVrConfiguration(VrDeviceInfo hmd, Shader distortion) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Reset vrConfig for a new values assignment - memset(&vrConfig, 0, sizeof(vrConfig)); + // Reset RLGL.Vr.config for a new values assignment + memset(&RLGL.Vr.config, 0, sizeof(RLGL.Vr.config)); // Assign distortion shader - vrConfig.distortionShader = distortion; + RLGL.Vr.config.distortionShader = distortion; // Compute aspect ratio float aspect = ((float)hmd.hResolution*0.5f)/(float)hmd.vResolution; @@ -3606,64 +3620,65 @@ void SetVrConfiguration(VrDeviceInfo hmd, Shader distortion) // Compute distortion scale parameters // NOTE: To get lens max radius, lensShift must be normalized to [-1..1] - float lensRadius = (float)fabs(-1.0f - 4.0f*lensShift); + float lensRadius = fabsf(-1.0f - 4.0f*lensShift); float lensRadiusSq = lensRadius*lensRadius; float distortionScale = hmd.lensDistortionValues[0] + hmd.lensDistortionValues[1]*lensRadiusSq + hmd.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq + hmd.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq; - TraceLog(LOG_DEBUG, "VR: Distortion Scale: %f", distortionScale); + TRACELOGD("RLGL: VR device configuration:"); + TRACELOGD(" > Distortion Scale: %f", distortionScale); float normScreenWidth = 0.5f; float normScreenHeight = 1.0f; float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect }; float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale }; - TraceLog(LOG_DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]); - TraceLog(LOG_DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]); - TraceLog(LOG_DEBUG, "VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]); - TraceLog(LOG_DEBUG, "VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]); + TRACELOGD(" > Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]); + TRACELOGD(" > Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]); + TRACELOGD(" > Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]); + TRACELOGD(" > Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]); - // Fovy is normally computed with: 2*atan2(hmd.vScreenSize, 2*hmd.eyeToScreenDistance) + // Fovy is normally computed with: 2*atan2f(hmd.vScreenSize, 2*hmd.eyeToScreenDistance) // ...but with lens distortion it is increased (see Oculus SDK Documentation) - //float fovy = 2.0f*atan2(hmd.vScreenSize*0.5f*distortionScale, hmd.eyeToScreenDistance); // Really need distortionScale? - float fovy = 2.0f*(float)atan2(hmd.vScreenSize*0.5f, hmd.eyeToScreenDistance); + //float fovy = 2.0f*atan2f(hmd.vScreenSize*0.5f*distortionScale, hmd.eyeToScreenDistance); // Really need distortionScale? + float fovy = 2.0f*(float)atan2f(hmd.vScreenSize*0.5f, hmd.eyeToScreenDistance); // Compute camera projection matrices float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1] - Matrix proj = MatrixPerspective(fovy, aspect, 0.01, 1000.0); - vrConfig.eyesProjection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f)); - vrConfig.eyesProjection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f)); + Matrix proj = MatrixPerspective(fovy, aspect, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE); + RLGL.Vr.config.eyesProjection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f)); + RLGL.Vr.config.eyesProjection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f)); // Compute camera transformation matrices // NOTE: Camera movement might seem more natural if we model the head. // Our axis of rotation is the base of our head, so we might want to add // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions. - vrConfig.eyesViewOffset[0] = MatrixTranslate(-hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f); - vrConfig.eyesViewOffset[1] = MatrixTranslate(hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f); + RLGL.Vr.config.eyesViewOffset[0] = MatrixTranslate(-hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f); + RLGL.Vr.config.eyesViewOffset[1] = MatrixTranslate(hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f); // Compute eyes Viewports - vrConfig.eyeViewportRight[2] = hmd.hResolution/2; - vrConfig.eyeViewportRight[3] = hmd.vResolution; + RLGL.Vr.config.eyeViewportRight[2] = hmd.hResolution/2; + RLGL.Vr.config.eyeViewportRight[3] = hmd.vResolution; - vrConfig.eyeViewportLeft[0] = hmd.hResolution/2; - vrConfig.eyeViewportLeft[1] = 0; - vrConfig.eyeViewportLeft[2] = hmd.hResolution/2; - vrConfig.eyeViewportLeft[3] = hmd.vResolution; + RLGL.Vr.config.eyeViewportLeft[0] = hmd.hResolution/2; + RLGL.Vr.config.eyeViewportLeft[1] = 0; + RLGL.Vr.config.eyeViewportLeft[2] = hmd.hResolution/2; + RLGL.Vr.config.eyeViewportLeft[3] = hmd.vResolution; - if (vrConfig.distortionShader.id > 0) + if (RLGL.Vr.config.distortionShader.id > 0) { // Update distortion shader with lens and distortion-scale parameters - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftLensCenter"), leftLensCenter, UNIFORM_VEC2); - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightLensCenter"), rightLensCenter, UNIFORM_VEC2); - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftScreenCenter"), leftScreenCenter, UNIFORM_VEC2); - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightScreenCenter"), rightScreenCenter, UNIFORM_VEC2); - - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scale"), scale, UNIFORM_VEC2); - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scaleIn"), scaleIn, UNIFORM_VEC2); - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.lensDistortionValues, UNIFORM_VEC4); - SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, UNIFORM_VEC4); + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "leftLensCenter"), leftLensCenter, UNIFORM_VEC2); + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "rightLensCenter"), rightLensCenter, UNIFORM_VEC2); + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "leftScreenCenter"), leftScreenCenter, UNIFORM_VEC2); + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "rightScreenCenter"), rightScreenCenter, UNIFORM_VEC2); + + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "scale"), scale, UNIFORM_VEC2); + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "scaleIn"), scaleIn, UNIFORM_VEC2); + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "hmdWarpParam"), hmd.lensDistortionValues, UNIFORM_VEC4); + SetShaderValue(RLGL.Vr.config.distortionShader, GetShaderLocation(RLGL.Vr.config.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, UNIFORM_VEC4); } #endif } @@ -3672,7 +3687,7 @@ void SetVrConfiguration(VrDeviceInfo hmd, Shader distortion) bool IsVrSimulatorReady(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - return vrSimulatorReady; + return RLGL.Vr.simulatorReady; #else return false; #endif @@ -3682,18 +3697,18 @@ bool IsVrSimulatorReady(void) void ToggleVrMode(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - vrSimulatorReady = !vrSimulatorReady; + RLGL.Vr.simulatorReady = !RLGL.Vr.simulatorReady; - if (!vrSimulatorReady) + if (!RLGL.Vr.simulatorReady) { - vrStereoRender = false; + RLGL.Vr.stereoRender = false; // Reset viewport and default projection-modelview matrices - rlViewport(0, 0, framebufferWidth, framebufferHeight); - projection = MatrixOrtho(0.0, framebufferWidth, framebufferHeight, 0.0, 0.0, 1.0); - modelview = MatrixIdentity(); + rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); + RLGL.State.projection = MatrixOrtho(0.0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight, 0.0, 0.0, 1.0); + RLGL.State.modelview = MatrixIdentity(); } - else vrStereoRender = true; + else RLGL.Vr.stereoRender = true; #endif } @@ -3701,16 +3716,15 @@ void ToggleVrMode(void) void BeginVrDrawing(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (vrSimulatorReady) + if (RLGL.Vr.simulatorReady) { - - rlEnableRenderTexture(stereoFbo.id); // Setup framebuffer for stereo rendering + rlEnableRenderTexture(RLGL.Vr.stereoFbo.id); // Setup framebuffer for stereo rendering //glEnable(GL_FRAMEBUFFER_SRGB); // Enable SRGB framebuffer (only if required) //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) rlClearScreenBuffers(); // Clear current framebuffer - vrStereoRender = true; + RLGL.Vr.stereoRender = true; } #endif } @@ -3719,29 +3733,29 @@ void BeginVrDrawing(void) void EndVrDrawing(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (vrSimulatorReady) + if (RLGL.Vr.simulatorReady) { - vrStereoRender = false; // Disable stereo render + RLGL.Vr.stereoRender = false; // Disable stereo render rlDisableRenderTexture(); // Unbind current framebuffer rlClearScreenBuffers(); // Clear current framebuffer // Set viewport to default framebuffer size (screen size) - rlViewport(0, 0, framebufferWidth, framebufferHeight); + rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); // Let rlgl reconfigure internal matrices rlMatrixMode(RL_PROJECTION); // Enable internal projection matrix rlLoadIdentity(); // Reset internal projection matrix - rlOrtho(0.0, framebufferWidth, framebufferHeight, 0.0, 0.0, 1.0); // Recalculate internal projection matrix + rlOrtho(0.0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight, 0.0, 0.0, 1.0); // Recalculate internal RLGL.State.projection matrix rlMatrixMode(RL_MODELVIEW); // Enable internal modelview matrix rlLoadIdentity(); // Reset internal modelview matrix - // Draw RenderTexture (stereoFbo) using distortion shader if available - if (vrConfig.distortionShader.id > 0) currentShader = vrConfig.distortionShader; - else currentShader = GetShaderDefault(); + // Draw RenderTexture (RLGL.Vr.stereoFbo) using distortion shader if available + if (RLGL.Vr.config.distortionShader.id > 0) RLGL.State.currentShader = RLGL.Vr.config.distortionShader; + else RLGL.State.currentShader = GetShaderDefault(); - rlEnableTexture(stereoFbo.texture.id); + rlEnableTexture(RLGL.Vr.stereoFbo.texture.id); rlPushMatrix(); rlBegin(RL_QUADS); @@ -3754,15 +3768,15 @@ void EndVrDrawing(void) // Bottom-right corner for texture and quad rlTexCoord2f(0.0f, 0.0f); - rlVertex2f(0.0f, (float)stereoFbo.texture.height); + rlVertex2f(0.0f, (float)RLGL.Vr.stereoFbo.texture.height); // Top-right corner for texture and quad rlTexCoord2f(1.0f, 0.0f); - rlVertex2f( (float)stereoFbo.texture.width, (float)stereoFbo.texture.height); + rlVertex2f((float)RLGL.Vr.stereoFbo.texture.width, (float)RLGL.Vr.stereoFbo.texture.height); // Top-left corner for texture and quad rlTexCoord2f(1.0f, 1.0f); - rlVertex2f( (float)stereoFbo.texture.width, 0.0f); + rlVertex2f((float)RLGL.Vr.stereoFbo.texture.width, 0.0f); rlEnd(); rlPopMatrix(); @@ -3772,13 +3786,13 @@ void EndVrDrawing(void) UpdateBuffersDefault(); DrawBuffersDefault(); - // Restore defaultShader - currentShader = defaultShader; + // Restore RLGL.State.defaultShader + RLGL.State.currentShader = RLGL.State.defaultShader; // Reset viewport and default projection-modelview matrices - rlViewport(0, 0, framebufferWidth, framebufferHeight); - projection = MatrixOrtho(0.0, framebufferWidth, framebufferHeight, 0.0, 0.0, 1.0); - modelview = MatrixIdentity(); + rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); + RLGL.State.projection = MatrixOrtho(0.0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight, 0.0, 0.0, 1.0); + RLGL.State.modelview = MatrixIdentity(); rlDisableDepthTest(); } @@ -3803,7 +3817,7 @@ static unsigned int CompileShader(const char *shaderStr, int type) if (success != GL_TRUE) { - TraceLog(LOG_WARNING, "[SHDR ID %i] Failed to compile shader...", shader); + TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to compile shader code", shader); int maxLength = 0; int length; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); @@ -3815,13 +3829,13 @@ static unsigned int CompileShader(const char *shaderStr, int type) #endif glGetShaderInfoLog(shader, maxLength, &length, log); - TraceLog(LOG_INFO, "%s", log); + TRACELOG(LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); #if defined(_MSC_VER) RL_FREE(log); #endif } - else TraceLog(LOG_INFO, "[SHDR ID %i] Shader compiled successfully", shader); + else TRACELOG(LOG_INFO, "SHADER: [ID %i] Compiled successfully", shader); return shader; } @@ -3857,7 +3871,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad if (success == GL_FALSE) { - TraceLog(LOG_WARNING, "[SHDR ID %i] Failed to link shader program...", program); + TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); int maxLength = 0; int length; @@ -3871,7 +3885,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad #endif glGetProgramInfoLog(program, maxLength, &length, log); - TraceLog(LOG_INFO, "%s", log); + TRACELOG(LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); #if defined(_MSC_VER) RL_FREE(log); @@ -3880,7 +3894,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad program = 0; } - else TraceLog(LOG_INFO, "[SHDR ID %i] Shader program loaded successfully", program); + else TRACELOG(LOG_INFO, "SHADER: [ID %i] Program loaded successfully", program); #endif return program; } @@ -3956,14 +3970,14 @@ static Shader LoadShaderDefault(void) "} \n"; // NOTE: Compiled vertex/fragment shaders are kept for re-use - defaultVShaderId = CompileShader(defaultVShaderStr, GL_VERTEX_SHADER); // Compile default vertex shader - defaultFShaderId = CompileShader(defaultFShaderStr, GL_FRAGMENT_SHADER); // Compile default fragment shader + RLGL.State.defaultVShaderId = CompileShader(defaultVShaderStr, GL_VERTEX_SHADER); // Compile default vertex shader + RLGL.State.defaultFShaderId = CompileShader(defaultFShaderStr, GL_FRAGMENT_SHADER); // Compile default fragment shader - shader.id = LoadShaderProgram(defaultVShaderId, defaultFShaderId); + shader.id = LoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); if (shader.id > 0) { - TraceLog(LOG_INFO, "[SHDR ID %i] Default shader loaded successfully", shader.id); + TRACELOG(LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", shader.id); // Set default shader locations: attributes locations shader.locs[LOC_VERTEX_POSITION] = glGetAttribLocation(shader.id, "vertexPosition"); @@ -3979,7 +3993,7 @@ static Shader LoadShaderDefault(void) // changed for external custom shaders, we just use direct bindings above //SetShaderDefaultLocations(&shader); } - else TraceLog(LOG_WARNING, "[SHDR ID %i] Default shader could not be loaded", shader.id); + else TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", shader.id); return shader; } @@ -4021,12 +4035,12 @@ static void UnloadShaderDefault(void) { glUseProgram(0); - glDetachShader(defaultShader.id, defaultVShaderId); - glDetachShader(defaultShader.id, defaultFShaderId); - glDeleteShader(defaultVShaderId); - glDeleteShader(defaultFShaderId); + glDetachShader(RLGL.State.defaultShader.id, RLGL.State.defaultVShaderId); + glDetachShader(RLGL.State.defaultShader.id, RLGL.State.defaultFShaderId); + glDeleteShader(RLGL.State.defaultVShaderId); + glDeleteShader(RLGL.State.defaultFShaderId); - glDeleteProgram(defaultShader.id); + glDeleteProgram(RLGL.State.defaultShader.id); } // Load default internal buffers @@ -4036,89 +4050,89 @@ static void LoadBuffersDefault(void) //-------------------------------------------------------------------------------------------- for (int i = 0; i < MAX_BATCH_BUFFERING; i++) { - vertexData[i].vertices = (float *)RL_MALLOC(sizeof(float)*3*4*MAX_BATCH_ELEMENTS); // 3 float by vertex, 4 vertex by quad - vertexData[i].texcoords = (float *)RL_MALLOC(sizeof(float)*2*4*MAX_BATCH_ELEMENTS); // 2 float by texcoord, 4 texcoord by quad - vertexData[i].colors = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS); // 4 float by color, 4 colors by quad + RLGL.State.vertexData[i].vertices = (float *)RL_MALLOC(sizeof(float)*3*4*MAX_BATCH_ELEMENTS); // 3 float by vertex, 4 vertex by quad + RLGL.State.vertexData[i].texcoords = (float *)RL_MALLOC(sizeof(float)*2*4*MAX_BATCH_ELEMENTS); // 2 float by texcoord, 4 texcoord by quad + RLGL.State.vertexData[i].colors = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS); // 4 float by color, 4 colors by quad #if defined(GRAPHICS_API_OPENGL_33) - vertexData[i].indices = (unsigned int *)RL_MALLOC(sizeof(unsigned int)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) + RLGL.State.vertexData[i].indices = (unsigned int *)RL_MALLOC(sizeof(unsigned int)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) #elif defined(GRAPHICS_API_OPENGL_ES2) - vertexData[i].indices = (unsigned short *)RL_MALLOC(sizeof(unsigned short)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) + RLGL.State.vertexData[i].indices = (unsigned short *)RL_MALLOC(sizeof(unsigned short)*6*MAX_BATCH_ELEMENTS); // 6 int by quad (indices) #endif - for (int j = 0; j < (3*4*MAX_BATCH_ELEMENTS); j++) vertexData[i].vertices[j] = 0.0f; - for (int j = 0; j < (2*4*MAX_BATCH_ELEMENTS); j++) vertexData[i].texcoords[j] = 0.0f; - for (int j = 0; j < (4*4*MAX_BATCH_ELEMENTS); j++) vertexData[i].colors[j] = 0; + for (int j = 0; j < (3*4*MAX_BATCH_ELEMENTS); j++) RLGL.State.vertexData[i].vertices[j] = 0.0f; + for (int j = 0; j < (2*4*MAX_BATCH_ELEMENTS); j++) RLGL.State.vertexData[i].texcoords[j] = 0.0f; + for (int j = 0; j < (4*4*MAX_BATCH_ELEMENTS); j++) RLGL.State.vertexData[i].colors[j] = 0; int k = 0; // Indices can be initialized right now for (int j = 0; j < (6*MAX_BATCH_ELEMENTS); j += 6) { - vertexData[i].indices[j] = 4*k; - vertexData[i].indices[j + 1] = 4*k + 1; - vertexData[i].indices[j + 2] = 4*k + 2; - vertexData[i].indices[j + 3] = 4*k; - vertexData[i].indices[j + 4] = 4*k + 2; - vertexData[i].indices[j + 5] = 4*k + 3; + RLGL.State.vertexData[i].indices[j] = 4*k; + RLGL.State.vertexData[i].indices[j + 1] = 4*k + 1; + RLGL.State.vertexData[i].indices[j + 2] = 4*k + 2; + RLGL.State.vertexData[i].indices[j + 3] = 4*k; + RLGL.State.vertexData[i].indices[j + 4] = 4*k + 2; + RLGL.State.vertexData[i].indices[j + 5] = 4*k + 3; k++; } - vertexData[i].vCounter = 0; - vertexData[i].tcCounter = 0; - vertexData[i].cCounter = 0; + RLGL.State.vertexData[i].vCounter = 0; + RLGL.State.vertexData[i].tcCounter = 0; + RLGL.State.vertexData[i].cCounter = 0; } - TraceLog(LOG_INFO, "Internal buffers initialized successfully (CPU)"); + TRACELOG(LOG_INFO, "RLGL: Internal vertex buffers initialized successfully in RAM (CPU)"); //-------------------------------------------------------------------------------------------- // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs //-------------------------------------------------------------------------------------------- for (int i = 0; i < MAX_BATCH_BUFFERING; i++) { - if (vaoSupported) + if (RLGL.ExtSupported.vao) { // Initialize Quads VAO - glGenVertexArrays(1, &vertexData[i].vaoId); - glBindVertexArray(vertexData[i].vaoId); + glGenVertexArrays(1, &RLGL.State.vertexData[i].vaoId); + glBindVertexArray(RLGL.State.vertexData[i].vaoId); } // Quads - Vertex buffers binding and attributes enable // Vertex position buffer (shader-location = 0) - glGenBuffers(1, &vertexData[i].vboId[0]); - glBindBuffer(GL_ARRAY_BUFFER, vertexData[i].vboId[0]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_BATCH_ELEMENTS, vertexData[i].vertices, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.locs[LOC_VERTEX_POSITION]); - glVertexAttribPointer(currentShader.locs[LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + glGenBuffers(1, &RLGL.State.vertexData[i].vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[i].vboId[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[i].vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShader.locs[LOC_VERTEX_POSITION]); + glVertexAttribPointer(RLGL.State.currentShader.locs[LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); // Vertex texcoord buffer (shader-location = 1) - glGenBuffers(1, &vertexData[i].vboId[1]); - glBindBuffer(GL_ARRAY_BUFFER, vertexData[i].vboId[1]); - glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_BATCH_ELEMENTS, vertexData[i].texcoords, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.locs[LOC_VERTEX_TEXCOORD01]); - glVertexAttribPointer(currentShader.locs[LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + glGenBuffers(1, &RLGL.State.vertexData[i].vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[i].vboId[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[i].texcoords, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShader.locs[LOC_VERTEX_TEXCOORD01]); + glVertexAttribPointer(RLGL.State.currentShader.locs[LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); // Vertex color buffer (shader-location = 3) - glGenBuffers(1, &vertexData[i].vboId[2]); - glBindBuffer(GL_ARRAY_BUFFER, vertexData[i].vboId[2]); - glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS, vertexData[i].colors, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(currentShader.locs[LOC_VERTEX_COLOR]); - glVertexAttribPointer(currentShader.locs[LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glGenBuffers(1, &RLGL.State.vertexData[i].vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[i].vboId[2]); + glBufferData(GL_ARRAY_BUFFER, sizeof(unsigned char)*4*4*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[i].colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShader.locs[LOC_VERTEX_COLOR]); + glVertexAttribPointer(RLGL.State.currentShader.locs[LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); // Fill index buffer - glGenBuffers(1, &vertexData[i].vboId[3]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexData[i].vboId[3]); + glGenBuffers(1, &RLGL.State.vertexData[i].vboId[3]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, RLGL.State.vertexData[i].vboId[3]); #if defined(GRAPHICS_API_OPENGL_33) - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_BATCH_ELEMENTS, vertexData[i].indices, GL_STATIC_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[i].indices, GL_STATIC_DRAW); #elif defined(GRAPHICS_API_OPENGL_ES2) - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(short)*6*MAX_BATCH_ELEMENTS, vertexData[i].indices, GL_STATIC_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(short)*6*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[i].indices, GL_STATIC_DRAW); #endif } - TraceLog(LOG_INFO, "Internal buffers uploaded successfully (GPU)"); + TRACELOG(LOG_INFO, "RLGL: Internal vertex buffers uploaded successfully to VRAM (GPU)"); // Unbind the current VAO - if (vaoSupported) glBindVertexArray(0); + if (RLGL.ExtSupported.vao) glBindVertexArray(0); //-------------------------------------------------------------------------------------------- } @@ -4128,25 +4142,25 @@ static void LoadBuffersDefault(void) static void UpdateBuffersDefault(void) { // Update vertex buffers data - if (vertexData[currentBuffer].vCounter > 0) + if (RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter > 0) { // Activate elements VAO - if (vaoSupported) glBindVertexArray(vertexData[currentBuffer].vaoId); + if (RLGL.ExtSupported.vao) glBindVertexArray(RLGL.State.vertexData[RLGL.State.currentBuffer].vaoId); // Vertex positions buffer - glBindBuffer(GL_ARRAY_BUFFER, vertexData[currentBuffer].vboId[0]); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*vertexData[currentBuffer].vCounter, vertexData[currentBuffer].vertices); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_BATCH_ELEMENTS, vertexData[currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[RLGL.State.currentBuffer].vboId[0]); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*3*RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter, RLGL.State.vertexData[RLGL.State.currentBuffer].vertices); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[RLGL.State.currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer // Texture coordinates buffer - glBindBuffer(GL_ARRAY_BUFFER, vertexData[currentBuffer].vboId[1]); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*vertexData[currentBuffer].vCounter, vertexData[currentBuffer].texcoords); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_BATCH_ELEMENTS, vertexData[currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[RLGL.State.currentBuffer].vboId[1]); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*2*RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter, RLGL.State.vertexData[RLGL.State.currentBuffer].texcoords); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[RLGL.State.currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer // Colors buffer - glBindBuffer(GL_ARRAY_BUFFER, vertexData[currentBuffer].vboId[2]); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*vertexData[currentBuffer].vCounter, vertexData[currentBuffer].colors); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*MAX_BATCH_ELEMENTS, vertexData[currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[RLGL.State.currentBuffer].vboId[2]); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(unsigned char)*4*RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter, RLGL.State.vertexData[RLGL.State.currentBuffer].colors); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*MAX_BATCH_ELEMENTS, RLGL.State.vertexData[RLGL.State.currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer // NOTE: glMapBuffer() causes sync issue. // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job. @@ -4156,27 +4170,27 @@ static void UpdateBuffersDefault(void) // Another option: map the buffer object into client's memory // Probably this code could be moved somewhere else... - // vertexData[currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); - // if (vertexData[currentBuffer].vertices) + // RLGL.State.vertexData[RLGL.State.currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // if (RLGL.State.vertexData[RLGL.State.currentBuffer].vertices) // { // Update vertex data // } // glUnmapBuffer(GL_ARRAY_BUFFER); // Unbind the current VAO - if (vaoSupported) glBindVertexArray(0); + if (RLGL.ExtSupported.vao) glBindVertexArray(0); } } // Draw default internal buffers vertex data static void DrawBuffersDefault(void) { - Matrix matProjection = projection; - Matrix matModelView = modelview; + Matrix matProjection = RLGL.State.projection; + Matrix matModelView = RLGL.State.modelview; int eyesCount = 1; #if defined(SUPPORT_VR_SIMULATOR) - if (vrStereoRender) eyesCount = 2; + if (RLGL.Vr.stereoRender) eyesCount = 2; #endif for (int eye = 0; eye < eyesCount; eye++) @@ -4186,74 +4200,74 @@ static void DrawBuffersDefault(void) #endif // Draw buffers - if (vertexData[currentBuffer].vCounter > 0) + if (RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter > 0) { // Set current shader and upload current MVP matrix - glUseProgram(currentShader.id); + glUseProgram(RLGL.State.currentShader.id); // Create modelview-projection matrix - Matrix matMVP = MatrixMultiply(modelview, projection); + Matrix matMVP = MatrixMultiply(RLGL.State.modelview, RLGL.State.projection); - glUniformMatrix4fv(currentShader.locs[LOC_MATRIX_MVP], 1, false, MatrixToFloat(matMVP)); - glUniform4f(currentShader.locs[LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); - glUniform1i(currentShader.locs[LOC_MAP_DIFFUSE], 0); // Provided value refers to the texture unit (active) + glUniformMatrix4fv(RLGL.State.currentShader.locs[LOC_MATRIX_MVP], 1, false, MatrixToFloat(matMVP)); + glUniform4f(RLGL.State.currentShader.locs[LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); + glUniform1i(RLGL.State.currentShader.locs[LOC_MAP_DIFFUSE], 0); // Provided value refers to the texture unit (active) // TODO: Support additional texture units on custom shader - //if (currentShader->locs[LOC_MAP_SPECULAR] > 0) glUniform1i(currentShader.locs[LOC_MAP_SPECULAR], 1); - //if (currentShader->locs[LOC_MAP_NORMAL] > 0) glUniform1i(currentShader.locs[LOC_MAP_NORMAL], 2); + //if (RLGL.State.currentShader->locs[LOC_MAP_SPECULAR] > 0) glUniform1i(RLGL.State.currentShader.locs[LOC_MAP_SPECULAR], 1); + //if (RLGL.State.currentShader->locs[LOC_MAP_NORMAL] > 0) glUniform1i(RLGL.State.currentShader.locs[LOC_MAP_NORMAL], 2); // NOTE: Right now additional map textures not considered for default buffers drawing int vertexOffset = 0; - if (vaoSupported) glBindVertexArray(vertexData[currentBuffer].vaoId); + if (RLGL.ExtSupported.vao) glBindVertexArray(RLGL.State.vertexData[RLGL.State.currentBuffer].vaoId); else { // Bind vertex attrib: position (shader-location = 0) - glBindBuffer(GL_ARRAY_BUFFER, vertexData[currentBuffer].vboId[0]); - glVertexAttribPointer(currentShader.locs[LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(currentShader.locs[LOC_VERTEX_POSITION]); + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[RLGL.State.currentBuffer].vboId[0]); + glVertexAttribPointer(RLGL.State.currentShader.locs[LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShader.locs[LOC_VERTEX_POSITION]); // Bind vertex attrib: texcoord (shader-location = 1) - glBindBuffer(GL_ARRAY_BUFFER, vertexData[currentBuffer].vboId[1]); - glVertexAttribPointer(currentShader.locs[LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(currentShader.locs[LOC_VERTEX_TEXCOORD01]); + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[RLGL.State.currentBuffer].vboId[1]); + glVertexAttribPointer(RLGL.State.currentShader.locs[LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShader.locs[LOC_VERTEX_TEXCOORD01]); // Bind vertex attrib: color (shader-location = 3) - glBindBuffer(GL_ARRAY_BUFFER, vertexData[currentBuffer].vboId[2]); - glVertexAttribPointer(currentShader.locs[LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - glEnableVertexAttribArray(currentShader.locs[LOC_VERTEX_COLOR]); + glBindBuffer(GL_ARRAY_BUFFER, RLGL.State.vertexData[RLGL.State.currentBuffer].vboId[2]); + glVertexAttribPointer(RLGL.State.currentShader.locs[LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShader.locs[LOC_VERTEX_COLOR]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexData[currentBuffer].vboId[3]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, RLGL.State.vertexData[RLGL.State.currentBuffer].vboId[3]); } glActiveTexture(GL_TEXTURE0); - for (int i = 0; i < drawsCounter; i++) + for (int i = 0; i < RLGL.State.drawsCounter; i++) { - glBindTexture(GL_TEXTURE_2D, draws[i].textureId); + glBindTexture(GL_TEXTURE_2D, RLGL.State.draws[i].textureId); // TODO: Find some way to bind additional textures --> Use global texture IDs? Register them on draw[i]? - //if (currentShader->locs[LOC_MAP_SPECULAR] > 0) { glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, textureUnit1_id); } - //if (currentShader->locs[LOC_MAP_SPECULAR] > 0) { glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, textureUnit2_id); } + //if (RLGL.State.currentShader->locs[LOC_MAP_SPECULAR] > 0) { glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, textureUnit1_id); } + //if (RLGL.State.currentShader->locs[LOC_MAP_SPECULAR] > 0) { glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, textureUnit2_id); } - if ((draws[i].mode == RL_LINES) || (draws[i].mode == RL_TRIANGLES)) glDrawArrays(draws[i].mode, vertexOffset, draws[i].vertexCount); + if ((RLGL.State.draws[i].mode == RL_LINES) || (RLGL.State.draws[i].mode == RL_TRIANGLES)) glDrawArrays(RLGL.State.draws[i].mode, vertexOffset, RLGL.State.draws[i].vertexCount); else { #if defined(GRAPHICS_API_OPENGL_33) // We need to define the number of indices to be processed: quadsCount*6 // NOTE: The final parameter tells the GPU the offset in bytes from the // start of the index buffer to the location of the first index to process - glDrawElements(GL_TRIANGLES, draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(sizeof(GLuint)*vertexOffset/4*6)); + glDrawElements(GL_TRIANGLES, RLGL.State.draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(sizeof(GLuint)*vertexOffset/4*6)); #elif defined(GRAPHICS_API_OPENGL_ES2) - glDrawElements(GL_TRIANGLES, draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)*vertexOffset/4*6)); + glDrawElements(GL_TRIANGLES, RLGL.State.draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)*vertexOffset/4*6)); #endif } - vertexOffset += (draws[i].vertexCount + draws[i].vertexAlignment); + vertexOffset += (RLGL.State.draws[i].vertexCount + RLGL.State.draws[i].vertexAlignment); } - if (!vaoSupported) + if (!RLGL.ExtSupported.vao) { glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); @@ -4262,43 +4276,43 @@ static void DrawBuffersDefault(void) glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures } - if (vaoSupported) glBindVertexArray(0); // Unbind VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO glUseProgram(0); // Unbind shader program } // Reset vertex counters for next frame - vertexData[currentBuffer].vCounter = 0; - vertexData[currentBuffer].tcCounter = 0; - vertexData[currentBuffer].cCounter = 0; + RLGL.State.vertexData[RLGL.State.currentBuffer].vCounter = 0; + RLGL.State.vertexData[RLGL.State.currentBuffer].tcCounter = 0; + RLGL.State.vertexData[RLGL.State.currentBuffer].cCounter = 0; // Reset depth for next draw - currentDepth = -1.0f; + RLGL.State.currentDepth = -1.0f; // Restore projection/modelview matrices - projection = matProjection; - modelview = matModelView; + RLGL.State.projection = matProjection; + RLGL.State.modelview = matModelView; - // Reset draws array + // Reset RLGL.State.draws array for (int i = 0; i < MAX_DRAWCALL_REGISTERED; i++) { - draws[i].mode = RL_QUADS; - draws[i].vertexCount = 0; - draws[i].textureId = defaultTextureId; + RLGL.State.draws[i].mode = RL_QUADS; + RLGL.State.draws[i].vertexCount = 0; + RLGL.State.draws[i].textureId = RLGL.State.defaultTextureId; } - drawsCounter = 1; + RLGL.State.drawsCounter = 1; // Change to next buffer in the list - currentBuffer++; - if (currentBuffer >= MAX_BATCH_BUFFERING) currentBuffer = 0; + RLGL.State.currentBuffer++; + if (RLGL.State.currentBuffer >= MAX_BATCH_BUFFERING) RLGL.State.currentBuffer = 0; } // Unload default internal buffers vertex data from CPU and GPU static void UnloadBuffersDefault(void) { // Unbind everything - if (vaoSupported) glBindVertexArray(0); + if (RLGL.ExtSupported.vao) glBindVertexArray(0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); @@ -4309,19 +4323,19 @@ static void UnloadBuffersDefault(void) for (int i = 0; i < MAX_BATCH_BUFFERING; i++) { // Delete VBOs from GPU (VRAM) - glDeleteBuffers(1, &vertexData[i].vboId[0]); - glDeleteBuffers(1, &vertexData[i].vboId[1]); - glDeleteBuffers(1, &vertexData[i].vboId[2]); - glDeleteBuffers(1, &vertexData[i].vboId[3]); + glDeleteBuffers(1, &RLGL.State.vertexData[i].vboId[0]); + glDeleteBuffers(1, &RLGL.State.vertexData[i].vboId[1]); + glDeleteBuffers(1, &RLGL.State.vertexData[i].vboId[2]); + glDeleteBuffers(1, &RLGL.State.vertexData[i].vboId[3]); // Delete VAOs from GPU (VRAM) - if (vaoSupported) glDeleteVertexArrays(1, &vertexData[i].vaoId); + if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &RLGL.State.vertexData[i].vaoId); // Free vertex arrays memory from CPU (RAM) - RL_FREE(vertexData[i].vertices); - RL_FREE(vertexData[i].texcoords); - RL_FREE(vertexData[i].colors); - RL_FREE(vertexData[i].indices); + RL_FREE(RLGL.State.vertexData[i].vertices); + RL_FREE(RLGL.State.vertexData[i].texcoords); + RL_FREE(RLGL.State.vertexData[i].colors); + RL_FREE(RLGL.State.vertexData[i].indices); } } @@ -4444,13 +4458,13 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView) Matrix eyeModelView = matModelView; // Setup viewport and projection/modelview matrices using tracking data - rlViewport(eye*framebufferWidth/2, 0, framebufferWidth/2, framebufferHeight); + rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); // Apply view offset to modelview matrix - eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]); + eyeModelView = MatrixMultiply(matModelView, RLGL.Vr.config.eyesViewOffset[eye]); // Set current eye projection matrix - eyeProjection = vrConfig.eyesProjection[eye]; + eyeProjection = RLGL.Vr.config.eyesProjection[eye]; SetMatrixModelview(eyeModelView); SetMatrixProjection(eyeProjection); @@ -4475,20 +4489,20 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) if (width != 1) width /= 2; if (height != 1) height /= 2; - TraceLog(LOG_DEBUG, "Next mipmap size: %i x %i", width, height); + TRACELOGD("TEXTURE: Next mipmap size: %i x %i", width, height); mipmapCount++; size += (width*height*4); // Add mipmap size (in bytes) } - TraceLog(LOG_DEBUG, "Total mipmaps required: %i", mipmapCount); - TraceLog(LOG_DEBUG, "Total size of data required: %i", size); + TRACELOGD("TEXTURE: Total mipmaps required: %i", mipmapCount); + TRACELOGD("TEXTURE: Total size of data required: %i", size); unsigned char *temp = RL_REALLOC(data, size); if (temp != NULL) data = temp; - else TraceLog(LOG_WARNING, "Mipmaps required memory could not be allocated"); + else TRACELOG(LOG_WARNING, "TEXTURE: Failed to allocate required mipmaps memory"); width = baseWidth; height = baseHeight; @@ -4510,7 +4524,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) j++; } - TraceLog(LOG_DEBUG, "Mipmap base (%ix%i)", width, height); + TRACELOGD("TEXTURE: Mipmap base size (%ix%i)", width, height); for (int mip = 1; mip < mipmapCount; mip++) { @@ -4581,34 +4595,55 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight) } } - TraceLog(LOG_DEBUG, "Mipmap generated successfully (%ix%i)", width, height); + TRACELOGD("TEXTURE: Mipmap generated successfully (%ix%i)", width, height); return mipmap; } #endif #if defined(RLGL_STANDALONE) -// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG) -void TraceLog(int msgType, const char *text, ...) +// Load text data from file, returns a '\0' terminated string +// NOTE: text chars array should be freed manually +char *LoadFileText(const char *fileName) { - va_list args; - va_start(args, text); + char *text = NULL; - switch (msgType) + if (fileName != NULL) { - case LOG_INFO: fprintf(stdout, "INFO: "); break; - case LOG_ERROR: fprintf(stdout, "ERROR: "); break; - case LOG_WARNING: fprintf(stdout, "WARNING: "); break; - case LOG_DEBUG: fprintf(stdout, "DEBUG: "); break; - default: break; - } + FILE *textFile = fopen(fileName, "rt"); + + if (textFile != NULL) + { + // WARNING: When reading a file as 'text' file, + // text mode causes carriage return-linefeed translation... + // ...but using fseek() should return correct byte-offset + fseek(textFile, 0, SEEK_END); + int size = ftell(textFile); + fseek(textFile, 0, SEEK_SET); - vfprintf(stdout, text, args); - fprintf(stdout, "\n"); + if (size > 0) + { + text = (char *)RL_MALLOC(sizeof(char)*(size + 1)); + int count = fread(text, sizeof(char), size, textFile); - va_end(args); + // WARNING: \r\n is converted to \n on reading, so, + // read bytes count gets reduced by the number of lines + if (count < size) text = RL_REALLOC(text, count + 1); - if (msgType == LOG_ERROR) exit(1); + // Zero-terminate the string + text[count] = '\0'; + + TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName); + + fclose(textFile); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return text; } // Get pixel data size in bytes (image or texture) diff --git a/libs/raylib/src/rmem.h b/libs/raylib/src/rmem.h index 9c7d0a7..8f92003 100644 --- a/libs/raylib/src/rmem.h +++ b/libs/raylib/src/rmem.h @@ -161,9 +161,7 @@ RMEMAPI intptr_t BiStackMargins(BiStack destack); #if defined(RMEM_IMPLEMENTATION) -#include <stdio.h> // Required for: -#include <stdlib.h> // Required for: -#include <string.h> // Required for: +#include <stdio.h> // Required for: malloc(), calloc(), free() //---------------------------------------------------------------------------------- // Defines and Macros @@ -205,7 +203,7 @@ MemPool CreateMemPool(const size_t size) mempool.stack.size = size; mempool.stack.mem = malloc(mempool.stack.size*sizeof *mempool.stack.mem); - if (mempool.stack.mem==NULL) + if (mempool.stack.mem == NULL) { mempool.stack.size = 0UL; return mempool; @@ -252,7 +250,9 @@ void *MemPoolAlloc(MemPool *const mempool, const size_t size) const size_t BUCKET_INDEX = (ALLOC_SIZE >> MEMPOOL_BUCKET_BITS) - 1; // If the size is small enough, let's check if our buckets has a fitting memory block. - if (BUCKET_INDEX < MEMPOOL_BUCKET_SIZE && mempool->buckets[BUCKET_INDEX] != NULL && mempool->buckets[BUCKET_INDEX]->size >= ALLOC_SIZE) + if ((BUCKET_INDEX < MEMPOOL_BUCKET_SIZE) && + (mempool->buckets[BUCKET_INDEX] != NULL) && + (mempool->buckets[BUCKET_INDEX]->size >= ALLOC_SIZE)) { new_mem = mempool->buckets[BUCKET_INDEX]; mempool->buckets[BUCKET_INDEX] = mempool->buckets[BUCKET_INDEX]->next; @@ -424,9 +424,9 @@ size_t GetMemPoolFreeMemory(const MemPool mempool) { size_t total_remaining = (uintptr_t)mempool.stack.base - (uintptr_t)mempool.stack.mem; - for (MemNode *n=mempool.freeList.head; n != NULL; n = n->next) total_remaining += n->size; + for (MemNode *n = mempool.freeList.head; n != NULL; n = n->next) total_remaining += n->size; - for (size_t i=0; i<MEMPOOL_BUCKET_SIZE; i++) for (MemNode *n = mempool.buckets[i]; n != NULL; n = n->next) total_remaining += n->size; + for (int i = 0; i < MEMPOOL_BUCKET_SIZE; i++) for (MemNode *n = mempool.buckets[i]; n != NULL; n = n->next) total_remaining += n->size; return total_remaining; } @@ -436,7 +436,7 @@ void MemPoolReset(MemPool *const mempool) if (mempool == NULL) return; mempool->freeList.head = mempool->freeList.tail = NULL; mempool->freeList.len = 0; - for (size_t i = 0; i < MEMPOOL_BUCKET_SIZE; i++) mempool->buckets[i] = NULL; + for (int i = 0; i < MEMPOOL_BUCKET_SIZE; i++) mempool->buckets[i] = NULL; mempool->stack.base = mempool->stack.mem + mempool->stack.size; } @@ -453,7 +453,7 @@ bool MemPoolDefrag(MemPool *const mempool) } else { - for (size_t i=0; i<MEMPOOL_BUCKET_SIZE; i++) + for (int i = 0; i < MEMPOOL_BUCKET_SIZE; i++) { while (mempool->buckets[i] != NULL) { @@ -593,7 +593,7 @@ ObjPool CreateObjPool(const size_t objsize, const size_t len) } else { - for (size_t i=0; i<objpool.freeBlocks; i++) + for (int i = 0; i < objpool.freeBlocks; i++) { union ObjInfo block = { .byte = &objpool.stack.mem[i*objpool.objSize] }; *block.index = i + 1; @@ -617,7 +617,7 @@ ObjPool CreateObjPoolFromBuffer(void *const buf, const size_t objsize, const siz objpool.stack.size = objpool.freeBlocks = len; objpool.stack.mem = buf; - for (size_t i=0; i<objpool.freeBlocks; i++) + for (int i = 0; i < objpool.freeBlocks; i++) { union ObjInfo block = { .byte = &objpool.stack.mem[i*objpool.objSize] }; *block.index = i + 1; @@ -655,6 +655,7 @@ void *ObjPoolAlloc(ObjPool *const objpool) // Head = &pool[*Head * pool.objsize]; objpool->stack.base = (objpool->freeBlocks != 0UL)? objpool->stack.mem + (*ret.index*objpool->objSize) : NULL; memset(ret.byte, 0, objpool->objSize); + return ret.byte; } else return NULL; @@ -694,7 +695,7 @@ BiStack CreateBiStack(const size_t len) { BiStack destack = { 0 }; if (len == 0UL) return destack; - + destack.size = len; destack.mem = malloc(len*sizeof *destack.mem); if (destack.mem==NULL) destack.size = 0UL; @@ -726,11 +727,11 @@ void DestroyBiStack(BiStack *const destack) void *BiStackAllocFront(BiStack *const destack, const size_t len) { if ((destack == NULL) || (destack->mem == NULL)) return NULL; - + const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t)); // front end stack is too high! if (destack->front + ALIGNED_LEN >= destack->back) return NULL; - + uint8_t *ptr = destack->front; destack->front += ALIGNED_LEN; return ptr; @@ -739,11 +740,11 @@ void *BiStackAllocFront(BiStack *const destack, const size_t len) void *BiStackAllocBack(BiStack *const destack, const size_t len) { if ((destack == NULL) || (destack->mem == NULL)) return NULL; - + const size_t ALIGNED_LEN = __AlignSize(len, sizeof(uintptr_t)); // back end stack is too low if (destack->back - ALIGNED_LEN <= destack->front) return NULL; - + destack->back -= ALIGNED_LEN; return destack->back; } diff --git a/libs/raylib/src/rnet.c.review b/libs/raylib/src/rnet.c.review deleted file mode 100644 index 46654de..0000000 --- a/libs/raylib/src/rnet.c.review +++ /dev/null @@ -1,2024 +0,0 @@ -/********************************************************************************************* -* -* rnet - A simple and easy-to-use network module for raylib -* -* FEATURES: -* - Provides a simple and (hopefully) easy to use wrapper around the Berkeley socket API -* -* DEPENDENCIES: -* raylib.h - TraceLog -* rnet.h - platform-specific network includes -* -* CONTRIBUTORS: -* Jak Barnes (github: @syphonx) (Feb. 2019) - Initial version -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2019 Jak Barnes (github: @syphonx) and Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -//---------------------------------------------------------------------------------- -// Check if config flags have been externally provided on compilation line -//---------------------------------------------------------------------------------- - -#include "rnet.h" - -#include "raylib.h" - -#include <assert.h> // Required for: assert() -#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() -#include <stdlib.h> // Required for: malloc(), free() -#include <string.h> // Required for: strcmp(), strncmp() - -//---------------------------------------------------------------------------------- -// Module defines -//---------------------------------------------------------------------------------- - -#define NET_DEBUG_ENABLED (1) - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- - -typedef struct _SocketAddress -{ - struct sockaddr address; -} _SocketAddress; - -typedef struct _SocketAddressIPv4 -{ - struct sockaddr_in address; -} _SocketAddressIPv4; - -typedef struct _SocketAddressIPv6 -{ - struct sockaddr_in6 address; -} _SocketAddressIPv6; - -typedef struct _SocketAddressStorage -{ - struct sockaddr_storage address; -} _SocketAddressStorage; - -typedef struct _AddressInformation -{ - struct addrinfo addr; -} _AddressInformation; - - - -//---------------------------------------------------------------------------------- -// Global module forward declarations -//---------------------------------------------------------------------------------- - -static void PrintSocket(struct sockaddr_storage *addr, const int family, const int socktype, const int protocol); -static const char *SocketAddressToString(struct sockaddr_storage *sockaddr); -static bool IsIPv4Address(const char *ip); -static bool IsIPv6Address(const char *ip); -static void *GetSocketPortPtr(struct sockaddr_storage *sa); -static void *GetSocketAddressPtr(struct sockaddr_storage *sa); -static bool IsSocketValid(Socket *sock); -static void SocketSetLastError(int err); -static int SocketGetLastError(); -static char *SocketGetLastErrorString(); -static char *SocketErrorCodeToString(int err); -static bool SocketSetDefaults(SocketConfig *config); -static bool InitSocket(Socket *sock, struct addrinfo *addr); -static bool CreateSocket(SocketConfig *config, SocketResult *outresult); -static bool SocketSetBlocking(Socket *sock); -static bool SocketSetNonBlocking(Socket *sock); -static bool SocketSetOptions(SocketConfig *config, Socket *sock); -static void SocketSetHints(SocketConfig *config, struct addrinfo *hints); - -//---------------------------------------------------------------------------------- -// Global module implementation -//---------------------------------------------------------------------------------- - -// Print socket information -static void PrintSocket(struct sockaddr_storage *addr, const int family, const int socktype, const int protocol) -{ - switch (family) - { - case AF_UNSPEC: { TraceLog(LOG_DEBUG, "\tFamily: Unspecified"); - } - break; - case AF_INET: - { - TraceLog(LOG_DEBUG, "\tFamily: AF_INET (IPv4)"); - TraceLog(LOG_INFO, "\t- IPv4 address %s", SocketAddressToString(addr)); - } - break; - case AF_INET6: - { - TraceLog(LOG_DEBUG, "\tFamily: AF_INET6 (IPv6)"); - TraceLog(LOG_INFO, "\t- IPv6 address %s", SocketAddressToString(addr)); - } - break; - case AF_NETBIOS: - { - TraceLog(LOG_DEBUG, "\tFamily: AF_NETBIOS (NetBIOS)"); - } - break; - default: { TraceLog(LOG_DEBUG, "\tFamily: Other %ld", family); - } - break; - } - TraceLog(LOG_DEBUG, "\tSocket type:"); - switch (socktype) - { - case 0: TraceLog(LOG_DEBUG, "\t- Unspecified"); break; - case SOCK_STREAM: - TraceLog(LOG_DEBUG, "\t- SOCK_STREAM (stream)"); - break; - case SOCK_DGRAM: - TraceLog(LOG_DEBUG, "\t- SOCK_DGRAM (datagram)"); - break; - case SOCK_RAW: TraceLog(LOG_DEBUG, "\t- SOCK_RAW (raw)"); break; - case SOCK_RDM: - TraceLog(LOG_DEBUG, "\t- SOCK_RDM (reliable message datagram)"); - break; - case SOCK_SEQPACKET: - TraceLog(LOG_DEBUG, "\t- SOCK_SEQPACKET (pseudo-stream packet)"); - break; - default: TraceLog(LOG_DEBUG, "\t- Other %ld", socktype); break; - } - TraceLog(LOG_DEBUG, "\tProtocol:"); - switch (protocol) - { - case 0: TraceLog(LOG_DEBUG, "\t- Unspecified"); break; - case IPPROTO_TCP: TraceLog(LOG_DEBUG, "\t- IPPROTO_TCP (TCP)"); break; - case IPPROTO_UDP: TraceLog(LOG_DEBUG, "\t- IPPROTO_UDP (UDP)"); break; - default: TraceLog(LOG_DEBUG, "\t- Other %ld", protocol); break; - } -} - -// Convert network ordered socket address to human readable string (127.0.0.1) -static const char *SocketAddressToString(struct sockaddr_storage *sockaddr) -{ - //static const char* ipv6[INET6_ADDRSTRLEN]; - assert(sockaddr != NULL); - assert(sockaddr->ss_family == AF_INET || sockaddr->ss_family == AF_INET6); - switch (sockaddr->ss_family) - { - case AF_INET: - { - //struct sockaddr_in *s = ((struct sockaddr_in *) sockaddr); - //return inet_ntop(AF_INET, &s->sin_addr, ipv6, INET_ADDRSTRLEN); // TODO. - } - break; - case AF_INET6: - { - //struct sockaddr_in6 *s = ((struct sockaddr_in6 *) sockaddr); - //return inet_ntop(AF_INET6, &s->sin6_addr, ipv6, INET6_ADDRSTRLEN); // TODO. - } - break; - } - return NULL; -} - -// Check if the null terminated string ip is a valid IPv4 address -static bool IsIPv4Address(const char *ip) -{ - /* - struct sockaddr_in sa; - int result = inet_pton(AF_INET, ip, &(sa.sin_addr)); // TODO. - return (result != 0); - */ - return false; -} - -// Check if the null terminated string ip is a valid IPv6 address -static bool IsIPv6Address(const char *ip) -{ - /* - struct sockaddr_in6 sa; - int result = inet_pton(AF_INET6, ip, &(sa.sin6_addr)); // TODO. - return result != 0; - */ - return false; -} - -// Return a pointer to the port from the correct address family (IPv4, or IPv6) -static void *GetSocketPortPtr(struct sockaddr_storage *sa) -{ - if (sa->ss_family == AF_INET) - { - return &(((struct sockaddr_in *) sa)->sin_port); - } - - return &(((struct sockaddr_in6 *) sa)->sin6_port); -} - -// Return a pointer to the address from the correct address family (IPv4, or IPv6) -static void *GetSocketAddressPtr(struct sockaddr_storage *sa) -{ - if (sa->ss_family == AF_INET) - { - return &(((struct sockaddr_in *) sa)->sin_addr); - } - - return &(((struct sockaddr_in6 *) sa)->sin6_addr); -} - -// Is the socket in a valid state? -static bool IsSocketValid(Socket *sock) -{ - if (sock != NULL) - { - return (sock->channel != INVALID_SOCKET); - } - return false; -} - -// Sets the error code that can be retrieved through the WSAGetLastError function. -static void SocketSetLastError(int err) -{ -#if defined(_WIN32) - WSASetLastError(err); -#else - errno = err; -#endif -} - -// Returns the error status for the last Sockets operation that failed -static int SocketGetLastError() -{ -#if defined(_WIN32) - return WSAGetLastError(); -#else - return errno; -#endif -} - -// Returns a human-readable string representing the last error message -static char *SocketGetLastErrorString() -{ - return SocketErrorCodeToString(SocketGetLastError()); -} - -// Returns a human-readable string representing the error message (err) -static char *SocketErrorCodeToString(int err) -{ -#if defined(_WIN32) - static char gaiStrErrorBuffer[GAI_STRERROR_BUFFER_SIZE]; - sprintf(gaiStrErrorBuffer, "%s", gai_strerror(err)); - return gaiStrErrorBuffer; -#else - return gai_strerror(err); -#endif -} - -// Set the defaults in the supplied SocketConfig if they're not already set -static bool SocketSetDefaults(SocketConfig *config) -{ - if (config->backlog_size == 0) - { - config->backlog_size = SOCKET_MAX_QUEUE_SIZE; - } - - return true; -} - -// Create the socket channel -static bool InitSocket(Socket *sock, struct addrinfo *addr) -{ - switch (sock->type) - { - case SOCKET_TCP: - if (addr->ai_family == AF_INET) - { - sock->channel = socket(AF_INET, SOCK_STREAM, 0); - } - else - { - sock->channel = socket(AF_INET6, SOCK_STREAM, 0); - } - break; - case SOCKET_UDP: - if (addr->ai_family == AF_INET) - { - sock->channel = socket(AF_INET, SOCK_DGRAM, 0); - } - else - { - sock->channel = socket(AF_INET6, SOCK_DGRAM, 0); - } - break; - default: - TraceLog(LOG_WARNING, "Invalid socket type specified."); - break; - } - return IsSocketValid(sock); -} - -// CreateSocket() - Interally called by CreateSocket() -// -// This here is the bread and butter of the socket API, This function will -// attempt to open a socket, bind and listen to it based on the config passed in -// -// SocketConfig* config - Configuration for which socket to open -// SocketResult* result - The results of this function (if any, including errors) -// -// e.g. -// SocketConfig server_config = { SocketConfig client_config = { -// .host = "127.0.0.1", .host = "127.0.0.1", -// .port = 8080, .port = 8080, -// .server = true, }; -// .nonblocking = true, -// }; -// SocketResult server_res; SocketResult client_res; -static bool CreateSocket(SocketConfig *config, SocketResult *outresult) -{ - bool success = true; - int addrstatus; - struct addrinfo hints; // Address flags (IPV4, IPV6, UDP?) - struct addrinfo *res; // A pointer to the resulting address list - outresult->socket->channel = INVALID_SOCKET; - outresult->status = RESULT_FAILURE; - - // Set the socket type - outresult->socket->type = config->type; - - // Set the hints based on information in the config - // - // AI_CANONNAME Causes the ai_canonname of the result to the filled out with the host's canonical (real) name. - // AI_PASSIVE: Causes the result's IP address to be filled out with INADDR_ANY (IPv4)or in6addr_any (IPv6); - // Note: This causes a subsequent call to bind() to auto-fill the IP address - // of the struct sockaddr with the address of the current host. - // - SocketSetHints(config, &hints); - - // Populate address information - addrstatus = getaddrinfo(config->host, // e.g. "www.example.com" or IP (Can be null if AI_PASSIVE flag is set - config->port, // e.g. "http" or port number - &hints, // e.g. SOCK_STREAM/SOCK_DGRAM - &res // The struct to populate - ); - - // Did we succeed? - if (addrstatus != 0) - { - outresult->socket->status = SocketGetLastError(); - TraceLog(LOG_WARNING, - "Socket Error: %s", - SocketErrorCodeToString(outresult->socket->status)); - SocketSetLastError(0); - TraceLog(LOG_WARNING, - "Failed to get resolve host %s:%s: %s", - config->host, - config->port, - SocketGetLastErrorString()); - return (success = false); - } - else - { - char hoststr[NI_MAXHOST]; - char portstr[NI_MAXSERV]; - //socklen_t client_len = sizeof(struct sockaddr_storage); - //int rc = getnameinfo((struct sockaddr *) res->ai_addr, client_len, hoststr, sizeof(hoststr), portstr, sizeof(portstr), NI_NUMERICHOST | NI_NUMERICSERV); - TraceLog(LOG_INFO, "Successfully resolved host %s:%s", hoststr, portstr); - } - - // Walk the address information linked-list - struct addrinfo *it; - for (it = res; it != NULL; it = it->ai_next) - { - // Initialise the socket - if (!InitSocket(outresult->socket, it)) - { - outresult->socket->status = SocketGetLastError(); - TraceLog(LOG_WARNING, - "Socket Error: %s", - SocketErrorCodeToString(outresult->socket->status)); - SocketSetLastError(0); - continue; - } - - // Set socket options - if (!SocketSetOptions(config, outresult->socket)) - { - outresult->socket->status = SocketGetLastError(); - TraceLog(LOG_WARNING, - "Socket Error: %s", - SocketErrorCodeToString(outresult->socket->status)); - SocketSetLastError(0); - freeaddrinfo(res); - return (success = false); - } - } - - if (!IsSocketValid(outresult->socket)) - { - outresult->socket->status = SocketGetLastError(); - TraceLog( - LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(outresult->status)); - SocketSetLastError(0); - freeaddrinfo(res); - return (success = false); - } - - if (success) - { - outresult->status = RESULT_SUCCESS; - outresult->socket->ready = 0; - outresult->socket->status = 0; - if (!(config->type == SOCKET_UDP)) - { - outresult->socket->isServer = config->server; - } - switch (res->ai_addr->sa_family) - { - case AF_INET: - { - outresult->socket->addripv4 = (struct _SocketAddressIPv4 *) RNET_MALLOC( - sizeof(*outresult->socket->addripv4)); - if (outresult->socket->addripv4 != NULL) - { - memset(outresult->socket->addripv4, 0, - sizeof(*outresult->socket->addripv4)); - if (outresult->socket->addripv4 != NULL) - { - memcpy(&outresult->socket->addripv4->address, - (struct sockaddr_in *) res->ai_addr, sizeof(struct sockaddr_in)); - outresult->socket->isIPv6 = false; - char hoststr[NI_MAXHOST]; - char portstr[NI_MAXSERV]; - socklen_t client_len = sizeof(struct sockaddr_storage); - getnameinfo( - (struct sockaddr *) &outresult->socket->addripv4->address, client_len, hoststr, sizeof(hoststr), portstr, sizeof(portstr), NI_NUMERICHOST | NI_NUMERICSERV); - TraceLog(LOG_INFO, "Socket address set to %s:%s", hoststr, portstr); - } - } - } - break; - case AF_INET6: - { - outresult->socket->addripv6 = (struct _SocketAddressIPv6 *) RNET_MALLOC( - sizeof(*outresult->socket->addripv6)); - if (outresult->socket->addripv6 != NULL) - { - memset(outresult->socket->addripv6, 0, - sizeof(*outresult->socket->addripv6)); - if (outresult->socket->addripv6 != NULL) - { - memcpy(&outresult->socket->addripv6->address, - (struct sockaddr_in6 *) res->ai_addr, sizeof(struct sockaddr_in6)); - outresult->socket->isIPv6 = true; - char hoststr[NI_MAXHOST]; - char portstr[NI_MAXSERV]; - socklen_t client_len = sizeof(struct sockaddr_storage); - getnameinfo( - (struct sockaddr *) &outresult->socket->addripv6->address, client_len, hoststr, sizeof(hoststr), portstr, sizeof(portstr), NI_NUMERICHOST | NI_NUMERICSERV); - TraceLog(LOG_INFO, "Socket address set to %s:%s", hoststr, portstr); - } - } - } - break; - } - } - freeaddrinfo(res); - return success; -} - -// Set the state of the Socket sock to blocking -static bool SocketSetBlocking(Socket *sock) -{ - bool ret = true; -#if defined(_WIN32) - unsigned long mode = 0; - ret = ioctlsocket(sock->channel, FIONBIO, &mode); -#else - const int flags = fcntl(sock->channel, F_GETFL, 0); - if (!(flags & O_NONBLOCK)) - { - TraceLog(LOG_DEBUG, "Socket was already in blocking mode"); - return ret; - } - - ret = (0 == fcntl(sock->channel, F_SETFL, (flags ^ O_NONBLOCK))); -#endif - return ret; -} - -// Set the state of the Socket sock to non-blocking -static bool SocketSetNonBlocking(Socket *sock) -{ - bool ret = true; -#if defined(_WIN32) - unsigned long mode = 1; - ret = ioctlsocket(sock->channel, FIONBIO, &mode); -#else - const int flags = fcntl(sock->channel, F_GETFL, 0); - if ((flags & O_NONBLOCK)) - { - TraceLog(LOG_DEBUG, "Socket was already in non-blocking mode"); - return ret; - } - ret = (0 == fcntl(sock->channel, F_SETFL, (flags | O_NONBLOCK))); -#endif - return ret; -} - -// Set options specified in SocketConfig to Socket sock -static bool SocketSetOptions(SocketConfig *config, Socket *sock) -{ - for (int i = 0; i < SOCKET_MAX_SOCK_OPTS; i++) - { - SocketOpt *opt = &config->sockopts[i]; - if (opt->id == 0) - { - break; - } - - if (setsockopt(sock->channel, SOL_SOCKET, opt->id, opt->value, opt->valueLen) < 0) - { - return false; - } - } - - return true; -} - -// Set "hints" in an addrinfo struct, to be passed to getaddrinfo. -static void SocketSetHints(SocketConfig *config, struct addrinfo *hints) -{ - if (config == NULL || hints == NULL) - { - return; - } - memset(hints, 0, sizeof(*hints)); - - // Check if the ip supplied in the config is a valid ipv4 ip ipv6 address - if (IsIPv4Address(config->host)) - { - hints->ai_family = AF_INET; - hints->ai_flags |= AI_NUMERICHOST; - } - else - { - if (IsIPv6Address(config->host)) - { - hints->ai_family = AF_INET6; - hints->ai_flags |= AI_NUMERICHOST; - } - else - { - hints->ai_family = AF_UNSPEC; - } - } - - if (config->type == SOCKET_UDP) - { - hints->ai_socktype = SOCK_DGRAM; - } - else - { - hints->ai_socktype = SOCK_STREAM; - } - - // Set passive unless UDP client - if (!(config->type == SOCKET_UDP) || config->server) - { - hints->ai_flags = AI_PASSIVE; - } -} - -//---------------------------------------------------------------------------------- -// Module implementation -//---------------------------------------------------------------------------------- - -// Initialise the network (requires for windows platforms only) -bool InitNetwork() -{ -#if defined(_WIN32) - WORD wVersionRequested; - WSADATA wsaData; - int err; - - wVersionRequested = MAKEWORD(2, 2); - err = WSAStartup(wVersionRequested, &wsaData); - if (err != 0) - { - TraceLog(LOG_WARNING, "WinSock failed to initialise."); - return false; - } - else - { - TraceLog(LOG_INFO, "WinSock initialised."); - } - - if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2) - { - TraceLog(LOG_WARNING, "WinSock failed to initialise."); - WSACleanup(); - return false; - } - - return true; -#else - return true; -#endif -} - -// Cleanup, and close the network -void CloseNetwork() -{ -#if defined(_WIN32) - WSACleanup(); -#endif -} - -// Protocol-independent name resolution from an address to an ANSI host name -// and from a port number to the ANSI service name. -// -// The flags parameter can be used to customize processing of the getnameinfo function -// -// The following flags are available: -// -// NAME_INFO_DEFAULT 0x00 // No flags set -// NAME_INFO_NOFQDN 0x01 // Only return nodename portion for local hosts -// NAME_INFO_NUMERICHOST 0x02 // Return numeric form of the host's address -// NAME_INFO_NAMEREQD 0x04 // Error if the host's name not in DNS -// NAME_INFO_NUMERICSERV 0x08 // Return numeric form of the service (port #) -// NAME_INFO_DGRAM 0x10 // Service is a datagram service -void ResolveIP(const char *ip, const char *port, int flags, char *host, char *serv) -{ - // Variables - int status; // Status value to return (0) is success - struct addrinfo hints; // Address flags (IPV4, IPV6, UDP?) - struct addrinfo *res; // A pointer to the resulting address list - - // Set the hints - memset(&hints, 0, sizeof hints); - hints.ai_family = AF_UNSPEC; // Either IPv4 or IPv6 (AF_INET, AF_INET6) - hints.ai_protocol = 0; // Automatically select correct protocol (IPPROTO_TCP), (IPPROTO_UDP) - - // Populate address information - status = getaddrinfo(ip, // e.g. "www.example.com" or IP - port, // e.g. "http" or port number - &hints, // e.g. SOCK_STREAM/SOCK_DGRAM - &res // The struct to populate - ); - - // Did we succeed? - if (status != 0) - { - TraceLog(LOG_WARNING, "Failed to get resolve host %s:%s: %s", ip, port, gai_strerror(errno)); - } - else - { - TraceLog(LOG_DEBUG, "Resolving... %s::%s", ip, port); - } - - // Attempt to resolve network byte order ip to hostname - switch (res->ai_family) - { - case AF_INET: - status = getnameinfo(&*((struct sockaddr *) res->ai_addr), - sizeof(*((struct sockaddr_in *) res->ai_addr)), - host, - NI_MAXHOST, - serv, - NI_MAXSERV, - flags); - break; - case AF_INET6: - /* - status = getnameinfo(&*((struct sockaddr_in6 *) res->ai_addr), // TODO. - sizeof(*((struct sockaddr_in6 *) res->ai_addr)), - host, NI_MAXHOST, serv, NI_MAXSERV, flags); - */ - break; - default: break; - } - - if (status != 0) - { - TraceLog(LOG_WARNING, "Failed to resolve ip %s: %s", ip, SocketGetLastErrorString()); - } - else - { - TraceLog(LOG_DEBUG, "Successfully resolved %s::%s to %s", ip, port, host); - } - - // Free the pointer to the data returned by addrinfo - freeaddrinfo(res); -} - -// Protocol-independent translation from an ANSI host name to an address -// -// e.g. -// const char* address = "127.0.0.1" (local address) -// const char* port = "80" -// -// Parameters: -// const char* address - A pointer to a NULL-terminated ANSI string that contains a host (node) name or a numeric host address string. -// const char* service - A pointer to a NULL-terminated ANSI string that contains either a service name or port number represented as a string. -// -// Returns: -// The total amount of addresses found, -1 on error -// -int ResolveHost(const char *address, const char *service, int addressType, int flags, AddressInformation *outAddr) -{ - // Variables - int status; // Status value to return (0) is success - struct addrinfo hints; // Address flags (IPV4, IPV6, UDP?) - struct addrinfo *res; // will point to the results - struct addrinfo *iterator; - assert(((address != NULL || address != 0) || (service != NULL || service != 0))); - assert(((addressType == AF_INET) || (addressType == AF_INET6) || (addressType == AF_UNSPEC))); - - // Set the hints - memset(&hints, 0, sizeof hints); - hints.ai_family = addressType; // Either IPv4 or IPv6 (ADDRESS_TYPE_IPV4, ADDRESS_TYPE_IPV6) - hints.ai_protocol = 0; // Automatically select correct protocol (IPPROTO_TCP), (IPPROTO_UDP) - hints.ai_flags = flags; - assert((hints.ai_addrlen == 0) || (hints.ai_addrlen == 0)); - assert((hints.ai_canonname == 0) || (hints.ai_canonname == 0)); - assert((hints.ai_addr == 0) || (hints.ai_addr == 0)); - assert((hints.ai_next == 0) || (hints.ai_next == 0)); - - // When the address is NULL, populate the IP for me - if (address == NULL) - { - if ((hints.ai_flags & AI_PASSIVE) == 0) - { - hints.ai_flags |= AI_PASSIVE; - } - } - - TraceLog(LOG_INFO, "Resolving host..."); - - // Populate address information - status = getaddrinfo(address, // e.g. "www.example.com" or IP - service, // e.g. "http" or port number - &hints, // e.g. SOCK_STREAM/SOCK_DGRAM - &res // The struct to populate - ); - - // Did we succeed? - if (status != 0) - { - int error = SocketGetLastError(); - SocketSetLastError(0); - TraceLog(LOG_WARNING, "Failed to get resolve host: %s", SocketErrorCodeToString(error)); - return -1; - } - else - { - TraceLog(LOG_INFO, "Successfully resolved host %s:%s", address, service); - } - - // Calculate the size of the address information list - int size = 0; - for (iterator = res; iterator != NULL; iterator = iterator->ai_next) - { - size++; - } - - // Validate the size is > 0, otherwise return - if (size <= 0) - { - TraceLog(LOG_WARNING, "Error, no addresses found."); - return -1; - } - - // If not address list was allocated, allocate it dynamically with the known address size - if (outAddr == NULL) - { - outAddr = (AddressInformation *) RNET_MALLOC(size * sizeof(AddressInformation)); - } - - // Dynamically allocate an array of address information structs - if (outAddr != NULL) - { - int i; - for (i = 0; i < size; ++i) - { - outAddr[i] = AllocAddress(); - if (outAddr[i] == NULL) - { - break; - } - } - outAddr[i] = NULL; - if (i != size) - { - outAddr = NULL; - } - } - else - { - TraceLog(LOG_WARNING, - "Error, failed to dynamically allocate memory for the address list"); - return -1; - } - - // Copy all the address information from res into outAddrList - int i = 0; - for (iterator = res; iterator != NULL; iterator = iterator->ai_next) - { - if (i < size) - { - outAddr[i]->addr.ai_flags = iterator->ai_flags; - outAddr[i]->addr.ai_family = iterator->ai_family; - outAddr[i]->addr.ai_socktype = iterator->ai_socktype; - outAddr[i]->addr.ai_protocol = iterator->ai_protocol; - outAddr[i]->addr.ai_addrlen = iterator->ai_addrlen; - *outAddr[i]->addr.ai_addr = *iterator->ai_addr; -#if NET_DEBUG_ENABLED - TraceLog(LOG_DEBUG, "GetAddressInformation"); - TraceLog(LOG_DEBUG, "\tFlags: 0x%x", iterator->ai_flags); - //PrintSocket(outAddr[i]->addr.ai_addr, outAddr[i]->addr.ai_family, outAddr[i]->addr.ai_socktype, outAddr[i]->addr.ai_protocol); - TraceLog(LOG_DEBUG, "Length of this sockaddr: %d", outAddr[i]->addr.ai_addrlen); - TraceLog(LOG_DEBUG, "Canonical name: %s", iterator->ai_canonname); -#endif - i++; - } - } - - // Free the pointer to the data returned by addrinfo - freeaddrinfo(res); - - // Return the total count of addresses found - return size; -} - -// This here is the bread and butter of the socket API, This function will -// attempt to open a socket, bind and listen to it based on the config passed in -// -// SocketConfig* config - Configuration for which socket to open -// SocketResult* result - The results of this function (if any, including errors) -// -// e.g. -// SocketConfig server_config = { SocketConfig client_config = { -// .host = "127.0.0.1", .host = "127.0.0.1", -// .port = 8080, .port = 8080, -// .server = true, }; -// .nonblocking = true, -// }; -// SocketResult server_res; SocketResult client_res; -bool SocketCreate(SocketConfig *config, SocketResult *result) -{ - // Socket creation result - bool success = true; - - // Make sure we've not received a null config or result pointer - if (config == NULL || result == NULL) - { - return (success = false); - } - - // Set the defaults based on the config - if (!SocketSetDefaults(config)) - { - TraceLog(LOG_WARNING, "Configuration Error."); - success = false; - } - else - { - // Create the socket - if (CreateSocket(config, result)) - { - if (config->nonblocking) - { - SocketSetNonBlocking(result->socket); - } - else - { - SocketSetBlocking(result->socket); - } - } - else - { - success = false; - } - } - return success; -} - -// Bind a socket to a local address -// Note: The bind function is required on an unconnected socket before subsequent calls to the listen function. -bool SocketBind(SocketConfig *config, SocketResult *result) -{ - bool success = false; - result->status = RESULT_FAILURE; - struct sockaddr_storage *sock_addr = NULL; - - // Don't bind to a socket that isn't configured as a server - if (!IsSocketValid(result->socket) || !config->server) - { - TraceLog(LOG_WARNING, - "Cannot bind to socket marked as \"Client\" in SocketConfig."); - success = false; - } - else - { - if (result->socket->isIPv6) - { - sock_addr = (struct sockaddr_storage *) &result->socket->addripv6->address; - } - else - { - sock_addr = (struct sockaddr_storage *) &result->socket->addripv4->address; - } - if (sock_addr != NULL) - { - if (bind(result->socket->channel, (struct sockaddr *) sock_addr, sizeof(*sock_addr)) != SOCKET_ERROR) - { - TraceLog(LOG_INFO, "Successfully bound socket."); - success = true; - } - else - { - result->socket->status = SocketGetLastError(); - TraceLog(LOG_WARNING, "Socket Error: %s", - SocketErrorCodeToString(result->socket->status)); - SocketSetLastError(0); - success = false; - } - } - } - // Was the bind a success? - if (success) - { - result->status = RESULT_SUCCESS; - result->socket->ready = 0; - result->socket->status = 0; - socklen_t sock_len = sizeof(*sock_addr); - if (getsockname(result->socket->channel, (struct sockaddr *) sock_addr, &sock_len) < 0) - { - TraceLog(LOG_WARNING, "Couldn't get socket address"); - } - else - { - struct sockaddr_in *s = (struct sockaddr_in *) sock_addr; - // result->socket->address.host = s->sin_addr.s_addr; - // result->socket->address.port = s->sin_port; - - // - result->socket->addripv4 - = (struct _SocketAddressIPv4 *) RNET_MALLOC(sizeof(*result->socket->addripv4)); - if (result->socket->addripv4 != NULL) - { - memset(result->socket->addripv4, 0, sizeof(*result->socket->addripv4)); - } - memcpy(&result->socket->addripv4->address, (struct sockaddr_in *) &s->sin_addr, sizeof(struct sockaddr_in)); - // - } - } - return success; -} - -// Listens (and queues) incoming connections requests for a bound port. -bool SocketListen(SocketConfig *config, SocketResult *result) -{ - bool success = false; - result->status = RESULT_FAILURE; - - // Don't bind to a socket that isn't configured as a server - if (!IsSocketValid(result->socket) || !config->server) - { - TraceLog(LOG_WARNING, - "Cannot listen on socket marked as \"Client\" in SocketConfig."); - success = false; - } - else - { - // Don't listen on UDP sockets - if (!(config->type == SOCKET_UDP)) - { - if (listen(result->socket->channel, config->backlog_size) != SOCKET_ERROR) - { - TraceLog(LOG_INFO, "Started listening on socket..."); - success = true; - } - else - { - success = false; - result->socket->status = SocketGetLastError(); - TraceLog(LOG_WARNING, "Socket Error: %s", - SocketErrorCodeToString(result->socket->status)); - SocketSetLastError(0); - } - } - else - { - TraceLog(LOG_WARNING, - "Cannot listen on socket marked as \"UDP\" (datagram) in SocketConfig."); - success = false; - } - } - - // Was the listen a success? - if (success) - { - result->status = RESULT_SUCCESS; - result->socket->ready = 0; - result->socket->status = 0; - } - return success; -} - -// Connect the socket to the destination specified by "host" and "port" in SocketConfig -bool SocketConnect(SocketConfig *config, SocketResult *result) -{ - bool success = true; - result->status = RESULT_FAILURE; - - // Only bind to sockets marked as server - if (config->server) - { - TraceLog(LOG_WARNING, - "Cannot connect to socket marked as \"Server\" in SocketConfig."); - success = false; - } - else - { - if (IsIPv4Address(config->host)) - { - struct sockaddr_in ip4addr; - ip4addr.sin_family = AF_INET; - unsigned long hport; - hport = strtoul(config->port, NULL, 0); - ip4addr.sin_port = htons(hport); - - // TODO: Changed the code to avoid the usage of inet_pton and inet_ntop replacing them with getnameinfo (that should have a better support on windows). - - //inet_pton(AF_INET, config->host, &ip4addr.sin_addr); - int connect_result = connect(result->socket->channel, (struct sockaddr *) &ip4addr, sizeof(ip4addr)); - if (connect_result == SOCKET_ERROR) - { - result->socket->status = SocketGetLastError(); - SocketSetLastError(0); - switch (result->socket->status) - { - case WSAEWOULDBLOCK: - { - success = true; - break; - } - default: - { - TraceLog(LOG_WARNING, "Socket Error: %s", - SocketErrorCodeToString(result->socket->status)); - success = false; - break; - } - } - } - else - { - TraceLog(LOG_INFO, "Successfully connected to socket."); - success = true; - } - } - else - { - if (IsIPv6Address(config->host)) - { - struct sockaddr_in6 ip6addr; - ip6addr.sin6_family = AF_INET6; - unsigned long hport; - hport = strtoul(config->port, NULL, 0); - ip6addr.sin6_port = htons(hport); - //inet_pton(AF_INET6, config->host, &ip6addr.sin6_addr); // TODO. - int connect_result = connect(result->socket->channel, (struct sockaddr *) &ip6addr, sizeof(ip6addr)); - if (connect_result == SOCKET_ERROR) - { - result->socket->status = SocketGetLastError(); - SocketSetLastError(0); - switch (result->socket->status) - { - case WSAEWOULDBLOCK: - { - success = true; - break; - } - default: - { - TraceLog(LOG_WARNING, "Socket Error: %s", - SocketErrorCodeToString(result->socket->status)); - success = false; - break; - } - } - } - else - { - TraceLog(LOG_INFO, "Successfully connected to socket."); - success = true; - } - } - } - } - - if (success) - { - result->status = RESULT_SUCCESS; - result->socket->ready = 0; - result->socket->status = 0; - } - - return success; -} - -// Closes an existing socket -// -// SocketChannel socket - The id of the socket to close -void SocketClose(Socket *sock) -{ - if (sock != NULL) - { - if (sock->channel != INVALID_SOCKET) - { - closesocket(sock->channel); - } - } -} - -// Returns the sockaddress for a specific socket in a generic storage struct -SocketAddressStorage SocketGetPeerAddress(Socket *sock) -{ - // TODO. - /* - if (sock->isServer) return NULL; - if (sock->isIPv6) return sock->addripv6; - else return sock->addripv4; - */ - - return NULL; -} - -// Return the address-type appropriate host portion of a socket address -char *GetSocketAddressHost(SocketAddressStorage storage) -{ - assert(storage->address.ss_family == AF_INET || storage->address.ss_family == AF_INET6); - return SocketAddressToString((struct sockaddr_storage *) storage); -} - -// Return the address-type appropriate port(service) portion of a socket address -short GetSocketAddressPort(SocketAddressStorage storage) -{ - //return ntohs(GetSocketPortPtr(storage)); // TODO. - - return 0; -} - -// The accept function permits an incoming connection attempt on a socket. -// -// SocketChannel listener - The socket to listen for incoming connections on (i.e. server) -// SocketResult* out - The result of this function (if any, including errors) -// -// e.g. -// -// SocketResult connection; -// bool connected = false; -// if (!connected) -// { -// if (SocketAccept(server_res.socket.channel, &connection)) -// { -// connected = true; -// } -// } -Socket *SocketAccept(Socket *server, SocketConfig *config) -{ - if (!server->isServer || server->type == SOCKET_UDP) - { - return NULL; - } - struct sockaddr_storage sock_addr; - socklen_t sock_alen; - Socket * sock; - sock = AllocSocket(); - server->ready = 0; - sock_alen = sizeof(sock_addr); - sock->channel = accept(server->channel, (struct sockaddr *) &sock_addr, &sock_alen); - if (sock->channel == INVALID_SOCKET) - { - sock->status = SocketGetLastError(); - TraceLog(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(sock->status)); - SocketSetLastError(0); - SocketClose(sock); - return NULL; - } - (config->nonblocking) ? SocketSetNonBlocking(sock) : SocketSetBlocking(sock); - sock->isServer = false; - sock->ready = 0; - sock->type = server->type; - switch (sock_addr.ss_family) - { - case AF_INET: - { - struct sockaddr_in *s = ((struct sockaddr_in *) &sock_addr); - sock->addripv4 = (struct _SocketAddressIPv4 *) RNET_MALLOC(sizeof(*sock->addripv4)); - if (sock->addripv4 != NULL) - { - memset(sock->addripv4, 0, sizeof(*sock->addripv4)); - memcpy(&sock->addripv4->address, (struct sockaddr_in *) &s->sin_addr, sizeof(struct sockaddr_in)); - TraceLog(LOG_INFO, "Server: Got connection from %s::%hu", SocketAddressToString((struct sockaddr_storage *) s), - ntohs(sock->addripv4->address.sin_port)); - } - } - break; - case AF_INET6: - { - struct sockaddr_in6 *s = ((struct sockaddr_in6 *) &sock_addr); - sock->addripv6 = (struct _SocketAddressIPv6 *) RNET_MALLOC(sizeof(*sock->addripv6)); - if (sock->addripv6 != NULL) - { - memset(sock->addripv6, 0, sizeof(*sock->addripv6)); - memcpy(&sock->addripv6->address, (struct sockaddr_in6 *) &s->sin6_addr, sizeof(struct sockaddr_in6)); - TraceLog(LOG_INFO, "Server: Got connection from %s::%hu", SocketAddressToString((struct sockaddr_storage *) s), - ntohs(sock->addripv6->address.sin6_port)); - } - } - break; - } - return sock; -} - -// Verify that the channel is in the valid range -static int ValidChannel(int channel) -{ - if ((channel < 0) || (channel >= SOCKET_MAX_UDPCHANNELS)) - { - TraceLog(LOG_WARNING, "Invalid channel"); - return 0; - } - return 1; -} - -// Set the socket channel -int SocketSetChannel(Socket *socket, int channel, const IPAddress *address) -{ - struct UDPChannel *binding; - if (socket == NULL) - { - TraceLog(LOG_WARNING, "Passed a NULL socket"); - return (-1); - } - if (channel == -1) - { - for (channel = 0; channel < SOCKET_MAX_UDPCHANNELS; ++channel) - { - binding = &socket->binding[channel]; - if (binding->numbound < SOCKET_MAX_UDPADDRESSES) - { - break; - } - } - } - else - { - if (!ValidChannel(channel)) - { - return (-1); - } - binding = &socket->binding[channel]; - } - if (binding->numbound == SOCKET_MAX_UDPADDRESSES) - { - TraceLog(LOG_WARNING, "No room for new addresses"); - return (-1); - } - binding->address[binding->numbound++] = *address; - return (channel); -} - -// Remove the socket channel -void SocketUnsetChannel(Socket *socket, int channel) -{ - if ((channel >= 0) && (channel < SOCKET_MAX_UDPCHANNELS)) - { - socket->binding[channel].numbound = 0; - } -} - -/* Allocate/free a single UDP packet 'size' bytes long. - The new packet is returned, or NULL if the function ran out of memory. - */ -SocketDataPacket *AllocPacket(int size) -{ - SocketDataPacket *packet; - int error; - - error = 1; - packet = (SocketDataPacket *) RNET_MALLOC(sizeof(*packet)); - if (packet != NULL) - { - packet->maxlen = size; - packet->data = (uint8_t *) RNET_MALLOC(size); - if (packet->data != NULL) - { - error = 0; - } - } - if (error) - { - FreePacket(packet); - packet = NULL; - } - return (packet); -} - -int ResizePacket(SocketDataPacket *packet, int newsize) -{ - uint8_t *newdata; - - newdata = (uint8_t *) RNET_MALLOC(newsize); - if (newdata != NULL) - { - RNET_FREE(packet->data); - packet->data = newdata; - packet->maxlen = newsize; - } - return (packet->maxlen); -} - -void FreePacket(SocketDataPacket *packet) -{ - if (packet) - { - RNET_FREE(packet->data); - RNET_FREE(packet); - } -} - -/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets, - each 'size' bytes long. - A pointer to the packet array is returned, or NULL if the function ran out - of memory. - */ -SocketDataPacket **AllocPacketList(int howmany, int size) -{ - SocketDataPacket **packetV; - - packetV = (SocketDataPacket **) RNET_MALLOC((howmany + 1) * sizeof(*packetV)); - if (packetV != NULL) - { - int i; - for (i = 0; i < howmany; ++i) - { - packetV[i] = AllocPacket(size); - if (packetV[i] == NULL) - { - break; - } - } - packetV[i] = NULL; - - if (i != howmany) - { - FreePacketList(packetV); - packetV = NULL; - } - } - return (packetV); -} - -void FreePacketList(SocketDataPacket **packetV) -{ - if (packetV) - { - int i; - for (i = 0; packetV[i]; ++i) - { - FreePacket(packetV[i]); - } - RNET_FREE(packetV); - } -} - -// Send 'len' bytes of 'data' over the non-server socket 'sock' -// -// Example -int SocketSend(Socket *sock, const void *datap, int length) -{ - int sent = 0; - int left = length; - int status = -1; - int numsent = 0; - const unsigned char *data = (const unsigned char *) datap; - - // Server sockets are for accepting connections only - if (sock->isServer) - { - TraceLog(LOG_WARNING, "Cannot send information on a server socket"); - return -1; - } - - // Which socket are we trying to send data on - switch (sock->type) - { - case SOCKET_TCP: - { - SocketSetLastError(0); - do - { - length = send(sock->channel, (const char *) data, left, 0); - if (length > 0) - { - sent += length; - left -= length; - data += length; - } - } while ((left > 0) && // While we still have bytes left to send - ((length > 0) || // The amount of bytes we actually sent is > 0 - (SocketGetLastError() == WSAEINTR)) // The socket was interupted - ); - - if (length == SOCKET_ERROR) - { - sock->status = SocketGetLastError(); - TraceLog(LOG_DEBUG, "Socket Error: %s", SocketErrorCodeToString(sock->status)); - SocketSetLastError(0); - } - else - { - TraceLog(LOG_DEBUG, "Successfully sent \"%s\" (%d bytes)", datap, sent); - } - - return sent; - } - break; - case SOCKET_UDP: - { - SocketSetLastError(0); - if (sock->isIPv6) - { - status = sendto(sock->channel, (const char *) data, left, 0, - (struct sockaddr *) &sock->addripv6->address, - sizeof(sock->addripv6->address)); - } - else - { - status = sendto(sock->channel, (const char *) data, left, 0, - (struct sockaddr *) &sock->addripv4->address, - sizeof(sock->addripv4->address)); - } - if (sent >= 0) - { - sock->status = 0; - ++numsent; - TraceLog(LOG_DEBUG, "Successfully sent \"%s\" (%d bytes)", datap, status); - } - else - { - sock->status = SocketGetLastError(); - TraceLog(LOG_DEBUG, "Socket Error: %s", SocketGetLastErrorString(sock->status)); - SocketSetLastError(0); - return 0; - } - return numsent; - } - break; - default: break; - } - return -1; -} - -// Receive up to 'maxlen' bytes of data over the non-server socket 'sock', -// and store them in the buffer pointed to by 'data'. -// This function returns the actual amount of data received. If the return -// value is less than or equal to zero, then either the remote connection was -// closed, or an unknown socket error occurred. -int SocketReceive(Socket *sock, void *data, int maxlen) -{ - int len = 0; - int numrecv = 0; - int status = 0; - socklen_t sock_len; - struct sockaddr_storage sock_addr; - //char ip[INET6_ADDRSTRLEN]; - - // Server sockets are for accepting connections only - if (sock->isServer && sock->type == SOCKET_TCP) - { - sock->status = SocketGetLastError(); - TraceLog(LOG_DEBUG, "Socket Error: %s", "Server sockets cannot be used to receive data"); - SocketSetLastError(0); - return 0; - } - - // Which socket are we trying to send data on - switch (sock->type) - { - case SOCKET_TCP: - { - SocketSetLastError(0); - do - { - len = recv(sock->channel, (char *) data, maxlen, 0); - } while (SocketGetLastError() == WSAEINTR); - - if (len > 0) - { - // Who sent the packet? - if (sock->type == SOCKET_UDP) - { - //TraceLog(LOG_DEBUG, "Received data from: %s", inet_ntop(sock_addr.ss_family, GetSocketAddressPtr((struct sockaddr *) &sock_addr), ip, sizeof(ip))); - } - - ((unsigned char *) data)[len] = '\0'; // Add null terminating character to the end of the stream - TraceLog(LOG_DEBUG, "Received \"%s\" (%d bytes)", data, len); - } - - sock->ready = 0; - return len; - } - break; - case SOCKET_UDP: - { - SocketSetLastError(0); - sock_len = sizeof(sock_addr); - status = recvfrom(sock->channel, // The receving channel - data, // A pointer to the data buffer to fill - maxlen, // The max length of the data to fill - 0, // Flags - (struct sockaddr *) &sock_addr, // The address of the recevied data - &sock_len // The length of the received data address - ); - if (status >= 0) - { - ++numrecv; - } - else - { - sock->status = SocketGetLastError(); - switch (sock->status) - { - case WSAEWOULDBLOCK: { break; - } - default: - { - TraceLog(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(sock->status)); - break; - } - } - SocketSetLastError(0); - return 0; - } - sock->ready = 0; - return numrecv; - } - break; - } - return -1; -} - -// Does the socket have it's 'ready' flag set? -bool IsSocketReady(Socket *sock) -{ - return (sock != NULL) && (sock->ready); -} - -// Check if the socket is considered connected -bool IsSocketConnected(Socket *sock) -{ -#if defined(_WIN32) - FD_SET writefds; - FD_ZERO(&writefds); - FD_SET(sock->channel, &writefds); - struct timeval timeout; - timeout.tv_sec = 1; - timeout.tv_usec = 1000000000UL; - int total = select(0, NULL, &writefds, NULL, &timeout); - if (total == -1) - { // Error - sock->status = SocketGetLastError(); - TraceLog(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(sock->status)); - SocketSetLastError(0); - } - else if (total == 0) - { // Timeout - return false; - } - else - { - if (FD_ISSET(sock->channel, &writefds)) - { - return true; - } - } - return false; -#else - return true; -#endif -} - -// Allocate and return a SocketResult struct -SocketResult *AllocSocketResult() -{ - struct SocketResult *res; - res = (struct SocketResult *) RNET_MALLOC(sizeof(*res)); - if (res != NULL) - { - memset(res, 0, sizeof(*res)); - if ((res->socket = AllocSocket()) == NULL) - { - RNET_FREE(res); - res = NULL; - } - } - return res; -} - -// Free an allocated SocketResult -void FreeSocketResult(SocketResult **result) -{ - if (*result != NULL) - { - if ((*result)->socket != NULL) - { - FreeSocket(&((*result)->socket)); - } - RNET_FREE(*result); - *result = NULL; - } -} - -// Allocate a Socket -Socket *AllocSocket() -{ - // Allocate a socket if one already hasn't been - struct Socket *sock; - sock = (Socket *) RNET_MALLOC(sizeof(*sock)); - if (sock != NULL) - { - memset(sock, 0, sizeof(*sock)); - } - else - { - TraceLog( - LOG_WARNING, "Ran out of memory attempting to allocate a socket"); - SocketClose(sock); - RNET_FREE(sock); - sock = NULL; - } - return sock; -} - -// Free an allocated Socket -void FreeSocket(Socket **sock) -{ - if (*sock != NULL) - { - RNET_FREE(*sock); - *sock = NULL; - } -} - -// Allocate a SocketSet -SocketSet *AllocSocketSet(int max) -{ - struct SocketSet *set; - int i; - - set = (struct SocketSet *) RNET_MALLOC(sizeof(*set)); - if (set != NULL) - { - set->numsockets = 0; - set->maxsockets = max; - set->sockets = (struct Socket **) RNET_MALLOC(max * sizeof(*set->sockets)); - if (set->sockets != NULL) - { - for (i = 0; i < max; ++i) - { - set->sockets[i] = NULL; - } - } - else - { - RNET_FREE(set); - set = NULL; - } - } - return (set); -} - -// Free an allocated SocketSet -void FreeSocketSet(SocketSet *set) -{ - if (set) - { - RNET_FREE(set->sockets); - RNET_FREE(set); - } -} - -// Add a Socket "sock" to the SocketSet "set" -int AddSocket(SocketSet *set, Socket *sock) -{ - if (sock != NULL) - { - if (set->numsockets == set->maxsockets) - { - TraceLog(LOG_DEBUG, "Socket Error: %s", "SocketSet is full"); - SocketSetLastError(0); - return (-1); - } - set->sockets[set->numsockets++] = (struct Socket *) sock; - } - else - { - TraceLog(LOG_DEBUG, "Socket Error: %s", "Socket was null"); - SocketSetLastError(0); - return (-1); - } - return (set->numsockets); -} - -// Remove a Socket "sock" to the SocketSet "set" -int RemoveSocket(SocketSet *set, Socket *sock) -{ - int i; - - if (sock != NULL) - { - for (i = 0; i < set->numsockets; ++i) - { - if (set->sockets[i] == (struct Socket *) sock) - { - break; - } - } - if (i == set->numsockets) - { - TraceLog(LOG_DEBUG, "Socket Error: %s", "Socket not found"); - SocketSetLastError(0); - return (-1); - } - --set->numsockets; - for (; i < set->numsockets; ++i) - { - set->sockets[i] = set->sockets[i + 1]; - } - } - return (set->numsockets); -} - -// Check the sockets in the socket set for pending information -int CheckSockets(SocketSet *set, unsigned int timeout) -{ - int i; - SOCKET maxfd; - int retval; - struct timeval tv; - fd_set mask; - - /* Find the largest file descriptor */ - maxfd = 0; - for (i = set->numsockets - 1; i >= 0; --i) - { - if (set->sockets[i]->channel > maxfd) - { - maxfd = set->sockets[i]->channel; - } - } - - // Check the file descriptors for available data - do - { - SocketSetLastError(0); - - // Set up the mask of file descriptors - FD_ZERO(&mask); - for (i = set->numsockets - 1; i >= 0; --i) - { - FD_SET(set->sockets[i]->channel, &mask); - } // Set up the timeout - tv.tv_sec = timeout / 1000; - tv.tv_usec = (timeout % 1000) * 1000; - - /* Look! */ - retval = select(maxfd + 1, &mask, NULL, NULL, &tv); - } while (SocketGetLastError() == WSAEINTR); - - // Mark all file descriptors ready that have data available - if (retval > 0) - { - for (i = set->numsockets - 1; i >= 0; --i) - { - if (FD_ISSET(set->sockets[i]->channel, &mask)) - { - set->sockets[i]->ready = 1; - } - } - } - return (retval); -} - -// Allocate an AddressInformation -AddressInformation AllocAddress() -{ - AddressInformation addressInfo = NULL; - addressInfo = (AddressInformation) RNET_CALLOC(1, sizeof(*addressInfo)); - if (addressInfo != NULL) - { - addressInfo->addr.ai_addr = (struct sockaddr *) RNET_CALLOC(1, sizeof(struct sockaddr)); - if (addressInfo->addr.ai_addr == NULL) - { - TraceLog(LOG_WARNING, - "Failed to allocate memory for \"struct sockaddr\""); - } - } - else - { - TraceLog(LOG_WARNING, - "Failed to allocate memory for \"struct AddressInformation\""); - } - return addressInfo; -} - -// Free an AddressInformation struct -void FreeAddress(AddressInformation *addressInfo) -{ - if (*addressInfo != NULL) - { - if ((*addressInfo)->addr.ai_addr != NULL) - { - RNET_FREE((*addressInfo)->addr.ai_addr); - (*addressInfo)->addr.ai_addr = NULL; - } - RNET_FREE(*addressInfo); - *addressInfo = NULL; - } -} - -// Allocate a list of AddressInformation -AddressInformation *AllocAddressList(int size) -{ - AddressInformation *addr; - addr = (AddressInformation *) RNET_MALLOC(size * sizeof(AddressInformation)); - return addr; -} - -// Opaque datatype accessor addrinfo->ai_family -int GetAddressFamily(AddressInformation address) -{ - return address->addr.ai_family; -} - -// Opaque datatype accessor addrinfo->ai_socktype -int GetAddressSocketType(AddressInformation address) -{ - return address->addr.ai_socktype; -} - -// Opaque datatype accessor addrinfo->ai_protocol -int GetAddressProtocol(AddressInformation address) -{ - return address->addr.ai_protocol; -} - -// Opaque datatype accessor addrinfo->ai_canonname -char *GetAddressCanonName(AddressInformation address) -{ - return address->addr.ai_canonname; -} - -// Opaque datatype accessor addrinfo->ai_addr -char *GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport) -{ - //char *ip[INET6_ADDRSTRLEN]; - char *result = NULL; - struct sockaddr_storage *storage = (struct sockaddr_storage *) address->addr.ai_addr; - switch (storage->ss_family) - { - case AF_INET: - { - struct sockaddr_in *s = ((struct sockaddr_in *) address->addr.ai_addr); - //result = inet_ntop(AF_INET, &s->sin_addr, ip, INET_ADDRSTRLEN); // TODO. - *outport = ntohs(s->sin_port); - } - break; - case AF_INET6: - { - struct sockaddr_in6 *s = ((struct sockaddr_in6 *) address->addr.ai_addr); - //result = inet_ntop(AF_INET6, &s->sin6_addr, ip, INET6_ADDRSTRLEN); // TODO. - *outport = ntohs(s->sin6_port); - } - break; - } - if (result == NULL) - { - TraceLog(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(SocketGetLastError())); - SocketSetLastError(0); - } - else - { - strcpy(outhost, result); - } - return result; -} - -// -void PacketSend(Packet *packet) -{ - printf("Sending packet (%s) with size %d\n", packet->data, packet->size); -} - -// -void PacketReceive(Packet *packet) -{ - printf("Receiving packet (%s) with size %d\n", packet->data, packet->size); -} - -// -void PacketWrite16(Packet *packet, uint16_t value) -{ - printf("Original: 0x%04" PRIX16 " - %" PRIu16 "\n", value, value); - uint8_t *data = packet->data + packet->offs; - *data++ = (uint8_t)(value >> 8); - *data++ = (uint8_t)(value); - packet->size += sizeof(uint16_t); - packet->offs += sizeof(uint16_t); - printf("Network: 0x%04" PRIX16 " - %" PRIu16 "\n", (uint16_t) *data, (uint16_t) *data); -} - -// -void PacketWrite32(Packet *packet, uint32_t value) -{ - printf("Original: 0x%08" PRIX32 " - %" PRIu32 "\n", value, value); - uint8_t *data = packet->data + packet->offs; - *data++ = (uint8_t)(value >> 24); - *data++ = (uint8_t)(value >> 16); - *data++ = (uint8_t)(value >> 8); - *data++ = (uint8_t)(value); - packet->size += sizeof(uint32_t); - packet->offs += sizeof(uint32_t); - printf("Network: 0x%08" PRIX32 " - %" PRIu32 "\n", - (uint32_t)(((intptr_t) packet->data) - packet->offs), - (uint32_t)(((intptr_t) packet->data) - packet->offs)); -} - -// -void PacketWrite64(Packet *packet, uint64_t value) -{ - printf("Original: 0x%016" PRIX64 " - %" PRIu64 "\n", value, value); - uint8_t *data = packet->data + packet->offs; - *data++ = (uint8_t)(value >> 56); - *data++ = (uint8_t)(value >> 48); - *data++ = (uint8_t)(value >> 40); - *data++ = (uint8_t)(value >> 32); - *data++ = (uint8_t)(value >> 24); - *data++ = (uint8_t)(value >> 16); - *data++ = (uint8_t)(value >> 8); - *data++ = (uint8_t)(value); - packet->size += sizeof(uint64_t); - packet->offs += sizeof(uint64_t); - printf("Network: 0x%016" PRIX64 " - %" PRIu64 "\n", - (uint64_t)(packet->data - packet->offs), - (uint64_t)(packet->data - packet->offs)); -} - -// -uint16_t PacketRead16(Packet *packet) -{ - uint8_t *data = packet->data + packet->offs; - packet->size += sizeof(uint16_t); - packet->offs += sizeof(uint16_t); - uint16_t value = ((uint16_t) data[0] << 8) | data[1]; - printf("Original: 0x%04" PRIX16 " - %" PRIu16 "\n", value, value); - return value; -} - -// -uint32_t PacketRead32(Packet *packet) -{ - uint8_t *data = packet->data + packet->offs; - packet->size += sizeof(uint32_t); - packet->offs += sizeof(uint32_t); - uint32_t value = ((uint32_t) data[0] << 24) | ((uint32_t) data[1] << 16) | ((uint32_t) data[2] << 8) | data[3]; - printf("Original: 0x%08" PRIX32 " - %" PRIu32 "\n", value, value); - return value; -} - -// -uint64_t PacketRead64(Packet *packet) -{ - uint8_t *data = packet->data + packet->offs; - packet->size += sizeof(uint64_t); - packet->offs += sizeof(uint64_t); - uint64_t value = ((uint64_t) data[0] << 56) | ((uint64_t) data[1] << 48) | ((uint64_t) data[2] << 40) | ((uint64_t) data[3] << 32) | ((uint64_t) data[4] << 24) | ((uint64_t) data[5] << 16) | ((uint64_t) data[6] << 8) | data[7]; - printf("Original: 0x%016" PRIX64 " - %" PRIu64 "\n", value, value); - return value; -} diff --git a/libs/raylib/src/rnet.h b/libs/raylib/src/rnet.h index ef4b90b..21c8361 100644 --- a/libs/raylib/src/rnet.h +++ b/libs/raylib/src/rnet.h @@ -1,9 +1,9 @@ /********************************************************************************************** * -* rnet - Provides cross-platform network defines, macros etc +* rnet - A simple and easy-to-use network module for raylib * -* DEPENDENCIES: -* <limits.h> - Used for cross-platform type specifiers +* FEATURES: +* - Provides a simple and (hopefully) easy to use wrapper around the Berkeley socket API * * INSPIRED BY: * SFML Sockets - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Socket.php @@ -12,14 +12,13 @@ * BEEJ - https://beej.us/guide/bgnet/html/single/bgnet.html * Winsock2 - https://docs.microsoft.com/en-us/windows/desktop/api/winsock2 * -* * CONTRIBUTORS: * Jak Barnes (github: @syphonx) (Feb. 2019) - Initial version * * * LICENSE: zlib/libpng * -* Copyright (c) 2019 Jak Barnes (github: @syphonx) and Ramon Santamaria (@raysan5) +* Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -78,15 +77,15 @@ #define NOMSG // typedef MSG and associated routines #define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_* #define NOSCROLL // SB_* and scrolling routines -#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc. -#define NOSOUND // Sound driver routines +#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc. +#define NOSOUND // Sound driver routines #define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines #define NOWH // SetWindowsHook and WH_* #define NOWINOFFSETS // GWL_*, GCL_*, associated routines -#define NOCOMM // COMM driver routines -#define NOKANJI // Kanji support stuff. -#define NOHELP // Help engine interface. -#define NOPROFILER // Profiler interface. +#define NOCOMM // COMM driver routines +#define NOKANJI // Kanji support stuff. +#define NOHELP // Help engine interface. +#define NOPROFILER // Profiler interface. #define NODEFERWINDOWPOS // DeferWindowPos routines #define NOMCX // Modem Configuration Extensions #define MMNOSOUND @@ -135,14 +134,14 @@ typedef int socklen_t; //---------------------------------------------------------------------------------- // Include system network headers -#if defined(_WIN32) +#if defined(_WIN32) // Windows #define __USE_W32_SOCKETS #define WIN32_LEAN_AND_MEAN #include <winsock2.h> #include <ws2tcpip.h> #include <io.h> #define IPTOS_LOWDELAY 0x10 -#else // Unix +#else // Unix #include <sys/types.h> #include <fcntl.h> #include <netinet/in.h> @@ -178,27 +177,34 @@ typedef int socklen_t; //---------------------------------------------------------------------------------- // Network connection related defines -#define SOCKET_MAX_SET_SIZE (32) // Maximum sockets in a set -#define SOCKET_MAX_QUEUE_SIZE (16) // Maximum socket queue size -#define SOCKET_MAX_SOCK_OPTS (4) // Maximum socket options -#define SOCKET_MAX_UDPCHANNELS (32) // Maximum UDP channels -#define SOCKET_MAX_UDPADDRESSES (4) // Maximum bound UDP addresses - +#define SOCKET_MAX_SET_SIZE 32 // Maximum sockets in a set +#define SOCKET_MAX_QUEUE_SIZE 16 // Maximum socket queue size +#define SOCKET_MAX_SOCK_OPTS 4 // Maximum socket options +#define SOCKET_MAX_UDPCHANNELS 32 // Maximum UDP channels +#define SOCKET_MAX_UDPADDRESSES 4 // Maximum bound UDP addresses // Network address related defines -#define ADDRESS_IPV4_ADDRSTRLEN (22) // IPv4 string length -#define ADDRESS_IPV6_ADDRSTRLEN (65) // IPv6 string length -#define ADDRESS_TYPE_ANY (0) // AF_UNSPEC -#define ADDRESS_TYPE_IPV4 (2) // AF_INET -#define ADDRESS_TYPE_IPV6 (23) // AF_INET6 -#define ADDRESS_MAXHOST (1025) // Max size of a fully-qualified domain name -#define ADDRESS_MAXSERV (32) // Max size of a service name +#define ADDRESS_IPV4_ADDRSTRLEN 22 // IPv4 string length +#define ADDRESS_IPV6_ADDRSTRLEN 65 // IPv6 string length +#define ADDRESS_TYPE_ANY 0 // AF_UNSPEC +#define ADDRESS_TYPE_IPV4 2 // AF_INET +#define ADDRESS_TYPE_IPV6 23 // AF_INET6 +#define ADDRESS_MAXHOST 1025 // Max size of a fully-qualified domain name +#define ADDRESS_MAXSERV 32 // Max size of a service name // Network address related defines -#define ADDRESS_ANY ((unsigned long) 0x00000000) -#define ADDRESS_LOOPBACK (0x7f000001) -#define ADDRESS_BROADCAST ((unsigned long) 0xffffffff) -#define ADDRESS_NONE (0xffffffff) +#define ADDRESS_ANY (unsigned long)0x00000000 +#define ADDRESS_LOOPBACK 0x7f000001 +#define ADDRESS_BROADCAST (unsigned long)0xffffffff +#define ADDRESS_NONE 0xffffffff + +// Network resolution related defines +#define NAME_INFO_DEFAULT 0x00 // No flags set +#define NAME_INFO_NOFQDN 0x01 // Only return nodename portion for local hosts +#define NAME_INFO_NUMERICHOST 0x02 // Return numeric form of the host's address +#define NAME_INFO_NAMEREQD 0x04 // Error if the host's name not in DNS +#define NAME_INFO_NUMERICSERV 0x08 // Return numeric form of the service (port #) +#define NAME_INFO_DGRAM 0x10 // Service is a datagram service // Address resolution related defines #if defined(_WIN32) @@ -220,14 +226,6 @@ typedef int socklen_t; #define ADDRESS_INFO_RESOLUTION_HANDLE (0x40000000) // Request resolution handle #endif -// Network resolution related defines -#define NAME_INFO_DEFAULT (0x00) // No flags set -#define NAME_INFO_NOFQDN (0x01) // Only return nodename portion for local hosts -#define NAME_INFO_NUMERICHOST (0x02) // Return numeric form of the host's address -#define NAME_INFO_NAMEREQD (0x04) // Error if the host's name not in DNS -#define NAME_INFO_NUMERICSERV (0x08) // Return numeric form of the service (port #) -#define NAME_INFO_DGRAM (0x10) // Service is a datagram service - //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- @@ -239,6 +237,11 @@ typedef int socklen_t; typedef enum { false, true } bool; #endif +typedef enum { + SOCKET_TCP = 0, // SOCK_STREAM + SOCKET_UDP = 1 // SOCK_DGRAM +} SocketType; + // Network typedefs typedef uint32_t SocketChannel; typedef struct _AddressInformation *AddressInformation; @@ -249,83 +252,79 @@ typedef struct _SocketAddressStorage *SocketAddressStorage; // IPAddress definition (in network byte order) typedef struct IPAddress { - unsigned long host; /* 32-bit IPv4 host address */ - unsigned short port; /* 16-bit protocol port */ + unsigned long host; // 32-bit IPv4 host address + unsigned short port; // 16-bit protocol port } IPAddress; -// An option ID, value, sizeof(value) tuple for setsockopt(2). -typedef struct SocketOpt { - int id; - void *value; - int valueLen; -} SocketOpt; - -typedef enum { - SOCKET_TCP = 0, // SOCK_STREAM - SOCKET_UDP = 1 // SOCK_DGRAM -} SocketType; - typedef struct UDPChannel { - int numbound; // The total number of addresses this channel is bound to + int numbound; // The total number of addresses this channel is bound to IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to } UDPChannel; +// An option ID, value, sizeof(value) tuple for setsockopt(2). +typedef struct SocketOpt { + int id; // Socked option id + int valueLen; // Socked option value len + void *value; // Socked option value data +} SocketOpt; + typedef struct Socket { - int ready; // Is the socket ready? i.e. has information - int status; // The last status code to have occured using this socket - bool isServer; // Is this socket a server socket (i.e. TCP/UDP Listen Server) - SocketChannel channel; // The socket handle id - SocketType type; // Is this socket a TCP or UDP socket? - bool isIPv6; // Is this socket address an ipv6 address? + int ready; // Is the socket ready? i.e. has information + int status; // The last status code to have occured using this socket + bool isServer; // Is this socket a server socket (i.e. TCP/UDP Listen Server) + SocketChannel channel; // The socket handle id + SocketType type; // Is this socket a TCP or UDP socket? + + bool isIPv6; // Is this socket address an ipv6 address? SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order) SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order) struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to } Socket; -typedef struct SocketSet { - int numsockets; - int maxsockets; - struct Socket **sockets; -} SocketSet; +// Configuration for a socket +typedef struct SocketConfig { + SocketType type; // The type of socket, TCP/UDP + char *host; // The host address in xxx.xxx.xxx.xxx form + char *port; // The target port/service in the form "http" or "25565" + bool server; // Listen for incoming clients? + bool nonblocking; // non-blocking operation? + int backlog_size; // set a custom backlog size + SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS]; +} SocketConfig; typedef struct SocketDataPacket { - int channel; // The src/dst channel of the packet - unsigned char *data; // The packet data - int len; // The length of the packet data - int maxlen; // The size of the data buffer - int status; // packet status after sending - IPAddress address; // The source/dest address of an incoming/outgoing packet + IPAddress address; // The source/dest address of an incoming/outgoing packet + int channel; // The src/dst channel of the packet + int maxlen; // The size of the data buffer + int status; // Packet status after sending + unsigned int len; // The length of the packet data + unsigned char *data; // The packet data } SocketDataPacket; -// Configuration for a socket. -typedef struct SocketConfig { - char * host; // The host address in xxx.xxx.xxx.xxx form - char * port; // The target port/service in the form "http" or "25565" - bool server; // Listen for incoming clients? - SocketType type; // The type of socket, TCP/UDP - bool nonblocking; // non-blocking operation? - int backlog_size; // set a custom backlog size - SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS]; -} SocketConfig; - -// Result from calling open with a given config. +// Result from calling open with a given config typedef struct SocketResult { - int status; - Socket *socket; + int status; // Socket result state + Socket *socket; // Socket ref } SocketResult; +typedef struct SocketSet { + int numsockets; // Socket set count + int maxsockets; // Socket set max + struct Socket **sockets; // Sockets array +} SocketSet; + // Packet type typedef struct Packet { - uint32_t size; // The total size of bytes in data - uint32_t offs; // The offset to data access - uint32_t maxs; // The max size of data - uint8_t *data; // Data stored in network byte order + uint32_t size; // The total size of bytes in data + uint32_t offs; // The offset to data access + uint32_t maxs; // The max size of data + uint8_t *data; // Data stored in network byte order } Packet; #ifdef __cplusplus -extern "C" { // Prevents name mangling of functions +extern "C" { // Prevents name mangling of functions #endif //---------------------------------------------------------------------------------- @@ -338,8 +337,8 @@ extern "C" { // Prevents name mangling of functions //---------------------------------------------------------------------------------- // Initialisation and cleanup -bool InitNetwork(void); -void CloseNetwork(void); +bool InitNetworkDevice(void); +void CloseNetworkDevice(void); // Address API void ResolveIP(const char *ip, const char *service, int flags, char *outhost, char *outserv); @@ -347,14 +346,13 @@ int ResolveHost(const char *address, const char *service, int addressType, int f int GetAddressFamily(AddressInformation address); int GetAddressSocketType(AddressInformation address); int GetAddressProtocol(AddressInformation address); -char* GetAddressCanonName(AddressInformation address); -char* GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport); -void PrintAddressInfo(AddressInformation address); +char *GetAddressCanonName(AddressInformation address); +char *GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport); // Address Memory API -AddressInformation AllocAddress(); -void FreeAddress(AddressInformation *addressInfo); -AddressInformation *AllocAddressList(int size); +AddressInformation LoadAddress(void); +void UnloadAddress(AddressInformation *addressInfo); +AddressInformation *LoadAddressList(int size); // Socket API bool SocketCreate(SocketConfig *config, SocketResult *result); @@ -363,6 +361,14 @@ bool SocketListen(SocketConfig *config, SocketResult *result); bool SocketConnect(SocketConfig *config, SocketResult *result); Socket *SocketAccept(Socket *server, SocketConfig *config); +// General Socket API +int SocketSend(Socket *sock, const void *datap, int len); +int SocketReceive(Socket *sock, void *data, int maxlen); +SocketAddressStorage SocketGetPeerAddress(Socket *sock); +char *GetSocketAddressHost(SocketAddressStorage storage); +short GetSocketAddressPort(SocketAddressStorage storage); +void SocketClose(Socket *sock); + // UDP Socket API int SocketSetChannel(Socket *socket, int channel, const IPAddress *address); void SocketUnsetChannel(Socket *socket, int channel); @@ -374,21 +380,13 @@ void FreePacket(SocketDataPacket *packet); SocketDataPacket **AllocPacketList(int count, int size); void FreePacketList(SocketDataPacket **packets); -// General Socket API -int SocketSend(Socket *sock, const void *datap, int len); -int SocketReceive(Socket *sock, void *data, int maxlen); -void SocketClose(Socket *sock); -SocketAddressStorage SocketGetPeerAddress(Socket *sock); -char* GetSocketAddressHost(SocketAddressStorage storage); -short GetSocketAddressPort(SocketAddressStorage storage); - // Socket Memory API -Socket *AllocSocket(); -void FreeSocket(Socket **sock); -SocketResult *AllocSocketResult(); -void FreeSocketResult(SocketResult **result); -SocketSet *AllocSocketSet(int max); -void FreeSocketSet(SocketSet *sockset); +Socket *LoadSocket(void); +void UnloadSocket(Socket **sock); +SocketResult *LoadSocketResult(void); +void UnloadSocketResult(SocketResult **result); +SocketSet *LoadSocketSet(int max); +void UnloadSocketSet(SocketSet *sockset); // Socket I/O API bool IsSocketReady(Socket *sock); @@ -413,4 +411,1842 @@ uint64_t PacketRead64(Packet *packet); } #endif -#endif // RNET_H
\ No newline at end of file +#endif // RNET_H + +/*********************************************************************************** +* +* RNET IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RNET_IMPLEMENTATION) + +#include <assert.h> // Required for: assert() +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() +#include <stdlib.h> // Required for: malloc(), free() +#include <string.h> // Required for: strcmp(), strncmp() + +#define NET_DEBUG_ENABLED 1 + +#if defined(SUPPORT_TRACELOG) + #define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__) + + #if defined(SUPPORT_TRACELOG_DEBUG) + #define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__) + #else + #define TRACELOGD(...) (void)0 + #endif +#else + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +typedef struct _SocketAddress +{ + struct sockaddr address; +} _SocketAddress; + +typedef struct _SocketAddressIPv4 +{ + struct sockaddr_in address; +} _SocketAddressIPv4; + +typedef struct _SocketAddressIPv6 +{ + struct sockaddr_in6 address; +} _SocketAddressIPv6; + +typedef struct _SocketAddressStorage +{ + struct sockaddr_storage address; +} _SocketAddressStorage; + +typedef struct _AddressInformation +{ + struct addrinfo addr; +} _AddressInformation; + +//---------------------------------------------------------------------------------- +// Local module Functions Declarations +//---------------------------------------------------------------------------------- +static void PrintSocket(struct sockaddr_storage *addr, const int family, const int socktype, const int protocol); +static const char *SocketAddressToString(struct sockaddr_storage *sockaddr); +static bool IsIPv4Address(const char *ip); +static bool IsIPv6Address(const char *ip); +static void *GetSocketPortPtr(struct sockaddr_storage *sa); +static void *GetSocketAddressPtr(struct sockaddr_storage *sa); +static bool IsSocketValid(Socket *sock); +static void SocketSetLastError(int err); +static int SocketGetLastError(); +static char *SocketGetLastErrorString(); +static char *SocketErrorCodeToString(int err); +static bool SocketSetDefaults(SocketConfig *config); +static bool InitSocket(Socket *sock, struct addrinfo *addr); +static bool CreateSocket(SocketConfig *config, SocketResult *outresult); +static bool SocketSetBlocking(Socket *sock); +static bool SocketSetNonBlocking(Socket *sock); +static bool SocketSetOptions(SocketConfig *config, Socket *sock); +static void SocketSetHints(SocketConfig *config, struct addrinfo *hints); + +//---------------------------------------------------------------------------------- +// Local module Functions Definition +//---------------------------------------------------------------------------------- +// Print socket information +static void PrintSocket(struct sockaddr_storage *addr, const int family, const int socktype, const int protocol) +{ + switch (family) + { + case AF_UNSPEC: TRACELOG(LOG_DEBUG, "\tFamily: Unspecified"); break; + case AF_INET: + { + TRACELOG(LOG_DEBUG, "\tFamily: AF_INET (IPv4)"); + TRACELOG(LOG_INFO, "\t- IPv4 address %s", SocketAddressToString(addr)); + } break; + case AF_INET6: + { + TRACELOG(LOG_DEBUG, "\tFamily: AF_INET6 (IPv6)"); + TRACELOG(LOG_INFO, "\t- IPv6 address %s", SocketAddressToString(addr)); + } break; + case AF_NETBIOS: + { + TRACELOG(LOG_DEBUG, "\tFamily: AF_NETBIOS (NetBIOS)"); + } break; + default: TRACELOG(LOG_DEBUG, "\tFamily: Other %ld", family); break; + } + + TRACELOG(LOG_DEBUG, "\tSocket type:"); + switch (socktype) + { + case 0: TRACELOG(LOG_DEBUG, "\t- Unspecified"); break; + case SOCK_STREAM: TRACELOG(LOG_DEBUG, "\t- SOCK_STREAM (stream)"); break; + case SOCK_DGRAM: TRACELOG(LOG_DEBUG, "\t- SOCK_DGRAM (datagram)"); break; + case SOCK_RAW: TRACELOG(LOG_DEBUG, "\t- SOCK_RAW (raw)"); break; + case SOCK_RDM: TRACELOG(LOG_DEBUG, "\t- SOCK_RDM (reliable message datagram)"); break; + case SOCK_SEQPACKET: TRACELOG(LOG_DEBUG, "\t- SOCK_SEQPACKET (pseudo-stream packet)"); break; + default: TRACELOG(LOG_DEBUG, "\t- Other %ld", socktype); break; + } + + TRACELOG(LOG_DEBUG, "\tProtocol:"); + switch (protocol) + { + case 0: TRACELOG(LOG_DEBUG, "\t- Unspecified"); break; + case IPPROTO_TCP: TRACELOG(LOG_DEBUG, "\t- IPPROTO_TCP (TCP)"); break; + case IPPROTO_UDP: TRACELOG(LOG_DEBUG, "\t- IPPROTO_UDP (UDP)"); break; + default: TRACELOG(LOG_DEBUG, "\t- Other %ld", protocol); break; + } +} + +// Convert network ordered socket address to human readable string (127.0.0.1) +static const char *SocketAddressToString(struct sockaddr_storage *sockaddr) +{ + //static const char* ipv6[INET6_ADDRSTRLEN]; + assert(sockaddr != NULL); + assert(sockaddr->ss_family == AF_INET || sockaddr->ss_family == AF_INET6); + + switch (sockaddr->ss_family) + { + case AF_INET: + { + //struct sockaddr_in *s = ((struct sockaddr_in *)sockaddr); + //return inet_ntop(AF_INET, &s->sin_addr, ipv6, INET_ADDRSTRLEN); // TODO. + } + break; + case AF_INET6: + { + //struct sockaddr_in6 *s = ((struct sockaddr_in6 *)sockaddr); + //return inet_ntop(AF_INET6, &s->sin6_addr, ipv6, INET6_ADDRSTRLEN); // TODO. + } + break; + } + + return NULL; +} + +// Check if the null terminated string ip is a valid IPv4 address +static bool IsIPv4Address(const char *ip) +{ + /* + struct sockaddr_in sa; + int result = inet_pton(AF_INET, ip, &(sa.sin_addr)); // TODO. + return (result != 0); + */ + return false; +} + +// Check if the null terminated string ip is a valid IPv6 address +static bool IsIPv6Address(const char *ip) +{ + /* + struct sockaddr_in6 sa; + int result = inet_pton(AF_INET6, ip, &(sa.sin6_addr)); // TODO. + return result != 0; + */ + return false; +} + +// Return a pointer to the port from the correct address family (IPv4, or IPv6) +static void *GetSocketPortPtr(struct sockaddr_storage *sa) +{ + if (sa->ss_family == AF_INET) + { + return &(((struct sockaddr_in *)sa)->sin_port); + } + + return &(((struct sockaddr_in6 *)sa)->sin6_port); +} + +// Return a pointer to the address from the correct address family (IPv4, or IPv6) +static void *GetSocketAddressPtr(struct sockaddr_storage *sa) +{ + if (sa->ss_family == AF_INET) + { + return &(((struct sockaddr_in *)sa)->sin_addr); + } + + return &(((struct sockaddr_in6 *)sa)->sin6_addr); +} + +// Is the socket in a valid state? +static bool IsSocketValid(Socket *sock) +{ + if (sock != NULL) + { + return (sock->channel != INVALID_SOCKET); + } + + return false; +} + +// Sets the error code that can be retrieved through the WSAGetLastError function. +static void SocketSetLastError(int err) +{ +#if defined(_WIN32) + WSASetLastError(err); +#else + errno = err; +#endif +} + +// Returns the error status for the last Sockets operation that failed +static int SocketGetLastError(void) +{ +#if defined(_WIN32) + return WSAGetLastError(); +#else + return errno; +#endif +} + +// Returns a human-readable string representing the last error message +static char *SocketGetLastErrorString(void) +{ + return SocketErrorCodeToString(SocketGetLastError()); +} + +// Returns a human-readable string representing the error message (err) +static char *SocketErrorCodeToString(int err) +{ +#if defined(_WIN32) + static char gaiStrErrorBuffer[GAI_STRERROR_BUFFER_SIZE]; + TRACELOG(LOG_INFO, gaiStrErrorBuffer, "%s", gai_strerror(err)); + return gaiStrErrorBuffer; +#else + return gai_strerror(err); +#endif +} + +// Set the defaults in the supplied SocketConfig if they're not already set +static bool SocketSetDefaults(SocketConfig *config) +{ + if (config->backlog_size == 0) config->backlog_size = SOCKET_MAX_QUEUE_SIZE; + + return true; +} + +// Create the socket channel +static bool InitSocket(Socket *sckt, struct addrinfo *address) +{ + switch (sckt->type) + { + case SOCKET_TCP: + { + if (address->ai_family == AF_INET) sckt->channel = socket(AF_INET, SOCK_STREAM, 0); + else sckt->channel = socket(AF_INET6, SOCK_STREAM, 0); + } break; + case SOCKET_UDP: + { + if (address->ai_family == AF_INET) sckt->channel = socket(AF_INET, SOCK_DGRAM, 0); + else sckt->channel = socket(AF_INET6, SOCK_DGRAM, 0); + } break; + default: TRACELOG(LOG_WARNING, "Invalid socket type specified."); break; + } + + return IsSocketValid(sckt); +} + +// CreateSocket() - Interally called by CreateSocket() +// +// This here is the bread and butter of the socket API, This function will +// attempt to open a socket, bind and listen to it based on the config passed in +// +// SocketConfig* config - Configuration for which socket to open +// SocketResult* result - The results of this function (if any, including errors) +// +// e.g. +// SocketConfig server_config = { SocketConfig client_config = { +// .host = "127.0.0.1", .host = "127.0.0.1", +// .port = 8080, .port = 8080, +// .server = true, }; +// .nonblocking = true, +// }; +// SocketResult server_res; SocketResult client_res; +static bool CreateSocket(SocketConfig *config, SocketResult *outresult) +{ + bool success = true; + int addrstatus; + struct addrinfo hints; // Address flags (IPV4, IPV6, UDP?) + struct addrinfo *res; // A pointer to the resulting address list + + outresult->socket->channel = INVALID_SOCKET; + outresult->status = RESULT_FAILURE; + + // Set the socket type + outresult->socket->type = config->type; + + // Set the hints based on information in the config + // + // AI_CANONNAME Causes the ai_canonname of the result to the filled out with the host's canonical (real) name. + // AI_PASSIVE: Causes the result's IP address to be filled out with INADDR_ANY (IPv4)or in6addr_any (IPv6); + // Note: This causes a subsequent call to bind() to auto-fill the IP address + // of the struct sockaddr with the address of the current host. + // + SocketSetHints(config, &hints); + + // Populate address information + addrstatus = getaddrinfo(config->host, // e.g. "www.example.com" or IP (Can be null if AI_PASSIVE flag is set + config->port, // e.g. "http" or port number + &hints, // e.g. SOCK_STREAM/SOCK_DGRAM + &res // The struct to populate + ); + + // Did we succeed? + if (addrstatus != 0) + { + outresult->socket->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(outresult->socket->status)); + SocketSetLastError(0); + TRACELOG(LOG_WARNING, "Failed to get resolve host %s:%s: %s", config->host, config->port, SocketGetLastErrorString()); + + return (success = false); + } + else + { + char hoststr[NI_MAXHOST]; + char portstr[NI_MAXSERV]; + //socklen_t client_len = sizeof(struct sockaddr_storage); + //int rc = getnameinfo((struct sockaddr *)res->ai_addr, client_len, hoststr, sizeof(hoststr), portstr, sizeof(portstr), NI_NUMERICHOST | NI_NUMERICSERV); + TRACELOG(LOG_INFO, "Successfully resolved host %s:%s", hoststr, portstr); + } + + // Walk the address information linked-list + struct addrinfo *it; + for (it = res; it != NULL; it = it->ai_next) + { + // Initialise the socket + if (!InitSocket(outresult->socket, it)) + { + outresult->socket->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(outresult->socket->status)); + SocketSetLastError(0); + continue; + } + + // Set socket options + if (!SocketSetOptions(config, outresult->socket)) + { + outresult->socket->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(outresult->socket->status)); + SocketSetLastError(0); + freeaddrinfo(res); + + return (success = false); + } + } + + if (!IsSocketValid(outresult->socket)) + { + outresult->socket->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(outresult->status)); + SocketSetLastError(0); + freeaddrinfo(res); + + return (success = false); + } + + if (success) + { + outresult->status = RESULT_SUCCESS; + outresult->socket->ready = 0; + outresult->socket->status = 0; + + if (!(config->type == SOCKET_UDP)) outresult->socket->isServer = config->server; + + switch (res->ai_addr->sa_family) + { + case AF_INET: + { + outresult->socket->addripv4 = (struct _SocketAddressIPv4 *)RNET_MALLOC(sizeof(*outresult->socket->addripv4)); + + if (outresult->socket->addripv4 != NULL) + { + memset(outresult->socket->addripv4, 0, sizeof(*outresult->socket->addripv4)); + + if (outresult->socket->addripv4 != NULL) + { + memcpy(&outresult->socket->addripv4->address, (struct sockaddr_in *)res->ai_addr, sizeof(struct sockaddr_in)); + + outresult->socket->isIPv6 = false; + char hoststr[NI_MAXHOST]; + char portstr[NI_MAXSERV]; + + socklen_t client_len = sizeof(struct sockaddr_storage); + getnameinfo((struct sockaddr *)&outresult->socket->addripv4->address, client_len, hoststr, sizeof(hoststr), portstr, sizeof(portstr), NI_NUMERICHOST | NI_NUMERICSERV); + + TRACELOG(LOG_INFO, "Socket address set to %s:%s", hoststr, portstr); + } + } + } break; + case AF_INET6: + { + outresult->socket->addripv6 = (struct _SocketAddressIPv6 *)RNET_MALLOC( + sizeof(*outresult->socket->addripv6)); + if (outresult->socket->addripv6 != NULL) + { + memset(outresult->socket->addripv6, 0, + sizeof(*outresult->socket->addripv6)); + if (outresult->socket->addripv6 != NULL) + { + memcpy(&outresult->socket->addripv6->address, + (struct sockaddr_in6 *)res->ai_addr, sizeof(struct sockaddr_in6)); + outresult->socket->isIPv6 = true; + char hoststr[NI_MAXHOST]; + char portstr[NI_MAXSERV]; + socklen_t client_len = sizeof(struct sockaddr_storage); + getnameinfo( + (struct sockaddr *)&outresult->socket->addripv6->address, client_len, hoststr, sizeof(hoststr), portstr, sizeof(portstr), NI_NUMERICHOST | NI_NUMERICSERV); + TRACELOG(LOG_INFO, "Socket address set to %s:%s", hoststr, portstr); + } + } + } break; + default: break; + } + } + + freeaddrinfo(res); + return success; +} + +// Set the state of the Socket sock to blocking +static bool SocketSetBlocking(Socket *sock) +{ + bool ret = true; +#if defined(_WIN32) + unsigned long mode = 0; + ret = ioctlsocket(sock->channel, FIONBIO, &mode); +#else + const int flags = fcntl(sock->channel, F_GETFL, 0); + if (!(flags & O_NONBLOCK)) + { + TRACELOG(LOG_DEBUG, "Socket was already in blocking mode"); + return ret; + } + + ret = (0 == fcntl(sock->channel, F_SETFL, (flags ^ O_NONBLOCK))); +#endif + return ret; +} + +// Set the state of the Socket sock to non-blocking +static bool SocketSetNonBlocking(Socket *sock) +{ + bool ret = true; +#if defined(_WIN32) + unsigned long mode = 1; + ret = ioctlsocket(sock->channel, FIONBIO, &mode); +#else + const int flags = fcntl(sock->channel, F_GETFL, 0); + + if ((flags & O_NONBLOCK)) + { + TRACELOG(LOG_DEBUG, "Socket was already in non-blocking mode"); + return ret; + } + + ret = (0 == fcntl(sock->channel, F_SETFL, (flags | O_NONBLOCK))); +#endif + return ret; +} + +// Set options specified in SocketConfig to Socket sock +static bool SocketSetOptions(SocketConfig *config, Socket *sock) +{ + for (int i = 0; i < SOCKET_MAX_SOCK_OPTS; i++) + { + SocketOpt *opt = &config->sockopts[i]; + + if (opt->id == 0) break; + + if (setsockopt(sock->channel, SOL_SOCKET, opt->id, opt->value, opt->valueLen) < 0) return false; + } + + return true; +} + +// Set "hints" in an addrinfo struct, to be passed to getaddrinfo. +static void SocketSetHints(SocketConfig *config, struct addrinfo *hints) +{ + if (config == NULL || hints == NULL) return; + + memset(hints, 0, sizeof(*hints)); + + // Check if the ip supplied in the config is a valid ipv4 ip ipv6 address + if (IsIPv4Address(config->host)) + { + hints->ai_family = AF_INET; + hints->ai_flags |= AI_NUMERICHOST; + } + else + { + if (IsIPv6Address(config->host)) + { + hints->ai_family = AF_INET6; + hints->ai_flags |= AI_NUMERICHOST; + } + else hints->ai_family = AF_UNSPEC; + } + + if (config->type == SOCKET_UDP) hints->ai_socktype = SOCK_DGRAM; + else hints->ai_socktype = SOCK_STREAM; + + + // Set passive unless UDP client + if (!(config->type == SOCKET_UDP) || config->server) hints->ai_flags = AI_PASSIVE; +} + +//---------------------------------------------------------------------------------- +// Module implementation +//---------------------------------------------------------------------------------- + +// Initialise the network (requires for windows platforms only) +bool InitNetworkDevice(void) +{ +#if defined(_WIN32) + WORD wVersionRequested; + WSADATA wsaData; + + wVersionRequested = MAKEWORD(2, 2); + int err = WSAStartup(wVersionRequested, &wsaData); + + if (err != 0) + { + TRACELOG(LOG_WARNING, "WinSock failed to initialise."); + return false; + } + else TRACELOG(LOG_INFO, "WinSock initialised."); + + if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2) + { + TRACELOG(LOG_WARNING, "WinSock failed to initialise."); + WSACleanup(); + return false; + } + + return true; +#else + return true; +#endif +} + +// Cleanup, and close the network +void CloseNetworkDevice(void) +{ +#if defined(_WIN32) + WSACleanup(); +#endif +} + +// Protocol-independent name resolution from an address to an ANSI host name +// and from a port number to the ANSI service name. +// +// The flags parameter can be used to customize processing of the getnameinfo function +// +// The following flags are available: +// +// NAME_INFO_DEFAULT 0x00 // No flags set +// NAME_INFO_NOFQDN 0x01 // Only return nodename portion for local hosts +// NAME_INFO_NUMERICHOST 0x02 // Return numeric form of the host's address +// NAME_INFO_NAMEREQD 0x04 // Error if the host's name not in DNS +// NAME_INFO_NUMERICSERV 0x08 // Return numeric form of the service (port #) +// NAME_INFO_DGRAM 0x10 // Service is a datagram service +void ResolveIP(const char *ip, const char *port, int flags, char *host, char *serv) +{ + // Variables + int status; // Status value to return (0) is success + struct addrinfo hints; // Address flags (IPV4, IPV6, UDP?) + struct addrinfo *res; // A pointer to the resulting address list + + // Set the hints + memset(&hints, 0, sizeof hints); + hints.ai_family = AF_UNSPEC; // Either IPv4 or IPv6 (AF_INET, AF_INET6) + hints.ai_protocol = 0; // Automatically select correct protocol (IPPROTO_TCP), (IPPROTO_UDP) + + // Populate address information + status = getaddrinfo(ip, // e.g. "www.example.com" or IP + port, // e.g. "http" or port number + &hints, // e.g. SOCK_STREAM/SOCK_DGRAM + &res // The struct to populate + ); + + // Did we succeed? + if (status != 0) TRACELOG(LOG_WARNING, "Failed to get resolve host %s:%s: %s", ip, port, gai_strerror(errno)); + else TRACELOG(LOG_DEBUG, "Resolving... %s::%s", ip, port); + + // Attempt to resolve network byte order ip to hostname + switch (res->ai_family) + { + case AF_INET: + { + status = getnameinfo(&*((struct sockaddr *)res->ai_addr), + sizeof(*((struct sockaddr_in *)res->ai_addr)), + host, NI_MAXHOST, serv, NI_MAXSERV, flags); + } break; + case AF_INET6: + { + /* + status = getnameinfo(&*((struct sockaddr_in6 *)res->ai_addr), // TODO. + sizeof(*((struct sockaddr_in6 *)res->ai_addr)), + host, NI_MAXHOST, serv, NI_MAXSERV, flags); + */ + } break; + default: break; + } + + if (status != 0) TRACELOG(LOG_WARNING, "Failed to resolve ip %s: %s", ip, SocketGetLastErrorString()); + else TRACELOG(LOG_DEBUG, "Successfully resolved %s::%s to %s", ip, port, host); + + // Free the pointer to the data returned by addrinfo + freeaddrinfo(res); +} + +// Protocol-independent translation from an ANSI host name to an address +// +// e.g. +// const char* address = "127.0.0.1" (local address) +// const char* port = "80" +// +// Parameters: +// const char* address - A pointer to a NULL-terminated ANSI string that contains a host (node) name or a numeric host address string. +// const char* service - A pointer to a NULL-terminated ANSI string that contains either a service name or port number represented as a string. +// +// Returns: +// The total amount of addresses found, -1 on error +// +int ResolveHost(const char *address, const char *service, int addressType, int flags, AddressInformation *outAddr) +{ + // Variables + int status; // Status value to return (0) is success + struct addrinfo hints; // Address flags (IPV4, IPV6, UDP?) + struct addrinfo *res; // will point to the results + struct addrinfo *iterator; + assert(((address != NULL || address != 0) || (service != NULL || service != 0))); + assert(((addressType == AF_INET) || (addressType == AF_INET6) || (addressType == AF_UNSPEC))); + + // Set the hints + memset(&hints, 0, sizeof hints); + hints.ai_family = addressType; // Either IPv4 or IPv6 (ADDRESS_TYPE_IPV4, ADDRESS_TYPE_IPV6) + hints.ai_protocol = 0; // Automatically select correct protocol (IPPROTO_TCP), (IPPROTO_UDP) + hints.ai_flags = flags; + assert((hints.ai_addrlen == 0) || (hints.ai_addrlen == 0)); + assert((hints.ai_canonname == 0) || (hints.ai_canonname == 0)); + assert((hints.ai_addr == 0) || (hints.ai_addr == 0)); + assert((hints.ai_next == 0) || (hints.ai_next == 0)); + + // When the address is NULL, populate the IP for me + if (address == NULL) + { + if ((hints.ai_flags & AI_PASSIVE) == 0) hints.ai_flags |= AI_PASSIVE; + } + + TRACELOG(LOG_INFO, "Resolving host..."); + + // Populate address information + status = getaddrinfo(address, // e.g. "www.example.com" or IP + service, // e.g. "http" or port number + &hints, // e.g. SOCK_STREAM/SOCK_DGRAM + &res // The struct to populate + ); + + // Did we succeed? + if (status != 0) + { + int error = SocketGetLastError(); + SocketSetLastError(0); + TRACELOG(LOG_WARNING, "Failed to get resolve host: %s", SocketErrorCodeToString(error)); + return -1; + } + else TRACELOG(LOG_INFO, "Successfully resolved host %s:%s", address, service); + + // Calculate the size of the address information list + int size = 0; + for (iterator = res; iterator != NULL; iterator = iterator->ai_next) size++; + + // Validate the size is > 0, otherwise return + if (size <= 0) + { + TRACELOG(LOG_WARNING, "Error, no addresses found."); + return -1; + } + + // If not address list was allocated, allocate it dynamically with the known address size + if (outAddr == NULL) outAddr = (AddressInformation *)RNET_MALLOC(size * sizeof(AddressInformation)); + + // Dynamically allocate an array of address information structs + if (outAddr != NULL) + { + int i; + for (i = 0; i < size; ++i) + { + outAddr[i] = LoadAddress(); + if (outAddr[i] == NULL) + { + break; + } + } + + outAddr[i] = NULL; + if (i != size) outAddr = NULL; + } + else + { + TRACELOG(LOG_WARNING, "Error, failed to dynamically allocate memory for the address list"); + return -1; + } + + // Copy all the address information from res into outAddrList + int i = 0; + for (iterator = res; iterator != NULL; iterator = iterator->ai_next) + { + if (i < size) + { + outAddr[i]->addr.ai_flags = iterator->ai_flags; + outAddr[i]->addr.ai_family = iterator->ai_family; + outAddr[i]->addr.ai_socktype = iterator->ai_socktype; + outAddr[i]->addr.ai_protocol = iterator->ai_protocol; + outAddr[i]->addr.ai_addrlen = iterator->ai_addrlen; + *outAddr[i]->addr.ai_addr = *iterator->ai_addr; +#if NET_DEBUG_ENABLED + TRACELOG(LOG_DEBUG, "GetAddressInformation"); + TRACELOG(LOG_DEBUG, "\tFlags: 0x%x", iterator->ai_flags); + //PrintSocket(outAddr[i]->addr.ai_addr, outAddr[i]->addr.ai_family, outAddr[i]->addr.ai_socktype, outAddr[i]->addr.ai_protocol); + TRACELOG(LOG_DEBUG, "Length of this sockaddr: %d", outAddr[i]->addr.ai_addrlen); + TRACELOG(LOG_DEBUG, "Canonical name: %s", iterator->ai_canonname); +#endif + i++; + } + } + + // Free the pointer to the data returned by addrinfo + freeaddrinfo(res); + + // Return the total count of addresses found + return size; +} + +// This here is the bread and butter of the socket API, This function will +// attempt to open a socket, bind and listen to it based on the config passed in +// +// SocketConfig* config - Configuration for which socket to open +// SocketResult* result - The results of this function (if any, including errors) +// +// e.g. +// SocketConfig server_config = { SocketConfig client_config = { +// .host = "127.0.0.1", .host = "127.0.0.1", +// .port = 8080, .port = 8080, +// .server = true, }; +// .nonblocking = true, +// }; +// SocketResult server_res; SocketResult client_res; +bool SocketCreate(SocketConfig *config, SocketResult *result) +{ + // Socket creation result + bool success = true; + + // Make sure we've not received a null config or result pointer + if (config == NULL || result == NULL) return (success = false); + + // Set the defaults based on the config + if (!SocketSetDefaults(config)) + { + TRACELOG(LOG_WARNING, "Configuration Error."); + success = false; + } + else + { + // Create the socket + if (CreateSocket(config, result)) + { + if (config->nonblocking) SocketSetNonBlocking(result->socket); + else SocketSetBlocking(result->socket); + } + else success = false; + } + + return success; +} + +// Bind a socket to a local address +// Note: The bind function is required on an unconnected socket before subsequent calls to the listen function. +bool SocketBind(SocketConfig *config, SocketResult *result) +{ + bool success = false; + result->status = RESULT_FAILURE; + struct sockaddr_storage *sock_addr = NULL; + + // Don't bind to a socket that isn't configured as a server + if (!IsSocketValid(result->socket) || !config->server) + { + TRACELOG(LOG_WARNING, Cannot bind to socket marked as \"Client\" in SocketConfig."); + success = false; + } + else + { + if (result->socket->isIPv6) sock_addr = (struct sockaddr_storage *)&result->socket->addripv6->address; + else sock_addr = (struct sockaddr_storage *)&result->socket->addripv4->address; + + if (sock_addr != NULL) + { + if (bind(result->socket->channel, (struct sockaddr *)sock_addr, sizeof(*sock_addr)) != SOCKET_ERROR) + { + TRACELOG(LOG_INFO, "Successfully bound socket."); + success = true; + } + else + { + result->socket->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(result->socket->status)); + SocketSetLastError(0); + success = false; + } + } + } + + // Was the bind a success? + if (success) + { + result->status = RESULT_SUCCESS; + result->socket->ready = 0; + result->socket->status = 0; + socklen_t sock_len = sizeof(*sock_addr); + + if (getsockname(result->socket->channel, (struct sockaddr *)sock_addr, &sock_len) < 0) + { + TRACELOG(LOG_WARNING, "Couldn't get socket address"); + } + else + { + struct sockaddr_in *s = (struct sockaddr_in *)sock_addr; + // result->socket->address.host = s->sin_addr.s_addr; + // result->socket->address.port = s->sin_port; + + result->socket->addripv4 = (struct _SocketAddressIPv4 *)RNET_MALLOC(sizeof(*result->socket->addripv4)); + + if (result->socket->addripv4 != NULL) memset(result->socket->addripv4, 0, sizeof(*result->socket->addripv4)); + + memcpy(&result->socket->addripv4->address, (struct sockaddr_in *)&s->sin_addr, sizeof(struct sockaddr_in)); + } + } + return success; +} + +// Listens (and queues) incoming connections requests for a bound port. +bool SocketListen(SocketConfig *config, SocketResult *result) +{ + bool success = false; + result->status = RESULT_FAILURE; + + // Don't bind to a socket that isn't configured as a server + if (!IsSocketValid(result->socket) || !config->server) + { + TRACELOG(LOG_WARNING, "Cannot listen on socket marked as \"Client\" in SocketConfig."); + success = false; + } + else + { + // Don't listen on UDP sockets + if (!(config->type == SOCKET_UDP)) + { + if (listen(result->socket->channel, config->backlog_size) != SOCKET_ERROR) + { + TRACELOG(LOG_INFO, "Started listening on socket..."); + success = true; + } + else + { + success = false; + result->socket->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(result->socket->status)); + SocketSetLastError(0); + } + } + else + { + TRACELOG(LOG_WARNING, "Cannot listen on socket marked as \"UDP\" (datagram) in SocketConfig."); + success = false; + } + } + + // Was the listen a success? + if (success) + { + result->status = RESULT_SUCCESS; + result->socket->ready = 0; + result->socket->status = 0; + } + + return success; +} + +// Connect the socket to the destination specified by "host" and "port" in SocketConfig +bool SocketConnect(SocketConfig *config, SocketResult *result) +{ + bool success = true; + result->status = RESULT_FAILURE; + + // Only bind to sockets marked as server + if (config->server) + { + TRACELOG(LOG_WARNING, "Cannot connect to socket marked as \"Server\" in SocketConfig."); + success = false; + } + else + { + if (IsIPv4Address(config->host)) + { + struct sockaddr_in ip4addr; + ip4addr.sin_family = AF_INET; + unsigned long hport; + hport = strtoul(config->port, NULL, 0); + ip4addr.sin_port = htons(hport); + + // TODO: Changed the code to avoid the usage of inet_pton and inet_ntop replacing them with getnameinfo (that should have a better support on windows). + + //inet_pton(AF_INET, config->host, &ip4addr.sin_addr); + int connect_result = connect(result->socket->channel, (struct sockaddr *)&ip4addr, sizeof(ip4addr)); + + if (connect_result == SOCKET_ERROR) + { + result->socket->status = SocketGetLastError(); + SocketSetLastError(0); + + switch (result->socket->status) + { + case WSAEWOULDBLOCK: success = true; break; + default: + { + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(result->socket->status)); + success = false; + } break; + } + } + else + { + TRACELOG(LOG_INFO, "Successfully connected to socket."); + success = true; + } + } + else + { + if (IsIPv6Address(config->host)) + { + struct sockaddr_in6 ip6addr; + ip6addr.sin6_family = AF_INET6; + unsigned long hport; + hport = strtoul(config->port, NULL, 0); + ip6addr.sin6_port = htons(hport); + //inet_pton(AF_INET6, config->host, &ip6addr.sin6_addr); // TODO. + int connect_result = connect(result->socket->channel, (struct sockaddr *)&ip6addr, sizeof(ip6addr)); + + if (connect_result == SOCKET_ERROR) + { + result->socket->status = SocketGetLastError(); + SocketSetLastError(0); + + switch (result->socket->status) + { + case WSAEWOULDBLOCK: success = true; break; + default: + { + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(result->socket->status)); + success = false; + } break; + } + } + else + { + TRACELOG(LOG_INFO, "Successfully connected to socket."); + success = true; + } + } + } + } + + if (success) + { + result->status = RESULT_SUCCESS; + result->socket->ready = 0; + result->socket->status = 0; + } + + return success; +} + +// Closes an existing socket +// +// SocketChannel socket - The id of the socket to close +void SocketClose(Socket *sock) +{ + if (sock != NULL) + { + if (sock->channel != INVALID_SOCKET) closesocket(sock->channel); + } +} + +// Returns the sockaddress for a specific socket in a generic storage struct +SocketAddressStorage SocketGetPeerAddress(Socket *sock) +{ + // TODO. + /* + if (sock->isServer) return NULL; + if (sock->isIPv6) return sock->addripv6; + else return sock->addripv4; + */ + + return NULL; +} + +// Return the address-type appropriate host portion of a socket address +char *GetSocketAddressHost(SocketAddressStorage storage) +{ + assert(storage->address.ss_family == AF_INET || storage->address.ss_family == AF_INET6); + return SocketAddressToString((struct sockaddr_storage *)storage); +} + +// Return the address-type appropriate port(service) portion of a socket address +short GetSocketAddressPort(SocketAddressStorage storage) +{ + //return ntohs(GetSocketPortPtr(storage)); // TODO. + + return 0; +} + +// The accept function permits an incoming connection attempt on a socket. +// +// SocketChannel listener - The socket to listen for incoming connections on (i.e. server) +// SocketResult* out - The result of this function (if any, including errors) +// +// e.g. +// +// SocketResult connection; +// bool connected = false; +// if (!connected) +// { +// if (SocketAccept(server_res.socket.channel, &connection)) +// { +// connected = true; +// } +// } +Socket *SocketAccept(Socket *server, SocketConfig *config) +{ + if (!server->isServer || server->type == SOCKET_UDP) return NULL; + + struct sockaddr_storage sock_addr; + socklen_t sock_alen; + Socket *sock = LoadSocket(); + server->ready = 0; + sock_alen = sizeof(sock_addr); + sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr, &sock_alen); + + if (sock->channel == INVALID_SOCKET) + { + sock->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(sock->status)); + SocketSetLastError(0); + SocketClose(sock); + + return NULL; + } + + (config->nonblocking) ? SocketSetNonBlocking(sock) : SocketSetBlocking(sock); + sock->isServer = false; + sock->ready = 0; + sock->type = server->type; + + switch (sock_addr.ss_family) + { + case AF_INET: + { + struct sockaddr_in *s = ((struct sockaddr_in *)&sock_addr); + sock->addripv4 = (struct _SocketAddressIPv4 *)RNET_MALLOC(sizeof(*sock->addripv4)); + + if (sock->addripv4 != NULL) + { + memset(sock->addripv4, 0, sizeof(*sock->addripv4)); + memcpy(&sock->addripv4->address, (struct sockaddr_in *)&s->sin_addr, sizeof(struct sockaddr_in)); + TRACELOG(LOG_INFO, "Server: Got connection from %s::%hu", SocketAddressToString((struct sockaddr_storage *)s), ntohs(sock->addripv4->address.sin_port)); + } + } break; + case AF_INET6: + { + struct sockaddr_in6 *s = ((struct sockaddr_in6 *)&sock_addr); + sock->addripv6 = (struct _SocketAddressIPv6 *)RNET_MALLOC(sizeof(*sock->addripv6)); + + if (sock->addripv6 != NULL) + { + memset(sock->addripv6, 0, sizeof(*sock->addripv6)); + memcpy(&sock->addripv6->address, (struct sockaddr_in6 *)&s->sin6_addr, sizeof(struct sockaddr_in6)); + TRACELOG(LOG_INFO, "Server: Got connection from %s::%hu", SocketAddressToString((struct sockaddr_storage *)s), ntohs(sock->addripv6->address.sin6_port)); + } + } break; + } + + return sock; +} + +// Verify that the channel is in the valid range +static int ValidChannel(int channel) +{ + if ((channel < 0) || (channel >= SOCKET_MAX_UDPCHANNELS)) + { + TRACELOG(LOG_WARNING, "Invalid channel"); + return 0; + } + + return 1; +} + +// Set the socket channel +int SocketSetChannel(Socket *socket, int channel, const IPAddress *address) +{ + struct UDPChannel *binding; + + if (socket == NULL) + { + TRACELOG(LOG_WARNING, "Passed a NULL socket"); + return (-1); + } + + if (channel == -1) + { + for (channel = 0; channel < SOCKET_MAX_UDPCHANNELS; ++channel) + { + binding = &socket->binding[channel]; + if (binding->numbound < SOCKET_MAX_UDPADDRESSES) break; + } + } + else + { + if (!ValidChannel(channel)) return (-1); + + binding = &socket->binding[channel]; + } + + if (binding->numbound == SOCKET_MAX_UDPADDRESSES) + { + TRACELOG(LOG_WARNING, "No room for new addresses"); + return (-1); + } + + binding->address[binding->numbound++] = *address; + + return (channel); +} + +// Remove the socket channel +void SocketUnsetChannel(Socket *socket, int channel) +{ + if ((channel >= 0) && (channel < SOCKET_MAX_UDPCHANNELS)) socket->binding[channel].numbound = 0; +} + +/* Allocate/free a single UDP packet 'size' bytes long. + The new packet is returned, or NULL if the function ran out of memory. + */ +SocketDataPacket *AllocPacket(int size) +{ + SocketDataPacket *packet = (SocketDataPacket *)RNET_MALLOC(sizeof(*packet)); + int error = 1; + + if (packet != NULL) + { + packet->maxlen = size; + packet->data = (uint8_t *)RNET_MALLOC(size); + if (packet->data != NULL) + { + error = 0; + } + } + + if (error) + { + FreePacket(packet); + packet = NULL; + } + + return (packet); +} + +int ResizePacket(SocketDataPacket *packet, int newsize) +{ + uint8_t *newdata = (uint8_t *)RNET_MALLOC(newsize); + + if (newdata != NULL) + { + RNET_FREE(packet->data); + packet->data = newdata; + packet->maxlen = newsize; + } + + return (packet->maxlen); +} + +void FreePacket(SocketDataPacket *packet) +{ + if (packet) + { + RNET_FREE(packet->data); + RNET_FREE(packet); + } +} + +// Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets, each 'size' bytes long. +// A pointer to the packet array is returned, or NULL if the function ran out of memory. +SocketDataPacket **AllocPacketList(int howmany, int size) +{ + SocketDataPacket **packetV = (SocketDataPacket **)RNET_MALLOC((howmany + 1) * sizeof(*packetV)); + + if (packetV != NULL) + { + int i; + for (i = 0; i < howmany; ++i) + { + packetV[i] = AllocPacket(size); + if (packetV[i] == NULL) + { + break; + } + } + packetV[i] = NULL; + + if (i != howmany) + { + FreePacketList(packetV); + packetV = NULL; + } + } + + return (packetV); +} + +void FreePacketList(SocketDataPacket **packetV) +{ + if (packetV) + { + for (int i = 0; packetV[i]; ++i) FreePacket(packetV[i]); + RNET_FREE(packetV); + } +} + +// Send 'len' bytes of 'data' over the non-server socket 'sock' +int SocketSend(Socket *sock, const void *datap, int length) +{ + int sent = 0; + int left = length; + int status = -1; + int numsent = 0; + const unsigned char *data = (const unsigned char *)datap; + + // Server sockets are for accepting connections only + if (sock->isServer) + { + TRACELOG(LOG_WARNING, "Cannot send information on a server socket"); + return -1; + } + + // Which socket are we trying to send data on + switch (sock->type) + { + case SOCKET_TCP: + { + SocketSetLastError(0); + do + { + length = send(sock->channel, (const char *)data, left, 0); + if (length > 0) + { + sent += length; + left -= length; + data += length; + } + } while ((left > 0) && // While we still have bytes left to send + ((length > 0) || // The amount of bytes we actually sent is > 0 + (SocketGetLastError() == WSAEINTR)) // The socket was interupted + ); + + if (length == SOCKET_ERROR) + { + sock->status = SocketGetLastError(); + TRACELOG(LOG_DEBUG, "Socket Error: %s", SocketErrorCodeToString(sock->status)); + SocketSetLastError(0); + } + else TRACELOG(LOG_DEBUG, "Successfully sent \"%s\" (%d bytes)", datap, sent); + + return sent; + } break; + case SOCKET_UDP: + { + SocketSetLastError(0); + + if (sock->isIPv6) status = sendto(sock->channel, (const char *)data, left, 0, (struct sockaddr *)&sock->addripv6->address, sizeof(sock->addripv6->address)); + else status = sendto(sock->channel, (const char *)data, left, 0, (struct sockaddr *)&sock->addripv4->address, sizeof(sock->addripv4->address)); + + if (sent >= 0) + { + sock->status = 0; + ++numsent; + TRACELOG(LOG_DEBUG, "Successfully sent \"%s\" (%d bytes)", datap, status); + } + else + { + sock->status = SocketGetLastError(); + TRACELOG(LOG_DEBUG, "Socket Error: %s", SocketGetLastErrorString(sock->status)); + SocketSetLastError(0); + return 0; + } + + return numsent; + } break; + default: break; + } + + return -1; +} + +// Receive up to 'maxlen' bytes of data over the non-server socket 'sock', +// and store them in the buffer pointed to by 'data'. +// This function returns the actual amount of data received. If the return +// value is less than or equal to zero, then either the remote connection was +// closed, or an unknown socket error occurred. +int SocketReceive(Socket *sock, void *data, int maxlen) +{ + int len = 0; + int numrecv = 0; + int status = 0; + socklen_t sock_len; + struct sockaddr_storage sock_addr; + //char ip[INET6_ADDRSTRLEN]; + + // Server sockets are for accepting connections only + if (sock->isServer && (sock->type == SOCKET_TCP)) + { + sock->status = SocketGetLastError(); + TRACELOG(LOG_DEBUG, "Socket Error: %s", "Server sockets cannot be used to receive data"); + SocketSetLastError(0); + return 0; + } + + // Which socket are we trying to send data on + switch (sock->type) + { + case SOCKET_TCP: + { + SocketSetLastError(0); + do + { + len = recv(sock->channel, (char *)data, maxlen, 0); + } while (SocketGetLastError() == WSAEINTR); + + if (len > 0) + { + // Who sent the packet? + if (sock->type == SOCKET_UDP) + { + //TRACELOG(LOG_DEBUG, "Received data from: %s", inet_ntop(sock_addr.ss_family, GetSocketAddressPtr((struct sockaddr *)&sock_addr), ip, sizeof(ip))); + } + + ((unsigned char *)data)[len] = '\0'; // Add null terminating character to the end of the stream + TRACELOG(LOG_DEBUG, "Received \"%s\" (%d bytes)", data, len); + } + + sock->ready = 0; + return len; + } break; + case SOCKET_UDP: + { + SocketSetLastError(0); + sock_len = sizeof(sock_addr); + status = recvfrom(sock->channel, // The receving channel + data, // A pointer to the data buffer to fill + maxlen, // The max length of the data to fill + 0, // Flags + (struct sockaddr *)&sock_addr, // The address of the recevied data + &sock_len // The length of the received data address + ); + + if (status >= 0) ++numrecv; + else + { + sock->status = SocketGetLastError(); + + switch (sock->status) + { + case WSAEWOULDBLOCK: break; + default: TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(sock->status)); break; + } + + SocketSetLastError(0); + return 0; + } + + sock->ready = 0; + return numrecv; + } break; + default: break; + } + + return -1; +} + +// Does the socket have it's 'ready' flag set? +bool IsSocketReady(Socket *sock) +{ + return (sock != NULL) && (sock->ready); +} + +// Check if the socket is considered connected +bool IsSocketConnected(Socket *sock) +{ +#if defined(_WIN32) + FD_SET writefds; + FD_ZERO(&writefds); + FD_SET(sock->channel, &writefds); + struct timeval timeout; + timeout.tv_sec = 1; + timeout.tv_usec = 1000000000UL; + int total = select(0, NULL, &writefds, NULL, &timeout); + + if (total == -1) + { // Error + sock->status = SocketGetLastError(); + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(sock->status)); + SocketSetLastError(0); + } + else if (total == 0) return false; // Timeout + else if (FD_ISSET(sock->channel, &writefds)) return true; + + return false; +#else + return true; +#endif +} + +// Allocate and return a SocketResult struct +SocketResult *LoadSocketResult(void) +{ + struct SocketResult *res = (struct SocketResult *)RNET_MALLOC(sizeof(*res)); + + if (res != NULL) + { + memset(res, 0, sizeof(*res)); + if ((res->socket = LoadSocket()) == NULL) + { + RNET_FREE(res); + res = NULL; + } + } + + return res; +} + +// Free an allocated SocketResult +void UnloadSocketResult(SocketResult **result) +{ + if (*result != NULL) + { + if ((*result)->socket != NULL) UnloadSocket(&((*result)->socket)); + + RNET_FREE(*result); + *result = NULL; + } +} + +// Allocate a Socket +Socket *LoadSocket(void) +{ + struct Socket *sock; + sock = (Socket *)RNET_MALLOC(sizeof(*sock)); + + if (sock != NULL) memset(sock, 0, sizeof(*sock)); + else + { + TRACELOG(LOG_WARNING, "Ran out of memory attempting to allocate a socket"); + SocketClose(sock); + RNET_FREE(sock); + sock = NULL; + } + + return sock; +} + +// Free an allocated Socket +void UnloadSocket(Socket **sock) +{ + if (*sock != NULL) + { + RNET_FREE(*sock); + *sock = NULL; + } +} + +// Allocate a SocketSet +SocketSet *LoadSocketSet(int max) +{ + struct SocketSet *set = (struct SocketSet *)RNET_MALLOC(sizeof(*set)); + + if (set != NULL) + { + set->numsockets = 0; + set->maxsockets = max; + set->sockets = (struct Socket **)RNET_MALLOC(max * sizeof(*set->sockets)); + if (set->sockets != NULL) + { + for (int i = 0; i < max; ++i) set->sockets[i] = NULL; + } + else + { + RNET_FREE(set); + set = NULL; + } + } + + return (set); +} + +// Free an allocated SocketSet +void UnloadSocketSet(SocketSet *set) +{ + if (set) + { + RNET_FREE(set->sockets); + RNET_FREE(set); + } +} + +// Add a Socket "sock" to the SocketSet "set" +int AddSocket(SocketSet *set, Socket *sock) +{ + if (sock != NULL) + { + if (set->numsockets == set->maxsockets) + { + TRACELOG(LOG_DEBUG, "Socket Error: %s", "SocketSet is full"); + SocketSetLastError(0); + return (-1); + } + set->sockets[set->numsockets++] = (struct Socket *)sock; + } + else + { + TRACELOG(LOG_DEBUG, "Socket Error: %s", "Socket was null"); + SocketSetLastError(0); + return (-1); + } + + return (set->numsockets); +} + +// Remove a Socket "sock" to the SocketSet "set" +int RemoveSocket(SocketSet *set, Socket *sock) +{ + if (sock != NULL) + { + int i = 0; + for (i = 0; i < set->numsockets; ++i) + { + if (set->sockets[i] == (struct Socket *)sock) break; + } + + if (i == set->numsockets) + { + TRACELOG(LOG_DEBUG, "Socket Error: %s", "Socket not found"); + SocketSetLastError(0); + return (-1); + } + + --set->numsockets; + for (; i < set->numsockets; ++i) set->sockets[i] = set->sockets[i + 1]; + } + + return (set->numsockets); +} + +// Check the sockets in the socket set for pending information +int CheckSockets(SocketSet *set, unsigned int timeout) +{ + int i; + SOCKET maxfd; + int retval; + struct timeval tv; + fd_set mask; + + /* Find the largest file descriptor */ + maxfd = 0; + for (i = set->numsockets - 1; i >= 0; --i) + { + if (set->sockets[i]->channel > maxfd) + { + maxfd = set->sockets[i]->channel; + } + } + + // Check the file descriptors for available data + do + { + SocketSetLastError(0); + + // Set up the mask of file descriptors + FD_ZERO(&mask); + for (i = set->numsockets - 1; i >= 0; --i) + { + FD_SET(set->sockets[i]->channel, &mask); + } // Set up the timeout + + tv.tv_sec = timeout / 1000; + tv.tv_usec = (timeout % 1000) * 1000; + + /* Look! */ + retval = select(maxfd + 1, &mask, NULL, NULL, &tv); + } while (SocketGetLastError() == WSAEINTR); + + // Mark all file descriptors ready that have data available + if (retval > 0) + { + for (i = set->numsockets - 1; i >= 0; --i) + { + if (FD_ISSET(set->sockets[i]->channel, &mask)) set->sockets[i]->ready = 1; + } + } + + return retval; +} + +// Allocate an AddressInformation +AddressInformation LoadAddress(void) +{ + AddressInformation addressInfo = NULL; + addressInfo = (AddressInformation)RNET_CALLOC(1, sizeof(*addressInfo)); + + if (addressInfo != NULL) + { + addressInfo->addr.ai_addr = (struct sockaddr *)RNET_CALLOC(1, sizeof(struct sockaddr)); + if (addressInfo->addr.ai_addr == NULL) TRACELOG(LOG_WARNING, "Failed to allocate memory for \"struct sockaddr\""); + } + else TRACELOG(LOG_WARNING, "Failed to allocate memory for \"struct AddressInformation\""); + + return addressInfo; +} + +// Free an AddressInformation struct +void UnloadAddress(AddressInformation *addressInfo) +{ + if (*addressInfo != NULL) + { + if ((*addressInfo)->addr.ai_addr != NULL) + { + RNET_FREE((*addressInfo)->addr.ai_addr); + (*addressInfo)->addr.ai_addr = NULL; + } + + RNET_FREE(*addressInfo); + *addressInfo = NULL; + } +} + +// Allocate a list of AddressInformation +AddressInformation *LoadAddressList(int size) +{ + AddressInformation *addr; + addr = (AddressInformation *)RNET_MALLOC(size * sizeof(AddressInformation)); + return addr; +} + +// Opaque datatype accessor addrinfo->ai_family +int GetAddressFamily(AddressInformation address) +{ + return address->addr.ai_family; +} + +// Opaque datatype accessor addrinfo->ai_socktype +int GetAddressSocketType(AddressInformation address) +{ + return address->addr.ai_socktype; +} + +// Opaque datatype accessor addrinfo->ai_protocol +int GetAddressProtocol(AddressInformation address) +{ + return address->addr.ai_protocol; +} + +// Opaque datatype accessor addrinfo->ai_canonname +char *GetAddressCanonName(AddressInformation address) +{ + return address->addr.ai_canonname; +} + +// Opaque datatype accessor addrinfo->ai_addr +char *GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport) +{ + //char *ip[INET6_ADDRSTRLEN]; + char *result = NULL; + struct sockaddr_storage *storage = (struct sockaddr_storage *)address->addr.ai_addr; + + switch (storage->ss_family) + { + case AF_INET: + { + struct sockaddr_in *s = ((struct sockaddr_in *)address->addr.ai_addr); + //result = inet_ntop(AF_INET, &s->sin_addr, ip, INET_ADDRSTRLEN); // TODO. + *outport = ntohs(s->sin_port); + } break; + case AF_INET6: + { + struct sockaddr_in6 *s = ((struct sockaddr_in6 *)address->addr.ai_addr); + //result = inet_ntop(AF_INET6, &s->sin6_addr, ip, INET6_ADDRSTRLEN); // TODO. + *outport = ntohs(s->sin6_port); + } break; + default: break; + } + + if (result == NULL) + { + TRACELOG(LOG_WARNING, "Socket Error: %s", SocketErrorCodeToString(SocketGetLastError())); + SocketSetLastError(0); + } + else + { + strcpy(outhost, result); + } + return result; +} + +// +void PacketSend(Packet *packet) +{ + TRACELOG(LOG_INFO, "Sending packet (%s) with size %d\n", packet->data, packet->size); +} + +// +void PacketReceive(Packet *packet) +{ + TRACELOG(LOG_INFO, "Receiving packet (%s) with size %d\n", packet->data, packet->size); +} + +// +void PacketWrite16(Packet *packet, uint16_t value) +{ + TRACELOG(LOG_INFO, "Original: 0x%04" PRIX16 " - %" PRIu16 "\n", value, value); + uint8_t *data = packet->data + packet->offs; + *data++ = (uint8_t)(value >> 8); + *data++ = (uint8_t)(value); + packet->size += sizeof(uint16_t); + packet->offs += sizeof(uint16_t); + TRACELOG(LOG_INFO, "Network: 0x%04" PRIX16 " - %" PRIu16 "\n", (uint16_t) *data, (uint16_t) *data); +} + +// +void PacketWrite32(Packet *packet, uint32_t value) +{ + TRACELOG(LOG_INFO, "Original: 0x%08" PRIX32 " - %" PRIu32 "\n", value, value); + uint8_t *data = packet->data + packet->offs; + *data++ = (uint8_t)(value >> 24); + *data++ = (uint8_t)(value >> 16); + *data++ = (uint8_t)(value >> 8); + *data++ = (uint8_t)(value); + packet->size += sizeof(uint32_t); + packet->offs += sizeof(uint32_t); + + TRACELOG(LOG_INFO, "Network: 0x%08" PRIX32 " - %" PRIu32 "\n", + (uint32_t)(((intptr_t) packet->data) - packet->offs), + (uint32_t)(((intptr_t) packet->data) - packet->offs)); +} + +// +void PacketWrite64(Packet *packet, uint64_t value) +{ + TRACELOG(LOG_INFO, "Original: 0x%016" PRIX64 " - %" PRIu64 "\n", value, value); + + uint8_t *data = packet->data + packet->offs; + *data++ = (uint8_t)(value >> 56); + *data++ = (uint8_t)(value >> 48); + *data++ = (uint8_t)(value >> 40); + *data++ = (uint8_t)(value >> 32); + *data++ = (uint8_t)(value >> 24); + *data++ = (uint8_t)(value >> 16); + *data++ = (uint8_t)(value >> 8); + *data++ = (uint8_t)(value); + packet->size += sizeof(uint64_t); + packet->offs += sizeof(uint64_t); + + TRACELOG(LOG_INFO, "Network: 0x%016" PRIX64 " - %" PRIu64 "\n", (uint64_t)(packet->data - packet->offs), (uint64_t)(packet->data - packet->offs)); +} + +// +uint16_t PacketRead16(Packet *packet) +{ + uint8_t *data = packet->data + packet->offs; + packet->size += sizeof(uint16_t); + packet->offs += sizeof(uint16_t); + uint16_t value = ((uint16_t) data[0] << 8) | data[1]; + TRACELOG(LOG_INFO, "Original: 0x%04" PRIX16 " - %" PRIu16 "\n", value, value); + + return value; +} + +// +uint32_t PacketRead32(Packet *packet) +{ + uint8_t *data = packet->data + packet->offs; + packet->size += sizeof(uint32_t); + packet->offs += sizeof(uint32_t); + uint32_t value = ((uint32_t) data[0] << 24) | ((uint32_t) data[1] << 16) | ((uint32_t) data[2] << 8) | data[3]; + TRACELOG(LOG_INFO, "Original: 0x%08" PRIX32 " - %" PRIu32 "\n", value, value); + + return value; +} + +// +uint64_t PacketRead64(Packet *packet) +{ + uint8_t *data = packet->data + packet->offs; + packet->size += sizeof(uint64_t); + packet->offs += sizeof(uint64_t); + uint64_t value = ((uint64_t) data[0] << 56) | ((uint64_t) data[1] << 48) | ((uint64_t) data[2] << 40) | ((uint64_t) data[3] << 32) | ((uint64_t) data[4] << 24) | ((uint64_t) data[5] << 16) | ((uint64_t) data[6] << 8) | data[7]; + TRACELOG(LOG_INFO, "Original: 0x%016" PRIX64 " - %" PRIu64 "\n", value, value); + + return value; +} + +#endif // RNET_IMPLEMENTATION
\ No newline at end of file diff --git a/libs/raylib/src/shapes.c b/libs/raylib/src/shapes.c index 4303756..02c0eeb 100644 --- a/libs/raylib/src/shapes.c +++ b/libs/raylib/src/shapes.c @@ -42,8 +42,7 @@ #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -#include <stdlib.h> // Required for: abs(), fabs() -#include <math.h> // Required for: sinf(), cosf(), sqrtf() +#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf() //---------------------------------------------------------------------------------- // Defines and Macros @@ -58,14 +57,12 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static Texture2D texShapes = { 0 }; // Texture used on shapes drawing (usually a white) -static Rectangle recTexShapes = { 0 }; // Texture source rectangle used on shapes drawing +// ... //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing -static Texture2D GetShapesTexture(void); // Get texture to draw shapes //---------------------------------------------------------------------------------- // Module Functions Definition @@ -138,16 +135,16 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) rlColor4ub(color.r, color.g, color.b, color.a); rlNormal3f(0.0f, 0.0f, 1.0f); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(0.0f, 0.0f); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(0.0f, thick); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(d, thick); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(d, 0.0f); rlEnd(); rlPopMatrix(); @@ -241,16 +238,16 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x, center.y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius); angle += (stepLength*2); @@ -261,16 +258,16 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x, center.y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x, center.y); } rlEnd(); @@ -398,7 +395,38 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color) rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius); rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius); } - rlEnd(); + rlEnd(); +} + +// Draw ellipse +void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) +{ + if (rlCheckBufferLimit(3*36)) rlglDraw(); + + rlBegin(RL_TRIANGLES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(centerX, centerY); + rlVertex2f(centerX + sinf(DEG2RAD*i)*radiusH, centerY + cosf(DEG2RAD*i)*radiusV); + rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radiusH, centerY + cosf(DEG2RAD*(i + 10))*radiusV); + } + rlEnd(); +} + +// Draw ellipse outline +void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) +{ + if (rlCheckBufferLimit(2*36)) rlglDraw(); + + rlBegin(RL_LINES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(centerX + sinf(DEG2RAD*i)*radiusH, centerY + cosf(DEG2RAD*i)*radiusV); + rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radiusH, centerY + cosf(DEG2RAD*(i + 10))*radiusV); + } + rlEnd(); } void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color) @@ -458,16 +486,16 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); angle += stepLength; @@ -612,16 +640,16 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color rlNormal3f(0.0f, 0.0f, 1.0f); rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(0.0f, 0.0f); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(0.0f, rec.height); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(rec.width, rec.height); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(rec.width, 0.0f); rlEnd(); rlPopMatrix(); @@ -655,19 +683,19 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, // NOTE: Default raylib font character 95 is a white square rlColor4ub(col1.r, col1.g, col1.b, col1.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(rec.x, rec.y); rlColor4ub(col2.r, col2.g, col2.b, col2.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(rec.x, rec.y + rec.height); rlColor4ub(col3.r, col3.g, col3.b, col3.a); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(rec.x + rec.width, rec.y + rec.height); rlColor4ub(col4.r, col4.g, col4.b, col4.a); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(rec.x + rec.width, rec.y); rlEnd(); rlPopMatrix(); @@ -790,13 +818,13 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co for (int i = 0; i < segments/2; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x, center.y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength*2))*radius, center.y + cosf(DEG2RAD*(angle + stepLength*2))*radius); angle += (stepLength*2); } @@ -804,70 +832,70 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co if (segments%2) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x, center.y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*radius, center.y + cosf(DEG2RAD*angle)*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*radius, center.y + cosf(DEG2RAD*(angle + stepLength))*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x, center.y); } } // [2] Upper Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[0].x, point[0].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[8].x, point[8].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[9].x, point[9].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[1].x, point[1].y); // [4] Right Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[2].x, point[2].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[9].x, point[9].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[10].x, point[10].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[3].x, point[3].y); // [6] Bottom Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[5].x, point[5].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[4].x, point[4].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[10].x, point[10].y); // [8] Left Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[7].x, point[7].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[6].x, point[6].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[8].x, point[8].y); // [9] Middle Rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[8].x, point[8].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[10].x, point[10].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[9].x, point[9].y); rlEnd(); @@ -1022,13 +1050,13 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int for (int i = 0; i < segments; i++) { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*innerRadius, center.y + cosf(DEG2RAD*angle)*innerRadius); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*angle)*outerRadius, center.y + cosf(DEG2RAD*angle)*outerRadius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*outerRadius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(center.x + sinf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + cosf(DEG2RAD*(angle + stepLength))*innerRadius); angle += stepLength; @@ -1037,46 +1065,46 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int // Upper rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[0].x, point[0].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[8].x, point[8].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[9].x, point[9].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[1].x, point[1].y); // Right rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[2].x, point[2].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[10].x, point[10].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[11].x, point[11].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[3].x, point[3].y); // Lower rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[13].x, point[13].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[5].x, point[5].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[4].x, point[4].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[12].x, point[12].y); // Left rectangle rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[15].x, point[15].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[7].x, point[7].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(point[6].x, point[6].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(point[14].x, point[14].y); rlEnd(); @@ -1190,16 +1218,16 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) rlBegin(RL_QUADS); rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(v1.x, v1.y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(v2.x, v2.y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(v2.x, v2.y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(v3.x, v3.y); rlEnd(); @@ -1247,16 +1275,16 @@ void DrawTriangleFan(Vector2 *points, int pointsCount, Color color) for (int i = 1; i < pointsCount - 1; i++) { - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(points[0].x, points[0].y); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(points[i].x, points[i].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(points[i + 1].x, points[i + 1].y); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(points[i + 1].x, points[i + 1].y); } rlEnd(); @@ -1314,17 +1342,17 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col { rlColor4ub(color.r, color.g, color.b, color.a); - rlTexCoord2f(recTexShapes.x/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(0, 0); - rlTexCoord2f(recTexShapes.x/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f(GetShapesTextureRec().x/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, (recTexShapes.y + recTexShapes.height)/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, (GetShapesTextureRec().y + GetShapesTextureRec().height)/GetShapesTexture().height); rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); centralAngle += 360.0f/(float)sides; - rlTexCoord2f((recTexShapes.x + recTexShapes.width)/texShapes.width, recTexShapes.y/texShapes.height); + rlTexCoord2f((GetShapesTextureRec().x + GetShapesTextureRec().width)/GetShapesTexture().width, GetShapesTextureRec().y/GetShapesTexture().height); rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius); } rlEnd(); @@ -1357,7 +1385,7 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo rlPushMatrix(); rlTranslatef(center.x, center.y, 0.0f); rlRotatef(rotation, 0.0f, 0.0f, 1.0f); - + rlBegin(RL_LINES); for (int i = 0; i < sides; i++) { @@ -1371,13 +1399,6 @@ void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Colo rlPopMatrix(); } -// Define default texture used to draw shapes -void SetShapesTexture(Texture2D texture, Rectangle source) -{ - texShapes = texture; - recTexShapes = source; -} - //---------------------------------------------------------------------------------- // Module Functions Definition - Collision Detection functions //---------------------------------------------------------------------------------- @@ -1449,8 +1470,8 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) int recCenterX = (int)(rec.x + rec.width/2.0f); int recCenterY = (int)(rec.y + rec.height/2.0f); - float dx = (float)fabs(center.x - recCenterX); - float dy = (float)fabs(center.y - recCenterY); + float dx = fabsf(center.x - (float)recCenterX); + float dy = fabsf(center.y - (float)recCenterY); if (dx > (rec.width/2.0f + radius)) { return false; } if (dy > (rec.height/2.0f + radius)) { return false; } @@ -1471,8 +1492,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) if (CheckCollisionRecs(rec1, rec2)) { - float dxx = (float)fabs(rec1.x - rec2.x); - float dyy = (float)fabs(rec1.y - rec2.y); + float dxx = fabsf(rec1.x - rec2.x); + float dyy = fabsf(rec1.y - rec2.y); if (rec1.x <= rec2.x) { @@ -1545,22 +1566,3 @@ static float EaseCubicInOut(float t, float b, float c, float d) return 0.5f*c*(t*t*t + 2.0f) + b; } - -// Get texture to draw shapes (RAII) -static Texture2D GetShapesTexture(void) -{ - if (texShapes.id == 0) - { -#if defined(SUPPORT_FONT_TEXTURE) - texShapes = GetFontDefault().texture; // Use font texture white character - Rectangle rec = GetFontDefault().recs[95]; - // NOTE: We setup a 1px padding on char rectangle to avoid texture bleeding on MSAA filtering - recTexShapes = (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }; -#else - texShapes = GetTextureDefault(); // Use default white texture - recTexShapes = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }; -#endif - } - - return texShapes; -} diff --git a/libs/raylib/src/shell.html b/libs/raylib/src/shell.html index 7db891b..507b35a 100644 --- a/libs/raylib/src/shell.html +++ b/libs/raylib/src/shell.html @@ -241,8 +241,8 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB canvas: (function() { var canvas = document.querySelector('#canvas'); - // As a default initial behavior, pop up an alert when webgl context is lost. To make your - // application robust, you may want to override this behavior before shipping! + // As a default initial behavior, pop up an alert when webgl context is lost. + // To make your application robust, you may want to override this behavior before shipping! // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); diff --git a/libs/raylib/src/text.c b/libs/raylib/src/text.c index ae5b98d..f83eed8 100644 --- a/libs/raylib/src/text.c +++ b/libs/raylib/src/text.c @@ -54,10 +54,10 @@ #endif #include <stdlib.h> // Required for: malloc(), free() -#include <string.h> // Required for: strlen() -#include <stdarg.h> // Required for: va_list, va_start(), vsprintf(), va_end() -#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets() -#include <ctype.h> // Required for: toupper(), tolower() +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fgets() +#include <string.h> // Required for: strcmp(), strstr(), strcpy(), strncpy(), strcat(), strncat(), sscanf() +#include <stdarg.h> // Required for: va_list, va_start(), vsprintf(), va_end() [Used in TextFormat()] +#include <ctype.h> // Requried for: toupper(), tolower() [Used in TextToUpper(), TextToLower()] #include "utils.h" // Required for: fopen() Android mapping @@ -73,7 +73,7 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: +#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal() #define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints @@ -268,7 +268,7 @@ extern void LoadFontDefault(void) defaultFont.baseSize = (int)defaultFont.recs[0].height; - TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id); + TRACELOG(LOG_INFO, "FONT: Default font loaded successfully"); } // Unload raylib default font @@ -318,7 +318,7 @@ Font LoadFont(const char *fileName) if (font.texture.id == 0) { - TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName); + TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load font texture -> Using default font", fileName); font = GetFontDefault(); } else SetTextureFilter(font.texture, FILTER_POINT); // By default we set point filter (best performance) @@ -333,11 +333,11 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou { Font font = { 0 }; +#if defined(SUPPORT_FILEFORMAT_TTF) font.baseSize = fontSize; font.charsCount = (charsCount > 0)? charsCount : 95; font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT); -#if defined(SUPPORT_FILEFORMAT_TTF) if (font.chars != NULL) { Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, 2, 0); @@ -354,7 +354,6 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou } else font = GetFontDefault(); #else - UnloadFont(font); font = GetFontDefault(); #endif @@ -435,8 +434,6 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) xPosToRead = charSpacing; } - TraceLog(LOG_DEBUG, "Font data parsed correctly from image"); - // NOTE: We need to remove key color borders from image to avoid weird // artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK; @@ -477,8 +474,6 @@ Font LoadFontFromImage(Image image, Color key, int firstChar) font.baseSize = (int)font.recs[0].height; - TraceLog(LOG_INFO, "Image file loaded correctly as Font"); - return font; } @@ -498,109 +493,101 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c #if defined(SUPPORT_FILEFORMAT_TTF) // Load font data (including pixel data) from TTF file - // NOTE: Loaded information should be enough to generate font image atlas, - // using any packaging method - FILE *fontFile = fopen(fileName, "rb"); // Load font file + // NOTE: Loaded information should be enough to generate + // font image atlas, using any packaging method + unsigned int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); - if (fontFile != NULL) + if (fileData != NULL) { - fseek(fontFile, 0, SEEK_END); - long size = ftell(fontFile); // Get file size - fseek(fontFile, 0, SEEK_SET); // Reset file pointer + int genFontChars = false; + stbtt_fontinfo fontInfo = { 0 }; - unsigned char *fontBuffer = (unsigned char *)RL_MALLOC(size); + if (stbtt_InitFont(&fontInfo, fileData, 0)) // Init font for data reading + { + // Calculate font scale factor + float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize); - fread(fontBuffer, size, 1, fontFile); - fclose(fontFile); + // Calculate font basic metrics + // NOTE: ascent is equivalent to font baseline + int ascent, descent, lineGap; + stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); - // Init font for data reading - stbtt_fontinfo fontInfo; - if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!"); + // In case no chars count provided, default to 95 + charsCount = (charsCount > 0)? charsCount : 95; - // Calculate font scale factor - float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize); + // Fill fontChars in case not provided externally + // NOTE: By default we fill charsCount consecutevely, starting at 32 (Space) - // Calculate font basic metrics - // NOTE: ascent is equivalent to font baseline - int ascent, descent, lineGap; - stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); + if (fontChars == NULL) + { + fontChars = (int *)RL_MALLOC(charsCount*sizeof(int)); + for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32; + genFontChars = true; + } - // In case no chars count provided, default to 95 - charsCount = (charsCount > 0)? charsCount : 95; + chars = (CharInfo *)RL_MALLOC(charsCount*sizeof(CharInfo)); - // Fill fontChars in case not provided externally - // NOTE: By default we fill charsCount consecutevely, starting at 32 (Space) - int genFontChars = false; - if (fontChars == NULL) - { - fontChars = (int *)RL_MALLOC(charsCount*sizeof(int)); - for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32; - genFontChars = true; - } + // NOTE: Using simple packaging, one char after another + for (int i = 0; i < charsCount; i++) + { + int chw = 0, chh = 0; // Character width and height (on generation) + int ch = fontChars[i]; // Character value to get info for + chars[i].value = ch; - chars = (CharInfo *)RL_MALLOC(charsCount*sizeof(CharInfo)); + // Render a unicode codepoint to a bitmap + // stbtt_GetCodepointBitmap() -- allocates and returns a bitmap + // stbtt_GetCodepointBitmapBox() -- how big the bitmap must be + // stbtt_MakeCodepointBitmap() -- renders into bitmap you provide - // NOTE: Using simple packaging, one char after another - for (int i = 0; i < charsCount; i++) - { - int chw = 0, chh = 0; // Character width and height (on generation) - int ch = fontChars[i]; // Character value to get info for - chars[i].value = ch; - - // Render a unicode codepoint to a bitmap - // stbtt_GetCodepointBitmap() -- allocates and returns a bitmap - // stbtt_GetCodepointBitmapBox() -- how big the bitmap must be - // stbtt_MakeCodepointBitmap() -- renders into bitmap you provide - - if (type != FONT_SDF) chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); - else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); - else chars[i].image.data = NULL; - - stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); - chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); - - // Load characters images - chars[i].image.width = chw; - chars[i].image.height = chh; - chars[i].image.mipmaps = 1; - chars[i].image.format = UNCOMPRESSED_GRAYSCALE; - - chars[i].offsetY += (int)((float)ascent*scaleFactor); - - // NOTE: We create an empty image for space character, it could be further required for atlas packing - if (ch == 32) - { - chars[i].image = GenImageColor(chars[i].advanceX, fontSize, BLANK); - ImageFormat(&chars[i].image, UNCOMPRESSED_GRAYSCALE); - } + if (type != FONT_SDF) chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); + else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); + else chars[i].image.data = NULL; - if (type == FONT_BITMAP) - { - // Aliased bitmap (black & white) font generation, avoiding anti-aliasing - // NOTE: For optimum results, bitmap font should be generated at base pixel size - for (int p = 0; p < chw*chh; p++) + stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); + chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); + + // Load characters images + chars[i].image.width = chw; + chars[i].image.height = chh; + chars[i].image.mipmaps = 1; + chars[i].image.format = UNCOMPRESSED_GRAYSCALE; + + chars[i].offsetY += (int)((float)ascent*scaleFactor); + + // NOTE: We create an empty image for space character, it could be further required for atlas packing + if (ch == 32) { - if (((unsigned char *)chars[i].image.data)[p] < BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0; - else ((unsigned char *)chars[i].image.data)[p] = 255; + chars[i].image = GenImageColor(chars[i].advanceX, fontSize, BLANK); + ImageFormat(&chars[i].image, UNCOMPRESSED_GRAYSCALE); + } + + if (type == FONT_BITMAP) + { + // Aliased bitmap (black & white) font generation, avoiding anti-aliasing + // NOTE: For optimum results, bitmap font should be generated at base pixel size + for (int p = 0; p < chw*chh; p++) + { + if (((unsigned char *)chars[i].image.data)[p] < BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0; + else ((unsigned char *)chars[i].image.data)[p] = 255; + } } - } - // Get bounding box for character (may be offset to account for chars that dip above or below the line) - /* - int chX1, chY1, chX2, chY2; - stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2); + // Get bounding box for character (may be offset to account for chars that dip above or below the line) + /* + int chX1, chY1, chX2, chY2; + stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2); - TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1); - TraceLog(LOG_DEBUG, "Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1); - */ + TRACELOGD("FONT: Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1); + TRACELOGD("FONT: Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1); + */ + } } + else TRACELOG(LOG_WARNING, "FONT: Failed to process TTF font data"); - RL_FREE(fontBuffer); + RL_FREE(fileData); if (genFontChars) RL_FREE(fontChars); } - else TraceLog(LOG_WARNING, "[%s] TTF file could not be opened", fileName); -#else - TraceLog(LOG_WARNING, "[%s] TTF support is disabled", fileName); #endif return chars; @@ -680,8 +667,6 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo } else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect) { - TraceLog(LOG_DEBUG, "Using Skyline packing algorythm!"); - stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context)); stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes)); @@ -718,7 +703,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo } } } - else TraceLog(LOG_WARNING, "Character could not be packed: %i", i); + else TRACELOG(LOG_WARNING, "FONT: Failed to package character (%i)", i); } RL_FREE(rects); @@ -760,7 +745,7 @@ void UnloadFont(Font font) RL_FREE(font.chars); RL_FREE(font.recs); - TraceLog(LOG_DEBUG, "Unloaded sprite font data"); + TRACELOGD("FONT: Unloaded font data from RAM and VRAM"); } } @@ -768,24 +753,7 @@ void UnloadFont(Font font) // NOTE: Uses default font void DrawFPS(int posX, int posY) { - // NOTE: We are rendering fps every certain time for better viewing on high framerates - - static int fps = 0; - static int counter = 0; - static int refreshRate = 20; - - if (counter < refreshRate) counter++; - else - { - fps = GetFPS(); - refreshRate = fps; - counter = 0; - } - - // TODO: Find a better way to calculate FPS, maybe calculate the mean of multiple measures? - - // NOTE: We have rounding errors every frame, so it oscillates a lot - DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, LIME); + DrawText(TextFormat("%2i FPS", GetFPS()), posX, posY, 20, LIME); } // Draw text (using default font) @@ -816,7 +784,7 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, // Character rectangle on screen // NOTE: Quad is scaled proportionally to base character width-height Rectangle rec = { position.x, position.y, font.recs[index].width*scale, font.recs[index].height*scale }; - + DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint); } @@ -824,11 +792,11 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, // NOTE: chars spacing is NOT proportional to fontSize void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) { - int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop + int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop int textOffsetY = 0; // Offset between lines (on line break '\n') float textOffsetX = 0.0f; // Offset X to next character to draw - + float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor for (int i = 0; i < length; i++) @@ -851,20 +819,20 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f } else { - if ((codepoint != ' ') && (codepoint != '\t')) + if ((codepoint != ' ') && (codepoint != '\t')) { Rectangle rec = { position.x + textOffsetX + font.chars[index].offsetX*scaleFactor, - position.y + textOffsetY + font.chars[index].offsetY*scaleFactor, - font.recs[index].width*scaleFactor, + position.y + textOffsetY + font.chars[index].offsetY*scaleFactor, + font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor }; - + DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint); } if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing); else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing); } - + i += (codepointByteCount - 1); // Move text bytes counter to next codepoint } } @@ -878,7 +846,7 @@ void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, flo // Draw text using font inside rectangle limits with support for text selection void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint) { - int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop + int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop int textOffsetY = 0; // Offset between lines (on line break '\n') float textOffsetX = 0.0f; // Offset X to next character to draw @@ -888,7 +856,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f // Word/character wrapping mechanism variables enum { MEASURE_STATE = 0, DRAW_STATE = 1 }; int state = wordWrap? MEASURE_STATE : DRAW_STATE; - + int startLine = -1; // Index where to begin drawing (where a line begins) int endLine = -1; // Index where to stop drawing (where a line ends) int lastk = -1; // Holds last value of the character position @@ -929,13 +897,13 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f endLine = (endLine < 1)? i : endLine; if (i == endLine) endLine -= codepointByteCount; if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount); - + state = !state; } else if ((i + 1) == length) { endLine = i; - + state = !state; } else if (codepoint == '\n') state = !state; @@ -987,7 +955,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f DrawTexturePro(font.texture, font.recs[index], (Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor, rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor, - font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor }, + font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, (!isGlyphSelected)? tint : selectTint); } } @@ -999,8 +967,9 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f startLine = endLine; endLine = -1; glyphWidth = 0; + selectStart += lastk - k; k = lastk; - + state = !state; } } @@ -1030,7 +999,7 @@ int MeasureText(const char *text, int fontSize) // Measure string size for Font Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing) { - int len = strlen(text); + int len = TextLength(text); int tempLen = 0; // Used to count longer text line num chars int lenCounter = 0; @@ -1085,7 +1054,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing int GetGlyphIndex(Font font, int codepoint) { #define TEXT_CHARACTER_NOTFOUND 63 // Character: '?' - + #define UNORDERED_CHARSET #if defined(UNORDERED_CHARSET) int index = TEXT_CHARACTER_NOTFOUND; @@ -1105,8 +1074,32 @@ int GetGlyphIndex(Font font, int codepoint) #endif } +//---------------------------------------------------------------------------------- // Text strings management functions //---------------------------------------------------------------------------------- + +// Copy one string to another, returns bytes copied +int TextCopy(char *dst, const char *src) +{ + int bytes = 0; + + if (dst != NULL) + { + while (*src != '\0') + { + *dst = *src; + dst++; + src++; + + bytes++; + } + + *dst = '\0'; + } + + return bytes; +} + // Check if two text string are equal // REQUIRES: strcmp() bool TextIsEqual(const char *text1, const char *text2) @@ -1121,9 +1114,12 @@ bool TextIsEqual(const char *text1, const char *text2) // Get text length in bytes, check for \0 character unsigned int TextLength(const char *text) { - unsigned int length = 0; + unsigned int length = 0; //strlen(text) - while (*text++) length++; + if (text != NULL) + { + while (*text++) length++; + } return length; } @@ -1137,14 +1133,15 @@ const char *TextFormat(const char *text, ...) // We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 }; static int index = 0; - + char *currentBuffer = buffers[index]; + memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using va_list args; va_start(args, text); vsprintf(currentBuffer, text, args); va_end(args); - + index += 1; // Move to next buffer for next function call if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; @@ -1152,12 +1149,11 @@ const char *TextFormat(const char *text, ...) } // Get a piece of a text string -// REQUIRES: strlen() const char *TextSubtext(const char *text, int position, int length) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; - int textLength = strlen(text); + int textLength = TextLength(text); if (position >= textLength) { @@ -1179,7 +1175,7 @@ const char *TextSubtext(const char *text, int position, int length) } // Replace text string -// REQUIRES: strlen(), strstr(), strncpy(), strcpy() +// REQUIRES: strstr(), strncpy(), strcpy() // WARNING: Internally allocated memory must be freed by the user (if return != NULL) char *TextReplace(char *text, const char *replace, const char *by) { @@ -1195,18 +1191,18 @@ char *TextReplace(char *text, const char *replace, const char *by) // Sanity checks and initialization if (!text || !replace) return NULL; - replaceLen = strlen(replace); + replaceLen = TextLength(replace); if (replaceLen == 0) return NULL; // Empty replace causes infinite loop during count if (!by) by = ""; // Replace by nothing if not provided - byLen = strlen(by); + byLen = TextLength(by); // Count the number of replacements needed insertPoint = text; for (count = 0; (temp = strstr(insertPoint, replace)); count++) insertPoint = temp + replaceLen; // Allocate returning string and point temp to it - temp = result = RL_MALLOC(strlen(text) + (byLen - replaceLen)*count + 1); + temp = result = RL_MALLOC(TextLength(text) + (byLen - replaceLen)*count + 1); if (!result) return NULL; // Memory could not be allocated @@ -1230,12 +1226,11 @@ char *TextReplace(char *text, const char *replace, const char *by) } // Insert text in a specific position, moves all text forward -// REQUIRES: strlen(), strcpy(), strtok() // WARNING: Allocated memory should be manually freed char *TextInsert(const char *text, const char *insert, int position) { - int textLen = strlen(text); - int insertLen = strlen(insert); + int textLen = TextLength(text); + int insertLen = TextLength(insert); char *result = (char *)RL_MALLOC(textLen + insertLen + 1); @@ -1256,11 +1251,11 @@ const char *TextJoin(const char **textList, int count, const char *delimiter) memset(text, 0, MAX_TEXT_BUFFER_LENGTH); int totalLength = 0; - int delimiterLen = strlen(delimiter); + int delimiterLen = TextLength(delimiter); for (int i = 0; i < count; i++) { - int textListLength = strlen(textList[i]); + int textListLength = TextLength(textList[i]); // Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH if ((totalLength + textListLength) < MAX_TEXT_BUFFER_LENGTH) @@ -1300,7 +1295,7 @@ const char **TextSplit(const char *text, char delimiter, int *count) counter = 1; // Count how many substrings we have on text and point to every one - for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++) + for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++) { buffer[i] = text[i]; if (buffer[i] == '\0') break; @@ -1324,7 +1319,7 @@ const char **TextSplit(const char *text, char delimiter, int *count) void TextAppend(char *text, const char *append, int *position) { strcpy(text + *position, append); - *position += strlen(append); + *position += TextLength(append); } // Find first text occurrence within a string @@ -1341,14 +1336,20 @@ int TextFindIndex(const char *text, const char *find) } // Get upper case version of provided string -// REQUIRES: toupper() const char *TextToUpper(const char *text) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++) { - if (text[i] != '\0') buffer[i] = (char)toupper(text[i]); + if (text[i] != '\0') + { + buffer[i] = (char)toupper(text[i]); + //if ((text[i] >= 'a') && (text[i] <= 'z')) buffer[i] = text[i] - 32; + + // TODO: Support Utf8 diacritics! + //if ((text[i] >= 'à') && (text[i] <= 'ý')) buffer[i] = text[i] - 32; + } else { buffer[i] = '\0'; break; } } @@ -1356,14 +1357,17 @@ const char *TextToUpper(const char *text) } // Get lower case version of provided string -// REQUIRES: tolower() const char *TextToLower(const char *text) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++) { - if (text[i] != '\0') buffer[i] = (char)tolower(text[i]); + if (text[i] != '\0') + { + buffer[i] = (char)tolower(text[i]); + //if ((text[i] >= 'A') && (text[i] <= 'Z')) buffer[i] = text[i] + 32; + } else { buffer[i] = '\0'; break; } } @@ -1371,7 +1375,6 @@ const char *TextToLower(const char *text) } // Get Pascal case notation version of provided string -// REQUIRES: toupper() const char *TextToPascal(const char *text) { static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; @@ -1396,22 +1399,21 @@ const char *TextToPascal(const char *text) } // Get integer value from text -// NOTE: Negative values not supported +// NOTE: This function replaces atoi() [stdlib.h] int TextToInteger(const char *text) { - int result = 0; - int len = strlen(text); - int units = 1; + int value = 0; + int sign = 1; - for (int i = len - 1; i >= 0; i--) + if ((text[0] == '+') || (text[0] == '-')) { - if ((text[i] > 47) && (text[i] < 58)) result += ((int)text[i] - 48)*units; - else { result = -1; break; } - - units *= 10; + if (text[0] == '-') sign = -1; + text++; } - return result; + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + + return value*sign; } // Encode text codepoint into utf8 text (memory must be freed!) @@ -1419,20 +1421,22 @@ char *TextToUtf8(int *codepoints, int length) { // We allocate enough memory fo fit all possible codepoints // NOTE: 5 bytes for every codepoint should be enough - char *text = (char *)calloc(length*5, 1); + char *text = (char *)RL_CALLOC(length*5, 1); const char *utf8 = NULL; int size = 0; - + for (int i = 0, bytes = 0; i < length; i++) { utf8 = CodepointToUtf8(codepoints[i], &bytes); strncpy(text + size, utf8, bytes); size += bytes; } - + // Resize memory to text length + string NULL terminator - text = RL_REALLOC(text, size + 1); - + void *ptr = RL_REALLOC(text, size + 1); + + if (ptr != NULL) text = (char *)ptr; + return text; } @@ -1443,7 +1447,7 @@ int *GetCodepoints(const char *text, int *count) memset(codepoints, 0, MAX_TEXT_UNICODE_CHARS*sizeof(int)); int bytesProcessed = 0; - int textLength = strlen(text); + int textLength = TextLength(text); int codepointsCount = 0; for (int i = 0; i < textLength; codepointsCount++) @@ -1640,7 +1644,6 @@ static Font LoadBMFont(const char *fileName) #define MAX_BUFFER_SIZE 256 Font font = { 0 }; - font.texture.id = 0; char buffer[MAX_BUFFER_SIZE] = { 0 }; char *searchPoint = NULL; @@ -1659,7 +1662,7 @@ static Font LoadBMFont(const char *fileName) if (fntFile == NULL) { - TraceLog(LOG_WARNING, "[%s] FNT file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open FNT file", fileName); return font; } @@ -1672,20 +1675,21 @@ static Font LoadBMFont(const char *fileName) searchPoint = strstr(buffer, "lineHeight"); sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight); - TraceLog(LOG_DEBUG, "[%s] Font size: %i", fileName, fontSize); - TraceLog(LOG_DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight); + TRACELOGD("FONT: [%s] Loaded font info:", fileName); + TRACELOGD(" > Base size: %i", fontSize); + TRACELOGD(" > Texture scale: %ix%i", texWidth, texHeight); fgets(buffer, MAX_BUFFER_SIZE, fntFile); searchPoint = strstr(buffer, "file"); sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName); - TraceLog(LOG_DEBUG, "[%s] Font texture filename: %s", fileName, texFileName); + TRACELOGD(" > Texture filename: %s", texFileName); fgets(buffer, MAX_BUFFER_SIZE, fntFile); searchPoint = strstr(buffer, "count"); sscanf(searchPoint, "count=%i", &charsCount); - TraceLog(LOG_DEBUG, "[%s] Font num chars: %i", fileName, charsCount); + TRACELOGD(" > Chars count: %i", charsCount); // Compose correct path using route of .fnt file (fileName) and texFileName char *texPath = NULL; @@ -1698,14 +1702,14 @@ static Font LoadBMFont(const char *fileName) } // NOTE: We need some extra space to avoid memory corruption on next allocations! - texPath = RL_MALLOC(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4); + texPath = RL_MALLOC(TextLength(fileName) - TextLength(lastSlash) + TextLength(texFileName) + 4); // NOTE: strcat() and strncat() required a '\0' terminated string to work! *texPath = '\0'; - strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1); - strncat(texPath, texFileName, strlen(texFileName)); + strncat(texPath, fileName, TextLength(fileName) - TextLength(lastSlash) + 1); + strncat(texPath, texFileName, TextLength(texFileName)); - TraceLog(LOG_DEBUG, "[%s] Font texture loading path: %s", fileName, texPath); + TRACELOGD(" > Texture loading path: %s", texPath); Image imFont = LoadImage(texPath); @@ -1755,8 +1759,9 @@ static Font LoadBMFont(const char *fileName) { UnloadFont(font); font = GetFontDefault(); + TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load texture, reverted to default font", fileName); } - else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName); + else TRACELOG(LOG_INFO, "FONT: [%s] Font loaded successfully", fileName); return font; } diff --git a/libs/raylib/src/textures.c b/libs/raylib/src/textures.c index 5b0c397..1bf086b 100644 --- a/libs/raylib/src/textures.c +++ b/libs/raylib/src/textures.c @@ -65,14 +65,15 @@ #endif #include <stdlib.h> // Required for: malloc(), free() -#include <string.h> // Required for: strlen() #include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() +#include <string.h> // Required for: strlen() [Used in ImageTextEx()] +#include <math.h> // Required for: fabsf() #include "utils.h" // Required for: fopen() Android mapping #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 // Required for: rlLoadTexture() rlDeleteTextures(), - // rlGenerateMipmaps(), some funcs for DrawTexturePro() + // rlGenerateMipmaps(), some funcs for DrawTexturePro() // Support only desired texture formats on stb_image #if !defined(SUPPORT_FILEFORMAT_BMP) @@ -123,14 +124,20 @@ #endif #if defined(SUPPORT_IMAGE_EXPORT) + #define STBIW_MALLOC RL_MALLOC + #define STBIW_FREE RL_FREE + #define STBIW_REALLOC RL_REALLOC + #define STB_IMAGE_WRITE_IMPLEMENTATION #include "external/stb_image_write.h" // Required for: stbi_write_*() #endif #if defined(SUPPORT_IMAGE_MANIPULATION) + #define STBIR_MALLOC(size,c) ((void)(c), RL_MALLOC(size)) + #define STBIR_FREE(ptr,c) ((void)(c), RL_FREE(ptr)) + #define STB_IMAGE_RESIZE_IMPLEMENTATION - #include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() - // NOTE: Used for image scaling on ImageResize() + #include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() [ImageResize()] #endif #if defined(SUPPORT_IMAGE_GENERATION) @@ -195,6 +202,7 @@ Image LoadImage(const char *fileName) defined(SUPPORT_FILEFORMAT_TGA) || \ defined(SUPPORT_FILEFORMAT_GIF) || \ defined(SUPPORT_FILEFORMAT_PIC) || \ + defined(SUPPORT_FILEFORMAT_HDR) || \ defined(SUPPORT_FILEFORMAT_PSD) #define STBI_REQUIRED #endif @@ -225,53 +233,53 @@ Image LoadImage(const char *fileName) ) { #if defined(STBI_REQUIRED) - int imgWidth = 0; - int imgHeight = 0; - int imgBpp = 0; + // NOTE: Using stb_image to load images (Supports multiple image formats) - FILE *imFile = fopen(fileName, "rb"); + unsigned int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); - if (imFile != NULL) + if (fileData != NULL) { - // NOTE: Using stb_image to load images (Supports multiple image formats) - image.data = stbi_load_from_file(imFile, &imgWidth, &imgHeight, &imgBpp, 0); - - fclose(imFile); + int comp = 0; + image.data = stbi_load_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0); - image.width = imgWidth; - image.height = imgHeight; image.mipmaps = 1; - if (imgBpp == 1) image.format = UNCOMPRESSED_GRAYSCALE; - else if (imgBpp == 2) image.format = UNCOMPRESSED_GRAY_ALPHA; - else if (imgBpp == 3) image.format = UNCOMPRESSED_R8G8B8; - else if (imgBpp == 4) image.format = UNCOMPRESSED_R8G8B8A8; + if (comp == 1) image.format = UNCOMPRESSED_GRAYSCALE; + else if (comp == 2) image.format = UNCOMPRESSED_GRAY_ALPHA; + else if (comp == 3) image.format = UNCOMPRESSED_R8G8B8; + else if (comp == 4) image.format = UNCOMPRESSED_R8G8B8A8; + + RL_FREE(fileData); } #endif } #if defined(SUPPORT_FILEFORMAT_HDR) else if (IsFileExtension(fileName, ".hdr")) { - int imgBpp = 0; - - FILE *imFile = fopen(fileName, "rb"); +#if defined(STBI_REQUIRED) + unsigned int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); - // Load 32 bit per channel floats data - //stbi_set_flip_vertically_on_load(true); - image.data = stbi_loadf_from_file(imFile, &image.width, &image.height, &imgBpp, 0); + if (fileData != NULL) + { + int comp = 0; + image.data = stbi_loadf_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0); - fclose(imFile); + image.mipmaps = 1; - image.mipmaps = 1; + if (comp == 1) image.format = UNCOMPRESSED_R32; + else if (comp == 3) image.format = UNCOMPRESSED_R32G32B32; + else if (comp == 4) image.format = UNCOMPRESSED_R32G32B32A32; + else + { + TRACELOG(LOG_WARNING, "IMAGE: [%s] HDR fileformat not supported", fileName); + UnloadImage(image); + } - if (imgBpp == 1) image.format = UNCOMPRESSED_R32; - else if (imgBpp == 3) image.format = UNCOMPRESSED_R32G32B32; - else if (imgBpp == 4) image.format = UNCOMPRESSED_R32G32B32A32; - else - { - TraceLog(LOG_WARNING, "[%s] Image fileformat not supported", fileName); - UnloadImage(image); + RL_FREE(fileData); } +#endif } #endif #if defined(SUPPORT_FILEFORMAT_DDS) @@ -289,10 +297,10 @@ Image LoadImage(const char *fileName) #if defined(SUPPORT_FILEFORMAT_ASTC) else if (IsFileExtension(fileName, ".astc")) image = LoadASTC(fileName); #endif - else TraceLog(LOG_WARNING, "[%s] Image fileformat not supported", fileName); + else TRACELOG(LOG_WARNING, "IMAGE: [%s] Fileformat not supported", fileName); - if (image.data != NULL) TraceLog(LOG_INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height); - else TraceLog(LOG_WARNING, "[%s] Image could not be loaded", fileName); + if (image.data != NULL) TRACELOG(LOG_INFO, "IMAGE: [%s] Data loaded successfully (%ix%i)", fileName, image.width, image.height); + else TRACELOG(LOG_WARNING, "IMAGE: [%s] Failed to load data", fileName); return image; } @@ -346,40 +354,24 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int { Image image = { 0 }; - FILE *rawFile = fopen(fileName, "rb"); + unsigned int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); - if (rawFile == NULL) - { - TraceLog(LOG_WARNING, "[%s] RAW image file could not be opened", fileName); - } - else + if (fileData != NULL) { - if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET); - + unsigned char *dataPtr = fileData; unsigned int size = GetPixelDataSize(width, height, format); - image.data = RL_MALLOC(size); // Allocate required memory in bytes - - // NOTE: fread() returns num read elements instead of bytes, - // to get bytes we need to read (1 byte size, elements) instead of (x byte size, 1 element) - int bytes = fread(image.data, 1, size, rawFile); - - // Check if data has been read successfully - if (bytes < size) - { - TraceLog(LOG_WARNING, "[%s] RAW image data can not be read, wrong requested format or size", fileName); + if (headerSize > 0) dataPtr += headerSize; - RL_FREE(image.data); - } - else - { - image.width = width; - image.height = height; - image.mipmaps = 1; - image.format = format; - } + image.data = RL_MALLOC(size); // Allocate required memory in bytes + memcpy(image.data, dataPtr, size); // Copy required data to image + image.width = width; + image.height = height; + image.mipmaps = 1; + image.format = format; - fclose(rawFile); + RL_FREE(fileData); } return image; @@ -397,7 +389,6 @@ Texture2D LoadTexture(const char *fileName) texture = LoadTextureFromImage(image); UnloadImage(image); } - else TraceLog(LOG_WARNING, "Texture could not be created"); return texture; } @@ -412,7 +403,7 @@ Texture2D LoadTextureFromImage(Image image) { texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps); } - else TraceLog(LOG_WARNING, "Texture could not be loaded from Image"); + else TRACELOG(LOG_WARNING, "IMAGE: Data is not valid to load texture"); texture.width = image.width; texture.height = image.height; @@ -444,7 +435,7 @@ void UnloadTexture(Texture2D texture) { rlDeleteTextures(texture.id); - TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data from VRAM (GPU)", texture.id); + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Unloaded texture data from VRAM (GPU)", texture.id); } } @@ -458,15 +449,15 @@ void UnloadRenderTexture(RenderTexture2D target) Color *GetImageData(Image image) { if ((image.width == 0) || (image.height == 0)) return NULL; - + Color *pixels = (Color *)RL_MALLOC(image.width*image.height*sizeof(Color)); - - if (image.format >= COMPRESSED_DXT1_RGB) TraceLog(LOG_WARNING, "Pixel data retrieval not supported for compressed image formats"); + + if (image.format >= COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); else { if ((image.format == UNCOMPRESSED_R32) || (image.format == UNCOMPRESSED_R32G32B32) || - (image.format == UNCOMPRESSED_R32G32B32A32)) TraceLog(LOG_WARNING, "32bit pixel format converted to 8bit per channel"); + (image.format == UNCOMPRESSED_R32G32B32A32)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 32bit to 8bit per channel"); for (int i = 0, k = 0; i < image.width*image.height; i++) { @@ -576,7 +567,7 @@ Vector4 *GetImageDataNormalized(Image image) { Vector4 *pixels = (Vector4 *)RL_MALLOC(image.width*image.height*sizeof(Vector4)); - if (image.format >= COMPRESSED_DXT1_RGB) TraceLog(LOG_WARNING, "Pixel data retrieval not supported for compressed image formats"); + if (image.format >= COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); else { for (int i = 0, k = 0; i < image.width*image.height; i++) @@ -686,9 +677,9 @@ Vector4 *GetImageDataNormalized(Image image) Rectangle GetImageAlphaBorder(Image image, float threshold) { Rectangle crop = { 0 }; - + Color *pixels = GetImageData(image); - + if (pixels != NULL) { int xMin = 65536; // Define a big enough number @@ -783,11 +774,11 @@ Image GetTextureData(Texture2D texture) // original texture format is retrieved on RPI... image.format = UNCOMPRESSED_R8G8B8A8; #endif - TraceLog(LOG_INFO, "Texture pixel data obtained successfully"); + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id); } - else TraceLog(LOG_WARNING, "Texture pixel data could not be obtained"); + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id); } - else TraceLog(LOG_WARNING, "Compressed texture data could not be obtained"); + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id); return image; } @@ -844,16 +835,15 @@ void ExportImage(Image image, const char *fileName) { // Export raw pixel data (without header) // NOTE: It's up to the user to track image parameters - FILE *rawFile = fopen(fileName, "wb"); - success = fwrite(image.data, GetPixelDataSize(image.width, image.height, image.format), 1, rawFile); - fclose(rawFile); + SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format)); + success = true; } RL_FREE(imgData); #endif - if (success != 0) TraceLog(LOG_INFO, "Image exported successfully: %s", fileName); - else TraceLog(LOG_WARNING, "Image could not be exported."); + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName); } // Export image as code file (.h) defining an array of bytes @@ -953,8 +943,6 @@ void ImageToPOT(Image *image, Color fillColor) // Security check to avoid program crash if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; - Color *pixels = GetImageData(*image); // Get pixels data - // Calculate next power-of-two values // NOTE: Just add the required amount of pixels at the right and bottom sides of image... int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2))); @@ -963,6 +951,7 @@ void ImageToPOT(Image *image, Color fillColor) // Check if POT texture generation is required (if texture is not already POT) if ((potWidth != image->width) || (potHeight != image->height)) { + Color *pixels = GetImageData(*image); // Get pixels data Color *pixelsPOT = NULL; // Generate POT array from NPOT data @@ -977,19 +966,20 @@ void ImageToPOT(Image *image, Color fillColor) } } - TraceLog(LOG_WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight); - - RL_FREE(pixels); // Free pixels data - RL_FREE(image->data); // Free old image data + RL_FREE(pixels); // Free pixels data + RL_FREE(image->data); // Free old image data int format = image->format; // Store image data format to reconvert later // NOTE: Image size changes, new width and height *image = LoadImageEx(pixelsPOT, potWidth, potHeight); - RL_FREE(pixelsPOT); // Free POT pixels data + RL_FREE(pixelsPOT); // Free POT pixels data - ImageFormat(image, format); // Reconvert image to previous format + ImageFormat(image, format); // Reconvert image to previous format + + // TODO: Verification required for log + TRACELOG(LOG_WARNING, "IMAGE: Converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight); } } @@ -1167,7 +1157,7 @@ void ImageFormat(Image *image, int newFormat) #endif } } - else TraceLog(LOG_WARNING, "Image data format is compressed, can not be converted"); + else TRACELOG(LOG_WARNING, "IMAGE: Data format is compressed, can not be converted"); } } @@ -1178,11 +1168,11 @@ void ImageAlphaMask(Image *image, Image alphaMask) { if ((image->width != alphaMask.width) || (image->height != alphaMask.height)) { - TraceLog(LOG_WARNING, "Alpha mask must be same size as image"); + TRACELOG(LOG_WARNING, "IMAGE: Alpha mask must be same size as image"); } else if (image->format >= COMPRESSED_DXT1_RGB) { - TraceLog(LOG_WARNING, "Alpha mask can not be applied to compressed data formats"); + TRACELOG(LOG_WARNING, "IMAGE: Alpha mask can not be applied to compressed data formats"); } else { @@ -1239,6 +1229,7 @@ void ImageAlphaClear(Image *image, Color color, float threshold) *image = LoadImageEx(pixels, image->width, image->height); ImageFormat(image, prevFormat); + RL_FREE(pixels); } // Premultiply alpha channel @@ -1264,6 +1255,7 @@ void ImageAlphaPremultiply(Image *image) *image = LoadImageEx(pixels, image->width, image->height); ImageFormat(image, prevFormat); + RL_FREE(pixels); } #if defined(SUPPORT_IMAGE_MANIPULATION) @@ -1340,11 +1332,11 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType) for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, size*i, size, size }, WHITE); cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format); - if (cubemap.id == 0) TraceLog(LOG_WARNING, "Cubemap image could not be loaded."); + if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image"); UnloadImage(faces); } - else TraceLog(LOG_WARNING, "Cubemap image layout can not be detected."); + else TRACELOG(LOG_WARNING, "IMAGE: Failed to detect cubemap image layout"); return cubemap; } @@ -1389,7 +1381,7 @@ void ImageCrop(Image *image, Rectangle crop) // Reformat 32bit RGBA image to original format ImageFormat(image, format); } - else TraceLog(LOG_WARNING, "Image can not be cropped, crop rectangle out of bounds"); + else TRACELOG(LOG_WARNING, "IMAGE: Failed to crop, rectangle out of bounds"); } // Crop image depending on alpha value @@ -1592,26 +1584,18 @@ void ImageMipmaps(Image *image) if (mipWidth < 1) mipWidth = 1; if (mipHeight < 1) mipHeight = 1; - TraceLog(LOG_DEBUG, "Next mipmap level: %i x %i - current size %i", mipWidth, mipHeight, mipSize); + TRACELOGD("IMAGE: Next mipmap level: %i x %i - current size %i", mipWidth, mipHeight, mipSize); mipCount++; mipSize += GetPixelDataSize(mipWidth, mipHeight, image->format); // Add mipmap size (in bytes) } - TraceLog(LOG_DEBUG, "Mipmaps available: %i - Mipmaps required: %i", image->mipmaps, mipCount); - TraceLog(LOG_DEBUG, "Mipmaps total size required: %i", mipSize); - TraceLog(LOG_DEBUG, "Image data memory start address: 0x%x", image->data); - if (image->mipmaps < mipCount) { void *temp = RL_REALLOC(image->data, mipSize); - if (temp != NULL) - { - image->data = temp; // Assign new pointer (new size) to store mipmaps data - TraceLog(LOG_DEBUG, "Image data memory point reallocated: 0x%x", temp); - } - else TraceLog(LOG_WARNING, "Mipmaps required memory could not be allocated"); + if (temp != NULL) image->data = temp; // Assign new pointer (new size) to store mipmaps data + else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps required memory could not be allocated"); // Pointer to allocated memory point where store next mipmap level data unsigned char *nextmip = (unsigned char *)image->data + GetPixelDataSize(image->width, image->height, image->format); @@ -1623,7 +1607,7 @@ void ImageMipmaps(Image *image) for (int i = 1; i < mipCount; i++) { - TraceLog(LOG_DEBUG, "Gen mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip); + TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip); ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter @@ -1643,7 +1627,7 @@ void ImageMipmaps(Image *image) UnloadImage(imCopy); } - else TraceLog(LOG_WARNING, "Image mipmaps already available"); + else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps already available"); } // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) @@ -1656,13 +1640,13 @@ void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) if (image->format >= COMPRESSED_DXT1_RGB) { - TraceLog(LOG_WARNING, "Compressed data formats can not be dithered"); + TRACELOG(LOG_WARNING, "IMAGE: Compressed data formats can not be dithered"); return; } if ((rBpp + gBpp + bBpp + aBpp) > 16) { - TraceLog(LOG_WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp)); + TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp)); } else { @@ -1672,7 +1656,7 @@ void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8)) { - TraceLog(LOG_WARNING, "Image format is already 16bpp or lower, dithering could have no effect"); + TRACELOG(LOG_WARNING, "IMAGE: Format is already 16bpp or lower, dithering could have no effect"); } // Define new image format, check if desired bpp match internal known format @@ -1682,7 +1666,7 @@ void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) else { image->format = 0; - TraceLog(LOG_WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp); + TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp); } // NOTE: We will store the dithered data as unsigned short (16bpp) @@ -1796,7 +1780,7 @@ Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount) if (palCount >= maxPaletteSize) { i = image.width*image.height; // Finish palette get - TraceLog(LOG_WARNING, "Image palette is greater than %i colors!", maxPaletteSize); + TRACELOG(LOG_WARNING, "IMAGE: Palette is greater than %i colors", maxPaletteSize); } } } @@ -1825,13 +1809,13 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color if ((srcRec.x + srcRec.width) > src.width) { srcRec.width = src.width - srcRec.x; - TraceLog(LOG_WARNING, "Source rectangle width out of bounds, rescaled width: %i", srcRec.width); + TRACELOG(LOG_WARNING, "IMAGE: Source rectangle width out of bounds, rescaled width: %i", srcRec.width); } if ((srcRec.y + srcRec.height) > src.height) { srcRec.height = src.height - srcRec.y; - TraceLog(LOG_WARNING, "Source rectangle height out of bounds, rescaled height: %i", srcRec.height); + TRACELOG(LOG_WARNING, "IMAGE: Source rectangle height out of bounds, rescaled height: %i", srcRec.height); } Image srcCopy = ImageCopy(src); // Make a copy of source image to work with it @@ -1946,9 +1930,8 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co { int length = strlen(text); - int index; // Index position in sprite font - int letter = 0; // Current character - int positionX = 0; // Image drawing position + int textOffsetX = 0; // Image drawing position X + int textOffsetY = 0; // Offset between lines (on line break '\n') // NOTE: Text image is generated at font base size, later scaled to desired font size Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing); @@ -1958,36 +1941,42 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co for (int i = 0; i < length; i++) { - int next = 0; - letter = GetNextCodepoint(&text[i], &next); - index = GetGlyphIndex(font, letter); + // Get next codepoint from byte string and glyph index in font + int codepointByteCount = 0; + int codepoint = GetNextCodepoint(&text[i], &codepointByteCount); + int index = GetGlyphIndex(font, codepoint); - if (letter == 0x3f) next = 1; - i += (next - 1); + // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but we need to draw all of the bad bytes using the '?' symbol moving one byte + if (codepoint == 0x3f) codepointByteCount = 1; - if (letter == '\n') + if (codepoint == '\n') { - // TODO: Support line break + // NOTE: Fixed line spacing of 1.5 line-height + // TODO: Support custom line spacing defined by user + textOffsetY += (font.baseSize + font.baseSize/2); + textOffsetX = 0.0f; } else { - if (letter != ' ') + if ((codepoint != ' ') && (codepoint != '\t')) { - ImageDraw(&imText, font.chars[index].image, (Rectangle){ 0, 0, font.chars[index].image.width, font.chars[index].image.height }, - (Rectangle){ (float)(positionX + font.chars[index].offsetX),(float)font.chars[index].offsetY, - font.chars[index].image.width, font.chars[index].image.height }, tint); + Rectangle rec = { textOffsetX + font.chars[index].offsetX, textOffsetY + font.chars[index].offsetY, font.recs[index].width, font.recs[index].height }; + ImageDraw(&imText, font.chars[index].image, (Rectangle){ 0, 0, font.chars[index].image.width, font.chars[index].image.height }, rec, tint); } - if (font.chars[index].advanceX == 0) positionX += (int)(font.recs[index].width + spacing); - else positionX += font.chars[index].advanceX + (int)spacing; + if (font.chars[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing); + else textOffsetX += font.chars[index].advanceX + (int)spacing; } + + i += (codepointByteCount - 1); // Move text bytes counter to next codepoint } // Scale image depending on text size if (fontSize > imSize.y) { float scaleFactor = fontSize/imSize.y; - TraceLog(LOG_INFO, "Image text scaled by factor: %f", scaleFactor); + TRACELOG(LOG_INFO, "IMAGE: Text scaled by factor: %f", scaleFactor); // Using nearest-neighbor scaling algorithm for default font if (font.texture.id == GetFontDefault().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); @@ -1998,7 +1987,19 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co } // Draw rectangle within an image -void ImageDrawRectangle(Image *dst, Rectangle rec, Color color) +void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color) +{ + ImageDrawRectangleRec(dst, (Rectangle){ posX, posY, width, height }, color); +} + +// Draw rectangle within an image (Vector version) +void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color) +{ + ImageDrawRectangle(dst, position.x, position.y, size.x, size.y, color); +} + +// Draw rectangle within an image +void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color) { // Security check to avoid program crash if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return; @@ -2011,10 +2012,86 @@ void ImageDrawRectangle(Image *dst, Rectangle rec, Color color) // Draw rectangle lines within an image void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color) { - ImageDrawRectangle(dst, (Rectangle){ rec.x, rec.y, rec.width, thick }, color); - ImageDrawRectangle(dst, (Rectangle){ rec.x, rec.y + thick, thick, rec.height - thick*2 }, color); - ImageDrawRectangle(dst, (Rectangle){ rec.x + rec.width - thick, rec.y + thick, thick, rec.height - thick*2 }, color); - ImageDrawRectangle(dst, (Rectangle){ rec.x, rec.y + rec.height - thick, rec.width, thick }, color); + ImageDrawRectangle(dst, rec.x, rec.y, rec.width, thick, color); + ImageDrawRectangle(dst, rec.x, rec.y + thick, thick, rec.height - thick*2, color); + ImageDrawRectangle(dst, rec.x + rec.width - thick, rec.y + thick, thick, rec.height - thick*2, color); + ImageDrawRectangle(dst, rec.x, rec.y + rec.height - thick, rec.width, thick, color); +} + +// Clear image background with given color +void ImageClearBackground(Image *dst, Color color) +{ + ImageDrawRectangle(dst, 0, 0, dst->width, dst->height, color); +} + +// Draw pixel within an image +void ImageDrawPixel(Image *dst, int x, int y, Color color) +{ + ImageDrawRectangle(dst, x, y, 1, 1, color); +} + +// Draw pixel within an image (Vector version) +void ImageDrawPixelV(Image *dst, Vector2 position, Color color) +{ + ImageDrawRectangle(dst, (int)position.x, (int)position.y, 1, 1, color); +} + +// Draw circle within an image +void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color) +{ + int x = 0, y = radius; + int decesionParameter = 3 - 2*radius; + + while (y >= x) + { + ImageDrawPixel(dst, centerX + x, centerY + y, color); + ImageDrawPixel(dst, centerX - x, centerY + y, color); + ImageDrawPixel(dst, centerX + x, centerY - y, color); + ImageDrawPixel(dst, centerX - x, centerY - y, color); + ImageDrawPixel(dst, centerX + y, centerY + x, color); + ImageDrawPixel(dst, centerX - y, centerY + x, color); + ImageDrawPixel(dst, centerX + y, centerY - x, color); + ImageDrawPixel(dst, centerX - y, centerY - x, color); + x++; + + if (decesionParameter > 0) + { + y--; + decesionParameter = decesionParameter + 4*(x - y) + 10; + } + else decesionParameter = decesionParameter + 4*x + 6; + } +} + +// Draw circle within an image (Vector version) +void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color) +{ + ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color); +} + +// Draw line within an image +void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) +{ + int m = 2*(endPosY - startPosY); + int slopeError = m - (startPosY - startPosX); + + for (int x = startPosX, y = startPosY; x <= startPosY; x++) + { + ImageDrawPixel(dst, x, y, color); + slopeError += m; + + if (slopeError >= 0) + { + y++; + slopeError -= 2*(startPosY - startPosX); + } + } +} + +// Draw line within an image (Vector version) +void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color) +{ + ImageDrawLine(dst, (int)start.x, (int)start.y, (int)end.x, (int)end.y, color); } // Draw text (default font) within an image (destination) @@ -2635,7 +2712,7 @@ void SetTextureFilter(Texture2D texture, int filterMode) } else { - TraceLog(LOG_WARNING, "[TEX ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id); + TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id); // RL_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_FILTER_LINEAR); @@ -2703,7 +2780,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc // Draw a part of a texture (defined by a rectangle) void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) { - Rectangle destRec = { position.x, position.y, (float)fabs(sourceRec.width), (float)fabs(sourceRec.height) }; + Rectangle destRec = { position.x, position.y, fabsf(sourceRec.width), fabsf(sourceRec.height) }; Vector2 origin = { 0.0f, 0.0f }; DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint); @@ -2982,30 +3059,18 @@ static Image LoadAnimatedGIF(const char *fileName, int *frames, int **delays) { Image image = { 0 }; - FILE *gifFile = fopen(fileName, "rb"); + unsigned int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); - if (gifFile == NULL) + if (fileData != NULL) { - TraceLog(LOG_WARNING, "[%s] Animated GIF file could not be opened", fileName); - } - else - { - fseek(gifFile, 0L, SEEK_END); - int size = ftell(gifFile); - fseek(gifFile, 0L, SEEK_SET); - - unsigned char *buffer = (unsigned char *)RL_CALLOC(size, sizeof(char)); - fread(buffer, sizeof(char), size, gifFile); - - fclose(gifFile); // Close file pointer - int comp = 0; - image.data = stbi_load_gif_from_memory(buffer, size, delays, &image.width, &image.height, frames, &comp, 4); + image.data = stbi_load_gif_from_memory(fileData, dataSize, delays, &image.width, &image.height, frames, &comp, 4); image.mipmaps = 1; image.format = UNCOMPRESSED_R8G8B8A8; - free(buffer); + RL_FREE(fileData); } return image; @@ -3065,31 +3130,32 @@ static Image LoadDDS(const char *fileName) if (ddsFile == NULL) { - TraceLog(LOG_WARNING, "[%s] DDS file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open DDS file", fileName); } else { // Verify the type of file - char ddsHeaderId[4]; + char ddsHeaderId[4] = { 0 }; fread(ddsHeaderId, 4, 1, ddsFile); if ((ddsHeaderId[0] != 'D') || (ddsHeaderId[1] != 'D') || (ddsHeaderId[2] != 'S') || (ddsHeaderId[3] != ' ')) { - TraceLog(LOG_WARNING, "[%s] DDS file does not seem to be a valid image", fileName); + TRACELOG(LOG_WARNING, "IMAGE: [%s] DDS file not a valid image", fileName); } else { - DDSHeader ddsHeader; + DDSHeader ddsHeader = { 0 }; // Get the image header fread(&ddsHeader, sizeof(DDSHeader), 1, ddsFile); - TraceLog(LOG_DEBUG, "[%s] DDS file header size: %i", fileName, sizeof(DDSHeader)); - TraceLog(LOG_DEBUG, "[%s] DDS file pixel format size: %i", fileName, ddsHeader.ddspf.size); - TraceLog(LOG_DEBUG, "[%s] DDS file pixel format flags: 0x%x", fileName, ddsHeader.ddspf.flags); - TraceLog(LOG_DEBUG, "[%s] DDS file format: 0x%x", fileName, ddsHeader.ddspf.fourCC); - TraceLog(LOG_DEBUG, "[%s] DDS file bit count: 0x%x", fileName, ddsHeader.ddspf.rgbBitCount); + TRACELOGD("IMAGE: [%s] DDS file info:", fileName); + TRACELOGD(" > Header size: %i", fileName, sizeof(DDSHeader)); + TRACELOGD(" > Pixel format size: %i", fileName, ddsHeader.ddspf.size); + TRACELOGD(" > Pixel format flags: 0x%x", fileName, ddsHeader.ddspf.flags); + TRACELOGD(" > File format: 0x%x", fileName, ddsHeader.ddspf.fourCC); + TRACELOGD(" > File bit count: 0x%x", fileName, ddsHeader.ddspf.rgbBitCount); image.width = ddsHeader.width; image.height = ddsHeader.height; @@ -3144,7 +3210,7 @@ static Image LoadDDS(const char *fileName) } } } - if (ddsHeader.ddspf.flags == 0x40 && ddsHeader.ddspf.rgbBitCount == 24) // DDS_RGB, no compressed + else if (ddsHeader.ddspf.flags == 0x40 && ddsHeader.ddspf.rgbBitCount == 24) // DDS_RGB, no compressed { // NOTE: not sure if this case exists... image.data = (unsigned char *)RL_MALLOC(image.width*image.height*3*sizeof(unsigned char)); @@ -3179,8 +3245,6 @@ static Image LoadDDS(const char *fileName) if (ddsHeader.mipmapCount > 1) size = ddsHeader.pitchOrLinearSize*2; else size = ddsHeader.pitchOrLinearSize; - TraceLog(LOG_DEBUG, "Pitch or linear size: %i", ddsHeader.pitchOrLinearSize); - image.data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char)); fread(image.data, size, 1, ddsFile); @@ -3245,18 +3309,18 @@ static Image LoadPKM(const char *fileName) if (pkmFile == NULL) { - TraceLog(LOG_WARNING, "[%s] PKM file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open PKM file", fileName); } else { - PKMHeader pkmHeader; + PKMHeader pkmHeader = { 0 }; // Get the image header fread(&pkmHeader, sizeof(PKMHeader), 1, pkmFile); if ((pkmHeader.id[0] != 'P') || (pkmHeader.id[1] != 'K') || (pkmHeader.id[2] != 'M') || (pkmHeader.id[3] != ' ')) { - TraceLog(LOG_WARNING, "[%s] PKM file does not seem to be a valid image", fileName); + TRACELOG(LOG_WARNING, "IMAGE: [%s] PKM file not a valid image", fileName); } else { @@ -3265,9 +3329,10 @@ static Image LoadPKM(const char *fileName) pkmHeader.width = ((pkmHeader.width & 0x00FF) << 8) | ((pkmHeader.width & 0xFF00) >> 8); pkmHeader.height = ((pkmHeader.height & 0x00FF) << 8) | ((pkmHeader.height & 0xFF00) >> 8); - TraceLog(LOG_DEBUG, "PKM (ETC) image width: %i", pkmHeader.width); - TraceLog(LOG_DEBUG, "PKM (ETC) image height: %i", pkmHeader.height); - TraceLog(LOG_DEBUG, "PKM (ETC) image format: %i", pkmHeader.format); + TRACELOGD("IMAGE: [%s] PKM file info:", fileName); + TRACELOGD(" > Image width: %i", pkmHeader.width); + TRACELOGD(" > Image height: %i", pkmHeader.height); + TRACELOGD(" > Image format: %i", pkmHeader.format); image.width = pkmHeader.width; image.height = pkmHeader.height; @@ -3338,11 +3403,11 @@ static Image LoadKTX(const char *fileName) if (ktxFile == NULL) { - TraceLog(LOG_WARNING, "[%s] KTX image file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load KTX file", fileName); } else { - KTXHeader ktxHeader; + KTXHeader ktxHeader = { 0 }; // Get the image header fread(&ktxHeader, sizeof(KTXHeader), 1, ktxFile); @@ -3350,7 +3415,7 @@ static Image LoadKTX(const char *fileName) if ((ktxHeader.id[1] != 'K') || (ktxHeader.id[2] != 'T') || (ktxHeader.id[3] != 'X') || (ktxHeader.id[4] != ' ') || (ktxHeader.id[5] != '1') || (ktxHeader.id[6] != '1')) { - TraceLog(LOG_WARNING, "[%s] KTX file does not seem to be a valid file", fileName); + TRACELOG(LOG_WARNING, "IMAGE: [%s] KTX file not a valid image", fileName); } else { @@ -3358,9 +3423,10 @@ static Image LoadKTX(const char *fileName) image.height = ktxHeader.height; image.mipmaps = ktxHeader.mipmapLevels; - TraceLog(LOG_DEBUG, "KTX (ETC) image width: %i", ktxHeader.width); - TraceLog(LOG_DEBUG, "KTX (ETC) image height: %i", ktxHeader.height); - TraceLog(LOG_DEBUG, "KTX (ETC) image format: 0x%x", ktxHeader.glInternalFormat); + TRACELOGD("IMAGE: [%s] KTX file info:", fileName); + TRACELOGD(" > Image width: %i", ktxHeader.width); + TRACELOGD(" > Image height: %i", ktxHeader.height); + TRACELOGD(" > Image format: 0x%x", ktxHeader.glInternalFormat); unsigned char unused; @@ -3420,10 +3486,10 @@ static int SaveKTX(Image image, const char *fileName) FILE *ktxFile = fopen(fileName, "wb"); - if (ktxFile == NULL) TraceLog(LOG_WARNING, "[%s] KTX image file could not be created", fileName); + if (ktxFile == NULL) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open KTX file", fileName); else { - KTXHeader ktxHeader; + KTXHeader ktxHeader = { 0 }; // KTX identifier (v1.1) //unsigned char id[12] = { '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\r', '\n', '\x1A', '\n' }; @@ -3452,7 +3518,7 @@ static int SaveKTX(Image image, const char *fileName) // NOTE: We can save into a .ktx all PixelFormats supported by raylib, including compressed formats like DXT, ETC or ASTC - if (ktxHeader.glFormat == -1) TraceLog(LOG_WARNING, "Image format not supported for KTX export."); + if (ktxHeader.glFormat == -1) TRACELOG(LOG_WARNING, "IMAGE: GL format not supported for KTX export (%i)", ktxHeader.glFormat); else { success = fwrite(&ktxHeader, sizeof(KTXHeader), 1, ktxFile); @@ -3547,7 +3613,7 @@ static Image LoadPVR(const char *fileName) if (pvrFile == NULL) { - TraceLog(LOG_WARNING, "[%s] PVR file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load PVR file", fileName); } else { @@ -3559,14 +3625,14 @@ static Image LoadPVR(const char *fileName) // Load different PVR data formats if (pvrVersion == 0x50) { - PVRHeaderV3 pvrHeader; + PVRHeaderV3 pvrHeader = { 0 }; // Get PVR image header fread(&pvrHeader, sizeof(PVRHeaderV3), 1, pvrFile); if ((pvrHeader.id[0] != 'P') || (pvrHeader.id[1] != 'V') || (pvrHeader.id[2] != 'R') || (pvrHeader.id[3] != 3)) { - TraceLog(LOG_WARNING, "[%s] PVR file does not seem to be a valid image", fileName); + TRACELOG(LOG_WARNING, "IMAGE: [%s] PVR file not a valid image", fileName); } else { @@ -3627,7 +3693,7 @@ static Image LoadPVR(const char *fileName) fread(image.data, dataSize, 1, pvrFile); } } - else if (pvrVersion == 52) TraceLog(LOG_INFO, "PVR v2 not supported, update your files to PVR v3"); + else if (pvrVersion == 52) TRACELOG(LOG_INFO, "IMAGE: [%s] PVRv2 format not supported, update your files to PVRv3", fileName); fclose(pvrFile); // Close file pointer } @@ -3665,18 +3731,18 @@ static Image LoadASTC(const char *fileName) if (astcFile == NULL) { - TraceLog(LOG_WARNING, "[%s] ASTC file could not be opened", fileName); + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load ASTC file", fileName); } else { - ASTCHeader astcHeader; + ASTCHeader astcHeader = { 0 }; // Get ASTC image header fread(&astcHeader, sizeof(ASTCHeader), 1, astcFile); if ((astcHeader.id[3] != 0x5c) || (astcHeader.id[2] != 0xa1) || (astcHeader.id[1] != 0xab) || (astcHeader.id[0] != 0x13)) { - TraceLog(LOG_WARNING, "[%s] ASTC file does not seem to be a valid image", fileName); + TRACELOG(LOG_WARNING, "IMAGE: [%s] ASTC file not a valid image", fileName); } else { @@ -3684,9 +3750,10 @@ static Image LoadASTC(const char *fileName) image.width = 0x00000000 | ((int)astcHeader.width[2] << 16) | ((int)astcHeader.width[1] << 8) | ((int)astcHeader.width[0]); image.height = 0x00000000 | ((int)astcHeader.height[2] << 16) | ((int)astcHeader.height[1] << 8) | ((int)astcHeader.height[0]); - TraceLog(LOG_DEBUG, "ASTC image width: %i", image.width); - TraceLog(LOG_DEBUG, "ASTC image height: %i", image.height); - TraceLog(LOG_DEBUG, "ASTC image blocks: %ix%i", astcHeader.blockX, astcHeader.blockY); + TRACELOGD("IMAGE: [%s] ASTC file info:", fileName); + TRACELOGD(" > Image width: %i", image.width); + TRACELOGD(" > Image height: %i", image.height); + TRACELOGD(" > Image blocks: %ix%i", astcHeader.blockX, astcHeader.blockY); image.mipmaps = 1; // NOTE: ASTC format only contains one mipmap level @@ -3704,7 +3771,7 @@ static Image LoadASTC(const char *fileName) if (bpp == 8) image.format = COMPRESSED_ASTC_4x4_RGBA; else if (bpp == 2) image.format = COMPRESSED_ASTC_8x8_RGBA; } - else TraceLog(LOG_WARNING, "[%s] ASTC block size configuration not supported", fileName); + else TRACELOG(LOG_WARNING, "IMAGE: [%s] ASTC block size configuration not supported", fileName); } fclose(astcFile); diff --git a/libs/raylib/src/utils.c b/libs/raylib/src/utils.c index 55b85cb..5ba8b00 100644 --- a/libs/raylib/src/utils.c +++ b/libs/raylib/src/utils.c @@ -46,8 +46,8 @@ #endif #include <stdlib.h> // Required for: exit() -#include <stdio.h> // Required for: printf(), sprintf() -#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() +#include <stdio.h> // Required for: vprintf() +#include <stdarg.h> // Required for: va_list, va_start(), va_end() #include <string.h> // Required for: strcpy(), strcat() #define MAX_TRACELOG_BUFFER_SIZE 128 // Max length of one trace-log message @@ -64,7 +64,8 @@ static int logTypeExit = LOG_ERROR; // Log type that exits static TraceLogCallback logCallback = NULL; // Log callback function pointer #if defined(PLATFORM_ANDROID) -static AAssetManager *assetManager = NULL; // Android assets manager pointer +static AAssetManager *assetManager = NULL; // Android assets manager pointer +static const char *internalDataPath = NULL; // Android internal data path #endif #if defined(PLATFORM_UWP) @@ -78,7 +79,6 @@ static UWPMessage *UWPInMessages[MAX_UWP_MESSAGES]; // Messages in from UWP // Module specific Functions Declaration //---------------------------------------------------------------------------------- #if defined(PLATFORM_ANDROID) -// This should be in <stdio.h>, but Travis does not find it... FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int), fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *)); @@ -164,23 +164,163 @@ void TraceLog(int logType, const char *text, ...) #endif // SUPPORT_TRACELOG } +// Load data from file into a buffer +unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead) +{ + unsigned char *data = NULL; + *bytesRead = 0; + + if (fileName != NULL) + { + FILE *file = fopen(fileName, "rb"); + + if (file != NULL) + { + // WARNING: On binary streams SEEK_END could not be found, + // using fseek() and ftell() could not work in some (rare) cases + fseek(file, 0, SEEK_END); + int size = ftell(file); + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + data = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*size); + + // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements] + unsigned int count = fread(data, sizeof(unsigned char), size, file); + *bytesRead = count; + + if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return data; +} + +// Save data to file from buffer +void SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite) +{ + if (fileName != NULL) + { + FILE *file = fopen(fileName, "wb"); + + if (file != NULL) + { + unsigned int count = fwrite(data, sizeof(unsigned char), bytesToWrite, file); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName); + else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); +} + +// Load text data from file, returns a '\0' terminated string +// NOTE: text chars array should be freed manually +char *LoadFileText(const char *fileName) +{ + char *text = NULL; + + if (fileName != NULL) + { + FILE *textFile = fopen(fileName, "rt"); + + if (textFile != NULL) + { + // WARNING: When reading a file as 'text' file, + // text mode causes carriage return-linefeed translation... + // ...but using fseek() should return correct byte-offset + fseek(textFile, 0, SEEK_END); + int size = ftell(textFile); + fseek(textFile, 0, SEEK_SET); + + if (size > 0) + { + text = (char *)RL_MALLOC(sizeof(char)*(size + 1)); + int count = fread(text, sizeof(char), size, textFile); + + // WARNING: \r\n is converted to \n on reading, so, + // read bytes count gets reduced by the number of lines + if (count < size) text = RL_REALLOC(text, count + 1); + + // Zero-terminate the string + text[count] = '\0'; + + TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName); + + fclose(textFile); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return text; +} + +// Save text data to file (write), string must be '\0' terminated +void SaveFileText(const char *fileName, char *text) +{ + if (fileName != NULL) + { + FILE *file = fopen(fileName, "wt"); + + if (file != NULL) + { + int count = fprintf(file, "%s", text); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); +} + #if defined(PLATFORM_ANDROID) // Initialize asset manager from android app -void InitAssetManager(AAssetManager *manager) +void InitAssetManager(AAssetManager *manager, const char *dataPath) { assetManager = manager; + internalDataPath = dataPath; } // Replacement for fopen +// Ref: https://developer.android.com/ndk/reference/group/asset FILE *android_fopen(const char *fileName, const char *mode) { - if (mode[0] == 'w') return NULL; - - AAsset *asset = AAssetManager_open(assetManager, fileName, 0); - - if (!asset) return NULL; + if (mode[0] == 'w') // TODO: Test! + { + // TODO: fopen() is mapped to android_fopen() that only grants read access + // to assets directory through AAssetManager but we want to also be able to + // write data when required using the standard stdio FILE access functions + // Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only + #undef fopen + return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode); + #define fopen(name, mode) android_fopen(name, mode) + } + else + { + // NOTE: AAsset provides access to read-only asset + AAsset *asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_UNKNOWN); - return funopen(asset, android_read, android_write, android_seek, android_close); + if (asset != NULL) return funopen(asset, android_read, android_write, android_seek, android_close); + else return NULL; + } } #endif // PLATFORM_ANDROID @@ -195,7 +335,7 @@ static int android_read(void *cookie, char *buf, int size) static int android_write(void *cookie, const char *buf, int size) { - TraceLog(LOG_ERROR, "Can't provide write access to the APK"); + TRACELOG(LOG_WARNING, "ANDROID: Failed to provide write access to APK"); return EACCES; } @@ -252,7 +392,7 @@ void UWPSendMessage(UWPMessage *msg) UWPInMessageId++; UWPInMessages[UWPInMessageId] = msg; } - else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message."); + else TRACELOG(LOG_WARNING, "UWP: Not enough array space to register new inbound message"); } void SendMessageToUWP(UWPMessage *msg) @@ -262,7 +402,7 @@ void SendMessageToUWP(UWPMessage *msg) UWPOutMessageId++; UWPOutMessages[UWPOutMessageId] = msg; } - else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message."); + else TRACELOG(LOG_WARNING, "UWP: Not enough array space to register new outward message"); } bool HasMessageFromUWP(void) diff --git a/libs/raylib/src/utils.h b/libs/raylib/src/utils.h index 31c54aa..675f43b 100644 --- a/libs/raylib/src/utils.h +++ b/libs/raylib/src/utils.h @@ -32,6 +32,19 @@ #include <android/asset_manager.h> // Required for: AAssetManager #endif +#if defined(SUPPORT_TRACELOG) + #define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__) + + #if defined(SUPPORT_TRACELOG_DEBUG) + #define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__) + #else + #define TRACELOGD(...) (void)0 + #endif +#else + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + //---------------------------------------------------------------------------------- // Some basic Defines //---------------------------------------------------------------------------------- @@ -55,8 +68,8 @@ extern "C" { // Prevents name mangling of functions // Module Functions Declaration //---------------------------------------------------------------------------------- #if defined(PLATFORM_ANDROID) -void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app -FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() +void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app +FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only! #endif #if defined(PLATFORM_UWP) |