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|
#******************************************************************************
#
# raylib makefile
#
# Platforms supported:
# PLATFORM_DESKTOP: Windows (Win32, Win64)
# PLATFORM_DESKTOP: Linux (32 and 64 bit)
# PLATFORM_DESKTOP: OSX/macOS
# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
# PLATFORM_ANDROID: Android (ARM, ARM64)
# PLATFORM_RPI: Raspberry Pi (Raspbian)
# PLATFORM_WEB: HTML5 (Chrome, Firefox)
#
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
#
# Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty.
# In no event will the authors be held liable for any damages arising from
# the use of this software.
#
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software in a
# product, an acknowledgment in the product documentation would be
# appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not
# be misrepresented as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#******************************************************************************
# Please read the wiki to know how to compile raylib, because there are different methods.
# https://github.com/raysan5/raylib/wiki
.PHONY: all clean install uninstall
# Define required raylib variables
RAYLIB_VERSION = 3.0.0
RAYLIB_API_VERSION = 300
# See below for alternatives.
RAYLIB_PATH = ..
# Define default options
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Build mode for library: DEBUG or RELEASE
RAYLIB_BUILD_MODE ?= RELEASE
# Include raylib modules on compilation
# NOTE: Some programs like tools could not require those modules
RAYLIB_MODULE_AUDIO ?= TRUE
RAYLIB_MODULE_MODELS ?= TRUE
RAYLIB_MODULE_RAYGUI ?= FALSE
RAYLIB_MODULE_PHYSAC ?= FALSE
RAYLIB_MODULE_RAYGUI_PATH ?= .
RAYLIB_MODULE_PHYSAC_PATH ?= .
# Use external GLFW library instead of rglfw module
# TODO: Review usage of examples on Linux.
USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
# See below for more GRAPHICS options.
# See below for RAYLIB_RELEASE_PATH.
# See install target for *_INSTALL_PATH locations.
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
USE_RPI_CROSS_COMPILER ?= FALSE
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
endif
endif
# Determine if the file has root access (only for installing raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root
# user, "whoami" prints "root").
ROOT = $(shell whoami)
# By default we suppose we are working on Windows
HOST_PLATFORM_OS ?= WINDOWS
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS = WINDOWS
else
UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),NetBSD)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),DragonFly)
PLATFORM_OS = BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS = OSX
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX
endif
endif
# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
# Required for ldconfig or other tools that do not perform path expansion.
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH ?= C:/emsdk
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4_64bit
NODE_PATH = $(EMSDK_PATH)/node/12.9.1_64bit/bin
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android architecture: ARM64
# Starting at 2019 using ARM64 is mandatory for published apps,
# and minimum required target API is Android 9 (API level 28)
ANDROID_ARCH ?= ARM
ANDROID_API_VERSION = 28
# Android required path variables
# NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
ifeq ($(OS),Windows_NT)
ANDROID_NDK = C:/android-ndk-r21
ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
else
ANDROID_NDK = /usr/lib/android/ndk
ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux
endif
ifeq ($(ANDROID_ARCH),ARM)
ANDROID_ARCH_NAME = armeabi-v7a
endif
ifeq ($(ANDROID_ARCH),ARM64)
ANDROID_ARCH_NAME = arm64-v8a
endif
ifeq ($(ANDROID_ARCH),x86)
ANDROID_ARCH_NAME = i686
endif
ifeq ($(ANDROID_ARCH),x86_64)
ANDROID_ARCH_NAME = x86_64
endif
endif
# Define raylib source code path
RAYLIB_SRC_PATH ?= $(RAYLIB_PATH)/src
# Define output directory for compiled library, defaults to src directory
# NOTE: If externally provided, make sure directory exists
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
# Define raylib graphics api depending on selected platform
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# By default use OpenGL 3.3 on desktop platforms
GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# On RPI OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# By default use OpenGL ES 2.0 on Android
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
# Define default C compiler and archiver to pack library
CC = gcc
AR = ar
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
GLFW_CFLAGS = -x objective-c
endif
ifeq ($(PLATFORM_OS),BSD)
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
CC = emcc
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Android toolchain (must be provided for desired architecture and compiler)
ifeq ($(ANDROID_ARCH),ARM)
CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
endif
ifeq ($(ANDROID_ARCH),ARM64)
CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
endif
ifeq ($(ANDROID_ARCH),x86)
CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
endif
ifeq ($(ANDROID_ARCH),x86_64)
CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
endif
endif
# Define compiler flags:
# -O1 defines optimization level
# -g include debug information on compilation
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
CFLAGS += -Wall -D_DEFAULT_SOURCE -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
ifeq ($(PLATFORM), PLATFORM_WEB)
CFLAGS += -std=gnu99
else
CFLAGS += -std=c99
endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -fPIC
endif
ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
CFLAGS += -g
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS += -s ASSERTIONS=1 --profiling
endif
endif
ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS += -Os
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CFLAGS += -s -O1
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
CFLAGS += -O2
endif
endif
# Additional flags for compiler (if desired)
# -Wextra enables some extra warning flags that are not enabled by -Wall
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CFLAGS += -Werror=implicit-function-declaration
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
CFLAGS += -s USE_GLFW=3
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Compiler flags for arquitecture
ifeq ($(ANDROID_ARCH),ARM)
CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
endif
ifeq ($(ANDROID_ARCH),ARM64)
CFLAGS += -target aarch64 -mfix-cortex-a53-835769
endif
ifeq ($(ANDROID_ARCH), x86)
CFLAGS += -march=i686
endif
ifeq ($(ANDROID_ARCH), x86_64)
CFLAGS += -march=x86-64
endif
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
# Compiler options for the linker
# -Werror=format-security
CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
# Preprocessor macro definitions
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS
endif
# Define required compilation flags for raylib SHARED lib
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# make sure code is compiled as position independent
# BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
# MinGW32 just doesn't need -fPIC, it shows warnings
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
# Use Wayland display on Linux desktop
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS), LINUX)
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
CFLAGS += -D_GLFW_WAYLAND
else
LDLIBS = -lX11
endif
endif
endif
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib -L$(RAYLIB_RELEASE_PATH)
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
# Check the version name. If GLFW3 was built manually, it may have produced
# a static library known as libglfw3.a. In that case, the name should be -lglfw3
LDFLAGS += -lglfw
endif
endif
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI required libraries
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
NATIVE_APP_GLUE = $(RAYLIB_RELEASE_PATH)/external/android/native_app_glue
#NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
# Android required libraries
INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
# Include android_native_app_glue.h
INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
endif
# Define linker options
ifeq ($(PLATFORM),PLATFORM_ANDROID)
LDFLAGS = -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a
LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH)
# Avoid unresolved symbol pointing to external main()
LDFLAGS += -Wl,-undefined,dynamic_lookup
LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif
# Define all object files required with a wildcard
# The wildcard takes all files that finish with ".c",
# and replaces extentions with ".o", that are the object files
# NOTE: Some objects depend on the PLATFORM to be added or not!
# OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
# Define object required on compilation
OBJS = core.o \
shapes.o \
textures.o \
text.o \
utils.o
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
OBJS += rglfw.o
endif
endif
ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
OBJS += models.o
endif
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
OBJS += raudio.o
endif
ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
OBJS += raygui.o
endif
ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE)
OBJS += physac.o
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
OBJS += external/android/native_app_glue/android_native_app_glue.o
endif
# Default target entry
all: raylib
# Generate standalone Android toolchain
# NOTE: If the host system is Windows or Linux, generation is different
generate_android_toolchain:
ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: python should be available in the path
ifeq ($(ANDROID_ARCH),ARM)
$(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN)
endif
ifeq ($(ANDROID_ARCH),ARM64)
$(ANDROID_NDK)/build/tools/python make_standalone_toolchain.py --arch arm64 --api $(ANDROID_API_VERSION) --install-dir $(ANDROID_TOOLCHAIN)
endif
endif
ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(ANDROID_ARCH),ARM)
$(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
endif
ifeq ($(ANDROID_ARCH),ARM64)
$(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-$(ANDROID_API_VERSION) --toolchain=aarch64-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
endif
endif
# Compile raylib library
# NOTE: Release directory is created if not exist
raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB)
# Compile raylib for web.
$(CC) -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc
@echo "raylib library generated (libraylib.bc)!"
else
ifeq ($(RAYLIB_LIBTYPE),SHARED)
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# TODO: Compile resource file raylib.dll.rc for linkage on raylib.dll generation
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(RAYLIB_RELEASE_PATH)/raylib.dll.rc.data -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylib.dll.a
@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
endif
ifeq ($(PLATFORM_OS),LINUX)
# Compile raylib shared library version $(RAYLIB_VERSION).
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(OBJS) -Wl,-soname,libraylib.so.$(RAYLIB_API_VERSION) -lGL -lc -lm -lpthread -ldl -lrt $(LDLIBS)
@echo "raylib shared library generated (libraylib.so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so
endif
ifeq ($(PLATFORM_OS),OSX)
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib $(OBJS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
install_name_tool -id "libraylib.$(VERSION).dylib" $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).dylib)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.$(RAYLIB_API_VERSION).dylib
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).dylib libraylib.dylib
endif
ifeq ($(PLATFORM_OS),BSD)
# WARNING: you should type "gmake clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lpthread
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Compile raylib shared library version $(RAYLIB_VERSION).
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(OBJS) -Wl,-soname,libraylib.so.$(RAYLIB_API_VERSION) -L/opt/vc/lib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
@echo "raylib shared library generated (libraylib.so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
# WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
ifeq ($(HOST_PLATFORM_OS),LINUX)
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
endif
endif
else
# Compile raylib static library version $(RAYLIB_VERSION)
# WARNING: You should type "make clean" before doing this target.
$(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS)
@echo "raylib static library generated (libraylib.a) in $(RAYLIB_RELEASE_PATH)!"
endif
endif
# Compile all modules with their prerequisites
# Compile core module
core.o : core.c raylib.h rlgl.h utils.h raymath.h camera.h gestures.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile rglfw module
rglfw.o : rglfw.c
$(CC) $(CFLAGS) $(GLFW_CFLAGS) -c $< $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile shapes module
shapes.o : shapes.c raylib.h rlgl.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile textures module
textures.o : textures.c raylib.h rlgl.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile text module
text.o : text.c raylib.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile utils module
utils.o : utils.c utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Compile models module
models.o : models.c raylib.h rlgl.h raymath.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
# Compile audio module
raudio.o : raudio.c raylib.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Compile raygui module
# NOTE: raygui header should be distributed with raylib.h
raygui.o : raygui.c raygui.h gui_textbox_extended.h ricons.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION
raygui.c:
echo '#define RAYGUI_IMPLEMENTATION' > raygui.c
echo '#include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h"' >> raygui.c
# Compile physac module
# NOTE: physac header should be distributed with raylib.h
physac.o : physac.c physac.h
@echo #define PHYSAC_IMPLEMENTATION > physac.c
@echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION
# Install generated and needed files to desired directories.
# On GNU/Linux and BSDs, there are some standard directories that contain extra
# libraries and header files. These directories (often /usr/local/lib and
# /usr/local/include) are for libraries that are installed manually
# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
# for our -L and -I specification to simplify management of the raylib source package.
# Customize these locations if you like but don't forget to pass them to make
# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
# Hint: add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
# See below and ../examples/Makefile for more information.
# TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
install :
ifeq ($(ROOT),root)
ifeq ($(PLATFORM_OS),LINUX)
# Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
# and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
# Prepare the environment as needed.
mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# Installing raylib to $(RAYLIB_INSTALL_PATH).
cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
cd $(RAYLIB_INSTALL_PATH); ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_INSTALL_PATH); ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so
# Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
# Not necessary if later embedding RPATH in your executable. See examples/Makefile.
ldconfig $(RAYLIB_INSTALL_PATH)
else
# Installing raylib to $(RAYLIB_INSTALL_PATH).
cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_INSTALL_PATH)/libraylib.a
endif
# Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
cp --update physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h
@echo "raylib development files installed/updated!"
else
@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
endif
else
@echo "Error: Root permissions needed for installation. Try sudo make install"
endif
# Remove raylib dev files installed on the system
# TODO: see 'install' target.
uninstall :
ifeq ($(ROOT),root)
# WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
# and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
# Uncomment to clean up the runtime linker cache. See install target.
ldconfig
else
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
endif
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h
@echo "raylib development files removed!"
else
@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
endif
else
@echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
endif
# Clean everything
clean:
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so
else
rm -fv *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so*
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
rm -rf $(ANDROID_TOOLCHAIN) $(NATIVE_APP_GLUE)/android_native_app_glue.o
endif
@echo "removed all generated files!"
|