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#include "raylib.h"
#define SCREEN_WIDTH (800)
#define SCREEN_HEIGHT (450)
// Change this depending on the path of your executable relative to the assets folder
#define ASSET_PATH "../assets/"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title");
Texture2D texture = LoadTexture(ASSET_PATH"test.png");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
const int texture_x = SCREEN_WIDTH / 2 - texture.width / 2;
const int texture_y = SCREEN_HEIGHT / 2 - texture.height / 2;
DrawTexture(texture, texture_x, texture_y, WHITE);
const char* text = "OMG! IT WORKS!";
const Vector2 text_size = MeasureTextEx(GetFontDefault(), text, 20, 1);
DrawText(text, SCREEN_WIDTH / 2 - text_size.x / 2, texture_y + texture.height + text_size.y + 10, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
return 0;
}
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