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author | Luca Sas <sas.luca.alex@gmail.com> | 2020-03-24 16:26:18 +0000 |
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committer | Luca Sas <sas.luca.alex@gmail.com> | 2020-03-24 16:26:18 +0000 |
commit | 097dff02004c1ba618ea7355313150a61cac201f (patch) | |
tree | 51b3bf815ae0e4f4a70de279019a3254a2146867 /src/main.c | |
parent | b573b7c968d267904c971e08c4b2fb96bb987c1a (diff) | |
download | gamejam-slgj-2024-097dff02004c1ba618ea7355313150a61cac201f.tar.gz gamejam-slgj-2024-097dff02004c1ba618ea7355313150a61cac201f.tar.bz2 gamejam-slgj-2024-097dff02004c1ba618ea7355313150a61cac201f.zip |
Updated gitignore and added asset path variable
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -3,13 +3,16 @@ #define SCREEN_WIDTH (800) #define SCREEN_HEIGHT (450) +// Change this depending on the path of your executable relative to the assets folder +#define ASSET_PATH "../assets/" + int main(void) { // Initialization //-------------------------------------------------------------------------------------- InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title"); - Texture2D texture = LoadTexture("../assets/test.png"); + Texture2D texture = LoadTexture(ASSET_PATH"test.png"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second |