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authorLuca Sas <sas.luca.alex@gmail.com>2020-03-24 16:26:18 +0000
committerLuca Sas <sas.luca.alex@gmail.com>2020-03-24 16:26:18 +0000
commit097dff02004c1ba618ea7355313150a61cac201f (patch)
tree51b3bf815ae0e4f4a70de279019a3254a2146867
parentb573b7c968d267904c971e08c4b2fb96bb987c1a (diff)
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Updated gitignore and added asset path variable
-rw-r--r--.gitignore4
-rw-r--r--src/main.c5
2 files changed, 7 insertions, 2 deletions
diff --git a/.gitignore b/.gitignore
index da05179..7493ec2 100644
--- a/.gitignore
+++ b/.gitignore
@@ -3,4 +3,6 @@
.vs/
cmake-build-debug/
bin/
-build/ \ No newline at end of file
+build/
+out/
+CMakeSettings.json \ No newline at end of file
diff --git a/src/main.c b/src/main.c
index 4b5071d..cc6efd1 100644
--- a/src/main.c
+++ b/src/main.c
@@ -3,13 +3,16 @@
#define SCREEN_WIDTH (800)
#define SCREEN_HEIGHT (450)
+// Change this depending on the path of your executable relative to the assets folder
+#define ASSET_PATH "../assets/"
+
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Window title");
- Texture2D texture = LoadTexture("../assets/test.png");
+ Texture2D texture = LoadTexture(ASSET_PATH"test.png");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second