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* Add gitignoreAaron Franke2020-04-2115-21/+16
* fix readmeHenrique Alves2020-04-200-0/+0
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| * Changed addon compatible versionsHenrique Lacreta Alves2020-02-021-1/+1
* | Tweak project settingsHenrique Alves2020-04-2013-98/+281
* | setting up master to godot 3Henrique Alves2020-04-1934-9/+40
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* Merge pull request #7 from J-Mo63/masterHenrique Lacreta Alves2020-02-0215-232/+70
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| * Updated CRT and ScanLine shaders to avoid redefinition of TIME shader variableJonathan Moallem2020-01-302-219/+32
| * Converted project files for Godot 3.2 compatibilityJonathan Moallem2020-01-3013-13/+38
* | Merge pull request #5 from RealJTG/masterHenrique Lacreta Alves2020-02-021-2/+2
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| * Wrong coordinates in Godot 3.x CRT shader. Fixes #4RealJTG2018-06-021-2/+2
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* Updated readmeHenrique L Alves2018-03-131-1/+3
* Merge pull request #3 from MohabMohamed/masterHenrique Lacreta Alves2018-03-1327-0/+588
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| * CRT done in Godot3MohabMohamed2018-03-131-1/+114
| * scanline in godot3MohabMohamed2018-03-071-2/+75
| * color bleeding done in godot 3MohabMohamed2018-03-071-2/+47
| * Curvature done in godot 3MohabMohamed2018-03-063-0/+206
| * setting up godot 3 projectMohabMohamed2018-03-0626-0/+151
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* Update README.mdHenrique Lacreta Alves2018-02-271-1/+3
* Fixed readmeHenrique L. Alves2016-02-161-3/+3
* Updated readmeHenrique L. Alves2016-02-161-2/+11
* Merge branch 'master' of https://github.com/henriquelalves/SimpleGodotCRTShaderHenrique L. Alves2016-02-160-0/+0
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| * Updated the project, made it a little more understandableHenrique L. Alves2016-02-1610-1/+1
* | Updated readme file, renamed and removed unused filesHenrique L. Alves2016-02-1610-1/+1
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* Added screenshots to readme.Henrique L. Alves2016-02-132-0/+3
* Updated README and screen sample image.Henrique L. Alves2016-02-135-1/+24
* Initial commit.Henrique L. Alves2016-02-139-0/+6
* Initial commitHenrique Lacreta Alves2016-02-132-0/+23