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* Update the directory structure to make room for additional Godot Android ↵Fredia Huya-Kouadio2023-07-1414-331/+0
| | | | samples besides plugins
* Update the directory structure for the Android plugin addonFredia Huya-Kouadio2023-07-0511-13/+30
| | | | | | | | | | | The addon directory now contains two subfolders: - "addons/<plugin_dir>/export": - should contain the editor plugin script and the editor export plugin script. as well as any binaries needed for export - `plugin.cfg` must point to the editor plugin script in this directory - must contain a `.gdignore` file to exclude this directory from the export process - "addons/<plugin_dir>/interface": - optional directory - can contain helper gdscript files used by the project to interface with the functionality exposed by the plugin
* Update the 'Hello World' Android plugin to match the new Godot 4.2 formatFredia Huya-Kouadio2023-07-0210-49/+95
| | | | See https://github.com/godotengine/godot/pull/78958 for reference.
* Update repository structure: make each sample project (e.g: `hello_world`) a ↵fhuya2020-03-261-0/+2
| | | | subproject in the `Godot-Android-Plugins` project.
* Update sample project based on feedback to the Android plugin refactor PR.fhuya2020-02-241-1/+1
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* Add sample hello world plugin and demo project.fhuya2020-02-236-0/+266