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authorMarcelo Costa <>2024-01-26 23:44:26 -0300
committerMarcelo Costa <>2024-01-26 23:44:26 -0300
commit0b787461812f2fdd5560353be83a2163cd1876e2 (patch)
tree5b020345fe4dabfad25bed12fa455840899dad31 /game/microgames/heart_break/heart_break.gd
parent620fba1078b9d65eaca10cf1ab90579ab70cb772 (diff)
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Revert "Revert "Revert "Starting HeartBreak Microgame"""
This reverts commit 620fba1078b9d65eaca10cf1ab90579ab70cb772.
Diffstat (limited to 'game/microgames/heart_break/heart_break.gd')
-rw-r--r--game/microgames/heart_break/heart_break.gd18
1 files changed, 0 insertions, 18 deletions
diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd
deleted file mode 100644
index b12ae70..0000000
--- a/game/microgames/heart_break/heart_break.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Microgame
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
-func _on_player_heart_body_entered(body):
- if body is Spiky:
- print("hey")
- $PlayerHeart.get_node("AnimatedSprite2D").play("death")
- ## GameOver
- pass