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author | Marcelo Costa <> | 2024-01-26 23:44:26 -0300 |
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committer | Marcelo Costa <> | 2024-01-26 23:44:26 -0300 |
commit | 0b787461812f2fdd5560353be83a2163cd1876e2 (patch) | |
tree | 5b020345fe4dabfad25bed12fa455840899dad31 /game/microgames/heart_break/heart_break.gd | |
parent | 620fba1078b9d65eaca10cf1ab90579ab70cb772 (diff) | |
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Revert "Revert "Revert "Starting HeartBreak Microgame"""
This reverts commit 620fba1078b9d65eaca10cf1ab90579ab70cb772.
Diffstat (limited to 'game/microgames/heart_break/heart_break.gd')
-rw-r--r-- | game/microgames/heart_break/heart_break.gd | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd deleted file mode 100644 index b12ae70..0000000 --- a/game/microgames/heart_break/heart_break.gd +++ /dev/null @@ -1,18 +0,0 @@ -extends Microgame - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - -func _on_player_heart_body_entered(body): - if body is Spiky: - print("hey") - $PlayerHeart.get_node("AnimatedSprite2D").play("death") - ## GameOver - pass |