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author | Marcelo Costa <> | 2024-01-26 23:44:26 -0300 |
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committer | Marcelo Costa <> | 2024-01-26 23:44:26 -0300 |
commit | 0b787461812f2fdd5560353be83a2163cd1876e2 (patch) | |
tree | 5b020345fe4dabfad25bed12fa455840899dad31 /game/microgames/heart_break | |
parent | 620fba1078b9d65eaca10cf1ab90579ab70cb772 (diff) | |
download | gamejam-ggj-2024-0b787461812f2fdd5560353be83a2163cd1876e2.tar.gz gamejam-ggj-2024-0b787461812f2fdd5560353be83a2163cd1876e2.tar.bz2 gamejam-ggj-2024-0b787461812f2fdd5560353be83a2163cd1876e2.zip |
Revert "Revert "Revert "Starting HeartBreak Microgame"""
This reverts commit 620fba1078b9d65eaca10cf1ab90579ab70cb772.
Diffstat (limited to 'game/microgames/heart_break')
-rw-r--r-- | game/microgames/heart_break/assets/GGJ_Heart-Sheet.png | bin | 20020 -> 0 bytes | |||
-rw-r--r-- | game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import | 34 | ||||
-rw-r--r-- | game/microgames/heart_break/assets/heart_animation.tres | 37 | ||||
-rw-r--r-- | game/microgames/heart_break/heart_break.gd | 18 | ||||
-rw-r--r-- | game/microgames/heart_break/heart_break.tscn | 57 | ||||
-rw-r--r-- | game/microgames/heart_break/player_heart.gd | 15 | ||||
-rw-r--r-- | game/microgames/heart_break/player_heart.tscn | 22 | ||||
-rw-r--r-- | game/microgames/heart_break/spiky.gd | 11 | ||||
-rw-r--r-- | game/microgames/heart_break/spiky.tscn | 22 |
9 files changed, 0 insertions, 216 deletions
diff --git a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png b/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png Binary files differdeleted file mode 100644 index 42e6216..0000000 --- a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png +++ /dev/null diff --git a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import b/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import deleted file mode 100644 index df05837..0000000 --- a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://bn4ogu386cfsa" -path="res://.godot/imported/GGJ_Heart-Sheet.png-d450bea318970c61f802de4c0e4039ea.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://game/microgames/heart_break/assets/GGJ_Heart-Sheet.png" -dest_files=["res://.godot/imported/GGJ_Heart-Sheet.png-d450bea318970c61f802de4c0e4039ea.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/game/microgames/heart_break/assets/heart_animation.tres b/game/microgames/heart_break/assets/heart_animation.tres deleted file mode 100644 index a1d43fe..0000000 --- a/game/microgames/heart_break/assets/heart_animation.tres +++ /dev/null @@ -1,37 +0,0 @@ -[gd_resource type="SpriteFrames" load_steps=5 format=3 uid="uid://c5j2ojumuirph"] - -[ext_resource type="Texture2D" uid="uid://bn4ogu386cfsa" path="res://game/microgames/heart_break/assets/GGJ_Heart-Sheet.png" id="1_bi62t"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_vjtln"] -atlas = ExtResource("1_bi62t") -region = Rect2(512, 0, 256, 256) - -[sub_resource type="AtlasTexture" id="AtlasTexture_xa2t5"] -atlas = ExtResource("1_bi62t") -region = Rect2(0, 0, 256, 256) - -[sub_resource type="AtlasTexture" id="AtlasTexture_hl0ht"] -atlas = ExtResource("1_bi62t") -region = Rect2(256, 0, 256, 256) - -[resource] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_vjtln") -}], -"loop": true, -"name": &"death", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_xa2t5") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_hl0ht") -}], -"loop": true, -"name": &"default", -"speed": 3.0 -}] diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd deleted file mode 100644 index b12ae70..0000000 --- a/game/microgames/heart_break/heart_break.gd +++ /dev/null @@ -1,18 +0,0 @@ -extends Microgame - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - -func _on_player_heart_body_entered(body): - if body is Spiky: - print("hey") - $PlayerHeart.get_node("AnimatedSprite2D").play("death") - ## GameOver - pass diff --git a/game/microgames/heart_break/heart_break.tscn b/game/microgames/heart_break/heart_break.tscn deleted file mode 100644 index 68bec77..0000000 --- a/game/microgames/heart_break/heart_break.tscn +++ /dev/null @@ -1,57 +0,0 @@ -[gd_scene load_steps=6 format=3 uid="uid://b18b72hhe1lbo"] - -[ext_resource type="Script" path="res://game/microgames/heart_break/heart_break.gd" id="1_ia77r"] -[ext_resource type="PackedScene" uid="uid://ce7600yfkpdbq" path="res://game/microgames/heart_break/player_heart.tscn" id="2_uwtaj"] -[ext_resource type="PackedScene" uid="uid://shdrrjh51igy" path="res://game/microgames/heart_break/spiky.tscn" id="3_dfa23"] - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_upktn"] -size = Vector2(1168, 20) - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3mqx"] -size = Vector2(20, 676) - -[node name="HeartBreak" type="Node"] -script = ExtResource("1_ia77r") - -[node name="PlayerHeart" parent="." instance=ExtResource("2_uwtaj")] -position = Vector2(553, 317) - -[node name="Upper Boundary" type="StaticBody2D" parent="."] - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Upper Boundary"] -position = Vector2(574, 0) -shape = SubResource("RectangleShape2D_upktn") - -[node name="Left Boundary" type="StaticBody2D" parent="."] - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Left Boundary"] -position = Vector2(0, 328) -shape = SubResource("RectangleShape2D_y3mqx") - -[node name="Left Boundary2" type="StaticBody2D" parent="."] -position = Vector2(1161, 0) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Left Boundary2"] -position = Vector2(0, 328) -shape = SubResource("RectangleShape2D_y3mqx") - -[node name="Lower Boundary" type="StaticBody2D" parent="."] -position = Vector2(0, 656) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Lower Boundary"] -position = Vector2(574, 0) -shape = SubResource("RectangleShape2D_upktn") - -[node name="Spiky" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(182, 188) - -[node name="Spiky2" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(964, 218) - -[node name="Spiky3" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(235, 481) - -[node name="Spiky4" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(845, 496) - -[connection signal="body_entered" from="PlayerHeart" to="." method="_on_player_heart_body_entered"] diff --git a/game/microgames/heart_break/player_heart.gd b/game/microgames/heart_break/player_heart.gd deleted file mode 100644 index 565cee1..0000000 --- a/game/microgames/heart_break/player_heart.gd +++ /dev/null @@ -1,15 +0,0 @@ -extends RigidBody2D - -var speed = 250 - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _physics_process(delta): - var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed) - apply_force(moveVector) - #set_axis_velocity(moveVector) - pass diff --git a/game/microgames/heart_break/player_heart.tscn b/game/microgames/heart_break/player_heart.tscn deleted file mode 100644 index 539dd4f..0000000 --- a/game/microgames/heart_break/player_heart.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=3 uid="uid://ce7600yfkpdbq"] - -[ext_resource type="Script" path="res://game/microgames/heart_break/player_heart.gd" id="1_e40wj"] -[ext_resource type="SpriteFrames" uid="uid://c5j2ojumuirph" path="res://game/microgames/heart_break/assets/heart_animation.tres" id="1_koysl"] - -[sub_resource type="CircleShape2D" id="CircleShape2D_sp11c"] -radius = 52.469 - -[node name="PlayerHeart" type="RigidBody2D"] -gravity_scale = 0.0 -can_sleep = false -max_contacts_reported = 10 -contact_monitor = true -script = ExtResource("1_e40wj") - -[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] -position = Vector2(-5, 14) -sprite_frames = ExtResource("1_koysl") -autoplay = "default" - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource("CircleShape2D_sp11c") diff --git a/game/microgames/heart_break/spiky.gd b/game/microgames/heart_break/spiky.gd deleted file mode 100644 index 3fa5983..0000000 --- a/game/microgames/heart_break/spiky.gd +++ /dev/null @@ -1,11 +0,0 @@ -extends RigidBody2D -class_name Spiky - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass diff --git a/game/microgames/heart_break/spiky.tscn b/game/microgames/heart_break/spiky.tscn deleted file mode 100644 index 267dc26..0000000 --- a/game/microgames/heart_break/spiky.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=3 uid="uid://shdrrjh51igy"] - -[ext_resource type="Script" path="res://game/microgames/heart_break/spiky.gd" id="1_fx3ld"] -[ext_resource type="Texture2D" uid="uid://bn4ogu386cfsa" path="res://game/microgames/heart_break/assets/GGJ_Heart-Sheet.png" id="1_ig6xt"] - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_1xy8p"] -size = Vector2(96.5, 90) - -[node name="Spiky" type="RigidBody2D"] -gravity_scale = 0.0 -script = ExtResource("1_fx3ld") - -[node name="Sprite2D" type="Sprite2D" parent="."] -scale = Vector2(0.5, 0.5) -texture = ExtResource("1_ig6xt") -hframes = 4 -vframes = 2 -frame = 5 - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2(3.75, -1) -shape = SubResource("RectangleShape2D_1xy8p") |