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-rw-r--r--game/microgames/heart_break/assets/GGJ_Heart-Sheet.pngbin20020 -> 0 bytes
-rw-r--r--game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import34
-rw-r--r--game/microgames/heart_break/assets/heart_animation.tres37
-rw-r--r--game/microgames/heart_break/heart_break.gd18
-rw-r--r--game/microgames/heart_break/heart_break.tscn57
-rw-r--r--game/microgames/heart_break/player_heart.gd15
-rw-r--r--game/microgames/heart_break/player_heart.tscn22
-rw-r--r--game/microgames/heart_break/spiky.gd11
-rw-r--r--game/microgames/heart_break/spiky.tscn22
9 files changed, 0 insertions, 216 deletions
diff --git a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png b/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png
deleted file mode 100644
index 42e6216..0000000
--- a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png
+++ /dev/null
Binary files differ
diff --git a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import b/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import
deleted file mode 100644
index df05837..0000000
--- a/game/microgames/heart_break/assets/GGJ_Heart-Sheet.png.import
+++ /dev/null
@@ -1,34 +0,0 @@
-[remap]
-
-importer="texture"
-type="CompressedTexture2D"
-uid="uid://bn4ogu386cfsa"
-path="res://.godot/imported/GGJ_Heart-Sheet.png-d450bea318970c61f802de4c0e4039ea.ctex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://game/microgames/heart_break/assets/GGJ_Heart-Sheet.png"
-dest_files=["res://.godot/imported/GGJ_Heart-Sheet.png-d450bea318970c61f802de4c0e4039ea.ctex"]
-
-[params]
-
-compress/mode=0
-compress/high_quality=false
-compress/lossy_quality=0.7
-compress/hdr_compression=1
-compress/normal_map=0
-compress/channel_pack=0
-mipmaps/generate=false
-mipmaps/limit=-1
-roughness/mode=0
-roughness/src_normal=""
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/normal_map_invert_y=false
-process/hdr_as_srgb=false
-process/hdr_clamp_exposure=false
-process/size_limit=0
-detect_3d/compress_to=1
diff --git a/game/microgames/heart_break/assets/heart_animation.tres b/game/microgames/heart_break/assets/heart_animation.tres
deleted file mode 100644
index a1d43fe..0000000
--- a/game/microgames/heart_break/assets/heart_animation.tres
+++ /dev/null
@@ -1,37 +0,0 @@
-[gd_resource type="SpriteFrames" load_steps=5 format=3 uid="uid://c5j2ojumuirph"]
-
-[ext_resource type="Texture2D" uid="uid://bn4ogu386cfsa" path="res://game/microgames/heart_break/assets/GGJ_Heart-Sheet.png" id="1_bi62t"]
-
-[sub_resource type="AtlasTexture" id="AtlasTexture_vjtln"]
-atlas = ExtResource("1_bi62t")
-region = Rect2(512, 0, 256, 256)
-
-[sub_resource type="AtlasTexture" id="AtlasTexture_xa2t5"]
-atlas = ExtResource("1_bi62t")
-region = Rect2(0, 0, 256, 256)
-
-[sub_resource type="AtlasTexture" id="AtlasTexture_hl0ht"]
-atlas = ExtResource("1_bi62t")
-region = Rect2(256, 0, 256, 256)
-
-[resource]
-animations = [{
-"frames": [{
-"duration": 1.0,
-"texture": SubResource("AtlasTexture_vjtln")
-}],
-"loop": true,
-"name": &"death",
-"speed": 5.0
-}, {
-"frames": [{
-"duration": 1.0,
-"texture": SubResource("AtlasTexture_xa2t5")
-}, {
-"duration": 1.0,
-"texture": SubResource("AtlasTexture_hl0ht")
-}],
-"loop": true,
-"name": &"default",
-"speed": 3.0
-}]
diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd
deleted file mode 100644
index b12ae70..0000000
--- a/game/microgames/heart_break/heart_break.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Microgame
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
-func _on_player_heart_body_entered(body):
- if body is Spiky:
- print("hey")
- $PlayerHeart.get_node("AnimatedSprite2D").play("death")
- ## GameOver
- pass
diff --git a/game/microgames/heart_break/heart_break.tscn b/game/microgames/heart_break/heart_break.tscn
deleted file mode 100644
index 68bec77..0000000
--- a/game/microgames/heart_break/heart_break.tscn
+++ /dev/null
@@ -1,57 +0,0 @@
-[gd_scene load_steps=6 format=3 uid="uid://b18b72hhe1lbo"]
-
-[ext_resource type="Script" path="res://game/microgames/heart_break/heart_break.gd" id="1_ia77r"]
-[ext_resource type="PackedScene" uid="uid://ce7600yfkpdbq" path="res://game/microgames/heart_break/player_heart.tscn" id="2_uwtaj"]
-[ext_resource type="PackedScene" uid="uid://shdrrjh51igy" path="res://game/microgames/heart_break/spiky.tscn" id="3_dfa23"]
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_upktn"]
-size = Vector2(1168, 20)
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3mqx"]
-size = Vector2(20, 676)
-
-[node name="HeartBreak" type="Node"]
-script = ExtResource("1_ia77r")
-
-[node name="PlayerHeart" parent="." instance=ExtResource("2_uwtaj")]
-position = Vector2(553, 317)
-
-[node name="Upper Boundary" type="StaticBody2D" parent="."]
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Upper Boundary"]
-position = Vector2(574, 0)
-shape = SubResource("RectangleShape2D_upktn")
-
-[node name="Left Boundary" type="StaticBody2D" parent="."]
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Left Boundary"]
-position = Vector2(0, 328)
-shape = SubResource("RectangleShape2D_y3mqx")
-
-[node name="Left Boundary2" type="StaticBody2D" parent="."]
-position = Vector2(1161, 0)
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Left Boundary2"]
-position = Vector2(0, 328)
-shape = SubResource("RectangleShape2D_y3mqx")
-
-[node name="Lower Boundary" type="StaticBody2D" parent="."]
-position = Vector2(0, 656)
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="Lower Boundary"]
-position = Vector2(574, 0)
-shape = SubResource("RectangleShape2D_upktn")
-
-[node name="Spiky" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(182, 188)
-
-[node name="Spiky2" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(964, 218)
-
-[node name="Spiky3" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(235, 481)
-
-[node name="Spiky4" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(845, 496)
-
-[connection signal="body_entered" from="PlayerHeart" to="." method="_on_player_heart_body_entered"]
diff --git a/game/microgames/heart_break/player_heart.gd b/game/microgames/heart_break/player_heart.gd
deleted file mode 100644
index 565cee1..0000000
--- a/game/microgames/heart_break/player_heart.gd
+++ /dev/null
@@ -1,15 +0,0 @@
-extends RigidBody2D
-
-var speed = 250
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _physics_process(delta):
- var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed)
- apply_force(moveVector)
- #set_axis_velocity(moveVector)
- pass
diff --git a/game/microgames/heart_break/player_heart.tscn b/game/microgames/heart_break/player_heart.tscn
deleted file mode 100644
index 539dd4f..0000000
--- a/game/microgames/heart_break/player_heart.tscn
+++ /dev/null
@@ -1,22 +0,0 @@
-[gd_scene load_steps=4 format=3 uid="uid://ce7600yfkpdbq"]
-
-[ext_resource type="Script" path="res://game/microgames/heart_break/player_heart.gd" id="1_e40wj"]
-[ext_resource type="SpriteFrames" uid="uid://c5j2ojumuirph" path="res://game/microgames/heart_break/assets/heart_animation.tres" id="1_koysl"]
-
-[sub_resource type="CircleShape2D" id="CircleShape2D_sp11c"]
-radius = 52.469
-
-[node name="PlayerHeart" type="RigidBody2D"]
-gravity_scale = 0.0
-can_sleep = false
-max_contacts_reported = 10
-contact_monitor = true
-script = ExtResource("1_e40wj")
-
-[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
-position = Vector2(-5, 14)
-sprite_frames = ExtResource("1_koysl")
-autoplay = "default"
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource("CircleShape2D_sp11c")
diff --git a/game/microgames/heart_break/spiky.gd b/game/microgames/heart_break/spiky.gd
deleted file mode 100644
index 3fa5983..0000000
--- a/game/microgames/heart_break/spiky.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-extends RigidBody2D
-class_name Spiky
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
diff --git a/game/microgames/heart_break/spiky.tscn b/game/microgames/heart_break/spiky.tscn
deleted file mode 100644
index 267dc26..0000000
--- a/game/microgames/heart_break/spiky.tscn
+++ /dev/null
@@ -1,22 +0,0 @@
-[gd_scene load_steps=4 format=3 uid="uid://shdrrjh51igy"]
-
-[ext_resource type="Script" path="res://game/microgames/heart_break/spiky.gd" id="1_fx3ld"]
-[ext_resource type="Texture2D" uid="uid://bn4ogu386cfsa" path="res://game/microgames/heart_break/assets/GGJ_Heart-Sheet.png" id="1_ig6xt"]
-
-[sub_resource type="RectangleShape2D" id="RectangleShape2D_1xy8p"]
-size = Vector2(96.5, 90)
-
-[node name="Spiky" type="RigidBody2D"]
-gravity_scale = 0.0
-script = ExtResource("1_fx3ld")
-
-[node name="Sprite2D" type="Sprite2D" parent="."]
-scale = Vector2(0.5, 0.5)
-texture = ExtResource("1_ig6xt")
-hframes = 4
-vframes = 2
-frame = 5
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-position = Vector2(3.75, -1)
-shape = SubResource("RectangleShape2D_1xy8p")